I suddenly noticed the first picture somewhere, so I went back up again. When I uploaded it, I saw your video. Why does your video that flew to my TH-cam window look so beautiful and good? Even if many years pass, your video will become a dream of happiness in my heart, blooming like a flower and illuminating the whole TH-cam world. Your video watching under the cold winter sky is so beautiful and enchanting. I fell in love with a good video like yours for the first time today. As if it happens in a movie... How did you have such a wonderful talent that is full of the strange charm of your video? I was amazed at the excellence of your skills and was moved by your sincerity and hard work while watching the video. I hope your video will bloom as a flower in my heart and stay as a flower of undying love for a long time. I am looking at your video like a dream.. I will treasure your beautiful image like the starlight in the empty space of my heart. Thank you for making my everything so happy for a little while because of one reason I watch your video. Your video makes me forget all the worries of the world
*Nope. It's not "creating a smooth version" of something (like a filter running over the topology of a render mesh). The polygonal display mode is merely a visualization of the control point layout in space - which DIRECTLY controls your SubD surfaces.* To really work effectively and efficiently, you have to develop a good understanding of the logic that rules the creation of smooth surfaces from control points - Kyle Houchens has a great intro, explaining the fundamental "Rule Of Three" ... once you understand this, working with surfaces (and SubDs are just a bunch of linked surfaces), your SubD modelling will become way more predictable!
Just 10 minutes of this content is worth subscribing for. This is like a wiki for Subd but better.
Awesome tutorial! Thank you! I was wondering how exactly you made that cool shape you keep referencing too
Amazing. Thank you so much Metarch for the great tutorial. My students were waiting for it.
I'm glad it was useful!
Great beginner video. Learned a lot. Coming to rhino with cad experience, no modeling. Hope to see more from you!!
This is called beginner tutorial. Super. Thank you so much.
Excellent intro - thanks man!
I suddenly noticed the first picture somewhere, so I went back up again. When I uploaded it, I saw your video. Why does your video that flew to my TH-cam window look so beautiful and good? Even if many years pass, your video will become a dream of happiness in my heart, blooming like a flower and illuminating the whole TH-cam world. Your video watching under the cold winter sky is so beautiful and enchanting. I fell in love with a good video like yours for the first time today. As if it happens in a movie... How did you have such a wonderful talent that is full of the strange charm of your video? I was amazed at the excellence of your skills and was moved by your sincerity and hard work while watching the video. I hope your video will bloom as a flower in my heart and stay as a flower of undying love for a long time. I am looking at your video like a dream.. I will treasure your beautiful image like the starlight in the empty space of my heart. Thank you for making my everything so happy for a little while because of one reason I watch your video. Your video makes me forget all the worries of the world
Awesome tutorial! Thank you Metarch!
I like your delivery concise and insightful. Thank you
Well explained. Very useful. I learned very much. Thank you!
nice video thanks for your efforts
Thank you for the tutorial.. digging in sub D
Great tutorial!
i am assuming to hybrid tweaking subd in blender and import that low poly to rhino to make in vector form.
hello may we know is there a way to boolean a mesh with a poly surface as it always seems to fail ?
can we 3d print subd's. will it give boxy model or smooth one?
Thank you. Very usefull 👍
Superb. Please make more rhino subd videos
Can you please post video how you modeled that object you got in the video?
For sure! Next video 😉
Great content. Subscribed and looking forward to more. Cheers.
Great video!
Waiting for next part 😊😊😊😊
Great video, but why 720p quality? :(
very useful, thanks so much metarch
Thank you Ana!
what did you use to render the image in the thumbnail?
Hello, when will you share how the form in the video is made or can you send the file, please? I'm a little excited about this, thanks..
We're working on a new tutorial showing how to create something similar! I can't send the file since is from a school project
How to render like this
Hope I can see more tutorial like this :3
We're coming up with more!
👏great👌
can it's (subD surface) to be blend with nurb Surface?
Wow great sir❤❤❤
That is beginner friendly!💯
You r wonderful ❤❤❤❤
As a Designer Sub D is currently blowing my mind and its one more point to dont switch to blender!
But blender also does SubD?
Please next part subd
🔥
metarch cooked on this one
❤❤
Coming from blender , the first 58 min is pure nonsense , for the last 2 min is what im looking for in rhino . thanks
*Nope. It's not "creating a smooth version" of something (like a filter running over the topology of a render mesh). The polygonal display mode is merely a visualization of the control point layout in space - which DIRECTLY controls your SubD surfaces.* To really work effectively and efficiently, you have to develop a good understanding of the logic that rules the creation of smooth surfaces from control points - Kyle Houchens has a great intro, explaining the fundamental "Rule Of Three" ... once you understand this, working with surfaces (and SubDs are just a bunch of linked surfaces), your SubD modelling will become way more predictable!
Can you please elaborate further?
Please model model a helicopter, I’ll send images images
Please next part subd