Trees in the Wind - with Unity Shader Graph
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- Let me finalize what I had started. To give the unity blog about animated materials the glory deserved, I started this tutorial series. It sure does not cover all aspects, but it gives you the opportunity to deep dive.
This time we talk about wind and how to simulate it on the graphics card. There is not actual physics involved. It is just the beauty of wind effects on plants. We will have a deep look on palm trees and grasses. This tutorial can also be applied to bushes and other plants.
Github:
github.com/Uni...
Blog Post:
blogs.unity3d....
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Thank you! Quick, to the point and very informative! I will try this out as soon as I get home! 👏👏
Great tutorial. All questions with which I came here are answered.
I didn't see this knowledgeable content on any other TH-cam channel, Thank you
Finally, someone explaining what is actually happening in the shader graph! Thanks for the video subbed and liked!
quality content as always :)
Thanks. I do my very best to please you. I hope you see, that I try to take a different approach.
More in depth and things that are missing out there.
Great video. I was looking for something like this to help me with an environment with large plants and a small character.
amazing video, straight to the point, very clear and beginner friendly. I subscribe !
Great content thanks for the lesson, this is some real quality stuff here.
Great tutorial
Thank you!
Great stuff! Thank you!
This is brilliant!!!!
U ARE THE BEST!!!!!!
Спасибо! Многое узнал)
what happened in what was subtracted at 6:54
The cameraman is also moving and making me dizzy :P
excellent tutorial! checked out your webpage... it appears broken (or empty), bummer - subbed!
I've created a shader to bend the trunk and one for the leaves but i have no ideia how to mix them and make them work properly... can u do a tutorial about it? thanks.
make tutorial on wave that was shown in these video
same principle as this one, but you dont even use noise, just sin function
can you make a tutorial about thhe water shader
Am I correctly assuming that HDRP has messed up the transform node?
Since it just makes a mess out of everything....
More Shaders Plz :D !
can you make shader with cutout and dobleface?
I'm currently trying to use a system using vertex colors with Green vertices will be affected by a ''zoomed in'' noise map and Red vertices are affected by a more condensed noise map (green for the wood and red for lighter foliage) it's kinda working out but my entire meshes are scaled bigger now and I can't seem to find the reason why ¯\_(ツ)_/¯
Okay I figured it out, I was using add instead of lerp when combining the results
Does the UV coordinates image work with a 2D image??
hdrp, urp or 3d??????
Update please, The script is full of errors.
Its not working in new versions of unity
İf you want to quality use ue4 dynamic grass system