Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
Divyesh Thirukonda Hope you succeed, I have always wanted to make a game but I have definitely realized it is pretty difficult to learn with no knowledge.
Hi brackeys, when I try to download the grass assets it brings me to a website where I download the assets (in a zip file), how do I then import them into unity? Much thanks👍.
For those of you working in LWRP or URP, if you get shadows appearing like block, you need to use opaque mode and set alpha clip threshold to something around 0.8.
This is true but since HDRP still uses camera relative rendering it produces another artifact that causes the wind noise applied to the grass to be camera relative. This artefact makes the wind effect to be faster or slower depending on how you move the camera. The work-around for this second artefact is to change the first position node that leads into the tiling and offset from Space: world into Space: absolute world.
For the people who have problem with invisible grass: Now You must substract camera position not on the end, but on the begining, directly after first position node, before tilling and offset node. That works for me - I'm using latest available version of LWRP and Shader Graph (6.9.2.) and I don't know that fix will work in other versions.
I search for a very long time for a method that doesn't need terrain to plant moving grass, and your method works the best for me, and I don't know how to express my appreciate to you! This is truely a magnificent tutorial with detailed mechanism explanation. Thank you so much!!!!!
For those in Unity 2020.1 URP with a PBR master node in Shader Graph and if your grass has black areas on the mesh, then you may want to bake lighting: Window > Rendering > Lighting window > Scene tab > Click New Lighting Settings > Hook up Lighting Settings file to the Lighting Settings selector > Keep everything default for now > Uncheck Auto Generate and click Generate Lighting. May take a few minutes but it fixed the issue for me. A second way of "fixing" is in Shader Graph plug in the grass Albedo/Diffuse colour node into Emission too, the only issue with adding Emission is that shadows will be less effective on the grass, because it's essentially emitting its own light. You can visibly see the shadows move on the mesh if you select your Directional Light in the scene and rotate it.
Hey guys, For those who are having the ! next to their node: 1) Download the last Render Pipeline from the Package Manager (HDRP and the other); 2) In asset folder and Create -> Rendering -> HDRP asset-> name it anything. 3) Goto Edit -> Project Settings -> Graphics then Drag and drop the HDRP asset (pt.2) onto the Scriptable Render Pipeline Settings. Have a nice day!
This video was simply AMAZING. I have been searching for a way to simulate wind for my tree sprites. The shader assets available on the Unity Store simply do not work with the new URP without giving up lighting. I watched this video and applied the steps to a 2d tree sprite and voila! It worked. I can now animate all my game trees! Thank you so much for this video!!!!!
Don't you love when Unity changes how their tools look more than how they function so much it takes you double the time to follow a tutorial... Edit: With that done, here's a tip. Instead of using a gradient texture for the color, you can add two color parameters and put them on a Lerp node, then use the same step done here 14:47 to get a nice gradient in the grass object. It's specially useful if you're going for a more fantasy look and need weird looking colors like blue or red grass.
Just wanted to add that as far as i can see in the newest version of unity HDRP you don´t need to subtract the camera position, just go from the transform to the position input (like in 12.12 in the video), if you do it the way shown afterwards in the video you will get some strange object placements/movements, cheers !
I can see now why you're popular. You give out assets that are super useful. Because of your asset, now I know how to model a grass mesh out of intersecting planes from blender to unity. Those axes aligning are super tricky! Unfortunate you're a unity youtuber, I was constantly curious how you modeled that mesh before figuring it out that it was the axes from blender that was throwing my grass around.
Oh man. I've been watching your stuff for a while now and I am completely floored by the incredible quality of these latest tutorials. I thought they were good before, but now they're just next level. Such great work. Thanks.
There are some pretty good skybox tutorials out there on youtube. Try one that uses pano2vr. Also sky domes are a really good thing to use when trying to animate your sky with clouds and whatnot.
This guy is awesome, I almost had a game done and published and everything from following along with his tutorials but there were a few problems that arose that actually ended up crashing everything, but that was probably user error
I was literally working on a grass shader with shader graph before I got the notification for this video! I'm already done with the blowing in the wind part myself so now I'm just trying to make the grass react to colliders so it gets trampled when you walk on it. Would be really cool if you made a video on that :)
Hi guys, If you have a problem with materials appearing pink, this is how to fix it: After setting HDRP as render in project setting, you have to set linear workflow. For this go to Edit > Project Settings, then select the Player category, navigate to the Other Settings, open the Rendering section, and change the Color Space to Linear. Then it should work :)
Thanks Brandon! It solved half of my problem, but i still got pink material. :c I solved it by re-importing the hdpr package and changing Standard shader to HDPR/Lit for the models that didn't need a custom shader.
I followed a great (albeit hard towards the end) tutorial on generating meshes dynamically and then using noise to animate them. It's not shader based (so has impacts performance) but it worked a treat. th-cam.com/video/3MoHJtBnn2U/w-d-xo.html
Very nice tutorial and explanation. What still blows my mind though is how all of this is able to run at a high framerate. All of the texture sampling and interpolation and even mesh morphing that is going on here is crazy when you think about it - yet it runs smoothly. This shader stuff is still a bit like magic to me.
Like Allways, superpedagogical tuts! Thx a lot man, i enjoy see u. For the ones who used 2019, the tut Work but need to fix some things... like 1rst : Create Shader > HDRP > StackLit Graph INSTEAD LitGraph. 2nd : when u do all the tut and THE GRASS DONT MOVE in Scene mode , toogle ON near de 2D View Button, the "Toogle skybox, fog and various other effects" BUTTON!. The 1rst tip thanks to one user comentary below (i dont find him, sorry)
3:44, At first, I'm a bit confused about how could a gradient image pull out the shape like that, so I download the asset and open the Albedo in Photoshop. I should see the channel to know that was an alpha channel that hidden. I can sleep tonight :'D
In case you use LWRP and cant see proper grass shadow but just plane shadows: create a vector one and put it in alpha clip. Then adjust in Unity until its good. You can not hardcode the number in the PBR Graph! You need to use a vector 1 for some reason
For everyone else, who doesn`t have the option flipped normals, this side helps: forum.unity.com/threads/shader-graph-lwrp-cant-use-flipped-normals.646675/
The problem with this method is it's highly inefficient and the moment you scale this into a proper, full game, it's going to eat too much resources. Acerola has some excellent tutorials on grass, and other things, and discusses optimisation and the need for it, and also has a video on why most tutorials on youtube (like this one) is an extremely bad way to go about implementing grass.
Hey do u know where i can learn the right thing for game development, i want to use unreal engine but after hear A bad tutor i skeptical and rethinking to try something. if u can help pls share a TH-cam channel or video base tutuorial that i can see and follow then i Will try to modif it
Great tutorial as always. At 9:50 you could also use Remap node to remap [0 - 1] to [-1 - 1]. Although it is more expensive, it makes it clearer what is actually happening (if someone else uses the shader later). Keep on fantastic work!
To those who try this out, it is not working in unity 2020.0f1 !!!! but its working fine in 2020.1f... without subtracting the camera position at the end. 😉
Daaamn that's so cool, i would absolutely love to somehow implement this into my game, however my whole project just fkin breaks when converting to 2018.3
Unity's graph announcement with a giant image of the shader network and dozens of tiny nodes had me laughing. Sticking with HLSL so coworkers can actually understand what the shader is doing instead of tracing tons of nodes.
This method is actully deeply terrible performance wise because it is calculating the perlin noise every frame and not pre computing it. It also uses geometry shaders which are in general pretty low performance. So with any real large amount of grass things are going to start chugging.
Does anyone know a way of using the verticies of a mesh in order to have the grass follow the shape of the mesh? Say for instance you apply this shader to a plane and it will automatically fill the solids of the mesh with grass. I've seen Roystan post a github example of this in the old render-pipeline, but would like to see someone create it for the HDRP or the LWRP.
How do free tutorial videos that are extremely well recorded, explained and performed get any thumbs downs? The hell is wrong with people. Another great tutorial from Brackeys. It’s crazy how the world works, I have been thinking about working on grass for my game 😂
*quickly checks if this video was maybe uploaded on April 1* I think I might have to evolve to the next nerd level in order to find this process intuitive ;) Thanks for sharing!
You shouldn't connect Position (Vector 3) into Tilling (Vector 2), because second value in wind movement will have no effect on the outcome and you're bound to 1 axis for wind direction. Instead: Position>Split>Vector 2(R & B)>Tilling Appart from this a great video :)
This is one of the best shader tut I ever seen. Have hard times getting results learning in UE4 with shaders and now also in Unity and this explains clearly everything. Would love to see more shader tuts like this, thank you!
for me it does not work at the last step when i have connected the uv and the split then my whole object pink and before that it worked.I do not know what I did wrong because I have completed all the steps correctly
Hey great work Brakeys :) Been keen on getting into more shader graph stuff so this tutorial was timed great. The amount of nodes used kinda boggles my mind. Reminds me of Blender and it's node material setup. Looking forward to more complex stuff like this mate ;)
You probably already figured it out but just in case anyone else sees this with the same question, if you have a directional light you can change the intensity of the shadows so they arent absolutely pitch black
@@OrangutanMonkyright click on the assets thing at the bottom press create. then you might see something that could lead you to find it. tbh this comment was pretty old so i don't really remember. but i hope you get it even though i was pretty un clear.
Plz, help me... My HDRP version is 5.16.1 and when clicked create>shader, it didn't show the HDRP. And, when I tried the older version, it worked, but then the material for the grasses turned pink. If you can help me explain it clearly then that's great. By the way, I like your video so much, you explained everything clearly for me to understand. So, +1 Subscriber
Hey everyone!
To those of you who can't find the package: Unity has moved the "Show Preview Packages".
You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.
If you check that box, you should see preview packages in the Package Manager! :-)
Stay awesome!
thanks so muchhhh!!!
Divyesh Thirukonda Hope you succeed, I have always wanted to make a game but I have definitely realized it is pretty difficult to learn with no knowledge.
Can you make a tutorial on how to make interactive grass (grass parts when you walk through it)?
Hi brackeys, when I try to download the grass assets it brings me to a website where I download the assets (in a zip file), how do I then import them into unity? Much thanks👍.
Hi, The grass assets link cannot be downloaded. :(
Could you post a new link?
thank you. :D
For those of you working in LWRP or URP, if you get shadows appearing like block, you need to use opaque mode and set alpha clip threshold to something around 0.8.
You are a legend
Thanks man!
thx
This also helped with the rendering of the different layers of my grass planes.
Hey guys! You don't need to subtract anymore in this part 12:34! You can connect the node "Combine" with "Transform" directly!
it was disappearing without removing the subtract with camera thank you
thank you very much, my grass disappeared before, now it shows up correctly
This is true but since HDRP still uses camera relative rendering it produces another artifact that causes the wind noise applied to the grass to be camera relative. This artefact makes the wind effect to be faster or slower depending on how you move the camera. The work-around for this second artefact is to change the first position node that leads into the tiling and offset from Space: world into Space: absolute world.
@@scdijkens thanks bro
what do you do with the gradient that stop the bottom of the grass from moving then ?
Thanks for all the free education!
No problem 😐
@@ConchStreetStories are you sure he said that to you?
@@Salmanul_ sure, why?
@@ConchStreetStories understandable, have a nice day
Seriously better than paid tutorials. I learned so much from this guy. The entire RPG series was incredible.
For the people who have problem with invisible grass:
Now You must substract camera position not on the end, but on the begining, directly after first position node, before tilling and offset node. That works for me - I'm using latest available version of LWRP and Shader Graph (6.9.2.) and I don't know that fix will work in other versions.
it works, thank you!
4 years later and it this fix still works! THANK YOU FOR SHARING
I search for a very long time for a method that doesn't need terrain to plant moving grass, and your method works the best for me, and I don't know how to express my appreciate to you! This is truely a magnificent tutorial with detailed mechanism explanation. Thank you so much!!!!!
The Force is strong with you, Darth Shader!
:-)
I love the fact that you can see the animation is made by moving layer in PS at 5:50
I love how people are still shearing cool tips for unity and more! You guys are so nice!
For those in Unity 2020.1 URP with a PBR master node in Shader Graph and if your grass has black areas on the mesh, then you may want to bake lighting:
Window > Rendering > Lighting window > Scene tab > Click New Lighting Settings > Hook up Lighting Settings file to the Lighting Settings selector > Keep everything default for now > Uncheck Auto Generate and click Generate Lighting. May take a few minutes but it fixed the issue for me.
A second way of "fixing" is in Shader Graph plug in the grass Albedo/Diffuse colour node into Emission too, the only issue with adding Emission is that shadows will be less effective on the grass, because it's essentially emitting its own light.
You can visibly see the shadows move on the mesh if you select your Directional Light in the scene and rotate it.
Hey guys,
For those who are having the ! next to their node:
1) Download the last Render Pipeline from the Package Manager
(HDRP and the other);
2) In asset folder and Create -> Rendering -> HDRP asset-> name it anything.
3) Goto Edit -> Project Settings -> Graphics then Drag and drop the HDRP asset (pt.2) onto the Scriptable Render Pipeline Settings.
Have a nice day!
This video was simply AMAZING. I have been searching for a way to simulate wind for my tree sprites. The shader assets available on the Unity Store simply do not work with the new URP without giving up lighting. I watched this video and applied the steps to a 2d tree sprite and voila! It worked. I can now animate all my game trees! Thank you so much for this video!!!!!
Don't you love when Unity changes how their tools look more than how they function so much it takes you double the time to follow a tutorial...
Edit: With that done, here's a tip.
Instead of using a gradient texture for the color, you can add two color parameters and put them on a Lerp node, then use the same step done here 14:47 to get a nice gradient in the grass object. It's specially useful if you're going for a more fantasy look and need weird looking colors like blue or red grass.
brackeys, you made this video 3 years ago but is it still one the best source of information
Just wanted to add that as far as i can see in the newest version of unity HDRP you don´t need to subtract the camera position, just go from the transform to the position input (like in 12.12 in the video), if you do it the way shown afterwards in the video you will get some strange object placements/movements, cheers !
Seriously love how you always smiles. Really makes me happy haha
The one dislike is a guy that spent the last week programming the same effect in C#
Literally me xD I've been learning how to code shaders all weekend and this came out today
@@PenguinPotential wait so you disliked...?
No? I loved watching this. Going to use it once HDRP becomes more stable.
PenguinPotential it was a joke
The guy who understands how it works now and can modify it in any part of the code and make his own ideas from scratch loool what a loser XD
Wow, one of the best tutorials I've ever seen. Very easy to not only follow, but actually understand the process. Thank you so much!
Ah, grass, finally, now i only need a game with grass!
Sooo true
Jesi napravio :D
I can see now why you're popular. You give out assets that are super useful. Because of your asset, now I know how to model a grass mesh out of intersecting planes from blender to unity. Those axes aligning are super tricky! Unfortunate you're a unity youtuber, I was constantly curious how you modeled that mesh before figuring it out that it was the axes from blender that was throwing my grass around.
Grass Assets can be downloaded from the following repo
github.com/ThmsMsqrt/LightingStuff/tree/master/Assets/Grass%20Assets
Thank you. =D
thanks
Thanks a lot man!
It says Page Not Found :/
Oh man. I've been watching your stuff for a while now and I am completely floored by the incredible quality of these latest tutorials. I thought they were good before, but now they're just next level. Such great work. Thanks.
can you make a tree tutorial? or just a massive envoirment tutorial with Trees, Terrain, Grass, Water, Skybox?
how about use what you learned in this video and try to make it yourself? :P
There are some pretty good skybox tutorials out there on youtube. Try one that uses pano2vr. Also sky domes are a really good thing to use when trying to animate your sky with clouds and whatnot.
@@jemlap unhelpful comments b like
This guy is awesome, I almost had a game done and published and everything from following along with his tutorials but there were a few problems that arose that actually ended up crashing everything, but that was probably user error
Your videos are just THE best! You always makes it easy to grasp complex things in an easy way! Mindblown as always!
Beautiful tutorial! We miss you Brackeys! 🧡🧡🧡
:')
Nice vid(also first) loce your channel dude you helped me get started with unity
Keep up the great work
Making a game take lot of effort, concept and time and at after work do is done it will be the most tastiest work of your life.
OH GOD ITS A BRACKEYS VIDEO I GOT QUIT WHAT IM DOING AND WATCH!!
I was in the middle of a class... This is fine
Who’s brackeys
if (Brackeys.LastVideo == NewVideo)
{
CurrebtJob.Terminate();
CurrentJob = Brackeys.LastVideo;
}
@Vedant Chaudhari Fake fan
@@nathanbunny1865 R/Wooosh
Your tutorial is awesome, straight to the point, but very clear on what the node does! Thank you!
I smile a little when you say '..and this video is sponsored by Unity'. idk why
I was literally working on a grass shader with shader graph before I got the notification for this video! I'm already done with the blowing in the wind part myself so now I'm just trying to make the grass react to colliders so it gets trampled when you walk on it. Would be really cool if you made a video on that :)
Hi guys,
If you have a problem with materials appearing pink, this is how to fix it:
After setting HDRP as render in project setting, you have to set linear workflow.
For this go to Edit > Project Settings, then select the Player category, navigate to the Other Settings, open the Rendering section, and change the Color Space to Linear.
Then it should work :)
Thanks Brandon! It solved half of my problem, but i still got pink material. :c
I solved it by re-importing the hdpr package and changing Standard shader to HDPR/Lit for the models that didn't need a custom shader.
I didn't even know you could do that with a shader!
Very awesome tutorial! Thank you!
When a tutorial for water in Unity ? It could be very nice !
I'm not sure, but I heard about realitistic water is still a problem for programmers.
You can apply this vertex displacement principle to many things, including water, so you should be good to go.
I followed a great (albeit hard towards the end) tutorial on generating meshes dynamically and then using noise to animate them. It's not shader based (so has impacts performance) but it worked a treat.
th-cam.com/video/3MoHJtBnn2U/w-d-xo.html
@@mentorfilou no ,have u seen minecraft?
Very nice tutorial and explanation. What still blows my mind though is how all of this is able to run at a high framerate. All of the texture sampling and interpolation and even mesh morphing that is going on here is crazy when you think about it - yet it runs smoothly. This shader stuff is still a bit like magic to me.
u are the best teacher ever!
yes!
hey Brackey , you guys make the best videos. hope you feel better man !. keep up the videos guys.
3:37 And there we gOEhHhH
you are now like a star to some youtubers ,dani and me continue like that
BRACKEYS 4 LIFE##
The grass asset link you included might be broken...
im having the same probel
Yes.its broken
yep
@@asimsah if you're looking for the grass assets they're in this github :) github.com/angelsophia1/Grass-Sway good luck
@@turbokaiser Thanks! :)
Like Allways, superpedagogical tuts! Thx a lot man, i enjoy see u.
For the ones who used 2019, the tut Work but need to fix some things... like 1rst : Create Shader > HDRP > StackLit Graph INSTEAD LitGraph. 2nd : when u do all the tut and THE GRASS DONT MOVE in Scene mode , toogle ON near de 2D View Button, the "Toogle skybox, fog and various other effects" BUTTON!.
The 1rst tip thanks to one user comentary below (i dont find him, sorry)
3:44, At first, I'm a bit confused about how could a gradient image pull out the shape like that, so I download the asset and open the Albedo in Photoshop. I should see the channel to know that was an alpha channel that hidden. I can sleep tonight :'D
I'm glad its currently spring break(even though in Florida spring/fall or autumn doesn't exist) so I can watch your vids
I was literally looking for a tutorial on this yesterday, are you my FBI agent?
In case you use LWRP and cant see proper grass shadow but just plane shadows: create a vector one and put it in alpha clip. Then adjust in Unity until its good. You can not hardcode the number in the PBR Graph! You need to use a vector 1 for some reason
thanks
Next step: Grass displacement based on the position of other objects of the scene :D
AHHH
we miss you brackeys
Did anyone come he after watching acerola's wrong tutorial video?
me :)
yup
Yeah
yeah :D
This channel is sponsored by Unity. This is so cool.
Water physics with underground effect.
Great video, wish there were more practical shader graph tutorials online like this one :)
I can't download the grass assets its showing a ownClowd error, brackeys please fix this
Same :^(
I accidentally typed brackets lol
hmmmm
itachi is that u?
@@UnderdogDen ye lmao
Awesome tutorial, this shader graph is amazing. Feeling reminded of blender guru explaining shaders ;)
For everyone else, who doesn`t have the option flipped normals, this side helps:
forum.unity.com/threads/shader-graph-lwrp-cant-use-flipped-normals.646675/
thank you!!
Thankyou so much , I was finding this , thankyou sooooo much.No need to apologize , audio is awesome
The problem with this method is it's highly inefficient and the moment you scale this into a proper, full game, it's going to eat too much resources. Acerola has some excellent tutorials on grass, and other things, and discusses optimisation and the need for it, and also has a video on why most tutorials on youtube (like this one) is an extremely bad way to go about implementing grass.
🤓
@@HeraldOD He’s right tho. This method eats FPS like CRAZY
Hey do u know where i can learn the right thing for game development, i want to use unreal engine but after hear A bad tutor i skeptical and rethinking to try something.
if u can help pls share a TH-cam channel or video base tutuorial that i can see and follow then i Will try to modif it
@@HeraldOD ? It's an important thing to note, you probably don't want to spend all of your graphical Budget on grass
Facts
Very nice tutorial. One more great “in-depth” video that scratches from than the surface. Keep creating these superb and videos.
"JOHNNY, stop watching the grass grow and help me cook GOD DAMNIT"
Oh my loved God, this is exactly what I was looking for!!!
Thank you, this is great!!!!!
Using one of the most advanced human inventions to render grass lmao
What is one of the most advanced human inventions, now?
@@1234macro computer
G*mers BTFO
Great tutorial as always. At 9:50 you could also use Remap node to remap [0 - 1] to [-1 - 1]. Although it is more expensive, it makes it clearer what is actually happening (if someone else uses the shader later). Keep on fantastic work!
12:54 Making the weed field
To those who try this out, it is not working in unity 2020.0f1 !!!! but its working fine in 2020.1f... without subtracting the camera position at the end. 😉
Daaamn that's so cool, i would absolutely love to somehow implement this into my game, however my whole project just fkin breaks when converting to 2018.3
Brackeys gets sponsored by unity
me: wait isn't you whole channel pretty much a unity ad
Wow that's a lot of nodes
Unity's graph announcement with a giant image of the shader network and dozens of tiny nodes had me laughing. Sticking with HLSL so coworkers can actually understand what the shader is doing instead of tracing tons of nodes.
Nice visualization, and explained in a clear and straightforward manner! Thank you :)
Hi Brackeys, Nice tutorials sir. I have a question: does it really effect on performance? if so, how big can we make to not to overload our pc
This method is actully deeply terrible performance wise because it is calculating the perlin noise every frame and not pre computing it. It also uses geometry shaders which are in general pretty low performance. So with any real large amount of grass things are going to start chugging.
Best mentor ever!
Hello brackeys i was trying to do this grass effects but i but i dont understand how i can do this metallic map, Thank you
I justed checked brackeys got more subs than the official unity channel
The link to the grass assets in the description doesn't work :(
:(
:(
:(
:(
:(
You guys are best,.. Keep it up. I have learned a lot from brackeys
Does anyone know a way of using the verticies of a mesh in order to have the grass follow the shape of the mesh? Say for instance you apply this shader to a plane and it will automatically fill the solids of the mesh with grass. I've seen Roystan post a github example of this in the old render-pipeline, but would like to see someone create it for the HDRP or the LWRP.
How do free tutorial videos that are extremely well recorded, explained and performed get any thumbs downs? The hell is wrong with people.
Another great tutorial from Brackeys. It’s crazy how the world works, I have been thinking about working on grass for my game 😂
Brackeys got the cold?
I believe he's from Scandinavia, so he's cold 9 months out of 12 and March is one of them ;)
In fact it sounds like he's talking "gangsta" now xD
No dude cold got him
@@Goblexter I am as well and I can tell you that you don't get cold from cold weather.
*quickly checks if this video was maybe uploaded on April 1*
I think I might have to evolve to the next nerd level in order to find this process intuitive ;)
Thanks for sharing!
lol this was exactly what i needed
same here
You shouldn't connect Position (Vector 3) into Tilling (Vector 2), because second value in wind movement will have no effect on the outcome and you're bound to 1 axis for wind direction.
Instead: Position>Split>Vector 2(R & B)>Tilling
Appart from this a great video :)
The website for the asset is outdated is there any new website?
This is one of the best shader tut I ever seen. Have hard times getting results learning in UE4 with shaders and now also in Unity and this explains clearly everything. Would love to see more shader tuts like this, thank you!
No one:
Brackeys: 0:31
Next time show us how to influence the grass with other objects! I'd love to see that :)
You dont need to subtract the camera position in order to make it work in HDRP as of November 2020 :)
Wow thx.
I was just adding grass to my map and this popped up! Guy's a wizard!
the grass asset link is not available could you upload it?
Oh!Your explanation is so clear, thank you very much.
for me it does not work at the last step when i have connected the uv and the split then my whole object pink and before that it worked.I do not know what I did wrong because I have completed all the steps correctly
Hey great work Brakeys :) Been keen on getting into more shader graph stuff so this tutorial was timed great.
The amount of nodes used kinda boggles my mind. Reminds me of Blender and it's node material setup.
Looking forward to more complex stuff like this mate ;)
when I open unity and place any object , it has very dark shadows...can somebody help me?
try adding scene settings
You probably already figured it out but just in case anyone else sees this with the same question, if you have a directional light you can change the intensity of the shadows so they arent absolutely pitch black
brackeys you are not a wizard
but you are damn close to it
I have a problem my grass mesh is just purple and the texture box is not there pls help Brackeys
Luv u from India dude 😘❤️
I cant download this grass asset
This is exactly what I needed, at the exact moment I need it! Thank you so much!
I had error can Brackey help me? At 《Lit Master》 state ( The current render pipeline in not compatible with this master node.)
I have the same problem, i think is because we have a more recent version of Unity (but i don't really now how to fix it)
you dont have HDRP enabled thats why
i know its 5 months latter and it doesn't matter, but for other people, its cuz you don't have a renderer
@@Person5385-w4s how to get it
@@OrangutanMonkyright click on the assets thing at the bottom press create. then you might see something that could lead you to find it. tbh this comment was pretty old so i don't really remember. but i hope you get it even though i was pretty un clear.
I had no idea how to do anything with shaders. Nice tutorial
Plz, help me...
My HDRP version is 5.16.1 and when clicked create>shader, it didn't show the HDRP. And, when I tried the older version, it worked, but then the material for the grasses turned pink. If you can help me explain it clearly then that's great.
By the way, I like your video so much, you explained everything clearly for me to understand. So, +1 Subscriber
docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.9/manual/Upgrading-To-HDRP.html
Really understands clear , great Tutorial