Hello. Thank you for this tutorial. I have a question: How do you decide whether to connect a node to factor or A, B? I tried to understand the logic bu I couldn't...
You use Black and White colors as mask, So whatever node "Input A" has It will show that instead of the white color of the mask. Same is with the black color.
Is there a way to feed that back into a pbr node while keeping the style? I'd like to bake it using pbr for game usage. seems like a really good technique! but unfortunately not for my use case if I can't do that. so just curious if u got an easy way to do that since I'm awful at the shadergraph
Its useful if your making an anime movie. You will have the control to change the size, color, shapes of any aspect of the eye to fit whatever scene your character is in. However, if your not making movie then yeah drawing will be faster and the preferred way for everyone. Also if you don't know how to draw then this is one option to make eyes
thanks man, im finally can make an eyes without photoshop👍
Great tutorial,thanks
This looks really cool! I'll have to try this sometime soon
Superb!!!!
Anime: Berserk of Gluttony
Hello. Thank you for this tutorial. I have a question: How do you decide whether to connect a node to factor or A, B? I tried to understand the logic bu I couldn't...
I believe the top one influences the bottom according to the kind of operation you select.
@@bbasina thanks, i've been messing with the configurations before.
You use Black and White colors as mask, So whatever node "Input A" has It will show that instead of the white color of the mask. Same is with the black color.
Beside the fact that ots scalable why not just use a image?
dame question
well you can keyframe parts of the shader and animate the eyes
what blender version were you using at the time of making this video?
can i ask why did you not use Diffuse and shader to RGB?
I guess because it can't be baked. (I know I'm 3 months late).
The moral of the story: use references.
Is there a way to feed that back into a pbr node while keeping the style? I'd like to bake it using pbr for game usage. seems like a really good technique! but unfortunately not for my use case if I can't do that. so just curious if u got an easy way to do that since I'm awful at the shadergraph
Sorry, unfortunately I don't know much on baking textures.
@@yuberuti oh yeah, no worries, I just wanted to know if you could feed that into a pbr node at the end on the shader graph as the last node
@MikeCore just draw it. Unless u need hundred of variations, it be fine. Also its an eye... you can just grab a straight render no need for baking
@@kenonerboy that's a good point could just take a render photo. didn't cross my mind, thanks!
Is there any benefit to doing it this way, as opposed to just texture painting/painting in another software? It seems time intensive
Its useful if your making an anime movie. You will have the control to change the size, color, shapes of any aspect of the eye to fit whatever scene your character is in. However, if your not making movie then yeah drawing will be faster and the preferred way for everyone. Also if you don't know how to draw then this is one option to make eyes
@@yuberuti Makes sense!
@@yuberuti Yes-