The tool is awesome, it's like Substance Painter, Designer, Sampler and Houdini combined. I have a few tutorials on my channel, it's a gamechanger. It has so many features, you can even bake or optimize meshes within the graph, create LODs, create physic simulations like scattering sculpted rocks and use the output as a height map as a base for a Material etc. It's a fantastic tool.
Great to find your answer here, I literally opened the comment section to answer this video's title "why nobody is talking about instamat" and say... well, Daniel @debe3d is!!! So, everyone, give his videos a good watch, there's loads to catch up on 🤗
I will for sure be checking this out. Thanks for the video. I was so hurt when Adobe bought Substance painter. And now you have to have a subscription to adobe. Can’t stand that ecosystem… Hopefully this stays true to artists.
As of writing this comment, instamat has a pioneer license for startups and smaller creators that is free. I saw this video and no joke started researching how many mirrored organs I could sell. The free license is an actual godsend. The paid options are also pretty affordable and a far cry from adobes abuse.
from the pricing chart, it looks like the pioneer license is only missing the InstaMat Pipeline and the C++ SDK. I'd probably check it out regardless, Adobe needs competitors badly
@@CursedCapsuleStudio Reading the TOS, the only thing they want is attribution on a game's splash screen or whenever sharing media (not super clear what happens if you do both). They also said to have removed the weird "data collection" requirement from the pioneer license but this is only mentioned within the description in the pricing page. However it's still present in the TOS, article 2.10, which I think they should fix as that's what you're signing up essentially.
@jackengels5077 yh I saw the requirements as well. It's not really a bad bargain considering what you are getting in return. I think the attribution refers to all commercial works. So listing materials made with it and probably youtube videos advertising products made with it. The splash page one is quite straightforward.
@@jackengels5077 This is actually not correct: 2.10 gives the app the right to connect to the internet to check that your license is valid and to download the license file. The data collection opt-in is collected on first launch. However, it's deactivated in the build, the next version will not force you to opt in.
I only spent a couple hours testing it a few months ago but the user interface was not intuitive or enjoyable to use to me. It was quite difficult trying to find out how to do particular workflows as there was a lack of tutorials, documentation and community tutorials. But there is a lot of potential here so am looking forward to seeing how the software improves. They need to work on that initial onboarding experience too. Their youtube channel also needs more tutorials.
Yes! I found this software just a few months before they released it, and it's a substance killer in almost every respect as far as I can tell. I used substance painter for years, and really the only thing I've noticed that Instamat is missing in that area is the polygon masking feature. But still, I love it.
I downloaded the Pioneer free license. It said "No Forced Data Collection" in the compared editions. After downloading, it will not let me use it unless I agree to share all of my data. That is a red flag.
Remember, the Pioneer license requires you to stamp any work you publicly release with their watermark (if you used InstaMAT). Additionally, if you use the Pioneer license commercially, you are restricted to 100k annually.
worth watching, but for now, substance designer with blender shader nodes can do the same thing and get the job done, also, substance designer already battle tested, and had abundance of tutorials, i'll keep watching, until they offer something more groundbreaking and significant i hope they won't end like allegorithmic, they created one of the most amazing community, only for them to sell their soul to adobe
🚀 There is a lot that makes MAT super powerful already: like the ability to drag your layer-based Asset Texturing project into the canvas and make it scalable with Pipeline. Mesh nodes that can be used in the element graph together with Image nodes. Physics nodes to simulate physics or voxelizing, LOD generation, uv unwrapping and baking your asset. The next version will introduce even more crazy features! For example, sophisticated terrain generation with erosion and weathering simulations as well as biome creation.
I'm disapointed in the amount of tutorials out there using the texturing side. I know it is new but I need to know what it is capable of and it doesn't appear to be as good as Substance yet
It can do all you can do in Substance Designer and more! If you want to see some more advanced tutorials, check our the tutorials that "Chunck" released, there is some interesting stuff that combines image processing with mesh processing to create super plausible materials.
The tool is awesome, it's like Substance Painter, Designer, Sampler and Houdini combined. I have a few tutorials on my channel, it's a gamechanger. It has so many features, you can even bake or optimize meshes within the graph, create LODs, create physic simulations like scattering sculpted rocks and use the output as a height map as a base for a Material etc. It's a fantastic tool.
Great to find your answer here, I literally opened the comment section to answer this video's title "why nobody is talking about instamat" and say... well, Daniel @debe3d is!!! So, everyone, give his videos a good watch, there's loads to catch up on 🤗
👀 you've got a new subscriber
Thanks, appreciate it. :)
and another one! +1
@@raghavsharma1973 Thanks! Appreciate it as well :)
I will for sure be checking this out. Thanks for the video. I was so hurt when Adobe bought Substance painter. And now you have to have a subscription to adobe. Can’t stand that ecosystem… Hopefully this stays true to artists.
I bought Substance on Steam for 150€ some years ago. You pay once and get updates for one year.
Adobe is so expensive and abusive... argh
As of writing this comment, instamat has a pioneer license for startups and smaller creators that is free.
I saw this video and no joke started researching how many mirrored organs I could sell. The free license is an actual godsend.
The paid options are also pretty affordable and a far cry from adobes abuse.
from the pricing chart, it looks like the pioneer license is only missing the InstaMat Pipeline and the C++ SDK. I'd probably check it out regardless, Adobe needs competitors badly
@jackengels5077 I could not agree more. Too long have they reigned.
A new onslought of competition might get them to revise their terrible prices.
@@CursedCapsuleStudio Reading the TOS, the only thing they want is attribution on a game's splash screen or whenever sharing media (not super clear what happens if you do both). They also said to have removed the weird "data collection" requirement from the pioneer license but this is only mentioned within the description in the pricing page. However it's still present in the TOS, article 2.10, which I think they should fix as that's what you're signing up essentially.
@jackengels5077 yh I saw the requirements as well. It's not really a bad bargain considering what you are getting in return.
I think the attribution refers to all commercial works. So listing materials made with it and probably youtube videos advertising products made with it. The splash page one is quite straightforward.
@@jackengels5077 This is actually not correct: 2.10 gives the app the right to connect to the internet to check that your license is valid and to download the license file. The data collection opt-in is collected on first launch. However, it's deactivated in the build, the next version will not force you to opt in.
And the support team is also good really helped me quickly when i ran into an issue and also posted a video on their channel.
looks good i was a quixel mixer fan but since mixer is missing in action i will try it and it looks powerfull!!
I only spent a couple hours testing it a few months ago but the user interface was not intuitive or enjoyable to use to me. It was quite difficult trying to find out how to do particular workflows as there was a lack of tutorials, documentation and community tutorials. But there is a lot of potential here so am looking forward to seeing how the software improves. They need to work on that initial onboarding experience too. Their youtube channel also needs more tutorials.
I totally agree! There are about 36 videos on TH-cam, but they don't show the full potential of the program.
Will be checking this definitely
Yes! I found this software just a few months before they released it, and it's a substance killer in almost every respect as far as I can tell. I used substance painter for years, and really the only thing I've noticed that Instamat is missing in that area is the polygon masking feature. But still, I love it.
is this an ad or not? i can't tell
can we texture Characters?
Sure, totally possible.
@debe3D I hope there's a tutorial for character texturing
I don't have a full character tutorial yet, but there is one on how to texture a knight helmet on my channel. Maybe that helps a bit.
@@debe3D Thanks I will check it out
I downloaded the Pioneer free license. It said "No Forced Data Collection" in the compared editions. After downloading, it will not let me use it unless I agree to share all of my data. That is a red flag.
This is cool, but what I'm really looking for is a granular particle simulator that rivals Houdini.
Thanks
Speed jumpscare
I like it!
Is substance alchemist with another name and better
FINALLY !!! 👁️👃👃👁️🙏
Remember, the Pioneer license requires you to stamp any work you publicly release with their watermark (if you used InstaMAT). Additionally, if you use the Pioneer license commercially, you are restricted to 100k annually.
worth watching, but for now, substance designer with blender shader nodes can do the same thing and get the job done,
also, substance designer already battle tested, and had abundance of tutorials,
i'll keep watching, until they offer something more groundbreaking and significant
i hope they won't end like allegorithmic,
they created one of the most amazing community, only for them to sell their soul to adobe
🚀 There is a lot that makes MAT super powerful already: like the ability to drag your layer-based Asset Texturing project into the canvas and make it scalable with Pipeline.
Mesh nodes that can be used in the element graph together with Image nodes.
Physics nodes to simulate physics or voxelizing, LOD generation, uv unwrapping and baking your asset.
The next version will introduce even more crazy features! For example, sophisticated terrain generation with erosion and weathering simulations as well as biome creation.
"you have never seen this before" > shows what i have seen for 10 years or so
I havent
I haven't
Sick of subscriptions. I cancelled my Adobe subs and bought the substance Steam versions.
Totally! But it has a perpetual option which should be 50% off today (until the 2nd).
Peter Griffin ??
haha I can see it
I'm disapointed in the amount of tutorials out there using the texturing side. I know it is new but I need to know what it is capable of and it doesn't appear to be as good as Substance yet
It can do all you can do in Substance Designer and more! If you want to see some more advanced tutorials, check our the tutorials that "Chunck" released, there is some interesting stuff that combines image processing with mesh processing to create super plausible materials.
2 Kidney wont be enough to get this software
It's free! Just get a pioneer license! 🥳
some people just like to say stuff
prove that not all criticism is constructive.
Sounds like a sponsored video.
Free for either individuals or businesses with annual revenue less than $100,000.
If I make > 100,000, I'm ok with getting the perpetual license, is my attitude.
ok
Because it is, lol
I think what gave it away for me was when he said "I'd like to thank the developers of Instamat for sponsoring this video"