Weight Painting 3d Models for Animation Rigs | Robots & Gundam

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 19

  • @andrewmcintosh9832
    @andrewmcintosh9832 หลายเดือนก่อน

    Cool Robot! Tanks for the tutorial!

  • @aboudsh7479
    @aboudsh7479 2 หลายเดือนก่อน

    thanks so much man this helped me a lot

  • @Kingstantin
    @Kingstantin ปีที่แล้ว

    My god ... thank you sooo much! I've searched day for a soluton that worked!

  • @JustIn-case
    @JustIn-case 3 ปีที่แล้ว +1

    yo! This was so helpful! Thank you for this!

  • @TheOfficialKingIdea
    @TheOfficialKingIdea 2 ปีที่แล้ว +1

    THANK YOU! SAVED ME WHEN RIGGING A TRANSFORMER!

  • @kn1ght_yt181
    @kn1ght_yt181 ปีที่แล้ว

    Spent 5 hours looking for something to help me like this video has, thank you!

  • @KingIdeaDaProgrammer
    @KingIdeaDaProgrammer 2 ปีที่แล้ว +1

    Thank you so much, this is awesome!

  • @Alex-eu6rw
    @Alex-eu6rw ปีที่แล้ว

    Ok so after a ton of struggling, if you use Auto Rig Pro the gist is the same but instead of selecting each individual bone like the video, you want to select the parts the rig is connected to like the head is connected to c_head.x
    The bicep is c_arm_ik.r and so on. Hope this helps any future modelers looking for this solution.

  • @elijahsmall5873
    @elijahsmall5873 2 ปีที่แล้ว

    This is the tutorial I needed. Thank you so much.

  • @marcocecchini2083
    @marcocecchini2083 ปีที่แล้ว

    HI, thank yuo so much for this tut, but I've a question and precisely you've parented the mesh to the weave based on Automatic Weights, but isn't it better and easier and faster to parent everything with Vertex Groups?

  • @真夏太阳
    @真夏太阳 2 ปีที่แล้ว

    Thank u so much,this is what i need! And one more question,how to make robot docking or some transform?Like open the cockpit or switch to another form(ms to ma mode)?

    • @MidnightHatter
      @MidnightHatter  2 ปีที่แล้ว +1

      That would be a more complicated rig, but you can add bones for individual components like cockpit hatches, skirt flaps, etc. A good practice would be to add those bones individually, align them where you want, make them a child of the armature with the “Keep Offset” option, then paint the part of the model you want it to control. Let me know if you’d like to see a video of this!

  • @AWBD_Tower
    @AWBD_Tower 10 หลายเดือนก่อน +1

    I got a similar robot and i was wondering, how can i make the shoulder caps move properly? right now they either follow the torso o follow the arm

    • @MidnightHatter
      @MidnightHatter  10 หลายเดือนก่อน +1

      It’s hard for me to say without seeing the model, but similar to how you add extra bones to start the arms and legs, add a free floating bone for the shoulder cap. I would still parent it to the torso or the shoulder so that it moves when the rest of the body moves but then at least you have to ability to move it independently as well. I hope that makes sense.

    • @AWBD_Tower
      @AWBD_Tower 10 หลายเดือนก่อน

      ​@@MidnightHatterit does! Ill try that out then. Thanks! i started using blender a couple of weeks ago (had some experience with 3dsmax) and this video helped me a ton.

    • @MidnightHatter
      @MidnightHatter  10 หลายเดือนก่อน +1

      Thanks! Blender is a lot of fun to use. I know the learning curve can be steeper than the paid programs out there. My biggest tip is modifiers are your best friend!

    • @AWBD_Tower
      @AWBD_Tower 10 หลายเดือนก่อน

      @@MidnightHatter quick update: it worked! thanks again!

  • @Warbandit100
    @Warbandit100 2 ปีที่แล้ว +1

    I see you also don't have a solution for the abdomen coming out.