To be completely fair, most RPGs have a core in either western, middle eastern, or far eastern, but then have a lot of influences from the other two. Actually, a lot of RPGs have Chinese or Japanese roots, especially ones from the likes of Nintendo and Square Enix. That said, you're right that few are set in the Americas from native perspectives. Though, thinking about it, there are a lot of variations of European settings that feel unique. The Witcher is based in Northeastern Europe (Baltics + Poland + Novgorod) and it feels unique. I think the important thing is more to draw from a culture and time period and build out from there rather than just doing fantasy tropes. It's easiest when you live in the descendent cultures though.
It’s still a bit rote with the (thus far relatively uncomplex) american colonisation narrative. It’s a pity that what little attention mesoamerica gets is basically riveted to the period of initial European contact.
@melanoc3tusii205 To be fair, the reason for that is mostly because we don't really know what life was like before. What we do know comes from archeology, but just like England before the Anglo-Saxons, it's hard to tell exactly what was going on. Most cultures that you see often have extensive written records that tell us most of what we know. Mesoamerica had some written language, but it was different than what we saw in Europe or China*. We still only really know what happened when Europeans started writing stuff down. It's unfortunate, but as time twists and turns the tales, they always seem to come back to the most culturally traumatic events. For mesoamericans, it was suddenly realizing there were countless civilizations out there, and they wanted everything you had. *So! What do I mean by different? Well, the writing systems like the Mayans' were more like hieroglyphics. This means the script connects to ideas, but you couldn't really read it out loud and more than you could read out a series of images. There was little connection between the written and the spoken word. It turns out, this relation was fairly rare, but also was a great achievement that propelled a society forward. Or maybe it was the effect of a society being propelled forward by other means. It's quite hard to tell. Either way! This connection or lack thereof tends to be the deciding factor in if we can actually understand the culture before a writing culture took over or not. We also saw very similar things with the Vikings, actually. They had a writing system, but it was more hieroglyphics (runes) than words. If you notice, until recent interest surged, most Viking stories were about the people who suffered them. The only reason we can say for certainty anything about the gods and ideas of Norse culture was from one guy who decided to write down everything he could about Norse legend and myth. Well, and Iceland. No Mesoamerican culture I am aware of had these luxuries. Anyway! I hope this makes sense as to why certain cultures are featured more in media than others! There's also obviously always stuff like racism, but especially in the last decade or so, these barriers have been either destroyed or weakened to the point of near insignificance since artists (games developers, movie directors/writers, authors, etc) tend to be more aligned with the ideas of diverse sets of perspectives.
The turn-based action economy, emphasis on timing and movement, as well as the ability to plan around telegraphed actions by the enemy (represented by icons over their sprites) reminds me of an isometric Shogun Showdown- set in Mexico.
Huh, it seems like they thought about what you'd actually do in an action game and made those your turn-based options. Plus I'm glad to see a shift away from grid maps, more vector-based like 40k. That's kinda cool.
There was actually a multiplayer game in like 2016 that used similar mechanics. I can't remember what it was called, but I know I checked on it a few years ago and found out it is defunct. I remember it being really cool though and having a lot of fun with friends. It came out around the same time as overwatch and, just like a few other team-based games, that was a death sentence... which is kind of sad to realize now knowing what happened with overwatch. Edit: ATLAS REACTOR
If you have tabletop simulator, you can check out Battlecon ! It has a similar "pick your action at the same time" gameflow, but it's a 1v1 fighting game instead !
I feel like these guys hit the same spot Supergiant Games did with Transistor. Except, both sides of the fight get some planning. Quite interesting. The visuals are crazy good as well with a unusual setting. Definitely going on my list.
This one looks pretty awesome, I bet that combat indeed gets crazy. It could be really interesting if you made a series of it in the future! Thank you a lot for sharing!!! 😁
Game looks really cool! BTW: Pazole is pronounced pah-zo-lay it's a Mexican/Central American soup/stew. Depending on where you get it, it's pretty good, and it can be spicy.
@@Luis519RS thanks for the clarification. Being a non-Latino who learned Spanish, I would have pronounced it “po-zo-leh”. It’s good to learn the native way to say it.
I love how the combat system simulates but simplifies distance and tempo. In any fight, with weapons especially, it's about distance and time management
this felt like a good demo for what could be a very good, long campaign strategy game ala xcom. Nice short campaign I guess, but it felt like there was a lot more for this to give.
The campaign is actually a decent length, especially if you engage with the side content it’s on par with a classic JRPG in length. I agree though there’s a lot of potential they just barely touched on in the game. I don’t think it would take a lot for them to be able to pivot it to make a successful Slay-the-Spire endless gauntlet style side/companion game.
I guess this game is mexican, by the boy's name. The game has a very clever name: "Arco" means "bow", as you can shoot with one; but it also means "arch" (as in a curve), the way you move! And just a tip, in "magia" means "magic", and the "i" is pronounced as the "e" in english (the "i" is the stressed letter in the word :))
It’s got a cool vibe. Have you heard of Alabaster Dawn? Definitely different but still an old school rpg vibe. It’s from Radical Fish Games out of Germany and is coming next year.
@@patriciofreire3375 It's actually indeed "gee". The word comes from brazilian portuguese, just like the title of the game, and here in Brazil, it's pronounced "mah-gee-ah" just like the guy said.
@@spectation404Interesting, if it is in Portuguese I concede. Funny thing, Arco also fits in Spanish, just like magia. And, just saying, by the names of the characters, it looks like the game takes place in Mexico.
I like the setting. Finally an RPG that's not standard medieval Europe stuff!
Agreed. Nice mix of western and magic
To be completely fair, most RPGs have a core in either western, middle eastern, or far eastern, but then have a lot of influences from the other two. Actually, a lot of RPGs have Chinese or Japanese roots, especially ones from the likes of Nintendo and Square Enix. That said, you're right that few are set in the Americas from native perspectives.
Though, thinking about it, there are a lot of variations of European settings that feel unique. The Witcher is based in Northeastern Europe (Baltics + Poland + Novgorod) and it feels unique. I think the important thing is more to draw from a culture and time period and build out from there rather than just doing fantasy tropes. It's easiest when you live in the descendent cultures though.
@@wyomingsioux Thanks! Odd may have to check out some Mexican pronunciations.
It’s still a bit rote with the (thus far relatively uncomplex) american colonisation narrative. It’s a pity that what little attention mesoamerica gets is basically riveted to the period of initial European contact.
@melanoc3tusii205 To be fair, the reason for that is mostly because we don't really know what life was like before. What we do know comes from archeology, but just like England before the Anglo-Saxons, it's hard to tell exactly what was going on. Most cultures that you see often have extensive written records that tell us most of what we know. Mesoamerica had some written language, but it was different than what we saw in Europe or China*. We still only really know what happened when Europeans started writing stuff down. It's unfortunate, but as time twists and turns the tales, they always seem to come back to the most culturally traumatic events. For mesoamericans, it was suddenly realizing there were countless civilizations out there, and they wanted everything you had.
*So! What do I mean by different? Well, the writing systems like the Mayans' were more like hieroglyphics. This means the script connects to ideas, but you couldn't really read it out loud and more than you could read out a series of images. There was little connection between the written and the spoken word. It turns out, this relation was fairly rare, but also was a great achievement that propelled a society forward. Or maybe it was the effect of a society being propelled forward by other means. It's quite hard to tell. Either way! This connection or lack thereof tends to be the deciding factor in if we can actually understand the culture before a writing culture took over or not. We also saw very similar things with the Vikings, actually. They had a writing system, but it was more hieroglyphics (runes) than words. If you notice, until recent interest surged, most Viking stories were about the people who suffered them. The only reason we can say for certainty anything about the gods and ideas of Norse culture was from one guy who decided to write down everything he could about Norse legend and myth. Well, and Iceland. No Mesoamerican culture I am aware of had these luxuries.
Anyway! I hope this makes sense as to why certain cultures are featured more in media than others! There's also obviously always stuff like racism, but especially in the last decade or so, these barriers have been either destroyed or weakened to the point of near insignificance since artists (games developers, movie directors/writers, authors, etc) tend to be more aligned with the ideas of diverse sets of perspectives.
Kind of taken with this. Retro-but-awesome art, a nice personal touch with the characters, love the Mestizo vibe.
Glad you like it!
The turn-based action economy, emphasis on timing and movement, as well as the ability to plan around telegraphed actions by the enemy (represented by icons over their sprites) reminds me of an isometric Shogun Showdown- set in Mexico.
This game looks great. Love indie games which are clearly made with love
looks like poop
That's a stretch, looks great it definitely doesn't
@@Cormano980 bought it and love it now. not following the story but the combnat is great
Huh, it seems like they thought about what you'd actually do in an action game and made those your turn-based options. Plus I'm glad to see a shift away from grid maps, more vector-based like 40k. That's kinda cool.
There was actually a multiplayer game in like 2016 that used similar mechanics. I can't remember what it was called, but I know I checked on it a few years ago and found out it is defunct. I remember it being really cool though and having a lot of fun with friends. It came out around the same time as overwatch and, just like a few other team-based games, that was a death sentence... which is kind of sad to realize now knowing what happened with overwatch.
Edit: ATLAS REACTOR
I'll never get over AR dying, loved that game to bits
If you have tabletop simulator, you can check out Battlecon ! It has a similar "pick your action at the same time" gameflow, but it's a 1v1 fighting game instead !
I think there's a similar game called farseers domain, but I have not played it
This looks brilliant! Just how streamlined and focused everything feels. Beautiful
I feel like these guys hit the same spot Supergiant Games did with Transistor.
Except, both sides of the fight get some planning. Quite interesting. The visuals are crazy good as well with a unusual setting. Definitely going on my list.
The combat is like X-wing boardgame, Superhot and Fallout 1 fused together! I love it!
This game looks pretty good! Not usually my normal type of game.
Thank you Chris for going out of the box and introducing us to new worlds ❤. I'm going to wishlist it on Steam today and purchase it on payday.
Might wanna try this out. Thanks for the vids Odd 🤙
You should!
you are very respectful towards the names and the whole atmosphere. im subscribing based on your respect in this videos
This one looks pretty awesome, I bet that combat indeed gets crazy. It could be really interesting if you made a series of it in the future! Thank you a lot for sharing!!! 😁
Franek is a GOAT of pixel art. Check out their watercolor style pixel art. Mind blowing
Game looks really cool! BTW: Pazole is pronounced pah-zo-lay it's a Mexican/Central American soup/stew. Depending on where you get it, it's pretty good, and it can be spicy.
Not in Mexico where it originated its not. Its pO zO LE... in spanish. In nahuatl, there is no E and its called pozolli, spoken Po-zo-lee.
@@Luis519RS thanks for the clarification. Being a non-Latino who learned Spanish, I would have pronounced it “po-zo-leh”. It’s good to learn the native way to say it.
@@wyomingsioux Actually that´s how it´s pronounced in spanish hehe, the "Po-zo-lee" would only be for the native pronunciation.
I love how the combat system simulates but simplifies distance and tempo. In any fight, with weapons especially, it's about distance and time management
Latinos mentioned❗️
With this and mariachi legends I'm gonna have fun now
@@OmegaFire11 yea it's great to see. Wish Central America got a little more love .
Mexicans mentioned not "latinos"
This game looks unique! Definitely will look into it.
Two videos in one day?? You spoil me odd! Love the content, keep it up!
Holy shit it's already coming out? I really loved the demo
yeah this game definitely looks cool. I'll check it out
Oh wooow, I LOVE what you've shown here! Absolutely going to check this out! Keep on Keeping On, Odd, and thank you so much for doing what you do~!!
Looks cool! Play more, please?
Looks pretty cool.
I’ve never been this early before 😮
Welcome!
this felt like a good demo for what could be a very good, long campaign strategy game ala xcom. Nice short campaign I guess, but it felt like there was a lot more for this to give.
The campaign is actually a decent length, especially if you engage with the side content it’s on par with a classic JRPG in length. I agree though there’s a lot of potential they just barely touched on in the game. I don’t think it would take a lot for them to be able to pivot it to make a successful Slay-the-Spire endless gauntlet style side/companion game.
I love this and definitely want more!
Reminds me of the games in the 90's
This looks really good.
Ore-uh-gun. Yarrr-ow.
I came up with this three years ago using my educational videogame
This combat almost look like a isometric Super Hot. Gotta play this game.
XCOM Apocalypse and Fallout Tactics combination of real time and turn based game play.
Would you ever play the 1993 40k Chaos Gate?
This reminds me of a game on itch called Flamberge, had very similar pixel art and mechanics.
Spicy tamales
Looks great, I wonder if it will be on gog too
I guess this game is mexican, by the boy's name. The game has a very clever name: "Arco" means "bow", as you can shoot with one; but it also means "arch" (as in a curve), the way you move!
And just a tip, in "magia" means "magic", and the "i" is pronounced as the "e" in english (the "i" is the stressed letter in the word :))
There Will Be Blood mentioned!!! Cinema chads we are winning!
Gameplay reminds me of a game I backed on Kickstarter a long while back called Flamberge. Wonder if this is the same devs.
Cool
It's a bit like that game from Hades' creators: Transistor
It’s got a cool vibe. Have you heard of Alabaster Dawn? Definitely different but still an old school rpg vibe. It’s from Radical Fish Games out of Germany and is coming next year.
Arco boost engagement go
Not that anyone cares, but his name would be pronounced "Tech-o-lote". "Lote" like "coat" or "moat".
Reminds me of Flamberge
Are you planning on looking at Knock on the Coffin Lid?
reminds me of colt super express action system
Neet!
Seems kinds similar to the Banner Saga combat system
haha it's pronounced "yar-row" like a pirate and the thing you do with a boat paddle.
Positive comment
A llama living in a desert? Yeah, good luck with that.
Is it just me or does he say "Farco" at the beginning of this video?
I heard Farco as well
Is there an option to censor the cursing?
No demo for Switch.☹️
Brother is pronounced maHEEa not maYEeAh. 😂
It's a little infuriating to see how you don't seem to have grasped the combat at all...
Cute
Mah-gee-ah. Emphasis on the "gee"
I’d say something closer to mah-Hee-ah.
@@patriciofreire3375 It's actually indeed "gee". The word comes from brazilian portuguese, just like the title of the game, and here in Brazil, it's pronounced "mah-gee-ah" just like the guy said.
@@spectation404Interesting, if it is in Portuguese I concede. Funny thing, Arco also fits in Spanish, just like magia. And, just saying, by the names of the characters, it looks like the game takes place in Mexico.
@@patriciofreire3375 Well, yeah, I might be mistaken, but it's a possibility.
This guy, butchering the Spanish language evrrytime he says magia. My ears are hurting!
I don't have very strong requirements for graphics but when I feel it's deliberately pixilated I'm just not going to be interested.
Fun Fact: Arco means Bow in italian