NEW Beaver Building Update!! - Timberborn - Wonders of Water! - Colony Sim City Builder [ad]

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 16

  • @Artificial.Unintelligence
    @Artificial.Unintelligence 14 วันที่ผ่านมา +3

    I love Timberborn! Here's some tips on things I noticed during your playthrough:
    1. Flipping - You can flip / mirror buildings by hitting F like you can rotate them.
    2. Broken teeth/sick - there are buildings you can build to fix teeth or let them heal, any ailment has a fix EXCEPT bee stings; teeth grindstone (you got there eventually) or medical bed and later like contamination..
    3. Tree vs farm placement - you just want to beware of where you plan to dam water up as the absence of water will kill crops very fast (2-3days) vs trees & bushes can last 10-14days. This isn't a huge deal but you also need to note that with the ~ absence of water but having bad water ~ comes desecrated ground.. it will instantly kill crops and trees when there is no dilution of the bad water. Also build Forester asap on most maps because trees take very long to plant and then grow.
    4. Water storage - Water WILL evaporate into the ground & air so just having it dam up isn't bulletproof. Also your pumps WILL drain a water basin faster than you'd think. Also also, thirsty and hungry beavers allegedly drink way more so avoid it by having food & water spread around with big cities
    5. Drinking bad water - You CAN pump bad water but it is less efficient the more polluted it is (you can see the % pollution with a stream gauge). If the beavers touch it basically at all though the will eventually get sick and you need special solutions to cure them; once contaminated they don't work and will eat and drink food.
    6. Free storage & idle beavers - You can build flags for free and they store 20. So build like 5x and just do some micromanaging by pausing and unpausing the flags as jobs for free storage as well as you can have multiple beavers clear an area faster.
    7. Range on planting - it's subtle but annoying, your planting area will change based on the # of buildings directly in the way regardless of paths.. just something to note as beavers will eventually stop planting AND gathering from those areas as you build more things.

    • @Artificial.Unintelligence
      @Artificial.Unintelligence 14 วันที่ผ่านมา +1

      -- you also might need more flood gates to properly get all that water flowing how you want or you'll get less water power on wheels && LOOK OUT BAD TIDES (your diversion might not be enough) and flooding building entrances.. note you started flooding around 40:00 because you didn't drop that floodgate.. you usually need at least 1 gate per 1 water source block for matching flow.
      8. Also don't forget priorities! - if everything is the same priority, the first building you clicked to build (or the earliest building built) will be built first as long as it's reachable.. this is how a lot of people accidentally trap beavers as well.. also if there's literally nothing else reachable but something is on the lowest priority possible it WILL be built unless you PAUSE it as a construction building.
      Example on jobs for excess population based on building built first - if you build a bunch of builders huts and then a bunch of hauler posts, the builder huts will always get jobs first instead of an even spread. That goes for literally any building though regardless of its necessity for survival.. which can be detrimental if you start deleting a lot of the early buildings you made and have a death wave; you'll see beavers making planks instead of working a farm but complaining they're hungry.
      9. Districts are infinite now just beavers will go super far and risk hunger, thirst, not sleeping, not getting well-being or activity perks...
      10. You can build paths before the structure is finished and you can build dynamite on paths now too.
      Alright I'll shut up 🤣🤣🤣

  • @Arvwsox
    @Arvwsox 15 วันที่ผ่านมา +7

    I would love to see a series of Timberborn from you Orbital!

  • @Artificial.Unintelligence
    @Artificial.Unintelligence 14 วันที่ผ่านมา +3

    Id 100% watch you do a series on Timberborn btw 🍻

  • @alexandrecosta7475
    @alexandrecosta7475 15 วันที่ผ่านมา +4

    Timber is the best sucessor of roller coaster tycoon 3d construction.

  • @pete104242
    @pete104242 15 วันที่ผ่านมา +13

    Hoping they have finally added the hairdresser building, you've gotta love a nicely trimmed beaver. Sorry, but been a while since I could make the obligitory joke.

  • @MusingsofaMildManneredMan
    @MusingsofaMildManneredMan 15 วันที่ผ่านมา

    I read the thumbnail as 'Huge Beaver Update' and was curious as to where this channel was going! xxx

  • @PhotriusPyrelus
    @PhotriusPyrelus 13 วันที่ผ่านมา

    Wow; I thought this update released months ago. Turns out that was just the experimental branch.

  • @stefanrankovic2514
    @stefanrankovic2514 15 วันที่ผ่านมา

    FINALLY AN UPDATE

  • @lukegrunert7658
    @lukegrunert7658 15 วันที่ผ่านมา

    FYI 1 HP is equal to 756 watts of energy.

  • @PauperJ
    @PauperJ 15 วันที่ผ่านมา +1

    I'm glad those NATO beavers turned into your sole radio station, listening to your convincing communist voice, Comrade.
    They realized how potatoistic communism is so much better than they've ever lived before.
    They're welcome to move to Potatograd, while working 22 hours/day building anything Comrade-Dictator Potato tells them.
    Please bring back the Workers & Resources series, Comrade. Thank you.
    9-year subscriber.

  • @shadowbanned4606
    @shadowbanned4606 15 วันที่ผ่านมา

    Degradation of development and following corporate machinery in exchange for fiat currency.

  • @grep86
    @grep86 13 วันที่ผ่านมา

    Mate, I spent 50 nminutes of my live to not to see any of the new features! WTF? I love your channel. BUT! This video is useless.

    • @eliteworldorder
      @eliteworldorder 11 วันที่ผ่านมา

      Developer should get a refund 🤷🤣🤣

  • @grep86
    @grep86 13 วันที่ผ่านมา

    Paid BS.