Great stuff brother man!!!! Please, keep going with this tutorials! One of the best stuff on TH-cam, if we speak about that type of content! Awesome job!
just wish there was a little more detail in the adjustments that are being made, moves a bit quick with the cuts, hard tot tell what color ramp is being switched to
Thank you! The faces here are just like a placeholder eyelids/eye sockets, so you can kinda estimate how would this eyeball shader look for your character design. If you want to create a character with a "more proper eye socket :D " I suggest you watch these series on how to create a character head - th-cam.com/video/6U-5ovoecfc/w-d-xo.html
So I cannot apply any of the eyelid modifiers to do what I want with the mesh. Ex. (mirror modifier) "cannot be applied to a mesh with shape keys". Is there a way around this, to keep the eye opening animation while being able to apply modifiers for more mesh manipulation??
as far as I know, the mirror modifier should be applied to a mesh before adding a shape key if you want the mesh to be asymmetrical or add extra detail :( These eyelids tho are a quick way to present the eyeball, for a more proper eye socket/eyelid i suggest modeling or sculpting the mesh, finishing the details and then add shape keys. Can also use armature for animating eyes
love your tutorials, we need more of this in the blender community
Great stuff brother man!!!! Please, keep going with this tutorials! One of the best stuff on TH-cam, if we speak about that type of content! Awesome job!
Wasn't expecting a voronoi texture for the pattern . Great work 🔥👏🏻
I´m enjoying this so much
wonderfull work man thank you
Looking forward for this tutorial.
Sweet style
this is actually crazy
Amazing tutorial!
THANK YOU THANK YOU THANK YOU! You're content is waaaay to underrated! Can you post PC specs as well?
awesome tutorial!!
Awesome! Thank you :)
Thank you for this :)
this is awesome, thanks man. Subscribed!
I can't even imagine how varanoi works. but looks great
Amazing
Amazing tutorial ❤
if the lines around the iris aren't separated enough use just the mix node. mixrgb gone
Would be nice if this could be done on a flat object, since most anime eye mesh is flat I believe.
GOOD❤
just wish there was a little more detail in the adjustments that are being made, moves a bit quick with the cuts, hard tot tell what color ramp is being switched to
hey this is awesome but i need help, if you wanted to export this model with the texture how would you do that ?
BOSS!!
This is incredibly SICKK!!! But a question how do I get the bottom faces to wrap around the eye also??
Thank you! The faces here are just like a placeholder eyelids/eye sockets, so you can kinda estimate how would this eyeball shader look for your character design. If you want to create a character with a "more proper eye socket :D " I suggest you watch these series on how to create a character head - th-cam.com/video/6U-5ovoecfc/w-d-xo.html
So I cannot apply any of the eyelid modifiers to do what I want with the mesh. Ex. (mirror modifier) "cannot be applied to a mesh with shape keys". Is there a way around this, to keep the eye opening animation while being able to apply modifiers for more mesh manipulation??
as far as I know, the mirror modifier should be applied to a mesh before adding a shape key if you want the mesh to be asymmetrical or add extra detail :(
These eyelids tho are a quick way to present the eyeball, for a more proper eye socket/eyelid i suggest modeling or sculpting the mesh, finishing the details and then add shape keys. Can also use armature for animating eyes
wow