Joining subtools with subdivs and keeping the details + the subdiv levels!

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  • เผยแพร่เมื่อ 9 ก.ค. 2020
  • This tutorial shows you how to merge two subtools with different subdivision levels, and maintain whatever detail you had, as well as keep the subdivision levels.
    #subdivision #subdivlevels #keepsudbdivs #zbrush #zbrushtutorial
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ความคิดเห็น • 93

  • @alexcarratala3175
    @alexcarratala3175 3 ปีที่แล้ว +21

    dude, the only youtube tutorial I found answering that exact same question. Really good job fella artist.

  • @RoboGoby
    @RoboGoby 2 ปีที่แล้ว +4

    Bro this tutorial was the best one I have seen on this subject yet! Thank you!

  • @figmenter
    @figmenter 3 ปีที่แล้ว +5

    Once again, very helpful tutorial, Sean. Thanks for doing these.

  • @ONHER247
    @ONHER247 3 ปีที่แล้ว +2

    perfect tutorial...perfectly explained....loved it. The only tutorial explaining that specific thing in detail.

  • @lordzz00
    @lordzz00 2 ปีที่แล้ว +2

    exactly what I needed. Thank you, Sean!

  • @santabaia
    @santabaia ปีที่แล้ว +1

    Saved my life here. Thank you. :)

  • @crownsandcapes6101
    @crownsandcapes6101 2 ปีที่แล้ว +3

    This was exactly what I needed! Thank you

  • @LeoLeo-cu6xg
    @LeoLeo-cu6xg 3 ปีที่แล้ว +3

    My God your videos save me a lot!! Thank you so much!! You're so amazing!

  • @cfriedalek
    @cfriedalek 4 ปีที่แล้ว +2

    Yes, very helpful, for a model I'm working on right now. Thanks.

  • @jahsonlion
    @jahsonlion 3 ปีที่แล้ว +1

    Thank you! Very direct & concise.....Subscribed🤓

  • @andrewjones5598
    @andrewjones5598 3 ปีที่แล้ว +1

    A very useful, very clear tutorial. Many thanks!

  • @Umile.O_o
    @Umile.O_o 3 ปีที่แล้ว +1

    straight to the point. Thanks a lot

  • @lemmeknow9584
    @lemmeknow9584 2 ปีที่แล้ว +1

    thank you so much! it turned out to be much easier than i thought

  • @ugursaral5520
    @ugursaral5520 4 ปีที่แล้ว +1

    Thank you. This course it's very helpfull. :)

  • @meutiti
    @meutiti 2 ปีที่แล้ว

    Thank you sir you made it clean and useful !

  • @kellygoodine9944
    @kellygoodine9944 10 หลายเดือนก่อน

    Nice! Thank you!

  • @RR-kn1tg
    @RR-kn1tg 2 ปีที่แล้ว +1

    really helpful thanks!!! ill use this method for my hands!!!

  • @lucasmoreira3237
    @lucasmoreira3237 ปีที่แล้ว +2

    Thank you.

  • @protopottygames2648
    @protopottygames2648 2 ปีที่แล้ว

    Ha! Been using ZB for years and had no idea you could do this...XD Thanks for the good stuff!

  • @beepboop9179
    @beepboop9179 ปีที่แล้ว

    thank you, you saved my day

  • @maxleo7556
    @maxleo7556 2 ปีที่แล้ว +1

    great THX!

  • @yuzhouhu4133
    @yuzhouhu4133 2 ปีที่แล้ว +1

    it helps a lot, thank you

  • @scamandra
    @scamandra 3 ปีที่แล้ว +1

    Thank you very much!

  • @milkbread5036
    @milkbread5036 10 หลายเดือนก่อน

    thank you!

  • @sustainedtrader
    @sustainedtrader 2 ปีที่แล้ว +1

    Hey these is for you ❤️❤️❤️

  • @freenomon2466
    @freenomon2466 3 ปีที่แล้ว +1

    you know so much of zbrush modeler

  • @BelugaSevruga
    @BelugaSevruga 3 ปีที่แล้ว +1

    Hello! Thanks for this wonderful video. 2 questions if you would;
    How do I switch and view the geometry grid, with the different colors? I’m afraid I’ve jumped in without learning some basics. I learn better this way.
    Second, I am meshing fingers to a hand and but the when I got to freeze the fingers I get a note saying there are triangles in the mesh and the operation cannot happen. I went ahead (on a new save) and merged the hand and fingers first then hit subdivide, level 2, and then I am able to freeze subdivisions. Is this a bad route?
    Anything helps

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Sure, Shift + F will toggle the poly frames on and off. There's no point merging the hand and fingers (with no subdivs) and then subdividing if you were attempting to keep subdivisions which you already had. So yes, that's a bad route, as you are more than likely losing details. The fact you have triangles tells me that you didn't have subdivisions applied to the fingers in the first place. If there are triangles, ZBrush will convert them into quads as soon as it subdivides your mesh. So in other words, if you have triangles, you don't have any subdivisions. And if you didn't have subdivisions on both the fingers and the hand (the same amount on each), this won't work. Hope this helps!

    • @BelugaSevruga
      @BelugaSevruga 3 ปีที่แล้ว

      @@SeanForsythTutorials Thank you! This helped immensely, however the poly groups of the fingers seem to be like a fine mesh? Like hosiery where the arm has big sections like chicken wire. So this method doesn’t work for me at the moment. Any quick fix suggestions? I know I’m trying to dive deep without more practice but just very excited.

    • @BelugaSevruga
      @BelugaSevruga 3 ปีที่แล้ว

      @@SeanForsythTutorials Or am I possibly into a reptology issue?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      @@BelugaSevruga Yes, it sounds like the fingers are just dynameshed, and not retopo'ed, so you'll probably have to retopot hem. Ideally you want both meshes of similar polygon density.

  • @phalhappy8612
    @phalhappy8612 ปีที่แล้ว +1

    Hi, may I ask why you split the head from the body? becuase I see a lot of video have the head split like these too but they never explain.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Sure. Basically the head is the most inmportant part of it, and I wanted to find that form before anything else. Not much more to it than that. I could just as easily have done the whole body in one go, but if you separate out the head from the body, you can make a higher resolution head to find those shapes you want, and then add it back to the body later. The head needs more faces because of the nature of the details there, and the body has larger features than don't need so much detail until the final stages. If they were attached and built as one large object, the resolution would have to be fairly high before you could see the results of the head, and I just wanted to see those results earlier to make sure I was happy with the direction I was going in. Because ZBrush allows me to do that, I take advantage of the fact. Hope that's clear, if not, let me know.

  • @geraldschober1676
    @geraldschober1676 3 ปีที่แล้ว

    Thanks, that will for sure come in handy one day. Sadly, I was actually looking for a away to do THIS with additionally keeping the layers. So, I got a model with multiple subdivision levels and layers, and want to add an object to it. Is there a way to accomplish that?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Unfortunately not as far as I'm aware. Merging two subtools will automatically bake layers. But it depends on what you want to do. If you want to just add another object to your geometry, you can do that. So let's say you have 2 objects with the same amount of subdiv levels and on one of them you have sculpted changes on a layer. You can merge the two subtools together and that will maintain the subdiv levels but lose the layers. However, if you're just looking to add another subtool to that and keep your subdiv levels, just Freeze Subdivision Levels and merge your new subtool to it. Once done, click Freeze Subdivsion Levels again and you should get your subdiv levels back. Here's a tutorial I did a while ago on Freeze Subdiv Levels, it might help. th-cam.com/video/hXa-AS6m9wI/w-d-xo.html&

    • @geraldschober1676
      @geraldschober1676 3 ปีที่แล้ว

      @@SeanForsythTutorials thanks for your fast reply. The thing is, I really need to keep those layers. I´m doing all kind of posing and stuff with the layers so I can´t bake them in and just need to add more geometry to that subtool.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      @@geraldschober1676 Sorry man, I don't think that's possible unfortunately, as even trying things like Freezing Subdiv Levels won't work with layers. Layers are the problem here. It's easy enough to add new geometry and keep your subdiv levels, but throw layers into the mix and it makes it impossible. If you do find a solution to this somewhere, I'd be really interested in it, so please do let me know. Sorry I couldn't be more help!

    • @geraldschober1676
      @geraldschober1676 3 ปีที่แล้ว

      @@SeanForsythTutorials Yeah I thought so...thanks anyway :) I guess I will just make a different subtool for the extra things with extra layers that fit the layer from the main subtool. It´s not that smooth as in one subtool but does the job! As far as I know there is an option to set the posing in transposemasters as a layer in each individual subtool. Will probably need to use that then.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว +1

      @@geraldschober1676 Yeah, that's pretty much the way to go. And yes, just turning on the Layer button in Transpose master will keep a layer in each subtool with the changes you make while posing it. You just need to turn it on before hitting TPose ¦ SubT.

  • @nickwang2613
    @nickwang2613 3 ปีที่แล้ว +2

    Thank you for all these good tutorials.
    But there is a little problem,I can merge high level models and keep all the details and levels,and it works fine with model that do not need crease like head and body.
    But if I merge models with crease,the crease will disappear.
    Before I merge,because of the crease,when change level from 5 to 1, the model won't deform.
    Once the crease disappear,when I change level from 5 to 1,the model will deform .
    Is this inevitable or a bug?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      I'm afraid that it looks to me like Zbrush assigns creases to edges based on vert orders. Because the geometry changes when merging, the vert order changes, so it doesn't know where to put the original creases. Would be great if it could somehow project those creases back into the merged model, but I don't think it's possible. Sorry man!

    • @nickwang2613
      @nickwang2613 3 ปีที่แล้ว

      @@SeanForsythTutorials Thanks for quickly replying,I try merging again and some creases do not disappear and some do,so is this because some of verts' order has changed and some not?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      @@nickwang2613 Yes, exactly that.

  • @belphh3d
    @belphh3d 3 ปีที่แล้ว +1

    Hey dude really nice video! but I'm having a problem whenever I try to merge them down for objects at 4 subdivisions, they merge on the higher one and it erases the low res :( What can I do ?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Are you sure both have the same amount of subdivisions, and also that both are on at the same level when you merge down? If it's still an issue, can you send on a file for me to look at?

  • @mb24black6
    @mb24black6 3 ปีที่แล้ว

    hello sir , i have one question i would really appreciate an answer on your free time , so i am making a character (full body female) in zbrush , i re topologiesed the body subtool , but now i need to detail the face with XYZ maps in mari , at this point i dont know if i should cut the head and uv map it then work on it separately or should i uv map the full body including the head then tetail it as a full object in mari .
    thanx in advance for your answer

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว +1

      Well, both methods are good workflows, as long as you use UDIMs you should have enough resolution regardless of which way you want to work. I would say that most people would probably do the head independently, purely for the convenience of just having less to work with. You can always add the body later. But, whichever works for you!

    • @mb24black6
      @mb24black6 3 ปีที่แล้ว

      @@SeanForsythTutorials i asked allot of others the same question , and literally no one answered me ,you are the only one ..
      i thank you so so much 🖤 you have a heart of gold 🖤🖤🖤

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว +1

      @@mb24black6 No worries! There should be plenty of tutorials out there on using UDIMs, hopefully one of them suits your need. I don't do a lot of texturing, otherwise I'd do one for you myself. Best of luck with it!

    • @mb24black6
      @mb24black6 3 ปีที่แล้ว +1

      @@SeanForsythTutorials thank you again for your sweet words 🖤 god bless you

  • @mb24black6
    @mb24black6 3 ปีที่แล้ว +1

    u r a fucking god

  • @jeffsalman2235
    @jeffsalman2235 ปีที่แล้ว

    Gettings slightly different results. I have two subtools with 5 Subdivisions. I have them both at the highest subdivision. When I merge them, I lose one subdivision ... so the merged subtool has 4 subdivisions. And I'm seeing that it's the lowest subdivision that gets deleted. This is with ZBrush 2020. Wondering if anyone else is getting similar result.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      That's interesting, I think I've come across it before, but was treating it like an anomaly. Guess it's not bullet proof. Can you recreate the lowest subdiv using the Reconstruct SubDiv button?

    • @jeffsalman2235
      @jeffsalman2235 ปีที่แล้ว

      @@SeanForsythTutorials Thanks for the reply. No, can't Reconstruct that lowest SubDiv level. ... I think I realized why I can't reconstruct that lowest SubDiv level ... I had originally started with a cylinder (one of the two subtools that I was merging); subdivided it up; then I Froze SubDiv levels on it to take out faces, so that I could lower the poly count (the cylinder is just a placeholder). Then I unfroze the SubDiv Levels. So I think it's having problems figuring out that lowest level geometry since I changed it (by deletion) during "Freeze SubDiv Levels". Sharing it for whatever it's worth or in case it's helpful for anyone else troubleshooting.

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Ah that makes sense! Thanks for sharing!

  • @MantisDing
    @MantisDing 3 ปีที่แล้ว

    hello Mr forsyth. i have 5 subtools , they are all in 5 levels. after trying many times. i have found 2 of them can not merge with other 3 together, if i merge that 2 subtools together. the final result will loss subdivision after merge. i thought maybe because they are open mesh? but yours mesh are also open mesh. can you give more tips for checking the reason? i am sure they are all in same levels and no mask , no hide....please help~ master~~ thank you very much~~

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Hmm... yes, you'll also lose subdivisions if one of them has Freeze Subdivision Levels turned on. It's kind of hard to come up with other scenarios where it might be broken. Do you want to send me a sample file where it's broken and I can take a look?

    • @MantisDing
      @MantisDing 3 ปีที่แล้ว

      @@SeanForsythTutorials Thank you so much~~ Can I have your email~

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      @@MantisDing seanforsyth@gmail.com

    • @MantisDing
      @MantisDing 3 ปีที่แล้ว

      @@SeanForsythTutorials i have sent it ~~ you are so kindly~~

  • @zhainhudan1566
    @zhainhudan1566 2 ปีที่แล้ว

    hi sir, can you help me merge my character, I will pay you, please help me

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 ปีที่แล้ว

      I'll see what I can do, mail me at the email address listed on the About page of this channel.

    • @zhainhudan1566
      @zhainhudan1566 2 ปีที่แล้ว

      @@SeanForsythTutorials oke master

    • @zhainhudan1566
      @zhainhudan1566 2 ปีที่แล้ว

      Sorry sir, I can't find your email, can you tell me?

    • @zhainhudan1566
      @zhainhudan1566 2 ปีที่แล้ว

      @@SeanForsythTutorials Hi sir, Sorry I'm late to send an email, because I just arrived from out of town, I've sent an email please check

  • @brianschmitz8056
    @brianschmitz8056 5 หลายเดือนก่อน

    This is exactly what I needed! Thank you!