"Mob Tweaks" (v1.0) data pack showcase - Minecraft 1.21
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- เผยแพร่เมื่อ 2 ก.ค. 2024
- Some features of this pack originated in "More Mobs", but now they and many other new additions are part of an independent project. In this data pack you'll find tons of tweaks, buffs/nerfs and improved consistency in worldbuilding when it comes to mobs. Axolotls have become much better, Illusioners are now in the game and there are even a couple of useful new items. In this video I go over the entirety of the pack, so if you want to know more details on what came from "More Mobs" check out the in-game changelog or the pack page on my website linked below. Keep in mind that this covers the first version, so the video might not be 100% accurate in the future. Check out the timestamps for each section, downloads and other links below.
Download links:
My website: inkor-s-universe.weebly.com/m...
PlanetMinecraft: www.planetminecraft.com/data-...
Modrinth: modrinth.com/datapack/mobtweaks
Contributors:
Logos by Squizzle Dizzle: www.curseforge.com/members/sq...
Renders by @VelVoxelRaptor
Textures by Nary/Minecraft: Dungeons: / narynotnarold
Polish translation by @firelord315
Hebrew translation by itayfeder: / itayfeder
Irish translation by DylanTheSpud: github.com/DylanLewisGitHub
Music used:
Notch - calm4.ogg
Aaron Cherof - Bromeliad
C418 - Dead Voxel
Timestamps:
Intro: (0:00)
Misc. raider features: (0:49)
Illusioner features: (1:21)
Allay features: (2:22)
Misc. friendly mob features: (2:47)
Undead Horse features: (4:45)
Undead humanoid features: (5:24)
Totems of Revival: (6:35)
Final neutral/hostile mob features: (7:07)
Resources: (7:57)
Outro: (8:25)
Endcards: (9:24)
My Discord server: / discord
My website: inkor-s-universe.weebly.com
My Twitter: / inkor_the_2nd
My email: iNkoR999999999@gmail.com
#minecraft #datapack #mobtweaks - เกม
Hey everyone, I'm really thankful for all the support and attention I've received! I've noticed some people asking what music I used. I put it in the description. Have fun with the pack and stay tuned for updates!
The feature of removing saddles from Pigs and Striders alone is beautiful.
Truly a good Mob Tweaks,
Honestly one of my favorite things in this data pack
Making baby mobs health and damage lower is amazing, I never liked they had the same health as an adult
Allay change and witches drinking honey bottles is really cool, although i do feel like you should get at least one diamond item for villager trades
I like how Mojang did it in their villager rebalance experiment. I might move these trades to a new project about diamond progression. We'll see.
It always bugged me Mojang never bothered to update the Creeper's model with how out of date it is now to its purpose despite very clearly having one on hand in Dungeons. Glad to see it get implemented through this mod!
Now Creepers can actually blend in to the foliage if you're not paying attention again!
Honestly they should just add variants like they did with wolves that better blend in with their environment.
If you wanna go a step further check out my "More Mobs" data pack which adds Cavecreeps that have 2 textures for stone and deepslate depths!
@@iNkoRsUniverse
That would definitely help. I understand the model for the Creeper is iconic, but not only does it not let the Creeper as easily fufill its purpose anymore, but also uh...is definitely a product of its time, let's just say that.
If the Netherrack can get updated to have a cleaner looking model, I think the Creeper also deserves one.
Not that they didn't bother, they probably know a lot of players (including me) would be very upset because the creeper texture is just so iconic at this point i can't imagine it looking different. If you don't like it, resource packs come in handy
@@fandieeesame can be said for people like you.
@@fandieee
I literally acknowledged that fact. I am just expressing my thoughts on a matter that got me thinking about it.
I don't wanna sound like I'm just being a contrarian, but honestly the fact the Creeper hasn't been updated feels like more of a disservice to it to me than it is to preserve its nowadays outdated, and even somewhat ugly (imo) model.
As the game advances and textures, models, and mobs all look cleaner and cleaner with each update.
The Creeper still looking how it does color wise...sticks out...and not in a good way.
4:22 "breedable mobs" I'd phrase that a little differently
but I didn't say they were submissive 😭
Please make it so that Axolotls are tamed normally like dogs and cats
I think they would definitely work better as pets. Thing is though, I'm not sure it's necessarily worth it because you can already carry them around in buckets. I think there needs to be a better way to make them follow you when they're out of the bucket, because buckets of tropical fish ain't it.
@@iNkoRsUniverse I really like it when mods include a right click to cycle through "follow", "wander", "sit". But you are right about being able to carry them in buckets
@@Wizard4k considering they're an amphibious mob that can't survive outside of water for prolonged periods of time, this could be very tricky to implement. And besides, you don't really want axolotls near you when you're underwater all the time really, only when you're fighting drowned or guardians.
YOOOOOo some of those should definitely be added to vanilla minecraft. Amazing job. It really inspires me to return to making datapacks again, haven't been doing that for ages and Mojang seem to add more amazing features for commands
It's honestly better to start from scratch at this point. Updating to 1.20.5 and 1.21 was very painful.
Thank you so much! I'm adding it to my hardcore world :)
nice pug
I instantly recognised calm4 in there
Can you give an undead horse Armour so it doesnt burn
As far as I know in vanilla you can't armor undead horses. But that sounds interesting! At the moment though I'm looking into buffing them for use at night/underwater. The weakness to sunlight would be left for balance (having the player figure out how to best protect the horse would be part of the intentional gameplay design).
this changes are really cool. this is the most balanced datapack i've ever seen tho. it is even more balanced than vanilla. I'm gonna add it for my new upcoming modpack. Keep it up this great work bro!
is it working on 1.20.1 tho? did you tested it? if not, I'm gonna test and add it on my modpack
@@elrondforwin it only works in 1.21, sorry
So I've tried out the mod properly myself. While I think it's great so far. I would very much appreciate if there was a menu in Mod Menu to toggle certain features/behaviors like using the dungeons models and such. As much as I do like them, the Illusioner specifically seems to clash with Fresh Animations and gives him the Herobrine eyes lol. It's not a super big deal but it would definitely be appreciated to further promote compatibility with other mods!
Great changes, I especially like the changes made to baby monsters, I had the same idea for my data pack. Camel Milk is a great idea too, to give them a singleplayer use, although might I suggest adding a Potion of Haste made with Camel Milk?
А чи можна за допомогою датапака зробити так, щоб зачарування на тризубці, яке додає більше шкоди по водним мобам, працювало як в бедрок версії? Ну тобто більше шкоди по мобам які знаходяться у воді.
Думаю можна. Непогана ідея! Я додам це в мій список.
curious how some of this was done! ill have to check it out!
Hmmmm, like what exactly? 👀
@@iNkoRsUniverse unsaddling pigs!
One question i do have is if i let a zombie chase me into a mineshaft, will it turn into a cave spider?
Haha no, the spawning system checks every mob only once. If it didn't meet the criteria when it spawned in it won't be checked again. That would be immersion breaking.
The backround music seems familiar but where do I know it from..
not sure about replacing skeletons with silverfish in strongholds, but this is pretty cool nonetheless.
I feel like with the current generation skeletons aren't much of a threat in strongholds. At least silverfish are a more uncommon mob and fit the structure.
@@iNkoRsUniverse hey more power to you man, my issue is they replace the skeletons. maybe if you made it so the skeletons spawn one on death? it just feels... wrong... to leave out the undead.
@@CrazzyJ-iw5rc Hmmmm... I'd say the lore around strongholds is vague enough for them to not be tied to a certain group of mobs.
This was more of a way to make silverfish more prevalent while replacing a mob that didn't really have any unique potential as a threat due to it being a ranged mob in such a crammed structure. Maybe skeletons without bows would fit better?
@@iNkoRsUniverse heck you could just make skeletons spawn with a wider variety of weapons in general. Not everyone uses just bow and arrows.
Maybe just make it so some skeletons are replaced with silverfish, but not all of them?
This pack looks delightful. My only question is if it's possible to enable or disable certain parts of it?
Not without getting into the code
Will there be a port for lower 1.20+ versions? This packs looks like absolute perfection and I really want to try it on my server, and I also love the background music
Thanks. Unfortunately, this pack will not work in 1.20 and I don't have plans to backport it. I do have an incomplete version that should work in 1.20.4. If you really want it, I guess I could send you it.
rename "change of heart" to "shock therapy"
Hmmmm... maybe in an alternate universe 😅
Is there an easy way to change some of the stuff in this mod? I really like the villager tweaks and some of the raid changes but not the biggest fan of the other changes. Edit: Shoot, forgot you have this as a datapack. I'll check out the zip and see what I can modify.
Yeah some things are run by functions. Some can be removed if you remove specific entities from entity tags. Some need more work than that. It's complicated.
@@iNkoRsUniverse Yea I see. Im gonna try to work with it because I like a lot of the stuff in here there's just some stuff that's not great for me.
song name?
I have one more question, are there plans to port it to any version below 1.21?
No plans
Why would Ravagers be immune to drowning?
Iron golems are, so why not Ravagers? They don't seem to be living beings as much as golem-like creations of metal
@@iNkoRsUniverse Ah I always interpreted them to be living things and not mechanical. As far as I know, they've never been stated to be mechanical like a golem, but in hindsight that would explain their existance
@@powerupeast9831 I don't imply mechanical, I meant magical. Certainly not natural - created. I mean just look at them. Aside from the eyes they are made entirely of metal.
What resource packs are you using for those enchanted glint particles?
I'm not sure what exactly you mean by "enchanted glint particles" 🤔
@@iNkoRsUniverse 6:00 are those shiny particles on piglins denoting enchantments?
@@ratlinggull2223 oh that's the Visuality mod I'm pretty sure
what texture pack are u using
I'm always using multiple
Unpopular opinion:
The Dungeons' illusioner design looks more like an archer-assasin than a mage, it doesn't fit the Minecraft illusioner nearly as well as the original design.
The original's silly but pretty fitting texture is what should be used as a base for the new and upgraded Minecraft illusioner
Counter-argument: the Dungeons Illusioner fits with other illagers much better
@@iNkoRsUniverse
They are all just dudes with weapons, both Minecraft and Minecraft Dungeons designs don't fit as well as any other illager would ¯\_(ツ)_/¯
What is the song?
calm4.ogg (Notch), Bromeliad (Aaron Cherof), Dead Voxel (C418)
@@iNkoRsUniverse Thank you
Music?
Both songs are part of the minecraft OST. Not sure what the first one is, sounds new, but the second song is Dead Voxel by C418. Hope this helped! :D
@@blazerunner7250 thanks
calm4.ogg, Bromeliad, Dead Voxel
@@iNkoRsUniverse many thanks
this is on bedrock marketplace btw and it’s available on all types of plataforms
(i love spreading misinformation)
camel milk is a bit broken
Does it not work or is it bad design? 🤔
@@iNkoRsUniverse dont agree with the design
Is it bedrock?
no, data packs are only for java
I'd like to make this into an add-on as well. I can't promise this will actually happen though. RN I only know one person who does add-ons and they're busy.
@@iNkoRsUniverse yay :D