I’m late to comment but i noticed something. If you pause at 3:55 you can see the info for the yellow crystal. It reads Golden core Hexiom Looking directly at the crystal makes your eyes hurt. An inscription reads “my worker drones will weave and craft” Just wanted to point this out!
My theory: The red shadow is a demon 'cause of the horns, the green shadow is a fish because of the tail, the blue shadow is a bear because of the ears, and the yellow shadow is a bee because it's in a honeycomb shape.
Congrats on the crazy growth in the last month! I've been here since the Factorio video, and your devlogs have always been some of the most underrated and highest quality on TH-cam. I can't wait to see what happens in the future! [also you might want to update you channel home, rn it's really empty :)]
imma tell u, this is one of the best game ideas i have ever seen. i know its not original, but nothing is. youre doing a great job at implementing different skills, mounts, biomes and special items. these aspects if handled properly can make your game unstoppable as u can think of new content in ur imagination all the time. good luck man.
Amazing work man, been a while since I last took a trip into the lustrous jungles of patch topia; bit with all the new changes, Im sure to hop right back in! Also, love the new boss battle, it looks super fun and intresting; can't wait til' the winter launch, it'll be great! (Also, also, Mantrai might just be my new favorite monster; his abilities combind with a slick design, he's definetly got a good fighting chance!)
I stumbled over your channel yesterday I was bored and thought I give your game a try Made an all nighter, even though I need to go to work today The game is awesome Please keep updating it - great potential
Man, watched the story of how you struggled with the design and development in the beginning, but seeing how far you've gotten and all that you've learnt is so inspirational. I'm currently learning how to develop with Unity, hope I can have a game to share soon too!
I really enjoy watching your devlogs. You're really explain everything in a calm and easy understandable way and I love seeing your progress on the game. I'll wishlist it on Steam, but not gonna lie, I would love a Switch version for this but that's maybe too much to ask for haha. Keep up the great work!
As someone whose played the private beta, I have to say that the bosses are VERY tough after you beat the first 2. I died quite a few times, even with a maxed out base and all perks
The boss battle looks epic! The abilities are also a very good improvement. What game engine are you using to create this? I'm using Unity and I also recently created a boss battle
Youe channel inspired me to learn how to code games! I'm pretty newbie in the area, but I think I already know a lot of stuff (tho not 1% of what there is to learn). Your game looks so good btw.
Well i'll download the public beta, but i'm gonna say that i will buy this on Steam when it gets released, no matter its price, i'm gonna support you and the game
Great video! This game really is improving like crazy. Would love to hear you talk about all of the tweening work you've done to make everything super responsive and bouncy.
Cool game it looks amazing! What if you added monsters that try to hide as vegetation? They could make a seemingly empty room surprise the player by popping out of a bush, though this could be a challenging task, just a thought, love the game!
I realize that now that I've played the game, but at least some sort of health consumable would be nice, because those healing plants are often few and far between and they heal barely anything
For certain defensive moves like Croakamel's leap skill, maybe those could be their only way of moving around? As in, they wouldn't walk normally. I think that would make the animals more distinct.
a cool idea for a explosive trapping animal would be a explosive bumble bee i’ll call him BOOMbelbee (or beemolitionist) for now I see it as a prospector demolitionist bee hes rather fast but his attack requires a while to prime he has a trap type attack using honey mines that take a few seconds to prime when an enemy touches it or after ten seconds it EXPLODES in sticky goodness slowing whatever hit with its honey can be spammed but only a max of three mines it also has a singular area attack called honeytov it creates a puddle of sticky but flammable honey it requires no priming its third attack is buzz stick (as in boom stick) it shoots six stinger projectiles that go fast and do knockback and can also Ignite his flammable honey in the wild the boombelbee will mostly be solo and roam around speraticly hes mostly found around rare finds because hes an prospector searching for, gold? honey maybe? if you dont want to fight him dont go near the valuable hes protecting also maybe if defeated they tend to blow up in the wild just an idea not a good idea either but I think the concept is fun because its a bee trapper that inflicts fire damage or slows your movement speed
I always look at UI in terms of accessibility and I definitely think you should keep the labels on the hud, maybe even display the right button to hit also.
I like the idea of some mount skills giving you a status maybe other mount skills could do this maybe some weaker skills would give you a good statuses encouraging players to use them more often and stronger skills giving you a bad status, anyway your game looks amazing
I just finished watching your how not to make a video game video. And I had an idea, if you have the creatures powers when you ride them and the bosses are the creature but "oversized". It would be nice if they dropped some sort of Rune that when you equipe it you have the habilities without mounting the creature which habilities comes from. Obviously you shouldn't be able to have all powers at the same time cause would be OP but maybe a MAX of 2 runes + the monster that you are riding or 3 runes. Maybe if you are in the beggining of the game you only can use one but later on you can use 3 for example. And also that your "home builds" boost them a little bit. Keep it going cause your game it's great I'm watching your video rn. When I learn enough I want to make games too. Edit: maybe with each special boss you unlock a rune slot(?
thats look very cool, but when you explained power-up effects, you mentioned that evasion gives a chance to not take damage. I think it's not the best thing to do because it's a randomness that you can't interact with. You have almost no control over it and so there's nothing strategic in choosing evasion. Also it feels like it is allowing player to do a mistake, but in reality it's luck based. Maybe a rechargable sure-evasion thing would be better but who knows
This looks great, I love it. I just watched your "How Not To Develop An Indie Game" video and this is the only other video of yours I've watched, but I'm already subscribed and am about to join the discord and download the game, and I've wishlisted it on steam. Since you removed having multiple status effects, it would be cool if you made it so different statuses could interact instead, so when an entity gets a certain status applied to it while another status is active, an effect will happen. So for example, maybe if the player or an enemy has Skurret's gas status effect, they could be flammable, and if they are hit with a fire status effect it would creat a combustion/explosion effect. Or if an entity is on fire, then water will put it out. Just basic stuff like that. Because status effects are cool, and I agree that having multiple status effects at once could be confusing, but still having them interact in some way would be very good. Like I said though I haven't even played the game yet, so maybe something like this is already in the game, but you didn't mention it in the video so I thought I'd comment right now before I forget :p but yeah this game looks amazing either way. I'm really looking forward to the full release and I wish you the best of luck with development!
I think you should have to lasso the hands to slap the face open. That way, you avoid being too much of a bullet hell and use your special mechanic more.
Hey, The new boss looks super cool! It does remind me a bit of the Super Mario Oddysey Knucklotec, the phases do also sound fun to play with. The balance changes sound like they should help the game, although sounds really difficult to try to balance correctly with so many different mounts! I wasn't so sure on the abilities? I haven't been following along for too long so don't know what they were like before but having both defensive abilities being random doesn't sound the best? The random dodge especially, it isn't really something that you can plan/play around. It'll just happen or not and doesn't sound like it would feel the best? Maybe it's different when playing it but that's what I imagine I'll definitely try out the beta if I get time!
Enjoy the mew power up system but I feel that evasion is much less exciting than the rest of them. Randomly not taking damage Is not something you can rely on so it's not something I would look forward to getting compared to the rest
I'm gonna join the discord when I finish the entire devlog series, but right now I see one thing. If we feed the animals, and mounts attack, then why do those affect the same health bar? My idea for you is that you can add different paths to choose of feeding or killing monsters and it somehow affects the end
Patch Quest has improved in every possible way!
I’m so glad you changed the abilities. There was this Jungle Moth that made you invincible so I carried that to take 2 shrines in one run.
It was super broken yeah!
Honestly at first I was just interested in the development but I'm excited to play the game now it just keeps looking better and better. Bravo.
Thanks Tyler!
Indeed
This comment is made to shift this video in the Algorithm’s favor
Praise be to the algorithm!
It worked...
It worked....
It worked.....
I don't know how to tell if
It worked......
I’m late to comment but i noticed something.
If you pause at 3:55 you can see the info for the yellow crystal. It reads
Golden core
Hexiom
Looking directly at the crystal makes your eyes hurt.
An inscription reads “my worker drones will weave and craft”
Just wanted to point this out!
When you showed off omalon all I could think was,” why can’t you grapple the hands and use that to attack them?
Lasso the hands to stop them from attacking. crash the hands into Omalon to expose the core
Gibbous Mann good point
So Knucklotec from Super Mario Odyssey.
My theory: The red shadow is a demon 'cause of the horns, the green shadow is a fish because of the tail, the blue shadow is a bear because of the ears, and the yellow shadow is a bee because it's in a honeycomb shape.
Surprisingly good guesses!
@@LycheeGameLabs maybe after the releas you could add DLCs to the game which include new dungeons, new areas, new bosses and idk what :)
i think yellow looks more like a cloud
@@Schoenheiten. dude let the guy finish the game first XD
of course if he can add dlcs if e want to add things to the game after finishing it.
The bee is called Hexiom, and is maybe a robotic queen bee.
very cool :) happy to see a fellow indie game creator having some well deserved success!
You're one of few developers who actually give what they promise, thank you :-)
Congrats on the crazy growth in the last month! I've been here since the Factorio video, and your devlogs have always been some of the most underrated and highest quality on TH-cam. I can't wait to see what happens in the future! [also you might want to update you channel home, rn it's really empty :)]
Thanks Levin, I remember you commenting years ago :)
I am so hyped for this game!
That boss battle looks so epic! Can't wait for the release.
Congratulations dude, i didn't notice you gained over 14K subs, this is amazing.
12:02 "His new name is... Meganium"
Adding the lasso mechanic to the boss battles at the end is a REALLY nice touch! 🤟
imma tell u, this is one of the best game ideas i have ever seen. i know its not original, but nothing is. youre doing a great job at implementing different skills, mounts, biomes and special items. these aspects if handled properly can make your game unstoppable as u can think of new content in ur imagination all the time. good luck man.
Fantastic progress! These powerups sound like they'll really add diversity to the combat system.
woooo new devlog
Amazing work man, been a while since I last took a trip into the lustrous jungles of patch topia; bit with all the new changes, Im sure to hop right back in!
Also, love the new boss battle, it looks super fun and intresting; can't wait til' the winter launch, it'll be great!
(Also, also, Mantrai might just be my new favorite monster; his abilities combind with a slick design, he's definetly got a good fighting chance!)
That's a great update congratulations man
I stumbled over your channel yesterday
I was bored and thought I give your game a try
Made an all nighter, even though I need to go to work today
The game is awesome
Please keep updating it - great potential
Yay, new video!
Ikr!
Man, watched the story of how you struggled with the design and development in the beginning, but seeing how far you've gotten and all that you've learnt is so inspirational. I'm currently learning how to develop with Unity, hope I can have a game to share soon too!
Your art style is so nicely polished I love it. It's reminding me of scribblenauts, but better
Your ''How not to make an Indie Game'' video made me remember why i really wanted to learn how to make one. Good job with the progress
This game looks incredible! I can tell youve put immense work into it and I cant wait for it to get on steam!
You got me to download it, its downloading now!
I really enjoy watching your devlogs. You're really explain everything in a calm and easy understandable way and I love seeing your progress on the game.
I'll wishlist it on Steam, but not gonna lie, I would love a Switch version for this but that's maybe too much to ask for haha.
Keep up the great work!
I love how much freedom this game has
I can’t stress how much I love your channel, sadly it’s criminally underrated. I hope you get bigger!
This looks really good. My son loves games like this. I've wishlisted it. It will be fun to watch the progress.
wow, checking out this channel again, and you upload another amazing video! great job!
What a journey this game had....good luck and congratulations for the achievements
Skurret might be my new favorite lol, it’s adorable :)
I like velostritch because of SLOOOOOW MOOOTIOON
This looks awesome and I can't wait to play!
not sure if someone has said this already but this would be the perfect game to play on the go if ported on a switch!
1 : minecraft cave updt
2 : Patch Quest updt
3 : virus is no more
4 : "ODIN IS WITH US"
"virus is no more"
That did not age well
@@serbanuntu2604 well, want some more bad news? in 2025 we will have the worst year of our life, try googling:"when will the water crisis happend?"
Can't believe I hadn't found this channel sooner
As someone whose played the private beta, I have to say that the bosses are VERY tough after you beat the first 2. I died quite a few times, even with a maxed out base and all perks
The boss battle looks epic! The abilities are also a very good improvement. What game engine are you using to create this? I'm using Unity and I also recently created a boss battle
I think in his previous video in "How NOT to make an indie game" he said he was using unity
@@thetankwargunner Okay thanks
I'm really excited to see progress continue in this game. Can't wait for it to release on steam!
I’m actually amazed by your work...really that’s incredible
The art of this game is amazing! :D
Youe channel inspired me to learn how to code games! I'm pretty newbie in the area, but I think I already know a lot of stuff (tho not 1% of what there is to learn).
Your game looks so good btw.
4:36 great addition!! Giving the player more freedom to play
Well i'll download the public beta, but i'm gonna say that i will buy this on Steam when it gets released, no matter its price, i'm gonna support you and the game
I just really love the art style you chose for the game, its just so cute!
This game has improved so much, even just with this update!
I first discovered this amazing gem in your "How NOT to make an indie game" and now I am completely obsessed !
Awesome to see these updates, everything looks clean and satisfying
Looks promising and fun. I will definitely check it out
Patch quest is going to be the first game I buy on steam, I just need it.
Patch quest is so cool i will try with all my might to get a copy when it releases.
This rocks, dude! Something awesome I can keep track of this quarantine :)
12:03 it kind of reminds me of bayleef and meganium from pokémon, but I still like it. bronsai is really cute too!
PatchQuest is so cool! I love the art and the mechanics
Great video! This game really is improving like crazy. Would love to hear you talk about all of the tweening work you've done to make everything super responsive and bouncy.
Cant wait to see this game in other channels as well
I really love the graphic design of the game
this game is looking incredible ! the level of polish is insane, It's looking super fun and unique
Thanks so much :D
Dude this better blow up
It really deserves to
Green gem boss is sick good job from the future
Watch out the YT algorithm wants to capture your favorite mount!
Cool game it looks amazing! What if you added monsters that try to hide as vegetation? They could make a seemingly empty room surprise the player by popping out of a bush, though this could be a challenging task, just a thought, love the game!
This is polished so well! I'll get there one day :P
This game looks so cool! You should make a material gathering and potion brewing mechanic!
there is sample gathering and garden planting
I said material gathering and potion making, like potions to give you health and buffs.
@@n4utiius162 wouldn't work with the game's idea
I realize that now that I've played the game, but at least some sort of health consumable would be nice, because those healing plants are often few and far between and they heal barely anything
Amazing game, really, well done!!!! 👏
For certain defensive moves like Croakamel's leap skill, maybe those could be their only way of moving around? As in, they wouldn't walk normally. I think that would make the animals more distinct.
The problem is that the game involves lots of precise bullet dodging. So taking away precise movement is a huge nerf!
@@LycheeGameLabs I see, that makes sense. Hope you incorporate my bossfight recommendation though
can't wait to play the bosses!!!
a cool idea for a explosive trapping animal would be a explosive bumble bee i’ll call him BOOMbelbee (or beemolitionist) for now I see it as a prospector demolitionist bee
hes rather fast but his attack requires a while to prime
he has a trap type attack using honey mines that take a few seconds to prime when an enemy touches it or after ten seconds it EXPLODES in sticky goodness slowing whatever hit with its honey can be spammed but only a max of three mines
it also has a singular area attack called honeytov
it creates a puddle of sticky but flammable honey it requires no priming
its third attack is buzz stick (as in boom stick)
it shoots six stinger projectiles that go fast and do knockback and can also Ignite his flammable honey
in the wild the boombelbee will mostly be solo and roam around speraticly hes mostly found around rare finds because hes an prospector searching for, gold? honey maybe?
if you dont want to fight him dont go near the valuable hes protecting
also maybe if defeated they tend to blow up in the wild
just an idea not a good idea either but I think the concept is fun
because its a bee trapper that inflicts fire damage or slows your movement speed
I always look at UI in terms of accessibility and I definitely think you should keep the labels on the hud, maybe even display the right button to hit also.
This legit seems like a switch indie darling like it just has that vibe
I like the idea of some mount skills giving you a status maybe other mount skills could do this maybe some weaker skills would give you a good statuses encouraging players to use them more often and stronger skills giving you a bad status, anyway your game looks amazing
Not nearly enough subs. This game looks awesome!
I just finished watching your how not to make a video game video. And I had an idea, if you have the creatures powers when you ride them and the bosses are the creature but "oversized". It would be nice if they dropped some sort of Rune that when you equipe it you have the habilities without mounting the creature which habilities comes from. Obviously you shouldn't be able to have all powers at the same time cause would be OP but maybe a MAX of 2 runes + the monster that you are riding or 3 runes. Maybe if you are in the beggining of the game you only can use one but later on you can use 3 for example. And also that your "home builds" boost them a little bit. Keep it going cause your game it's great I'm watching your video rn. When I learn enough I want to make games too.
Edit: maybe with each special boss you unlock a rune slot(?
This game looks amaaaazing! Would love to see a switch release
This game has gotten so EPIC!
This game looks really rad.
thats look very cool, but when you explained power-up effects, you mentioned that evasion gives a chance to not take damage. I think it's not the best thing to do because it's a randomness that you can't interact with. You have almost no control over it and so there's nothing strategic in choosing evasion. Also it feels like it is allowing player to do a mistake, but in reality it's luck based. Maybe a rechargable sure-evasion thing would be better but who knows
You could add a hard mode where the monsters have harder patterns (this could be unlocked after the main game is beaten)
love the stuff keep it up!
This looks amazing! Glad I found it!
Maybe when you get a crystal core, if you clear the battle again, this time you can capture a smaller version of the boss with a sizable stamina boss?
12:05 so basically meganium to venusaur
ad pet variants of the bosses maybe summoned by the crystal on its head because omalon is a cutie
This looks great, I love it. I just watched your "How Not To Develop An Indie Game" video and this is the only other video of yours I've watched, but I'm already subscribed and am about to join the discord and download the game, and I've wishlisted it on steam.
Since you removed having multiple status effects, it would be cool if you made it so different statuses could interact instead, so when an entity gets a certain status applied to it while another status is active, an effect will happen. So for example, maybe if the player or an enemy has Skurret's gas status effect, they could be flammable, and if they are hit with a fire status effect it would creat a combustion/explosion effect. Or if an entity is on fire, then water will put it out. Just basic stuff like that. Because status effects are cool, and I agree that having multiple status effects at once could be confusing, but still having them interact in some way would be very good.
Like I said though I haven't even played the game yet, so maybe something like this is already in the game, but you didn't mention it in the video so I thought I'd comment right now before I forget :p but yeah this game looks amazing either way. I'm really looking forward to the full release and I wish you the best of luck with development!
I think you should have to lasso the hands to slap the face open. That way, you avoid being too much of a bullet hell and use your special mechanic more.
Cool idea actually
Welp im intrigued
Looks like alot of fun
this game looks fun as hell,
This video inspired me so much :)))) the game looks so good
Hey,
The new boss looks super cool! It does remind me a bit of the Super Mario Oddysey Knucklotec, the phases do also sound fun to play with.
The balance changes sound like they should help the game, although sounds really difficult to try to balance correctly with so many different mounts!
I wasn't so sure on the abilities? I haven't been following along for too long so don't know what they were like before but having both defensive abilities being random doesn't sound the best? The random dodge especially, it isn't really something that you can plan/play around. It'll just happen or not and doesn't sound like it would feel the best? Maybe it's different when playing it but that's what I imagine
I'll definitely try out the beta if I get time!
Thanks! The defenses are not random, I was just moving around to demonstrate how they look
@@LycheeGameLabs Am confused, you said it's "a chance to take no damage" and "a chance to enter bullet time", so I thought they were random?
Those effects are random, based on your stack size
Bronsai looks like venusaur from Pokémon
Amazing video!
Manturai looks sick!
Fantastic work!
Love the Bronsai rework! :)
Enjoy the mew power up system but I feel that evasion is much less exciting than the rest of them. Randomly not taking damage Is not something you can rely on so it's not something I would look forward to getting compared to the rest
Tbh this game is like a mobile game called Soul Knight but way better because you can mount animal and fight boss battle
I'm gonna join the discord when I finish the entire devlog series, but right now I see one thing. If we feed the animals, and mounts attack, then why do those affect the same health bar? My idea for you is that you can add different paths to choose of feeding or killing monsters and it somehow affects the end
woop woop