Damn impressive, will try it, do you think it would be usable for Dravidian Elephant Archers as well? Or they dont work as well as knights without upgrades?
@@MorleyGames1 In lancer rush you have the ability to drop a tower not if you sell the stone, I always do double-range archers, getting steady wins. I have a very busy life so can only play ranked once every few weeks. can you please do a comparison of various opening starts? I guess double-range archers is the strongest. Thanks for your content tho, you have one of the best content for AOE2. Great work.
@@hjgftcgcc AoE is a rock paper scissors game. Double range archers gets beaten by standard 18 pop scout opening. This scout opening can still hit Castle relatively quickly so when hit by a good scout opener and you make counter units you have around 3 minutes until his knights come out obliterating spearmen.
@@simhanssens7331I am less than convinced. I am used to two-range archers with deer pushing and market abuse, which means a really fast Feudal, fielding archers fast, then pivoting to buying food for Castle Age. Admittedly, I am not super-strong, but I am usually comfortable facing scouts produced from only one stable.
Most of my aoe iv builds came out when the game was still new so had a lot of views. Unfortunately it’s the core mechanics of the game that i don’t like. Every civ seems to just have 1 OP go to strategy.
@@MorleyGames1 nah. Not at all the case anymore. The civs are asymmetrical, yes. But that's far and away its strength. I have to play a different BO depending on the match-up and depending on their BO. It's sucked me away from II because it's... deeper now.
@@robertmiller8823 Personally, I'm not really a fan of 4's approach with civ specific BOs as I like 2's approach more where you learn openers and apply them to civs. It feels more like playing chess :D
Absolutely ridiculous. Morley is a genius 11. Imagine this build with tatars u won't even need to lure deer.
Might have to try that!
Franks castle drop version sounds fun!
it was. i will get a gameplay video of it i think
Morley... this is awesome!
thank you mate!
Impressive! Thank you for sharing!
Ty
Damn impressive, will try it, do you think it would be usable for Dravidian Elephant Archers as well? Or they dont work as well as knights without upgrades?
I don’t know enough about dravidians or ele archers to be honest
I know a guy who will LOVE this. 11
do share!
Nice!
thanks
this will die hard to archers
People said the same about lancer rushing :-) it’s fine vs m@a and archers or 1 range archers. It will die to double range archers though.
@@MorleyGames1 In lancer rush you have the ability to drop a tower not if you sell the stone, I always do double-range archers, getting steady wins. I have a very busy life so can only play ranked once every few weeks.
can you please do a comparison of various opening starts? I guess double-range archers is the strongest.
Thanks for your content tho, you have one of the best content for AOE2. Great work.
Thank you mate. :)
@@hjgftcgcc AoE is a rock paper scissors game. Double range archers gets beaten by standard 18 pop scout opening. This scout opening can still hit Castle relatively quickly so when hit by a good scout opener and you make counter units you have around 3 minutes until his knights come out obliterating spearmen.
@@simhanssens7331I am less than convinced. I am used to two-range archers with deer pushing and market abuse, which means a really fast Feudal, fielding archers fast, then pivoting to buying food for Castle Age. Admittedly, I am not super-strong, but I am usually comfortable facing scouts produced from only one stable.
tried with mayans and failed with honours
:( aw man
"Any civ". Yeah, right... 11
You have so many more views on AoE IV build orders, and IV is just in a massively better spot than when those were made. I wish you'd come back.
Most of my aoe iv builds came out when the game was still new so had a lot of views. Unfortunately it’s the core mechanics of the game that i don’t like. Every civ seems to just have 1 OP go to strategy.
@@MorleyGames1 nah. Not at all the case anymore. The civs are asymmetrical, yes. But that's far and away its strength. I have to play a different BO depending on the match-up and depending on their BO. It's sucked me away from II because it's... deeper now.
@@robertmiller8823 Personally, I'm not really a fan of 4's approach with civ specific BOs as I like 2's approach more where you learn openers and apply them to civs. It feels more like playing chess :D