Triplanar Effect in Unity URP (Shader Graph Tutorial)
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- In this video, we'll take a look at how you can simulate a triplanar effect in the Universal Render Pipeline using Shader Graph.
Get the Boat Attack Demo here!
on.unity.com/3...
Learn more about Universal Render Pipeline here!
on.unity.com/3...
Get more information on Shader Graph here!
on.unity.com/3... - เกม
6 minutes into the video and I slowly felt like someone applied a smooth node to my brain
They definitely glossed over _that_ node, didn't they?
OMG this is one of the most amazing tutorials I've seen.
i didn't know what just happened, but i really enjoyed the result.
Loving this series 💙
*Wow* .. Great Tutorial...Shader Graph is *AWESOME* 👍
More like monoplanar mapping.
One of my favourite demos 😍🤩😍
Interesting.
8:10 That game looks nice.
It's a demo
Resell it lol
Wooooow! Amazing shader work! 🤓👍🧡
Keep these coming!!
Shader Graph... the Tool that showed me I have OCD
I know it's not triplanar mapping per se, but I'd be happy to know how cost effecient it is in terms of optimization?
for some reason this default map to normal calculation only works when the red and alpha channels are swapped. If you're trying it by have R & G channels as normal, B as your AO, and A as your B channel, adding them up (respecting the aforementioned order (R > x, G > y, A > z)), multiplying and subtracting does not create a normal-looking normal map. Very odd. I wonder why that is.
Also, if you do match the channels the tutor suggests ([A > X], [G > Y], [B > Z]), if you look at the model from a distance, there is some artifacting going on that doesn't allow the model to look as clean when you apply some smoothness. It's all jagged, but looks nice up close, whereas an actual normal map looks clean up close and from afar...you can ruin anything with too much spec, but 1: my shader is clamped, and 2: they're using the exact same values.
I say all this sort've blind because the unity tut did not show what their channel maps look like--which for a tutorial like this is mind blowing, but I digress. Do their method if you aren't working with shiny objects.
Did not understand it all, but got some useful information here.
This package really doesn't work anymore. Even if I use the version of Unity that it was made in, the level barely renders at all and there are multiple errors. Shame, I wanted to try it out but I will try to make a new shader graph in my own project and see if it works.
could you guys just explain what those nodes we are adding are for? this feels more of a do this do that than a lesson
Looks like these tutorials need prior shader knowledge
Very good thank you
This would be nice if it were supported in Terrain shader
Yeah, I really need a triplanar shader that supports URP and texture painting
Currently looking to do this.
@@miracletea9921 did you find anything? im struggling with the same thing
Beautiful!
How to do tessellation with Shader graph?
Nein
Super useful uploads. T.Y.
How to learn enough about Shader graph so that we can solve real world problems? I'm having a problem with a project that I'm working on. I need to map the UVs independently to the shape of the mesh. That's basically it but it's more complicated than that. I have no idea even where to start.
Hi!!! For when this type of video tutorials of shaders for HDRP ???
Regards
Make "Underwater Effects" Tutorial
Yup
Caustics?
@@spaceman-pe5je I meant imitation of turbidity of water. For example, when the water is half the screen, so that the lower part is cloudy and the upper part is normal
@@redheadgektor achieve with volumetrics?
@@spaceman-pe5je not necessary because volumetric haze, a simple fog is enough. Volume can be imitated by post-processing
I am seeing output of Lerp from Grass Normal Map is not used anywhere!
I love it
Guys, when you gonna add native texture vertex painting? It's 2020 already...
@@CiroContinisioUnity you guys are spread way too thin and it shows
Oh! I wonder how different it is than my implementation
Who is the voice guy and does he have his own TH-cam channel that I can subscribe to? Im already subbed to this channel
Sykoo is the name
@@kunkerkar That guy isn't Sykoo...
@@oen44 it is i just checked it right now!!
@@kunkerkar It is not Sykoo
I want to know too
How are the water reflections done in the scene
I've tried to fix it, but still can't fix "Unity is already in list. You cannot locate the same version" Anyone knows how to solution?
Superb bro. I work with unity though. I have made many games.
Its now 2022 and unity went and changed the name of everything. Base color is now albedo for anyone searching
Dude what's best pc specs to render a game like gta 5 ?
Unity or unreal is good please tell me in replay
Cryengine lol (jk)
whatever u find easier to work
@Mr. Randy Tom this is far exaggerated by you, in both engine you have to do workaround to get what you need.
A limitation on the on Unreal is that i couldn't figure out how to import the armature with out the mesh, in Unity its just drag and Drop.
Do you like scripting?
Unity.
Else, Unreal.
Unity is for small apps, and limited pc games. Unity tends to break, if your games gets to big or just randomly mid development for no good reason. It's really good for prototyping though. Unreal is way more stable and better for bigger games also performance wise with C++. So I conclude, small games(mostly mobile) Unity, bigger games for pc/console(Unreal).
This is almost impossible to follow, you are jumping around all over the place, slow down and explain what is being connected to what please, instead of rushing through it.
59th :D
Do u have a youtube channel? i want to subscribe
zero explanation
I can't think of any logical reason why unity doesn't give dark mode for personal edition other than they are trying to annoy its fans for money.
You might want to remove content that is no longer relevant to Unity..
Or even just put the Unity version in the title, like so many unofficial tutorials do.
@@SillyPillow I figured out what was giving me issues its just like.. ugh...
This is why people dislike Unity.
Does it no longer work?? I had just found this tutorial and it's exactly what I want to make for my environment.
@@lisafenixx It sorta works, but only to an extent. I'd definitely recommend trying it though, to see if it functions well enough for what you have in mind