I did a lot of pro bono work to build my portfolio. In less than a year, I landed a high-paying job without a degree (I dropped out of college to accept the job). You do this when you're still in school, not when trying to make a living.
Collaboration only matters when CGI artists team up to create something for credit, not for some greedy studio that exploits your work, makes money off you, and treats you like a tool.
I would like all 3d artists to know that they are absurdly UNDER PAID. I never went to school, was placed right into commercial development (construction) out of high school. I became a heavy equipment operator. The rate for this job (in the NE) was 45/hr 20 years ago... it is more like 60/hr now. I venture to bet 90% of 3d artists could operate heavy equipment with ease... but probably only 10% of the operators could hope to do 3d animation. Point is, you all deserve at least 60/hr else throw in the towel and go run heavy equipment... it is waaaaaaaay easier! :)
Checks out, really sad state cause now companies require you to always use new software, never heard of a studio to still use an old 3dstudio max they always put a buggy software that crashes then blame you for doing the wrong operation, other than that find better jobs that actually give you a future for your family that you're going to sustain.
The market is oversaturated. There are more 3D artists than there are jobs available for 3D artists. This drives down the average wage for all 3D artists. Simple supply and demand. A construction worker performs a job that is vital for society to function. What does a 3D artist do that is so vital to society that it would justify being payed 60/hr? We would all get by just fine without 3D artists, but we would be completely screwed if we didn't have any construction workers to build, remodel, and maintain the basic infrastructure that we all rely on every day. I'm leaving out the CAD guys because their job rarely involves heavy rigging and animation. As a side note, every TA and senior modeler that I met has told me to go for programming because 3D is a race to the bottom. It's just the reality of the situation.
They aren't under paid because there are tons of them willing to work for free. You morons complain about the industry but what you should complain about is the 100s of artists willing to work for low wages. And the reason they're willing to do that is because drawing is an easy job compared to others and there's 1000s of artists competing for very few positions.
I'm one of those "work for free" 3D artist back in 2016 simply because no one will hire you if you don't have experience OR if your portfolio isnt grand elite level quality. So i just thought of it as "an investment" to just work for free or really low pay just to have background experience to add to my resume. Don't blame us, blame the hiring companies that put us into that situation
same i was the one reaching out to get work but eventually after a few months was offered a paid position. maybe it was wrong but i thought i had no choice since i didnt have the right degree
@@locus-studio necessary sacrifices. I just thought about my friend who took culinary school, had to pay a restaurant so she can have an OJT there for experience, I thought the same when I accepted an Xdeal. If people keep telling us to just "get better at it" well, there are alot of things in our field that needs real experience and mentors in order to achieve. Things you cant simply learn with just TH-cam videos or Udemy
I dont agree with this my portfolio is normal and i got hired to teach z brush on a university. Im not rich but it gives me time to work on my personal projects. A well known artist said once doesnt matter how good you are if no one knows you people with less skill than u will get the job. The thing that matters is how we sell ourselves communication is core.
If you are a young artists.. and still in your college.. create AAA "fake" clients projects.. thats your ticket to enter the industry.. trust me its never worth it to work for free in big projects in studio.
Simply put people will pay you what you willing to accept. The fact that 60 people applied for 0 pay job is hilarious. It;s right up there with some choosing to rot in their cars for 3.99/hr.
It’s completely ridiculous. You don’t need a studio’s endorsement if you know your stuff, and you don’t need a portfolio of teamwork. The only thing that matters is your work. If you’re so dedicated that you’d work 15 hours for free for someone else, why not use those 15 hours to work for yourself and create something amazing to share on TH-cam or whatever social media you prefer? What’s the barrier? Is information hard to access these days? You can find top-quality tutorials from the best CGI artists in the world for under $100.
I’m a professional 3D artist for games. I used to watch this channel a lot when I was starting out in 3D a few years ago. Now, unfortunately, I’m not sure if I made the right choice when I decided to follow an art career. I used to work at the biggest game company in my country, but after 2.5 years, my whole team and I were fired in a layoff. I’m surviving by doing some gigs and freelance work, but I’m not sure anymore if I can build a family with this career. The market feels so unstable, with so many poorly paid jobs and so much competition. Maybe five years ago, I should have given up and pursued an IT career or something like that.
There is never stability in the entertainment world. I never worked professionally in 3D, but did in movies and music and will honestly say that getting completely out of the media/entertainment business was the BEST decision I ever made.
@pianoatthirty has the right of it. Media & entertainment are boom-bust industries, and games has the worst labor practices among modern media. Depending on your country, and what part of the 3d pipeline you work in, you can carry your skills over to architecture, marketing, engineering, industrial training, etc and gain a decent living. There will always be layoffs over the course of a career, but ideally you can find something more stable.
Are they exploiting you? There are 1000 other kids desperate to get their foot in the door, if they choose you and give you an opportunity to get valuable experience what are you crying about? If your art is so amazing you should be able to sell it yourself, but no, you're begging a company who took a risk to give your entitled whiny a$$ an opportunity to gain experience in the industry, something every lazy whiny art kiddy wants as well. Welcome to the real world, crybaby
@@chickenbroski99why are you assuming things about me? My brother, I can buy and do whatever I want. And I'm fairly successful on my art journey. I beg nobody and I don't need terrible companies to give me anything. I stand on my own two feet with the indeed amazing art I've built. What I'm saying is that I find it ironic how Inspirationtuts of all people is complaining about this issue. I know inside infos you don't know....
The 3D artist market is saturated and companies want to pay as little a possible/can get away with. Simple math. 1. You should be payed based on the agreement you made before joining the project/work place. 2. Any amount of work should be payed. And your name should be on the project, if you are legally part of the project. 3. Investing in a newcomer is a risk, but a risk that can pay off well.
With global freelancing the world will start experiencing more of skilled workers who are competing with themselves to the point where their skills can be wickedly underpriced. Fiverr and Upwork are amplifying this problem in almost every sector now.
working free isn't gonna give you experience. Improve your skills, then do a small project, then join a team with small project that pays or free, only then look for job. In between this time frame you can do freelancing as well but Freelancing only works for rare amount of people. it is like youtube.
Gotta be careful with these unpaid jobs when you're new to the industry, especially with smaller, newer studios. You can be brought on as an unpaid intern and then asked to do the work of someone full time. May even be expected to crunch to get something done unreasonably fast for how long you're supposed to be there. And even after months of promises that you'll get hired, they could just decide they aren't going to hire you and just keep asking for you to complete work. Likely a rare experience, but it can happen if you find yourself at a bad indie studio. And sometimes while you're an unpaid intern, other interns might also be paid behind your back. Or, if you do manage to get hired, if you manage to find yourself at a terribly-run studio your employer might not even value you as a person or an artist. They might ask you to complete work, not critique it, and then go and tell you to redo the whole thing a month later. Or, they may hire someone else to do it behind your back. They may not listen to your own critiques and opinions of work you poured countless hours into, and then when things don't turn out well they might blame you. People that have worked there for years may even randomly get laid off for no reason. Paychecks might be constantly late for weeks, with your employer owing you money for months. Again, I doubt these are typical experiences but they're definitely possible. If you feel like you can get something out of it, good. But don't let these studios take advantage of you. Edit: I don't know why TH-cam deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make. The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.
its a vicious cycle. you need experience and a portfolio to get a job, but you really need the job to give you the experience and the prompts to make those portfolio pieces.
Is it? I meas companies needs two things from a new worker, being familiar with a work enviroment, and experience doing what they need, it is key to understand the diference betwen both, because it means you can have a job on whatever gets you by, and using your free time to build a personal proyect to show what you can do, because this shows the emplooyer you have selfmanagement skills. remember, a job is not a school, no one is getting paid to teach in any job, if yo get hired and someone is teaching you stuff, is because they will rely on your skills very very soon.
@@AlejandroTecman And what about the fact that just about every single job advertised list either having worked in a professional environment like them for X number of years, or more often X number of shipped titles?
Free Internships just make it easier for employers to exploit people. There are companies that have hundreds of Interns working for nothing and they still treat them like crap. There's no incentive for the employers to pay more and give their employees benefits if they know they can get free workers at any time, even if the work is sub par at first. Unions should ban internships as they work against salaried workers.
@@JasonOversteel-e4h If they're not going to pay you, you might as well hang out at the beach instead. The time you spend working for nothing can be better spent applying for jobs, or even looking into starting your own business. The theory behind Internships is that you get experience that you can put on your resume, and that helps you get a paying job. But does experience listed on a resume really make that much difference? I think at the end of the day how you come across at the interview has more to do with getting hired than anything else. Employers are not logical machines,. They go with their gut at the interview. If you're desperate, just register a company, make a cheap web site, and then create a fake resume showing you worked their.
Union programmer here, games are my side business. One key goal of unions is career-development, and establishing a clear pipeline from apprentice / entry-level to senior positions in the field. The market dictates pay range, but the union can specify what duties apply to each tier. So no senior positions listed (and paid) as "entry-level". A strong enough union can also lobby government to define an internship as being primarily educational, with hard guardrails around the sort of work that can be requested, max hours worked, etc. And then fight in the courts when those laws are flouted. The media guilds and building trades are both especially good at this - if the shop has signed a union contract, you can't shuffle a bunch of bright-eyed interns in for 20+ hour workweeks at zero pay. For whatever reason, games & VFX (in TV / movies) modeled themselves on non-unionized tech, instead of unionized media, so here we have this nonsense instead.
@@RobertA-hq3vz Desperation, naïveté, and no small amount of gaslighting by employers. I've met 10+yr veterans in tech and games who have been convinced that they are powerless and value-less. If they can convince you to work for free, they can convince you to accept any sort of abuse.
It's really useful to have a small collection of completed projects when you are starting out. Not college ones, projects where you made your own brief or make stuff for a client. It doesn't even have to be in the specific field you want to work in. For example making and selling 3D prints. They don't have to be professional quality - just something where you have seen an idea through to completion ( or failure) and can compare they way you thought it was going to be with your real world compromised imperfect final result. It will demostrate that you are self motivated. It also means a prospective employer will remember you by your unique project. You don't need to work for free for a developer. Lots of my friends are self taught creatives and started this way.
I'm not necessarily a 3D Artist, but I work in games as a generalist, very multidisciplinary. I searched for a job for years but could not find one. Eventually I gave up and worked another kind of job. But I couldn't pull myself away from what had been a lifelong passion. The first opportunity I found to volunteer on a project, just to feel closer to my craft, I took. For 3 months I essentially worked 2 jobs. And during that time I (accidentally) made myself so indispensable to the entity I worked for that they needed me to continue operating properly, I was hired on as a senior developer shortly after. There is no moral to this story I think. I got lucky, incredibly so, but the lengths I went to to even get the chance to get lucky are what many people would consider insane. But I know given time, separated from my craft, I would do it again. I imagine many others share the same mindset. It's... pitiable, but I understand. Edit 1 to clarify: My company never intended to exploit me, I came to them unprompted. They have been nothing short of amazing to me, and I've done my best to keep the door I used open behind me by heading the volunteer program that started with me.
I'm surprised that there is free employment in the US. In Korea(South), we have something called an inclusive wage system, where the company doesn't pay you for the hours you work after 6pm. This is very common in South Korea. The problem of free employment starts with the government's neglect.
"Free employment" is mostly illegal in the US, actually. If you're an hourly worker, hours worked above a certain max get paid at a higher "overtime" rate. If your job is covered by a union contract, then the overtime rates are defined in advance (also usually rules about who gets called first for potential overtime shifts, it can't be mandatory, etc). White-collar salary positions are typically treated more like management, so you can get called outside of normal working hours - but there are laws and contracts around that too. Internships like what is described in the video usually have to be educational, have a max amount of hours you can work, can't interfere with school, etc. Most labor laws in the US are not Federal / national, they differ for each State. Some places are better for workers than others. Also, most people here don't know what their labor rights are, what their employment contract states, or what their employer is just straight-out lying about. So you get people agreeing to things that are illegal just because they're too afraid to say no, or look up the laws themselves.
Well for most jobs you need good education and work experience, but in gaming and visual arts, you just need a good portfolio. These trainee positions do usually lead to experience, good portfolio, industry connections and a path to well paid roles.
When i started out 7 years ago i would go in different discord servers and find people if they needed a model done. I would do it for free for 2-3years. Doing that i improved my skill and made a good portifolio that got me a job at a studio. But sometime it just felt im doing this for nothing
because you were literally doing it for nothing. These "work for free" only work because desperate ppl like you are willing to accept these works. Im not insulting you, just stating a very sad fact.
@PigeonSlayer No offence taken. But to be honest with you at the end i was able to gain skill which is far more important than money. And no one would pay a noob to do a job so it was one of the ways to get better. But i get your viewpoint
Also i did it for recognition. Once a client was very happy with my work he would infact in future ask me to do work for him. And after a while i did ask for paid work. Which many of them didnt agree to but those who really liked my work did infact pay and they still recognise me as a reliable artist. It also gave me the opportunity to meet a lot of professionals. And their workflow and advises are something i would have to pay to learn. So it was a win for me. But for professionals its the opposite
@@sk.mahdeemahbubsamy2857 Still the same issue man. Desperation led you to accept free work. I know the many vast reasons why you accepted to work for free, I am in the same field. Just luckily I never had to accept free work and I would rather spend my time making money doing anything else than to promote slavery.
@@PigeonSlayer when you don't have the skills and experience, why would you be getting paid? Do you know doctors get paid minimum wage during their internship years after graduating from medical school?
The solution is to work with other people who are working for free to build a relationship and some kind of project that other people outside of your group want and eventually get you two some fucking money. Stop competing for positions in companies and just be a company
3D artists are being used left and right. And artists applying for these types of “jobs” ruin all opportunities for people who have families and need a paycheck to survive. A very underpaid paycheck that is. It’s a shame.
I'm glad that you brought up this topic. I'm currently struggling A LOT with finding any kind of job as a 3D artist and I just can't get any (trust me, it's been half a year now since I started to actively look for a job). I have 13 years of experience in 3D (started when I was 9) and I think my portfolio is pretty good actually, but every employer is looking for someone with actual experience in the industry, documented on paper. I've obviously never worked like that because 1. I was too young for that; 2. Noone has ever hired me because of that exact reason - my only experience is my personal projects. So how the hell am I supposed to gain this experience if nobody ever wants to employ new artists with no documented experience?
U know if they expect us to work for free then why don't we gather together and work for free on our own projects get experience and get to input on the actual product.
My thoughts exactly, it's a matter of getting organised as artists, come up with our own projects and make the money ourselves instead of waiting for studios. @TheEpicArtist-jo2pj
And how do I pay for my needs? my food, my rent, my clothes, my medical care...? Do I need to have a rich mom and dad to support me? all work has to be rewarded in money, we work for money, because no one sells food for a portfolio.
Entry level salaries exist for junior level workers. So if you work for free when you're a junior artist, are you expecting to get payed a junior level salary when you're a senior? If you want the experience, focus on personal projects or collaborate with friends. You can also look for schools that offer internships as part of their programs. You'll have so much more fun and less risk of burning yourself out if you work on projects you actually believe in.
you get experience perfecting your own portfolio. Then people willing to pay you hire you off your portfolio. You don’t need to work for free for someone else and you have the creative freedom to showcase anything you want.
Its not a "3d artist" thing, its more of "creative field" anything. Simple fact, far, far, far more people want the "fun" jobs (3d artist, UI/UX designer, vfx artist, animator etc...) than there are job openings. So what does that lead to, will as this video shows in some cases it leads to people willing to work for free. Hopefully that work for free will lead to a full time job in the future so it is worth it. That being I wonder if fields like accounting, nursing, engineering grads are willing to work for free in order to gain experience?
I don't know why TH-cam deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make. The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.
These are kids buying into the idea of collaboration meaning future job opportunities or to rub elbows with established people just to say they met them.
Where are these jobs located? In the U.S. is not legal. Internships and mentorships, they are not allowed to use work produced. Also 100 hours for a sculpt? Most jobs require a finished character model in less time.
This isn’t exclusive to 3D. How many bands do you know that make their living making music? How many fine artists or illustrators? Or even writers? For every one paid artist, there are 1,000 creating for no money. Most of those artists that are paid didn’t start that way. They moved from portfolio projects, small gigs, to being able to choose full-time work. It’s a process. The challenge is that some of those artists were sold on the idea that if they had a degree or moved to the right place or similar that they would have a career. Most will need to take on other careers to support themselves, leaving their art a hobby at best.
That's quite a bit different. Working for yourself for free is an investment in yourself - your skills, your band, your art business, etc. Any rewards of that labor will funnel right back to you (plus your bandmates, co-artists, etc). Working for some other company for free is an investment in *them* - your labor facilitates their revenues. If your labor has value to others, then it should be compensated. That's just basic capitalism.
@mandisaw You’ve started with an incorrect assumption that bands, illustrators, or writers are inherently independent. Any contract laborer’s primary audience is businesses. Writers, musicians, illustrators - 95% make their money from contract or salary work, not their own companies. Capitalism is not about value equaling income. Capitalism is supply and demand drives cost. If something is in high supply(creatives) and low demand (projects), then it is not worth much. Companies asking for free work is them exploiting people who want their work seen in live projects, to kick off a career based off this commercial piece. Does this work? It can. I know many who took these chances, turned it into a career. I also know others who did this again and again with no results. In the end, as demand is low and supply is high, then the market has more control.
@@Super.Whimsy Saying some folks made it work is just survivorship bias, the vast majority just never get paid well (or at all), and don't make a viable career out of it. As for my assumption, it was that making your money from contracted work for companies or salaried, is still investing in them, whereas selling your own art directly to audiences is the self-investment. Supply & demand is part of capitalism. But the part we're discussing here is the value-add of labor. Employers provide the capital funds, workers (artists) provide the labor that transforms capital into finished goods (games). The games are a product - they have market value. Employers will capture that value, regardless of how much they pay for labor. It's on workers to demand fair pay, otherwise they are just giving away that added-value for nothing. Saying that demand is low makes no sense here. Gaming is a multi-billion dollar global industry. While loads of folks aspire to work in games, very few actually have the skills to do so. The demand for skilled labor is high - way higher than the available supply. You do have to be in a place where the studios exist and are hiring, but that's no different to any other industry, and games is more location-flexible than most other artistic sectors (media, fine arts, etc).
@@mandisaw You're using terms like survivorship bias without understanding their meaning. The definition is that only these positive anecdotal tales are shared, while excluding the failure states. That isn't what happened in your story or mine. We both communicated the relative unlikeliness of success, yet it does occur. It's a risk the individual must choose to take. Workers are free to ask for a fair wage, but the way a market economy works is that lowest price wins if it is equal quality. These employers are making a trade: less consistency and quality for no cost. As someone who has led a game company for 15+ years, the workforce demand is not high. Every day we receive dozens of resumes for writing, sound, 3D, and programming positions looking for employment. When we post a job we'll see at least 200 applications, often 400+ and from all across the country. 95% of art careers will not be hired in their field, so we see people who are still waiting for that first job in their industry a decade after graduation every single day. Games don't inherently have value when the market has been flooded with free titles. The game supply is high, the cost for consumers is low, so the willingness to pay is reduced. Add to this inflation, and you're dealing with a market who can easily avoid paying for games with a myriad of other free distractions. Just because you know a good or service has a cost, doesn't mean the market is willing to pay this cost. Game development is often not location agnostic, unless you're solo or a very small indie, which means career instability. If you want to work a job at a stable company you need to move. Larger companies require some level of in office time, which means being nearby, with transport, and paying local costs. If you ever attend a GDC you'll hear this come up often. All of your arguments here are well meaning, but born from not being taught the reality of the industry. You're repeating what schools tells kids to get 100k in debt, until they realize they have to pay this back for the next decade or two, even if they never get a job. I'd love all creators to have stable careers and great wages, but that just isn't the reality of today's creative industry, nor has it been for many decades.
So they want experienced people to in effect go back to being unpaid interns! Since most experienced people started as unpaid or low paid interns, they want these people to go BACKWARD?
I think the company should provide a legal standard...what should be paid to new bies and what should be paid to pros...no one should work for free...working for free is madness most times
Hi, InspirationTuts! Thank you for your videos. In one of your earlier videos, you talked about the technical artist position. I'm trying to hire one, but I haven't had any luck. Did you get any tips on where to look for job listings for this position? I have to say that because it's a very specific business, it requires hiring interns to adapt them.
Plumbers in the US make a killing. Just sayin. If I was to do it all over, I'd do my art on the weekends/after work and actually have a house and food.
I never even went to school for art. I learned on my own. I went to school for a medical mid tier career. I love it but I also love art. I'm now at 32 yrs of age pursuing my art dream because I have the financial stability to do so. It might seem sad to others to have waited this long but I also have a family so they came first. People just need to be rational.
with new ai models .for starters i would suggest to choose another route maybe design related aspect of what you want to be part of . cause in near future modeling will be part of the ai job. or if you insist on 3d modeling choose some serious industry like hollywood vfx and industrial modeling not game studios
Bro I'd I wanted experience I would just go to courses and tutorial . With the standard of living today hell no for working for free after working over 80 hours a day
It has to be a collective and united effort. Say no to spec work, thats it. And minimum amount of standard jobs should be fixed. Most of all artists need to have some self respect and reality check to avoid next peanut gig.
Comes down to lack of margins.. due to greedy studios.. and greedy management.. artists need to unionize..more than ever now. - Also young people wise up.. stop accepting these “slave wage jobs” don’t give management a reason to try out AI or such. we need a good hard look in the mirror in this 2nd gilded age of wealth going to the top and wide spread grifting. and shareholder fattening.
Those "success" stories are being purposely underplayed and lack tons of context. These kids are trust fund kids their parents or spouses pay for all their expenses till they earn a decent income Defending aviary on the grounds they are not making any movie off the game. Who says so? Op? Don't make me laugh. What about IPs, merchandise, movie rights being traded or sold in other markets!
I've been 3d volunteering work for free for 1.5 year. Dont do it, it's a rip off and huge waste of time. You will not have time to forfil your own portfolio. I realized it too late and wasted 1.5 year of my time that I could spend evolving my own skills. Instead I did lame low poly crap work. It is a lie and a new way to exploit human workforce. I inspire you to rebel against exploitation
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NEVER WORK FOR FREE, if you have time to do free things then work on your portofolio or make models for printing/marketplaces, even if it makes no money they´re YOURS and you retain intelectual property over your creation.
These comments are insane. People need food, energy and shelter not pictures. That's why they don't get paid. Drawing pictures for a living is something everybody wants to do. You want to get paid well? Learn a skill people value. You can make money being an artist but its hard and you have to be one of the best. This isn't 'slavery'. Imagine sitting around in a tribe and while the men go and hunt you complain people don't want to give you food for the pictures you drew. Most artists are bad and entitled. Crybabies
When I started I was told to never work for free, and I never did. After graduating I spent a year working on my demo reel then started working.
Yeah but you own the demo reel
Working without getting paid used to be called slavery.
Or volunteer work 😂
I did a lot of pro bono work to build my portfolio. In less than a year, I landed a high-paying job without a degree (I dropped out of college to accept the job). You do this when you're still in school, not when trying to make a living.
Are you high? That’s charity. You have no clue what slavery is.
Or china
@@MalikFrost12The purpose of volunteering is not making a company owner richer.
Collaboration is also the new word for free work.
Collaboration only matters when CGI artists team up to create something for credit, not for some greedy studio that exploits your work, makes money off you, and treats you like a tool.
I would like all 3d artists to know that they are absurdly UNDER PAID. I never went to school, was placed right into commercial development (construction) out of high school. I became a heavy equipment operator. The rate for this job (in the NE) was 45/hr 20 years ago... it is more like 60/hr now. I venture to bet 90% of 3d artists could operate heavy equipment with ease... but probably only 10% of the operators could hope to do 3d animation. Point is, you all deserve at least 60/hr else throw in the towel and go run heavy equipment... it is waaaaaaaay easier! :)
Checks out, really sad state cause now companies require you to always use new software, never heard of a studio to still use an old 3dstudio max they always put a buggy software that crashes then blame you for doing the wrong operation, other than that find better jobs that actually give you a future for your family that you're going to sustain.
The market is oversaturated. There are more 3D artists than there are jobs available for 3D artists. This drives down the average wage for all 3D artists. Simple supply and demand. A construction worker performs a job that is vital for society to function. What does a 3D artist do that is so vital to society that it would justify being payed 60/hr? We would all get by just fine without 3D artists, but we would be completely screwed if we didn't have any construction workers to build, remodel, and maintain the basic infrastructure that we all rely on every day. I'm leaving out the CAD guys because their job rarely involves heavy rigging and animation. As a side note, every TA and senior modeler that I met has told me to go for programming because 3D is a race to the bottom. It's just the reality of the situation.
@@tornadot2025 And now Nvidia ceo telling people not to learn programming.
@@LHK-art yep!
They aren't under paid because there are tons of them willing to work for free. You morons complain about the industry but what you should complain about is the 100s of artists willing to work for low wages. And the reason they're willing to do that is because drawing is an easy job compared to others and there's 1000s of artists competing for very few positions.
I'm one of those "work for free" 3D artist back in 2016 simply because no one will hire you if you don't have experience OR if your portfolio isnt grand elite level quality. So i just thought of it as "an investment" to just work for free or really low pay just to have background experience to add to my resume. Don't blame us, blame the hiring companies that put us into that situation
same i was the one reaching out to get work but eventually after a few months was offered a paid position. maybe it was wrong but i thought i had no choice since i didnt have the right degree
@@locus-studio necessary sacrifices. I just thought about my friend who took culinary school, had to pay a restaurant so she can have an OJT there for experience, I thought the same when I accepted an Xdeal. If people keep telling us to just "get better at it" well, there are alot of things in our field that needs real experience and mentors in order to achieve. Things you cant simply learn with just TH-cam videos or Udemy
I dont agree with this my portfolio is normal and i got hired to teach z brush on a university. Im not rich but it gives me time to work on my personal projects. A well known artist said once doesnt matter how good you are if no one knows you people with less skill than u will get the job. The thing that matters is how we sell ourselves communication is core.
If you are a young artists.. and still in your college.. create AAA "fake" clients projects.. thats your ticket to enter the industry.. trust me its never worth it to work for free in big projects in studio.
listen to this guy everybody 👍
How do you mean "create AAA "fake" clients projects." ?
It's satanic bro. Exposure is yet to pay a bill.
I taught all my students too never work for free…
Simply put people will pay you what you willing to accept. The fact that 60 people applied for 0 pay job is hilarious. It;s right up there with some choosing to rot in their cars for 3.99/hr.
It’s completely ridiculous. You don’t need a studio’s endorsement if you know your stuff, and you don’t need a portfolio of teamwork. The only thing that matters is your work. If you’re so dedicated that you’d work 15 hours for free for someone else, why not use those 15 hours to work for yourself and create something amazing to share on TH-cam or whatever social media you prefer? What’s the barrier? Is information hard to access these days? You can find top-quality tutorials from the best CGI artists in the world for under $100.
Modern $lav3ry.
so now we censor even this word huh? too hard to call things by their names?
I am grateful that I came up in a time where working for nothing didn't exist. Who knew I would ever look back and feel lucky.
I’m a professional 3D artist for games. I used to watch this channel a lot when I was starting out in 3D a few years ago. Now, unfortunately, I’m not sure if I made the right choice when I decided to follow an art career. I used to work at the biggest game company in my country, but after 2.5 years, my whole team and I were fired in a layoff. I’m surviving by doing some gigs and freelance work, but I’m not sure anymore if I can build a family with this career.
The market feels so unstable, with so many poorly paid jobs and so much competition. Maybe five years ago, I should have given up and pursued an IT career or something like that.
Can you share your artstation profile please?
There is never stability in the entertainment world. I never worked professionally in 3D, but did in movies and music and will honestly say that getting completely out of the media/entertainment business was the BEST decision I ever made.
@pianoatthirty has the right of it. Media & entertainment are boom-bust industries, and games has the worst labor practices among modern media. Depending on your country, and what part of the 3d pipeline you work in, you can carry your skills over to architecture, marketing, engineering, industrial training, etc and gain a decent living.
There will always be layoffs over the course of a career, but ideally you can find something more stable.
Inspirationtuts talking about why exploiting employees is bad is like that German dude with a mustache explaining why genocide is bad
Are they exploiting you? There are 1000 other kids desperate to get their foot in the door, if they choose you and give you an opportunity to get valuable experience what are you crying about? If your art is so amazing you should be able to sell it yourself, but no, you're begging a company who took a risk to give your entitled whiny a$$ an opportunity to gain experience in the industry, something every lazy whiny art kiddy wants as well. Welcome to the real world, crybaby
@@chickenbroski99why are you assuming things about me? My brother, I can buy and do whatever I want. And I'm fairly successful on my art journey. I beg nobody and I don't need terrible companies to give me anything. I stand on my own two feet with the indeed amazing art I've built. What I'm saying is that I find it ironic how Inspirationtuts of all people is complaining about this issue. I know inside infos you don't know....
It was a good reminder,thank you. Someone sometimes should do that
The 3D artist market is saturated and companies want to pay as little a possible/can get away with. Simple math.
1. You should be payed based on the agreement you made before joining the project/work place.
2. Any amount of work should be payed. And your name should be on the project, if you are legally part of the project.
3. Investing in a newcomer is a risk, but a risk that can pay off well.
With global freelancing the world will start experiencing more of skilled workers who are competing with themselves to the point where their skills can be wickedly underpriced. Fiverr and Upwork are amplifying this problem in almost every sector now.
working free isn't gonna give you experience. Improve your skills, then do a small project, then join a team with small project that pays or free, only then look for job. In between this time frame you can do freelancing as well but Freelancing only works for rare amount of people. it is like youtube.
Gotta be careful with these unpaid jobs when you're new to the industry, especially with smaller, newer studios. You can be brought on as an unpaid intern and then asked to do the work of someone full time. May even be expected to crunch to get something done unreasonably fast for how long you're supposed to be there. And even after months of promises that you'll get hired, they could just decide they aren't going to hire you and just keep asking for you to complete work. Likely a rare experience, but it can happen if you find yourself at a bad indie studio.
And sometimes while you're an unpaid intern, other interns might also be paid behind your back. Or, if you do manage to get hired, if you manage to find yourself at a terribly-run studio your employer might not even value you as a person or an artist. They might ask you to complete work, not critique it, and then go and tell you to redo the whole thing a month later. Or, they may hire someone else to do it behind your back. They may not listen to your own critiques and opinions of work you poured countless hours into, and then when things don't turn out well they might blame you. People that have worked there for years may even randomly get laid off for no reason. Paychecks might be constantly late for weeks, with your employer owing you money for months.
Again, I doubt these are typical experiences but they're definitely possible. If you feel like you can get something out of it, good. But don't let these studios take advantage of you.
Edit: I don't know why TH-cam deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make.
The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.
its a vicious cycle. you need experience and a portfolio to get a job, but you really need the job to give you the experience and the prompts to make those portfolio pieces.
Is it? I meas companies needs two things from a new worker, being familiar with a work enviroment, and experience doing what they need, it is key to understand the diference betwen both, because it means you can have a job on whatever gets you by, and using your free time to build a personal proyect to show what you can do, because this shows the emplooyer you have selfmanagement skills.
remember, a job is not a school, no one is getting paid to teach in any job, if yo get hired and someone is teaching you stuff, is because they will rely on your skills very very soon.
@@AlejandroTecman And what about the fact that just about every single job advertised list either having worked in a professional environment like them for X number of years, or more often X number of shipped titles?
Free Internships just make it easier for employers to exploit people. There are companies that have hundreds of Interns working for nothing and they still treat them like crap. There's no incentive for the employers to pay more and give their employees benefits if they know they can get free workers at any time, even if the work is sub par at first. Unions should ban internships as they work against salaried workers.
Easy for you to say 😂, will you hire me instead
@@JasonOversteel-e4h If they're not going to pay you, you might as well hang out at the beach instead. The time you spend working for nothing can be better spent applying for jobs, or even looking into starting your own business. The theory behind Internships is that you get experience that you can put on your resume, and that helps you get a paying job. But does experience listed on a resume really make that much difference? I think at the end of the day how you come across at the interview has more to do with getting hired than anything else. Employers are not logical machines,. They go with their gut at the interview. If you're desperate, just register a company, make a cheap web site, and then create a fake resume showing you worked their.
Union programmer here, games are my side business. One key goal of unions is career-development, and establishing a clear pipeline from apprentice / entry-level to senior positions in the field. The market dictates pay range, but the union can specify what duties apply to each tier. So no senior positions listed (and paid) as "entry-level".
A strong enough union can also lobby government to define an internship as being primarily educational, with hard guardrails around the sort of work that can be requested, max hours worked, etc. And then fight in the courts when those laws are flouted.
The media guilds and building trades are both especially good at this - if the shop has signed a union contract, you can't shuffle a bunch of bright-eyed interns in for 20+ hour workweeks at zero pay. For whatever reason, games & VFX (in TV / movies) modeled themselves on non-unionized tech, instead of unionized media, so here we have this nonsense instead.
@@mandisaw yes, I guess there are good deals and bad deals. What's sad is that people allow themselves to take bad deals.
@@RobertA-hq3vz Desperation, naïveté, and no small amount of gaslighting by employers. I've met 10+yr veterans in tech and games who have been convinced that they are powerless and value-less. If they can convince you to work for free, they can convince you to accept any sort of abuse.
It's really useful to have a small collection of completed projects when you are starting out. Not college ones, projects where you made your own brief or make stuff for a client. It doesn't even have to be in the specific field you want to work in. For example making and selling 3D prints. They don't have to be professional quality - just something where you have seen an idea through to completion ( or failure) and can compare they way you thought it was going to be with your real world compromised imperfect final result. It will demostrate that you are self motivated. It also means a prospective employer will remember you by your unique project.
You don't need to work for free for a developer.
Lots of my friends are self taught creatives and started this way.
They're fighting to create Concord characters :D
I'm not necessarily a 3D Artist, but I work in games as a generalist, very multidisciplinary. I searched for a job for years but could not find one. Eventually I gave up and worked another kind of job. But I couldn't pull myself away from what had been a lifelong passion. The first opportunity I found to volunteer on a project, just to feel closer to my craft, I took.
For 3 months I essentially worked 2 jobs. And during that time I (accidentally) made myself so indispensable to the entity I worked for that they needed me to continue operating properly, I was hired on as a senior developer shortly after.
There is no moral to this story I think. I got lucky, incredibly so, but the lengths I went to to even get the chance to get lucky are what many people would consider insane. But I know given time, separated from my craft, I would do it again. I imagine many others share the same mindset. It's... pitiable, but I understand.
Edit 1 to clarify: My company never intended to exploit me, I came to them unprompted. They have been nothing short of amazing to me, and I've done my best to keep the door I used open behind me by heading the volunteer program that started with me.
I'm surprised that there is free employment in the US. In Korea(South), we have something called an inclusive wage system, where the company doesn't pay you for the hours you work after 6pm. This is very common in South Korea. The problem of free employment starts with the government's neglect.
"Free employment" is mostly illegal in the US, actually. If you're an hourly worker, hours worked above a certain max get paid at a higher "overtime" rate. If your job is covered by a union contract, then the overtime rates are defined in advance (also usually rules about who gets called first for potential overtime shifts, it can't be mandatory, etc).
White-collar salary positions are typically treated more like management, so you can get called outside of normal working hours - but there are laws and contracts around that too. Internships like what is described in the video usually have to be educational, have a max amount of hours you can work, can't interfere with school, etc.
Most labor laws in the US are not Federal / national, they differ for each State. Some places are better for workers than others. Also, most people here don't know what their labor rights are, what their employment contract states, or what their employer is just straight-out lying about. So you get people agreeing to things that are illegal just because they're too afraid to say no, or look up the laws themselves.
Well for most jobs you need good education and work experience, but in gaming and visual arts, you just need a good portfolio. These trainee positions do usually lead to experience, good portfolio, industry connections and a path to well paid roles.
The transition from clutch to gas pedal is hard but once the car gets going it’s where everything stars
When i started out 7 years ago i would go in different discord servers and find people if they needed a model done. I would do it for free for 2-3years. Doing that i improved my skill and made a good portifolio that got me a job at a studio. But sometime it just felt im doing this for nothing
because you were literally doing it for nothing. These "work for free" only work because desperate ppl like you are willing to accept these works. Im not insulting you, just stating a very sad fact.
@PigeonSlayer No offence taken. But to be honest with you at the end i was able to gain skill which is far more important than money. And no one would pay a noob to do a job so it was one of the ways to get better. But i get your viewpoint
Also i did it for recognition.
Once a client was very happy with my work he would infact in future ask me to do work for him. And after a while i did ask for paid work. Which many of them didnt agree to but those who really liked my work did infact pay and they still recognise me as a reliable artist. It also gave me the opportunity to meet a lot of professionals. And their workflow and advises are something i would have to pay to learn. So it was a win for me. But for professionals its the opposite
@@sk.mahdeemahbubsamy2857 Still the same issue man. Desperation led you to accept free work. I know the many vast reasons why you accepted to work for free, I am in the same field. Just luckily I never had to accept free work and I would rather spend my time making money doing anything else than to promote slavery.
@@PigeonSlayer when you don't have the skills and experience, why would you be getting paid? Do you know doctors get paid minimum wage during their internship years after graduating from medical school?
The solution is to work with other people who are working for free to build a relationship and some kind of project that other people outside of your group want and eventually get you two some fucking money. Stop competing for positions in companies and just be a company
Networking is one thing, but you don't need an experience, if you have adequate portfolio aka "the experience" already.
almost impossible to break in to the industry right now
3D artists are being used left and right. And artists applying for these types of “jobs” ruin all opportunities for people who have families and need a paycheck to survive. A very underpaid paycheck that is. It’s a shame.
I'm glad that you brought up this topic. I'm currently struggling A LOT with finding any kind of job as a 3D artist and I just can't get any (trust me, it's been half a year now since I started to actively look for a job). I have 13 years of experience in 3D (started when I was 9) and I think my portfolio is pretty good actually, but every employer is looking for someone with actual experience in the industry, documented on paper. I've obviously never worked like that because 1. I was too young for that; 2. Noone has ever hired me because of that exact reason - my only experience is my personal projects. So how the hell am I supposed to gain this experience if nobody ever wants to employ new artists with no documented experience?
U know if they expect us to work for free then why don't we gather together and work for free on our own projects get experience and get to input on the actual product.
My thoughts exactly, it's a matter of getting organised as artists, come up with our own projects and make the money ourselves instead of waiting for studios. @TheEpicArtist-jo2pj
Somehow the word "slavery" is mentioned here often than in a comment section of a documentary about slavery.
This is what when you don't unionize
Where i live its the indian artists.
Yeah, I had a feeling it was Indian artists doing this. Basic Exploitation.
And how do I pay for my needs? my food, my rent, my clothes, my medical care...? Do I need to have a rich mom and dad to support me? all work has to be rewarded in money, we work for money, because no one sells food for a portfolio.
Can't pay the rent in prestige 🤷♀
Entry level salaries exist for junior level workers. So if you work for free when you're a junior artist, are you expecting to get payed a junior level salary when you're a senior? If you want the experience, focus on personal projects or collaborate with friends. You can also look for schools that offer internships as part of their programs. You'll have so much more fun and less risk of burning yourself out if you work on projects you actually believe in.
I covered this exact job in my latest linkedin video! No way you covered it haha!
I used to work for a salary in a company, but I left it to work for free with Blender, and I haven’t gone back :)))))
How do you pay for your needs... your food, your clothes, your medical services...does your mom and dad pay for you?
@@ediliosdd Wow, you don’t seem to know what joking around is
you get experience perfecting your own portfolio. Then people willing to pay you hire you off your portfolio. You don’t need to work for free for someone else and you have the creative freedom to showcase anything you want.
People making that bag and doing what they want with their time, old as dirt.
Its not a "3d artist" thing, its more of "creative field" anything. Simple fact, far, far, far more people want the "fun" jobs (3d artist, UI/UX designer, vfx artist, animator etc...) than there are job openings. So what does that lead to, will as this video shows in some cases it leads to people willing to work for free. Hopefully that work for free will lead to a full time job in the future so it is worth it. That being I wonder if fields like accounting, nursing, engineering grads are willing to work for free in order to gain experience?
I don't know why TH-cam deletes my comments, but video game modding projects could maybe be worth it for portfolios. Stuff like Skyblivion or Fallout London get quite a bit of exposure, with Skyblivion's trailer being shown on IGN, and Fallout London being released by CD Projekt Red's GOG store. They're volunteer projects where no one's allowed to make any money. But they're large teams of often 100+ people working to make a game that they want to play. You get to see your work get used in something that's valued, and you get some experience working with other artists and translating concepts to 3D for games. You put as much time into it as you want, and usually can choose what you want to make.
The downside is that they take forever to finish because everyone's a volunteer. And many of them do end up shutting down.
Could be the creators deleting your comments because it's an actual good advice to break free from being a consumer of their videos
I don't even get it. If you're working for free, work on your own project.
These are kids buying into the idea of collaboration meaning future job opportunities or to rub elbows with established people just to say they met them.
1:41 fun portfolio is an option
Money is Money.
Where are these jobs located? In the U.S. is not legal. Internships and mentorships, they are not allowed to use work produced. Also 100 hours for a sculpt? Most jobs require a finished character model in less time.
This isn’t exclusive to 3D.
How many bands do you know that make their living making music? How many fine artists or illustrators? Or even writers? For every one paid artist, there are 1,000 creating for no money.
Most of those artists that are paid didn’t start that way. They moved from portfolio projects, small gigs, to being able to choose full-time work. It’s a process.
The challenge is that some of those artists were sold on the idea that if they had a degree or moved to the right place or similar that they would have a career. Most will need to take on other careers to support themselves, leaving their art a hobby at best.
That's quite a bit different. Working for yourself for free is an investment in yourself - your skills, your band, your art business, etc. Any rewards of that labor will funnel right back to you (plus your bandmates, co-artists, etc). Working for some other company for free is an investment in *them* - your labor facilitates their revenues. If your labor has value to others, then it should be compensated. That's just basic capitalism.
@mandisaw
You’ve started with an incorrect assumption that bands, illustrators, or writers are inherently independent.
Any contract laborer’s primary audience is businesses. Writers, musicians, illustrators - 95% make their money from contract or salary work, not their own companies.
Capitalism is not about value equaling income. Capitalism is supply and demand drives cost. If something is in high supply(creatives) and low demand (projects), then it is not worth much. Companies asking for free work is them exploiting people who want their work seen in live projects, to kick off a career based off this commercial piece.
Does this work? It can. I know many who took these chances, turned it into a career. I also know others who did this again and again with no results. In the end, as demand is low and supply is high, then the market has more control.
@@Super.Whimsy Saying some folks made it work is just survivorship bias, the vast majority just never get paid well (or at all), and don't make a viable career out of it. As for my assumption, it was that making your money from contracted work for companies or salaried, is still investing in them, whereas selling your own art directly to audiences is the self-investment.
Supply & demand is part of capitalism. But the part we're discussing here is the value-add of labor. Employers provide the capital funds, workers (artists) provide the labor that transforms capital into finished goods (games). The games are a product - they have market value. Employers will capture that value, regardless of how much they pay for labor. It's on workers to demand fair pay, otherwise they are just giving away that added-value for nothing.
Saying that demand is low makes no sense here. Gaming is a multi-billion dollar global industry. While loads of folks aspire to work in games, very few actually have the skills to do so. The demand for skilled labor is high - way higher than the available supply. You do have to be in a place where the studios exist and are hiring, but that's no different to any other industry, and games is more location-flexible than most other artistic sectors (media, fine arts, etc).
@@mandisaw You're using terms like survivorship bias without understanding their meaning. The definition is that only these positive anecdotal tales are shared, while excluding the failure states. That isn't what happened in your story or mine. We both communicated the relative unlikeliness of success, yet it does occur. It's a risk the individual must choose to take.
Workers are free to ask for a fair wage, but the way a market economy works is that lowest price wins if it is equal quality. These employers are making a trade: less consistency and quality for no cost.
As someone who has led a game company for 15+ years, the workforce demand is not high. Every day we receive dozens of resumes for writing, sound, 3D, and programming positions looking for employment. When we post a job we'll see at least 200 applications, often 400+ and from all across the country. 95% of art careers will not be hired in their field, so we see people who are still waiting for that first job in their industry a decade after graduation every single day.
Games don't inherently have value when the market has been flooded with free titles. The game supply is high, the cost for consumers is low, so the willingness to pay is reduced. Add to this inflation, and you're dealing with a market who can easily avoid paying for games with a myriad of other free distractions. Just because you know a good or service has a cost, doesn't mean the market is willing to pay this cost.
Game development is often not location agnostic, unless you're solo or a very small indie, which means career instability. If you want to work a job at a stable company you need to move. Larger companies require some level of in office time, which means being nearby, with transport, and paying local costs. If you ever attend a GDC you'll hear this come up often.
All of your arguments here are well meaning, but born from not being taught the reality of the industry. You're repeating what schools tells kids to get 100k in debt, until they realize they have to pay this back for the next decade or two, even if they never get a job. I'd love all creators to have stable careers and great wages, but that just isn't the reality of today's creative industry, nor has it been for many decades.
working without pay should be illegal.
I have always been opposed to the unpaid intern system. It’s only going to get worse.
So they want experienced people to in effect go back to being unpaid interns!
Since most experienced people started as unpaid or low paid interns, they want these people to go BACKWARD?
I think the company should provide a legal standard...what should be paid to new bies and what should be paid to pros...no one should work for free...working for free is madness most times
Hi, InspirationTuts! Thank you for your videos. In one of your earlier videos, you talked about the technical artist position. I'm trying to hire one, but I haven't had any luck. Did you get any tips on where to look for job listings for this position? I have to say that because it's a very specific business, it requires hiring interns to adapt them.
why tf you end every sentence with a question mark?
Plumbers in the US make a killing. Just sayin. If I was to do it all over, I'd do my art on the weekends/after work and actually have a house and food.
I never even went to school for art. I learned on my own. I went to school for a medical mid tier career. I love it but I also love art. I'm now at 32 yrs of age pursuing my art dream because I have the financial stability to do so.
It might seem sad to others to have waited this long but I also have a family so they came first.
People just need to be rational.
I am so glad I started doing 3d model onlyfans instead of getting locked into corporate slaving.
"3d model onlyfans" ???
Can you please explain this ?
@@Supreme-Emperor-Mittens I think it's called Patreon
because ai, that´s why
we never stood a chance
Guaranteed Sean John Combs got a lot of fee talent. Now its time to pay.
How many times do we have to pay our dues?
It seems forever now.
F that, rebel any way you can.
with new ai models .for starters i would suggest to choose another route maybe design related aspect of what you want to be part of . cause in near future modeling will be part of the ai job. or if you insist on 3d modeling choose some serious industry like hollywood vfx and industrial modeling not game studios
On my country that is forbidden, and company would gey a fine so big, that they would probably close down.
just go create nsfw art and sell in various forms
Thanks you for your video …
it's tough time
Accepting less is only setting you up for failure in the long run.
Sounds like the CS feild in general..... Dont ever work for free.....
Bro I'd I wanted experience I would just go to courses and tutorial . With the standard of living today hell no for working for free after working over 80 hours a day
If anyone is looking for work or to be apart of a project please let me know.
I'm interested.
How do I reach you?
Hey, I'm curious. What's the project?
One does not work for free!
And why don’t artists get together and develop original IP.
Literally college in nutshell.
It has to be a collective and united effort. Say no to spec work, thats it. And minimum amount of standard jobs should be fixed. Most of all artists need to have some self respect and reality check to avoid next peanut gig.
Why do you keep showing videos of Image Engine? lol
After i graduated im earning minimum wage ❤
Comes down to lack of margins.. due to greedy studios.. and greedy management.. artists need to unionize..more than ever now. - Also young people wise up.. stop accepting these “slave wage jobs” don’t give management a reason to try out AI or such. we need a good hard look in the mirror in this 2nd gilded age of wealth going to the top and wide spread grifting. and shareholder fattening.
There is just to many. The feild is saturated
New kind of slavery. Just with different name
Yeah it’s that bad. 2010 in LA you could make a good living in vfx. not anymore.
learn how use ai prompt thats new game dev job gonna be soon
I’m paying h $250 per model and 20% of thr films profit, gross.
Your skill isn't unique. Too many people can do what you do.
If people can work for no money They dont need The work at all...
Don’t
Those "success" stories are being purposely underplayed and lack tons of context.
These kids are trust fund kids their parents or spouses pay for all their expenses till they earn a decent income
Defending aviary on the grounds they are not making any movie off the game. Who says so? Op? Don't make me laugh.
What about IPs, merchandise, movie rights being traded or sold in other markets!
I've been 3d volunteering work for free for 1.5 year. Dont do it, it's a rip off and huge waste of time. You will not have time to forfil your own portfolio. I realized it too late and wasted 1.5 year of my time that I could spend evolving my own skills. Instead I did lame low poly crap work. It is a lie and a new way to exploit human workforce. I inspire you to rebel against exploitation
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I've been investing in Bitcoin by myself. I'm not really happy with what's going on, just few weeks ago I lost about $7,000 in a particular trade. Can you help me out or at least advise me on what to do?
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Be grateful somewhere else and don't scam stupid people, please. Thank you.
NEVER WORK FOR FREE, if you have time to do free things then work on your portofolio or make models for printing/marketplaces, even if it makes no money they´re YOURS and you retain intelectual property over your creation.
These comments are insane. People need food, energy and shelter not pictures. That's why they don't get paid. Drawing pictures for a living is something everybody wants to do. You want to get paid well? Learn a skill people value. You can make money being an artist but its hard and you have to be one of the best. This isn't 'slavery'. Imagine sitting around in a tribe and while the men go and hunt you complain people don't want to give you food for the pictures you drew. Most artists are bad and entitled. Crybabies
Read (or watch an animation) Drive: The Surprising Truth About What Motivates Us.
Working for free?
Nah, Never!
I applied to 20 companies, one selected to final round then ghosted. Others are politely Ghosting at start. Damn