Blender - 3D Bottle Design 100% Procedural + Shading and Lighting
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- In this Blender 2.8 tutorial I will show you how to make completely procedural bottle designs. I will also show you how to make two shaders and a lighting set up. Hope you enjoy.
Patreon - / 2935057
The Bottle Pack (21 bottles and shaders) - gum.co/dvlAP
Instagram - / ducky3d
website - nathanduck.com
Dude this is incredible. You're my go to youtube channel for Blender Tutorials. Keep up the great work👍
Dud, dud dud dud!
DrumStyx6 thank you
I do a similar technique. Instead of a curve, I use a single vertex and extrude it with screw and subsurf modifiers so that I already have geometry and I just form the shape with the vertex. Extrude and move. Much easier than a curve. And with the technique illustrated here, you don’t need the solidify modifier because you can move the vertex at the top to create a lip.
By the way, you can make a single vertex by merging the default cube at center or use the Mesh Extra Objects addon built into blender.
Firstly si-fi, now vases, mabye organic shaders in the future. You are taking control over material industry, which is absolutely phenomenal.
Mabye a sand shader next time? It's a little tricky to make
Don't u know string fairy channel
He is blender material master
Sam Williams hey, I’m good friends with both string fairy and ducky 3D. They are both great with procedural materials, though I feel that their tutorial styles are a bit different.
You don't need to copy the hex for the color. You can hover over the bar of color, Ctrl + C, and then Ctrl + V over the color that you want it to be pasted to. I think this method (of hovering and copying) works for many fields in blender.
For the bottle's bottom you can check 'merge vertices' in the skew modifier and then with snapping on move the bottom vertex right on the axis. It would result in perfectly smooth bottom without any overlapping or weird topology.
Тимур Рысаев sweet thanks
wow that was fab!! I actually turned out a decent looking vase for once lol
This is so pretty. Love the vase stuff. Can we have a tutorial about one of this vase being fractured or being broken? That would be really cool.
Basically you would just need to rasterize the path (turn the path into an actual mesh) and then use the Cell Fracture add on to break the mesh apart.
A man with 0 Haters love your work
I can't say this too many times but you are the most inspiring Blenderer out there! I love your videos!
Trygvi Johannesen thank you
Quick tip! you can just hover your mouse cursor over any input field and ctrl c or ctrl v, dont have to actualy click inside! Love your work :)
WOW so easy! Thanks so much!
learnd something? i almost mastered blender, you are amazing
Again!
Nazmul Chowdhury I happy to hear that, thanks
Great video! Didnt know the "seperate XYZ" one!
The view axis (snap to front, top view etc.) can also be changed by holding alt and pressing middle mouse while moving in a direction.
Lil speedup when working with reference images in all axis
I really appreciate your tutorials. They are easy to follow. Really great work. The hardest part to understand for me is the behaviour of some shading nodes, I hope you can explain it one day
+1 🙏🏽
That lighting setup was dope
I had no idea this would be soo easy! Thank you
awesome tuts straight to the point very informative in such a short time, thank you man god bless your soul luv u
Hunter Noah Martinez I’m glad you like it
To close up the base properly, add a weld modifier and play with the distance.
This looks like a lot of fun! Virtual pottery!! Thanks for the tutorial!
Make a path for the vase same as ducky, subdivide it, Convert to mesh, add a displacement modifier (clouds), select object for the displacement texture coordinates, add and select an empty, add screw modifier and subsurf to the vase as Ducky. Then move the empty around... ta da! procedural vase variations :)
Actually, you can use an alternative solution: add a path(in fact that any curve will do) and add a circle. Select the path and go to curve panel and under geometry-bevel, choose the circle as the object. and use Alt+S, Ctrl+T to control its shape. note that you can change the circle so you can make a flat vase or in any fancy shape you want!
Actually, when I see he put in the path I wanna say great mind think alike. But lol.
was looking for some easy to follow tutorials for my kids. thanks , you are awesome
We are expecting more videos from you. Your techniques are awesome and excellent.
Nice tutorial Concept of modelling vases well explained
Thank you Ducky.
NEERAJ KUMAR no problem
you dont need the hex.
if you hover over the color and press ctrl+c and then ctrl+v over where you want to input it also works.
I am always learning new stuff, its amazing what you can achieve in a few minutes! This was so easy to follow!
Beautiful Thanks
DUDE! amaizing Tutorial!
When I first saw the thumbnail I thought it will be cylinders with displacement
make a path for the vase same as ducky, subdivide it, Convert to mesh, add a displacement modifier (clouds), select object for the displacement texture coordinates, add and select an empty, add screw modifier and subsurf to the vase as Ducky. Then move the empty around... ta da! procedural vase variations :)
You made some cylinders...blender tutorials are really raising the bar 😮
JC lol
Mr. you are a God! Thank you for a great lesson!
Awesome 👏 lesson, very fast and clear information! Thank you 🙏
Excellent Tutorial, will put this into practice, thank you for your time and effort. Thumbs Up. 👍👍👍
Marcus Sparticus I hope it’s useful to you
Thanks 😁
Simple and pretty
This is such an awesome Blender tutorial right here man I love it.
You are the king!
your work is amazing, thanks for this and all you do
Awesome 👍👍
Wow that was pretty cool and easy to follow! Amazing!
This was gloriously useful, thank you!
Amazing! This is cool. Thank you!
So awesome. Thank you!
Thank you Nate so much.
When my ship comes in, your patreon account will definitely receive a delivery truck
Russell Murphy thank you!!
This is awesome!! thanks mate! :)
Thank you for a great lesson 🙏👏
Amazing, thanks so much! Just what I needed :D
so good thanks for your guide
Ouuuhh rly nice tutorial THANKS ! :)
Ray Schwarz thank you
3 years ago a major pain.
with v3.5 bezier tools far easier. Need an appropriate update video! :)
Really cool tutorial! Thank you and keep creating. ;)
Helpful vid!👍
i always learn something. thanks.
Love your stuff Duck :)
The Madhav Dagur thanks man
@@TheDucky3D welcome sir :)
Great tutorial. Subbed 👍🏻
you are awesome brother
cool design
Sumit Kumar thanks
Wow, never thought of using a path for doing the profile. I usually just add some points and then smooth it.
Top !! thx !!
This is insane ammount of poly for just a vase......
decimate modifier, ez
@@littlesnowflakepunk855 yeah right ,should use that....
@littlesnowflakepunk No, not decimate! You can change the resolution/steps in the spin modifier and curve.
Спасибо! Потрясающе!
Very good, Thanks.
I don't know why this tutorial is gonna get me to do modelling .
Nicely done self-made Art Work Pottery display here folks ...come and get some!
good night tome i fellasaleep. dope vid nate
Best tutorials... But one request can you slow process bit slow so beginners can learn easily.
Freaking amazing
Thanks👍
thank u wizard
A little better explanation as to how to move the curve to conform to shape.
日本でもこういう系の動画増えんかねー
Excellent tutorial... makes me think that if you were a chemist you could make Gold from Lead... :)
dougieladd lol maybe
wow you are my teacher
yes boss!
👏👏👏
really perfect tutorial
sadulla karamatov thank you
No! There is ALWAYS room for improvement!
For example: Showing that you can change the steps in the curve and spin modifier... to optimize the detail. Solidify in instead of out so you don't change the profile.... and you don't need unless it's going to be glass. Using bezier curves so that you have more control and vector segments don't use extra resolution needlessly. How to make repeating radial bumps, etc...
Somehow I was able to model the vase. Thank you for that but 4:00 onwards, you are going way fast. No keyboard shortcuts mentioned 😢
grat man
God damm this is cool
1000 sub without a video for my map thanks
For closing the pot bottom
There's a option for merge
Tim pool makes blender videos!?
Thanks a lot for posting lot of great usefull stuff. Is there a simple way to make curved (asymetric) vase?
I personally dont like using a curve for making this kind of project. I feel that you have alot more freedom by extruding just 1 vertex. Its the same kind of modelling exept that you extrude a vertex instead of extruding a curve so i still use Screw modifier and all that. I personally prefer that method but yeah sure you can get some cool results using curves too
Skillzor Skillsson definitely
Thanks a lot for this great tutorial.
I couldn't understand the step in 10:40, though. How connecting Object to Noise node works? and how can I anticipate the result?
Thanks
Makasih om👍
What I don't see is how to solve sharp edges with paths? With Bezier curve you can set a point as Vector to make a sharp transition but it seems not working with paths.
Also, when I add gradient, by default it is vertical, not horizontal: i.imgur.com/kBHiyUi.png
I also got quite a different end result with checkered shadows, even though my light values were the same: i.imgur.com/ngT74N8.png
Hello nate, what seperate xyz used for? ;) Thanks for the incredible tutorial!
i cant seem to have the shaders to work. I've been following your tutorial and it doesnt look anything alike. I dont know what to do
nice vid sir. :) can i ask one question? what is the shortcut keys for the viewport like you did in 2:08? thank you.
Blender Devs attention! Please come up with simple tool as "pen tool" just like in Photoshop.
Check out "Flexi Draw Bezier", addon which is excactly that
How to convert that path into Mesh.
I created a wine bottle via path>Screw>solidify>Subdivision. but am not able to select its faces for custom shading.
Please Help
The part with the color doesn't work for me ! I've tried it on my own vase and when i choose object in the texture coordinate, it simply goes only red (the color that i've choose), Does someone have an idea?
Today I'm doing this tutorial, step by step - but the materials of vases came out much different unfortunately.
why when I have rendered porses the results are different from yours, even though I have followed the process step by step according to the video??
More tutorial sclupting please 😢
Usamah Farouq I dont sculpt unfortunately
I'm curious about the focal lenght of 85mm , is there a reason for this particular change ? Like a standard or something ?
Twinmiaou If you look at photographer lenses, for portraits like these, they either use a 50 mm lens or 85, I personally like the 85. Numbers that are lower than that tend to make the photo a little more fisheye
Really enjoy your vids....whats your computer setup by chance? Thanx in advance.
David B it’s an hp omen
@@TheDucky3D Thanx again for your speedy response.
@@TheDucky3D How did you deal with the bloatware, and are you using an external monitor? I hear its better to install a fresh Win 10 to avoid all the bloat ware removal frustration.
David B I don’t know what that is
@@TheDucky3D Its all the software crap that you don't need when installing. I saw a video about your laptop and one of the cons outside of heat issues was too many steps in getting rid of unneeded software. Outside of that, its an excellent computer as far as bang for buck.
I wonder if you can edit the original curve even after you finish the vase? Is it possible to change the shape as you want?
Taek Oh yes
Yes, it will remain editable until you “Apply” the screw modifier.
How do you get the view -> front for the shortcut key ?
you can use tilda, the ~ sign in the top left corner