Simply activating Tank stance generates Enmity! 10 Janky Mechanics of Final Fantasy 14 Dawntrail

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 149

  • @FloatingGhost
    @FloatingGhost วันที่ผ่านมา +46

    if you want a real useful use for the cascading thing - if you're cutting it _really_ close to an enrage cast, you can have your supports stand in the hitbox, and your DPS out; your DPS will have a fraction of a second longer to kill the boss before dying (this actually ended up being how i killed TOP, without the cascade it would have been enrage)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +6

      Oh yeah that is a pretty cool trick! I've also heard of cases where a paladin somehow supposedly was able to cover someone in a situation where they both should've died by the paladin simply being far enough away that the other player got "hit" much sooner and so cover worked 😅
      Congratulations by the way!

  • @fawkes6352
    @fawkes6352 วันที่ผ่านมา +37

    Fun fact: in Duty Support/Trust mode, Thancred can jump over the Dohn Mheg gap with Rough Divide, while you can't (or rather couldn't, since Rough Divide's gone as of 7.0) and instead plummet into the abyss.
    Being an NPC lets you ignore janky rules at your leisure, apparently.

    • @KINGOFTHESPARKS755
      @KINGOFTHESPARKS755 วันที่ผ่านมา +19

      It wasn't actually rough divide either. He was using shuluchi...
      ...as a GNB

    • @sunnyraine9110
      @sunnyraine9110 วันที่ผ่านมา +5

      ​@@KINGOFTHESPARKS755Ninja subclass

    • @NibelungJ
      @NibelungJ วันที่ผ่านมา +2

      Urianger also transverse with aetherial manipulation as soon as someone arrive on the other side. As a AST.

    • @icefiredragon94
      @icefiredragon94 วันที่ผ่านมา

      ​@@NibelungJ this is personally my fav example because if you watch him he looks at the pit, thinks a bit before yeeting himself past it. Friend of mine found out the hard way you cant gap closer the chasm lmao

    • @InnocentGuillotine
      @InnocentGuillotine 18 ชั่วโมงที่ผ่านมา

      @@icefiredragon94I feel like "saw Thancred gap closer over it, found out the hard way that he has special NPC privileges" is a rite of passage for players

  • @Bonzi77
    @Bonzi77 วันที่ผ่านมา +11

    there's one other thing that does knockback cancelling that isn't super obvious: dragoon jump/high jump! although it technically isn't a gap closer (and with some relatively more recent dragoon changes, actually doesn't affect your position at all anymore), it still positionally locks you during the animation, and so that means you also can't continue to be knocked back during it.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +3

      That is true! It is quite strange since it is the only attack that works like that! 😁

  • @tiehunterog
    @tiehunterog วันที่ผ่านมา +13

    You CAN actually "teleport" over gaps, but it requires you to use the gap closer at an angle against a wall to slide across then the gap being after the slide is done. You basically "teleport" the distance you should have gone forward or backwards while sliding and can cross gaps with that. I did it accidentally in the Chaotic raid when I primal rended an add from the center

    • @bipolarprobe
      @bipolarprobe วันที่ผ่านมา +3

      I was going to ask about this because I saw a clip of a tank using this trick to jump to the outside ring for the rotating line aoes mechanic.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +7

      That is true. I've also managed to do it on chaotic with onslaught. Considering it seems to be exclusively warriors I hear about, and only chaotic, I wonder if it's a rather specific bug! 😂😂

    • @ZelosSama
      @ZelosSama วันที่ผ่านมา +2

      @@CaetsuChaijiCh maybe the dash is faster than the server tick rates and dont register in that specific instance?

    • @kita6502
      @kita6502 วันที่ผ่านมา

      What the

  • @iPlayOnSpica
    @iPlayOnSpica วันที่ผ่านมา +7

    A recent discovery in the DD community, the equipped weapon does affect autoattack speed and damage when entering the duty. This matters most for PLD, where the fastest autoattack gives 50 oath gauge in just 18s of continuous autoattacking; the slowest hitting weapon gives 50 gauge only every 24s. Other jobs with variable autoattack speeds based on gear (mostly ARR jobs) favor the slowest autoattack speed, which have been calculated to net a positive (albeit rather small) impact on dps, the idea being that slower autoattacks hit harder, and the damage per hit outscales the reduced attack frequency.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      That is an incredibly interesting discovery!

  • @Glennkabob
    @Glennkabob วันที่ผ่านมา +9

    All attacks have a hit limit, while this will almost never be encountered by a player hitting enemies, enemies hitting players can have this occur. Most notably, in hunt trains with lots of people, you can exploit this alongside the aoe propagation by standing far away from the target but still be safe inside the aoe.

    • @jacobsiron6929
      @jacobsiron6929 วันที่ผ่านมา

      That explains why sometimes I've just not been hit by something despite having clearly been in it, I just assumed it was because I was lagging so bad that I was experiencing visual latency

  • @RagnarokiaNG
    @RagnarokiaNG วันที่ผ่านมา +10

    There are fun trust interactions in the Dohn Mheg final boss with Alphinaud slowly walking across etc, I think Alisaie tries to jump across but dont remember if she falls or not when she tries

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +6

      Alisaie sprints on the actual bridge as I recall! 😁

    • @ZelosSama
      @ZelosSama วันที่ผ่านมา +4

      thancred uses the gnb gap closer to the other side , but player gnb cant do that

  • @JohnSears
    @JohnSears วันที่ผ่านมา +8

    My favorite bit of buff enmity is when I'm a phys-ranged and press peloton just at the tank pulls a mob. I get a number of red lines pointed straight at my head for a moment before the tank hits the rest of them

  • @titaniumvulpes
    @titaniumvulpes วันที่ผ่านมา +9

    My favourite bit of jank lately is related to the fact movement actions snap you to the ground. I play PCT in PVP and Smudge allows you to fall off great heights (e.g. the cliffs in Shatter, mid in Danshig Naadam, etc) and take zero damage from it. This works with all movement actions like Elusive Jump and Icarus but I rarely see it used.
    My favourite bit of jank I've ever experienced was with the way AOE effects ripple outward. It was the Warrior of Light trial. We finally made it past the button mash intermission after failing like 5 times, someone was really struggling. The tank pops LB. The boss pops LB. The tank LB... falls off. We all die. Except ONE PERSON, who was for some reason way off in Narnia, but _just_ close enough so they still got the effect of the tank LB, just about a second later. They survive and manage to live long enough that the fight is officially in phase 2, so when we wipe, we spawn back in phase 2. We didn't realise this at first and were all extremely confused when he didn't do the 1-HP heal check on pull 😂

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +2

      Indeed, if you time it right, targeted gap closers can also be used to chase someone down a cliff the same way! 😁
      Also that is an interesting scenario that one with the warrior of light!

    • @Blooest
      @Blooest 16 ชั่วโมงที่ผ่านมา +1

      Using Smudge/En Avant/etc as a cliffjump is one of my favorite things to do in the dungeons that have long fall sequences (e.g. Malikah's Well). The whole party jumps at the same time but I'm standing there waiting for them already :D

  • @GamerNym
    @GamerNym วันที่ผ่านมา +4

    Fun fact wrt healing magic buffs vs healing action buffs. Until 5.2, The Echo, the buff you get baseline in old Savage fights, when wiping old trials, and when using Easy or Very Easy modes for solo instances, gave Healing MAGIC potency increase instead of Healing Action potency. Few people noticed this until 5.1, which was when 150% baseline Echo was added to Eureka, and people started wondering why a single tick of Regen was healing for as much as their ENTIRE Asylum. Ultimately, healing buffs from Echo were never relevant at all until the number got that high.

  • @KINGOFTHESPARKS755
    @KINGOFTHESPARKS755 วันที่ผ่านมา +7

    There's also the fact that DOT effects will snapshot your current buffs for the ENTIRE duration of the dot effect

    • @hoodiesticks
      @hoodiesticks วันที่ผ่านมา

      But they scale in real-time with enemy buffs. Bio ticks will start doing more damage if Mug is applied halfway through its duration.
      My Coils group actually noticed this with boss invuln phases. Nael (T9) becomes untargetable at a certain point but isn't invulnerable, so DoTs applied before she flies away still do damage. Bahamut Prime (T13) on the other hand, becomes invulnerable when it flies away, so DoTs won't do anything.

  • @Taurenkey
    @Taurenkey 2 ชั่วโมงที่ผ่านมา +1

    Just a quick note regarding the "different job, shared cooldown" thing, the reason it happens is because of a thing called "Recast Groups". Essentially, every action in the game is grouped into a recast group, which is kinda how the game more or less tracks cooldowns across multiple actions (such as basic 1-2-3 actions, they're all in the same recast group). The game is pretty good about avoiding actions for a job going into the same recast group unintentionally (for example, imagine Hallowed Ground was the same group as Rampart) but it largely doesn't care about different jobs, which is why you can get weird stuff like longer cooldowns and why there doesn't seem to be a correlation to what cooldown triggers what on other jobs.
    I reckon it's done this way to track cooldowns a bit more efficiently, for example pressing Fast Blade would put its recast group "on cooldown" for the duration of the recast of that skill, rather than say "Ok, Fast Blade has been used, put all these other actions on cooldown too", the recast group just handles it all.

  • @FubukiShiromiya
    @FubukiShiromiya วันที่ผ่านมา +7

    Also the grand company squad content feels like a bit of a time capsule. I noticed my arcanist used aetherflow and the combat log reported that they recovered 14k mp. Not to mention all of the other abilities you see in that content that have seemingly been removed since. I’m leveling the remaining ARR and heavenward dps jobs currently so I’ve been doing a lot of gc squad runs.

    • @InnocentGuillotine
      @InnocentGuillotine 18 ชั่วโมงที่ผ่านมา

      Yeah, NPC skills basically never get reworked; I'm pretty sure Trust Superbolide still sets the user to 1 hp, for instance, and a lot of enemies still use deprecated buffs and debuffs from the expack they were added in.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  18 ชั่วโมงที่ผ่านมา

      @InnocentGuillotine sometimes it gets weird actually! For instance, the archer mobs in the shroud will use 45 second duration dots, while also using a dexterity boosting buff that has not existed since stormblood! 😂

    • @InnocentGuillotine
      @InnocentGuillotine 18 ชั่วโมงที่ผ่านมา

      @@CaetsuChaijiChthat is absurd, I love this jank game

  • @cordrac
    @cordrac วันที่ผ่านมา +1

    Cascading was how I got my first P5S kill back in the day. The 10 min hit and like half the team died to enrage by the victory screen.
    Also interesting about the pvp snapshot! All I knew was how janky knockbacks can get when stacked on each other. This explains why my Chain Strat broke my friend's guard even though he activated it after my move went off.
    Thanks for another great vid!

    • @GimmeTOKYO
      @GimmeTOKYO วันที่ผ่านมา +1

      My first clear of P8S was like this as well. I was the only one who died despite being in the very back due to my ping I still died 😂

  • @gianghuynh9570
    @gianghuynh9570 วันที่ผ่านมา +1

    The job switching is very useful in soloing FATE farm. For example DRG’s Geirskogul cd is not shared with Resquiecat, and both abilities opens up a burst for their respective jobs. I can burn down a pack of mob and switch to a different job to burn them faster. You just need to learn which ability cd is shared and what is not. I also notice some jank with this too: for example if you use SMN demi summon, then swap to drg then pld, you can use their one minute CDs no problem. However if you do the reverse: PLD-DRG-SMN, you will find that the one minute abilities has been on cds.

  • @LagIncarnate
    @LagIncarnate วันที่ผ่านมา +4

    With regards to #7 and teleporting over floor hazards/AoE's, they've uniquely designed some AoE's, particularly in higher end content, to account for dashes since some point in Endwalker. Older AoE's would apply their effects once every server tick, which allowed for dash over them. Most newer AoE's though have a more stringent check that makes dashing over them (effectively) impossible.
    For #8, I'd love to see you cover how this particular interaction of buff/debuff snapshotting is sooo much worse when it comes to bosses. While for players, buffs/debuffs snapshot on GCD, for bosses most attacks damage will snapshot on cast bar finishing, calculating both player buffs and boss debuffs, yet some attacks will snapshot on damage instead of on cast bar finishing, and others without a cast bar will arbitrarily snapshot some amount of time before the damage goes out. In addition, some attacks that apply a delayed damage debuff to players will only count things like Reprisal if the debuff is active when the cast goes off, and is still active when the damage goes out, and wont be affected if it's only up for one or the other.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      What makes that angle for #8 hard to demonstrate is that it kind of requires a fight easy enough that it can be used as a playground, and it needs to have these kinds of outlier cases, and because of the specificity of it all, even if you get everything right, you might think it was damage variance, or you actually missed the timing due to the preciseness.
      But I do recall there are a bunch of bosses that act weird like this! I've sometimes seen cases of observing this stuff with fflogs and such 🤔

    • @Coreycry
      @Coreycry วันที่ผ่านมา

      can confirm on M2S, defam phase, after dropping my defam on cardinal, a dash to comeback on boss made me "walk" on a tower in the way, giving me a heart stack.

  • @MrMayoyama
    @MrMayoyama วันที่ผ่านมา +3

    A place where number 5 has caused me annoyance is when I change to BLU and be unable to remove/swap out a spell until it comes off CD....

  • @steveh1474
    @steveh1474 วันที่ผ่านมา +5

    The gapclosers crossing gaps is a funny one with the chaotic raid out now, there's a couple funny clips of warriors leaping off the tiles to the platform with primal rend, which shouldn't be possible!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      I've done this with onslaught as well! 😂😂

    • @ZelosSama
      @ZelosSama วันที่ผ่านมา

      @@CaetsuChaijiCh i read your discussion with the person that talked about drg's jump/high jump locking you in place. primal rend also locks you in place, could be the same reason. maybe onslaught also has a movement lock in place too ?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      @ZelosSama the difference is that onslaught and primal rend are both actual gap closers so they, like all gap closers stop knock back and then let's you Close the gap.
      Jump uniquely is NOT a gap closer but still contains the behavior of stopping a knock back! 😊

    • @ZelosSama
      @ZelosSama วันที่ผ่านมา +1

      @@CaetsuChaijiCh yes but i meant that both primal rend and jump has that lock property, hence why i think primal rend can leap over the tiles while other gap closers cannot .
      Jump's lock property is what is stopping knock back, and primal rend is a gap closer , wich make it stop knockbacks but also locks you in movement , and primal rend makes you leap off the tiles while others gap closer cannot . my theory is that the movement lock is what sets primal rend apart from other gap closer. i might have difficulties explaining it tho.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      @ZelosSama given I've made the same glitch happen with onslaught I don't think primal rend has a unique property. I'm not sure why it is only warriors observing this, although, given that the context in which it happened to me involved using nascent flash, it is possible the other possible jobs that could do this, are simply insanely unlikely to target something else just before a gap closer! 🤔😅

  • @Cloud7050
    @Cloud7050 2 ชั่วโมงที่ผ่านมา

    0:50 there is a trick you can do in some of the early ARR dungeons to skip the trash mobs, where you run straight to the boss rooms. Once the mobs kill the tank (the rest of the party has to not get any aggro), they will reset and the room seals off, then the tank can just respawn and TP in. I was showed this as a sprout, and I was on bard. It was in dzemael so the frog gave the tank a phys vuln. My paean cleanse buff gave me enmity, so after killing the tank, they proceeded to delete me, but the rest of the party was fine.

  • @resolute_visit
    @resolute_visit 23 ชั่วโมงที่ผ่านมา

    My favourite jank is skipping falls by using gap closers (like pictos paint surfing, dancers dash etc.) love that instead of falling you just teleport to the floor below, especially useful for particularly long falls

  • @OizenX
    @OizenX วันที่ผ่านมา +3

    7:53 Variant Dungeons let you switch jobs out of combat without putting things on cooldown. You still get overlapping cooldowns if you use a skill but its made me realize that Dark Knight and Pictomancer share almost no cooldowns in their bursts, which means you can take one addpack as DRK, one as PCT and get through the content slightly faster.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      Oh nice! I forgot that that was an option, variant dungeons! 😅 And that is quite interesting that you can actually kinda dual job picto and dark knight as a result!

  • @dhy811
    @dhy811 วันที่ผ่านมา +2

    Regarding snapshotting, I vaguely remember that the server extrapolates your position by 100 ms when you are moving.
    This is to slightly mask over server latency issues.
    So, if you are moving out of an AOE and time it just right, you can stop short of actually leaving the indicator and the server will "guess" that you were still moving out of it and let you dodge the attack.

    • @SamoyedSagas
      @SamoyedSagas วันที่ผ่านมา

      That explains some of the bullshit I've gotten away with in this game xD

  • @SuzakuBlitz
    @SuzakuBlitz วันที่ผ่านมา +2

    I miss HoTs generating enmity. It was a nice way to put things on the enmity list for healers and then they can individually DoT each target as you're running to the next pack of the dungeon - assuming you had a good tank who knew how to quickly get enmity on the first pack before moving on.

  • @sylviap155
    @sylviap155 วันที่ผ่านมา +1

    The dash knock back cancel is so helpful, but so sketch to do in CoD CAR. I've saved myself way to many times... thank you for confirming what I was seeing.

  • @Obokralipsis
    @Obokralipsis วันที่ผ่านมา +2

    There is actually a practical jank application.
    SGE can use Pepsis on their deployed shield AFTER damage snapshots, getting both shield absorption AND pepsis heal.
    It is incredibly satisfying to pull of, but is kind of strict on timing.

    • @jacobsiron6929
      @jacobsiron6929 วันที่ผ่านมา

      Another one is BLU too, since WHM snapshots your HP when the cast is locked in but there's still a moment before the healing is actually put out, you can "parry" attacks by, say, being at 90% HP dropping to 30% then still going back to full afterward
      This is REALLY fun to do with Treasure Maps

  • @GimmeTOKYO
    @GimmeTOKYO วันที่ผ่านมา

    I first realized the enemy attack cascading back in the Crystal Tower Alliance Raids. Mainly when Xande uses his raid wide, you can see and hear the attack cascading out.

  • @BetaXeeta
    @BetaXeeta วันที่ผ่านมา +3

    Oh hell yeah tank enmity tech now released into the community!

  • @UltaFlame
    @UltaFlame 22 ชั่วโมงที่ผ่านมา +1

    Back in 2.X, Paladin's Hallowed Ground shared a cooldown with Scholar's Lustrate.

  • @Izanagi-Arsene
    @Izanagi-Arsene 2 ชั่วโมงที่ผ่านมา

    eh at least we don't get that 30s penalty for switching classes outside sanctuaries though as you pointed out that behavior still exists in treasure portals. for 6, there's actually a cast bar by the targets name as seen to the left of the hotbar. once that bar finishes casting the attack snapshots and can therefor move right into that spot again and not get hit.

  • @soldierorsomething
    @soldierorsomething วันที่ผ่านมา +1

    Using a attack ability with a long windup time before the guard ability ends in PVP was a thing i did not know about even if i play a ton of PVP, so before knowing this i would always wait for the guard to end before using Ouroboros as a VIPER

  • @Cloud7050
    @Cloud7050 ชั่วโมงที่ผ่านมา

    13:30 I'm curious if stuff like holmgang, living dead, and bloodwhetting are special cases where their effects trigger when the damage happens, not when it first got snapshot. Meaning a late holmgang could save you, or if it runs out after the snapshot you could still die.
    I note that hallowed ground definitely isn't such a special case, being basically a 100% mit, because too many times it takes the cooldown but the buff applies with a delay, and by then the damage has already snapshot. But it feels like for holmgang I've gotten away with getting the buff late after snapshots.

  • @hoodiesticks
    @hoodiesticks วันที่ผ่านมา

    Some minor knockback jank that most players have already intuited at this point: Whether or not you get hit with kb at all is dependent on where you were when the castbar ends, but where you are knocked *to* is dependent on where you are when the effect is applied.
    You can test this by finding an enemy/boss that knocks you away from it, and walking through their hitbox during their animation after the snapshot. You'll be knocked away from your *new* position, potentially sending you in a different direction. I've been bunny farming in Eureka Pagos lately, and this happens pretty frequently with the enemies in the northern bunny FATE.

  • @alloounou6900
    @alloounou6900 วันที่ผ่านมา +1

    To further expand on aoe snapshotting in pve, the delay between when the snapshot occurs and when the attack visually appears isn't always the same. Some attacks have their visuals almost immediately while some can be seconds later.

  • @FaeFox
    @FaeFox วันที่ผ่านมา

    Interesting thing for the weaves and cascading effects jank you mentioned:
    If you are playing White Mage and weave tetra/aquaveil/benison (any weave basically) between holy casts, the stun debuff from holy seems to happen as soon as the weaved skill applies. I've never been sure whether this actually affects the speed of the stun being applied or if it is purely visual like the damage numbers appearing since I've never thought to test it
    Another healer experience, this time for spellqueueing jank, is that Asylum/Sacred Soil also seems to not queue due to being ground targeted I assume (I don't remember if you mentioned that during the last video about this), which made it very annoying to weave back when Glare was a 2.5 second cast time, and even now it can lead to some situations on high ping where you expect a ground ability to go off and it just... doesn't
    tbh as a healer main i have embraced the jank, whenever it happens I'm not even surprised anymore and just try to change up my rotation for the next pull to avoid it lol

  • @ninjajacky64
    @ninjajacky64 วันที่ผ่านมา +1

    I think a useful application for buff enmity can be the additional adds for the 2nd miniboss of the 1st DT dungeon (ex:divine veil if you’re comfortable using that)

  • @pulzie8790
    @pulzie8790 วันที่ผ่านมา +1

    Peloton Enmity is also always good fun xD

  • @fluffyfang4213
    @fluffyfang4213 วันที่ผ่านมา +1

    Buff Enmity: This existing made me question what the HoT enmity change was for since applying the buff as the tank engaged still generates aggro the same way. Took me a few dungeon runs to realize I could now give the tank a regen *before* the next pack which massively changed the dynamics of wall-to-wall pulls.
    Cascading AoEs: I've noticed some AoEs that some overworld bosses (Hunts/FATEs) have don't hit everyone if there are enough people there. I highly suspect this is due to the ability maxing out on targets and thus only hits the 64 people closest to the epicenter, but I have no way to check. Next video material?!
    Shared Cooldowns: This is also relevant when switching to/from Blue Mage, since something could end up on cooldown and prevent you from swapping between presets. Somewhat related, if you really need to reset your cooldowns, enter any instance as an unrestricted party and leave (also removes Brush with Death!).
    Not Teleporting: As shown at 11:20, even though dashes/teleports won't help you jump up a ledge, they will negate falling! This is especially relevant in Frontline where you can avoid taking damage and being effectively stunlocked during a fall.
    KB negation: Rescue works the same way! Even better, it works on knockbacks that disable input because you use it before the actual hit. Hilarious in P10S, nearly impossible in Emanation, but I've done it in both.

    • @fluffyfang4213
      @fluffyfang4213 วันที่ผ่านมา +1

      I'd bet Caestu already knows all of this, but trimmed it from the video because including all the random trivia would take foreeeeever~

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      I mean the additions are still appreciated! 😊

  • @LightningFlare95
    @LightningFlare95 20 ชั่วโมงที่ผ่านมา +1

    While I know that gap closers can't skip over gaps, I could have sworn there was one part of the Ninja questline that specifically required you to Shukuchi from somewhere onto the roof of a nearby building... But I did that aaaages ago so I might be misremembering

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  19 ชั่วโมงที่ผ่านมา +1

      Others mentioned this one too, but that quest is likely designed specially for shukuchi to work there! 🤔😊

    • @LightningFlare95
      @LightningFlare95 19 ชั่วโมงที่ผ่านมา

      @CaetsuChaijiCh Okay glad my memory wasn't playing tricks on me haha - yeah, I was under the same impression

  • @AlexHeart98
    @AlexHeart98 วันที่ผ่านมา

    Stuff that moves you ignores fall damage so it's very good to move down large areas with enemies about
    Like the cenote in the peaks with the qiqirin on it, just elusive jump/en avant or similar from the top and move on without being on 1 hp

  • @NatiiixLP
    @NatiiixLP วันที่ผ่านมา

    The enmity thing is almost certainly based on how threat works/worked in WoW, with healers often getting aggro as a result of healing too hard to healing between pulls. It kind of makes sense that casting anything would gain you the attention of nearby enemies.

  • @Cat_Sidhe
    @Cat_Sidhe วันที่ผ่านมา

    A BIG example of #7 is in deep dungeon content. You can use this jankness to detonate landmines without taking damage (not all gap closers do it though which is even MORE jank).

  • @Cloud7050
    @Cloud7050 2 ชั่วโมงที่ผ่านมา

    1:50 it's a cool trick I use for low level hunts. I use a max enmity, minimum damage opener and rotation on WAR to hit max rewards, while letting others hit the boss for more loot too before it dies. The later part involves me spamming stuff like mits and arm's length just for a bit more enmity.
    I think stuff like reprisal also generates a tiny bit of enmity. Can anyone confirm?

  • @FubukiShiromiya
    @FubukiShiromiya วันที่ผ่านมา +1

    I recently did the Ninja quests through level 50 and there was something about using Shukuchi to jump on to a nearby rooftop. It actually worked for this, but only if you were on a specific ledge that had a small gap yet was still above the rooftop you were moving towards.
    So I wonder if this actually does work but only if you are above the spot you are moving to and the gap is very small, as it seems to apply gravity to the movement. Maybe I’ll check it out. Or maybe that was a very specially set up ledge to deceive the players. I don’t know! What do you think?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +1

      Given that it sounds like the quest specifically set up that scenario, it could have been a special case! But gap closers down hill in general do some weird stuff so maybe! 😅🤔

  • @blustryx8
    @blustryx8 วันที่ผ่านมา +1

    Here’s a pretty useless one: Barriers tend to get consumed on attack *snapshot*, and not when damage actually goes out. This means that you can put barriers up for a raidwide and then see your barriers disappear seconds before you actually see the party take damage.
    It’s even more jank if you kill an enemy after the damage is snapshot, but before the damage is properly applied to the party, since your barriers get consumed but the party… doesn’t actually take the damage. Which I’ve seen happen twice now in FRU, killing Fatebreaker after the enrage cast finishes due to holding damage for a bit too long, which erases any prepped barriers on tanks despite us carrying on to p2 just fine.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      That second piece of jank makes perfect sense knowing the first half, but come to think of it, I've never considered that detail before! Useless, however, quite fascinating! 😊

  • @KyouTGD
    @KyouTGD วันที่ผ่านมา

    For number 2, I have had this effect go off a lot. I hit my tank LB3 just a second too late, so half the party died. But because I'm a tank, and a healer lived, they ressed everyone and kept me alive and we won. Three of the same trial roulette in a row. Apparently I'm just too good at doing it wrong.

  • @raarasunai4896
    @raarasunai4896 วันที่ผ่านมา

    7: Knockback cancelling is pretty fun. I’ve had a few occasions I’ve managed to time it perfectly that the knockback animation didn’t even get to start. 😂

  • @fourcatsandagarden
    @fourcatsandagarden วันที่ผ่านมา

    Ohhhhh I've noticed the cool down issue and I never thought about it lol. I run into it usually when doing fates and allied society quests. Say Ill be doing quests on one job, see a fate and not feel like doing it on that job so I swap to something else only for random things to be on cooldown.

  • @hoodiesticks
    @hoodiesticks วันที่ผ่านมา

    It's been several years so I might be misremembering, but ... wasn't there a NIN job quest in Camp Bronze Lake where you have to use Shukuchi to cross a gap between rooftops? I vaguely remember the game telling me in that moment that Shukuchi is a teleport, and it confused me for a while afterwards.

  • @forcebane
    @forcebane วันที่ผ่านมา +1

    The percentage thing is fairly logical. Buffs never should impact fixed numbers.

  • @ZelosSama
    @ZelosSama วันที่ผ่านมา

    a jank i meet sometimes with the right conditions, when i use warrior in dungeon and use onslaught on an ennemy i can see, but on the other side of an untraversable corne of a dungeon, iwould dash on the corner, not reaching the mob but still does the damage as if.
    from the commenti have read, it seems gap closer that uses target to teleport has some jankyness to it .

  • @Invenbel
    @Invenbel 7 ชั่วโมงที่ผ่านมา

    I have actually been studying a piece of jank that was brought up in BLU discussion earlier this week. So you know how you have an accuracy/damage penalty for attacking things higher level than you? Well it turns out you get an accuracy bonus when attacking things under your level. This is basically irrelevant for every job except for BLU. I have yet to finish/conduct testing for Tail Screw and Doom, but Missile shows a very clear massive accuracy gain when attacking an enemy even 10 levels below you (normal estimated accuracy on a same level target is 66%, a 10 level gap makes it 95~%). On targets with an even wider level gap, missile will simply not miss.

  • @Cloud7050
    @Cloud7050 2 ชั่วโมงที่ผ่านมา

    7:20 I can't recall the patch notes, was it specifically only Gemdraughts or all items?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  ชั่วโมงที่ผ่านมา

      Oooonly gemdraughts, but the patch notes were vague about it. Players immediately tested though 😅

  • @FieldMarshall3
    @FieldMarshall3 21 ชั่วโมงที่ผ่านมา +2

    The most noticable "jank" to me is how it always takes like 0.3 seconds to do anything, open/close menus, clicking dialogue boxes, interacting with NPC's, confirmation boxes etc. No other MMO is like this. This made managing retainer ventures so annoying that i resorted to just using a plugin to automate it, and even with the plugin doing it as fast as possible it takes over 25 seconds to re-send 4 retainers on ventures when it should be one "resend all retainers" button.
    I know it sounds like a hate the game but i really dont, despite all its flaws its still the best MMO i have played out of the 40+ i have tried.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  19 ชั่วโมงที่ผ่านมา

      That IS quite strange indeed!
      I couldn't possibly say why ffxiv is like this though, but I guess sometimes we get a brief look into it when the jank starts to break! Early in dawntrail, a patch made the "shared FATEs" menu "open and load faster". Incidentally, before this change, I remember the menu always showing exactly how many fates you had done so far in the progression there. After this change, it effectively only seemed to update every few minutes, which made it feel a bit misleading or confusing. I don't know if this was since fixed, but it gave that feeling of "the reason things take so long to load is that it needs the time to check" which sounds a bit wild considering other mmos, and games in general, typically respond faster.
      My guess there is that most computer software is designed to respond immediately and then figure out what to show you, rather than load and then respond, because it feels snappier 😅🤔 and ffxiv just... Didn't bother with that 😂

  • @tarkhan15
    @tarkhan15 วันที่ผ่านมา

    I think we all tried to jump the gap for frog bard once

  • @SamoyedSagas
    @SamoyedSagas วันที่ผ่านมา +1

    The colors and barding on his chocobo first made me think of the non-binary flag, then Wario. Then it dawned on me that non-binary flag colors ARE Wario colors, and I don't think my life will ever be the same.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +1

      That is a pretty funny discovery 😂

  • @javi7636
    @javi7636 วันที่ผ่านมา

    Some of these are funny, some are curious, and some drive me absolutely crazy. My biggest pet peeve is that I can't believe that some actions (and all macros) can't be queued even after all this time. There's a mod, which shall not be named, that enables queuing for Sprint and everything else, so clearly this is possible. But we live with it for the joy the game does give us.
    However it's gonna be very interesting once FF14 Mobile releases everywhere. Since the mobile version uses a totally different game engine, it seems that much of the jank just doesn't exist there. It might be a bit of a shock playing both versions and switching between the two!

  • @Yuki_1927
    @Yuki_1927 วันที่ผ่านมา

    I kinda like getting enmity when I play healer. I slap a regen on the tank and I get the full enemy list so I can put DoTs on every enemy while running.

  • @LarkyLuna
    @LarkyLuna วันที่ผ่านมา

    I have a rotation of jobs to do multiple movement mechanics in a row in towns to move faster
    A lot of them take different slots

  • @Silent_300
    @Silent_300 วันที่ผ่านมา

    On (7), this is not fully correct. Gap closer can do more than "running". For example in the latest Chaotic raid, you can gap close between the central platform to the side platform (at least with the WAR skill Primal Rend), but it's impossible to run the same way

  • @CompressionPolice
    @CompressionPolice วันที่ผ่านมา

    Last time I checked if you're at the very edge of your range and attack with a something that's cone targeted (like MCH auto crossbow) the attack will go off, but miss and deal no damage.
    Edit: Huh, looks like it's fixed.

  • @Narlaw1199
    @Narlaw1199 วันที่ผ่านมา +1

    Elusive Jump and Smudge are the only movement abilites to share a cooldown. As a dragoon main, it pains me.

  • @DarthStuticus
    @DarthStuticus วันที่ผ่านมา

    Another janky feature i encountered last night was a Gladiator in Qarn that had the lowest HP in the group. That wasn't even the worst of it. Its the only dugeon i've left and I stayed in Skydeep Cenote for an hour until the people having trouble with it left and we got replacements.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      Hmm job crystals does give you stats, but if the gladiator also was not well geared, it would explain a lot. But yeah uhh... Gladiator in qarn 😰

  • @chernobyl169
    @chernobyl169 วันที่ผ่านมา +2

    You can't queue Sprint. This is why it fails to fire in combat. Thank you.

  • @SnowflakeVee
    @SnowflakeVee วันที่ผ่านมา +1

    4:27 Miss, this is NOT the quicksand, put that back on!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      "wait wait I'm not a crazy person, I'm just demonstrating something, you have to trust me!!!" 😂

  • @Noah-gn2gu
    @Noah-gn2gu วันที่ผ่านมา

    That last one... The most egregious example is TBN not being buffed by Enhanced Rampart's buff. And at the same time, DRK is still one of the only tanks without a Thrill effect despite being the only tank who can benefit from it.
    Granted, the interplay is fun, but when DRK's healing relative to its mit is lower than it should be, while WAR's healing is higher than it should be, and WAR benefits from Enhanced Rampart the most while DRK benefits from it the least, it's doesn't make any sense. It doesn't even make any sense that several mit skills (which are the identity of tanks) are role actions. That's like if Medica and Cure were role actions while Succor and Adlo were removed. They could have made Enhanced Rampart give us back Foresight/Shadowskin back but nope.

  • @Vents-fc9
    @Vents-fc9 วันที่ผ่านมา

    Fun fact in castrum if u heal Cid u will gain agro from the tank cause Cid has so much hp

  • @4.1132
    @4.1132 7 ชั่วโมงที่ผ่านมา

    Maybe it’s ping but sometimes Holy moves with you even after the cast is complete and on higher ping sometimes Standard Step doesn’t instantly turn your skills into the step skills (you obviously can’t press them though xD). Generally the game seems to get really, really wonky with higher ping or playing in a different region.
    More of a bug but I‘ve had Red Mage‘s PvP hotbar kind of crash multiple times where all attack skills just throw errors except Corps a corps, displacement and the shared defensive skills. Happened like 2-3 times already, no idea why. Maybe the game just has trouble completely loading the skills into the hotbar or something.

  • @cdsbradley
    @cdsbradley วันที่ผ่านมา

    if you're in a dungeon and dash over a cliff, it will teleport you to the ground below

  • @purplefreedom1631
    @purplefreedom1631 วันที่ผ่านมา

    For #3 does the damage get ghosted should the enemy jumps away before the damage is applied even if you wave so you see the numbers?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      I think this depends on the specific case. It is possible the damage gets ghosted, but my observations suggest that weaving to make the damage numbers appear early has zero impact on whether the damage would connect or not 😅

  • @KeiFlame
    @KeiFlame 10 นาทีที่ผ่านมา

    Knockback Cancelling is not a jank. It's a feature!!
    Save me numerous time already

  • @CeliLarsonient
    @CeliLarsonient วันที่ผ่านมา +1

    "Shak didn't get it in time. Milo, who was a Lalafell closer to the LB origin, did." Goddammit Cae. XD

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +1

      Am I wrong though?! 😂

    • @CeliLarsonient
      @CeliLarsonient วันที่ผ่านมา +1

      @@CaetsuChaijiCh We are not a measurement! XD

    • @Nazuiko
      @Nazuiko วันที่ผ่านมา +1

      @@CeliLarsonient I dont know, Im pretty sure "About the height of an adult Lalafell" is the official description for the length of a Yalm :)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      @CeliLarsonient actually incorrect! One yalm is actually the length of an adult lalafellin male! (or female technically since they have the same height!) 😂

  • @Hoooound
    @Hoooound วันที่ผ่านมา

    2:03 “He’s gonna mention that Peloton generates enmity haha- wait the WHAT generates enmity?!”

    • @Hoooound
      @Hoooound วันที่ผ่านมา

      Though speaking of Peloton you’d think players would stop using it mid pull after they notice that mobs aggro to them right after but they never do…they never do……..

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +1

      I mean if you actually get aggro from a mob as a result of pressing peloton, it more likely means the tank didn't hit it, so it's not like it makes much of a difference 😅

  • @furo822
    @furo822 วันที่ผ่านมา +1

    11:33 unless if you were thancred

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      His one is a special fancy shmancy one that does jump over gaps! 😂😂

  • @sirhc1528
    @sirhc1528 วันที่ผ่านมา

    No. 7 is not 100% true.
    There is a way to "jump" specific gaps with Shukuchi. But that is used to get out of bounds in certain areas.
    Getting out of bounds could be considerd bug abusing or the character could be flagged as cheating because you are somewhere where you are not supposed to be.

  • @Scerttle
    @Scerttle วันที่ผ่านมา

    7:00 I hate that guard doesn't spell queue in PVP, too.

    • @Scerttle
      @Scerttle วันที่ผ่านมา

      Also the 7.1 hit detection change in PVP SUCKS. It makes ping feel way more noticeable. I want them to revert it so badly.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา +1

      @Scerttle i could imagine it would make ping feel even more noticeable yeah. I don't know what would be a good solution because the previous pvp system also felt pretty bad. I think the reality just is that pvp games are much less likely to be lenient on latency without a major focus on actually doing precisely that 😰

  • @jasonlove5811
    @jasonlove5811 วันที่ผ่านมา

    Yeah pvp smn bahamut you will see the dragon before the attack goes out so a quick tap of gaurd with block 90% of the damage

  • @DNrSquar3d
    @DNrSquar3d วันที่ผ่านมา

    Is it just me or the PvP snapshotting is how snapshotting should have been in PvE in the first place?

  • @Vistouf
    @Vistouf วันที่ผ่านมา

    7:50 Macro delays based on framerate?! Oooh, that could shave off seconds from crafting macros 👀

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      🤔 If you could manipulate your frames to come out at super specific times maybe 😅😂

    • @Vistouf
      @Vistouf วันที่ผ่านมา

      @@CaetsuChaijiCh I know that you can limit your frames when you are afk. So you would need to put it low enough to have it consistent, or consistent enough

    • @cruzerion
      @cruzerion วันที่ผ่านมา

      @@VistoufIIRC You can limit your frame rate to 30, 60 or your monitor's refresh rate in the game. So if you have some way of limiting your monitor refresh rate (for example windows has a built in basic function for this, but it doesn't seem to add that many options) it could be possible to have even more options to choose from. I can't currently check if this works though.

    • @Vistouf
      @Vistouf วันที่ผ่านมา

      @@cruzerion the option to limit fps when afk, limits me to 15-16 fps

  • @Superskull85
    @Superskull85 วันที่ผ่านมา

    For the first one it is not that buffs generated emity but that a healing tick would generate emity before a tank could do anything. So if you had it applied to you before a pull the initial amount would go the healer first. That's why it needed to be clicked off.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      Before the change mentioned, the buff enmity still existed. Before shadowbringers, hots could sometimes overtake the small amounts of enmity a tank would generate as they passed a pack. But since shadowbringers the only likely scenario is indeed that yeah, if you do it just right, or I suppose just wrong, the mobs will initially run for the healer. But if that actually causes problems, then either the tank is being a bit nitpicky, or the healer should be closer to the tank in the first place 😊
      To add further, again, before this change, a hot tick could yoink enmity in the same way the buff application could. 😊 But genuinely, it has been nothing but a minor detail since shadowbringers! After all, a healer isn't made of cardboard, they can take a couple hits while the tank figures it out too! 😁

    • @Superskull85
      @Superskull85 วันที่ผ่านมา

      What happened: tank got close to be noticed by a target, healing tick went off, emity went to healer, attention of target goes to healer, tank tries to use an action but they are gone now.
      That gap after being noticed and before using an action was the problem part and was fixed.
      If a healer over uses actions they can still generate eminity quicker in that moment though. So healers need to be careful. Everyone does really in that momemt. It's just now the healer doesn't get punished for putting up a healing over time effect prepull.

    • @Superskull85
      @Superskull85 วันที่ผ่านมา

      @@CaetsuChaijiCh mmm except for some mob packs they notice a tank before they are in range and they run right past the tank and right into a healer and because they hit hard the healer loses 70% of their health. Yes, it usually works out but I've seen disasters before they changed it out of no fault of either people but because the HoT tick and notice range.
      It's much better that it was changed and definitely b wasn't just a minor thing before the fix.

  • @d0k0night
    @d0k0night วันที่ผ่านมา

    Why in the world would the player be shown the number, when the effect didn't actually fire yet? Horrible jank. Why is the enmity buff sometimes unapplied at the start of some dungeons and not others? Sure, I understand - always hit your starting abilities at the start of the dungeon/raid and get into the habit of checking that. But still.
    - Movement itself is janky. Compare how responsive FF14's movement vs WoW Classic's. Rapidly strafe your character back and forth in WoW Classic and see that wiggle motion in action. Try the same in FF14 and nope the character doesn't move at all. They need to disable that weird slow acceleration that's forced on your character. It should be 0-100 instantly when you move any movement direction.
    - Loss of control of your character whenever you interact with an NPC(whenever the HUD dissapears). That needs to be removed.
    - AoE effects on the ground. It's been a little improve since DT but still not where it should be. Snapshots and how they work are a problem. In WoW Classic you can press Blink to escape a dangerous mechanic at the very last second and you're good. Try that here in FF14 and you land at point B, but nope you're dead. Total jank that they'll never fix.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  วันที่ผ่านมา

      To the question about the enmity effect: any duty that changes your level when entered will toggle off your tank stance. Why? Who knows, but it is entirely perfectly consistent, so that's at least something 🤔

    • @cruzerion
      @cruzerion วันที่ผ่านมา +1

      @@CaetsuChaijiCh I've always assumed it's a blanket failsafe to prevent you from bringing overleveled buffs into a dungeon. There aren't really any buffs around that would cause issues nowadays that I can think of, but there used to be stuff like protect and stoneskin that lasted for 30 min. While I don't know if those'd have caused any issues, their existence would have been a good reason to preemptively deal with it in case they introduced a buff that would cause issues later down the line.
      Still, I do wish they made the tank stances an exception to this buff-culling.

  • @Smarfton
    @Smarfton วันที่ผ่านมา

    Number 6 is everything wrong with this game and if it didn't exist this game would be completely different and solve SO many issues with this game.
    Number 7 is a smart move--if it actually worked every time. It doesn't.

    • @gazel7424
      @gazel7424 วันที่ผ่านมา +6

      Without the current AoE snapshot system, latency might have a bigger impact as you have to see the attack in motion rendered on your screen, also it could be harder to tell when does it count as in is when the boss raises up its arm? or during the swing? if so which frame? and so on.