My Sacred Vector Displacement Tip // Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 57

  • @syaoranli7869
    @syaoranli7869 วันที่ผ่านมา +17

    I remember sharing an email correspondence with you regarding this subject several months ago, I'm amazed at how well you were able to do this. I'm so glad 4.3 has a better method for unwrapping now, so hopefully i can preserve the details on my meshes

  • @bobogus7559
    @bobogus7559 วันที่ผ่านมา +18

    One clear application of this method of calculating vector displacements is that you could animate the object, create an image sequence of vector displacement maps from the result, and then use them to create an animated vector displacement map.

  • @dagobject
    @dagobject 21 ชั่วโมงที่ผ่านมา +2

    Man! I've been working in computer graphics for over 15 years, working on movies, animations, and all kinds of projects. For me, most tutorials out there are just meh. But you constantly come up with ideas that are genuinely interesting and conceptually fresh - not just about being good with the software.

  • @CGMatter
    @CGMatter  วันที่ผ่านมา +12

    long story short:
    1️⃣ VDM goes from UV space to 3d positions
    2️⃣ with a bit if trickery we can reverse this process
    3️⃣ the inverse of this process weve calculated IS THE VDM

    • @CGMatter
      @CGMatter  วันที่ผ่านมา +1

      you can check out the .blend either on my website or on patreon

    • @Sh-hg8kf
      @Sh-hg8kf 34 นาทีที่ผ่านมา

      Here's what I'm confused by. Now there are MANY ways to unwrap the 3d model onto the UV space right?
      Yet to generate the VDM we subtract the head's position and UV map vector
      This means the same VDM can be generated by multiple different forms of UV mapping.
      How does this work then?
      If A, B, C are UV maps of the same model but unwrapped differently, this means that Position - A = Position - B = Position - C = Same VDM despite the fact that they should give us different results right?

  •  วันที่ผ่านมา +5

    This would be a really cool step in one of those super elaborate hard to solve internet treasure hunts

  • @MattConM
    @MattConM วันที่ผ่านมา +3

    I can make some truly weird stuff with this now. Your blender knowledge consistently astounds me.

  • @darrennew8211
    @darrennew8211 วันที่ผ่านมา +4

    I must admit, I never really understood VDMs until you told me the simple way to do it with a shader. Absolutely cool.

  • @GameDevGeeks
    @GameDevGeeks 3 ชั่วโมงที่ผ่านมา

    you are one of the coolest Blenderers out there, it's definitely not easy making so much great content so consistently but keep it up please

  • @theftking
    @theftking วันที่ผ่านมา +5

    I didn't even know that this was a thing. Sick.

  • @realxrust
    @realxrust วันที่ผ่านมา +4

    The tutorial is awesome, but also, you look cool in these glasses 🔥

  • @caleldonini
    @caleldonini วันที่ผ่านมา +4

    This truly is sacred 😌

  • @sanjaux
    @sanjaux วันที่ผ่านมา +8

    This is some crazy tech

  • @ReoSalyer
    @ReoSalyer 15 ชั่วโมงที่ผ่านมา

    God, I hate CGMatter SO much.
    Is it just jealousy?
    Yes. And?
    Always learn so much from your videos. I appreciate ya. 😁

  • @Fafmagic
    @Fafmagic วันที่ผ่านมา

    Incredible. Great work. Thanks for sharing.

  • @danialsoozani
    @danialsoozani วันที่ผ่านมา +2

    Thanks a lot! I think when they introduced VDM in blender they added a feature to bake 3D objects to VDM. isn't it better? idk what's under the hood in their setup...

  • @CGToonStudio
    @CGToonStudio วันที่ผ่านมา +2

    Can you teach us color space transformation or color science? like in davinci Resolve, and all the stuff is used. Full from basics.

  • @legofreak5769
    @legofreak5769 วันที่ผ่านมา

    this is a great explanation! thank you!

  • @Vidyut_Gore
    @Vidyut_Gore วันที่ผ่านมา

    Holy shit. You are amazing. I love you. This is so clever.

  • @davidmcsween
    @davidmcsween วันที่ผ่านมา +3

    Oooh. Wow. Thankyou😮

  • @ampmodclips
    @ampmodclips วันที่ผ่านมา

    WOW, amazing! thank you, can you paint colors, and textures and displace at the same time?

  • @TommyLikeTom
    @TommyLikeTom วันที่ผ่านมา +1

    The thing that I am really waiting for is the use-case for this. Where would this be advantageous to use?

    • @blackswann
      @blackswann 6 ชั่วโมงที่ผ่านมา +1

      This is technique is used all the time to replicate the details/overhangs of the waves of oceans! Where the amount of geometry is prohibitively large and an animated texture map can contain more details.

  • @ty_teynium
    @ty_teynium วันที่ผ่านมา

    "No Geometry Nodes"
    FINALLY!!!

  • @abdelbakikouba856
    @abdelbakikouba856 วันที่ผ่านมา

    That's an amazing video! please can you tell me how you did that animation like switching in 2:30

  • @sameeruddin
    @sameeruddin วันที่ผ่านมา +2

    Genius !

  • @magoria1382
    @magoria1382 13 ชั่วโมงที่ผ่านมา

    I have a question:
    You know switchlight? The tool that turns an image of a person into a normal map, roughness map, albedo map and such, and allows you to relight the person... could you somehow turn those maps into a 3D model of the face?
    I have tried this but it just ends up looking really bad, I'm a beginner in terms of blender though.
    The normal maps looks very good and accurate, would be cool to be able to use it for 3D printing or a digital 3D clone!

  • @petermoras6893
    @petermoras6893 19 ชั่วโมงที่ผ่านมา

    The explanation is great, though this method doesn't work great on all meshes (without further modification).
    I don't know if its just the meshes i was testing on, but if the hole in the geometry is small compared to the total plane size, the mesh will have significant stretching and look terrible.
    a cartoon head with a small neck for example, will have horrible face shearing and be of low quality.

  • @EdLrandom
    @EdLrandom วันที่ผ่านมา +1

    It's very cool but what's the use in production here? I feel like it will always create more geometry than a well-optimized mesh

    • @robostep9829
      @robostep9829 วันที่ผ่านมา +1

      Maybe mixing them...?

    • @darrennew8211
      @darrennew8211 วันที่ผ่านมา

      Don't bake it on to just a plane. Bake it on to the model you want to displace.

    • @thebigfortuno3329
      @thebigfortuno3329 วันที่ผ่านมา +1

      Train a neural network on VDM and get a Text2VDM model

    • @EdLrandom
      @EdLrandom วันที่ผ่านมา +2

      @@thebigfortuno3329 ew, no AI again

  • @zillaquazar
    @zillaquazar 4 ชั่วโมงที่ผ่านมา

    in the first method could you then convert to object and have perfect topo?

  • @UnderfundedScientist
    @UnderfundedScientist วันที่ผ่านมา +1

    I feel like we could use this to make the most accurate map of the globe ever

  • @vhs-videohorsservice3095
    @vhs-videohorsservice3095 20 ชั่วโมงที่ผ่านมา

    I might be wrong, but would it be possible that, for the scale, it was a color space problem?

  • @khalatelomara
    @khalatelomara วันที่ผ่านมา

    I guess it is time to make an update for the VDM brush baker my boy 😀

  • @jamaalsineke2405
    @jamaalsineke2405 วันที่ผ่านมา

    Would this animatable in a game engine?

  • @eddyjuillerat835
    @eddyjuillerat835 วันที่ผ่านมา +1

    Is there a speedometer to measure how fast this guy's mind work?

  • @sebo102
    @sebo102 21 ชั่วโมงที่ผ่านมา

    How are you not yet being hired from the blender group yet?

  • @aleksp8768
    @aleksp8768 วันที่ผ่านมา +3

    Harrier Du Bois thumbnail?!?

    • @Heavenira
      @Heavenira วันที่ผ่านมา +1

      ay nice

  • @NeilMyatt
    @NeilMyatt 22 ชั่วโมงที่ผ่านมา

    Wow. ❤

  • @AyushBakshi
    @AyushBakshi วันที่ผ่านมา

    Vector displacement is not as standardized as regular displacement I believe

  • @stefevr
    @stefevr 8 ชั่วโมงที่ผ่านมา

    fun fact VDM in french means FML

  • @OwenTuson02
    @OwenTuson02 วันที่ผ่านมา

    Holy smokes

  • @juanjm12
    @juanjm12 วันที่ผ่านมา +1

    Bro your thumbnails

  • @ob4359
    @ob4359 วันที่ผ่านมา

    👑

  • @alfanas4661
    @alfanas4661 วันที่ผ่านมา

    how cam your chanale only have like 291k

  • @PedroScherz
    @PedroScherz วันที่ผ่านมา

    Bro, I'm not in a position to judge anyones handwriting, but what is that last word on your awesome website? bring back "****" ?

  • @betterfosset
    @betterfosset วันที่ผ่านมา

    I don't know about sacred, but I get scared seeing your knowledge of blender

  • @affanity.x9268
    @affanity.x9268 วันที่ผ่านมา

    So I didnt like how you left the head upside down tilted..

    • @betterfosset
      @betterfosset วันที่ผ่านมา +1

      It is part of the sacred displacement ceremony, you wouldn't understand

  • @TR-707
    @TR-707 7 ชั่วโมงที่ผ่านมา

    vector displacement is DEAD

  • @KaiserSaucy
    @KaiserSaucy วันที่ผ่านมา

    You are a CRAZY GENIUS - what the actual!?!? 🤯🤯🤯🫡