I’m confused on why anyone thinks gears would survive as a tac shooter no one enjoys when teams play smart and lock down an area from 3 people using lancers it’s the entire reason no one likes dry dock or blood drive in tdm switching the main focus to the lancer would make this situation worse making the core fan base who still plays multiplayer unhappy and it wouldn’t feel like gears also the hammerburst and retro should not be a pickup weapon in gears 5 they aren’t even much better than the lancer without popping actives
I'll give it a go, here's my hot take (if it is at all): 1. For Gears of War 4 and 5, the dialogue/banter was the one truly BAD thing with the campaigns. With less "Marvel-like" comedy and non-stop jokes, the main trio could have had better chemistry, uniqueness, and charm. Which in turn would have made players like them more and focus on the great stories and environments the games gave us! Everything else about the campaigns were either good, great, or fantastic.
@MildCrisp This "I'm too scared to say anything" is the reason gears is where it's at now. I got no problem with females in gears. I believe it made sense when it happened and why it happened. But it would have been insanely hard for them to do so.
Here are my hot takes... Gears of war multiplayer maps are lame - Every gears map has always been symmetrical with cover scattered here and there and just boring and repetitive. The one thing judgement did great was having unique maps with very creative layouts. In judgment you had objects on the map that you could use to your advantage like a gondola for example, which could be used to get across the map much faster. I've always wanted to see a gears map with ramps that you could slide down while shooting enemies ahead of you or a zipline that you could swing from while shooting enemies below you with your pistol (sort of like that one gears 3 mission with Baird and Cole). I love to see maps where environments actually do something when you interact with them in some way like on the thrashball map in gears 3, when you shoot the scoreboard above and it falls on enemies. Cover system is outdated - Throughout gears of war's life span the cover system has mostly remained the same. For a game centered around taking cover, gears of war as a franchise does way too little with the concept as it it never really develops the idea beyond something that you can hide behind or jump over. In the game, I've always felt like we should have the ability to kick or push cover to crush enemies hiding on the other side of them or in close proximity to them. I can definitely imagine a gears characters doing this considering how big and beefy they are and it would be amazing to see something like this playout in multiplayer. I would love to see weapons, similar to the one in Gears 3's scrapped concepts, where you have this big air gun that can flip over or destroy cover like cars and concrete barriers, it would be amazing to see all the cover destruction again just like gears 2 but more intense. Gears of war needs new mechanics - I'm tired of wall bouncing being the only thing people know how to do in gnasher battles. Wall bouncing has become even worse with gears 5 making it so much easier to pull off than ever before. Gears needs to make other types of movements like strafing relevant again so that people don't get sick and tired of the same old movement. There also needs to be more variety and freedom in the movement, make it less clunky and have different ways to get out of intense situations. Why not have something like a slide animations similar to Fortnite or COD to yeet yourself out of the way when your about to get gnashed? I also think the melee in gears of war has alot of potential that the game fails explore like I always thought it would be cool to have something like a tackle animation when roadie running at an enemy head on like what the Cole train did to those lambent on the thrash ball field in G3.. or idk something more creative than a stupid knife But anyways that was my take, thanks for reading..
Not sure if this is a hot take but I think that if you land a 81% damage with the gnasher it should down players, Cause fucking hell the amount of times I’ve lost gunfights from 1 shot of the gnashers cause I was one pixel to far also wtf is 9:01 talking about?
Some people didn't like the sleeveless armor in gears 3 and thought that the characters started to progressively get worse designs as the series went on
Here's my hot takes: 1) The Gnasher Shotgun meta overshadows the game's more varied weapon strategies. 2) Gears Judgment was unfairly dismissed, as it introduced fresh ideas like mission scoring and challenges. 3) The Locust were better villains than the Swarm, with more compelling lore and menace. 4) Marcus Fenix is overrated, and lacks the emotional depth of characters like Dom or Baird. 5) Gears 2, not Gears 3, is the franchise’s true peak with its perfect balance of story and gameplay. 6) The multiplayer hasn’t evolved much, sticking too closely to the original formula. 7) Horde mode outshines the campaign as the most engaging and fun part of the series.
@@MildCrisp not that I want to make the game into a csgo or Rainbow 6 (never played those games xd) but I've always liked more the thing about positioning and keeping in touch with your team to find better positions, flanking, etc in a tacticallish type of manner. In my case I've always played with my little bro or dad so I only expirienced the multiplayer trough bots so my view can be kinda off
Nah that XanMcMan comment was ATTROCIOUS😭🙏 (i definitely fucked up that word)
I’m confused on why anyone thinks gears would survive as a tac shooter no one enjoys when teams play smart and lock down an area from 3 people using lancers it’s the entire reason no one likes dry dock or blood drive in tdm switching the main focus to the lancer would make this situation worse making the core fan base who still plays multiplayer unhappy and it wouldn’t feel like gears also the hammerburst and retro should not be a pickup weapon in gears 5 they aren’t even much better than the lancer without popping actives
I'll give it a go, here's my hot take (if it is at all):
1. For Gears of War 4 and 5, the dialogue/banter was the one truly BAD thing with the campaigns. With less "Marvel-like" comedy and non-stop jokes, the main trio could have had better chemistry, uniqueness, and charm. Which in turn would have made players like them more and focus on the great stories and environments the games gave us! Everything else about the campaigns were either good, great, or fantastic.
How the fuck is that misogyny? The reason the men are so big is cause the locust and the swarm are fucking huge
Sit in the corner and think about what you said
@MildCrisp This "I'm too scared to say anything" is the reason gears is where it's at now. I got no problem with females in gears. I believe it made sense when it happened and why it happened. But it would have been insanely hard for them to do so.
I mean he's making a whole video around a reddit thread, it would make sense that he's braindead
Here are my hot takes...
Gears of war multiplayer maps are lame - Every gears map has always been symmetrical with cover scattered here and there and just boring and repetitive. The one thing judgement did great was having unique maps with very creative layouts. In judgment you had objects on the map that you could use to your advantage like a gondola for example, which could be used to get across the map much faster. I've always wanted to see a gears map with ramps that you could slide down while shooting enemies ahead of you or a zipline that you could swing from while shooting enemies below you with your pistol (sort of like that one gears 3 mission with Baird and Cole). I love to see maps where environments actually do something when you interact with them in some way like on the thrashball map in gears 3, when you shoot the scoreboard above and it falls on enemies.
Cover system is outdated - Throughout gears of war's life span the cover system has mostly remained the same. For a game centered around taking cover, gears of war as a franchise does way too little with the concept as it it never really develops the idea beyond something that you can hide behind or jump over. In the game, I've always felt like we should have the ability to kick or push cover to crush enemies hiding on the other side of them or in close proximity to them. I can definitely imagine a gears characters doing this considering how big and beefy they are and it would be amazing to see something like this playout in multiplayer. I would love to see weapons, similar to the one in Gears 3's scrapped concepts, where you have this big air gun that can flip over or destroy cover like cars and concrete barriers, it would be amazing to see all the cover destruction again just like gears 2 but more intense.
Gears of war needs new mechanics - I'm tired of wall bouncing being the only thing people know how to do in gnasher battles. Wall bouncing has become even worse with gears 5 making it so much easier to pull off than ever before. Gears needs to make other types of movements like strafing relevant again so that people don't get sick and tired of the same old movement. There also needs to be more variety and freedom in the movement, make it less clunky and have different ways to get out of intense situations. Why not have something like a slide animations similar to Fortnite or COD to yeet yourself out of the way when your about to get gnashed?
I also think the melee in gears of war has alot of potential that the game fails explore like I always thought it would be cool to have something like a tackle animation when roadie running at an enemy head on like what the Cole train did to those lambent on the thrash ball field in G3.. or idk something more creative than a stupid knife
But anyways that was my take, thanks for reading..
Blud browses Reddit 💀
I own reddit
Not sure if this is a hot take but I think that if you land a 81% damage with the gnasher it should down players, Cause fucking hell the amount of times I’ve lost gunfights from 1 shot of the gnashers cause I was one pixel to far also wtf is 9:01 talking about?
Some people didn't like the sleeveless armor in gears 3 and thought that the characters started to progressively get worse designs as the series went on
Here's my hot takes:
1) The Gnasher Shotgun meta overshadows the game's more varied weapon strategies.
2) Gears Judgment was unfairly dismissed, as it introduced fresh ideas like mission scoring and challenges.
3) The Locust were better villains than the Swarm, with more compelling lore and menace.
4) Marcus Fenix is overrated, and lacks the emotional depth of characters like Dom or Baird.
5) Gears 2, not Gears 3, is the franchise’s true peak with its perfect balance of story and gameplay.
6) The multiplayer hasn’t evolved much, sticking too closely to the original formula.
7) Horde mode outshines the campaign as the most engaging and fun part of the series.
Refrigerator takes
@@MildCrisp hot take: you’re morbidly obese if you make gears content 🤣🤣🤣
These aren’t hot takes
misogyny is a necessity in life
Idk I liked the idea of making gears more of a cover based táctical shooter :^
How come 🤔
@@MildCrisp not that I want to make the game into a csgo or Rainbow 6 (never played those games xd) but I've always liked more the thing about positioning and keeping in touch with your team to find better positions, flanking, etc in a tacticallish type of manner. In my case I've always played with my little bro or dad so I only expirienced the multiplayer trough bots so my view can be kinda off