BuzzCutPsycho
BuzzCutPsycho
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Balancing Multi-Crew, AI Blades, and Solo Play in Star Citizen | Is CIG Catering to All Players?
In this video, I dive deep into Star Citizen’s evolving mechanics surrounding multi-crew gameplay, AI blades, and the balance between solo and team-based experiences. With AI blades allowing for automated ship roles, solo players can take on bigger ships without needing a full crew, but is this undermining the core multi-crew experience?
I share my concerns about how Cloud Imperium Games is balancing these systems and discuss the importance of ensuring both casual solo players and dedicated multi-crew teams feel rewarded. Can Star Citizen successfully cater to all player types without sacrificing immersion or fairness? Let's explore the potential impact of AI blades, solo players running capital ships, and how CIG could strike the right balance in this ambitious space sim.
If you're interested in multi-crew operations, AI-driven ship automation, or the future of Star Citizen's gameplay mechanics, this discussion is for you!
Drop your thoughts in the comments below!
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มุมมอง: 4 509

วีดีโอ

The Best Star Citizen Settings for 3.24.2 & 4.0! | Star Citizen 2024
มุมมอง 8Kวันที่ผ่านมา
Check out the ultimate guide to optimizing your Star Citizen experience in 2024! In this video, I'll cover the best settings for version 3.24.2 and share insights on what might work for the highly anticipated 4.0 release. Whether you want to maximize performance, improve FPS, or fine-tune your graphics for a smoother, more immersive game, I've got you covered. With these settings, you'll be rea...
Corsair NERFED! Did CIG Go Too Far? | Star Citizen 2024
มุมมอง 4.8K14 วันที่ผ่านมา
In this video, I dive into the recent changes CIG made to the Corsair. While I’m not entirely opposed to the adjustments, I believe the way they’ve been handled raises some concerns. After doing some research and comparisons, I’ve come to my own conclusions, which I share here. The Corsair has always been a lot of ship for a single pilot to manage, but have these changes gone too far? Let’s exp...
The Redeemer is Finally Balanced - A Sign of Things to Come? | Star Citizen 2024
มุมมอง 4.6K21 วันที่ผ่านมา
In this video, I talk about the recent changes CIG made to the Redeemer, and instead of following along with the mobs crying for blood I do a qualitative and quantitative analysis of the Redeemer changes, and dive into the *actual* changes CIG has made to the Redeemer. Outrage aside, I think the Redeemer now fits a better role within the Star Citizen universe. The Redeemer was filled with a lot...
My Response to AvengerOne and the Master Modes Haters | Star Citizen 2024
มุมมอง 21Kหลายเดือนก่อน
In this video, I respond in detail to certain "critics" of Master Modes in the Star Citizen community. These individuals are engaged in an astroturfing campaign on Spectrum and elsewhere desperately trying to convince the community to not trust their lying eyes (or common sense) so they can go back to having the game only they wanted a light fighter doldrum where they could splash people 7v1 by...
Star Citizen Master Modes Is an Endless Bad Player Salt Mine
มุมมอง 7Kหลายเดือนก่อน
In this video, I want to address a recent post about Star Citizen Master Modes by CIG developer Yogi, and really just refute all the absolutely false information that a select minority of players have been astroturfing all over Spectrum and Discord. CIG has been clear Master Modes is not going anywhere, and lately I've noticed a concerted effort to try and get them removed anyway, or at least w...
The Fate of Star Citizen Hangs on the Presence of Factions
มุมมอง 1.2Kหลายเดือนก่อน
In this video, we talk about factions, and the role they can and should play in Star Citizen. Virtually every successful MMO (or sim universe, even games like the X series) use factions to condition a player to work for something beyond themselves and have them make meaningful choices in the game. Essentially, factions create buy-in. Star Citizen can only benefit from their inclusion. Without f...
Battle of the Billionaires: Star Citizen, Ashes of Creation, and Your Money
มุมมอง 2.6Kหลายเดือนก่อน
In this video, I discuss two very different games with a LOT in common behind the scenes: Star Citizen and Ashes of Creation. I want to provide some context as to the wider community's approach to these games, why Star Citizen is often called a scam and Ashes of Creation isn't, and how the usual self-interested, grifting TH-cam "influencers" do the bidding of billionaires to line their own pock...
Dagoth Ur and His Chosen Warlord Foretell the Fate of Star Citizen
มุมมอง 1.9K2 หลายเดือนก่อน
Mortals, gather close and witness the convergence of two mighty forces. I, Dagoth Ur, the eternal, the divine, the master of the Sixth House, have summoned forth the indomitable Buzzcutpsycho, defender of Humanity, Star Citizen prophet, and revered leader of The Enclave. Together, we embark on a journey through the labyrinthine corridors of Star Citizen, a universe both magnificent and flawed, ...
All Busywork, No Benefit: Star Citizen Multicrew Ships Don't Work
มุมมอง 3.9K2 หลายเดือนก่อน
In this video, I talk about the new fire being introduced into multicrew ships in Star Citizen. My main gripe with this mechanic is while it's cool, it's another tax on multicrew ships that absolutely does not reflect their value in combat. CIG seems content to add more and more "work" to be done in multicrew ships via engineering, life support, firefighting, etc, but multicrew ships aren't nea...
The Coming War in Star Citizen
มุมมอง 3.7K2 หลายเดือนก่อน
In this video, I talk about one of the biggest changes coming to Star Citizen in a long time, where we see the emergence of a major mechanic that will finally offer an outlet for gameplay that caters to larger organizations, and merges some of the mechanics of Star Marine into the larger Star Citizen PU. Compiling all this Pyro footage also made me think of The Key, that pirate station in Starf...
From Garbage to Gold: Star Citizen Now, and 4.0's Promise
มุมมอง 5K3 หลายเดือนก่อน
I know this video is absolutely going to rile people. Everything I say is driven from a genuine love of Star Citizen, my respect for the product, and my sincere desire for the game to improve. But there are some things I have to get off my chest, and there are some things that absolutely have to be said in a *constructive* way if we want to see Star Citizen improve and flourish. A few highlight...
Optimizing Your Tobii Eye Tracker 5 For Star Citizen: The Ultimate Guide
มุมมอง 2.6K3 หลายเดือนก่อน
These are, in my opinion, the BEST and MOST SIMPLE settings for the Tobii Eye Tracker 5. These settings apply well in Star Citizen but can be used in other similar games as well. Tobii is great for Star Citizen, and I couldn't imagine playing without it. However, it has some pretty bad default settings. I want to help you avoid the same mistakes I made when I first used it. Let me know what you...
3-minute Mastery: Perfecting Distance Control In Star Citizen 2024
มุมมอง 2.2K3 หลายเดือนก่อน
In this video, I explain how knowing how to effectively judge and manage your distance in combat in Star Citizen can dramatically improve your odds of walking away from a fight. In concept distance control seems straightforward, but judging your exact distance to your target and how best to employ your longer or shorter ranged weapons against those of your opponent can make all the difference i...
Exploring Star Citizen's Multicrew Ships: Real Talk Episode 3
มุมมอง 2.4K3 หลายเดือนก่อน
In this Star Citizen video, I am sitting down with Malorn, a successful developer in the MMO industry, who's portfolio includes key development in Planetside and other titles. We've talked about Star Citizen broadly before, but in this video, we focus on multi-crew ships and how they offer many accessibility and fun features for a wide variety of players, and how they can even add benefits to "...
No More Tears: Star Citizen is Better Because of Master Modes
มุมมอง 7K3 หลายเดือนก่อน
No More Tears: Star Citizen is Better Because of Master Modes
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
มุมมอง 6K4 หลายเดือนก่อน
Mastering Decoupled Flight In Star Citizen: Pro Tips For Expert Maneuvering
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
มุมมอง 4.6K4 หลายเดือนก่อน
Master Star Citizen Sub-Targeting in 2 Minutes: Cripple Your Enemies!
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
มุมมอง 13K4 หลายเดือนก่อน
4-minute Mastery: Maneuver Like A Pro In Star Citizen | Star Citizen 2024
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
มุมมอง 7K4 หลายเดือนก่อน
Master Star Citizen's New Precision Mode in 3 Minutes | Star Citizen 2024
Master Star Citizen's Deadly Pitch Fighting Technique in 2 Minutes | Star Citizen 2024
มุมมอง 6K4 หลายเดือนก่อน
Master Star Citizen's Deadly Pitch Fighting Technique in 2 Minutes | Star Citizen 2024
Master Star Citizen's New Power Triangle in 4 Minutes | Star Citizen 2024
มุมมอง 8K4 หลายเดือนก่อน
Master Star Citizen's New Power Triangle in 4 Minutes | Star Citizen 2024
Master Star Citizen's New Pip Targeting in 2 Minutes | Star Citizen 2024
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Master Star Citizen's New Pip Targeting in 2 Minutes | Star Citizen 2024
Master Star Citizen's Updated Gimbal System In 2 Minutes | Star Citizen 2024
มุมมอง 16K5 หลายเดือนก่อน
Master Star Citizen's Updated Gimbal System In 2 Minutes | Star Citizen 2024
New Changes Coming To Star Citizen: Major Updates On Medical And Respawn | Real Talk Episode 2
มุมมอง 2.2K5 หลายเดือนก่อน
New Changes Coming To Star Citizen: Major Updates On Medical And Respawn | Real Talk Episode 2
The Best Star Citizen Settings, Keybinds and Setup for 3.23 (2024) and Beyond!
มุมมอง 53K5 หลายเดือนก่อน
The Best Star Citizen Settings, Keybinds and Setup for 3.23 (2024) and Beyond!
Insider Secrets: Ex-Planetside Dev talks Star Citizen and MMO Success
มุมมอง 2.6K5 หลายเดือนก่อน
Insider Secrets: Ex-Planetside Dev talks Star Citizen and MMO Success
Incoming Wipe as Star Citizen Ship Prices Go Even Higher! [EPTU Confirmed]
มุมมอง 7K5 หลายเดือนก่อน
Incoming Wipe as Star Citizen Ship Prices Go Even Higher! [EPTU Confirmed]
Only Bad Players Hate Scope Glint | Star Citizen
มุมมอง 3.4K6 หลายเดือนก่อน
Only Bad Players Hate Scope Glint | Star Citizen
[LEAKED] Star Citizen Ship Prices Are Skyrocketing
มุมมอง 10K6 หลายเดือนก่อน
[LEAKED] Star Citizen Ship Prices Are Skyrocketing

ความคิดเห็น

  • @Gyyghhhhjjjkk
    @Gyyghhhhjjjkk 10 ชั่วโมงที่ผ่านมา

    Liked and subscribed. No BS just straight to the point cut and clean. Deserved my attention

  • @hellgeist_
    @hellgeist_ 18 ชั่วโมงที่ผ่านมา

    Spectrum: "Raa I got a crew of 10 we're veterans of the Redeemer, and we know for a FACT that this ship was 1000% destroyed by the nerfs! Its useless now bla bla bla" Thanks for being a voice of reason, this game is a mad house rn

  • @gameboisaga
    @gameboisaga 19 ชั่วโมงที่ผ่านมา

    tysm

  • @mr.u3078
    @mr.u3078 20 ชั่วโมงที่ผ่านมา

    did they think the flight model wasnt going to change? star citizen is an alpha experiment.....there is not even real game content, its just a bunch of jpegs flying around in a bigger jpeg box, of course its going to change

  • @gambit3904
    @gambit3904 วันที่ผ่านมา

    The price should be reduced too Saving grace for Redeemer's future is blades being a thing and NPC crews not. So even if it sucks, it will suck less than trying to maneuver Constellations with pilot guns

  • @kleim3139
    @kleim3139 วันที่ผ่านมา

    I guess you could always throw the technicality of "you didnt buy the ship, you pledged money to the project and got a reward for it" at them when people start crying about not being able to fly their "bought" ships with maximum efficiency

  • @kleim3139
    @kleim3139 วันที่ผ่านมา

    I believe the simplest fix would be that.. well.. the cost of taking out and operating 7 Hammerheads with AI-blades should just be astronomically higher than a well crewed 7 man Hammerhead. 7 Hammerheads with 1 player each might not lose to the one Hammerhead in a fair fight but the cost to do so should just make it pointless. Another idea could be that AI-blades as gunners only do the bare minimum defense against small fighters and do not fire at larger ships (kinda dumb but would solve the issue to some degree)

  • @reverendzombie72
    @reverendzombie72 วันที่ผ่านมา

    I am not okay with finding random people I don't know. I do have friends I can crew and play with but finding a time we can all be online only happens once maybe twice a week and sometimes even then friends I know and trust are just not available. That is when I want AI crew to be able to step in. And CIG seems to keep going back and forth about how good this AI crew will be. I've heard them say they will be as good as a player and I've heard they will be not as good. I just wish they would decide on a solid answer. But YES I want to be able to enjoy my ship even when my friends are not available.

  • @The_0G_Chad
    @The_0G_Chad วันที่ผ่านมา

    I love you, man. You’re one of my favorite creators…. But you are multi crew obsessed sometimes. The corsair has horrible handling, esp in atmo, loses its wings constantly, and 95% of the pilots would not notice if it lost all of its Turrets they are so terrible. It’s OK to have a large ship that is able to put out a lot of DPS in One Direction but cannot defend itself or shake enemies…. It was actually very balanced. It was a solo ship where you could also bring your friends on board and have cargo and vehicles. The trade-off is that it’s much more fragile than the Connie, and a single fighter can butcher you by kiting you all day long. Basically, theCorsair is a glass cannon in PVP and in PVP it’s only survival if you fly it fast in straight lines and put all the power towards One Direction. Basically, it’s the same as an Aries Inferno but it gets 96 cargo and a lot hull hp and loses 30% of its top speed, 60% of this acceleration it is not even close and it’s roll rate. It was a balanced ship. But the way the game is now it was simply the best. When they add armor, this ship would struggle badly because it’s not armored. It simply has a lot of area where damage can go through and do nothing. This was a terrible change. It was a great set up . A multi role ship they could carry other people, but was capable by itself. Not OP at all in any form of PVP unless you were stupid enough to head on with it.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I am multi-crew obsessed because it leads to greater problems that people may not yet see. For example, why fill up this ship instead of bringing more ships? Which creates even bigger problems for balance. I do not agree with how they did the Corsair changes, but I am not surprised. What I would have rather seen is them do it "right" and make it a trade off, and match the Connies S5 weapons for the pilot by upgrading the wings/nose to four size 5s, and changing the co-pilots weapon to a proper turret. It would be a nerf, but also a buff at the same time. Something as an owner you can look at and say "Hey, this is just a change, but one that could be better. Instead now it is a flying turd because of a lazy change.

  • @Biter1975
    @Biter1975 วันที่ผ่านมา

    I remember Planetside 2, you could usually get someone in your Liberator. But to get more than one player to help was almost impossible as the tail turret sucked. Filling a Galaxy with 4 players.. forget it. And that a combat game. Getting players to sit in your turret while you haul coal! Not going to happen.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      Yeah, tail gun was useless and stupid

  • @HansImWald
    @HansImWald วันที่ผ่านมา

    What? I want real people, that is the only sense why I would play this? I don't want NPCs. They just need to implement a real good looking for group tool and the have to make the ships good.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      For some reason a lot of people want NPCs!

    • @HansImWald
      @HansImWald วันที่ผ่านมา

      @@BuzzCutPsycho wtf

  • @Paralox_
    @Paralox_ วันที่ผ่านมา

    I think it's even worse than that. From the look of it, as you go towards bigger ships, they plan require gradually increased support personnel (engineers/repairmen, medical staff, etc.) that don't directly contribute to raw firepower. On the other hand i can imagine blades/npc require a player officer to give commands like wizzo for gunners. From rich's post saying 'blades will require power' is an obvious way of balancing but it can end up in a too op/useless dichotomy.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I can see people doing AI blade gunners and real humans for everything else.

  • @TheMichaelvwilson
    @TheMichaelvwilson วันที่ผ่านมา

    Well. I think that the combat aspect of an ai crew would definitely need to be half as effective of a real man crew but on the exploration side of it I think the ai should be effective and efficient.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      Of course, no argument here.

  • @Cooper_hitec34
    @Cooper_hitec34 2 วันที่ผ่านมา

    Buzz is Shortcut 2 Success

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I like to think so

  • @jplauy
    @jplauy 2 วันที่ผ่านมา

    Personally, as someone who has been supporting this game from the beginning, and being a "light whale," one of the reasons I decided to buy, or rather, upgrade my Aurora to what is now my beloved Carrack was because I knew that among SC's key features would be the option to hire and manage NPC crews. This doesn't mean I'm closed to having human crew members, especially since the Carrack (is not my only ship, but is the one that started all the whale thing hahaha) is a small ship in the context of large vessels, but as you correctly point out, there are positions that won't be of much interest to other players. Perhaps you can have a group of players aboard for a mission that involves ground combat, and therefore have a group of marines handling that combat at the destination, who don't mind covering turret roles on the way there, which happens today. But once on the ground, assuming the Carrack or another ship needs to provide air support, at that point I lose the necessary personnel for the Carrack to be effective (we know it's not the ship for this, but it's an example that applies in my case). The other reason why NPCs are important for many of us is that many, myself included, aren't the most social and/or popular beings, or at least not enough to have a circle of friends or orgmates numerous enough to make multicrew with players realistically frequent, not to mention all the risks involved in incorporating an unknown crew into your valuable ship using the new party model that was presented. It's useful, yes, but only as long as you have at least half the crew being trusted people, otherwise you're running very high risks. In short, NPCs are important, I believe they should be more or less efficient according to their experience and this should correspond to maintenance costs (salary, food, equipment, etc.), and they will never have the effectiveness of a quality human crew member, but they allow all players to enjoy SC as fully as possible, regardless of their social capabilities which can be affected by how good we are at socializing, how much time we have for it, and how peculiar we are in terms of our character.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      You are not wrong at all and the Carrack is one of those ships I think would be fine with NPC crew. My concern was always how it will impact PvP. And with all the talk about PvP in the game I have some serious concerns on that front.

  • @neonspark707
    @neonspark707 2 วันที่ผ่านมา

    Ultimately players will vote with their wallets. Looking like this will be the a worse year financially than last, and another declining year in player sign up which has been trending downwards as marketing is unable to expand the audience. Whatever CIG has done in the past 12 months clearly isn't having the intended effect. looking real bad for a company that burns so much money snd still two years out their first game...if you believe Chris

    • @lights4bre890
      @lights4bre890 2 วันที่ผ่านมา

      You are delusional. This year is going to set 3 records.. number of backers, Biggest 1 day earnings in company history on IAE day 1 - beating 2023's record --- and the 2024 earnings will break 2023's all time record - probably by the biggest margin ever. 2020 was the first time CIG ever hit 50 million in funding in 1 year .. last year they earned 113 million .. more than double 2020 .. This year i bet you they earn 150 million -- Tripling the 2020 'record' ...lets meet back here in 1 month at the end of IAE and then again at the end of the year. ..ill bookmark this page

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I thought funding was up this year? I could be wrong.

  • @LOoNyTOoN1336
    @LOoNyTOoN1336 2 วันที่ผ่านมา

    o7

  • @alexpetrov8871
    @alexpetrov8871 2 วันที่ผ่านมา

    9:44 " I'd rather have multiple single seat ships" - you ignoring existing CIG plans to evolve component's role in battles. Eventually there will be no "Hull HP", instead there will be "armour"+"hull penetration"+"components HP" leading to ship destruction by damaged components. Which means two things: 1) Attackers will have to keep shorter distance and more precisely target components. This makes scenario with many smaller ships shooting from distance much less likely. Attackers will have to endanger themself in close combat and the smaller they are the more dangerous this will be for them. (Not to say shooting from big distance already has it's significant penalties by projectile speed and spread) 2) Multicrew ships not only have redundant components they also will have engineers in the team who will repair(or replace) damaged components therefore rising survivability. The first question came to my mind when reading Rish post 1:47 - what about engineers, how AI blades will replace them.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I hope what you said is the case. I still do not see turrets even with those changes being able to keep up, especially if crew is moving around playing a fuse box minigame and putting out fires.

  • @alexpetrov8871
    @alexpetrov8871 2 วันที่ผ่านมา

    Another serious problem of multicrew ships right now is lack of any multicrew UI, like targeting system for instance. When you have 6 gunners and 6 targets there is no UI in the game for these gunners to aim one target synchronously other than saying target nameplate in intercom and then let every gunner to search that target himself. If there was anything like Wow-style raid UI with "assist" keybind, fighters who came in range of HH's 20K burst DPS would pop like soap bubbles. PS Btw "AI blades" by default should have no problem with synchronous targetng at all. This is another thing to concider when comapring to players crew. Not only humans need additional UI for that, they also should be trained to use it properly .

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      The UI is TERRIBLE. And has NO organizational value whatsoever.

  • @alexpetrov8871
    @alexpetrov8871 2 วันที่ผ่านมา

    This "multicrew" against "AI" problem looks very very far fetched right now, comparing to the problem of current "stealth" mechanics )) Right now any multicrew ship can't do anything against attack from a number of "stealth" small ships with emissions like 1500 and weapon range 2600. Only available solution is to jump away.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      It looks far fetched now but this is a core design problem that can start to be discussed and planned for before it becomes final.

  • @Charlouf_
    @Charlouf_ 2 วันที่ผ่านมา

    8 Connies (rip corsair until AI blades) in PVE, npc crew will cost "daily money" making your mission income tanks. in PVP they will be not as good as normal players, and we will pick the best ratio "human per ship". (ex) for 100 peoples pvp battle i prefer 10 idris over 3 bengal 80 solo Connies over 10 npc crewed HH 20 medium fighters over 10 hurricane.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I am in alignment with what you are saying here. It would just be ideal if crewing the ships made them able to fight volume.

    • @Charlouf_
      @Charlouf_ วันที่ผ่านมา

      @@BuzzCutPsycho we already proposed passive for some ship role, doesnt seem CIG care about that yet, while presenting fps armor set with passive at the last CitCon :D and for the post above, i forgot about MM speed etc... at a point in time, they will buff turrets proj speed, i'm talking about hh/bengal etc... but CIG doesnt know it yet. we also need to wait for 4.0 MM "rebalance" may be good, may be another flop, we'ill see o7

  • @midtown3221
    @midtown3221 2 วันที่ผ่านมา

    Fire rate nerf is just asinine.

  • @ricky6608
    @ricky6608 2 วันที่ผ่านมา

    If you have 7 players in hammerheads with NPCs though shouldn’t they win against 7 players in one ship? This isn’t honour duelling, committing 7 hammerheads requires an immense amount of resources and they’re also risking a lot more so shouldn’t the odds then be in their favour?

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      The point being made was to illustrate that nothing other than resource expenditure matters. It becomes the only choice. Putting a crew of players in a ship is not worth it because the juice ain't worth the squeeze. The idea here is to incentivize players who actually organize and crew ships and work as a team. Not promote people spamming the most amount of ships on the field. Force multiplication also helps smaller orgs vs larger more disorganized ones.

  • @baileyspringer1896
    @baileyspringer1896 2 วันที่ผ่านมา

    I have to say its because getting people together is not fun, but on top of that how many of us want to see fleets? Do you think we can achieve thwt with just player crews? How does this make the game more welcoming and inviting for smaller orgs? Don't make it less fun because its not players or unfair off of nonsense changes like less sheilds. It should be more resorce heavy, what is the point of stalking good food vs. bad or good habitation vs dirty uncomfortable habitation. This doesn't effect a player crew but npc yes it could. If my npc crew gets to upset could they steal my ship a strand me because i was a bad captain. Make the ships less effective or not fun with npc crew is weak sauce man come on give actual feed back or ideas to improve the game not balancing off of spreadsheets. Try suggesting new fun features that have benefits and consequences that ifbyou have player crew don't effect you as a advantage. Npc crew getting moody because all you have is dry food because you didn't want to hire a cook or because you didn't hire cleaners would be better than making it less fun.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I gave plenty of feedback and suggestions based on 20+ years of MMO experience with PvP. As well as experience in games feature large scale, combined arms combat. Things, at scale, break if not done correctly. Reality is CIG cannot get NPCs to not stand on chairs, you think they are gonna do anything worth a damn in the ship? The more complex the NPC AI is the more CPU cycles required to calculate it. Certain things simply are not possible.

    • @baileyspringer1896
      @baileyspringer1896 วันที่ผ่านมา

      @@BuzzCutPsycho not when it came to human crew vs ai. You said less fun and less effective as your balance. That is not a good feedback stance. And simple state changes on a NPC based of of smaller mini games has been used in other games before. Still better than less fun, what can I do with less fun as a game developer.

  • @brianchristopher8843
    @brianchristopher8843 2 วันที่ผ่านมา

    It really does seem like all the people who love master modes really only love it because it upsets the people who dislike it. Ive got no dog in the race. I backed sc before we could even fly in a persistant world and has some major life changes so i hadnt had a chance to come back untill the past few weeks.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      I love seeing them upset too!

  • @Glathgrundel
    @Glathgrundel 2 วันที่ผ่านมา

    Maybe there should be a limited number of blade slots on a ship and we should only allow one NPC per player ... so a crew of four can have four more NPCs on board. Despite the clear expectations that CIG have unwisely given backers, big multi-crew ships probably should require a CREW ... but augmenting that player crew with NPCs definitely need to be accommodated, since they sold the ships with that expectation.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      "CIG have unwisely" is so spot on. They have spoken themselves into a development corner and here we are.

  • @jeremiahbond2810
    @jeremiahbond2810 2 วันที่ผ่านมา

    Well, one, its not a 10 second halo match. Two, death of a spaceman. Three, finding people worth a sht, and btw I was in my 20s when this game started and everyone i played with stopped playing this game a long time ago, is not a job i plan on partaking. Because i dont care about 'you and yours'. If the events come naturally in the process of me partaking in an orgs content then ill participate or if i find the content enjoyable. The game is fine. Its all this instant gratification dudes, eh hem, that try to take a game, i quite enjoy and not built by me but even more dudes whom feel the same way, and make it something its not and never will be. Thats just how it is.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      It not being a match of Halo doesn't change the purpose of the example which was to illustrate the force multiplication and fun concept of being in a turret.

    • @jeremiahbond2810
      @jeremiahbond2810 2 วันที่ผ่านมา

      @@BuzzCutPsycho The fun is in the group and the reward. The turret is just a means to an end. For instance, playing Planetside 2, you can literally play any ship or any turret and its not only uncoordinated for the majority of players it also requires no effort by the player other than keep going until you win or lose. Then you immediately move on. But, again, gameplay by games that are 5 minute games. SC, just by the nature of its content, will never have that level of useless collaboration (very fun but entirely different). No, SC is going to need to really lean on its players personal engagement by longevity and natural events. So, like the xenothreat event i played on a random ship as a turret gunner just to do the event more effectively than just flying my fighter. Twice that ship blew up quicker than my single seater fighter. Im not a social player but i wanted to take out the idris and i felt that it would be the most effective way to do it. When ships provide more capacity to survive people might migrate to events just for the sake of doing them. SC is the death of a spaceman paradigm and requires more. Like surviving on a broken ship.

  • @TheInsaneupsdriver
    @TheInsaneupsdriver 2 วันที่ผ่านมา

    Star Wars Galaxies had this problem and they never solved it. that's what i was worried about when they announced players can make their own EVERYTHING and upgrade them. that's a massive imbalance if they don't get it right.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      I never played SWG in great detail but I also heard this too.

    • @TheInsaneupsdriver
      @TheInsaneupsdriver 2 วันที่ผ่านมา

      @@BuzzCutPsycho I had just finished a yt1300, filled with strangers went to space, shot down 10 seconds later by a fighter in 2 shots, first took out shields, second the ship. they had this thing if you took 5 level 5 parts or 6 level 6 ones etc, and put them through a research machine it would give you something unbalanced. the 10th level was the most broken and the player who abused this would go for weapons first then dominate space.

  • @awsm253
    @awsm253 2 วันที่ผ่านมา

    "Balanced" It's an expensive ship meant Purely for Multi-crew combat. slow and cumbersome but with heavy shields and guns to make up for it. The main ones complaining about balance were probably solo players in things like Hornets, glads and Arrows annoyed they couldn't clap it immediately. I bought a Redeemer for Combat. But now? It has Less Shields and DPS Than my TAURUS. WHY IS A GUNSHIP WORSE THAN A GODDAMN CARGO HAULER YOU CAN GET FOR CHEAPER. Redeemer: Uses - Combat Cost - $330 Taurus: Uses - Cargo / Vehicle transport / Combat Cost - $200 As a Quick Edit: Why the F*** Do I care about 'Great handling' in what is essentially a space tank with 360 directional fire support. If I wanted a Ship that Handled well. I would have bought a cutlass or a single seater heavy Fighter.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Handling helps get guns on target. You should care about it.

    • @awsm253
      @awsm253 2 วันที่ผ่านมา

      @@BuzzCutPsycho 330 still doesn't justify the loss of THAT much power. if I wanted a heavy fighter, I would have bought, a heavy fighter. What we have now is essentially a tubby Vanguard. It has lost a LOT of utility against a long list of ships and can now be easily taken out by a lot of Med/Heavy fighters.

    • @awsm253
      @awsm253 9 ชั่วโมงที่ผ่านมา

      @@BuzzCutPsycho It's still a $330 ship that. If we're going off classification of 'Gunship'. Now has. - Less DPS - Less shielding - Higher price. Than the Constellation Andromeda. If the Redeemer were, Lets say, $250. Then sure. I could see that. But $330 for a ship that its one. Single. Use. Is Combat. Against another, cheaper ship that, again, Beats it out in Damage and shielding. ALSO has a Snub fighter AND a cargo bay- Do you see what I am getting at? - $240 for a well armed and versatile Gunship. -$330 for what's essentially a Multi-crew Heavy Fighter.

  • @mistawilson6990
    @mistawilson6990 2 วันที่ผ่านมา

    I personally don't have the charisma of a cult leader and thus, will never be able to convince a real human to crew my ship. I need Ai.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Or some self help books.

  • @Sams911
    @Sams911 2 วันที่ผ่านมา

    whether anyone likes it or not.. I plan to play my Javelin, Idrrs, Polaris and other large multi crew ships SOLO .. with or without AI blades, etc.. It's a fucking game man.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      Do you own any shirts with skeletons smoking cigarettes and flipping people off?

  • @Hexrocks
    @Hexrocks 2 วันที่ผ่านมา

    As a business. I would rather sell more expensive ships than not. They are going to do AI Crew positions.

  • @AtlasRandGaming
    @AtlasRandGaming 2 วันที่ผ่านมา

    In Elite crew cost from 3-15%. And that is a salary, so they get paid a percentage of any money you make. My crew dude has taken 1.5 billion from me and I’ve used him maybe 200 times. Most of my gameplay is with real humans but npc gets a cut as long as I employ him. And humans are much better than npc at kills of course. So multi crew npc is a very expensive option for someone who really wants it but a much better are humans.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      That is a pretty good solution. NPC gets a cut of the earnings. I like that!

    • @AtlasRandGaming
      @AtlasRandGaming วันที่ผ่านมา

      @@BuzzCutPsycho believe me I bitch out the NPc every time see millions going to it. But have not fired him yet. They star at 2% and over time NPC accuracy goes up (like months of gameplay) and as it goes up so does the rate till he takes 10% of all earnings.

  • @AtlasRandGaming
    @AtlasRandGaming 2 วันที่ผ่านมา

    5 jet skis should not take down a multi crew coast guard boat. Right now in game they can

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      LOL THIS IS GREAT

  • @thexiamon
    @thexiamon 2 วันที่ผ่านมา

    Great take, it's very tough to keep their promises when the premise of the game has changed. A lot of people spent thousands of dollars backing a game that they're not getting, and that really sucks if they don't like what we are getting. But you're absolutely right that NPC crews, as much as i myself want them for my own ship, have the potential to completely ruin PvP balance and multicrew viability. The hammerhead argument is a great one that I've used myself. Outside of Gunner seats, they might be fine though. NPC janitors, lunch ladies, and flight attendants are fine. The only solution have thought of so far is to intentionally make them bad at PvP. Like doing 90%+ less damage to player controlled ships. Not a great solution, but gives those backers something. Btw your take was so reasonable I went back and watched some of your other vids, thank you for the analysis on the redeemer nerfs too! Subscribed.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      Anyone expecting a promise from 12+ years ago is beyond gullible. I do not expect anything at this point other than a playable MMO.

    • @thexiamon
      @thexiamon วันที่ผ่านมา

      @@BuzzCutPsycho You could say that about all of Star citizen, in a way. There's a difference between thinking CIG will give you what they sold you on, and thinking that they should give you what they sold you in order to get money out of you. Those who want their NPC crews are justified in feeling entitled to them if they bought a big ship on that promise. So I'm sympathetic to them. I just hope they never get it.

  • @brianchristopher8843
    @brianchristopher8843 2 วันที่ผ่านมา

    Also, i think blades should have some sort of leveling scheme. Rookie blades being poor quality and pro blades being just skilled enough to help a decent pilot get through some of the more difficult contracts. I think all of the top end end game pve should require actually having every crew member being a human.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Power draw would also be another way to do it. It was better when turrets had their own capacitor too.

  • @brianchristopher8843
    @brianchristopher8843 2 วันที่ผ่านมา

    Awesome take and unless I can think of a reason to not like it, I like it. Alot.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      And it is totally okay if you didn't like it!

  • @eltreum1
    @eltreum1 2 วันที่ผ่านมา

    IIRC the original concept was NPC/AI were equivalents to bounty NPCs levels so lone wolves can do PvE content. A PvP crewed ship is going to have the upper hand since ships have blind spots by design. I agree that fighters not designed for anti-ship roles should be a suicide mission taking on larger multicrew ships. Easy way to fix that is relegate medium fighters down to no larger than S3 guns. Everything Heavy fighter and up have S4+. Give light fighters back a little speed so they are harder to hit up close but out ranged by ship turrets. Heavy fighters have the range and enough regular tank so they can guard bombers/Ares doing ship runs or attack turrets to draw fire off them. We kind of saw that play out in the Vega battle and they mentioned fleet battles will be setup where the all the roles will be needed. There is another factor to consider. Engineering, physicalized damage vs HP tank death, and fires. To do engineering and damage control it means a ship has to be very hard to kill to make that feasible. You can come after me with your Hammerheads full of spray and pray AI but my forces are going to focus fire your fuse boxes and power plants and turrets from blind spots or outranged by anti-ship units. I suppose you can live in a spacesuit and pound oxypens all day to mitigate fire unless it causes ships to freeze up and have problems too. Pilot can't hop out and run around to do damage control when the AI fuses pop. NPCs could but they still can't use a chair properly lol. People won't mind those roles if they are fun and the only way to get certain loot in those instanced areas server meshed onto the map. AI ship in theory would have a chance since its NPC content. It sounds like though the really good stuff is like EvE, you have to work together for the biggest rewards. Me personally I like variety of jobs to not get burned out. I own a Polaris but it was always intended for org play and I was close to melting it until I saw the SC 1.0 plan. Capitals are expensive to operate and paint a target on you and will be long claim times to recover them so when it's out you better be rolling heavy. According to the game files the Polaris is getting 7 automated point defense laser repeaters that were tested on the Bengal. I can't help but wonder how many ships will get those too eventually.

    • @BuzzCutPsycho
      @BuzzCutPsycho วันที่ผ่านมา

      You make a lot of good points. One of SC's biggest design issues for ships is the fetish for "punching above their weight" and even now we are getting a new heavy fighter with S5 guns. I just don't get it. These ships NEVER should have had these size of weapons.

  • @mroushion
    @mroushion 2 วันที่ผ่านมา

    Great video.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Glad you enjoyed it!

  • @SamitaKhanthee
    @SamitaKhanthee 2 วันที่ผ่านมา

    Absolutely I want a ship with an NPC crew! I’d imagine the vast majority of players will want their own ship.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Hopefully they aren't as good as a real crew!

  • @robopenguin5501
    @robopenguin5501 2 วันที่ผ่านมา

    At this point they should just give all player manned turrets twice the damage output. They could scale it based on how many turrets the ship has. That way NPC's are still good, but if you have a friend in a turret they will be having a blast.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      I always felt turrets should just be different in some way from fixed weapons. Damage, range, velocity, whatever.

  • @Flottenadmiral99
    @Flottenadmiral99 2 วันที่ผ่านมา

    I like your base idea, but there is one thing i think also needs adressing: Protection from elements.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      I totally forgot about that

    • @Flottenadmiral99
      @Flottenadmiral99 2 วันที่ผ่านมา

      @@BuzzCutPsycho For exploration i think light would be nice, but you can´t wear light because the enviromental protection is so low. I get why you need heavy armor for the extreme temperatures, but i think it would make sense to give light armor more elemental resistence than medium armor. Light has multiple layers of fabric that are designed to controle your body temperature, while medium has a focus on actual armor. Also i think there should be vehicles you can´t pilot with medium armor. The really small ones like snub fighters.

  • @williamlewis1805
    @williamlewis1805 2 วันที่ผ่านมา

    Amen brother

  • @tjwood4810
    @tjwood4810 2 วันที่ผ่านมา

    As someone who knows next to nothing about either model and is just casually following the game's development until it's playable, I'm much more convinced by A1s calm, rational explanation of geometry. Ironically, I only hear appeal to emotion and whining in this video? And what evidence is presented feels cherry-picked and misleading. The argument is that the 1000hr AC sweat beats you regardless of what system they use. The difference is how that skill is expressed. Correct me if I'm wrong but as a noob now, instead of knowing to tricord, I have to learn how best to switch between nav and combat mode mid fight to gain an advantage? Why is an artificial speed limit and knowing 3 different modes of travel more intuitive than realistically simulating a 3d vector in space? To the 90% of gamers who don't already play flight sims, it's all pretty equally foreign, we're just waiting for a larger reason to play the game.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      You could have stopped with "As somebody who knows next to nothing." And because you know "next to nothing" (in your own words), I can see why a moron like A1 would appeal to a moron such as yourself.

    • @tjwood4810
      @tjwood4810 2 วันที่ผ่านมา

      @@BuzzCutPsycho It should be easy for someone of your intellect to speak to my simple questions then?

  • @arthurvartanov2573
    @arthurvartanov2573 2 วันที่ผ่านมา

    Thanks for the videoo, it was very helpful.

  • @alexanderdooley5833
    @alexanderdooley5833 2 วันที่ผ่านมา

    Operational costs. Fuel costs will munch up credits so fielding many ships. This won't cure multicrew but mentioning it regardless.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Yes, a very real concern that is not being addressed yet. I never really even factor it into anything currently. Hah!

  • @gameinsane8984
    @gameinsane8984 2 วันที่ผ่านมา

    As a solo player I’d find it really cool if I could hire crew for things like an extra gunner or maybe an ai to help mine in the mole something like that would be cool as I’ve always wanted to play with a full crew but all my friends hate the game with a passion 😂

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      I think that is totally fine and worth doing. I just get concerned about the PvP is all.

  • @nazgul9
    @nazgul9 2 วันที่ผ่านมา

    Great insight and well presented, well done 🤘

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      Glad you enjoyed it!

  • @Asherek
    @Asherek 2 วันที่ผ่านมา

    How is it that a game in 2024 looks about as good as an engine that came out in 1999 (FS2, with fans modifying the engine obviously)? I'm stunned that the SC and SQ42 devs have focused so little on the actual in-flight gameplay, graphics and mechanics and so much more on everything else. Mind boggling.

    • @BuzzCutPsycho
      @BuzzCutPsycho 2 วันที่ผ่านมา

      SQ42 is a waste IMO

    • @Asherek
      @Asherek 2 วันที่ผ่านมา

      @@BuzzCutPsycho I don't have any real hopes for this to materialize as a fun game at all. Which is a real shame. I'd LOVE a good space flight game again, it's been way too long.

  • @TheMastodon88
    @TheMastodon88 2 วันที่ผ่านมา

    Playing together should be rewarded. Period.