Quincy was your fault, Preston. No doubt in my mind. I noticed how you were so quick to dismiss the fact that you were there but yet you know what happened, in detail, and to top it off, you said that's where your party came from when there were 20 of you a month before you met me in Concord when there were 5 of you left...............and I saw you take out a Deathclaw with a freakin laser musket. ALONE........ You help the settlements. You help the cause. I'm going to find death in The Glowing Sea.
Put your gun away 0:17 Pip-boy light 0:28 How to wait 0:52 User interface color/Pip-boy color 1:53 Scroll perk chart 2:59 Lone Wanderer/Dogmeat exploit 4:06 (According to load screens this was unintended) Trade/equip with companion 5:04 Component view 7:21 Produce adhesive easily 7:41 Purify your own water 9:18 Saving and re-equipping weapon mods 10:19 Fusion cores 12:59 (Red paint doesn't actually make you go faster for those who didn't get that was a joke...lol) Pickpocket fusion cores from enemies 15:28 Rename your guns and tips with renaming 16:16 Don't need to breakdown junk items by hand 19:06 (NICE I was doing this) Move settlement items up and down 20:49 Assigning settlers to a job 21:21 Hooking up power 22:48 Supply Lines 24:39 This was extremely helpful on the stuff I didn't know about... but it was brutal when you started with the common knowledge tips in a 34 min vid! (I watched anyway, haha) This breakdown should help others that don't have that time.
+Eric Heid Actually in game the red paint job gives you an Agility bonus so... yeah it does actually make you faster in a manner of speaking :P It'd be better if it was + run speed tho haha
Just like the title says I wish I had seen this before I started playing. It would have saved a lot of aggravation on my part. A few things to note: 1. If you are playing console your experience will vary slightly. Everything he says still works you just have to figure out which buttons on your controller do it. 2. Before you feed points in to local leader and can establish supply lines breaking items down by hand make them lighter to transport between settlements. 3. On the topic of supply lines don't forget it will take a settler away from your population that could otherwise be used in tending crops, defending your base or some other task. 4. Once you have a companion they don't go back where you found them to wait, they go to where you assign them (in most cases). Be aware that if you assign them to Sanctuary it is a very big settlement space and they might be a little hard to track down (Dogmeat is almost always in front of one of the dog houses in the settlement so it's a good idea not to scrap every single one of the dog houses.) 5. Yes your settlements will provide you with purified water provided your settlement is not using all that it makes. This is a life safer and a game changer when it comes to healing early in the game. 6. Yes you can buy cores almost all the time from merchants in Diamond City, but they are expensive early in the game. 7. Ammo weights nothing and can be a valuable way to make money while wandering the wasteland. I stopped using .38 ammo and .45 ammo awhile back but I still pick it up and sell it to merchants. Likewise planting tons of crops in a place like Sanctuary can be a good way to earn some cash as well. 8. One thing not mentioned here that might not be obvious, you can't take a magazine or scope off of one type of weapon, say a 10mm pistol and stick it on to another weapon like say a combat shotgun. Also mods can be sold for a small amount of money if you no longer think you will need them. 9. In my experience you need a long range rifle, a short range hand gun and some type of high damage crowd control gun (shotgun, minigun, laser scatter gun, missile launcher, etc). A melee weapon is nice and some people swear by grenades but the long range, short range, crowd control route has been working really really well for me. 10. When you first get a settlement clean it up by scrapping everything that is not of value to the settlement. It stores the goods scrapped in your settlement workshop for that settlement, and you will need the components you create. Most settlements need something when you take them over. If you are lucky you will have what you need between whats on you and what the settlement has in scrap value to at least get started. Also clearing out all of the dead trees and broken cars makes for better fields of fire and less places for attacking enemies to hide. 11. On that note you want to make sure any settlement you take over or found has the minimum needed to survive. You want to make sure before you walk away that they have food water, a place to sleep and some defenses in place. In the beginning I was fanatical about defenses but now I usually just make sure they at least have a couple of machine gun turrets. Likewise settlers don't seem to give a crap if you give them the best bed you can or just a sleeping bag as long as they have a place to sleep. 12. Be careful using that PIP boy light out in the wild unless you want to make yourself an easier more noticeable target. It's great in some situations but remember a person in the dark can always see the person with a flashlight before the person with the flashlight can see them. 13. Unless you like running into an unknown unforeseen firefight it's better to sneak your way across the landscape. It might take you longer to get where you are going but it keeps you out of trouble and gives you the chance to plan out how you want to engage. 14. Fire discipline is essential in this game especially with certain guns automatic weapons or those weapons which use rare ammunition. Like Corporal Hicks in the movie Aliens said, remember quick controlled bursts. 15. Learn how to use cover and how to move quickly but carefully from one piece of cover to another. Also give yourself a line of retreat if at all possible. Tactics save lives. 16. Learn how to use a sniper rifle and use it well. One shot, one kill means less pain and more loot. 17. Once you have a few settlements don't forget to check on them periodically to make sure they have what they need and are happy. You can do this by accessing your workstation logs on the Pip boy under the Data tab. 18. Learn to quickly scan all parts of every room or area you visit for loot, and learn what is common and what isn't. Wood and Steel are not that hard to come by. Copper screws and nuclear materal are a little harder to find. The best junk to pick up is either super light in weight like a scalpel or has multiple components like a microscope, or a hot plate. 19. Learn what to leave behind. In the beginning you pick up everything because you start with nothing. Eventually you get to the point where you pass over a lot of junk, armor and weapons because it's simply not worth the carry weight. 20. Unlike in Skyrim perks do not land on a perk tree. You can get a perk that is level 4 without having to have any perks at levels 2 or 3 provided you have enough base points. That's handy considering that this game won't even let you try to pick a lock or hack a terminal that is above your perk level. 21. Speaking of lock picking you want to buff your lockpicking, and computer hacking ASAP, otherwise you are going to miss out on a lot of valuable loot. 22. I thought I had to max my beginning stats before I could start picking perks when I started playing. You don't. Each perk has a stat requirement and some have level requirements but you don't have to have max stats in anything to start getting perks. I really really wish I had known that in the beginning. 23. More strength means more carry weight, something to keep in mind as you are schlepping your gear across the wasteland. Oh and of course more agility means more stealth. 24. Save clothing and accessories that buff your charisma and change into them when you buy and sell with merchants. Currently I have a dress that gives me plus 3, a hat that gives me plus 1 and fashionable glasses that give me plus 1. It makes a big difference in prices.....and those clothing items only cost me about 3 lbs in my inventory space. 25. Some weapons are worth saving for later use in the game. I didn't need to launch missiles or mini nukes as a level 5 player. But I was damn glad to have plenty of missiles and a launcher when I went up against a boss level creature on a mission at level 20. Likewise you don't really need your power armor at the beginning of the game. Save it and the fusion cores you find or buy for the really tough stuff that you run into later on. If I think of more helpful tips I will add to this list in the future.
I gave u a thumbs up for all the work you put into this. Idk if you mentioned it but scrapping your items in the way this guy is telling you NOT to do will give you unlimited building capacity as the game will consider the item on the ground as apart of that particular settlement. Also you can duplicate shipments as well.
Ashleigh Elizabeth Great great great comment. Thank you. I just made level 20 last night, I’ve got a million side mission happening rn, the hard mission you’re speaking of is part of the main quests I’m assuming? Would you happen to remember the name of the quest you were talking about at the end?
@@aminadanielle925 Yeah, you gotta grind for those items. Take anything that can be broken down into screws or adhesive. If you want to build massive settlements, scrap items by dropping them on the ground and scrap them in workshop mode. If you're a big fan of F3, you'll love this game.
If you are allies with the brotherhood, the stationary guards at the airport can be used as unlimited sources of fusion cores if you pickpocket them. They cant leave the suit so it always spawns another
I ran into a glitch where I pickpockets one of em and quicksaved super quick and they got glitched in the power armor. Npc got a new fusion core with every step lol. Spent like 2 hours pickpocketing and quicksaving to get like 300 fusion cores lmao
You also forgot that if you're using the unofficial patch, BOS power armor wearer with any armored parts can RESPAWN indefinitely after a 2-day napping period! You're "reacquiring" extra power armor parts that BOS needs to use for the BOS ending route.
The reason Dogmeat is my favorite companion are,he's adorable (give him a teddy bear and you'll see why),he is super fast and with the right perk pick he will hold down enemies while ya shoot them, also he is the only NONjudgemental follower,meaning no matter how you live your game life,he loves you unconditionally!
@@TheSixStringGuy I had the same experience but my enemy was a giant scorpion and it was the first time seeing one too, haven't seen one since but im still horrified.
If you want an easy way to find your settlers at Sanctuary, build a Bell in workshop! Every time you ring it, everyone at the settlement comes walking over to you.
Generally speaking yes, there's a couple that don't seem to come, but I think it's mainly dogmeat and if I understand correctly, if you destroy all but one of the doghouses you should be able to find him easily enough.
1. Extra tip: crouch fo your companion to walk to you (like if you're overencumbered) 2. Your Vault-Tec Rep wasn't showing the plants he was assigned to, not because he wasn't actually assigned, but because you were still in 'Settler Command Mode' (as I call it.) 3. The yellow table lamp item wasn't lighting up, because it is a junk item, and you can't pick up workshop built items like an item. (Also you can't build yellow table lamps without Contraptions DLC or Wasteland DLC (can't remember which one)) 4. The characters assigned to provisioning (supply lines), are like important NPC's, basically meaning; they can get attacked on the way from dest. A to dest. B, but if they 'lose' the fight they'll just sit on the ground like a companion. To make a long explanation short; provisioners can't die.
best to give the follower on a suply line gear to protect themself..... Pro tip there example a good gun you do not make use of and atleast 100 rounds for that gun and a full set of armour so they can withstand a bit, just like need to kit up the followers that are set in a guard post to actualy make use of a guard!
@@antlerr Giving them great armor is a good tip, but you don’t need to give them 100 rounds. Just a single round will still allow them to fire an unlimited amount of times.
@@Dark_Mishra nope dumbass they will shoot that one round then go bare handed or use a melee weapon unless you are talking about the one and only one companian that you can give any weapon using cells and he never runs out of ammo he being the only brotherhood of steel you can have follow then ammo doesn't matter on followers or if you use nick and give him a weapon that uses the same rounds as his starting gun, but like I said they need ammo or they do not fire a gun (after all can't shoot nothing and kill anything) and before you go on saying retarded stupid stuff for your info I AM A GAME TESTER AND I ALSO KNOW HOW TO WRITE THE VERY CODED SCRIPTS THAT RUN GAMES, I understand games after all I have many game tittles that I worked on and to this day many still use my codes somewhere inside the whole of the game..... Bethesda and I have a long history........ same with Rockstar even before Rockstar was the company name ;) I am not just talking out my ass over here I unlike you can actually speak about games with 100 percent acuracy, I bet you just play the games and take youtubers words as if fact...... go on I dare you try giving a minigun to follower and just one round see how fast they use fists dumbo and then look at there inventory see what once said one 5mm round become no ammo at all! YOU RETARDS REALLY ARE AGRAVATING.
@@WanderingKumquat No, that's true for NON-companions. Active companions have unlimited ammo for their default gun, but will use up any other gun's ammo. I don't remember inactive companions, but I think they act like settlers, and have unlimited ammo too.
If your over encumbered and dogmeat or any companion is to far you away you can easily comand him from far distances to go anywhere(including directly in front of you). All you need is a decent line of sight
Finally, pro tips done with style. Stright to business, no long intro, no bullshitting, no philosophy or other shit. Love it. And actually I did find some useful stuff.
+grfff3 Regardless of whether you believe most of these "pro" tips were worthy of being noted, Darquan's praise about the video not having a bunch of irrelevant bullshit is still true.
+Darquan Ashenred yup i cant stand all them youtubers with there bullshit intro's lasting between 30 second and 1.5 mins give or take. I am just in the habbit of skiping the first 4 mins of there video. intro's piss me off
+Lat Tal - Well, not really. He could have imparted that information in half the time, but it seemed he was almost discovering it for the first time. Like when he went to show us how much adhesive vegetable starch makes..it says 5 right in the recipe window, but he went through about 5 different screens. A little bit of planning and less inane babbling as commentary would be nice.
I built around 5 industrial water purifiers and made about 60,000 caps selling water over and over again in diamond city, which is THE MOST useful trick I know
+The Real Endy haha, you should try it, i now have like 8 whoch makes me about 250 every time which is like 2750 caps if you raise the selling price under the charisma skill set,(excuse my geek mode) lol
+The Real Endy also the awesome thing is that you can just trade the water for other things you do want, i usually trade 4 waters for 1 missile or other ammo, it's great haha
The amount of stuff they left completely unexplained is crazy. Thanks for the vid. Just bought the game on sale a few days back and have poured tons of hours in just trying to organize my inventory. Re-naming weapons, etc. will be a great help. Not to mention setting up those supply lines between settlements! Thanks again.
Indeed, I just learned about the vaulttec management system and that it can be used to find any of the companions anywhere on the map. Not to mention that you can use robots. Not to mention that with the scrapper perk, you can efficiently search the ruins for whatever you're low on.
Extra tip: You can make your companions (including dogmeat) have unlimited carry weight. Just drop what you want them to carry and then tell them to go get it. I have made Cait carry various fatmans, miniguns, grenades, etc.
I know some people are saying "Everyone knows these", well I don't agree. If Fallout 4 is someone's first Fallout game (Which is true for SO MANY people), this is a great video for them to watch to get them started on some helpful features!
+Tekk Solstice Exactly! This is my first experience with the fallout series, and even though I've been playing this game for a week now at least 60% of these tips were new, or elaborated on things in a way that allowed me to be more efficient. The other 40% reminded me to do stuff that I kept forgetting about :)
+Tekk Solstice My first experience with Fallout too, I never got into the other ones. FO4 was really difficult to get into as well because the talents were so damned confusing at first. I had to watch a guide on them just to understand it. This game has a lot of tutorial/QoL problems (but the leveling system and combat are really fun).
+Tekk Solstice this is my first fallout game and I've never watched videos on any fallouts and I already knew all of these tips within like 5-10 hours of playing.(I now have 134 hours in the game) I guess I figured out everything so fast because I have 1,000+ hours in Elder Scrolls V Skyrim but idk.
Two things I really wish they would patch into the game: 1) Scrapping equipment also removes the attached mods. 2) There was some sort of "settler list" in each settlement that tells you what job each settler is doing. The only way to figure out which settler has which job is to hover over the settler in workshop mode and hope you're nearby wherever they work. For example, if they work in the fields, it will highlight the crops they work on each day. If you aren't nearby anything, you can't tell if they have a job or not, so the only way to figure it out is to assign them to something new and see if your food output drops.
+Chad Small The easy solution is to dress your settlers. For example put farmhand clothes on farmers and some military fatigues on your guards. You also can use hats to differentiate. I guess that's why there is a cloth store that you can build.
+Adam Carless maybe a lot of your 17 settlers are on supply routes? I think that if you send someone on a supply route they still count as a citizen. Also, all my cities stop growing after 17 people, is there a limit at 17 or something?
You’re still helping people brand new to the game in 2019 ! I just got the game a couple of days ago. I found the tutorial hints are atrocious and clearly target previous players of the franchise only, so I’ve spent the last two days asking friends “how do i...?” I wish I had seen your video earlier. It would have saved me from annoying them. Better late than never! Over half your tips were still brand new information. 😀
I also started to play fallout 4 for the first time without touching the other games for the first time but the loading hints seemed pretty helpful in my opinion regardless of being new to the series
+erikpoephoofd It's not that it's complicated, it's that they don't tell you how 90% of it works, and you end up not knowing about certain features or ways on how to use crafting.
erikpoephoofd I mean there's a balance to it. Almost none of the tips in this video were blatantly obvious to me, and I would have liked the game to tell me I could move around mods and establish supply lines. I mean you're perfectly right when a dev tells you to click the left mouse button to shoot a weapon, but crafting is nowhere near that simple. For example, I had to figure out how to attach wires to finish a quest, and it was time consuming to try and find where the option for that was. I still found out but I left that quest feeling more frustrated than enlightened.
I like how you're trying to give a bit of logic to the game, like vendors measuring the wattage of fusion cores or something, when in fact it's just an exploit some programmer forgot about. But it's nice to know, I didn't realize it. Another thing I have to thank you for is the adhesive trick, that's really amazing.
+Laurentiu Badea I don't think they they forgot, they simply didn't care to add percentage calculator for used up fusion core because if you're that frugal about keeping your eye on the meter you're not going to enjoy the game, also to keep in mind that 200 cap value might be worth 50 with your charisma when you try to sell it.
+Kristoffer TerBush thank you!I was wondering how the hell I could(if possible) to scroll to the bottom of the perk chart.I thought it was a bug or something.
+James McGuire Yes, but that doesn't have anything to do with what I was discussing. I'm trying to control the variables in my experiments by only comparing single-shot designs. Full-Auto would be a completely different set of tests. Besides, full-auto isn't that much higher damage per action (with my current mods), and uses a lot more bullets. Also, I have played F:3 and F:NV.
I just found out that I can fill empty bottles with clean water. I had been buying water and leaving the bottles by the dozens. Now I find myself taking every bottle I can find, I saved so many caps in survival mode.
Na... it's when you call dogmeat over, he comes over, and then trots away before you can hit "trade". And when you finally do catch the mutt, and go to load him up, he growls at you as if hes saying "the fuck you want now, hoomon?"
Pro tip: if you have the Automatron DLC you can build robots to run your supply lines between settlements. The more robot parts you collect the more heavily armed you can make them. I build them with brainbot treads, sentry bots torsos with shoulder cannons and sentry bot arms , laser Gatling guns for hands, and an adult Ron head with a head death ray, and but the Tesla coil armor mod on all of it. Not only will they run the supply line but also act like a patrol capable of taking out raiders and super mutants alike.
I like to give them the handy man thrusters instead of legs. Never realy tested if it made them faster or less likely to get stuck but it just feels it works. Best suply/patrol network you can wish! Most of the patrol lines are from and to the Liar, if there are area's where I want more patrols I reasign the robots to the settlements and create additional lines.
About Power Armor: You can also snipe the power core to get them out of the power armor. Wait for them to be facing away from you, then either snipe or use VATS and pop the power core. When it's destroyed, it will pop out and explode, allowing you to snipe the user (before they climb back in), and you have a new power armor frame
Me too! Never got into Fallout until last month and there is SO MUCH info they skip over. Like the fact that all your crafting tables are connected and automatically dismantle whatever they need to build stuff. Didn't know that. I kept taking all the junk and carrying it from bench to bench. OR the fact that perks are not an upgrade tree like Skyrim. You can grab any perk in the list if you've met requirements. Wasted a few points trying to "dig" down through a list to get stuff I wanted.
here's a tip, don't ignore the Luck tree. arguably the best overall tree. In fact if you rush the extra find caps and ammo perks, i found i was pretty wealthy early on and rarely ran out of ammo.
Jay tom I just started, went with my gut every level up, and I find shit loads of caps while scrounging, and my vats is strong and my critical hits fast. Then I added weapon mod perks and love upgrading and making mod guns. So far I feel confident I started the right path. Haven't felt the need to murder any traders unlike fallout 3 when I left a path of misery. One could spend the whole game just building a colony and creating whatever you want. The whole building process is beautiful and so immersive. I am making Sanctuary an underground bunker, starting from the bridge and working back to the old house. Gonna be sick.
I have never ran out of caps or ammo and I’m playing in survival and actually using my guns, rarely use a melee weapon so what you said is pretty much useless.
Man. I remember watching this the day it came out and everytime I go back to try a new build in FO4, I rewatch this video. It's by far the best guide/refresher I've seen for any game. Thank you for this. See you in another 8 months!
The action point cost is in direct proportion to the ability to aim the weapon. 11.6 lbs Hunting rifle does not bounce around as much when standing still, but if you pay attention to the bulkier faster firing rate gun, you will see the muzzle is moving around alot. Bulkier weapons have a slower firing rate in Vats as they use more action points for steady aim. The hunting rifle while weighing more is not bulky. Bulky = less balance = more barrel sway = longer aim time Recoil is how much the weapon pulls up and back with each shot, better recoil keeps you on target better outside vats. You can reduce recoil by adding a silencer to your automatic weapons, and while you also reduce damage you will be more able to control the weapon outside Vats. Vats is essentially taking you out of the equation and changing your accuracy via Random number generator. The higher the % the less chance of a miss. You can get quick easy kills with head shots in Vats and force a critical hit on the biggest baddest beasties for a single shot kill, you can do this out of Vats but cant force the critical hit but will need to aim carefully for the most vulnerable part of the head, the Eye(s). When you one shot the Mirelurk Queen outside of Vats then you got the critical hit. If you hit the eye and still failed, 2 more shots in same spot will do it normally with maxed damage on Gauss Sniper but random number generator is not in play, just skill and sweet sweet patience. 3 Shots with Guass Rifle in Vats is about max , but 4 if you have one with Deliverer pistol mod... but I digress... 1. Receivers can greatly impact the rate of fire, a receiver that is not automatic yet says it increases the rate of fire, light, or has a hair trigger, is going to let you reduce AP cost in VATS. 2. Barrel IE. Shorter barrels lower AP cost in VATS 3. Stock, a shorter stock reduces AP usage in VATS, but gives you more recoil (harder to aim subsequent shots) with the weapon when firing manually. 4. Magazines....Magazines have no effect on VATS AP usage as far as shots you can make at full, although a slow reload/high cap weapon is going to be reloaded in VATS and take more points to do so. Faster reload will use less points. 5. Scopes... Sights and Scopes - Having a normal sight is a not good as it takes your character longer to aim, so that increases the AP cost by a little bit. A reflex sight on the other hand is going to reduce the AP cost to fire the weapon in VATS. Scopes, they pretty much double AP usage if you use a long scope but greatly increase accuracy, which is used along with line of sight and range in VATS to determine hit rate. Medium scope naturally do not cost as much AP. 6. Muzzles do not impact the AP cost of shots in VATS, even on energy weapons. These are for your use when aiming manually, although some might impact accuracy at the reduction of range. Bayonets are junk, but muzzle brakes compensate are useful if you fire your weapon manually a lot. This is going to keep your aim on target without the weapon drifting upward so much (recoil). Your manual aim will be better, but you will sacrifice accuracy in VATS. You maximum number of shots in Vats is 16.... unless you have the right gear, drugs, perks and the Deliverer Pistol (unless the fixed that) which will allow you to fire about 30 times in Vats.
Nah, I'm happy with Strong! Strong is best friend with human now Dog very annoying but delicious Strong eats dog and shares with human because Strong is nice
if you think that is bad, in my first two saves I only leveled up the special stats and not one perk point was spent on regular perks, made it to lvl 15 on both before restarting for some reason
I'm watching this video when this game is almost five years old. I've been playing this game for three years. I'm just making sure I didn't miss anything...
It's very Skyrim only with guns. I like the game and going through my third playthrough. Oh and while Im typing this you need to break down your stuff before you put them away so you can share them with your settlements
If you use a weapons or armor bench outside of a settlement, be sure to check the inventory of the workshop when you're done. Any spare materials from junk you break down in the process of modding will be stored in the workshop's inventory. It's like what he mentioned with the alarm clock, using it for just nuclear material ( 19:50 ) and the other components enter the workshop. Except if you're out in the wilderness, it stays in THAT bench's inventory, which isn't very helpful. (Yes I know I'm just a little late on this vid and this has probably been mentioned somewhere else in the comments lol but there's a lot of them)
I wasn't too thrilled, at first, about the *'Fallout 3/New Vegas - Fallout 4'* Changes. They certainly took some getting used to. But now, a couple days in, at level 17, I'm loving it all. Especially the building communities thing. Love it!
5 Endruance for Aqualad/Aquagal Perk. The ability is not spectacular but being able to breathe underwater and not taking any rad damage from water is super great in some of the areas. 6 Charisma for the Local Leader Perk. Apparently if you do any of the base building stuff, it's basically 100% essential. Also note those weapon mods all have weight so be sure to put them back into the workshop after you take them apart. The game has no "Karma" system, but different companions will respect your choices differently. So if you go without a companion (or just Dogmeat) feel free to steal and be a big jerk. When you disarm a trap, don't forget to also disarm it's device as well. That is if you spot a tripwire and cut it look for the device it was meant to set off and you can disarm that as well for loot and points Cook food all the time. Cooked food has no rad damage (in fact some can take away rads) and healing is different in this game as limb damage can be corrected by resting or using various healing items.
+Trent8086 well, its not really that good. you barely ever have to dive for a longer period of time and the rad problematic is easily fixed with a hazmat suit, which is just better in every way. you can find them in different places or buy them in diamond city.
+WraithSpectre Still think it's better than lugging around a 5 weight suit. Sorry just my 2 cents on it, I'd rather just be able to breathe underwater and not take rad damage while I do it naturally for the cost of 1 point. There are in fact quite a few areas you can go to underwater that have some valuable things too. So its not something that doesn't ever come up. Also if you are in the Power Armor you can totally drown underwater because you move so slow. Came up in my game when a Deathclaw knocked me off a bridge into the water, thankfully I had the perk though.
I restarted this game recently and focused on settlement building, setting up supply lines makes it so much easier. I also find the best perks are the STRONG BACK perk which when levelled up, let's you fast travel when over encumbered. the SCRAPPER PERK means you break down more rare components & the SCROUNGER PERK which helps find more ammo. I levelled these up as soos as I could.
Hey quill here's a tip, if you want a better pip boy light and the whit color doesn't suits you, you can change it to yellow, GOOD LIGHTING AND GOOD PIP BOY VISIBILITY
+Nicolas Bernard I have always used blue for both and I didn't even know your torch was the same colour as the pip-boy, using blue it seems like a white light.
+AlHoresmi If you get the X-01 power armor the light actually comes from the eyes of the helmet, so the eyes glow brightly in the same colour you have your pip-boy set to. ^^
As far as I can see you yourself learned a few things by doing this video. :D Nice one anyways. Good job and thanks. A little addition. Supply line connects all the junk, all ingredients like flowers and stuff, all raw food and all water. Basically anything that is already build will remain only in your current workshop. As far as I know this includes weapons, armors, chems, cooked food, any piece (wall or door for example) you store in your workshop, also misc items if you store them there. Oh and ammo. Note that settlers get their food portions directly out of the workshop storage. This means that once per day they will want to eat one food and drink one water. If you connect your settlements with supply lines, they will share all the food and water. This means that one settlement may produce tons of food and feed all the others. Same with water. This is quite neat because a settlement with a lot of land can become farming town, a settlement with a river can become water producing town and more central settlements can be commercial places with stores, bars and what not. Also if you are playing survival its vital to build a few hospitals here and there because illnesses, crippled limbs and radiation are the things that will end you very quickly.
unfortunately a settlement (that's _not_ a nuka-world-raider-outpost) will get a happiness-penalty, when it doesn't have its _own_ food and water. so, although your settlers in theory don't suffer from hunger and thirst, because they're connected to another settlement, they're still pretty unhappy.
Don't forget, if you equip settler with a weapon and only one round of ammunition, then it becomes infinite for them. A great little trick. This post was edited from "Companion to Settler" to correct false information.
I was wondering about that, the companions that have their own weapons have unlimited shots, I hadn't tried giving them some other one. Although, some sort of sniper rifile for anybody that's left at the settlement on one of those watch towers is probably a good idea.
I've tried that with piper, and she will spend ammo with the submachine gun and then revert back to the pistol. it seems only the base weapon has unlimited ammo for that character. however, there are many "never ending" versions of base weapons, so I found the never-ending 10mm pistol. and gave that to piper, and she doesn't reload its just unlimited shots fired.
starwarrior125 That sounds a bit too op for my liking. Having said that, I was rocking the Gauss Rifle by the end of fallout 3, so maybe I will cave on thinking its too op. I did cave on trying to do a James bond playthrough, my original plan was to use a pistol and a tuxedo, but this game is apparently harder than new vegas
ben dover It wasnt OP til I upgraded it for maximum long range damage. 1 Shots quite a few enemies. I also wanted to do the James bond playthrough but after trying it Ive found Pistols to be fairly week after awhile. You eventually need to get something with more kick or your dead. It is harder than New Vegas but easier in some ways.
+starwarrior125 eh not if you get lucky like I did and find a pistol with 50%+ damage to humans. Along with my 60%+ it does about 103 damage with rank 2 gun mods. I'm sniping everyone with it xD
A tip for getting fusion cores. Get yourself the Automatron DLC. This also adds many robot enemies to the world, each of them has a chance to drop cores. if you don't have it, then hunt Sentry Bots. Each Sentry Bot drops at least 2 fusion cores (and more sometimes) But they are strong, so be careful.
FO4 Pro Tip: When constructing a settlement, including Sanctuary, build a basic 4x4 sized (or larger) room with walls and ceiling. Add a lockable door and keep it locked. Put all your containers into this room, other than work stations. That lovely gun you just got? Keep a Settler from using it to arm themselves by raiding your unguarded containers by keeping it in a container in the locked room. I tend to find power armor and march it back to sanctuary. I exit it and pull the core. Cores go into a container in the locked room. NEVER leave power cores in powered armor because settlers WILL use them to protect the settlement and use up the core's power until it's totally depleted and then exit the armor. If you have the resources and a good water supply, always build lots and lots of water works. Water, in the middle and late game is a prime way to get lots of caps. Your player self can fast travel from settlement to settlement, taking all the stored water unto themselves, and when done, you sell the total to vendors for caps (remember to ONLY sell up to the total of caps they have on hand, then sell more water to another vendor, and so on until you're out of water). Water selling dodge: If you come up short on buying some expensive item, you can sell water to the vendor to gain the caps to buy the item, buy it, then sell MORE water to wipe them out of caps. It is a good idea to have plenty of containers for your stuff. I usually have one for ammo, one for pistols, one for rifles, one for shotguns, one for energy weapons, one for other weapons, one for clothes, one for perk clothes, one for armor, one for perk armor, etc. Get as 'anal' as you wish on this, organization helps! Food and Water are always good sells to vendors. Always keep cores that are nearly depleted.. they sell for good amounts of caps as if they were fully charged to vendors. Vendors can and do have partially charged cores, and fully charged ones. Only buy the fully charged ones and sell any of yours that get below 10%. If you are a klepto like me, scrap can be good for funds too. Middle and late game, I can often have hundreds of units of most types of scrap, like glass (thousands sometimes)... you can easily keep a few hundred and sell the excess for caps. Doing this with several types of scrap you just don't use much of can garner the funds needed to purchase some item you need, or desire. Scrap usually weighs far less than items. So scrapping what you find is a way of saving carrying weight. And yes, your companion can carry all that excess scrapped stuff for you. Nick? Mind if I call you Mule? :) In some locations in the late game, make sure that you have plenty of cores and both yourself and companion armored in a full suit of power armor, and armed with the best weapons you can. This gives better chances to defeat the 'bad guys' or powerful creatures far more easily. Always take the time to answer a settlement's distress call. You CAN lose settlers, and take damage to settlement buildings and installations. Since scrap is readily available, the cost to build multiple turrets is not that high and worth the investment to protect settlements. I have yet to see a Raider group survive a 10 turret barrage and settlers defensive fire. Oh! Figure out how raiders attack each settlement. There are avenues of attack each uses, like the bridge and across the river in Sanctuary, as well as the 'back' area past the cul de sac. Setting up half a dozen turrets at each location is well worth the cost in resources. Remember to go back to previous settlements and improve them. The more defenses they have, the better. And always remember to assign guards to guard posts. Flank them with turrets. Force the enemy to brave the turrets to destroy them while the guards shoot from the safety of the guard post. Unless you are doing a 'speed run', always build up your settlements and return to improve them from time to time.
Hey quill, fusion cores count as ammunition so you can get them from ammo boxes at a rare chance, so, you can get the scrounger perk and find them more often.
I admit it, it took me forever to figure out you can hold right click and scroll through the perks. I think its a bad design because it's not too intuitive. All they needed to do was add a scroll bar on the right.
the whole shitty game is a bad design and most of the core features are unenjoyable without fixes and various improvements via mods. sadly it took me 20 hours to lose hope and realize the game will stay as weird and monotone as it was from minute one. i would love to refund it
A little side protip, around diamond city is gun seller(she moves around with 2 guards) that sells a unique weapon. let's just say it it worth checking out.
Yeah. first time she was wandering the outer streets, but last night she was roaming around the gate. Also it might not look amazing at first glance, but it will be worth it. :D
+H Boelen (Osakadows) I've searched for a long time now, I could not find her :// I found the 2 guards and the caravan brahmin, followed them for a long time with no luck, maybe she is dead? What weapon is it, I really want to know X)
Hello, probably a lot of people pointed it out but the difference between the vat points is because one is considered a rifle and another a handgun(you can change this in some weapons when you mod the handle) I realize this after I got the gunslinger perk. Cheers :)
Can you tell them to get out of your life completely? I would shoot them directly in the anus canal if they went anywhere near my power armour. FUCK THEM! Who do they think they are?!! Think twice before getting into my power armour... that includes YOU, Samuel! That includes..... YOU! >:(
I stashed all my suits without cores, but i had a hundred cores in a trunk. i came back and my cores were down to 42... thought at first i had made a mistake but eventually i found Nick Valentine walking around in my power armour with 57 fusion cores on his person.
I always, ALWAYS store cores seperately within the workshop, it is literally just a short walk away, and it stays secure from the grabby hands of Nick Valentine.
I don't understand how some people don't realize you can trade with your companions. It's one of the most basic functions of the game. I swear, people just rush through these games without even attempting to understand how the game works. lol
+Odell Beckham Jr. The PS2 & 3 are too underpowered for the graphics. Thats why they delayed it somewhat. A good thing because its all but bug free whereas previous Bethesda titles were all seriously bugged out of the gate.
VioletGiraffe When they put their large skill tree in the spotlight in one of their trailers they would've been massively called out on not delivering it, but since it's there and obviously show in trailers, it's not.
Finally playing this again and trying to finish. About 8 days play time and level 78. Playing regular on Xbox. Here's some of my tips and flow: 1. I have one main settlement where I start. Here I store items in a particular way. Non legendary guns in one dresser armor in another. Legendary items separated elsewhere. In kitchen by stove shelf holds all cooking ingredients, meat dirty water etc. Cooler by chem station has ingredients for chem station. One dresser is dedicated to Charisma items while one is dedicated to intelligence and xp. 2. Making money becomes pretty easy however how I do it is equip summer shorts( you can wear all armor over it). Equip legendary sharp armor ( power armor doesn't stack/no paint job boost). All of these boost charisma. Take a drink with you that also boosts charisma. I usually go dirty wastelander so I can carry more too. Take drugs on top of to boost charisma. Grape mentats or day tripper should do. This gets your charisma easily over 20 and maximizes profits. I generally find that the best weight to caps items are drugs, food and ammo. 3. Leveling up quickly I occasionally do build and craft runs. Have your romantic companion with you and sleep often to keep the 15% xp bonus active( it doesn't last long.). Equip intelligence gear, I use press cap and vault tech coat for now. Eat squirl stew for another 2% xp buff and take intelligence drugs usually berry mentats. If you stored and sorted your items before it goes pretty quick. Open container take all, cook all items store items for selling and cooking again. Same goes for chemistry station. I jumped a level and a half at level 77 doing this. Do this intelligence/xp boost before large construction projects as it can almost double the XP for placing items. 4. I do runs to my settlements and arm them with a set of armor , one good weapon with one bullet and sometimes a melee weapon. The enemies usually spawn in the same location so defense is pretty easy. 5. Give companions items with strength boost and deep pockets mods to further carry capacity. You can order them into a power suit and get the visor perks(highlight targets). There is a mission later in the game where you escort a brotherhood member. You can trigger the mission and have 2 companions at once. If he dies you still get XP for completing the mission and can get another. I find giving my companion some of my legendary items effective such as disarm or reflect damage.
+Justin Owens get the scrapper perk then just scrap all your pipe weapons, or just any weapons you don't use. I've been doing this and the vegetable starch thing and haven't run out of screws or adhesive since.
+KottabosGames Im sad, I have 51 fusion cores that are all legit. I always use power armor, should I really not use my power armor? I mean I have to use it to carry all of my stuff.
@@wombat9793 Dog armour is only for looks. It has no armor value. However if you get the backpack mod you can acquire a backpack for Dogmeat too, and it increases his carry weight.
Fusion Core tip: (not sure if this is a commonly known fact, but whatever.) If you're lucky enough, and your game glitches out on you, one of the BoS Knights at the Boston Airport will stand with his back too close to a trash can, and won't get out of his power armor, no matter what. The nice part is that whenever you steal a fusion core from him, he can't exit the power armor, so he just gets another full fusion core, and you can take it again. I exploited this cheat, and got 25 fusion cores in less than a minute.( Be sure to save every 5 cores or so, in case they catch you and start shooting.) So, if you don't care for the BoS, or have Dogmeat as a companion, you can use this cheat to get unlimited fusion cores with no repercussions.
Yeah, as long as you aren't caught, they really don't care. After all, they do have an unlimited amount, and you are a Knight/Paladin/Sentinel. (Oops, spoilers!)
Also I noticed yesterday you can shoot the fusion cores out of the suit, they explode damaging the armor and injuring the wearer and prevent use until a replacement core is inserted, ideal if you've set yourself up as a long ranged stealth build/don't want your companion to throw a hissy fit about you pick pocketing.
I learned soooooo much more from this video than I ever did playing the game. THANK YOU SO MUCH! It's a great game, but *Horrible* tutorial/training system or explanation of how to do anything. You helped immensely with this video!
Lots of Tips videos. I feel like I learn something almost every time I watch one and I have been playing fo4 since it came out. Of coarse I am old and forget a lot.
Here is another tip. Each settlement stores their extra food and water in their workbench. The bigger that stash is the higher the odds they will be attacked. Each time I visit a settlement I strip their workbench of food and water. Food I store in a nearby toolbox until I have a reason to need some of it (sell or use), and I carry the water to store in my rooms in Diamond City where it is easy to sell.
For farming, per settler, (particularly survival mode): Plant 2 mutfruit, 2 corn, 2 tato, 2 razorgrain, 1 carrot, 1 gourd. (Melons aren’t involved in recipes, but eating 2 melons removes both 1 level each of hydration and hunger.) Once you’ve got a stock of carrots and gourds in inventory, switch them to 1 corn, 1 tato. Do this, and you can make all the recipes. Especially Vegetable Starch ( adhesive), and Noodle Soup (removes 1 level of hydration, and, combined with cooked meat like mutt chops, removes hunger. ) The extra mutfruit is used to remove hunger, when combined with cooked meat. Mutfruit gives the lowest rads, and is .1 units weight. Some of the expensive cooked meats remove an entire hunger level. But you’ll need to combine most meat with one small thing, like mutfruit, gum, squirrel on a stick. You can find vegetables on settlers, settlements, dead enemies, as loot, in shops, and rarely in the environment. Adhesive is super important, and definitely the throttle on making stuff.
Now after we've been on continuous lockdowns for 6 months with massive small business closures and unemployment... Welllllllllllllll................... Ironically, downtown Denver looks a hell of a lot like cityscapes in fallout universe right now; raiders, settlers, ghouls, mutants and all.
if your pickpocketing fusion cores to disable power armor then you might as well add a handgranade to their inventory so they explode after leaving the armor :p Instant kill by pickpocketing :p
I highly recommend starting a purified water business early on your first settlement. it makes the game easier plus I highly recommend starting with a maxed out Charisma for future stores you build.
For people criticizing his pronunciation of adhesive, he is French (Canadian) background. The letter H does not play well with other letters in French, _especially_ vowels. In fact, the letter H in French is silent when in front of a vowel.
Never knew the supply lines.Also you can recharge your empty fusion cores from the places you pick them out from. Another one is that there is a cover system that works if you stand close to the side of the building at a corner and you scope in.
Thankyou so much quill! Its nice to see someone not doing a let's play of this :P I don't want to watch other people play Fallout 4 until I'm finished, what I want is helpful stuff like this. And Mods. Always Mods. Need Mods. Gib.
+Lensy6 I'm suprised there's any mods for it,as it's only been out 2 days. That's some dedication there,especially as it had no offical modding tools yet.
+Rellana1 people were making mods before the game was out. I'm not quite sure how different this engine is from fallout 3/new vegas/ skyrim. might be slightly different but not enough to fuck the mod creators totally
A little late but another tip is that the game actually has a crude cover system. When standing behind something with your weapon out, if you ADS (aim-down-sight) when standing at the edge of your cover, you will actually peek out around the corner. When you stop aiming, you drop back into cover. It's a little feature/mechanic that the game doesn't tell you (to my knowledge) that is actually pretty helpful when playing on harder difficulties like Survival Mode.
Basic tips that seem so obvious, most of New Vegas I played without actually knowing I can use a light, or had to google how to holster a weapon. I actually did have to look up how to wait. I thought it wasn't possible. Great video.
I dont know if this is a bug or what. But the Gatling Laser - a late game weapon that uses fusion cores as ammunition- does NOT deplete the fusion core at all. Basically what im saying is.. It has unlimited ammo.
I found another bug.. How to get unlimited power armor(skeleton). In diamond city, there is a power armor near arthur(gun shop), just plug a fusion core in and you get a new armor
+Wolfred Bane apparently there is a vendor that sells power armor, I'm not able to 100% confirm as I haven't played it yet but if you look up the fallout wikia (and I say it like that to differentiate from other wikis) it'll say there
+Jake Carlson alot of venders do, its called "power armour frame", its pretty pricey. i think you just use it with the power armour stations, not to sure sorry
A friend and I literally used the drop-and-scrap method for like 3 real days until I randomly saw the option in the workbench lol. There were a lot of cool little tips here. Great job and thank you.
Fusion Cores: once McCreary is available as a companion, when you talk with him he will provide you with ammunition. He will also give you the occasional fusion core. This happens more frequently if you're already in power armor.
It's 2021, I've had this game for 4 years and I still can't figure it out. I really can't seem to nail this game's mechanics and I'm always dying I've not even past the 3rd level. I feel like Fallout 4 is made for those that were great and very familiar with the last 2 games. If you're a beginning, Fallout 4's learning curve is quite insane.
just keep playing, lower the difficulty if you keep dying and enjoy the game. i never played any fallouts before 4 so i had to learn too but it’s a fun learning process that i hope you can enjoy
Lower your difficulty. Just like every other game, it takes time to gain some proficiency with controls and know how. This is the first Fallout game I’ve played and I’m having fun learning a bunch and mastering controls on average difficulty. Save the harder difficulties for a second play through if any
Another Tip Quill, find a mining helmet, a mining helmet lets you use THAT instead of the pipboy light while holding Tab, you can also modify the light at the armor station with no armor perks And non trained people using power armor... my lore rage is building....
+Nadz203 Yes, but that doesn't have anything to do with what I was discussing. I'm trying to control the variables in my experiments by only comparing single-shot designs. Full-Auto would be a completely different set of tests. Besides, full-auto isn't that much higher damage per action (with my current mods), and uses a lot more bullets.
+quill18 To answer your question about V.A.T.S and number of shots a weapon has, It Is a combination of weapon parts, including the Sight/Stock/Barrel, the Scope increases the AP cost of each shot, Having a stock also increases the cost, As does a longer Barrel,
The reason for the lone wanderer thing is, he was originally able to come with you, along with other companions, but was removed upon release due to complications. If you care for modded runs, there's a mod that re-enables this.
24:20 No they have a certain radius. It won't power the whole building. The lamp was just outside the radius, or it was broken. You have to loop the wall mounts around the building.
I got a little frustrated (understandably) when he claimed it powered the whole house. Thankfully I'm not the only one who noticed this😅 all the tips are helpful even though I've known a majority of them already.
Thanks Quill. Quick tip helping me a lot as a charismatic character to win every persuade or intimidate tests - I found out I can step aside at any time during conversation to: 1. Change into appropriate attire 2. Drink some booze 3. Dose myself with chems I have not failed a test yet; gellin' like a fellon. Even with a base CHA 4 one can achieve CHA 10 very easily this way. Careful with the boozin' - as it wears off quick; alcoholism kicks in quick abd it's a good idea to get the PARTY BOY perk. Alcohol is awsesome if used properly. #mentats #party boy #breaking bad's chem lab for dummies
Seems like a lot of trouble for not that much of a reward. Besides, it's still based on dumb luck in the end. Also, cut out that hashtag crap, this isn't twitter.
Really? I have had a blast with my character ... giving some tips from my build to help out, but hey you can do whatever you want big guy. On a hashtag note: I don't know how hashtags work, I just fuck around with them... also, #itdoesnteffectyou #youractingpetty #hashtagjustforyouelfmonster Ciao bambino
+Red WhiteandWhite or just save before a persuade or intimidate test and try it again and again by just loading the savegame you made before clicking on it... jk i got charisma on 10
This is really late and most people have probably figured it out but in vats, the action points you get depends on the type of gun, for example the game counts the quill's assault rifle as a sniper as it has a scope on it. Short,medium and long scopes make the gun a sniper. The other example is with the .308 A. .308 A has a scope which the games class it as a sniper which in turn increases the costs of firing it in VATS. 308 B has a reflex sight which the game classes that as a rifle which in turn gives it more action points in VATS.
How come? Hacking is literally the easiest thing in the whole game, at least lockpicking is somewhat skill-based. When it comes to hacking in 99% of cases you literally can't fail, and if you somehow do fail, you can try again 10 seconds later. Maybe you should look up how removing duds work, i'm guessing you never figured that out since you seem to hate it so. Remove all duds every time and you should be left with only 3-4 possible passwords left, and 4 tries, so unless you press the same PW twice you literally cannot fail :) And that's not even mentioning the fact that you can see how many letters in the PW you tried correspond to the correct PW.
You forgot one thing, always help the settlements. It will help our cause
I follow ur ideas Preston
Still at it, dang that's dedication.
Quincy was your fault, Preston. No doubt in my mind. I noticed how you were so quick to dismiss the fact that you were there but yet you know what happened, in detail, and to top it off, you said that's where your party came from when there were 20 of you a month before you met me in Concord when there were 5 of you left...............and I saw you take out a Deathclaw with a freakin laser musket. ALONE........ You help the settlements. You help the cause. I'm going to find death in The Glowing Sea.
Fuck you Gravy. I allied with the Nuka raiders just because of you
Preston stop touching my pipboy.
Put your gun away 0:17
Pip-boy light 0:28
How to wait 0:52
User interface color/Pip-boy color 1:53
Scroll perk chart 2:59
Lone Wanderer/Dogmeat exploit 4:06 (According to load screens this was unintended)
Trade/equip with companion 5:04
Component view 7:21
Produce adhesive easily 7:41
Purify your own water 9:18
Saving and re-equipping weapon mods 10:19
Fusion cores 12:59 (Red paint doesn't actually make you go faster for those who didn't get that was a joke...lol)
Pickpocket fusion cores from enemies 15:28
Rename your guns and tips with renaming 16:16
Don't need to breakdown junk items by hand 19:06 (NICE I was doing this)
Move settlement items up and down 20:49
Assigning settlers to a job 21:21
Hooking up power 22:48
Supply Lines 24:39
This was extremely helpful on the stuff I didn't know about... but it was brutal when you started with the common knowledge tips in a 34 min vid! (I watched anyway, haha) This breakdown should help others that don't have that time.
+Eric Heid this comment either need to get tons of likes or be added to the desciption.
+Eric Heid thanks for the markers!
+Eric Heid Thank you friend.
+Eric Heid Actually in game the red paint job gives you an Agility bonus so... yeah it does actually make you faster in a manner of speaking :P
It'd be better if it was + run speed tho haha
+The Incredible JuJu Haha! Touché, sir.
Just like the title says I wish I had seen this before I started playing. It would have saved a lot of aggravation on my part. A few things to note:
1. If you are playing console your experience will vary slightly. Everything he says still works you just have to figure out which buttons on your controller do it.
2. Before you feed points in to local leader and can establish supply lines breaking items down by hand make them lighter to transport between settlements.
3. On the topic of supply lines don't forget it will take a settler away from your population that could otherwise be used in tending crops, defending your base or some other task.
4. Once you have a companion they don't go back where you found them to wait, they go to where you assign them (in most cases). Be aware that if you assign them to Sanctuary it is a very big settlement space and they might be a little hard to track down (Dogmeat is almost always in front of one of the dog houses in the settlement so it's a good idea not to scrap every single one of the dog houses.)
5. Yes your settlements will provide you with purified water provided your settlement is not using all that it makes. This is a life safer and a game changer when it comes to healing early in the game.
6. Yes you can buy cores almost all the time from merchants in Diamond City, but they are expensive early in the game.
7. Ammo weights nothing and can be a valuable way to make money while wandering the wasteland. I stopped using .38 ammo and .45 ammo awhile back but I still pick it up and sell it to merchants. Likewise planting tons of crops in a place like Sanctuary can be a good way to earn some cash as well.
8. One thing not mentioned here that might not be obvious, you can't take a magazine or scope off of one type of weapon, say a 10mm pistol and stick it on to another weapon like say a combat shotgun. Also mods can be sold for a small amount of money if you no longer think you will need them.
9. In my experience you need a long range rifle, a short range hand gun and some type of high damage crowd control gun (shotgun, minigun, laser scatter gun, missile launcher, etc). A melee weapon is nice and some people swear by grenades but the long range, short range, crowd control route has been working really really well for me.
10. When you first get a settlement clean it up by scrapping everything that is not of value to the settlement. It stores the goods scrapped in your settlement workshop for that settlement, and you will need the components you create. Most settlements need something when you take them over. If you are lucky you will have what you need between whats on you and what the settlement has in scrap value to at least get started. Also clearing out all of the dead trees and broken cars makes for better fields of fire and less places for attacking enemies to hide.
11. On that note you want to make sure any settlement you take over or found has the minimum needed to survive. You want to make sure before you walk away that they have food water, a place to sleep and some defenses in place. In the beginning I was fanatical about defenses but now I usually just make sure they at least have a couple of machine gun turrets. Likewise settlers don't seem to give a crap if you give them the best bed you can or just a sleeping bag as long as they have a place to sleep.
12. Be careful using that PIP boy light out in the wild unless you want to make yourself an easier more noticeable target. It's great in some situations but remember a person in the dark can always see the person with a flashlight before the person with the flashlight can see them.
13. Unless you like running into an unknown unforeseen firefight it's better to sneak your way across the landscape. It might take you longer to get where you are going but it keeps you out of trouble and gives you the chance to plan out how you want to engage.
14. Fire discipline is essential in this game especially with certain guns automatic weapons or those weapons which use rare ammunition. Like Corporal Hicks in the movie Aliens said, remember quick controlled bursts.
15. Learn how to use cover and how to move quickly but carefully from one piece of cover to another. Also give yourself a line of retreat if at all possible. Tactics save lives.
16. Learn how to use a sniper rifle and use it well. One shot, one kill means less pain and more loot.
17. Once you have a few settlements don't forget to check on them periodically to make sure they have what they need and are happy. You can do this by accessing your workstation logs on the Pip boy under the Data tab.
18. Learn to quickly scan all parts of every room or area you visit for loot, and learn what is common and what isn't. Wood and Steel are not that hard to come by. Copper screws and nuclear materal are a little harder to find. The best junk to pick up is either super light in weight like a scalpel or has multiple components like a microscope, or a hot plate.
19. Learn what to leave behind. In the beginning you pick up everything because you start with nothing. Eventually you get to the point where you pass over a lot of junk, armor and weapons because it's simply not worth the carry weight.
20. Unlike in Skyrim perks do not land on a perk tree. You can get a perk that is level 4 without having to have any perks at levels 2 or 3 provided you have enough base points. That's handy considering that this game won't even let you try to pick a lock or hack a terminal that is above your perk level.
21. Speaking of lock picking you want to buff your lockpicking, and computer hacking ASAP, otherwise you are going to miss out on a lot of valuable loot.
22. I thought I had to max my beginning stats before I could start picking perks when I started playing. You don't. Each perk has a stat requirement and some have level requirements but you don't have to have max stats in anything to start getting perks. I really really wish I had known that in the beginning.
23. More strength means more carry weight, something to keep in mind as you are schlepping your gear across the wasteland. Oh and of course more agility means more stealth.
24. Save clothing and accessories that buff your charisma and change into them when you buy and sell with merchants. Currently I have a dress that gives me plus 3, a hat that gives me plus 1 and fashionable glasses that give me plus 1. It makes a big difference in prices.....and those clothing items only cost me about 3 lbs in my inventory space.
25. Some weapons are worth saving for later use in the game. I didn't need to launch missiles or mini nukes as a level 5 player. But I was damn glad to have plenty of missiles and a launcher when I went up against a boss level creature on a mission at level 20. Likewise you don't really need your power armor at the beginning of the game. Save it and the fusion cores you find or buy for the really tough stuff that you run into later on.
If I think of more helpful tips I will add to this list in the future.
Ashleigh Elizabeth
I don’t know why I love long comments like these . Anyway those are great tips I’ll use for sure.
I gave u a thumbs up for all the work you put into this. Idk if you mentioned it but scrapping your items in the way this guy is telling you NOT to do will give you unlimited building capacity as the game will consider the item on the ground as apart of that particular settlement. Also you can duplicate shipments as well.
Ashleigh Elizabeth Great great great comment. Thank you. I just made level 20 last night, I’ve got a million side mission happening rn, the hard mission you’re speaking of is part of the main quests I’m assuming? Would you happen to remember the name of the quest you were talking about at the end?
Prophet Master thanks for that, I just started and thought the work station inventory was unlimited no matter what
@@aminadanielle925 Yeah, you gotta grind for those items. Take anything that can be broken down into screws or adhesive. If you want to build massive settlements, scrap items by dropping them on the ground and scrap them in workshop mode. If you're a big fan of F3, you'll love this game.
If you are allies with the brotherhood, the stationary guards at the airport can be used as unlimited sources of fusion cores if you pickpocket them. They cant leave the suit so it always spawns another
😂👍🧠
DAYUM I ALWAYS SPENT MILLIONS OF CAPS AT DIAMOND CITY FOR NOTHING 🥲
@@TM450FII mean u could always just sell the fusion cords😂
I ran into a glitch where I pickpockets one of em and quicksaved super quick and they got glitched in the power armor. Npc got a new fusion core with every step lol. Spent like 2 hours pickpocketing and quicksaving to get like 300 fusion cores lmao
You also forgot that if you're using the unofficial patch, BOS power armor wearer with any armored parts can RESPAWN indefinitely after a 2-day napping period! You're "reacquiring" extra power armor parts that BOS needs to use for the BOS ending route.
When I Played the game, I accidentally turned on my Pip-boy light and thought I was glowing from radiation
LOL
Lol
Lol
Same, took me ages to figure out what had happened and even longer to figure out how to turn it off
L0L
The reason Dogmeat is my favorite companion are,he's adorable (give him a teddy bear and you'll see why),he is super fast and with the right perk pick he will hold down enemies while ya shoot them, also he is the only NONjudgemental follower,meaning no matter how you live your game life,he loves you unconditionally!
Best part if you use chem he doesn't get mad
He also doent count as a companion
Late reply but no lie, I got so used to using Dogmeat I ignored his footsteps and a feral Ghoul ran up behind me and scared the living shit out of me
Counter point to everything you just said: HE GETS IN THE FUCKING WAY IN EVERY GOD DAMN DOOR AND CORRIDOR!
@@TheSixStringGuy I had the same experience but my enemy was a giant scorpion and it was the first time seeing one too, haven't seen one since but im still horrified.
If you want an easy way to find your settlers at Sanctuary, build a Bell in workshop! Every time you ring it, everyone at the settlement comes walking over to you.
Generally speaking yes, there's a couple that don't seem to come, but I think it's mainly dogmeat and if I understand correctly, if you destroy all but one of the doghouses you should be able to find him easily enough.
I think there's been some sort of update because you can now have any or all of them added to the quest screen via the terminal in the build menu.
@@SmallSpoonBrigade oh that’s good to know!
First thing I made 😅
1. Extra tip: crouch fo your companion to walk to you (like if you're overencumbered)
2. Your Vault-Tec Rep wasn't showing the plants he was assigned to, not because he wasn't actually assigned, but because you were still in 'Settler Command Mode' (as I call it.)
3. The yellow table lamp item wasn't lighting up, because it is a junk item, and you can't pick up workshop built items like an item. (Also you can't build yellow table lamps without Contraptions DLC or Wasteland DLC (can't remember which one))
4. The characters assigned to provisioning (supply lines), are like important NPC's, basically meaning; they can get attacked on the way from dest. A to dest. B, but if they 'lose' the fight they'll just sit on the ground like a companion. To make a long explanation short; provisioners can't die.
best to give the follower on a suply line gear to protect themself..... Pro tip there example a good gun you do not make use of and atleast 100 rounds for that gun and a full set of armour so they can withstand a bit, just like need to kit up the followers that are set in a guard post to actualy make use of a guard!
@@antlerr Giving them great armor is a good tip, but you don’t need to give them 100 rounds. Just a single round will still allow them to fire an unlimited amount of times.
@@Dark_Mishra nope dumbass they will shoot that one round then go bare handed or use a melee weapon unless you are talking about the one and only one companian that you can give any weapon using cells and he never runs out of ammo he being the only brotherhood of steel you can have follow then ammo doesn't matter on followers or if you use nick and give him a weapon that uses the same rounds as his starting gun, but like I said they need ammo or they do not fire a gun (after all can't shoot nothing and kill anything) and before you go on saying retarded stupid stuff for your info I AM A GAME TESTER AND I ALSO KNOW HOW TO WRITE THE VERY CODED SCRIPTS THAT RUN GAMES, I understand games after all I have many game tittles that I worked on and to this day many still use my codes somewhere inside the whole of the game..... Bethesda and I have a long history........ same with Rockstar even before Rockstar was the company name ;) I am not just talking out my ass over here I unlike you can actually speak about games with 100 percent acuracy, I bet you just play the games and take youtubers words as if fact...... go on I dare you try giving a minigun to follower and just one round see how fast they use fists dumbo and then look at there inventory see what once said one 5mm round become no ammo at all! YOU RETARDS REALLY ARE AGRAVATING.
Is that true with all companions? I just started playing again @@Dark_Mishra
@@WanderingKumquat No, that's true for NON-companions. Active companions have unlimited ammo for their default gun, but will use up any other gun's ammo. I don't remember inactive companions, but I think they act like settlers, and have unlimited ammo too.
Only thing worse than Dogmeat running away is dogmeat running away when you can't run and need him to carry some junk.
HD x EXoThERMiA it sucks when your carry weight is 300 and you're carrying 301
HD x EXoThERMiA pretty sure the only thing worse is sending dogmeat to sanctuary but never seeing him for the rest of the game.
+Kuro Ronin Really? Gee, that sucks!
Kuro Ronin He's in one of the doghouses behind one of the buildings... unless you scrapped all the doghouses, then I'm not too sure where he's at.
If your over encumbered and dogmeat or any companion is to far you away you can easily comand him from far distances to go anywhere(including directly in front of you). All you need is a decent line of sight
Finally, pro tips done with style. Stright to business, no long intro, no bullshitting, no philosophy or other shit. Love it. And actually I did find some useful stuff.
I hope you're being sarcastic
+grfff3
Regardless of whether you believe most of these "pro" tips were worthy of being noted, Darquan's praise about the video not having a bunch of irrelevant bullshit is still true.
+Darquan Ashenred yup i cant stand all them youtubers with there bullshit intro's lasting between 30 second and 1.5 mins give or take. I am just in the habbit of skiping the first 4 mins of there video. intro's piss me off
+Lat Tal - Well, not really. He could have imparted that information in half the time, but it seemed he was almost discovering it for the first time. Like when he went to show us how much adhesive vegetable starch makes..it says 5 right in the recipe window, but he went through about 5 different screens. A little bit of planning and less inane babbling as commentary would be nice.
☺
I built around 5 industrial water purifiers and made about 60,000 caps selling water over and over again in diamond city, which is THE MOST useful trick I know
My god
+The Real Endy haha, you should try it, i now have like 8 whoch makes me about 250 every time which is like 2750 caps if you raise the selling price under the charisma skill set,(excuse my geek mode) lol
+The Real Endy also the awesome thing is that you can just trade the water for other things you do want, i usually trade 4 waters for 1 missile or other ammo, it's great haha
+Heriberto Morales
It makes perfect sense. I mean as an investor you would try to invest into drinking water in real life.
+Heriberto Morales exactly lmao
The amount of stuff they left completely unexplained is crazy. Thanks for the vid. Just bought the game on sale a few days back and have poured tons of hours in just trying to organize my inventory. Re-naming weapons, etc. will be a great help. Not to mention setting up those supply lines between settlements! Thanks again.
Indeed, I just learned about the vaulttec management system and that it can be used to find any of the companions anywhere on the map. Not to mention that you can use robots. Not to mention that with the scrapper perk, you can efficiently search the ruins for whatever you're low on.
I fell out my damn chair when he showed the supply line map trick
Extra tip: You can make your companions (including dogmeat) have unlimited carry weight. Just drop what you want them to carry and then tell them to go get it. I have made Cait carry various fatmans, miniguns, grenades, etc.
My number one
but this isn't Harry Potter tho !
how on earth can we expect a dog to carry all that stuff ?
@@grantross2609 That's why we get a human, or a robot
@@grantross2609 is there literally even a single dog anywhere whatsoever throughout the entirety of Hairy Polkas?
I literally tried this as well because it worked in Skyrim I did not expect it to work in fallout 4 XD
I know some people are saying "Everyone knows these", well I don't agree. If Fallout 4 is someone's first Fallout game (Which is true for SO MANY people), this is a great video for them to watch to get them started on some helpful features!
+Tekk Solstice Exactly! This is my first experience with the fallout series, and even though I've been playing this game for a week now at least 60% of these tips were new, or elaborated on things in a way that allowed me to be more efficient. The other 40% reminded me to do stuff that I kept forgetting about :)
+Tekk Solstice My first experience with Fallout too, I never got into the other ones. FO4 was really difficult to get into as well because the talents were so damned confusing at first. I had to watch a guide on them just to understand it. This game has a lot of tutorial/QoL problems (but the leveling system and combat are really fun).
+Tekk Solstice this is my first fallout game and I've never watched videos on any fallouts and I already knew all of these tips within like 5-10 hours of playing.(I now have 134 hours in the game) I guess I figured out everything so fast because I have 1,000+ hours in Elder Scrolls V Skyrim but idk.
Yeah man.. I have 67 days (Around 1600 hours) into Fallout 4, and I only got it at Christmas lol But it isn't my first Fallout by any means.
+Tekk Solstice I just got the game today, so yeah I didn't know a ton of these. Fallout 4 is my first fallout game.
Two things I really wish they would patch into the game:
1) Scrapping equipment also removes the attached mods.
2) There was some sort of "settler list" in each settlement that tells you what job each settler is doing. The only way to figure out which settler has which job is to hover over the settler in workshop mode and hope you're nearby wherever they work. For example, if they work in the fields, it will highlight the crops they work on each day. If you aren't nearby anything, you can't tell if they have a job or not, so the only way to figure it out is to assign them to something new and see if your food output drops.
+Chad Small
The easy solution is to dress your settlers. For example put farmhand clothes on farmers and some military fatigues on your guards. You also can use hats to differentiate. I guess that's why there is a cloth store that you can build.
That's a good idea but it's a lot of extra work for something they should have built into the game already.
+Chad Small You could install a bell to call them all over and then assign them, but I agree a list would be better
+Adam Carless maybe a lot of your 17 settlers are on supply routes? I think that if you send someone on a supply route they still count as a citizen. Also, all my cities stop growing after 17 people, is there a limit at 17 or something?
+ShutUpSmoshz The limit is, to my knowledge 10+ your charisma score. Up to a max of 20, I think.
You’re still helping people brand new to the game in 2019 !
I just got the game a couple of days ago. I found the tutorial hints are atrocious and clearly target previous players of the franchise only, so I’ve spent the last two days asking friends “how do i...?”
I wish I had seen your video earlier. It would have saved me from annoying them. Better late than never! Over half your tips were still brand new information. 😀
I also started to play fallout 4 for the first time without touching the other games for the first time but the loading hints seemed pretty helpful in my opinion regardless of being new to the series
I just started as well, and honestly, the "help" section will literally tell you everything about the game, everything else is on you
Same
Just started today👌🏻
More like 2020 ( ͡~ ͜ʖ ͡°)
It's insane how they poured so much importance into this whole crafting thing and then not really explain how to use it properly.
It's not hard to figure out.
+PCHDX If it's too complicated for you, I don't think you should be playing this game.
+erikpoephoofd It's not that it's complicated, it's that they don't tell you how 90% of it works, and you end up not knowing about certain features or ways on how to use crafting.
erikpoephoofd I mean there's a balance to it. Almost none of the tips in this video were blatantly obvious to me, and I would have liked the game to tell me I could move around mods and establish supply lines. I mean you're perfectly right when a dev tells you to click the left mouse button to shoot a weapon, but crafting is nowhere near that simple.
For example, I had to figure out how to attach wires to finish a quest, and it was time consuming to try and find where the option for that was. I still found out but I left that quest feeling more frustrated than enlightened.
Fuster but the button to attach wires is shown in the interface I believe. "(Y) Attach Wire"
Good ol’ Adeesive
h
I was super pressed the whole time he was saying that 😆
Ud-eesive.... it was killing me man
Thanks, im not alone
You can craft oil at chem station too. Under utility, cutting fluid.
I like how you're trying to give a bit of logic to the game, like vendors measuring the wattage of fusion cores or something, when in fact it's just an exploit some programmer forgot about. But it's nice to know, I didn't realize it. Another thing I have to thank you for is the adhesive trick, that's really amazing.
It's a million times more effective to just sell purified water to salesmen in your compound
grfff3 Sure, but it's an exploit nonetheless.
+Laurentiu Badea I don't think they they forgot, they simply didn't care to add percentage calculator for used up fusion core because if you're that frugal about keeping your eye on the meter you're not going to enjoy the game, also to keep in mind that 200 cap value might be worth 50 with your charisma when you try to sell it.
+Laurentiu Badea Bigby Wolf :)
+Wyatt Greer Wait what? That's awesome! I totally didn't know about that.
I like how fo4 is literally my most played game and I’m still watching this
Yeah I'm 800 hours into it.... and I just learned you can press E instead of ENTER from this video.
@@dr.3998 I learn new stuff that should have been simple on a regular basis
you can also hold right click and scroll your perk chart up and down quill
+Kristoffer TerBush Nice!
+Kristoffer TerBush Yep, that is how i do it at least.
+quill18 Automatic weapons shoot more than one bullet every move quill... you would know if you played F:3 or F:NV
+Kristoffer TerBush thank you!I was wondering how the hell I could(if possible) to scroll to the bottom of the perk chart.I thought it was a bug or something.
+James McGuire Yes, but that doesn't have anything to do with what I was discussing. I'm trying to control the variables in my experiments by only comparing single-shot designs. Full-Auto would be a completely different set of tests. Besides, full-auto isn't that much higher damage per action (with my current mods), and uses a lot more bullets. Also, I have played F:3 and F:NV.
I just found out that I can fill empty bottles with clean water. I had been buying water and leaving the bottles by the dozens. Now I find myself taking every bottle I can find, I saved so many caps in survival mode.
How? Cooking station?
@@whiterabbit75 no just a waterpump and fill bottle there :)
Me too. Is it survival only tho?
Here is a tip build 5 of the best matter pump it produces 150 water a day so yah sell it or supplement stimpacks
Get a life
Dogmeat always gets in the way, I swear he gets off by just standing in the doorway mocking me.
This man has clearly never played Skyrim
@@ebenrogers3158 well in Skyrim you have at least fus ro dah
@@ebenrogers3158 lydia.....
Na... it's when you call dogmeat over, he comes over, and then trots away before you can hit "trade". And when you finally do catch the mutt, and go to load him up, he growls at you as if hes saying "the fuck you want now, hoomon?"
Just like a regular pet. I trip over ours all the time if I don't expressly look for them to see where they are before I move.
Pro tip: if you have the Automatron DLC you can build robots to run your supply lines between settlements. The more robot parts you collect the more heavily armed you can make them. I build them with brainbot treads, sentry bots torsos with shoulder cannons and sentry bot arms , laser Gatling guns for hands, and an adult Ron head with a head death ray, and but the Tesla coil armor mod on all of it. Not only will they run the supply line but also act like a patrol capable of taking out raiders and super mutants alike.
Tysm
I like to give them the handy man thrusters instead of legs. Never realy tested if it made them faster or less likely to get stuck but it just feels it works. Best suply/patrol network you can wish!
Most of the patrol lines are from and to the Liar, if there are area's where I want more patrols I reasign the robots to the settlements and create additional lines.
About Power Armor:
You can also snipe the power core to get them out of the power armor. Wait for them to be facing away from you, then either snipe or use VATS and pop the power core. When it's destroyed, it will pop out and explode, allowing you to snipe the user (before they climb back in), and you have a new power armor frame
I literally JUST got the game today (I never even knew it existed... lol) and I am in love with it!
Wat
Me too! Never got into Fallout until last month and there is SO MUCH info they skip over. Like the fact that all your crafting tables are connected and automatically dismantle whatever they need to build stuff. Didn't know that. I kept taking all the junk and carrying it from bench to bench. OR the fact that perks are not an upgrade tree like Skyrim. You can grab any perk in the list if you've met requirements. Wasted a few points trying to "dig" down through a list to get stuff I wanted.
@@steprockmedia I recommend you start with new Vegas.
Story wise, I would recommend new Vegas.
Game play wise, you started the best one.
I just got it and I'm waiting for it to download
here's a tip, don't ignore the Luck tree. arguably the best overall tree. In fact if you rush the extra find caps and ammo perks, i found i was pretty wealthy early on and rarely ran out of ammo.
Jay tom criticals are really strong late game yo
Jay tom don't forget luck gives you criticals, stack them up and you're practically unstoppable :)
Jay tom I just started, went with my gut every level up, and I find shit loads of caps while scrounging, and my vats is strong and my critical hits fast. Then I added weapon mod perks and love upgrading and making mod guns. So far I feel confident I started the right path. Haven't felt the need to murder any traders unlike fallout 3 when I left a path of misery. One could spend the whole game just building a colony and creating whatever you want. The whole building process is beautiful and so immersive. I am making Sanctuary an underground bunker, starting from the bridge and working back to the old house. Gonna be sick.
thank you
I have never ran out of caps or ammo and I’m playing in survival and actually using my guns, rarely use a melee weapon so what you said is pretty much useless.
Man. I remember watching this the day it came out and everytime I go back to try a new build in FO4, I rewatch this video. It's by far the best guide/refresher I've seen for any game. Thank you for this. See you in another 8 months!
I'm seeing your comment after 8 months
The action point cost is in direct proportion to the ability to aim the weapon. 11.6 lbs Hunting rifle does not bounce around as much when standing still, but if you pay attention to the bulkier faster firing rate gun, you will see the muzzle is moving around alot. Bulkier weapons have a slower firing rate in Vats as they use more action points for steady aim. The hunting rifle while weighing more is not bulky.
Bulky = less balance = more barrel sway = longer aim time
Recoil is how much the weapon pulls up and back with each shot, better recoil keeps you on target better outside vats. You can reduce recoil by adding a silencer to your automatic weapons, and while you also reduce damage you will be more able to control the weapon outside Vats.
Vats is essentially taking you out of the equation and changing your accuracy via Random number generator. The higher the % the less chance of a miss. You can get quick easy kills with head shots in Vats and force a critical hit on the biggest baddest beasties for a single shot kill, you can do this out of Vats but cant force the critical hit but will need to aim carefully for the most vulnerable part of the head, the Eye(s). When you one shot the Mirelurk Queen outside of Vats then you got the critical hit. If you hit the eye and still failed, 2 more shots in same spot will do it normally with maxed damage on Gauss Sniper but random number generator is not in play, just skill and sweet sweet patience. 3 Shots with Guass Rifle in Vats is about max , but 4 if you have one with Deliverer pistol mod... but I digress...
1. Receivers can greatly impact the rate of fire, a receiver that is not automatic yet says it increases the rate of fire, light, or has a hair trigger, is going to let you reduce AP cost in VATS.
2. Barrel IE. Shorter barrels lower AP cost in VATS
3. Stock, a shorter stock reduces AP usage in VATS, but gives you more recoil (harder to aim subsequent shots) with the weapon when firing manually.
4. Magazines....Magazines have no effect on VATS AP usage as far as shots you can make at full, although a slow reload/high cap weapon is going to be reloaded in VATS and take more points to do so. Faster reload will use less points.
5. Scopes... Sights and Scopes - Having a normal sight is a not good as it takes your character longer to aim, so that increases the AP cost by a little bit. A reflex sight on the other hand is going to reduce the AP cost to fire the weapon in VATS. Scopes, they pretty much double AP usage if you use a long scope but greatly increase accuracy, which is used along with line of sight and range in VATS to determine hit rate. Medium scope naturally do not cost as much AP.
6. Muzzles do not impact the AP cost of shots in VATS, even on energy weapons. These are for your use when aiming manually, although some might impact accuracy at the reduction of range. Bayonets are junk, but muzzle brakes compensate are useful if you fire your weapon manually a lot. This is going to keep your aim on target without the weapon drifting upward so much (recoil). Your manual aim will be better, but you will sacrifice accuracy in VATS.
You maximum number of shots in Vats is 16.... unless you have the right gear, drugs, perks and the Deliverer Pistol (unless the fixed that) which will allow you to fire about 30 times in Vats.
I never knew that weapon mods affect ap cost in vats
Thank you
Totally read the hole thing😐
The only thing that matters: YOU can Dress up the DOG
Lovely delivery 😂
Yup I love it!
Nah, I'm happy with Strong! Strong is best friend with human now
Dog very annoying but delicious
Strong eats dog and shares with human because Strong is nice
I put the dog armor on him with the muzzle dogmeat looks soo badass 😂
SHUT THE FRONT DOOR: wait does that mean I can put a Postman Hat on him?!?
HOLY CRAP YOU CAN SCROLL DOWN ON PERKS.
I have 150 hours...
Have you maxed out all the top perks 😂
if you think that is bad, in my first two saves I only leveled up the special stats and not one perk point was spent on regular perks, made it to lvl 15 on both before restarting for some reason
Seriously? BRO....
i knew it had to be possible to scroll it but it took me a couple hours to figure it out how
WHY not mousewheel scrollbar or arrow keys????
Ado O. Same
I'm watching this video when this game is almost five years old. I've been playing this game for three years. I'm just making sure I didn't miss anything...
dude same
@@xmikeox I hope you enjoy it!
It's very Skyrim only with guns. I like the game and going through my third playthrough. Oh and while Im typing this you need to break down your stuff before you put them away so you can share them with your settlements
If you use a weapons or armor bench outside of a settlement, be sure to check the inventory of the workshop when you're done. Any spare materials from junk you break down in the process of modding will be stored in the workshop's inventory. It's like what he mentioned with the alarm clock, using it for just nuclear material ( 19:50 ) and the other components enter the workshop. Except if you're out in the wilderness, it stays in THAT bench's inventory, which isn't very helpful.
(Yes I know I'm just a little late on this vid and this has probably been mentioned somewhere else in the comments lol but there's a lot of them)
I wasn't too thrilled, at first, about the *'Fallout 3/New Vegas - Fallout 4'* Changes. They certainly took some getting used to. But now, a couple days in, at level 17, I'm loving it all. Especially the building communities thing. Love it!
5 Endruance for Aqualad/Aquagal Perk. The ability is not spectacular but being able to breathe underwater and not taking any rad damage from water is super great in some of the areas.
6 Charisma for the Local Leader Perk. Apparently if you do any of the base building stuff, it's basically 100% essential.
Also note those weapon mods all have weight so be sure to put them back into the workshop after you take them apart.
The game has no "Karma" system, but different companions will respect your choices differently. So if you go without a companion (or just Dogmeat) feel free to steal and be a big jerk.
When you disarm a trap, don't forget to also disarm it's device as well. That is if you spot a tripwire and cut it look for the device it was meant to set off and you can disarm that as well for loot and points
Cook food all the time. Cooked food has no rad damage (in fact some can take away rads) and healing is different in this game as limb damage can be corrected by resting or using various healing items.
+Trent8086 well, its not really that good. you barely ever have to dive for a longer period of time and the rad problematic is easily fixed with a hazmat suit, which is just better in every way. you can find them in different places or buy them in diamond city.
+WraithSpectre Still think it's better than lugging around a 5 weight suit. Sorry just my 2 cents on it, I'd rather just be able to breathe underwater and not take rad damage while I do it naturally for the cost of 1 point. There are in fact quite a few areas you can go to underwater that have some valuable things too. So its not something that doesn't ever come up. Also if you are in the Power Armor you can totally drown underwater because you move so slow. Came up in my game when a Deathclaw knocked me off a bridge into the water, thankfully I had the perk though.
I restarted this game recently and focused on settlement building, setting up supply lines makes it so much easier. I also find the best perks are the STRONG BACK perk which when levelled up, let's you fast travel when over encumbered. the SCRAPPER PERK means you break down more rare components & the SCROUNGER PERK which helps find more ammo. I levelled these up as soos as I could.
Hey quill here's a tip, if you want a better pip boy light and the whit color doesn't suits you, you can change it to yellow, GOOD LIGHTING AND GOOD PIP BOY VISIBILITY
+Nicolas Bernard I'm using yellow. It's so much easier.
+Nicolas Bernard No need for the fucking caps.
+Nicolas Bernard I have always used blue for both and I didn't even know your torch was the same colour as the pip-boy, using blue it seems like a white light.
Meh, using power armor, so it's yellow anyway...
+AlHoresmi If you get the X-01 power armor the light actually comes from the eyes of the helmet, so the eyes glow brightly in the same colour you have your pip-boy set to. ^^
It's funny how consoles don't have consoles.
Its not funny its a serious problem!
please if they had them those console gamers would never beat anything
xxx zxzxz what do you mean?
Its to stop the kids cheating, we all know they love to cheat!
Enceos if they did all the horny nerds would be like "what's naked Piper command?"
As far as I can see you yourself learned a few things by doing this video. :D Nice one anyways. Good job and thanks.
A little addition. Supply line connects all the junk, all ingredients like flowers and stuff, all raw food and all water. Basically anything that is already build will remain only in your current workshop. As far as I know this includes weapons, armors, chems, cooked food, any piece (wall or door for example) you store in your workshop, also misc items if you store them there. Oh and ammo.
Note that settlers get their food portions directly out of the workshop storage. This means that once per day they will want to eat one food and drink one water. If you connect your settlements with supply lines, they will share all the food and water. This means that one settlement may produce tons of food and feed all the others. Same with water. This is quite neat because a settlement with a lot of land can become farming town, a settlement with a river can become water producing town and more central settlements can be commercial places with stores, bars and what not. Also if you are playing survival its vital to build a few hospitals here and there because illnesses, crippled limbs and radiation are the things that will end you very quickly.
unfortunately a settlement (that's _not_ a nuka-world-raider-outpost) will get a happiness-penalty, when it doesn't have its _own_ food and water. so, although your settlers in theory don't suffer from hunger and thirst, because they're connected to another settlement, they're still pretty unhappy.
Don't forget, if you equip settler with a weapon and only one round of ammunition, then it becomes infinite for them. A great little trick.
This post was edited from "Companion to Settler" to correct false information.
Does this work with any gun you give to your companion?
That settlers on survivor mode they use ammo unless they run out use default gun
I was wondering about that, the companions that have their own weapons have unlimited shots, I hadn't tried giving them some other one. Although, some sort of sniper rifile for anybody that's left at the settlement on one of those watch towers is probably a good idea.
Could I get some clicks and subs on my channel? I play a variety of games, badly 😂
I've tried that with piper, and she will spend ammo with the submachine gun and then revert back to the pistol. it seems only the base weapon has unlimited ammo for that character. however, there are many
"never ending" versions of base weapons, so I found the never-ending 10mm pistol. and gave that to piper, and she doesn't reload its just unlimited shots fired.
Todo tomorrow: Get Lone Wanderer
Not tell my friends Lone Wanderer works with Dogmeat
Look pro
muhahaha
+ben dover Dont forget to get the Explosive Round rifle. Look better when you down a squad from a single round or 2.
starwarrior125 That sounds a bit too op for my liking. Having said that, I was rocking the Gauss Rifle by the end of fallout 3, so maybe I will cave on thinking its too op.
I did cave on trying to do a James bond playthrough, my original plan was to use a pistol and a tuxedo, but this game is apparently harder than new vegas
ben dover It wasnt OP til I upgraded it for maximum long range damage. 1 Shots quite a few enemies.
I also wanted to do the James bond playthrough but after trying it Ive found Pistols to be fairly week after awhile. You eventually need to get something with more kick or your dead. It is harder than New Vegas but easier in some ways.
+starwarrior125 eh not if you get lucky like I did and find a pistol with 50%+ damage to humans. Along with my 60%+ it does about 103 damage with rank 2 gun mods. I'm sniping everyone with it xD
You can't equipped Dogmeat with a Missile launcher....YET.
+Crystal Secret yea I can imagine after what I've seen in GTA V
+bigluke234 What is his name? If it is just 'Dog' that means you must progress further in the story
+Crystal Secret But you can equip him with dog armor
+ExplodedGEORGE In Concord you talk to the crazy lady and she tells you his name is dogmeat. if you don't he will anyways be dog.
dakota pfeiffer I know, I was telling the other person
A tip for getting fusion cores. Get yourself the Automatron DLC. This also adds many robot enemies to the world, each of them has a chance to drop cores. if you don't have it, then hunt Sentry Bots. Each Sentry Bot drops at least 2 fusion cores (and more sometimes) But they are strong, so be careful.
or play on very hard and above and you find like 4 in super mutant camps
Z Barth Gladly.
i love you!
You can kill the SentryBot guarding the Cabot House for some fusion cores. There is another SentryBot in a junkyard not too far from Sanctuary
Pizza Time i did not know that 😂
FO4 Pro Tip:
When constructing a settlement, including Sanctuary, build a basic 4x4 sized (or larger) room with walls and ceiling. Add a lockable door and keep it locked. Put all your containers into this room, other than work stations. That lovely gun you just got? Keep a Settler from using it to arm themselves by raiding your unguarded containers by keeping it in a container in the locked room.
I tend to find power armor and march it back to sanctuary. I exit it and pull the core. Cores go into a container in the locked room. NEVER leave power cores in powered armor because settlers WILL use them to protect the settlement and use up the core's power until it's totally depleted and then exit the armor.
If you have the resources and a good water supply, always build lots and lots of water works. Water, in the middle and late game is a prime way to get lots of caps. Your player self can fast travel from settlement to settlement, taking all the stored water unto themselves, and when done, you sell the total to vendors for caps (remember to ONLY sell up to the total of caps they have on hand, then sell more water to another vendor, and so on until you're out of water).
Water selling dodge: If you come up short on buying some expensive item, you can sell water to the vendor to gain the caps to buy the item, buy it, then sell MORE water to wipe them out of caps.
It is a good idea to have plenty of containers for your stuff. I usually have one for ammo, one for pistols, one for rifles, one for shotguns, one for energy weapons, one for other weapons, one for clothes, one for perk clothes, one for armor, one for perk armor, etc. Get as 'anal' as you wish on this, organization helps!
Food and Water are always good sells to vendors. Always keep cores that are nearly depleted.. they sell for good amounts of caps as if they were fully charged to vendors. Vendors can and do have partially charged cores, and fully charged ones. Only buy the fully charged ones and sell any of yours that get below 10%.
If you are a klepto like me, scrap can be good for funds too. Middle and late game, I can often have hundreds of units of most types of scrap, like glass (thousands sometimes)... you can easily keep a few hundred and sell the excess for caps. Doing this with several types of scrap you just don't use much of can garner the funds needed to purchase some item you need, or desire.
Scrap usually weighs far less than items. So scrapping what you find is a way of saving carrying weight. And yes, your companion can carry all that excess scrapped stuff for you. Nick? Mind if I call you Mule? :)
In some locations in the late game, make sure that you have plenty of cores and both yourself and companion armored in a full suit of power armor, and armed with the best weapons you can. This gives better chances to defeat the 'bad guys' or powerful creatures far more easily.
Always take the time to answer a settlement's distress call. You CAN lose settlers, and take damage to settlement buildings and installations. Since scrap is readily available, the cost to build multiple turrets is not that high and worth the investment to protect settlements. I have yet to see a Raider group survive a 10 turret barrage and settlers defensive fire.
Oh! Figure out how raiders attack each settlement. There are avenues of attack each uses, like the bridge and across the river in Sanctuary, as well as the 'back' area past the cul de sac. Setting up half a dozen turrets at each location is well worth the cost in resources.
Remember to go back to previous settlements and improve them. The more defenses they have, the better. And always remember to assign guards to guard posts. Flank them with turrets. Force the enemy to brave the turrets to destroy them while the guards shoot from the safety of the guard post.
Unless you are doing a 'speed run', always build up your settlements and return to improve them from time to time.
Hey quill, fusion cores count as ammunition so you can get them from ammo boxes at a rare chance, so, you can get the scrounger perk and find them more often.
Literally tried for like 2 hours off and on of course to figure out how to put my gun away. You blew my god damn mind.
Hats off to you sir
I admit it, it took me forever to figure out you can hold right click and scroll through the perks. I think its a bad design because it's not too intuitive. All they needed to do was add a scroll bar on the right.
It really is terrible UI design.
the whole shitty game is a bad design and most of the core features are unenjoyable without fixes and various improvements via mods. sadly it took me 20 hours to lose hope and realize the game will stay as weird and monotone as it was from minute one. i would love to refund it
@@Sasugasm
Not if they make it look lore-friendly.
I love this. Brings back memories of vanilla fallout 4. I was so obsessed with the settlement system
A little side protip, around diamond city is gun seller(she moves around with 2 guards) that sells a unique weapon. let's just say it it worth checking out.
+H Boelen (Osakadows) In the streets outside? I'll check it out!
Yeah. first time she was wandering the outer streets, but last night she was roaming around the gate. Also it might not look amazing at first glance, but it will be worth it. :D
+H Boelen (Osakadows) I've searched for a long time now, I could not find her :// I found the 2 guards and the caravan brahmin, followed them for a long time with no luck, maybe she is dead? What weapon is it, I really want to know X)
Arnonymous spray`n pray: 42 damage machine gun. But here's where it gets good.15 damage aoe damage. It takes out most Pretty darn fast.
Oh, that gun! I see her outside Vault 81 all the time!! Thanks for answering so fast ^^
Hello, probably a lot of people pointed it out but the difference between the vat points is because one is considered a rifle and another a handgun(you can change this in some weapons when you mod the handle) I realize this after I got the gunslinger perk. Cheers :)
If your settler gets in your power Armour you can actually initiate dialog with them and tell them to get out...
Samuel Gaiya the best of all
Can you tell them to get out of your life completely?
I would shoot them directly in the anus canal if they went anywhere near my power armour.
FUCK THEM! Who do they think they are?!!
Think twice before getting into my power armour... that includes YOU, Samuel! That includes..... YOU!
>:(
No if hes is dead.
I stashed all my suits without cores, but i had a hundred cores in a trunk. i came back and my cores were down to 42... thought at first i had made a mistake but eventually i found Nick Valentine walking around in my power armour with 57 fusion cores on his person.
I always, ALWAYS store cores seperately within the workshop, it is literally just a short walk away, and it stays secure from the grabby hands of Nick Valentine.
I just got back to Fallout 4 and this tip you gave about naming A and B for gun comparison was great. It really was worth mentioning.
Trading with dog meat is the most useful thing i ever found out
YES
The 'tips' up to perks were in 3 and new vegas also
I don't understand how some people don't realize you can trade with your companions. It's one of the most basic functions of the game. I swear, people just rush through these games without even attempting to understand how the game works. lol
When is Fallout 4 coming to the ps2.
Don't think it is
It should.
How come the ps3 get it then. It's just not fair.
+Odell Beckham Jr. The PS2 & 3 are too underpowered for the graphics. Thats why they delayed it somewhat. A good thing because its all but bug free whereas previous Bethesda titles were all seriously bugged out of the gate.
I don't care if it's bugged I want to play it on the Ps2.
YOU CAN FUCKIN' SCROLL?!?!?!?!?!?!
Not like they wideky shown the perks tree scrolling down in trailers or anything
+grfff3, watching the trailers should not be a pre-requisite for playing the game.
+iiOcean
Don't worry. I'm level 20, without knowing the rest of the skills ever existed by scrolling. LOL.
+VioletGiraffe lol ikr...plus not everyone is going to pay a ton of attention to every detail.
VioletGiraffe When they put their large skill tree in the spotlight in one of their trailers they would've been massively called out on not delivering it, but since it's there and obviously show in trailers, it's not.
Finally playing this again and trying to finish. About 8 days play time and level 78. Playing regular on Xbox. Here's some of my tips and flow:
1. I have one main settlement where I start. Here I store items in a particular way. Non legendary guns in one dresser armor in another. Legendary items separated elsewhere.
In kitchen by stove shelf holds all cooking ingredients, meat dirty water etc. Cooler by chem station has ingredients for chem station. One dresser is dedicated to Charisma items while one is dedicated to intelligence and xp.
2. Making money becomes pretty easy however how I do it is equip summer shorts( you can wear all armor over it). Equip legendary sharp armor ( power armor doesn't stack/no paint job boost). All of these boost charisma. Take a drink with you that also boosts charisma. I usually go dirty wastelander so I can carry more too. Take drugs on top of to boost charisma. Grape mentats or day tripper should do. This gets your charisma easily over 20 and maximizes profits. I generally find that the best weight to caps items are drugs, food and ammo.
3. Leveling up quickly I occasionally do build and craft runs. Have your romantic companion with you and sleep often to keep the 15% xp bonus active( it doesn't last long.). Equip intelligence gear, I use press cap and vault tech coat for now. Eat squirl stew for another 2% xp buff and take intelligence drugs usually berry mentats. If you stored and sorted your items before it goes pretty quick. Open container take all, cook all items store items for selling and cooking again. Same goes for chemistry station. I jumped a level and a half at level 77 doing this. Do this intelligence/xp boost before large construction projects as it can almost double the XP for placing items.
4. I do runs to my settlements and arm them with a set of armor , one good weapon with one bullet and sometimes a melee weapon. The enemies usually spawn in the same location so defense is pretty easy.
5. Give companions items with strength boost and deep pockets mods to further carry capacity. You can order them into a power suit and get the visor perks(highlight targets). There is a mission later in the game where you escort a brotherhood member. You can trigger the mission and have 2 companions at once. If he dies you still get XP for completing the mission and can get another. I find giving my companion some of my legendary items effective such as disarm or reflect damage.
Idk wtf all y'all are talking about. plenty of duct tape all over the damn place
Also,
YOU CAN SAVE THE FUCKING VAULT TEC REPRESENTATIVE??
+Justin Owens Nope, you'll find him in some hotel in Goodneighbor. Then if you convince him, you can send him to wherever settlement you want to...
***** I did exactly that, and never once had a problem with the duct tape supply. Screws is what fucked me over
+Justin Owens get the scrapper perk then just scrap all your pipe weapons, or just any weapons you don't use. I've been doing this and the vegetable starch thing and haven't run out of screws or adhesive since.
+Justin Owens Copper and Ceramic for me. I am doing electric lights for every house in Sanctuary.
In the perks chart you can also hold down right mouse button and drag to move around as well
Kottabos? You're here? Awesome!
+Brandon Mooney yup, I love Quil's vids
+KottabosGames Im sad, I have 51 fusion cores that are all legit. I always use power armor, should I really not use my power armor? I mean I have to use it to carry all of my stuff.
+KottabosGames I FOUND DOG ARMOUR
(its near the left side of map there should be a dog with the armour on dead somewere near the abarnathys)
@@wombat9793 Dog armour is only for looks. It has no armor value. However if you get the backpack mod you can acquire a backpack for Dogmeat too, and it increases his carry weight.
Fusion Core tip: (not sure if this is a commonly known fact, but whatever.) If you're lucky enough, and your game glitches out on you, one of the BoS Knights at the Boston Airport will stand with his back too close to a trash can, and won't get out of his power armor, no matter what. The nice part is that whenever you steal a fusion core from him, he can't exit the power armor, so he just gets another full fusion core, and you can take it again. I exploited this cheat, and got 25 fusion cores in less than a minute.( Be sure to save every 5 cores or so, in case they catch you and start shooting.) So, if you don't care for the BoS, or have Dogmeat as a companion, you can use this cheat to get unlimited fusion cores with no repercussions.
Now, you can go EVERYWHERE in your power armor!
Does it work if you're in the BoS?
+Iain Jackson Yes. The BOS won't actually be your enemy unless you kill of of the named characters.
+David Sun Hilarious.
Yeah, as long as you aren't caught, they really don't care. After all, they do have an unlimited amount, and you are a Knight/Paladin/Sentinel.
(Oops, spoilers!)
Also I noticed yesterday you can shoot the fusion cores out of the suit, they explode damaging the armor and injuring the wearer and prevent use until a replacement core is inserted, ideal if you've set yourself up as a long ranged stealth build/don't want your companion to throw a hissy fit about you pick pocketing.
An enemy raider got into my power armor... Then he despawned 😩
lol
+Derek Dorough Damn it man, that's why you should always remove the fusion core whenever you exit the armour.
I'm so sorry mate.
Wow I am so sorry😰
Your the idiot that left the fusion core in it
I learned soooooo much more from this video than I ever did playing the game. THANK YOU SO MUCH! It's a great game, but *Horrible* tutorial/training system or explanation of how to do anything. You helped immensely with this video!
Lots of Tips videos. I feel like I learn something almost every time I watch one and I have been playing fo4 since it came out. Of coarse I am old and forget a lot.
Here is another tip. Each settlement stores their extra food and water in their workbench. The bigger that stash is the higher the odds they will be attacked. Each time I visit a settlement I strip their workbench of food and water. Food I store in a nearby toolbox until I have a reason to need some of it (sell or use), and I carry the water to store in my rooms in Diamond City where it is easy to sell.
All of this is in the HELP option in OPTIONS. I dont know about you, but that is betther than having to read 111 pop-ups
+Johan Burgerland i see what you did there
111. Haha
+Johan Burgerland Is that german humor?
+Aki Ami Masen The manual is in game. That's the point of this posting.
Aki Ami Masen In the game itself. When you're in the game, press ESC, then click on the Help button.
For farming, per settler, (particularly survival mode): Plant 2 mutfruit, 2 corn, 2 tato, 2 razorgrain, 1 carrot, 1 gourd. (Melons aren’t involved in recipes, but eating 2 melons removes both 1 level each of hydration and hunger.)
Once you’ve got a stock of carrots and gourds in inventory, switch them to 1 corn, 1 tato.
Do this, and you can make all the recipes. Especially Vegetable Starch ( adhesive), and Noodle Soup (removes 1 level of hydration, and, combined with cooked meat like mutt chops, removes hunger. )
The extra mutfruit is used to remove hunger, when combined with cooked meat. Mutfruit gives the lowest rads, and is .1 units weight. Some of the expensive cooked meats remove an entire hunger level. But you’ll need to combine most meat with one small thing, like mutfruit, gum, squirrel on a stick.
You can find vegetables on settlers, settlements, dead enemies, as loot, in shops, and rarely in the environment. Adhesive is super important, and definitely the throttle on making stuff.
12:46 "But it's not really the end of the world"
Welllllll
😂😂😂😂😂😂😂😂😂😂😂😂😂
Now after corona virus jumped in:
WELLLLLLL
Now after we've been on continuous lockdowns for 6 months with massive small business closures and unemployment...
Welllllllllllllll...................
Ironically, downtown Denver looks a hell of a lot like cityscapes in fallout universe right now; raiders, settlers, ghouls, mutants and all.
@@Ninjake67 bruh
if your pickpocketing fusion cores to disable power armor then you might as well add a handgranade to their inventory so they explode after leaving the armor :p
Instant kill by pickpocketing :p
gonna try this lol
+ZerqTM That was so epic in the previous games. Stashing a primed grenade in their pockets. Fun times were had.
+ZerqTM This worked with a mine too in FO3 and NV. I haven't tried it in 4
+ZerqTM Don't forget to get the perk first! The added grenade will only go live if you get the perk for it.
yeah I noticed that recently think that new... cant recall having to have the perk in previous games but I can be wrong...
I highly recommend starting a purified water business early on your first settlement. it makes the game easier plus I highly recommend starting with a maxed out Charisma for future stores you build.
For people criticizing his pronunciation of adhesive, he is French (Canadian) background. The letter H does not play well with other letters in French, _especially_ vowels. In fact, the letter H in French is silent when in front of a vowel.
Never knew the supply lines.Also you can recharge your empty fusion cores from the places you pick them out from. Another one is that there is a cover system that works if you stand close to the side of the building at a corner and you scope in.
Holy shit really? Not that I need to but this sounds useful
That adhesive hack just saved me a year of my life. 💀
Thankyou so much quill! Its nice to see someone not doing a let's play of this :P I don't want to watch other people play Fallout 4 until I'm finished, what I want is helpful stuff like this.
And Mods.
Always Mods.
Need Mods.
Gib.
+Lensy6 I'm suprised there's any mods for it,as it's only been out 2 days. That's some dedication there,especially as it had no offical modding tools yet.
+Rellana1 people were making mods before the game was out. I'm not quite sure how different this engine is from fallout 3/new vegas/ skyrim. might be slightly different but not enough to fuck the mod creators totally
Micah Powers
and it'll get even better once Bethesda releases the modding tools to them next year.
+Lensy6 I think I need to knock a couple mods in, or may wait until my 2nd playthrough....
Ivory Samoan
Best mod: replaces death music with that 'mmm whatcha saay' song :P. Got taken down from the nexus though
A little late but another tip is that the game actually has a crude cover system. When standing behind something with your weapon out, if you ADS (aim-down-sight) when standing at the edge of your cover, you will actually peek out around the corner. When you stop aiming, you drop back into cover. It's a little feature/mechanic that the game doesn't tell you (to my knowledge) that is actually pretty helpful when playing on harder difficulties like Survival Mode.
Love that *'Aqua Bluish Green'* color you got going on there.
I'm totally going to change mine to that tonight. Great Vid!
Basic tips that seem so obvious, most of New Vegas I played without actually knowing I can use a light, or had to google how to holster a weapon. I actually did have to look up how to wait. I thought it wasn't possible. Great video.
I dont know if this is a bug or what. But the Gatling Laser - a late game weapon that uses fusion cores as ammunition- does NOT deplete the fusion core at all. Basically what im saying is.. It has unlimited ammo.
I found another bug.. How to get unlimited power armor(skeleton). In diamond city, there is a power armor near arthur(gun shop), just plug a fusion core in and you get a new armor
+stalkermuch as far as i can tell it doesnt re-spawn after you take it.
+Wolfred Bane apparently there is a vendor that sells power armor, I'm not able to 100% confirm as I haven't played it yet but if you look up the fallout wikia (and I say it like that to differentiate from other wikis) it'll say there
+Jake Carlson alot of venders do, its called "power armour frame", its pretty pricey. i think you just use it with the power armour stations, not to sure sorry
+stalkermuch You can purchase Power Armor frames from vendors.. and you have to go to a power armor station to redeem it.
A friend and I literally used the drop-and-scrap method for like 3 real days until I randomly saw the option in the workbench lol. There were a lot of cool little tips here. Great job and thank you.
Fusion Cores: once McCreary is available as a companion, when you talk with him he will provide you with ammunition. He will also give you the occasional fusion core. This happens more frequently if you're already in power armor.
I knew most of these, but it was a great video. You earned yourself a subscriber!
Me 2 I tell ya whaut
It's 2021, I've had this game for 4 years and I still can't figure it out. I really can't seem to nail this game's mechanics and I'm always dying I've not even past the 3rd level. I feel like Fallout 4 is made for those that were great and very familiar with the last 2 games. If you're a beginning, Fallout 4's learning curve is quite insane.
just keep playing, lower the difficulty if you keep dying and enjoy the game. i never played any fallouts before 4 so i had to learn too but it’s a fun learning process that i hope you can enjoy
Lower your difficulty. Just like every other game, it takes time to gain some proficiency with controls and know how. This is the first Fallout game I’ve played and I’m having fun learning a bunch and mastering controls on average difficulty. Save the harder difficulties for a second play through if any
Probably the best tip video I've seen for quality of life game mechanics that are not well explained in-game.
AD-hesive *
+WarMachine425 and MUTfruit not MUTEfruit.
yes, but otherwise this is a GREAT video. Thank you Quill
+WarMachine425 yes, it kinda got to me to
+WarMachine425 That's the American English pronunciation; Quill is Canadian.
+DarkAvatar1313 I'm Canadian and I've literally never heard ANYONE say ad-e-sive. It's Ad-he-sive and that's the only correct way to say it.
Another Tip Quill, find a mining helmet, a mining helmet lets you use THAT instead of the pipboy light while holding Tab, you can also modify the light at the armor station with no armor perks
And non trained people using power armor... my lore rage is building....
Pretty sure the male protagonist is a vet
+MrTeltale And the female one is a lawyer, what the fuck did they teach her?
+Milky That to best find loopholes in laws for CEO's and such you have to wear power armor?
+milky I have no clue, that's the part that confuses me
Fallout 1 & 2 had no "power armor training" there's no lore about it, Bethesda just put it in there to make sure power armor was endgame only
Hi Quill. Automatic weapons fire multiply rounds per VATS action.
None of the weapons he had were automatic. Even the one with high rate of fire still required a mouse click for each shot.
Thanks for the correction.
High firing speed will still fire multiple rounds per VATS action even if it's only semi-auto.
+Nadz203 Yes, but that doesn't have anything to do with what I was discussing. I'm trying to control the variables in my experiments by only comparing single-shot designs. Full-Auto would be a completely different set of tests. Besides, full-auto isn't that much higher damage per action (with my current mods), and uses a lot more bullets.
+quill18
To answer your question about V.A.T.S and number of shots a weapon has,
It Is a combination of weapon parts, including the Sight/Stock/Barrel,
the Scope increases the AP cost of each shot,
Having a stock also increases the cost,
As does a longer Barrel,
I didnt know dogmeat could equip bandanas!! Whoaa thank you, and I still need to watch the rest but thanks :)
That fusion core tip was very helpful, settler one used my x-01 and i have no idea where he left it...
Search the settlement and if you still can't find it he likely quit that settlement and walked away, so it's probably gone forever.
By far best tip was i can use E as Enter.
The reason for the lone wanderer thing is, he was originally able to come with you, along with other companions, but was removed upon release due to complications. If you care for modded runs, there's a mod that re-enables this.
Yep, that was totally the best part of the post. Thanks for all your work lately.
How in the world do you manage to mispronounce ad-HEE-siv...
That's how it's pronounced in French, right ? (a-dee-ziv)
Hey at least it’s not as bad as my teacher, she says la-ber-NITH instead of labyrinth
He's Canadian
That was driving me crazy!
@@toebee4518 LOL
'Cogsworth'... Oh my god.
Beauty and the beast right there
Mattt GG I thought I was the only one hearing that lmao
#Supercringe
"Addusiv."
"Mute-fruit." HA!
Put a bell in every settlement so you can call all your peeps and assign them.
Thank you!
on my fifth playthrough & just learned to sell mostly drained fusion cores 🤔ya learn something new every day!
thank you, very helpful video!
24:20
No they have a certain radius. It won't power the whole building. The lamp was just outside the radius, or it was broken. You have to loop the wall mounts around the building.
I got a little frustrated (understandably) when he claimed it powered the whole house. Thankfully I'm not the only one who noticed this😅 all the tips are helpful even though I've known a majority of them already.
The lamp was in range, but it was a junk item placed by the game, instead of one built from the lights menu.
Great video buddy!
Hi
Thanks Quill. Quick tip helping me a lot as a charismatic character to win every persuade or intimidate tests -
I found out I can step aside at any time during conversation to:
1. Change into appropriate attire
2. Drink some booze
3. Dose myself with chems
I have not failed a test yet; gellin' like a fellon. Even with a base CHA 4 one can achieve CHA 10 very easily this way. Careful with the boozin' - as it wears off quick; alcoholism kicks in quick abd it's a good idea to get the PARTY BOY perk. Alcohol is awsesome if used properly.
#mentats #party boy #breaking bad's chem lab for dummies
Seems like a lot of trouble for not that much of a reward. Besides, it's still based on dumb luck in the end. Also, cut out that hashtag crap, this isn't twitter.
+Elf Monster clearly you've never seen the benefits of some of the speech prompt outcomes...I got 4 fusion cores from one
Really? I have had a blast with my character ... giving some tips from my build to help out, but hey you can do whatever you want big guy. On a hashtag note: I don't know how hashtags work, I just fuck around with them... also,
#itdoesnteffectyou #youractingpetty #hashtagjustforyouelfmonster
Ciao bambino
+Red WhiteandWhite or just save before a persuade or intimidate test and try it again and again by just loading the savegame you made before clicking on it... jk i got charisma on 10
This is really late and most people have probably figured it out but in vats, the action points you get depends on the type of gun, for example the game counts the quill's assault rifle as a sniper as it has a scope on it. Short,medium and long scopes make the gun a sniper.
The other example is with the .308 A. .308 A has a scope which the games class it as a sniper which in turn increases the costs of firing it in VATS. 308 B has a reflex sight which the game classes that as a rifle which in turn gives it more action points in VATS.
I don't believe the stats of the actual weapons makes a different to the cost of firing in vats except for the legendary effect which alters the cost
Ive been using Dogmeat as a suitcase for 5 hours
Great video! I just barely started playing today and I've been SUPER confused about a lot of this stuff.
My favorite companion is nick Valentine cuz he can hack any terminal and I hate hacking terminals
there is probably a mod, that limits the possible passwords to 4 (or even 1) - at least for FO3 and FONV there were mods, that did that.
How come? Hacking is literally the easiest thing in the whole game, at least lockpicking is somewhat skill-based. When it comes to hacking in 99% of cases you literally can't fail, and if you somehow do fail, you can try again 10 seconds later.
Maybe you should look up how removing duds work, i'm guessing you never figured that out since you seem to hate it so. Remove all duds every time and you should be left with only 3-4 possible passwords left, and 4 tries, so unless you press the same PW twice you literally cannot fail :)
And that's not even mentioning the fact that you can see how many letters in the PW you tried correspond to the correct PW.
You made my life worth living. Thanks for the info
Joey O'Connell same
@@christofferrasmussen6533
Indeed. There's even a perk you can get that increases the number of tries you get.
This is a great starting guide! I'm 10 hours in on my first ever playthrough (!!!) and this was still extremely helpful.