Proximity Growth - Blender Geometry Nodes 3.0 Tutorial

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 57

  • @renato2987
    @renato2987 2 ปีที่แล้ว +6

    You don't need to calculate the distance between position and the position of the geometry proximity. The geometry proximity node already have a distance socket, just plug it on the math node and it will work

  • @petrnovy6196
    @petrnovy6196 2 ปีที่แล้ว +5

    Man, I am so happy that I discovered your chanel :) Well done :)

  • @Jellybeancracker
    @Jellybeancracker ปีที่แล้ว +1

    How the heck did you learn the nodes?

  • @yujitsuge5249
    @yujitsuge5249 2 หลายเดือนก่อน

    Hi, thank you for great tutorial!
    And this might be basic, but could you tell me how do you turn off the grid and render only grass?

  • @Emerge_
    @Emerge_ 2 ปีที่แล้ว +2

    Hello! Is it possible to replace grid with the mesh?) For example, i wanna make grass grow around column

  • @ivomelders
    @ivomelders 2 ปีที่แล้ว +5

    Awesome tutorial. Thank you!

  • @itscrawford
    @itscrawford 2 ปีที่แล้ว +4

    helll yes! this is literally exactly what i was looking for yesterday. you rule

  • @indresh86singh
    @indresh86singh 2 ปีที่แล้ว +5

    Amazing tutorial, thank you, looking for more.

  • @NPC_YouTube
    @NPC_YouTube 11 หลายเดือนก่อน +1

    ive been trying to do this with collections of growing box instead of single growing box, for anyone curious and haven't figured it out yet, use collection info(reset children with relative) and plug it with realize instances before geometry proximity.

  • @lufiutomo8714
    @lufiutomo8714 2 ปีที่แล้ว +2

    Very amazing tutorial, I very need it, thanks

  • @PrinceWesterburg
    @PrinceWesterburg 2 ปีที่แล้ว +2

    I had a problematic skin care advert but rebuilt it from scratch with this and its come out looking really good - thanks man!

  • @ivanb386
    @ivanb386 2 ปีที่แล้ว +1

    Great tutorial...Thanks!! Just a note the 'Geometry Proximity' node has a 'Distance' output, so there's probably no need to add a 'Position' and 'Distance' node. This was brought to my attention by a fellow Blender user.

  • @mix-up9003
    @mix-up9003 2 ปีที่แล้ว +2

    Awesome dude, great job. Now I would have to look into how to do grass/plants also die to cyclically like the Forest Spirit in Princess Mononoke.

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      Yes, I think I know which passage you mean. For this, however, the plants would not only have to grow larger per se, but also grow and develop leaves - think that's another more complex approach :-D !

    • @mix-up9003
      @mix-up9003 2 ปีที่แล้ว

      @@blenderdude5050 I get it, I have a vague idea on how it could do, but it's mostly the withering morth part that is making my head scratch a bit

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      @@mix-up9003 Do you have a link to that specific clip? It's been a while since I watched that movie

    • @mix-up9003
      @mix-up9003 2 ปีที่แล้ว

      @@blenderdude5050 this is the best I could find at the 2minute 10 seconds th-cam.com/video/ltvdTEpSbhE/w-d-xo.html

  • @FootyToonz
    @FootyToonz ปีที่แล้ว

    Awesome
    but how can I make it grow then stops disappearing !

  • @jingpan-tv5nn
    @jingpan-tv5nn 5 หลายเดือนก่อน

    dude where can i get that grass object??

    • @blenderdude5050
      @blenderdude5050  5 หลายเดือนก่อน

      hi, I have a tutorial for the grass - there is a link to gumroad where you buy it! greetings

  • @bugparis7252
    @bugparis7252 2 ปีที่แล้ว +1

    Hello from Paris, (France) great tutorial for the Blender user group of Paris who start to learn geometry node, very clear thanks a lot, I've try to combine the proximity instance with an image black and white (blender logo for example) to control the proximity with the logo area, but I didnt find a good solution, any idea to setup that ?

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      Hi, I just tried filling the proximity object with the Blender logo and it worked. You need to import the logo as an SVG file so that Blender really recognizes the shape of the logo as a mesh, not as an image. Then you have to tinker a bit with the "Multiply Add" values after the Distance calculation, so that the shape of the instances doesn't get too spread out and inaccurate. I'm sure it could be done using just the color, but that would be a completely different approach.

    • @bugparis7252
      @bugparis7252 2 ปีที่แล้ว

      @@blenderdude5050 good idea, I will try this, thanks

  • @supertosters1
    @supertosters1 7 หลายเดือนก่อน

    Спасибо большое мужик, ты меня очень сейчас выручил)

  • @knmbsst
    @knmbsst ปีที่แล้ว

    How could i replicate this technique, but instead of instancing objects on point, to do it to many premade objects within a collection and affect their transform??? when i plug this nodes sequence to the transform it throws an error, i think it sbecause its not the same type of data as instancing, but i can't find any info on what i'm trying to do. Thank you in advance!

  • @blackswan6386
    @blackswan6386 ปีที่แล้ว

    i took some nice garden flowers in it, its really awsome, i had some problems with a cube, the power of the distribution looks lost the power in the middle of the cube so its only atracting on the face sides. dont know how to fix, but i love it, maybe next days i can fix it. ciao - how to make own noise textured ground liek a real forrest walk path or something, thanks sir amazing tutorial ! we all love it ciao

  • @assemble3d704
    @assemble3d704 ปีที่แล้ว

    Loved This. Could we particularly convert just white plane into shadow catcher so that we can get more realistic shadow of grass on our ground plane ?

  • @rogper
    @rogper ปีที่แล้ว

    Great tuturial! Would it be possible to make it affect the density instead of the instances scale... this because memory wise it still uses the original number of instances, so we don't see them but the computer still has to compute them.

  • @JuliusMoledjo
    @JuliusMoledjo ปีที่แล้ว

    your work really helpin' me, but please tell me how to render just the grass and shadow without the plane? please

  • @vegalatt9774
    @vegalatt9774 ปีที่แล้ว

    I have a question, why is combine xyz node still needed if you have to connect all three axis

  • @jyuni478
    @jyuni478 ปีที่แล้ว

    hey, i want to use a grid as a shadow catcher but when i turn on the shadow catcher it's also made grass as a shadow catcher. any solution? thanks

  • @simonw.1223
    @simonw.1223 ปีที่แล้ว

    Well its pretty laggy for me. What should i do to make it lag less?

  • @monkeystudio298
    @monkeystudio298 ปีที่แล้ว

    Amazing channel! Great tutorials!

  • @MolediesOflife
    @MolediesOflife ปีที่แล้ว

    do u know how to make growth trees

  • @raffagr8204
    @raffagr8204 2 ปีที่แล้ว

    hi, how do you do the bounding box over ur grass instances? Nice tutorials, thx!

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว +2

      Hi, klick on the object, then click on the left side on "object propoerties" , go to the tab "Viewport Display" and change there "displayed as" from "textured" to "bounds". That will save you a lot of time during modelling process...

  • @dennisholscher3182
    @dennisholscher3182 2 ปีที่แล้ว

    Hey thanks a lot! One question. Tried to overgrow a gate (3 dimensional object, not a plane). How can I have the rotation of each scattered object match the normal direction of my base mesh? Otherwise they are all pointing upwards. Greetings :)

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      Hi, just add an "Align Euler to Vector" Node between "Distribution Points on Faces" and "Instance on Points" Node. Connect the "Normal" output with the "Vector" Input, and the "Rotation" Output with the "Rotation" Input of the "Instance on Points" Node. I used that that Tutorial: th-cam.com/video/5k1ngXjOLNs/w-d-xo.html !

    • @dennisholscher3182
      @dennisholscher3182 2 ปีที่แล้ว

      @@blenderdude5050 Thank you so much for your help! Greetings Den

  • @neilmarshall5087
    @neilmarshall5087 2 ปีที่แล้ว

    You should move your microphone off your desk. There will far less background key thumping noise.

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      Yes, that'ts true, your are absolutely right

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      P.S. Followed your advice! Got a microphone holder. Keyboard also goes much easier to use now....

    • @neilmarshall5087
      @neilmarshall5087 2 ปีที่แล้ว

      @@blenderdude5050 Thats good news.

  • @delecio
    @delecio 2 ปีที่แล้ว

    Great channel, so much information packed in these videos. Really great work. I have a possibly dumb question - how would you go about colouring/texturing the original grid?

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว +1

      Hi, thank you! There is nothing like the "original grid" anymore. If you want to change the color of the plane, you have to create a "set material" node right after the "grid node". Then you can chose the material for that plane seperately. I guess you want to create a meadow or something like that?

    • @delecio
      @delecio 2 ปีที่แล้ว

      @@blenderdude5050 ah thanks for getting back so quickly. Yeah very new to geo nodes so taking me a while to figure out the placement and order of nodes. Essentially yes, I’m looking for a way to kinda of add a meadow, thru textures and if possible geometry.

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว +1

      @@delecio maybe you take a look ar my wild meadow turorial and my grass tutorial

  • @MastaPFav
    @MastaPFav 2 ปีที่แล้ว

    What did you do a 2:32? I'm not sure what shortcut you made because when I bring the placeholder cube into the geometry nodes and attach to instance on points, nothing happens for me

    • @MastaPFav
      @MastaPFav 2 ปีที่แล้ว

      okay so something just happened, when I applied all the transforms to the placeholder cube. It didn't work for me if I hadn't applied the transform

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      I think I just applied the transform with strg-A and set the center to the middle of the cube

    • @blenderdude5050
      @blenderdude5050  2 ปีที่แล้ว

      so - everything worked now after you applied the transform?

  • @tekyfilms
    @tekyfilms 2 ปีที่แล้ว

    Awsome.