After the dry brush I colored in my doors with contrasts to keep the texture, to keep the color palette small I used Kroxigor Scale and Blood Angels Red that I also used on the pipes and scatter terrain like consoles, tables, the bot etc. Since you need two sets for the later Gallowfall missions anyway I had 4 pieces of every door so I intruduced yellow and green doors aswell with Warp Glow and Snakebite Leather (the contrast, not the old glory days color solution for every brown highlight) which I then used on several other details like the crate to keep the theme. For gaming purposes I did the Hazard stripes on top of the wall (the area that is technically not there because of the ceiling) in the dimension the rules dictate anyway and I did 4 red hazard stripes for the breach points from Soulshackle. I also recommend getting loads of AdMech and Guard decals to spread all over the terrain where it makes sense before the rust step, just adds so much to everything and is a fun diversion from the painting steps. The rest is basically the same as your video which in turn is kinda like the tutorial in one of the White Dwarf magazines. I didn't do the lights yet, but I will do them with a simple air brush OSL. For everyone reading this: I can only repeat that even if you keep things simple this set is A LOT of painting hours. The base coating, washing, dry brushing and color filtering plus picking every pipe in the sets took me almost a week in june, painting 8 hours straight every day, the rest took me 3 weeks with about 3-4 hours a day to the level of detail seen in this video. Do not underestimate! Going further than this is also a distraction for the viewer when you're doing battle reports because the main focus should be the miniatures, not the background. It's kind of one of those things that you did right when it becomes invisible like any CGI artist can tell you. :) Anyway great tutorial. Btw you can do all the steps on the boarding action bases.
Dirty Down Rust is amazing, just make sure you shake it until the residue is all mixed in and the bottom of the bottle is transparent. A lot of shaking!
Good call on making sure the door pops
I think your tutorial is more accurate to the Box Art, rather then the official tutorial from GW. Good job 👍🏻
love it! thank you very much for doing this. definitly need to get me some lovely rusty effects for my own itd terrain
You’re very welcome! I hope it was of some use! 😃
Used this scheme for my battlefield expansion set, really helped, thx
Glad it helped, thanks!
excellent tutorial. straight forward, easy to understand. thank you!
You’re welcome, thank you!
Love the scheme here, looks awesome. Wish I’d initially made the doors more obvious. I had to go back and add hazard stripes to mine.
The hazard stripes are a great idea which I may end up doing as well.
After the dry brush I colored in my doors with contrasts to keep the texture, to keep the color palette small I used Kroxigor Scale and Blood Angels Red that I also used on the pipes and scatter terrain like consoles, tables, the bot etc.
Since you need two sets for the later Gallowfall missions anyway I had 4 pieces of every door so I intruduced yellow and green doors aswell with Warp Glow and Snakebite Leather (the contrast, not the old glory days color solution for every brown highlight) which I then used on several other details like the crate to keep the theme.
For gaming purposes I did the Hazard stripes on top of the wall (the area that is technically not there because of the ceiling) in the dimension the rules dictate anyway and I did 4 red hazard stripes for the breach points from Soulshackle.
I also recommend getting loads of AdMech and Guard decals to spread all over the terrain where it makes sense before the rust step, just adds so much to everything and is a fun diversion from the painting steps.
The rest is basically the same as your video which in turn is kinda like the tutorial in one of the White Dwarf magazines. I didn't do the lights yet, but I will do them with a simple air brush OSL.
For everyone reading this: I can only repeat that even if you keep things simple this set is A LOT of painting hours. The base coating, washing, dry brushing and color filtering plus picking every pipe in the sets took me almost a week in june, painting 8 hours straight every day, the rest took me 3 weeks with about 3-4 hours a day to the level of detail seen in this video. Do not underestimate!
Going further than this is also a distraction for the viewer when you're doing battle reports because the main focus should be the miniatures, not the background. It's kind of one of those things that you did right when it becomes invisible like any CGI artist can tell you. :)
Anyway great tutorial. Btw you can do all the steps on the boarding action bases.
Dirty Down Rust is amazing, just make sure you shake it until the residue is all mixed in and the bottom of the bottle is transparent. A lot of shaking!
That is perfect
Nice tutorial sir
Thank you, glad you found it useful!
I think I'm gonna combine that here with a bit of simple OSL (for gloomyness) and a few color changes (green analog screens ofc and gunmetal doors).
Why not use oils and thinners instead of nuln? Or a thinned acrylic ink like paynes grey?
unless youre made of money, i rec making your own wash instead of using nuln oil for terrain.
This is good advice, I ended up using a pot and a half for the entire project which will be prohibitively expensive for some.