4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • In this video, I will be following up to my previous Star Citizen keybind videos by showing you how to put those keybinds into practical use so you can learn like to fly like a pro -- all in around 4 minutes. I want to show and explain to pilots new and old when and how to use those controls to fine tune your ship flying, and try to demonstrate the difference between holding "W" and using deliberate keystrokes to easily control any ship you're in. Star Citizen is the type of game that rewards little improvements like this, and I know you'll see a difference.
    Obviously, this video isn't an exhaustive look at maneuvering a ship in space, but I wanted to begin to establish the foundations of ship control that separates novice pilots from more experienced ones in a way that is simple to grasp and extrapolate on as players go through their Star Citizen piloting journey.
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ความคิดเห็น • 284

  • @castlewhale4746
    @castlewhale4746 3 หลายเดือนก่อน +47

    This is a fantastic video. A quick addition, you can apply additional (NON-HOLDING W) strafes while making your turns to make them sharper.
    Say for instance you come in for a pass with intent to get behind your target. You let your decoupled momentum carry/slingshot you right past the target (WHILE NOT HOLDING W, or really anything for that matter), as you are turning, QE rotate to keep the top of your ship facing the target, and apply upstrafe (SPACEBAR).
    This will slow you down (since the thrusters on the bottom of your ship are the second most powerful and because you're changing directions you're now using them to apply thrust in the opposite direction of the direction you came from to begin moving you towards your target) and make it EVEN EASIER to then reapply W once you are actually looking at your target and get behind your target.
    Don't forget to tap full power to engines for a second and use afterburner during the turn to make it EVEN EASIER.
    This is the kind of information that deserves to not be gatekept from anyone, these are the new fundamentals to flying in MM. Thanks for always putting out actually informative content!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +7

      I'm gonna pin this

    • @asog88
      @asog88 3 หลายเดือนก่อน +2

      He pinned it

    • @quicksilver-vv768
      @quicksilver-vv768 3 หลายเดือนก่อน +2

      When a comments really strong...youuu must pin it!

  • @AurelioYT
    @AurelioYT 3 หลายเดือนก่อน +62

    I'm not sure but I think he said STOP HOLDING W

    • @IIITangentIII
      @IIITangentIII 3 หลายเดือนก่อน +9

      Clearly you weren't listening very closely. He said stop not holding w. People are letting go of w. Mash that baby

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +4

      It's such an important message

    • @fredoman1323
      @fredoman1323 3 หลายเดือนก่อน +3

      No, he said to stop holding W.

    • @panmac8540
      @panmac8540 3 หลายเดือนก่อน +4

      @@BuzzCutPsycho Instructions unclear, cant move on foot to get to my ship.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +4

      @@panmac8540
      My God i should have clarified myself !!

  • @Grimm-WL
    @Grimm-WL 3 หลายเดือนก่อน +16

    Never realized that’s what tri cording was tbh they made it seem like some elite movement combo. Thanks for the info and helping the community

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +4

      Np technically this is bicording but it is close enough. Everyone knows it as tricording

    • @radurusnac6962
      @radurusnac6962 3 หลายเดือนก่อน +3

      No, it's literally just basic math, so it must be an exploit, right?

    • @fredoman1323
      @fredoman1323 3 หลายเดือนก่อน +1

      Yeah, me too. I really need a piloting remedial course on SC piloting cause I suck.

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน +1

      @@fredoman1323 Controlling your speed for your desired outcome is lesson number one.
      Practice practice
      When you approach your destination, try to do it as fast as you can, and not over shoot it. Thats the best way to start.
      Then practice pointing your ship at a fixed point as you approach.
      A great place to start doing this is every time you approach a station.

    • @SeerreuS
      @SeerreuS 11 วันที่ผ่านมา +2

      No it's just something you did really without even knowing you did it the same thing I felt when someone explained it to me

  • @karma_cardinal
    @karma_cardinal 3 หลายเดือนก่อน +9

    this is one of the most useful lessons i've seen in basic piloting. thank you

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Glad it was helpful!

  • @TheUnluckyCashew
    @TheUnluckyCashew 3 หลายเดือนก่อน +5

    Im just glad this guy tells it how it is and its short and sharp. None of this inflated 20min bull.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Doesn't take 20m to explain most ;)

  • @SeerreuS
    @SeerreuS 11 วันที่ผ่านมา +3

    Very difficult when you have a throttle and you have to push forward and then bring the throttle back to neutral to stop pushing forward I've been practicing this since they took away tri cord I had to move the forward and reverse on the same axis. For anyone with a throttle out there this is the best way I have found it just takes a lot of practice and discipline to bring the throttle back to neutral

    • @BuzzCutPsycho
      @BuzzCutPsycho  9 วันที่ผ่านมา +1

      Thanks for the tips!

    • @SeerreuS
      @SeerreuS 9 วันที่ผ่านมา

      @BuzzCutPsycho better late than never thanks for sparking this conversation no one else is.

  • @RD-qn4gt
    @RD-qn4gt 3 หลายเดือนก่อน +6

    I woke up this morning ....repeating in my head...STOP HOLDING W, STOP HOLDING W, STOP HOLDING W......My life has new meaning! Thank you Buzz!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +2

      You're welcome! Now make sure you eat your breakfast and take your vitamins too.

    • @RD-qn4gt
      @RD-qn4gt 3 หลายเดือนก่อน

      @@BuzzCutPsycho Right!..LOL

    • @Fluke2SS
      @Fluke2SS 3 หลายเดือนก่อน

      Now if you were playing Overwatch you need to completely ignore what your brain is telling you. Holding W in overwatch is how you (W)in games.

  • @vireo-sc
    @vireo-sc 3 หลายเดือนก่อน +8

    So I should hold W ?

  • @77wolfking
    @77wolfking 3 หลายเดือนก่อน +4

    He said we’re “jousting” lmaooo, great video .🙏

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Thanks! Maybe you're not jousting ;)

  • @teahousereloaded
    @teahousereloaded 3 หลายเดือนก่อน +2

    Get a platform and learn what your inputs actually do. 80% of the opponent's "evasion" was just me flailing around.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Spot on. I like to flail like an idiot

  • @sihmmulacrum
    @sihmmulacrum 3 หลายเดือนก่อน +1

    So does this mean that HOSAS users have to try to input only one thrust axis at a time? :(

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      not nearly as bad, but sorta. throttle neutral basically

  • @halseyactual1732
    @halseyactual1732 3 หลายเดือนก่อน +2

    A lot of general errors also stems from SC's lack of adequate vector illustration to inform the player of the ship's movement. The oblique view of the circle at the bottom left of the central HUD, displays the 2D planar direction by highlighting the direction of the circle in red. The little ball shows the vector in 3D space but it's very misleading b/c of the angle at which it is shown to the player. It's easier to simply take the ball's movement as up/down, and the circle's red sector and imagine it as a vector addition to know where you're headed.
    HUD needs to be revamped. Like having a simple hologram model of the ship, and a 3D arrow extrapolated to show the vector, shorter arrow for lower magnitude longer arrow for larger magnitude. And a mirror image for the locked target too.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      You're not wrong at all and SCs information relay is absolutely terrible and does a major disservice to the players. The HUD sucks

  • @Fluke2SS
    @Fluke2SS 3 หลายเดือนก่อน +1

    Wait, we should not hold w? I guess its a good thing I fly with dual sticks? Truthfully, I instinctively let off forward stick while strafing. But the backward strafe tactic is designed specifically to maintain distance, so no you do not always want to stop holding S as it is suggested. There's a reason you use both, but in this circumstance yes you don't want to.
    And tbh the only time this point is valid is against a slower moving target, against another light fighter, its not a crucial thing to remember, because they are going to be doing the same thing you are going to do, and using forward or W has a tactical advantage of keeping you outside their aiming reticle.
    This is what is known as a circle jerk in the old flight model. Granted its not as bad as it was before where people were making 25-50g maneuvers doing this which isn't the case now in MM.
    You can understand how this actually works by trying to circle strafe around an asteroid in free flight mode. The objective is you want to be as close as possible to the asteroid without hitting the asteroid and maintaining distance. There is a reason you want to press W and strafe at the same time. You won't be able to do this with just strafe in one direction, you will have to use W or S or forward/back to maintain distance against an object that isn't in a stationary position or as the example of an asteroid is not a perfect circle.
    This also involves a lot more than just W + D or S + D at the same time, it also involves joystick correction angles. But it helps to understand angular vectors. The Mouse/Joystick angular corrections changes the direction of angular vectors that allows you to orbit an imperfect object such as an asteroid and you can't do this with just one input vector as the video suggests.
    And there's still another level to be added to the equation. Boost control which increases the directional velocity of the maneuver in the direction of angular vectors. Its a lot more involved than people think, but at a basic level what the video suggest is just the tip of the iceberg. As much as it pains me to admit this there's a reason racers are better pilots than dogfighters, because they have to actually worry about hitting something, where it is far less common among dogfighters.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      This is a good reply with lots of meat in it. Well done.
      You're very much fine with how you do it. And judging by your insight into the game you have no issues whatsoever. :)
      Funny you mentiom racers since i agree that they have always been better pilots in that regard. When I first started playing the game I ran the courses over and over so I could learn how the ships worked. After a month or so of that I instantly became better at movement and control and just worked on the aim in AC.

    • @Fluke2SS
      @Fluke2SS 3 หลายเดือนก่อน +1

      @@BuzzCutPsycho Also I still have issues lol. But I don't fly as much as I should. Just think a lot of things change with the game and I don't want to get bogged down on a flight model that is going to change. I'll dedicate more time to it once they solidify the flight model intention.

  • @amigo3284
    @amigo3284 3 หลายเดือนก่อน +1

    What’s
    Wrong
    With
    W?
    Just kidding.

  • @Captain_Alkami
    @Captain_Alkami 3 หลายเดือนก่อน +3

    Thank you, Buzz, fantastic video. I realize you recommend pilots fly in decoupled, but it would be nice if you could do a follow up Tutorial video showing how to fly coupled correctly and/ or a quick tips video explaining when and why coupled might want to be used. Thanks again!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +3

      Yes 100%. I will do that. I'm learning that not a lot of people understand the reasoning or methodology behind it

    • @Haegemon
      @Haegemon 3 หลายเดือนก่อน +2

      I was told with a basic example, Coupled is plane mode while Decoupled is space mode. The first one makes the ship to point its nose in impulse direction, forward basically, while the later allows to look back regardless the impulse direction. If in atmosphere we had to count on aerodynamics the coupled mode would be adequate, but without gravity the decoupled mode is the best.
      I've seen some players switch both modes with key binding.

  • @alexanderdooley5833
    @alexanderdooley5833 3 หลายเดือนก่อน +2

    the more I watch tutorials the more I wanna just never pilot a ship in any form of combat.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Hahahahahahah I HATE IT TOOOO

  • @zawadlttv
    @zawadlttv 3 หลายเดือนก่อน +1

    "stop holding w"
    im not. but its still the same problem. i need a second joystick to fix that i guess, as i right now have a throttle bound to forward/backward

    • @zawadlttv
      @zawadlttv 3 หลายเดือนก่อน +1

      and for it to not put a significant amount of thrust in any direction i need to kind of guess where the middle is

    • @zawadlttv
      @zawadlttv 3 หลายเดือนก่อน

      its great for getting somewhere, in coupled mode though

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Mouse pedals and stick is the meta atm. You should be close to fine without a second stick

    • @zawadlttv
      @zawadlttv 3 หลายเดือนก่อน

      @@BuzzCutPsycho im probably gonna get one when i found a new appartment and moved though. but not virpil, t16000 as i have that one

    • @vultuscool
      @vultuscool 3 หลายเดือนก่อน

      Joystick in mm seems worst than keyboard. Sad but true.

  • @DNCharlie
    @DNCharlie 3 หลายเดือนก่อน +2

    I am struggling with MM and found this video extremely useful. I was still trying to 45 and tri-chord.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Stop it you nerd

  • @RicoZaid_
    @RicoZaid_ 3 หลายเดือนก่อน +1

    WWWWWWWWWWWWWWWWWWWWWWWW
    why I lose? 😅

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      BECAUASE YOURE HOLDING W

    • @RicoZaid_
      @RicoZaid_ 3 หลายเดือนก่อน +1

      @@BuzzCutPsycho 😄

  • @_Lucifer_Sam
    @_Lucifer_Sam 3 หลายเดือนก่อน +2

    Love your videos and your communication. Always easy to digest and showing the keys now and where your fingers are goes beyond help. Thanks a lot brother 🤟🏽👌🏽

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      I appreciate that! I figured it might be very helpful for people and I'm going to continue doing that from now on

  • @Honigkuchenpferd187
    @Honigkuchenpferd187 3 หลายเดือนก่อน

    dog gamedev tbh ..how did this pass multiple ppl with a paycheck... completly onesided balance decission in favor of keyboard players

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Keyboard and mouse is the standard for pc gaming

  • @Neocortyx
    @Neocortyx 3 หลายเดือนก่อน

    But what about a joystick, the inputs are not a digital 100% but analog often combined inputs. If I understood your video correctly, the combined movement with the joystick would be wrong, or I would just have to use the individual axes.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      If would be less punishing but still limiting. Analog makes it more forgiving

  • @possum4403
    @possum4403 3 หลายเดือนก่อน

    Look, you obviously want subs, I get it. Do it another way. Stop giving away trade secrets. Put a different spin on your intel. Tri-cording has been removed..."Because it is something the not everyone can do!" Put some enthusiasm in your descriptors.
    Example, "While I do not press many keys at once, you may like to as it shows how much more dexterous you are!" See?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      I need more open mouth faces on my thumbnails with arrows too. Doesn't matter where the arrow points either. I'll sort this out. Thanks for tips here ;)

  • @Sentan555
    @Sentan555 3 หลายเดือนก่อน

    I use a Syulen, and I destroy in it, however I fly different then other folks. I don't understand why people say the ship sucks.... I disagree!

  • @festersmith8352
    @festersmith8352 3 หลายเดือนก่อน

    I was aware of the new limits on tri-cording. But since old habits die hard (modern flight sims), I have always flown with the roll and pitch mechanic.
    It was interesting to see your visual of that new limit though. You can really see it.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      It is noticeable but only if it is pointed out. Very weird game cig has

  • @metalrain300
    @metalrain300 3 หลายเดือนก่อน +1

    I have never seen any new person sling shot around their target location. I have never seen any new player do that kind of maneuver if they pass their destination as well. One thing I do teach my friends and what not or at least I did before master modes was added was retrograding. You decouple and face the exact opposite direction you are going and at the last possible second you recouple and boost forwards. This would allow you to rapidly decelerate. Master modes changed this for me. Now I go from qt nav mode to scam gun mode at the last second to get the same effect.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Absolutely. I get a lot of new people hoping over to our discord for training and almost all of them keep holding W. Which is what I observed anyway. Your methods are spot on too.

  • @giammaf81
    @giammaf81 3 หลายเดือนก่อน

    So I assume that on the hotas pushing the throttle forward is the equivalent of W on the keyboard. I have to fight with my throttle pulled all the way back at 0?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Throttle neutral is meta now, yes. But isnt too bad on HOTAS since it isnt digital thus you dont reach the limiter as fast

  • @scienz0220
    @scienz0220 3 หลายเดือนก่อน +1

    I'm not seeing this one clearly because joystick users are really doing partial W the majority of the time and it's hard to imagine that they are chained to lower performance as a law of the sc universe

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      They aren't im sure this is a mkb pleb issue

    • @scienz0220
      @scienz0220 3 หลายเดือนก่อน

      @@BuzzCutPsycho fair enough

  • @essentialasa
    @essentialasa 2 หลายเดือนก่อน

    Is there even a time when you should use coupled? Also is there a recommended practice map. I usually use the broken moon map in arena commander.

    • @BuzzCutPsycho
      @BuzzCutPsycho  2 หลายเดือนก่อน +1

      Landing or taking off usually.

  • @ictr3ma255
    @ictr3ma255 2 หลายเดือนก่อน

    if you want to compare something, or demonstrate, just use a bit of editing, and put two montages near each other, so we could see the difference in real time.

    • @BuzzCutPsycho
      @BuzzCutPsycho  2 หลายเดือนก่อน

      I could but I'm rather terrible at editing. Clip champ can only do so much!

  • @mrsasquatch4828
    @mrsasquatch4828 3 หลายเดือนก่อน

    Huh... Guess i naturally picked that up. I thought it would be obvious.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      You would be shocked

  • @54nd5p1d3r
    @54nd5p1d3r 10 วันที่ผ่านมา

    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW What thanks for this info as a new player I do all of those things

  • @wayneyang1
    @wayneyang1 3 หลายเดือนก่อน

    They f*cking take away the strafe forward/backward from the joystick key binding in the new patch. I can not land my ship with a joystick and foot paddle anymore!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      My settings are broken as of last hotfix

  • @Stellar-Nucleosynthesis
    @Stellar-Nucleosynthesis 3 หลายเดือนก่อน +3

    Good sir, I don't hold W. I simply sit out of detection range and launch EM missiles. I let poor server performance do the rest.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +3

      LOL
      Maybe holding S is good for that

  • @OverseerSIX
    @OverseerSIX 3 หลายเดือนก่อน

    Where my W keyers at we must revolt against this heritic once one of us he has lost his way W key must prevail

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      LOL I lost it when I went to decoupled mode

  • @hagmak
    @hagmak 3 หลายเดือนก่อน

    Is it better to strafe sideways or roll into the direction your enemy was flying past you?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Good question. I'll make a video about this. But in general if they are approaching you and the PiP is say to the left. As you pass you will strafe to the opposite if their pip to get distance or strafe into it to get closer

  • @Duvoncho
    @Duvoncho 3 หลายเดือนก่อน +1

    Top quality examples as always. For a long time I had these bad habits when using FPS controls to fly. Much of it naturally corrected itself when I started learning twin sticks a few years ago.
    (Although joysticks do come with their own strengths and weaknesses. neither control method is superior in my opinion. It's not the tool, but how the tool is used blah blah)

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Mission dictates the gear and all that BLAH BLAH BLAH
      but no in all seriousness I get you. I actually had an entire stick and pedal setup but got rid of it because my brain was programmed for 30+ years of MKB gaming. I couldn't do it.

  • @alexpetrov8871
    @alexpetrov8871 หลายเดือนก่อน

    I'd say proper strafing is more about changing movement direction than about reaching max speed. The more frequently you change direction the more chances you avoid projectiles. So it is acceleration that matters not the max speed you reach. So if you strafe and roll simultaneously - id doesn't matter will you hold W or not. You'll change direction constantly and never reach a speed wall.

    • @BuzzCutPsycho
      @BuzzCutPsycho  หลายเดือนก่อน

      Well holding W limits your strafe due to tricord limiter

    • @alexpetrov8871
      @alexpetrov8871 หลายเดือนก่อน

      @@BuzzCutPsycho it limits max strafe speed, not max strafe acceleration. You can easily see it by looking at G's indicator. It'll take 1-2sec strafing with max G in one direction until you reach max strafe speed. When you roll - you change strafe direction constantly and will never reach max strafe speed. Which means - when you roll W doesn't affect your strafe.

  • @mikecapson1845
    @mikecapson1845 3 หลายเดือนก่อน

    the lack of using upstrafe and downstrafe kills me

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      I kept it simple for the video.

  • @KevinG9012
    @KevinG9012 3 หลายเดือนก่อน +2

    Master modes blow. Feels so slow. I hope they fix it.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Go into nav mode

    • @KevinG9012
      @KevinG9012 3 หลายเดือนก่อน

      @@BuzzCutPsycho that’s certainly one solution, however poor it may be. I’m not a complete MM hater, I just hope they increase speeds. MM seems like another type of ship power triangle. It’s needlessly complicating things. Maybe they should have just done more with power distribution play.

  • @jessepounds8172
    @jessepounds8172 2 หลายเดือนก่อน

    I have Hotas I’m basically screwed

  • @GizmoMagui
    @GizmoMagui 3 หลายเดือนก่อน

    one button and one action at a time is like calling backers stupid because they could not understand to slow down in fights or how to fight. CIG dumbed it sooo far down now you're telling me haha that you only need to do one button at time haha.
    You know how you fight big ships well half the time u don't even need to move they do a clock motion around you. Like the 600i / reclaimer you can stay on the belly of the ship and most the time it will just fly around you like its a second hand and you're the center of the clock. You don't even need to move or fly because this is the motion of the NPC.
    How to fight a hammerhead well get longer range weapons and back-strafe only it will fly into your shots in a straight line just shoot under 5 second to stop shields recharge and you'll get past them.
    how to fight players. Egg motion to avoid getting shot.
    tap W boost into them rotate,
    shoot
    tap W boost into them Rotate,
    shoot
    tap W boost into them..
    jousting them...
    Most players are down without shields so easy kills because they stay in NAV mode inside jump points or POI locations easy pray.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Well backers are stupid myself included

    • @GizmoMagui
      @GizmoMagui 3 หลายเดือนก่อน

      ​@@BuzzCutPsycho Thats just how I see CIG most of the time looking at us. People bitched on the forums, not able to find exits to places, so CIG puts lights on paths in caves. But what is funny about all that is.....
      Most places only have one way in. Most cities loop onto themselves, so you can never get lost because it's a fucking loop. But somehow people get lost....
      CIG painted the airlock doors red so people could find the exits. lol, tooooo the only exit in Habs.
      This is not a joke. Nearly 98% of the game only has one way into most places, and it's lit up or painted red, haha, so you could find your way back.
      CIG has a problem with people camping at the only door in and out of places, so people are getting shot by snipers because you made it to where there is only one way in. So to combat this, you add Glint to sniper scopes, lol. 900 years into the future, we have glint, but in 2024, we have technology that has removed it. People are not doing events and just murdering people at the only door. haha,
      Let me do SoO event you need to kill a boss that is on a roof. Let me get my grenade launcher and put myself in a spot where, once that elevator door opens, bye-bye, lol players.
      All I can see in this game is CIG calling backers stupid without even saying a word.
      MM was the nail on the whole thing. When I was training my friends to PVP, none of them could grasp the idea of movements, let alone see the number of M/s you're going to. I would just stop my ship and look at them trying to converge into me. I get these words on Discord popping into my ears: "Slow down" or "God damn, your moving so fast I can't keep up." But, sir, I'm not moving. The number is literally on the target icon to see M/s, showing your speed to the target. None of them noticed that number; all they wanted was to get close to the target and shoot them, but what ended up happening was. ALL OF THEM WHERE TO STUPID TO SLOW DOWN. So what did CIG do? Yep, that's right, CIG forced everyone in the game to slow down.
      What I can't understand is, how can people miss this conversion number thats on the target? This one boggles my mind the most. Almost like it was a UI problem and not a player problem.
      FFS, I still see vets struggling to get out of hangars. Every time they take off, they bump the ceilings.
      OR I'll see vet players that have been playing the game since the hangar days still nose into top-down hangars.
      There is so much more to this. but I figured I'd give you a read and a laugh.

  • @circuitguy9750
    @circuitguy9750 3 หลายเดือนก่อน

    Do you have any advice for stick users? I've found racing performance in particular is suffering. Thinking about changing curves or something, bi/tri coord ends up really punishing now.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +2

      Sadly no sticks for me

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน

      Take your foot off the gas when pushing the clutch or brake.

  • @grumpypants2066
    @grumpypants2066 3 หลายเดือนก่อน

    Holy crap no wonder flying was so hard and to stay on target

  • @GunShocka
    @GunShocka 3 หลายเดือนก่อน

    I havent really flown in decoupled too much ( Maybe execpt to glide into a vector landing) but maybe its causse using a throttle for me gives me kind of the same effect with the sling shot since if i forget to actually pull my throttle back while turning around the same thing happens since theres a physical stick giving the input rather than buttons. But i also dont get into too many pvp fights at the moment that i can see the difference. Good video tho.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Thanks! I tried coupled and it feels so weird so me. I keep trying to like coupled but I cannot get used to it. Coupled may slingshot you though if you keep holding down W, if you remove the finger it should slow you down to a stop though. Sort of like a break.

    • @GunShocka
      @GunShocka 3 หลายเดือนก่อน

      @@BuzzCutPsycho I feel like that might be because decoupled tries to make keyboard users have more control over their ship in space flight especially since it helps you maintain momentum without any extra inputs. Which i say does indeed help. Ever since i got my HOTAS i really hated keyboard flight cause it is all based off of absolutes and you have far less control over your ship in a pinch without doing alot of extra steps that the stick natrually does for you or speed that can be managed in far better incremants with the throttle. Due to that decoupled flight serves as just a mode i use when i dont want my ship to simulate the drag of flying through atmo in space, but coupled doing that with HOTAS feels far more comfy as it just allows me to fly the same as if i was in atmo anywhere but with slight differences obviously. However, i cant really know the advantages of decoupled on stick until i try i suppose.

  • @ShawnMeira
    @ShawnMeira 3 หลายเดือนก่อน

    The fact thay tri chording no longer works shows a fundamental misunderstanding of newtonion physics on CIGs part

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Isn't that the thing with the apples?

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน

      It makes sense if multiple thruster output has a limit.
      If you're sending all your available output to your main engines, this should have a limit to what is available for other thrusters.
      Unless we want to throw that "what would be realistic" discussion in here. Like, why ships 900 years in the future have that kind of limit.
      But if we go down that road, then we gotta ask what else would not have limits, for the sake of realism in a game.
      Mankind should be genetically able to go days without food, or have self healing properties by then too. Haven't we been working on the ultimate soldier engineering for some time now.
      How about armor like Ironman while we are at it.

  • @RocknR00ster
    @RocknR00ster 3 หลายเดือนก่อน +2

    What about if you're using sticks?

    • @iDarkslay
      @iDarkslay 3 หลายเดือนก่อน

      It's just a different input not different game mechanics,Thai also applies to sticks

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Than W would be forward strafe. So stop pushing forward i guess ;)

    • @ALEX_JOTA
      @ALEX_JOTA 3 หลายเดือนก่อน

      @@BuzzCutPsycho Stop holding the stick hahahahaha

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน

      Take your foot off the gas when pushing the clutch or brake.
      Its not the race track anymore.

  • @evangelion933
    @evangelion933 3 หลายเดือนก่อน +1

    How does the multiple input affect joysticks? It's almost impossible to only put in a single input at a time, or is it a scaled thing? But would joysticks ever get 100% performance in any direction?

    • @SpaceDad42
      @SpaceDad42 3 หลายเดือนก่อน

      This guy is a clown…don’t bother. Lol

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Less important for sticks due to analog inputs not hitting the input cap as quickly as digital inputs. You have less to worry about but should still consider it. You don't need a strafe direction unless you need it. That applies to all inputs. Let momentum carry you.

  • @byrey3
    @byrey3 3 หลายเดือนก่อน +1

    To be fair you can keep holding W if you point the nose correctly.
    Which is useless unless you just want to rotate as fast and close as your ships can to the target for whatever reason

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Based. And true. Thats all something I can do in another video. For people wanting to get close.

  • @supersavagegodgaming6888
    @supersavagegodgaming6888 หลายเดือนก่อน

    2:15, that's so me 💀 I need to get better, but I only have Mustang Alpha, not a dps ship and it's fast

    • @BuzzCutPsycho
      @BuzzCutPsycho  หลายเดือนก่อน +1

      Just don't get a new ship with real life money.

    • @supersavagegodgaming6888
      @supersavagegodgaming6888 หลายเดือนก่อน

      @BuzzCutPsycho Yeah I plan not too

  • @Honkomedes
    @Honkomedes 3 หลายเดือนก่อน

    that is so unintuitive, thanks for the video.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      You're welcome!

  • @Zalatian
    @Zalatian 3 หลายเดือนก่อน

    wwwwwwwwwwwwwwwell I guess I have a lot to learn

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      if you are coupled you need to hold W!

  • @qutatron
    @qutatron 3 หลายเดือนก่อน

    Today I learned how crappy pilot I am.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Hey we can fix that

  • @piiba
    @piiba 3 หลายเดือนก่อน

    I think i will hold W even harder then!

  • @dean8367
    @dean8367 3 หลายเดือนก่อน

    So how do joystick enjoyers get past this? aint no way they can avoid it surely..

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      It doesn't hurt them as much since the inputs are analog

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน

      Don't step on the gas while turning the wheel.
      Not much different than learning to release the throttle when you push in the clutch.
      But we are used to yanking and banking on sticks.
      Have to learn new habits.

  • @douwesteen
    @douwesteen 3 หลายเดือนก่อน

    Whee whill whee whant whee shall win.

  • @ordito4025
    @ordito4025 3 หลายเดือนก่อน +2

    This feels so unintuitive compared to chording. Old system felt natural, if I wanted to go a certain direction I would combine the power of my thrusters to get there faster now if you do the same you get punished for it, feels illogical. Dont know why people couldn't make sense of chording.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      I thought it was silly personally. Was just as unnatural as this imo.

  • @dt9233
    @dt9233 3 หลายเดือนก่อน +1

    Omg man, you are a blast... You had me literally 🤣🤣🤣🤣🤣🤣😂😂😂😂 "On that stop holding W at the end" I love it man. Glad I subscribed to this channel because I would have missed out on all these great videos with great informative info and comedy applied on some... Keep Going man. Make that 10k or more soon of Subs. Videos are very helpful...😎👍

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +2

      Thanks man! And you're welcome. The goal of this channel is to be helpful. Its a hobby for me and I love SC and I want others to be able to get into it too. The subs are nice and positive reinforcement but the most important thing here is making sure people get the info they need in the time they have

    • @dt9233
      @dt9233 3 หลายเดือนก่อน +1

      @@BuzzCutPsycho You are doing that and more. Wonderful job!💯👍

  • @Harlekin1612
    @Harlekin1612 3 หลายเดือนก่อน

    Just...... STOP IT! 😂❤👍🏼

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Haha well it's true !!!

  • @pehztv
    @pehztv 3 หลายเดือนก่อน

    great vid thanks for the tips

  • @Piraneous
    @Piraneous 3 หลายเดือนก่อน

    Keep holding W. Got it

  • @-Zevtor-
    @-Zevtor- 3 หลายเดือนก่อน

    Stop holding W, Got it!

  • @throdwobblermangrove6200
    @throdwobblermangrove6200 8 วันที่ผ่านมา

    thank you I will try to not hold w

  • @realWorsin
    @realWorsin 3 หลายเดือนก่อน

    So hold the W then...Got it. 😜

  • @Red_ger
    @Red_ger 3 หลายเดือนก่อน

    I had no idea. Thanks

  • @Arulux
    @Arulux 2 หลายเดือนก่อน

    i got the 666 like!

  • @lorddoodoo
    @lorddoodoo 3 หลายเดือนก่อน

    Just hold S

  • @AlexSkylark
    @AlexSkylark 3 หลายเดือนก่อน

    Cool, but what if I'm on HOTAS?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Deliberate movement but it matters a lot less since you're using analog and have more room before you reach 100%. It really is only noticeable with two movements being 100% each.

    • @AlexSkylark
      @AlexSkylark 3 หลายเดือนก่อน

      @@BuzzCutPsycho still the "you should be flying decoupled" hint caught me hard. Are there any resources to learn better dogfight movement using HOTAS on decoupled mode?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      @@AlexSkylark not sure personally. Some the guys in our org fly Hotas could hit us up on disc

  • @AthosRac
    @AthosRac 3 หลายเดือนก่อน

    ok but what is decoupled?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      You always maintain momentum in your direction instead of being slowed down. So if you are going foward and let go of thrust you will continue to drift in that direction

    • @festersmith8352
      @festersmith8352 3 หลายเดือนก่อน

      Its hard to explain. But your ship no longer counters any directional movement on its own. You have to do it manually.
      Try it for yourself in an open area of space.
      Pro tip: It takes practice getting used to it, if you don't use it often. And if you use both modes often, you have to pay very close attention to which mode you are in. You will likely forget to hit the brakes and kill yourself.
      Notice he is illustrating how to hold a point on your nose more effectively when in an extreme maneuvering for something like combat. Salvaging, mining, cargo hauling isn't that crucial for decoupled.

  • @angelskyd
    @angelskyd หลายเดือนก่อน

    Can I hold W in a joust?

    • @BuzzCutPsycho
      @BuzzCutPsycho  หลายเดือนก่อน

      yes

    • @angelskyd
      @angelskyd หลายเดือนก่อน

      You know that was a joke. I’m appreciative of this video. You explained things in a way that was understandable.

  • @BuzzCutPsycho
    @BuzzCutPsycho  3 หลายเดือนก่อน +8

    Technically two inputs being held at once is a BI-CORD. Figured I'd sticky this for the sick nerds.

    • @SpaceDad42
      @SpaceDad42 3 หลายเดือนก่อน +1

      Good grief…….

  • @bhz8499
    @bhz8499 3 หลายเดือนก่อน

    This honestly just reinforces MM dumbing down combat. Only press one input rather than multitasking. Plus look at all those juicy straight lines for easy shooting

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Idk about that. 17g in one direction which is what the bugged hornet does now was a feature before.

  • @daros7439
    @daros7439 3 หลายเดือนก่อน

    Can you explain more what you're doing instead of holding W? I get it we can shift + in another direction, but are we generally just trying to be unpredicable? shift in different directions every couple seconds to achieve "Wiggle"?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      I'll make a video about evasion but in general I'm letting my momentum carry me more thus decouple. So if I reach max SCM going forward I release the key and let momentum carry me. I make adjustments with strafe as needed.
      Actually. Do you think you need a follow up video? Tell me what you still don't understand and I'll make a better and more informed video about it.

  • @kazzsaru
    @kazzsaru 3 หลายเดือนก่อน

    Slight insert: depending on the ship archetype tuning (alongside so many other factors I'd need a character limit about the size of the Library of Congress to type it all out), doing "slash-passes" on a target may be a better tactical consideration vs a consistent circle-strafe. Yes I know that's only a step away from jousting, but there are some ships which cannot trade 1:1 vs their target, and have to play this way.
    Hell, Vanduul ships are pretty much designed for this given that massive S5 *and the massive fuck-off physical scythe of a wing they are meant to use as a melee weapon*.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Oh for sure. You can use the Bucc as a semi boom and zoom in that context too. It depends on ship really.

  • @fastgamingchannels7024
    @fastgamingchannels7024 2 หลายเดือนก่อน

    how to do a roll and turn pitch? :)

    • @BuzzCutPsycho
      @BuzzCutPsycho  2 หลายเดือนก่อน

      Roll and then pitch up! Orient your roll so that the enemy is "above" you and pitch into it.

    • @fastgamingchannels7024
      @fastgamingchannels7024 2 หลายเดือนก่อน

      @@BuzzCutPsycho so i use A or D key or Q or E? sorry i;m new and confused on which keys to press :(

    • @parab00m
      @parab00m หลายเดือนก่อน

      @@fastgamingchannels7024 you roll with Q/E and then move the mouse so that the ship's nose starts to go up and you end up turning 180deg to your starting position. Try it separately at first - do a 180 roll (turn upside down) and then pull the nose up until you reach 180 turn (turn downside up).

  • @0BLACKESTFUN0
    @0BLACKESTFUN0 3 หลายเดือนก่อน

    Meanwhile c2 Pilot : "Smoke time ". What i notice during turning i press space bar or ctrl to turn my nose in heavier ships wich fuk up my turn towards the enemy .

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Smoke and hold W in that C2

  • @whoisj
    @whoisj 3 หลายเดือนก่อน

    @BuzzCutPyscho, what is your opinion about doing something like holding [A], or toggling between [A] and [space], and attempting to orbit your target by side strafing?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Totally fine. That's basically feathering the strafe and works fine.

  • @tonytouch072
    @tonytouch072 3 หลายเดือนก่อน

    Thanks man! this was the info I asked for before. Much appreciated.

  • @pberrigan19
    @pberrigan19 3 หลายเดือนก่อน

    Another good video! Thanks for the info. I have ALOT to work on and practice.
    What about dog fighting in an atmosphere? Still de-coupled? Same, strategy? Is there a difference in approaching that fight?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      I'll do an entire atmosphere video. But in general you treat it like a modern jet and fly into the pitch. Depending on ship.
      Also there are some settings to disable for atmosphere flight

  • @victimUK
    @victimUK 3 หลายเดือนก่อน

    Theres pvp in this game?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Only in ac

    • @victimUK
      @victimUK 3 หลายเดือนก่อน

      @@BuzzCutPsycho are flight stick useless now?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      @@victimUK
      God no. Ideal for pvp is stick and mouse though.

  • @zacharypump5910
    @zacharypump5910 3 หลายเดือนก่อน

    Is this double input limitation new as of master modes or was always an issue ?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +2

      It is a feature of master modes.

  • @StefanEtienne
    @StefanEtienne 3 หลายเดือนก่อน

    I will take these teachings....and apply them to my dual flight sticks. Thank you, BuzzCutPsycho.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      You are so welcome! They help regardless of input

  • @TRiG675
    @TRiG675 3 หลายเดือนก่อน

    This is why sticks got nerfed to oblivion, you get too much input bleeding.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      I think stick aim is nerfed but analog control is still good imo

  • @novalis791
    @novalis791 3 หลายเดือนก่อน

    Nice and concise; I’ve seen others explain this poorly

  • @warren3174
    @warren3174 3 หลายเดือนก่อน

    Thanks for this. Old habits are hard to break. I noticed exactly what are talking about the other night in AC when I was using my strafe sticks on my HOTAS and realized we'd been severely limited. I pulled the throttle back to zero and just used the mini sticks and performance doubled for me.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      No problem man. Seems like keeping it neutral until you need it is best for now.

  • @oceanaa967
    @oceanaa967 3 หลายเดือนก่อน

    Wow ty for this info definitely bin doing this had no idea Mutable input is hurting us now

  • @Bubblegum_Ronin
    @Bubblegum_Ronin 3 หลายเดือนก่อน

    Damn, just bought a VKB dual stick setup with foot pedals set to arrive any day.. any point to this anymore if only one input at a time is allowed by the flight system?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      It is less an issue on sticks due to analog

    • @Bubblegum_Ronin
      @Bubblegum_Ronin 3 หลายเดือนก่อน

      Oh! Thanks my man.. thought I just wasted a bunch of hard earned bucks..

  • @neohelios77
    @neohelios77 3 หลายเดือนก่อน

    LOVE decoupled. I just don't know if I should be using decoupled in atmo. Decoupled in atmo seems to be fight against "drag" and gravity.

    • @ThomasD66
      @ThomasD66 3 หลายเดือนก่อน

      In atmo coupled mode is pseudo flying, decoupled is pure falling. You can use that to your advantage, so long as you avoid augering into the planet.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Id fly decouple in atmosphere and also turn off gravity compensatory. I'll make a video about it

  • @SharpEdgeSoda
    @SharpEdgeSoda 3 หลายเดือนก่อน

    I've had all my strafes on a left flight stick for years. Seems like I'm losing efficiency by having an analog input with 360 degrees. I'll have to adjust to this.
    No more diagonals, no more twist-strafe up and forward (Omni throttle). I have to rest at the center and then pick a specific direction.

    • @teahousereloaded
      @teahousereloaded 3 หลายเดือนก่อน

      No you don't, just fly deliberately. The only thing you shouldn't doing is trusting forward and strafing at the same time, as your strafe will be very weak.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Tea house is correct. I recommend you check his response.

  • @Benco97
    @Benco97 3 หลายเดือนก่อน

    "Stop holding W" alright, Cruise control it is then!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Fug. Hahahaha.

  • @KumoKenka
    @KumoKenka 3 หลายเดือนก่อน

    Fugging good Explains like always! keep up the good Work!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Always! This was a bit longer but I think it helped a bit for people. Some sort of esoteric knowledge here. Most people don't realize the inputs cancel each other out a bit to a degree.

  • @Zethez
    @Zethez 3 หลายเดือนก่อน

    Always appreciate tips like this, keep them coming!

  • @asog88
    @asog88 3 หลายเดือนก่อน

    So are you saying to just glue the W down?

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Put a weight on it

  • @Frank-os6gq
    @Frank-os6gq 3 หลายเดือนก่อน

    Very informative thank you. Im def guilty of that lol

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      You and me both!

  • @shd_samurai9676
    @shd_samurai9676 3 หลายเดือนก่อน

    Fine, fine. I'll stop holding W.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      Only if you want to

  • @RomanorumVita
    @RomanorumVita 3 หลายเดือนก่อน

    This really seems to favor keyboard binary inputs and decoupled. Thanks for the lesson!

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +3

      It does! To a degree. Certain maneuvers just cannot be done on MKB that can be done on sticks. Heck I can make a video about that

    • @markwatson4101
      @markwatson4101 3 หลายเดือนก่อน

      ​@BuzzCutPsycho Please do! I'm interested in the tradeoffs.

  • @djgangstapimp
    @djgangstapimp 3 หลายเดือนก่อน

    Honeslty, can we get more vids like this? So much easier to understand with the inputs on the side

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Sure. I'll keep them there.

    • @djgangstapimp
      @djgangstapimp 3 หลายเดือนก่อน

      @@BuzzCutPsycho Does this advice apply in atmo or is there a way to do similar while using coupled to better help hitting the ground?

  • @crackbenny
    @crackbenny 3 หลายเดือนก่อน

    I’m about to do it. I’m about to hold W

  • @edisonroberts6719
    @edisonroberts6719 3 หลายเดือนก่อน

    When Freelancer musclememori kicks in...

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Exactly. Or any game really. Hell the game teaches you to hold W in coupled

  • @whoisj
    @whoisj 3 หลายเดือนก่อน

    Somebody remind me how to enter Decoupled Mode pls.

    • @bmoura
      @bmoura 3 หลายเดือนก่อน +1

      C

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน

      C

    • @whoisj
      @whoisj 3 หลายเดือนก่อน

      @@BuzzCutPsycho turns out that in my client it was unbound. Knowing that, I set up a proper keybind. Thanks