18 ZModeller Tips! General tips, workflow tips and functionality tips

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 71

  • @ZephrusPrime
    @ZephrusPrime 3 ปีที่แล้ว +1

    Align Edge is something I had no idea and needed so many times!!

  • @maverickdesigns3761
    @maverickdesigns3761 3 ปีที่แล้ว +3

    I´m saving this video in order to have a constant reference when using zmodeler... thank you!

  • @soundsforrelax4156
    @soundsforrelax4156 2 ปีที่แล้ว

    This is the best free software Ive seen. Respect.

  • @sergiogonzalez2611
    @sergiogonzalez2611 8 หลายเดือนก่อน +1

    wonderfull video man, thank you

  • @SculptviperTommy
    @SculptviperTommy 2 ปีที่แล้ว +1

    Great tips. Picked up a few new ones. You be Dublin my Zmodeler skills!

  • @samdavepollard
    @samdavepollard 2 ปีที่แล้ว +3

    very nice
    can't believe i didn't know about align edges 🙂
    when i started with zmodeler i was like "wtf IS this thing?!?!"
    now it's quickly becoming my fav polygonal modeling tool
    thanks again for sharing your knowledge

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 ปีที่แล้ว +1

      No worries, yeah, they don't exactly do a lot of features videos, so a lot of this stuff we all have to figure out for ourselves (or hope Mike Pavlovich covers it :). Anyway, glad it's useful!

    • @samdavepollard
      @samdavepollard 2 ปีที่แล้ว +1

      @@SeanForsythTutorials joseph drust did quite a series on zmodeler but i suspect even that's a bit out of date now - quite a few new tools been added in recent years

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 ปีที่แล้ว

      @@samdavepollard Yeah Joseph is great, but they never cover everything, so a lot you just have to play around with yourself to figure out. My video is out of date a bit now too.

  • @ppllaammeenn
    @ppllaammeenn 2 หลายเดือนก่อน

    Super helpful! Thanks a lot!

  • @Gregan50
    @Gregan50 3 ปีที่แล้ว +1

    As a newbie this was great, thank you......

  • @satthuphancung
    @satthuphancung 3 ปีที่แล้ว +1

    thanks guy, i didnt know we can align and set flow for edges, useful tips

  • @VertexMachina
    @VertexMachina 2 ปีที่แล้ว +1

    Brilliant. Thank you for making this!

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 ปีที่แล้ว

      No worries! It's a little out of date now, but mostly still relevant.

  • @sansevieriavietnam
    @sansevieriavietnam 3 ปีที่แล้ว +2

    super !!! your tut is very very easy to understand, thank you so much Master !!!

  • @Parz1fal
    @Parz1fal ปีที่แล้ว

    Thanks a lot! These tips were straight to the point and really usefull! I'll subscribe you

  • @SarahMollick-cd7ps
    @SarahMollick-cd7ps 6 หลายเดือนก่อน

    Thank you sir excellent tips

  • @kowy_m
    @kowy_m 3 ปีที่แล้ว

    thanks for masking ! great tip

  • @motionbug4970
    @motionbug4970 3 หลายเดือนก่อน

    Most informative video ❤

  • @SpeedChar
    @SpeedChar 4 ปีที่แล้ว +2

    Amazing. Very good tips man. I am using the ZModeller all the time, but most of those i didn't knew.

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 ปีที่แล้ว

      Thanks! Yeah I love the zmodeller too, use it for most things in fact.

    • @SpeedChar
      @SpeedChar 4 ปีที่แล้ว +1

      @@SeanForsythTutorials i make weapons, armors, clothes, accessories. Basically everything as you said :). Only organic stuff i dont use it for.

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 ปีที่แล้ว

      Yeah, same here!

  • @edferrari9971
    @edferrari9971 4 ปีที่แล้ว +1

    Awesome! This is super helpful!

  • @figmenter
    @figmenter 3 ปีที่แล้ว +1

    subscribed! Loving your other content as well. Thank you for making these!

  • @khomatech0
    @khomatech0 3 ปีที่แล้ว +1

    Great video Sean, thanks. Perhaps you can tell me why my Align Edge Strip function is hellbent on punching holes in every model I try it on?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Hmm... that's strange, want to send me a sample file where this happens?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      My email address is in the About tab on the channel.

    • @khomatech0
      @khomatech0 3 ปีที่แล้ว

      @@SeanForsythTutorials Sent! Thank you.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 ปีที่แล้ว

      Cool, sent you a reply there, let me know if you don't get it/it gets stuck in your spam folder.

  • @salsa101
    @salsa101 2 ปีที่แล้ว

    I was having a hard time color picking the polygroups. I was holding shift as I was right clicking but all it was doing was changing it to a random color. then I realized I had to tap shift and right click at the same time.

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 ปีที่แล้ว

      Yeah, I wasn't very clear about tapping on the polygroup first, then tapping Shift while the click was still held down.

  • @nttcreative
    @nttcreative 4 ปีที่แล้ว

    Great! Thanks so much!

  • @petarpehchevski3d338
    @petarpehchevski3d338 4 ปีที่แล้ว

    Hey man, very nice tips! I just subbed, and will start watching all your previous videos.

  • @pleasecomment4470
    @pleasecomment4470 ปีที่แล้ว +1

    How do we select few edges and move when I am trying it’s selecting either edge loop I need to select only the one which I want to move

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Ctrl + Alt drag over the vertices you want to select and then you can change to the Move brush and move them.

    • @pleasecomment4470
      @pleasecomment4470 ปีที่แล้ว

      @@SeanForsythTutorials Greetings,
      Thanks for the quick reply . I am doing it using zinder brush when I use ctr+alt it change to mask but it doesn’t do anything even if I drag and when I move using move it just move a singe edge .

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      @@pleasecomment4470 Yeah, holding down CTRL + ALT will make any vertixes under the area you drag be selected (or "unmasked", hitting W to go to Move mode and then moving the gizmo wil move those edges as if they were a single edge.

  • @AstralNostalgia
    @AstralNostalgia ปีที่แล้ว

    how you to create so clean polygroups in different areas?

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      Well this model probably started out as a loose sculpt, and then was Zremeshed to a very low amount, and then I manually moved the points around until I had the shape I wanted. Once you have a low res mesh, to create polygroups on it I just use the Polygroup option in the ZModeler brush to select and assign polygroups where needed, sometimes uinsg Polygroup - Polyloop, and sometimes making a selection by holding down Alt to make them white and then hitting Polygroup Single poly, which will make that selection a new polygroup.

    • @AstralNostalgia
      @AstralNostalgia ปีที่แล้ว

      @@SeanForsythTutorials so you can use at the begging Dynamesh for example? or even box modelling? have got some tutorial how to create good fishnet's pattenr for cloth? based on uvs? to create whatever type of generic super heore?

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว +1

      @@AstralNostalgia Yep, sure, start off any way you like. Ultimately, you'll have to lower your resolution at some stage if you started off too high. As for tutorials on fishnets or the like, I haven't done one, but you can see Mike Pavlovich's one here: th-cam.com/video/1xrPXIAQ4X4/w-d-xo.html

    • @AstralNostalgia
      @AstralNostalgia ปีที่แล้ว +1

      @@SeanForsythTutorials thank you somuch

    • @SeanForsythTutorials
      @SeanForsythTutorials  ปีที่แล้ว

      You're welcome!

  • @tetsuooshima832
    @tetsuooshima832 4 ปีที่แล้ว

    17B : What I do is I delete 1 polygon on each side then insert the desired edgeloop and fill up the holes with bridge.
    You could also mask beforehand where you don't want the edgeloop to go; it will create some triangle to connect where it can

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 ปีที่แล้ว

      Yep, very true, masking before adding edgeloops is another good one, thanks! It's never gonna be quite as easy as inserting partial loops and leaving ngons to clear up behind, but it's fairly easy to get around that stuff, and whatever time you spend on cleaning that up in ZBrush is at least time not spent in Maya. :)

  • @nurb2kea
    @nurb2kea 4 ปีที่แล้ว

    Good one! THX :-)

  • @ogdo_bogdo8927
    @ogdo_bogdo8927 4 ปีที่แล้ว +1

    Great tips and explanation, you really have to figure out how to get more subscribers.

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 ปีที่แล้ว

      Ha! Thanks! If I knew that I'd have done it by now though. ;)

  • @phantomapprentice6749
    @phantomapprentice6749 2 ปีที่แล้ว +1

    What to do if I hate Zmodeler?

  • @tetsuooshima832
    @tetsuooshima832 4 ปีที่แล้ว

    Oh no I can't believe I wasted so much time aligning things by hand with masking and transpose lol

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 ปีที่แล้ว +1

      Another trick I forgot to add is to use the Transpose polys for that as well. Hold Alt and select a bunch of polys to give them the white polygroup colour, then hover over a polygon, press Space and change your polygon action to "Transpose", leave your Target as "A single poly" and then just click your new polygroup. All the rest of the model will be masked out, so you can now just use the Scale option on the gizmo to flatten things out in one axis. Works a charm!