Immersed VR is by far the best option for working in VR. Much more flexibility with the monitors, and the lag can be significantly down to 5 ms or less if you use the Wifi-direct feature.
Immersed is definitely better. I use this when I'm working out of my RV converted van. But I am definitely getting the Quest 3 when it comes out as the quest 2 is just not there when it comes to definition as the screen door effect is pretty bad on it.
Thanks for this. I tested it in Maya, Cinema 4D, with Photoshop, After Effects and Premiere. I haven’t tried it with ZBrush nor Davinci Resolve but so far so zippy. No lag unless I’m recording the screen to show how cool. Also, I use a Wacom tablet and that works. Oh, and I never got the see through keyboard working but without the side blockers, I saw my keyboard fine.
I forced myself to use the Quest Pro every day for around 2-3weeks. I work in a 3D art production team from home. I found it to be usable but it needs more resolution. Even a bump of 10-25 percent would help. Another huge problem is the productivity software available. I used Workrooms, Immersed, and Virtual Desktop. Immersed had the worst quality but better customization. Workrooms had better quality but lacked basic features. Meta should have solid software if this is meant for working. Both programs suffered from bad antialiasing effects around windows and affected general readability. Virtual Desktop was the best in terms of quality. No weird antialiasing. It was smooth and consistent. One massive problem is the lack of virtual multi-monitor support. I use the Quest Pro every day for workouts and gaming. It's a great device for that purpose. It is not however in a good state to use as a daily work device. You can do it but I'd rather work on two small 1080p monitors than deal with the downsides.
Thanks for this incredibly thorough comment. Agree we can use a bit better resolution and I want less input lag so I can truly video edit. I too prefer to work with my monitor than use the Pro, but I like the idea and it worked very well - just have a long way to go, maybe a few years until it is where we need it to be. Apple’s headset could change the game…I hope so!
you should be giving Immersed VR a try. the workroom there including the monitor arrangement is far more flexible. IMHO workroom is still a study only currently
I had one and returned it after a few weeks. Tried to use it for work. Found I was trying to make the headset work for me, rather than the headset working for me.
Seems crazy to me that hard-wired isn't an option if lag is an issue! I REALLY want to do exactly what you are talking about. Do my work in VR. Then my office can be FAR more like an enjoyable space when I have people in it, but when I get to work, I work in a different space. I wonder whether anyone is doing research into eye damage. Many people are getting eye damage from looking at a flat surface monitor at the moment; I wonder if this will be better or worse.
especially when you consider high performance VR games can be streamed from a pc to the quest without appreciable lag. Mybe the answer is just running productivity apps on mac linux or PC through steam..
It's about depth, in VR your eyes are focused at a distance not close up on the screen surface like smartphones and laptops so that's actually an improvement on those
You should try this on a PC, at least in regards to the input lag you experienced. I use my Quest 2 with the built-in virtual desktop, and I've never noticed any lag, so it definitely is already technically possible to achieve.
I think that having a physical screen and using a webcam and mic for meetings is still much much better than whatever that is. Don't get me wrong, I love VR, but it's not even close to be ready to be used on a regular basis. Give it at least a decade if not more. In the meantime, all the functionalities you use here are readily available is a much simpler way, minus the sense of depth.
cons: pressure on the forehead (also forehead sweating, forehead mount does not let air through), weak helmet battery, short battery life, black and white through-camera with incorrect color tinting that does not match the picture, it looks like they tinted the old black-and-white white photo, no diopter adjustment. plus: only in innovative controllers. eyes and face tracking. A failed helmet, it is not clear why it was created specifically.
For you out there, hesitating to step into this world. Working with VR is a total different way of working. Workrooms is "the worst" way of doing it as the benefit is not useable. in immersed VR or vSpatial you can move the monitors to the distant or to the near witch sizes beyond "real world" my typical setup is 3 in a row and sometimes one in the middle above and I grab the one I need for the moment, the others are still visible. With you VR glasses well "fixed" with BoboVR straps it is easy to forget the real outside. Be equipped with logi mx mini and a mouse and give it a try and don't forget that screen capture cannot reflect the beauty (I mean that) of those world I am working (my private world) for now a year in immersed VR, removed all real monitors at home and there is no going back. immersed is fedby an i7 intel nuc
The Metaverse is a great change and challenge and requires time and effort to bootstrap and get to a level where it's more approachable and seemless. This seems to be a good iteration.
Love love love this tech! This would work so well for a minimialist office where you have just a tiny mini PC tucked away/hidden and not even need monitor(s). Stow away the keyboard/mouse/headset when the PC is not in use. Beeing able to set your environment is amazing. I'd love to use this. Would really make working from home more interesting/fun. Meetings would be fun and more engaging too, especially when you're in meetings where no one turns on their cameras.
Genius Zuckerberg releasing a $1500 headset as a flagship model then releasing a $500 headset not even a year later completely outspecing it and then discontinuing it
The main limitation today for AR/VR is resolution/definition of the screen. The latter being so close to the eye that it would need a very high PPI (pixel per inch). Apple seems to be aware of this fact and will certainly use two relatively high definition screens and is investing a lot in research and development concerning pixel density. Plus, is order to cover the entirety of the field of view, we would need at least a 16k screen per eye. The technology is not yet ready or not commercially relevant.
The resolution isnt that much of a problem actually, even a quest 2 is fully capable for viewing monitors, even if it only has a 1080p image per eye. The only thing that is limiting vr right now is FOV
not true at all, there already exist headsets where it looks almost as clear as real life, the only problem is getting the price down of those headsets yes, it is one of the things that has to get better and will get better over years, but it isnt a significant problem
@@RinkieGeintie What is « not true at all » ? Pixel density isn’t important ? The headsets on the market are far from having an optimal ppi. And of course the price is still very high.
@@GreatRaphael i mean that is is not the main problem with vr. Yes relosolution is one of the things that will get improved in the future but how it is right now it isnt a “problem” most vr headsets are around 2 - 4k per eye, and while you maybe can see very tiny pixels a bit it isnt an issue that is a dealbreaker of weather you buy the vr headset or not
"Maybe meta will hard wire the headset into the computer so it can be faster" This is how it used to be actually. In the VR Social/Gaming community, we've been asking for modern headset manufacturers to quit it with this wi-fi or USB-C only connection garbage for a while now and they won't listen. It was so much better when the headsets were tethered and most people I know all agree that tethered headsets that are over 4 years old are still better than all of the modern headsets coming out lately.
Completely agree, I can't stand the wifi latency even with Wifi Direct. Hoping Apple's headset blows these things out of the water (which it's looking like it will).
I like this video; shows the downsides of where the technology for headsets is currently at. I know, I know, I "don't get it" but even trying to get on the "pro" side of it, I'm not seeing the advantages of being in a virtual space than real-world space. Sure, you can transport yourself to another world, represent yourself as another being, but with a sub-par experience, this seems like it's not ready for commercial use. Yeah, the customer's data will help Meta improve, but these seem like still very lab-like proof of concepts rather than ready for people to actually use -- too many constraints. The processing power doesn't seem to be there, and certainly the battery life/energy use must still be pretty high. I kinda doubt Apple will be able to leapfrog with their version; hopefully it's more AR than VR. I am curious if the limitations on the number of screens is still limited by the computer itself -- ex. a MacBook Air can only handle one physical external screen, so presuming it's the same in the virtual world? The other bugs (moving around the screens move with you), and processing (video looking bad) is not an incentive to use it. And I definitely don't want to live in a cartoon world -- even if the avatars improve to the point that they're as good as deep-fakes are getting.
It's a virtual work environment that you can put in a backpack and take with you anywhere. That includes your virtual monitors, whiteboard, notes, and everything. For remote meetings, it's way more immersive to be able to interact with colleagues using your hands and markers/pens. It's a hard experience to convey over video and really something that you have to try for yourself for it to really click.
Have you tried sharing screen while on a zoom/teams call. Does it offer to share the screen of your choice when you have multiple monitors set up in the virtual setup?
If it wasn’t for the price, this would be such a cool potential option for virtual classrooms, you can maintain the structure while not being in the same location
I’ll go mad if I had to live my life like this everyday… in person human interaction is important for your mental health… but using this when I have no access to anything… the Metaverse can give you artificial keyboards, screens, etc… very cool… 🙂
It's kind of frustrating the main stream media keeps focusing on Facebook when it comes to VR. So many other amazing apps and communities are there who have been living the VR life for years now but these main stream media keep making it seem like VR is still a useless niche with 5 people using it in total.
We need Meta we’ve internet that works seemingly with real world internet cos everything looks jagged and the Virtual world appears it is not designed to it.
Yeah, except Apple Vision uses eyes tracking as a pointer, and the pinch only as a left-mouse button click. I haven't tried it, but I'm sure it's day and night experience between the two. One makes it faster than actual computers, the other just makes it harder cuz of the arms effort.
This is really cool, but I still question the viability of having a VR headset on your face for long hours. At least at the size that it currently is. I'm curious to know if anyone has used this for 5+ hours a day. The review unfortunately only said his session was about 1 hour.
how can you take anyone seriously when they are rendered as a cartoon? do you want to have a meeting with your boss like this? union discussions? arbitration? mergers?
Workrooms is pretty bad compared with Immersed. Video editing is impossible with the strange lag and compression artifacts that come up at random, even when connected to the computer via Wifi direct. Try something as simple as watching a TH-cam video and you'll see the entire app just start to fail. Saving for the apple headset, which will have 4K per eye resolution and will definitely work seamlessly with Macs.
Metaverse will never take off. It's not just my thought, but my hope as well. Not many people want to feel alienated while using the headset for work, and no one wants a glitchy interface. And now that Apple announced their headset, everything else looks like.... well, you know....
It is really weird how meta just throws out the mouse. I don't like using my hands for what I did with my mouse. I guess tracking a mouse is too difficult.
The technology is awesome and absolutely state of the art, except the headset itself can be quite heavy and bulky with a rather eye popping price tag too. Just why can’t Meta make it smaller and more powerful ?
Do the 3 screens still only work with MacBooks? (making it useless if you don't like Apple) Meta still have a LOT to do before this is even viable...let alone good enough to work in imo 😒
Just, def no. Using a vr headset to work is a huge L. It has no benefits over using an irl computer and it can only cause other health issues with your eyes due to excessive use. Thanks Cnet for pushing more products for us to buy
Really cartoon technology will be ready maybe in five years plus. Most of all price needs to drop down to $50 or less so companies and workers will adopt it
Why would you want to look at a cartoon version of your colleagues that can’t accurately capture facial expressions to hold important meetings and make critical business decisions that rely on having an accurate understanding of what everyone in the room is thinking, when you can get a far more accurate picture over video?
Immersed VR is by far the best option for working in VR. Much more flexibility with the monitors, and the lag can be significantly down to 5 ms or less if you use the Wifi-direct feature.
Plus it has public co-working rooms which are a lot of fun.
I’m going to check this out as well as Virtual Display
@@TylerHansenVideo I own a meta quest 2, would that work? I mean, can you really read on those monitors with ease ?
@@oknoobcom it will work but your passthrough is black and white
Immersed is definitely better. I use this when I'm working out of my RV converted van. But I am definitely getting the Quest 3 when it comes out as the quest 2 is just not there when it comes to definition as the screen door effect is pretty bad on it.
This technology is exciting, once we can scale this down to a pair of normal looking glasses this is going to replace almost all work set ups.
Riiiight!? That’s what I’m thinking!
Nreal Air says hello. Sunglasses. $380.
Nreal Air
Or like I’m Ghost in the shell series, inside our eyes as augmented reality contacts or enhancements….
Nreal had blurry text for me. I wish there was something better
I'm such a fan of this work style honestly.
Thanks for this. I tested it in Maya, Cinema 4D, with Photoshop, After Effects and Premiere. I haven’t tried it with ZBrush nor Davinci Resolve but so far so zippy. No lag unless I’m recording the screen to show how cool. Also, I use a Wacom tablet and that works. Oh, and I never got the see through keyboard working but without the side blockers, I saw my keyboard fine.
I forced myself to use the Quest Pro every day for around 2-3weeks. I work in a 3D art production team from home. I found it to be usable but it needs more resolution. Even a bump of 10-25 percent would help. Another huge problem is the productivity software available. I used Workrooms, Immersed, and Virtual Desktop. Immersed had the worst quality but better customization. Workrooms had better quality but lacked basic features. Meta should have solid software if this is meant for working. Both programs suffered from bad antialiasing effects around windows and affected general readability. Virtual Desktop was the best in terms of quality. No weird antialiasing. It was smooth and consistent. One massive problem is the lack of virtual multi-monitor support. I use the Quest Pro every day for workouts and gaming. It's a great device for that purpose. It is not however in a good state to use as a daily work device. You can do it but I'd rather work on two small 1080p monitors than deal with the downsides.
Thanks for this incredibly thorough comment. Agree we can use a bit better resolution and I want less input lag so I can truly video edit. I too prefer to work with my monitor than use the Pro, but I like the idea and it worked very well - just have a long way to go, maybe a few years until it is where we need it to be. Apple’s headset could change the game…I hope so!
have you tried sculpting in VR, i want to make a sculpting application like vermillion does painting
@@0x0michael Sculpting in VR is great.
you should be giving Immersed VR a try. the workroom there including the monitor arrangement is far more flexible. IMHO workroom is still a study only currently
I had one and returned it after a few weeks. Tried to use it for work. Found I was trying to make the headset work for me, rather than the headset working for me.
Seems crazy to me that hard-wired isn't an option if lag is an issue! I REALLY want to do exactly what you are talking about. Do my work in VR. Then my office can be FAR more like an enjoyable space when I have people in it, but when I get to work, I work in a different space. I wonder whether anyone is doing research into eye damage. Many people are getting eye damage from looking at a flat surface monitor at the moment; I wonder if this will be better or worse.
especially when you consider high performance VR games can be streamed from a pc to the quest without appreciable lag. Mybe the answer is just running productivity apps on mac linux or PC through steam..
Right? Eventually you can just throw on a pair of glasses anywhere and have an entire office projected.
It's about depth, in VR your eyes are focused at a distance not close up on the screen surface like smartphones and laptops so that's actually an improvement on those
@Kinemania yeah but the screens don't move. Thus, the question.
Thanks mate. This is by far the most clearly informative video about the topic.
The lag was caused by your crowded wifi or mobile hotspot, use a dedicated Router and stay on the 5GHz option
I think you should try immersed. I really don't think meta will ever have the standard conference app as theirs will only work on their headsets.
I’m going to check it out, thanks!
Cant wait to use these features with quest 3
Same
I'd like to see you review this same headset with 3rd party office solutions, please.
You should try this on a PC, at least in regards to the input lag you experienced. I use my Quest 2 with the built-in virtual desktop, and I've never noticed any lag, so it definitely is already technically possible to achieve.
Can you really read text on those VR screens though ? I mean, can you really work for long ?
Answer the question rat
I think that having a physical screen and using a webcam and mic for meetings is still much much better than whatever that is.
Don't get me wrong, I love VR, but it's not even close to be ready to be used on a regular basis. Give it at least a decade if not more.
In the meantime, all the functionalities you use here are readily available is a much simpler way, minus the sense of depth.
My company built this exact experience and failed in 2017 for reasons that haven’t been resolved (even today)
Great job with this demonstration! Really fascinating :)
Thanks!
cons: pressure on the forehead (also forehead sweating, forehead mount does not let air through), weak helmet battery, short battery life, black and white through-camera with incorrect color tinting that does not match the picture, it looks like they tinted the old black-and-white white photo, no diopter adjustment.
plus: only in innovative controllers. eyes and face tracking.
A failed helmet, it is not clear why it was created specifically.
A challenging task for the quest pro, to track those cute waving hands 🤷🏻♂️🐶
just use Immersed
For you out there, hesitating to step into this world. Working with VR is a total different way of working. Workrooms is "the worst" way of doing it as the benefit is not useable. in immersed VR or vSpatial you can move the monitors to the distant or to the near witch sizes beyond "real world"
my typical setup is 3 in a row and sometimes one in the middle above and I grab the one I need for the moment, the others are still visible.
With you VR glasses well "fixed" with BoboVR straps it is easy to forget the real outside. Be equipped with logi mx mini and a mouse and give it a try
and don't forget that screen capture cannot reflect the beauty (I mean that) of those world
I am working (my private world) for now a year in immersed VR, removed all real monitors at home and there is no going back. immersed is fedby an i7 intel nuc
I’m going to test out more workflow apps on Quest Pro. Do these need a PC or can some work on just the standalone headset?
Office managers can make cubicles 69% smaller! This will save so much office space!
The Metaverse is a great change and challenge and requires time and effort to bootstrap and get to a level where it's more approachable and seemless. This seems to be a good iteration.
Waiting for Goofy to bounce right in Lol 😂
the pause before bridget says she feels like she's in a cartoon world says it all.
this is amazing, man I am exited for the future
i dont see employers providing vr headsets to their employees any time soon
3D Sculpting
@@0x0michael I see turtles.
Love love love this tech! This would work so well for a minimialist office where you have just a tiny mini PC tucked away/hidden and not even need monitor(s). Stow away the keyboard/mouse/headset when the PC is not in use. Beeing able to set your environment is amazing. I'd love to use this. Would really make working from home more interesting/fun. Meetings would be fun and more engaging too, especially when you're in meetings where no one turns on their cameras.
REALLY needs to open this to Modders with an excellent SDK
WTF THIS IS AWESOME.. GO META!!!
I imagined holograms floating around you from advertising companies they need to invest in this hmmm
Genius Zuckerberg releasing a $1500 headset as a flagship model then releasing a $500 headset not even a year later completely outspecing it and then discontinuing it
This video is sponsored by Meta or not??
The main limitation today for AR/VR is resolution/definition of the screen. The latter being so close to the eye that it would need a very high PPI (pixel per inch). Apple seems to be aware of this fact and will certainly use two relatively high definition screens and is investing a lot in research and development concerning pixel density.
Plus, is order to cover the entirety of the field of view, we would need at least a 16k screen per eye. The technology is not yet ready or not commercially relevant.
The resolution isnt that much of a problem actually, even a quest 2 is fully capable for viewing monitors, even if it only has a 1080p image per eye. The only thing that is limiting vr right now is FOV
@@TropicalCyc Pixel per inch is very important, 1080p looks very pixelised.
not true at all, there already exist headsets where it looks almost as clear as real life, the only problem is getting the price down of those headsets
yes, it is one of the things that has to get better and will get better over years, but it isnt a significant problem
@@RinkieGeintie What is « not true at all » ? Pixel density isn’t important ?
The headsets on the market are far from having an optimal ppi. And of course the price is still very high.
@@GreatRaphael i mean that is is not the main problem with vr. Yes relosolution is one of the things that will get improved in the future but how it is right now it isnt a “problem” most vr headsets are around 2 - 4k per eye, and while you maybe can see very tiny pixels a bit it isnt an issue that is a dealbreaker of weather you buy the vr headset or not
"Maybe meta will hard wire the headset into the computer so it can be faster"
This is how it used to be actually. In the VR Social/Gaming community, we've been asking for modern headset manufacturers to quit it with this wi-fi or USB-C only connection garbage for a while now and they won't listen. It was so much better when the headsets were tethered and most people I know all agree that tethered headsets that are over 4 years old are still better than all of the modern headsets coming out lately.
Completely agree, I can't stand the wifi latency even with Wifi Direct. Hoping Apple's headset blows these things out of the water (which it's looking like it will).
Lol I know. It was funny to have to say that. Maybe WiFi 6e will speed things up even more too
that is how it is, it allows you to connect via Link(usb-c) and AirLink(Wireless streaming)
5g will be a improvement
@@TylerHansenVideo it better blow the competition out of the water at $3499😂😂
What a way for Facebook to get information of companies
You should try immersed. Pretty cool too.
I’m going to check it out!
I’m confused. Are you not able to plug the Quest into your laptop for a latency-free experience?
I like this video; shows the downsides of where the technology for headsets is currently at. I know, I know, I "don't get it" but even trying to get on the "pro" side of it, I'm not seeing the advantages of being in a virtual space than real-world space. Sure, you can transport yourself to another world, represent yourself as another being, but with a sub-par experience, this seems like it's not ready for commercial use. Yeah, the customer's data will help Meta improve, but these seem like still very lab-like proof of concepts rather than ready for people to actually use -- too many constraints. The processing power doesn't seem to be there, and certainly the battery life/energy use must still be pretty high. I kinda doubt Apple will be able to leapfrog with their version; hopefully it's more AR than VR.
I am curious if the limitations on the number of screens is still limited by the computer itself -- ex. a MacBook Air can only handle one physical external screen, so presuming it's the same in the virtual world? The other bugs (moving around the screens move with you), and processing (video looking bad) is not an incentive to use it. And I definitely don't want to live in a cartoon world -- even if the avatars improve to the point that they're as good as deep-fakes are getting.
It's a virtual work environment that you can put in a backpack and take with you anywhere. That includes your virtual monitors, whiteboard, notes, and everything.
For remote meetings, it's way more immersive to be able to interact with colleagues using your hands and markers/pens.
It's a hard experience to convey over video and really something that you have to try for yourself for it to really click.
Have you tried sharing screen while on a zoom/teams call. Does it offer to share the screen of your choice when you have multiple monitors set up in the virtual setup?
Any solution yet ?
Will prolly wait for the quest pro v5 until i jump in
I work in tech and no one I know owns a VR headset. That says it all
If it wasn’t for the price, this would be such a cool potential option for virtual classrooms, you can maintain the structure while not being in the same location
Looks like a lot of work…
Looks good
how come they didn't make it where you can passthrough for the video and use your screen like with the keyboard if it's going to be bad?
Does anyone know why the QuestPro and the VisionPro work but MS Hololens din not?
How is delay? Is it possible to play games with this setup?
I mean it looks very cool from the outside. Now I just want to make sure comfort is not an issue.
I’ll go mad if I had to live my life like this everyday… in person human interaction is important for your mental health… but using this when I have no access to anything… the Metaverse can give you artificial keyboards, screens, etc… very cool… 🙂
Definitely a step in the right direction techwise, but we're at least 3 generations away before it becomes more mainstream.
That, or an Apple headset away! Haha or perhaps 2 generations of Apple headsets. Exciting year for Mixed Reality!
$3499 😂😂
This didn't age well
@@Transcend_Naija How so?
It's kind of frustrating the main stream media keeps focusing on Facebook when it comes to VR. So many other amazing apps and communities are there who have been living the VR life for years now but these main stream media keep making it seem like VR is still a useless niche with 5 people using it in total.
Yes there is a knee-jerk reaction to anything Meta related. So people want it to fail without understanding the potential.
Per the lag issue, were you using a 5G or better network connection and wired cable between your PC and router? I think that fixes any lag issues.
Are there actually jagged lines all over all the edges of everything, or is it just the res of this video? I had jagged lines on stuff back in 1998.
Is the resolution comparable to 1080 monitors?
That is hilarious she crushed your world! KMSL
This is as useful as the remote work via zoom or others alike.
We need Meta we’ve internet that works seemingly with real world internet cos everything looks jagged and the Virtual world appears it is not designed to it.
I tried but not recommend yet,
Resolution and FOV is to small,
Wait, apple isn’t the first to come with the “pinch to click”? Like you don’t need a controller? That’s interesting.
Yeah, except Apple Vision uses eyes tracking as a pointer, and the pinch only as a left-mouse button click. I haven't tried it, but I'm sure it's day and night experience between the two. One makes it faster than actual computers, the other just makes it harder cuz of the arms effort.
i’ll come back in few years
This is really cool, but I still question the viability of having a VR headset on your face for long hours. At least at the size that it currently is. I'm curious to know if anyone has used this for 5+ hours a day. The review unfortunately only said his session was about 1 hour.
They are currently not quite comfortable enough, but it’s not like they have to be for entire day to be worse buying.
Ill take the real world thanks
I'd get a headache after one hour
how can you take anyone seriously when they are rendered as a cartoon? do you want to have a meeting with your boss like this? union discussions? arbitration? mergers?
Is it possible to connect my steam deck to this device?
From the perspective of a web developer. The tech just isn’t there yet..
Mostly it’s the software.. just doesn’t give me a fluid work flow..
Great for Work? YES, but the battery disagree, its only 2 hours battery like the Quest 2, and work is not only 2 hours a day
How long do laptops these days (with almost 2 decades of evolution) last without batteries? 8 hours?
@@Mntrmaheffa most gaming laptops last maybe around 6 hours if they used for typing and browsing, work laptops last more than 8-12 hours
Current Issues
1. finicky
2. aliasing
3. Input Lag
Workrooms is pretty bad compared with Immersed. Video editing is impossible with the strange lag and compression artifacts that come up at random, even when connected to the computer via Wifi direct. Try something as simple as watching a TH-cam video and you'll see the entire app just start to fail.
Saving for the apple headset, which will have 4K per eye resolution and will definitely work seamlessly with Macs.
Good
Metaverse will never take off. It's not just my thought, but my hope as well.
Not many people want to feel alienated while using the headset for work, and no one wants a glitchy interface.
And now that Apple announced their headset, everything else looks like.... well, you know....
cool, but I will wait for apple before buying VR
It is really weird how meta just throws out the mouse. I don't like using my hands for what I did with my mouse. I guess tracking a mouse is too difficult.
I don’t find that I need the mouse at all. It’s always where I left it
Samsung is working on there versiom also with Google.
This is all great but i cant bring my own devices to my employer's workplace/network so it's gonna get 2 hours of use per day (max)
I have a strange feeling this tech is gonna change the course of human evolution in the same way using tools did back in BC
The avatars really do look like they hate their lives
He was really reaching for glitches, because if I want to go the kitchen I'll just ....take off the HMD.
The technology is awesome and absolutely state of the art, except the headset itself can be quite heavy and bulky with a rather eye popping price tag too. Just why can’t Meta make it smaller and more powerful ?
you want something more powerful? apple vision pro will be available for 3499
Love CNET ❤️
There's a youtube app in the store duh
This guy was laid off this week...
Do the 3 screens still only work with MacBooks? (making it useless if you don't like Apple) Meta still have a LOT to do before this is even viable...let alone good enough to work in imo 😒
It works with windows too.
the workroom section is awkward lol
VR has significant inner ear issues. AR is a much better approach because you're still grounded in reality
W
I just saw the vision pro. Apple will eat Meta's lunch.
Just, def no. Using a vr headset to work is a huge L. It has no benefits over using an irl computer and it can only cause other health issues with your eyes due to excessive use.
Thanks Cnet for pushing more products for us to buy
I would buy a thousand dollar headset to replace a 200 dollar monitor.
Immersed is 100x better.
Seems it's where we are heading. But then, why be in an office at all?
So...this headset has been out for a while now. Are any companies buying into it?
No. It's basically a dev kit and beta testing.
the software for it isn't there yet, this is running quest 2 software and meta and microsoft are still building a software suite for the quest pro
They need real wigig standalone connection solution
Really cartoon technology will be ready maybe in five years plus. Most of all price needs to drop down to $50 or less so companies and workers will adopt it
Cartoon boxes would be an affordable option for businesses, but 50$? The average hardware costs more than 50$ so your just so wrong.
I don’t think any company can design and actually build a vr headset for $50
So if the work is all virtual why even come into the office?
This is not it.
😍😍😍😍😍😍😍😍
Why would you want to look at a cartoon version of your colleagues that can’t accurately capture facial expressions to hold important meetings and make critical business decisions that rely on having an accurate understanding of what everyone in the room is thinking, when you can get a far more accurate picture over video?
I thought they had eye tracking