I'll never forget when I taunted a guy into attacking me in Ald'Ruhn just because he had a full set of Ebony Armor. This led to the most difficult fight I had been in my long 4 year playthrough. I won, looted the corpse as was my right, got the armor and a daedric dai-katana. I was excited because that basically stepped up my game. Fast forward several months down the line and I'm trying to do the main quest to be the Hortator of House Redoran and none of the councilors will even give me the time of day because I killed another of the councilors. I'm confused and look back only realize that the guy I picked a fight with was the Redoran Councilor. I never knew he was important to the main quest because the "doomed world" notification never popped up when I killed him and found out through my friend that he was supposed to die as part of the story be abuse he'd challenge me in the arena. I couldn't go back because I'd already come insanely far since that fight. Instead decided to go and fight Vivec, killed him, took the 'fake wraithguard' off his corpse, went to Tel Fyr, got it activated, went to red mountain and "completed" the main quest.
I remember taunting a Daedra in Ald'rhun, after the last straw, before fighting him, he said he'd ra·pe my skull, and said to not be worried, he'd be gentle in doing so after he killed me. I won.
If you are above level 20 and have a reputation of over 50 you can skip the Hortator and Nerevarine quests and go directly to the Archcannon of the Temple to get an audience with Vivec.
"Morrowind had the guts to be a better game." Thank you for doing justice to one of my favorite games of all time. Sure it had plenty of flaws (considering many of my hundreds of hours were on XBOX, the most common was freezing and losing all that progress in an instant... wtf is autosave? lol), but it was so... open and freeing that those felt miniscule by comparison. Again, thank you for your efforts!
One thing I really liked about Morrowind was the detailed poster world map that was included with the game. It showed a lot of cave locations and ruins which was extremely helpful. I felt more immersed in the game checking on that map when stuck, rather than stop playing checking the internet.
The only thing I hate so far is the caves they're so dark and I cant see not even lanterns make it bright, and worse is I cant download mods for better lighting because im on xbox one
Morrowind is sooo great and so deep, strictly I believe anyway because Bethesda wasn't the Rockstars they are today back then. This meant they had to prove themselves to go far in the industry, which made them really put the most time and effort into a game like this, and believe me, IT TRULY SHOWS.
What a brilliant analysis! Morrowind is a living, breathing world with layers upon layers of depth. I also love game's idea of *becoming* a prophecised hero and failed incarnates. Going through trials felt like putting on pieces of Nerevar's armor one at a time.
*Emphasis. Also, everybody needs to stop being the smart guy telling me how to pronounce Vvardenfell. I only ever saw it written. Asslander jokes are fine however.
Great review and good analysation of both the game and the lore, I have spent over 500 hours playing this game (reading books, completing sidequest etc. but have never actually completed the game). A couple of ideas for future reviews: * The X series of space simulators / trading / building game (developed by Egosoft, published between 1999 - 2013) * Robinson's Requiem survival styled RPG (developed by Silmarils and published by ReadySoft in 1994) * B.A.T. (Bureau of Astral Troubleshooters - published 1989 / 1990) and B.A.T. 2 - The Koshan Conspiracy (1992. Both titles where developed by Computer's Dream and published by Ubi Soft) -- Point and click adventure with RPG elements * The various games based upon Larry Niven's Ringworld series of books (Ringworld: Revenge of The Patriarch -- Point and click adventure, published by Tsunami in 1991). * Startopia - Real time strategy (Developed by Mucky Foot Productions and published by Eidos in 2001)
I never really realized it, but you're right. In rpgs like Skyrim, you start as Dragonborn and end as Dragonborn. You just are that one. In Morrowind, you start as Outlander, as someone who is for most citizens less than no one. But you end as Nerevarine. While in other rpgs you have to prove that you are worth of a given title, you have to achieve that title in Morrowind first. Morrowind was my very first rpg I delved deep into. I still play it at times and from all games I played (and books I've read) it's story is ridiculously present to me. While playing Morrowind I didn't just fall for the game. I fell for the whole culture that was presented. From my first playthrough until now, the dunmeri culture and their myths and history are my favorite. Whenever there's and Elder Scrolls title, I go for Dunmer. And this may seem odd, but I do that out of loyalty to Indoril Nerevar and Azura. - But the thing is, as player of mmos as well as single player games: Game-balance does not necessarily matter in single-player games. The character development is more important. As I see it, the weakest point of todays Elder Scrolls and other rpgs is the leveled-system. With leveled enemies your progression and your learning of skills is almost meaningless. Or the idea that ghosts can only be fought with magic and/or silver. It made going into tombs dangerous if you're a thief or warrior and not yet able to afford a silver weapon, while also considering, that silver weapons would break much faster. In Morrowind you always had the potential to be beyond any balance, but that wasn't how you started. A simple bandit was a serious threat in the beginning, but in the middle of the game he wasn't. Even if it was the same bandit. But with Skyrim, or Oblivion for example, if an enemy is a threat in the beginning, he will always be, with bandits, regular bandits, never being a threat. The leveled system is an idea to keep a game interesting, but it (for me) achieved the opposite. It was to balance the player and the npcs. In single player games. In MMOs this is a completely different story. I just hope that TES6 will be more like Morrowind again.
morrowind was my second life when i had hard times in school. its a big part of my youth and i love to remember that feeling i had while playing it. the soundtrack still brings tears to my eyes 😢😍
People say people only like Morrowind out of “nostalgia” but I’m 14 and played the games in this order: Skyrim Oblivion Arena Eso Morrowind And like Morrowind the best so far. Also I sold ESO to get Morrowind.
After you play all of Morrowind be sure to check out the "Tamriel Rebuilt" mod.... it makes the vanilla game 3 times larger and adds mainland morrowind to the game so you can play for another few years...
I haven't played Morrowind a lot, gone through it about six times, but I've been playing it since it was originally released every few years, and it always holds up. With MSGO, great mods, and OpenMW there's never been a better time for people to try this game.
I played Skyrim and Oblivion before Morrowind. When I did play Morrowind it was alot better then I expected. I did use Morrowind Sound and Graphics Overhaul but I didn't expect the game to be as good as it was.
+John Smith No way, man. I played vanilla back when the game was new, and immediately messed with texture overhauls as soon as they were out. Vibrant Morrowind was my thing for a long time. Nowadays MGE XE and a host of flora/fauna mods make it look almost recent... If you have the hardware. Thankfully I'm "old" now and have money for good PC components. Even a 1080Ti caves beneath the weight of some of the mods, but it's all worth it. There's no going back to vanilla.
This is the best Morrowind analysis I have seen. Thank you for your dedication to covering my favorite game of all time. Somehow, I think you made me love it even more
I played Morrowind for my first time 2 years ago. It was a masterpiece and it isn't just nostalgia, since I didn't have any experience with the game before.
I enjoyed watching this analysis so much. You've given rational reason into why I enjoyed this game so much playing it as a teenager. Your analytical phrasing and structure was clear and I look forward to checking out more of your content !
I still have the first GOTY case of this game, and it's not scratched.....Either I'm old, or it's not that old of a game, I remember I've played it during High school or so... Damn, we're old :))
@@girlthatcouldhavebeen The DS cannot possibly be retro. Its basically still new, right!?! I mean I remember upgrading to it from my gameboy advance sp... I'll concede that my gameboy is retro, but not my DS!!
I dug out an absolutely ancient TH-cam account I had in order to like your videos and subscribe (I usually avoid accounts). You put an immense amount of thought and production into your videos about why this game (and other various games) truly are good, and I greatly enjoy your videos.. Thank you for your effort.
A+ video man. If I can suggest a game, I'd like to throw out Vampire: The Masquerade. If you aren't sick of RPGs at this point, it's one of the like 5 games I've found that can rival morrowind's depth.
"If you listen closely you can hear the sound of someone, somewhere reinstalling the game after reading this" That would be me if I hadn't just played through it for about the tenth time a couple of weeks ago lol. Fantastic game.
Aesir, thank you. I've been playing Morrowind for years and this video brought some new insights to me. Also, it was great for thinking about RPG worldbuilding.
Loved your analysis. The only thing I could add to this is that the game does give an in-world explanation for save/loading. The Nerevar can harness an energy called "Chim" in which the Nerevar can simultaneously live through multiple time lines.
There are too few long analysis of morrowind on TH-cam. Thank you so much for this incredible video about an incredible game. You've gained a subscriber.
Amazing work you did... I have talked many times to others trying to convey why i loved morrowind as an experience. And why no other game has come close to give me the same satisfaction. But always end with a felling that i was never doing morrowind justice with my explanation.... You nailed it.
I highly enjoyed this detailed look on this special game. I learned so much more about the majesty of this gem, as much I do in all your other videos. It makes me happy to see my interest in this hobby to be taken this educationally on TH-cam.
This is what i need, now i can play Morrowind again, after many years of not even knowing the history of morrowind! Thank you :) The game is so much more immersible.
Another great video. I had read many times that Skyrim was missing something that the older versions had in terms of world building immersion. You helped make that clear in this video.
This was great, it really put into words my feelings on the game. I’ve recently played it again with some graphics updates and it was like new again. There was struggle to do well, and when I did do well I loved it. Every subsequent RPG has seemed lacking in comparison. Also I love the point about a smaller map not necessarily being worse than a big one. Also with less dialogue there were SO many NPCs that made the game feel dense. Vivec was a city more than the Imperial City or Whiterun could ever hope to be...
What it boils down to every single time, in my opinion, is the map markers... or in the case of Morrowind the lack thereof. There is no 'go here, kill/do this' bullsh*t. You have to figure it out yourself. Critique on the journal has some valid points, but at the end of the day you shouldn't be picking up so much to do when you already have a goal. It's like a real life person filling his/her 'to do' list. Don't treat it like a game with side quests, but treat it like an RPG where you are this character, and do what you would do in real life (as in: not rely on a computerised agenda keeper... with quest markers) and don't try and visit every location only that one time... 'because I could have rescued that cat at the same time as stopping that execution'... No understanding of RPG's in those people :(
imo my favorite think about morrowind is journal. I was closely watching my progress through journal. I waked up and go to sleep with it. Sometimes happened to me that I has to turn some page to obtain info from it and I have been love it how clever is to have marked events somewhere with dates and with highlighted words to make my own research of events and informations I gathered during game. I promised to my self to do not go berserk mode like I did all the time with other games and follow the path story and literally in the world to learn locations before I go off the road. Again game rewarded me in my effort. I hold next to me english dictionary first time ever. sometimes I has not enough informations in it so I gather them from conversation with people. More you know, more you can ask. this was for me far more engaging stuff ever in my whole gaming history. I was love it. if I was command my self, my effort was worth of everything even my english was way more better after few weeks in the game that after winter holidays in my country back in the school I was intuitively translated texts with new unknown words. that was a time
Its between that and level scaling. If i know im only ever going to find iron weapons, why would i explore on my way to mr arrow? And if mr arrow tells me where to go, why explore anything at all? Each mechabic alone is ok, both combined with another makes the game. You know what Morrowind had? My lvl 2 self finding the daedric claymore on a guys dresser. But he happens to be level 40, steal the sword? Sure lets try and run, and i get 1 shot. So i come back with invisibility, blind, posions., paralyze and chameleon buffs and guess what, i grab the sword and run away chugging health potions. The game was DESIGNED for ME to manipulate. Thats why Morrowind is so good.
yep, very important to do one task at a time in morrowind, so if you are off on a fighters guilt mission to guide some person through some dwarven ruins, then don't get sidetracked by anything else, or anyone else until that's done, otherwise it gets stressful.
I recieved my copy of Morrowind from my dad. It was my 11th birthday, the first birthday after my parents divorce. He knew absolutely nothing about video games, and I hadn't wished for anything like it because we were poor. Like, my dad sold drugs kinda poor. He had walked into the game store and just asked "what's new" and gotten this game. It still baffles me, to this day, how much this game has impacted me. I'm 27 now and still play through it once a year with a different character, and it just never ends. I have sunk well over 5000 hours into this game. My longest on a single character is 1500 hours. My dad died 5 years ago. Suicide. He was never a very happy man, sadly. Everytime I play this game I just wish I could tell him how much happiness, amazement and joy he, through this game, gave to me. Man, I wish I could tell him. Apart from the ring I always wear, this game is my best memory of him. Thank you, dad. I wish I can give a gift as nice as this to someone, someday.
I really enjoy how you went in depth with the story/lore and the map, most people who cover this game just talk about how silly the combat mechanics are and how overpowered you can make your character.
Awesome work! Loved it! This is a great video of one of my top 5 favorite games of all time, I'll be sure to share it if the occasion presents itself :)
The one thing that I love most about Morrowind over Skyrim is that in Morrowind, I had two characters: A Mage who preferred to be peaceful and increase his knowledge about the unknown land he was just placed in. He was an Alteration/Conjuration Mage who just wanted to get around morrowind as easily as possible, and summoning minions to do anything he didn't want to do, which was either killing or getting killed. It also helped this character since he was a mage, not a fighter. He wasn't going to do fighting ever even if he wanted to. And that's okay to Morrowind. Some places are impossibly hard to get to because this character is just simply too weak physically, but because of how free the game is, that's okay. I never felt like I was "forced" to go to some place hard. And again, that wasn't even my goal of my character in the first place. My next character was actually a Fighter who admired magic, but used Heavy armor and ranged weapons, and tried to use magic not because he was a mage, but actually because he wasn't. He used magic because he was a fighter and admired magic and how it was used. In the beginning he wasn't able to cast any spells, and Levitation spells were out of the question for him. But over time, Levitation was easy, spell casting was easy, and combined with his increasing alchemy and mastery of weapons and heavy armor, he was basically invincible. He was a close combat tank that just so happened to learn how to use magic. And that's okay to morrowind. This character did become the Neraverine, but only because this character just so happened to be so. It's not like this character was "forced" to be the Neraverine, he just figured it out over time. And using his new-found knowledge of magic, he was actually able to levitate over the wall surrounding Red Mountain, whereas before he wouldn't have been able to! Now, both of these characters are the Neraverine, according to the game, but only one truly "was". And in a world that's trying to be immersive, that's fine. Both characters felt completely fine in their roles. Now, let's talk about Skyrim: In skyrim you're told very early on that you're the dovahkiin, dragonborn, whatever. However, what if I don't want to be the dragonborn? But if I just wanted to be a generic normal person who just explored towns to buy books for my house in Whiterun and didn't want to worry about fighting anything, let alone dragons? Well, you can! So, what happens if you don't fight dragons and just let them attack Skyrim?......Nothing. Nobody reprimands you, nobody cares, nobody even acts like you didn't do anything in the first place. Everyone worships you from day 1, but yet I didn't even do anything in the first place! The dragons just wait for me to come and kill them, and that turned me off of playing Skyrim forever because it's just breaking the immersion too much. How am I supposed to believe the world exists when dragons just wait for me to kill them or where the world tells me that I'm supposed to go kill Alduin immediately , but yet if I just go around, spend 40 in game days doing nothing except buying 500 cheese wheels, and then stock them in my house, nobody cares. Nobody gets hurt, nobody says anything, except for the same, repeated "go kill Alduin "Immediately". But yet there is no Immediately, because the game tries to force you to things and give a sense of fake urgency, but yet, there is none. Nothing happens if you don't be the good guy. Nothing happens if you be nobody, even. And that is why the main quest in Morrowind is better than Skyrim's
I think your memories about the games are failing you. Skyrim is the first game in the franchise in which your character is not "chained" to the main story. You begin as someone captured by the Empire only because they were looking for Ulfric, but once you escape from Helgen, you are told that the best thing would be for everyone to go their own way. From that moment you can go wherever you want, you have no "obligation" to make the main story. Now compare that to Morrowind, from the beginning you know you're a prisoner of the Empire. If you want to play as an academic whose only interest is the Dwemer ruins, it makes no sense that you are a prisoner of the Empire, which was mandatorily sent to Vvardenfell. And since you leave the offices of Seyda Neen, you are ordered to go look for Cosades. And in Oblivion it is almost the same, you are a prisoner and in the end, you are "chained" to history by giving you the amulet. And it does not make much sense that a prisoner refuses to go and deliver the amulet of a murdered Emperor. And if you check Morrowind's lore, you would know there is an urge to take down Dagoth Ur, since his troops are gaining control all over Vvardenfell. Sure, they do not throw it in your face every five minutes, but that urgency does exist.
Somehow my hobby of binge watching morrowind analysis videos has never brought me to this video, but holy shit! This is an insanely well done video covering a lot of broad subject matters. Great job!
I got my first computer 100% in order to play this game. I got the game first, and I just played it with the map and the manual for over a week before the computer arrived. Thanks for the video, you're on the money here.
@Jonathon Hart Indeed. Bethesda just started dropping the ball in Oblivion when they scaled everything to perfectly match the player's level. I will never forget the absolute retardation of that main quest which you can totally beat at the lowest possible level with nothing but basic equipment, since even the Daedra will be trashmobs, then. In Morrowind, you can totally get yourself killed by stumbling into a daedric ruin or sixth house base, just as much as you can luck out and find a legendary item right out of the gate. And Skyrim isn't even an RPG anymore. It's single player MMO.
Morrowind was great because it still had a little of the previous elder scrolls game. Daggerfall is the real gem of the series. The more the move away from its concept. the worst their game gets
I hate it, but I have to agree. Morrowind, even though it isn't perfect is something really special. Morrowind has something that Oblivion and Skyrim doesn't, it has mystery.
Would you mind doing the Metro series? I have never seen lore videos on them, and comparisons to the books would be good. Not to mention the boost you would get with the new game coming out.
My thoughts exactly. I feel like their games have slowly gotten too user friendly with each release. I'll never forget getting lost in morrowind for the first time, talking about the world with friends and comparing our characters. What a great game. And a great review!
Was listening to this while playing another game and about had a heart attack when the freakin' battle music came on. lol Cliff racers have put true fear in my heart.
Playing this game as a child and not understanding much, to coming back to it now and not having as much patience I've had a struggle getting into this game for more than a few hours. I've been wanting a good lore video that explains what I always found most interesting about the game. This video accomplishes so much in the way of making me interested and wanting to play it, very good stuff.
great vid pal worthy of such a great game still play morrowind to this day love the fact there is no quest markers which makes you actually look for what you're looking for instead of putting marker in the middle and just walking forward👏👏
43:15 - I will have to disagree. Players know which books level them up based on THESE factors: 1) they know where the book is from past playthroughs, 2) the book that levels up their skills is worth significantly more money than other books. But that's just how I did it. I didn't bother remembering the names.
Did you really only make 10 of these? If you make more, I'll watch them all. I really like stuff like this! And since PS3/360 is considered old now, I don't think it would be too much of a stretch for you to cover games like Mass Effect and Oblivion.
Great video! I really like how you analyse different aspects of the game but also how they come together as well. I was wondering if you could do a video about an RTS game like Age of Empires 2 and how it improved the formula from the first game.
To me personally as a player , Morrowind's biggest appeal is that I have to earn my rewards. Plus no destiny, only selfmade heroship. This aspect makes the game feel real, because - just like in real life - you don't have to accept the thought that the status quo is inevitable and therefore can work to change it. Besides this personal preference I find the whole analysis to be true.
Got lost in this game even on the xbox the frequent crashes didnt stop me from playing it way too much, it really did suck you in because it didn't hold your hand too much and was hard at first even if you built an ideal character to start
The interface was different there were no sizable windows you simply switched between stat , inventory etc, the interface wasn't a problem just the bugginess of it was annoying
My favourite objective after doing most of the quest from the game and maxing out my character, was collecting and displaying original items in the game in one of the Balmoras houses. That great feeling after raiding a deadric ruin and getting back ''home'' was one of the most pleasant ones. Oh, and of course telling people I slayed Vivec. Nobody believed me. Great immersion.
I first started playing Morrowind not long after it came out and I played it mostly steady until about 2013. I only finished the main quest once. Mostly I played it with mods and, because it was open world, never really cared about the main quest and simply went and explored the open world. Once, I even swam in one direction to see where I'd end up. One of my favorite things to do was to levitate to the top of a Giant Mushroom and just watch the ever-changing colors of the Sun setting or the Sun rising. Breathtaking!
I just checked out bits of the video and concluded that you sir know what you're talking about so, I need to get around to it and grab some popcorn! :)
absolutely. I'm glad you took the approach more of a scholastic paper where it's assumed the ready is familiar with the sources or at least can cite them elsewhere. Sometimes thoughtful critiques like this get bogged down in reviewing other things.
incredible work man, the amount of passion and effort you poured into it is evident. Always a treat to learn something new about a game that I loved so much as a child. Had you already read Joseph Campbell's work prior to the creation of this video or did you read it as part of the preparation?
I'm around 25 hours into my first playthrough since I was a teenager.. My fear that it was nostalgia hasn't been realised whatsoever. Some mods have made Morrowind the best game I've played since I played Morrowind. At the end, the guy talks about being able to draw the map. After 16 years, I just ran straight to the Mages Guild in Balmora. It just sticks with you and I knew where it was.
I don't even know what to say about your analysis of Morrowind. You provide so much back story about the game before you even talk about what the game is about it's enough to draw anyone into this mysterious world you are describing. I could write an essay about your essay about this game. I'm curious about your thoughts about the expansions. You dive into the details about the Tribunal which is a big theme in the aptly named Tribunal expansion, meanwhile the Bloodmoon expansion seems more of a self contained story compared to the base game. Keep up the great work, subbed, liked, you have my following.
First of all, thank you. About the Expansions, I liked both of them, I think Bloodmoon was well implemented as every character speaks of Solstheim as a terrible place so there's an aura of mystique about it before it's even visited. Tribunal I liked but felt that it didn't necessarily gel exceptionally well with the base game. I think it's kinda hard to add an expansion to this kind of game because if it's taken away from the main game then it's made kinda unnecessary but if you implement it into the main game then it becomes hard to decide what the main game really is but since both DLC's play into the rpg aspects of the game, I couldn't say they were badly implemented. Again, thanks so much for your kind words.
When I first picked up this game on xbox I played for 1 hour and gave up. I picked it up 2 years after with the player's guide and absolutely enjoyed every second of it! Finished it for the second time last year and now this makes me want to pick it up a 3rd time!
Morrowind being what it is for me , i hesitated to select this video . Three minutes in it , having read many of the comments , and _after_ discovering this channel through "i have no mouth ..." , i have full confidence that my anger will not be triggered by stupidity or shallowness , so predominant in oh so many other 'reviews' ( or should i say clickbait videos ? ) . You may yet restore my faith in humanity . Oops , wrong game . May the wind be always in your back !
You can do weird things with morrowind. When you craft spell items you can exploit glitches. I had a ring that could turn any level 1 character into a follower, i had a small army of dunmer dreamers. 👍
Playing Morrowind has always felt like going on vacation to me. Just taking in a foreign world at any pace I like. And with the Morrowind modding community blossoming right now, this game will stay fresh for the foreseeable future. Also, even though Morrowind has probably the worst fighting mechanics of any RPG, it doesn't even detract from the immersion. That's how good it is.
This game is utterly amazing. What’s more amazing? TES3MP. I could never get my friends into Morrowind, it was always “too complex” or “confusing” for them. But the moment I showed them TES3MP, and got into the game, their interest piqued, I could practically hear the excitement in their voices. The amount of potential that TES3MP has to make this game even more popular and loved by many more people is so immense. Also. It’s just fun to roleplay a character with others, and on the server I play, own a store and sell to others :)
U know the saying “it’s the adventure not the destination”? That’s how I feel about Morrowind. Not the action itself but the context behind that action. Something I feel games like Skyrim doesn’t have enough of.
My nerevarine, consumed with bitterness at Caius' departure, located every ounce of moon sugar and skooma on Vvardenfell and lay them next to Caius' fairwell note under my mattress in Tel Uvirith. Once I fulfilled all prophecies there was but one remaining quest, and that was to locate all volumes of the 36 Lessons of Vivec to show that the Nerevarine conquered the lies of Vivec.
you can have regenerating health/stamina/magicka in morrowind by creating powerful constant effect enchantments. but again, you must think and work for it. :)
Back in the day when the game just came out, I enjoyed GTA 3 much more than Morrowind. But then about 10 years later I couldn't even remember if I finished GTA 3 at all, but I could still draw a path to the Caius Cosades' home from memory. The game is still flawed though. One flaw, staticity of the world, has been significantly improved on by Bethesda in subsequent titles. The other, lack of depth and variability in interpersonal interactions compared to some other (original Fallouts, Obsidian made) RPGs, got only worse. To clarify what I mean, how does becoming the leader of a faction/guild change the way you interact with other characters? It pretty much doesn't. The only difference comes from the 0-100 attitude and thin strands of quests and story lines weaved through the game world. So what's the point of becoming no1 in the guild? Only to do quests, get stuff and build your character stats, which is grind and the most boring aspect of RPGs (to me at least). Speaking of flaws. I'm more of an action oriented gamer myself, but the Morrowind combat has never really bothered me. I don't understand why people don't like it. It's always clear what went wrong and how to improve your results, there are many ways to accomplish the same goal, there's depth and variety, it does what it's supposed to...
SUBED this is hands down the best most well thought of video about TES MW I have ever seen in my entire life (AND I HAVE SEEN A LOT) if Todd Howard has any common sense he should watch this 10 times and try to FIX the horror that will be TES 6, sure I might be pessimistic about the fate of TES 6... but lets be honest if fallout 4 is any indication the elder scrolls 6 will be even shallower and more "stream lined" version of skyrim and FO4 Nay I dare say TES 6 will not only be worst than skyrim ..it will be down right mediocre, a horrifying childish immature landholding mess with a main quest that will be pounded into your face whether u like it or not.
Let's not forget paid mods, as soon as Bethesda PR's it right and as soon as the energy people have to be outraged about it is spent, the TES bar of quality will only go down.
Excellent video, although sadly I don’t own either of the two platforms this game was released for, so will probably never get to play it. Hugely enjoyed Oblivion, Skyrim and ESO though.
While I do think your assessment of combat and its effects on how you feel when you finally get good at it is an interesting point, I still think that it could do with a fix-up. It's kind of frustrating when the model of your sword goes into an enemy, but it doesn't hit because the dice rolls said "screw you, no fun for is allowed here". It becomes more tolerable the more you play it and the more you understand the combat, but it's still annoying when you start a new playthrough. What I personally think would be a better implementation is your attacks getting faster, harder, less stamina-consuming, and more varied in terms of execution as you get better with your weapon class(es) of choice. I think this system removes the immersion-breaking frustration of seeing the model of your sword or the model of an arrow pass through an enemy that you're trying to hit, but the dice rolls just say "no, you can't do that, go drink a stamina potion or walk away from the fight.", but still keeps that feeling of progression and getting better with whatever weapon class you choose to use.
I'll never forget when I taunted a guy into attacking me in Ald'Ruhn just because he had a full set of Ebony Armor. This led to the most difficult fight I had been in my long 4 year playthrough. I won, looted the corpse as was my right, got the armor and a daedric dai-katana. I was excited because that basically stepped up my game. Fast forward several months down the line and I'm trying to do the main quest to be the Hortator of House Redoran and none of the councilors will even give me the time of day because I killed another of the councilors. I'm confused and look back only realize that the guy I picked a fight with was the Redoran Councilor. I never knew he was important to the main quest because the "doomed world" notification never popped up when I killed him and found out through my friend that he was supposed to die as part of the story be abuse he'd challenge me in the arena. I couldn't go back because I'd already come insanely far since that fight. Instead decided to go and fight Vivec, killed him, took the 'fake wraithguard' off his corpse, went to Tel Fyr, got it activated, went to red mountain and "completed" the main quest.
Amazing lol
Well yeah you don't get that warning because he's not essential to the main quest line
I killed Vivec myself considering I also severed the original path.
I remember taunting a Daedra in Ald'rhun, after the last straw, before fighting him, he said he'd ra·pe my skull, and said to not be worried, he'd be gentle in doing so after he killed me. I won.
If you are above level 20 and have a reputation of over 50 you can skip the Hortator and Nerevarine quests and go directly to the Archcannon of the Temple to get an audience with Vivec.
"Morrowind had the guts to be a better game."
Thank you for doing justice to one of my favorite games of all time. Sure it had plenty of flaws (considering many of my hundreds of hours were on XBOX, the most common was freezing and losing all that progress in an instant... wtf is autosave? lol), but it was so... open and freeing that those felt miniscule by comparison. Again, thank you for your efforts!
"I recommend playing Morrowind as much of this essay's content can only be understood by playing the game"
Challenge. Accepted.
So? :)
So?
So?
So?
Legend has it he is still playing today.
One thing I really liked about Morrowind was the detailed poster world map that was included with the game. It showed a lot of cave locations and ruins which was extremely helpful. I felt more immersed in the game checking on that map when stuck, rather than stop playing checking the internet.
+Wurmo I love when games have stuff like that
I still have it
The only thing I hate so far is the caves they're so dark and I cant see not even lanterns make it bright, and worse is I cant download mods for better lighting because im on xbox one
@@santicheeks1106 turn up the brightness on your TV
Morrowind is sooo great and so deep, strictly I believe anyway because Bethesda wasn't the Rockstars they are today back then. This meant they had to prove themselves to go far in the industry, which made them really put the most time and effort into a game like this, and believe me, IT TRULY SHOWS.
+Killval it really does.
yessir and brilliant video, your accent reminded of Borat a bit lol.
+Killval hahaha
great video though buddy i appreciated it, maybe check out another TES game perhaps daggerfall or something? Idk.
+Killval good to know people are enjoying it.
I'll probably get around to other TES games later on so stick around.
What a brilliant analysis! Morrowind is a living, breathing world with layers upon layers of depth. I also love game's idea of *becoming* a prophecised hero and failed incarnates. Going through trials felt like putting on pieces of Nerevar's armor one at a time.
*Emphasis.
Also, everybody needs to stop being the smart guy telling me how to pronounce Vvardenfell.
I only ever saw it written.
Asslander jokes are fine however.
Great review and good analysation of both the game and the lore, I have spent over 500 hours playing this game (reading books, completing sidequest etc. but have never actually completed the game).
A couple of ideas for future reviews:
* The X series of space simulators / trading / building game (developed by Egosoft, published between 1999 - 2013)
* Robinson's Requiem survival styled RPG (developed by Silmarils and published by ReadySoft in 1994)
* B.A.T. (Bureau of Astral Troubleshooters - published 1989 / 1990) and B.A.T. 2 - The Koshan Conspiracy (1992. Both titles where developed by Computer's Dream and published by Ubi Soft) -- Point and click adventure with RPG elements
* The various games based upon Larry Niven's Ringworld series of books (Ringworld: Revenge of The Patriarch -- Point and click adventure, published by Tsunami in 1991).
* Startopia - Real time strategy (Developed by Mucky Foot Productions and published by Eidos in 2001)
Your devotion to the grammar nazi struggle is respectable, comrade.
... this actually bugged me lol
Aedra/Daedra and Asslands
AesirAesthetics *E M P H A S Y S*
I never really realized it, but you're right. In rpgs like Skyrim, you start as Dragonborn and end as Dragonborn. You just are that one. In Morrowind, you start as Outlander, as someone who is for most citizens less than no one. But you end as Nerevarine. While in other rpgs you have to prove that you are worth of a given title, you have to achieve that title in Morrowind first.
Morrowind was my very first rpg I delved deep into. I still play it at times and from all games I played (and books I've read) it's story is ridiculously present to me. While playing Morrowind I didn't just fall for the game. I fell for the whole culture that was presented. From my first playthrough until now, the dunmeri culture and their myths and history are my favorite.
Whenever there's and Elder Scrolls title, I go for Dunmer. And this may seem odd, but I do that out of loyalty to Indoril Nerevar and Azura.
-
But the thing is, as player of mmos as well as single player games: Game-balance does not necessarily matter in single-player games. The character development is more important. As I see it, the weakest point of todays Elder Scrolls and other rpgs is the leveled-system.
With leveled enemies your progression and your learning of skills is almost meaningless. Or the idea that ghosts can only be fought with magic and/or silver. It made going into tombs dangerous if you're a thief or warrior and not yet able to afford a silver weapon, while also considering, that silver weapons would break much faster.
In Morrowind you always had the potential to be beyond any balance, but that wasn't how you started. A simple bandit was a serious threat in the beginning, but in the middle of the game he wasn't. Even if it was the same bandit. But with Skyrim, or Oblivion for example, if an enemy is a threat in the beginning, he will always be, with bandits, regular bandits, never being a threat.
The leveled system is an idea to keep a game interesting, but it (for me) achieved the opposite. It was to balance the player and the npcs. In single player games. In MMOs this is a completely different story.
I just hope that TES6 will be more like Morrowind again.
Within the first second of the video with the first note in the soundtrack, I said to myself, "I NEED to replay Morrowind again."
2yrs later = AHH A TALKING MUDCRAB
morrowind was my second life when i had hard times in school. its a big part of my youth and i love to remember that feeling i had while playing it. the soundtrack still brings tears to my eyes 😢😍
Same. Was my escape from bullying and from stuff at home. I was devastated when I lost my save file.
I agree! That soundtrack takes me right back!
@@niallmurphy2163 sorry to read that. i hope your life got better somehow. 🍀🍀🍀 hugs for you
@@niallmurphy2163Hahaha your life sucked! Loser!! Hahaha no one cares but still you in here with a sob story. 😅
People say people only like Morrowind out of “nostalgia” but I’m 14 and played the games in this order:
Skyrim
Oblivion
Arena
Eso
Morrowind
And like Morrowind the best so far.
Also I sold ESO to get Morrowind.
After you play all of Morrowind be sure to check out the "Tamriel Rebuilt" mod.... it makes the vanilla game 3 times larger and adds mainland morrowind to the game so you can play for another few years...
Key Andrew I’d love to but I have the original Xbox version
oh no
try Daggerfall
Foxeral Gaming You played Arena? I heard Arena and Daggerfall haven't aged as well as Morrowind. What was that like?
I haven't played Morrowind a lot, gone through it about six times, but I've been playing it since it was originally released every few years, and it always holds up. With MSGO, great mods, and OpenMW there's never been a better time for people to try this game.
I played Skyrim and Oblivion before Morrowind. When I did play Morrowind it was alot better then I expected. I did use Morrowind Sound and Graphics Overhaul but I didn't expect the game to be as good as it was.
+John Smith
No way, man. I played vanilla back when the game was new, and immediately messed with texture overhauls as soon as they were out. Vibrant Morrowind was my thing for a long time. Nowadays MGE XE and a host of flora/fauna mods make it look almost recent... If you have the hardware.
Thankfully I'm "old" now and have money for good PC components. Even a 1080Ti caves beneath the weight of some of the mods, but it's all worth it. There's no going back to vanilla.
Play Daggerfall, and you will be mind-blown
This is the best Morrowind analysis I have seen. Thank you for your dedication to covering my favorite game of all time. Somehow, I think you made me love it even more
:)
I played Morrowind for my first time 2 years ago. It was a masterpiece and it isn't just nostalgia, since I didn't have any experience with the game before.
Yup, good design holds up
I'm surprised that this was worth my 50 minutes, but it was very much worth my 50 minutes. Thank you.
+Evan Miller you're welcome
it would be 25 minutes if you used a certain potion and put speed at 2x
I enjoyed watching this analysis so much. You've given rational reason into why I enjoyed this game so much playing it as a teenager.
Your analytical phrasing and structure was clear and I look forward to checking out more of your content !
Morrowind is retro now..? Damn, I feel old.
Anything that looks like shit compared to todays standards is usually when a game is considered retro.
Super Mario Sunshine and the fourth Pokémon Generation are retro now. Heck, the DS is. Soon enough it will be 15 years old.
Still remember getting my first Gameboy Color with Pokemon Red back in the day.
I still have the first GOTY case of this game, and it's not scratched.....Either I'm old, or it's not that old of a game, I remember I've played it during High school or so...
Damn, we're old :))
@@girlthatcouldhavebeen The DS cannot possibly be retro. Its basically still new, right!?! I mean I remember upgrading to it from my gameboy advance sp... I'll concede that my gameboy is retro, but not my DS!!
I dug out an absolutely ancient TH-cam account I had in order to like your videos and subscribe (I usually avoid accounts). You put an immense amount of thought and production into your videos about why this game (and other various games) truly are good, and I greatly enjoy your videos.. Thank you for your effort.
Thanks for those kind words :D
yes yes yes FUCK YES .... this video should be a mandatory course for all Bethesda employees
+Tarek Chamas haha, thanks
A+ video man. If I can suggest a game, I'd like to throw out Vampire: The Masquerade. If you aren't sick of RPGs at this point, it's one of the like 5 games I've found that can rival morrowind's depth.
If you listen closely you can hear the sound of someone, somewhere reinstalling the game after reading this
Redemption or Bloodlines?
Bloodlines :)
"If you listen closely you can hear the sound of someone, somewhere reinstalling the game after reading this"
That would be me if I hadn't just played through it for about the tenth time a couple of weeks ago lol. Fantastic game.
Any tips for me? I'm just buying it for the first time.
Aesir, thank you. I've been playing Morrowind for years and this video brought some new insights to me. Also, it was great for thinking about RPG worldbuilding.
Glad you liked it :)
Loved your analysis. The only thing I could add to this is that the game does give an in-world explanation for save/loading. The Nerevar can harness an energy called "Chim" in which the Nerevar can simultaneously live through multiple time lines.
Really?
That is so cool!
There are too few long analysis of morrowind on TH-cam. Thank you so much for this incredible video about an incredible game. You've gained a subscriber.
Amazing work you did... I have talked many times to others trying to convey why i loved morrowind as an experience. And why no other game has come close to give me the same satisfaction. But always end with a felling that i was never doing morrowind justice with my explanation.... You nailed it.
Wow, a most excellent primer on all things Morrowind.
+Sean Bell thanks.
Ive been playing this game for 15 years now and I still have things to do and explore.... Never a dull moment... Masterpiece of a game...
I highly enjoyed this detailed look on this special game. I learned so much more about the majesty of this gem, as much I do in all your other videos. It makes me happy to see my interest in this hobby to be taken this educationally on TH-cam.
Leonard Dillon glad you enjoyed it
This was my first Elder Scrolls experience, I would say I sunk more hours into this game than all the games I’ve ever played.
This is what i need, now i can play Morrowind again, after many years of not even knowing the history of morrowind! Thank you :)
The game is so much more immersible.
Glad you liked it.
Another great video. I had read many times that Skyrim was missing something that the older versions had in terms of world building immersion. You helped make that clear in this video.
Glad you liked it.
This is possibly the best analysis of Morrowind I've seen. Well done!
+matilija thank you
Subscribed. Thank you for taking so much time to study and appreciate this game that truly opened my eyes to what a story could be.
Thanks, cool thumbnail 🔥🔥🔥
@@AesirAesthetics lol, thanks!
This was great, it really put into words my feelings on the game. I’ve recently played it again with some graphics updates and it was like new again. There was struggle to do well, and when I did do well I loved it. Every subsequent RPG has seemed lacking in comparison.
Also I love the point about a smaller map not necessarily being worse than a big one. Also with less dialogue there were SO many NPCs that made the game feel dense. Vivec was a city more than the Imperial City or Whiterun could ever hope to be...
What it boils down to every single time, in my opinion, is the map markers... or in the case of Morrowind the lack thereof. There is no 'go here, kill/do this' bullsh*t. You have to figure it out yourself. Critique on the journal has some valid points, but at the end of the day you shouldn't be picking up so much to do when you already have a goal. It's like a real life person filling his/her 'to do' list. Don't treat it like a game with side quests, but treat it like an RPG where you are this character, and do what you would do in real life (as in: not rely on a computerised agenda keeper... with quest markers) and don't try and visit every location only that one time... 'because I could have rescued that cat at the same time as stopping that execution'... No understanding of RPG's in those people :(
imo my favorite think about morrowind is journal. I was closely watching my progress through journal. I waked up and go to sleep with it. Sometimes happened to me that I has to turn some page to obtain info from it and I have been love it how clever is to have marked events somewhere with dates and with highlighted words to make my own research of events and informations I gathered during game. I promised to my self to do not go berserk mode like I did all the time with other games and follow the path story and literally in the world to learn locations before I go off the road. Again game rewarded me in my effort. I hold next to me english dictionary first time ever. sometimes I has not enough informations in it so I gather them from conversation with people. More you know, more you can ask. this was for me far more engaging stuff ever in my whole gaming history. I was love it. if I was command my self, my effort was worth of everything even my english was way more better after few weeks in the game that after winter holidays in my country back in the school I was intuitively translated texts with new unknown words. that was a time
"There is no 'go here, kill/do this' bullsh*t."
no, most of the quests in morrowind are "go here, talk to this person, get a book" bullshit.
Its between that and level scaling. If i know im only ever going to find iron weapons, why would i explore on my way to mr arrow? And if mr arrow tells me where to go, why explore anything at all? Each mechabic alone is ok, both combined with another makes the game.
You know what Morrowind had? My lvl 2 self finding the daedric claymore on a guys dresser. But he happens to be level 40, steal the sword? Sure lets try and run, and i get 1 shot. So i come back with invisibility, blind, posions., paralyze and chameleon buffs and guess what, i grab the sword and run away chugging health potions. The game was DESIGNED for ME to manipulate. Thats why Morrowind is so good.
yep, very important to do one task at a time in morrowind, so if you are off on a fighters guilt mission to guide some person through some dwarven ruins, then don't get sidetracked by anything else, or anyone else until that's done, otherwise it gets stressful.
@@thomasjenkins7506 sorry you can't read idiot
I recieved my copy of Morrowind from my dad. It was my 11th birthday, the first birthday after my parents divorce. He knew absolutely nothing about video games, and I hadn't wished for anything like it because we were poor. Like, my dad sold drugs kinda poor. He had walked into the game store and just asked "what's new" and gotten this game.
It still baffles me, to this day, how much this game has impacted me. I'm 27 now and still play through it once a year with a different character, and it just never ends. I have sunk well over 5000 hours into this game. My longest on a single character is 1500 hours.
My dad died 5 years ago. Suicide. He was never a very happy man, sadly. Everytime I play this game I just wish I could tell him how much happiness, amazement and joy he, through this game, gave to me. Man, I wish I could tell him.
Apart from the ring I always wear, this game is my best memory of him. Thank you, dad. I wish I can give a gift as nice as this to someone, someday.
❤❤❤
I really enjoy how you went in depth with the story/lore and the map, most people who cover this game just talk about how silly the combat mechanics are and how overpowered you can make your character.
Awesome work! Loved it! This is a great video of one of my top 5 favorite games of all time, I'll be sure to share it if the occasion presents itself :)
leeux thanks
The one thing that I love most about Morrowind over Skyrim is that in Morrowind, I had two characters: A Mage who preferred to be peaceful and increase his knowledge about the unknown land he was just placed in. He was an Alteration/Conjuration Mage who just wanted to get around morrowind as easily as possible, and summoning minions to do anything he didn't want to do, which was either killing or getting killed. It also helped this character since he was a mage, not a fighter. He wasn't going to do fighting ever even if he wanted to. And that's okay to Morrowind. Some places are impossibly hard to get to because this character is just simply too weak physically, but because of how free the game is, that's okay. I never felt like I was "forced" to go to some place hard. And again, that wasn't even my goal of my character in the first place.
My next character was actually a Fighter who admired magic, but used Heavy armor and ranged weapons, and tried to use magic not because he was a mage, but actually because he wasn't. He used magic because he was a fighter and admired magic and how it was used. In the beginning he wasn't able to cast any spells, and Levitation spells were out of the question for him. But over time, Levitation was easy, spell casting was easy, and combined with his increasing alchemy and mastery of weapons and heavy armor, he was basically invincible. He was a close combat tank that just so happened to learn how to use magic. And that's okay to morrowind. This character did become the Neraverine, but only because this character just so happened to be so. It's not like this character was "forced" to be the Neraverine, he just figured it out over time. And using his new-found knowledge of magic, he was actually able to levitate over the wall surrounding Red Mountain, whereas before he wouldn't have been able to!
Now, both of these characters are the Neraverine, according to the game, but only one truly "was". And in a world that's trying to be immersive, that's fine. Both characters felt completely fine in their roles. Now, let's talk about Skyrim:
In skyrim you're told very early on that you're the dovahkiin, dragonborn, whatever. However, what if I don't want to be the dragonborn? But if I just wanted to be a generic normal person who just explored towns to buy books for my house in Whiterun and didn't want to worry about fighting anything, let alone dragons? Well, you can! So, what happens if you don't fight dragons and just let them attack Skyrim?......Nothing. Nobody reprimands you, nobody cares, nobody even acts like you didn't do anything in the first place. Everyone worships you from day 1, but yet I didn't even do anything in the first place! The dragons just wait for me to come and kill them, and that turned me off of playing Skyrim forever because it's just breaking the immersion too much. How am I supposed to believe the world exists when dragons just wait for me to kill them or where the world tells me that I'm supposed to go kill Alduin immediately , but yet if I just go around, spend 40 in game days doing nothing except buying 500 cheese wheels, and then stock them in my house, nobody cares. Nobody gets hurt, nobody says anything, except for the same, repeated "go kill Alduin "Immediately". But yet there is no Immediately, because the game tries to force you to things and give a sense of fake urgency, but yet, there is none. Nothing happens if you don't be the good guy. Nothing happens if you be nobody, even.
And that is why the main quest in Morrowind is better than Skyrim's
I think your memories about the games are failing you. Skyrim is the first game in the franchise in which your character is not "chained" to the main story. You begin as someone captured by the Empire only because they were looking for Ulfric, but once you escape from Helgen, you are told that the best thing would be for everyone to go their own way. From that moment you can go wherever you want, you have no "obligation" to make the main story. Now compare that to Morrowind, from the beginning you know you're a prisoner of the Empire. If you want to play as an academic whose only interest is the Dwemer ruins, it makes no sense that you are a prisoner of the Empire, which was mandatorily sent to Vvardenfell. And since you leave the offices of Seyda Neen, you are ordered to go look for Cosades. And in Oblivion it is almost the same, you are a prisoner and in the end, you are "chained" to history by giving you the amulet. And it does not make much sense that a prisoner refuses to go and deliver the amulet of a murdered Emperor. And if you check Morrowind's lore, you would know there is an urge to take down Dagoth Ur, since his troops are gaining control all over Vvardenfell. Sure, they do not throw it in your face every five minutes, but that urgency does exist.
Somehow my hobby of binge watching morrowind analysis videos has never brought me to this video, but holy shit! This is an insanely well done video covering a lot of broad subject matters. Great job!
I got my first computer 100% in order to play this game. I got the game first, and I just played it with the map and the manual for over a week before the computer arrived. Thanks for the video, you're on the money here.
Fantastic presentation, I really appreciate videos like this. Keep up the great content man :)
thanks!
Just play the music and screenshots and thats all you need as a review for morrowind because its that epic
Let's just be honest here: Morrowind was a fluke. I don't honestly expect Bethesda to ever repeat the magic.
accurate they are trying to please 9y olds now with broken ass scaling. Rpg with no freedom and no rpg elements
@Jonathon Hart Indeed. Bethesda just started dropping the ball in Oblivion when they scaled everything to perfectly match the player's level. I will never forget the absolute retardation of that main quest which you can totally beat at the lowest possible level with nothing but basic equipment, since even the Daedra will be trashmobs, then.
In Morrowind, you can totally get yourself killed by stumbling into a daedric ruin or sixth house base, just as much as you can luck out and find a legendary item right out of the gate.
And Skyrim isn't even an RPG anymore. It's single player MMO.
Morrowind was great because it still had a little of the previous elder scrolls game. Daggerfall is the real gem of the series. The more the move away from its concept. the worst their game gets
@@Wolf_Larsen NO, they started dropping the ball in Morrowind. Morrowind is a masterpiece, but it is a watered down version of Daggerfall.
I hate it, but I have to agree. Morrowind, even though it isn't perfect is something really special. Morrowind has something that Oblivion and Skyrim doesn't, it has mystery.
Great video, loved the depth and how well you explain the scale.
+Tomahawks and Timebombs thanks
Would you mind doing the Metro series? I have never seen lore videos on them, and comparisons to the books would be good. Not to mention the boost you would get with the new game coming out.
+Tomahawks and Timebombs sure, I'll look into them and see if they're something I can cover.
My thoughts exactly. I feel like their games have slowly gotten too user friendly with each release. I'll never forget getting lost in morrowind for the first time, talking about the world with friends and comparing our characters. What a great game. And a great review!
Great analysis man... just one thing.
Ég var a.m.k hálft myndbandið að hugsa hvort þetta væri ekki örugglega íslenskur hreimur!
jújú, mikið rétt vinur.
Was listening to this while playing another game and about had a heart attack when the freakin' battle music came on. lol Cliff racers have put true fear in my heart.
A pavlovian fear response
Playing this game as a child and not understanding much, to coming back to it now and not having as much patience
I've had a struggle getting into this game for more than a few hours.
I've been wanting a good lore video that explains what I always found most interesting about the game.
This video accomplishes so much in the way of making me interested and wanting to play it, very good stuff.
great vid pal worthy of such a great game still play morrowind to this day love the fact there is no quest markers which makes you actually look for what you're looking for instead of putting marker in the middle and just walking forward👏👏
Just found your channel and I must say, I am impressed. Have a nice day.
43:15 - I will have to disagree. Players know which books level them up based on THESE factors:
1) they know where the book is from past playthroughs,
2) the book that levels up their skills is worth significantly more money than other books.
But that's just how I did it. I didn't bother remembering the names.
Dance in the Fire Vol. 2 says hi
Morrowind isn't just a game, its an experience. Truly one of the most immersive and engrossing games I've ever played.
Did you really only make 10 of these? If you make more, I'll watch them all. I really like stuff like this! And since PS3/360 is considered old now, I don't think it would be too much of a stretch for you to cover games like Mass Effect and Oblivion.
I made more videos eventually.
Just changed the format a bit.
Great video! I really like how you analyse different aspects of the game but also how they come together as well.
I was wondering if you could do a video about an RTS game like Age of Empires 2 and how it improved the formula from the first game.
To me personally as a player , Morrowind's biggest appeal is that I have to earn my rewards. Plus no destiny, only selfmade heroship. This aspect makes the game feel real, because - just like in real life - you don't have to accept the thought that the status quo is inevitable and therefore can work to change it. Besides this personal preference I find the whole analysis to be true.
It's really hard to articulate what makes Morrowind so special, and easy to dismiss it. Fantastic video
I’m teaching my son how to play Skyrim now and I’ve always wondered what Morrowind was like. Might have to check it out.
This is a really nice presentation of such a great game.
+Common Villager :)
Why am I watching TH-cam videos instead of playing Morrowind? *Because I need to sleep tonight.*
Good analysis. I still play Morrowind today.
Got lost in this game even on the xbox the frequent crashes didnt stop me from playing it way too much, it really did suck you in because it didn't hold your hand too much and was hard at first even if you built an ideal character to start
+Rex Holes I would have thought the XBox version would have been a nightmare, did they change the interfaces?
The interface was different there were no sizable windows you simply switched between stat , inventory etc, the interface wasn't a problem just the bugginess of it was annoying
My favourite objective after doing most of the quest from the game and maxing out my character, was collecting and displaying original items in the game in one of the Balmoras houses. That great feeling after raiding a deadric ruin and getting back ''home'' was one of the most pleasant ones. Oh, and of course telling people I slayed Vivec. Nobody believed me. Great immersion.
I first started playing Morrowind not long after it came out and I played it mostly steady until about 2013. I only finished the main quest once. Mostly I played it with mods and, because it was open world, never really cared about the main quest and simply went and explored the open world. Once, I even swam in one direction to see where I'd end up. One of my favorite things to do was to levitate to the top of a Giant Mushroom and just watch the ever-changing colors of the Sun setting or the Sun rising. Breathtaking!
Who doesn't love the big assland!
I just checked out bits of the video and concluded that you sir know what you're talking about so, I need to get around to it and grab some popcorn! :)
:)
This is the first time I really understand the storyline.
You deserve more subs man, Fantastic video.... now excuse me while i go and watch the rest of your videos.
+Jamie Akers :)
The gentle sound of the Silt Stridders call with the gentle falling of rain
glad to see you with a new video!
TrevaBlues hope it was worth the wait
absolutely. I'm glad you took the approach more of a scholastic paper where it's assumed the ready is familiar with the sources or at least can cite them elsewhere. Sometimes thoughtful critiques like this get bogged down in reviewing other things.
incredible work man, the amount of passion and effort you poured into it is evident. Always a treat to learn something new about a game that I loved so much as a child. Had you already read Joseph Campbell's work prior to the creation of this video or did you read it as part of the preparation?
jayo56 i had already read it
Amazing take on my favorite game of all time. Well done.
I'm around 25 hours into my first playthrough since I was a teenager.. My fear that it was nostalgia hasn't been realised whatsoever. Some mods have made Morrowind the best game I've played since I played Morrowind.
At the end, the guy talks about being able to draw the map. After 16 years, I just ran straight to the Mages Guild in Balmora. It just sticks with you and I knew where it was.
I don't even know what to say about your analysis of Morrowind. You provide so much back story about the game before you even talk about what the game is about it's enough to draw anyone into this mysterious world you are describing. I could write an essay about your essay about this game. I'm curious about your thoughts about the expansions. You dive into the details about the Tribunal which is a big theme in the aptly named Tribunal expansion, meanwhile the Bloodmoon expansion seems more of a self contained story compared to the base game. Keep up the great work, subbed, liked, you have my following.
First of all, thank you.
About the Expansions, I liked both of them, I think Bloodmoon was well implemented as every character speaks of Solstheim as a terrible place so there's an aura of mystique about it before it's even visited.
Tribunal I liked but felt that it didn't necessarily gel exceptionally well with the base game.
I think it's kinda hard to add an expansion to this kind of game because if it's taken away from the main game then it's made kinda unnecessary but if you implement it into the main game then it becomes hard to decide what the main game really is but since both DLC's play into the rpg aspects of the game, I couldn't say they were badly implemented.
Again, thanks so much for your kind words.
When I first picked up this game on xbox I played for 1 hour and gave up. I picked it up 2 years after with the player's guide and absolutely enjoyed every second of it! Finished it for the second time last year and now this makes me want to pick it up a 3rd time!
Morrowind being what it is for me , i hesitated to select this video .
Three minutes in it , having read many of the comments , and _after_ discovering this channel through "i have no mouth ..." , i have full confidence that my anger will not be triggered by stupidity or shallowness , so predominant in oh so many other 'reviews' ( or should i say clickbait videos ? ) .
You may yet restore my faith in humanity . Oops , wrong game . May the wind be always in your back !
You can do weird things with morrowind. When you craft spell items you can exploit glitches. I had a ring that could turn any level 1 character into a follower, i had a small army of dunmer dreamers. 👍
Cinema-4D Scrolls of Icarian flight right outside the first town. Nuff said
Yo how did you do that
can anyone tell me if there is a hosted Steam Workshop for Morrowind and Oblivion? This is going to decide weather I purchase the titles.
Playing Morrowind has always felt like going on vacation to me. Just taking in a foreign world at any pace I like.
And with the Morrowind modding community blossoming right now, this game will stay fresh for the foreseeable future.
Also, even though Morrowind has probably the worst fighting mechanics of any RPG, it doesn't even detract from the immersion. That's how good it is.
Great video. Must say your pronunciation of hortator is hilarious tho. xD
haha
This game is utterly amazing. What’s more amazing? TES3MP. I could never get my friends into Morrowind, it was always “too complex” or “confusing” for them. But the moment I showed them TES3MP, and got into the game, their interest piqued, I could practically hear the excitement in their voices.
The amount of potential that TES3MP has to make this game even more popular and loved by many more people is so immense.
Also. It’s just fun to roleplay a character with others, and on the server I play, own a store and sell to others :)
the biggest flaw is also one of the biggest virtues, your house is determined by how nice it is, and whoever owns it is not you
U know the saying “it’s the adventure not the destination”? That’s how I feel about Morrowind. Not the action itself but the context behind that action. Something I feel games like Skyrim doesn’t have enough of.
My nerevarine, consumed with bitterness at Caius' departure, located every ounce of moon sugar and skooma on Vvardenfell and lay them next to Caius' fairwell note under my mattress in Tel Uvirith. Once I fulfilled all prophecies there was but one remaining quest, and that was to locate all volumes of the 36 Lessons of Vivec to show that the Nerevarine conquered the lies of Vivec.
you can have regenerating health/stamina/magicka in morrowind by creating powerful constant effect enchantments. but again, you must think and work for it. :)
the asslanders of wardenfell
Would there also be a video about Gothic 2? This game is an underrated gem, with the most alive open world (npc's having daily routines).
Yes! Perfect during quarantine time.
Morrowind is the absolute RPG. 🙏💪💖
Hannah's Buttersky, Daily Vivec, Gratuitous Guar, and PILLOW FORTS
Back in the day when the game just came out, I enjoyed GTA 3 much more than Morrowind. But then about 10 years later I couldn't even remember if I finished GTA 3 at all, but I could still draw a path to the Caius Cosades' home from memory.
The game is still flawed though. One flaw, staticity of the world, has been significantly improved on by Bethesda in subsequent titles. The other, lack of depth and variability in interpersonal interactions compared to some other (original Fallouts, Obsidian made) RPGs, got only worse. To clarify what I mean, how does becoming the leader of a faction/guild change the way you interact with other characters? It pretty much doesn't. The only difference comes from the 0-100 attitude and thin strands of quests and story lines weaved through the game world. So what's the point of becoming no1 in the guild? Only to do quests, get stuff and build your character stats, which is grind and the most boring aspect of RPGs (to me at least).
Speaking of flaws. I'm more of an action oriented gamer myself, but the Morrowind combat has never really bothered me. I don't understand why people don't like it. It's always clear what went wrong and how to improve your results, there are many ways to accomplish the same goal, there's depth and variety, it does what it's supposed to...
Anyone got a link to the main theme orchestral remix at the end of the video, the one that starts at 53:30 or so?
Awesome video man! Playing again
SUBED
this is hands down the best most well thought of video about TES MW I have ever seen in my entire life (AND I HAVE SEEN A LOT)
if Todd Howard has any common sense he should watch this 10 times and try to FIX the horror that will be TES 6, sure I might be pessimistic about the fate of TES 6... but lets be honest if fallout 4 is any indication the elder scrolls 6 will be even shallower and more "stream lined" version of skyrim and FO4
Nay I dare say TES 6 will not only be worst than skyrim ..it will be down right mediocre, a horrifying childish immature landholding mess with a main quest that will be pounded into your face whether u like it or not.
Let's not forget paid mods, as soon as Bethesda PR's it right and as soon as the energy people have to be outraged about it is spent, the TES bar of quality will only go down.
If the elder scrolls 6 is like fallout 4 besides the directed main quest, then it'll be fine
I always have and always will be playing morrowind, for I am Zethron of Summerset isle!
BRING BACK RETRO ANALYSIS!!! I think Fallout 1 and 2 are very immersive, grand; like Morrowind, but is a very dark and grim world.
Excellent video, although sadly I don’t own either of the two platforms this game was released for, so will probably never get to play it. Hugely enjoyed Oblivion, Skyrim and ESO though.
Happy SpaceInvader it runs on modern pcs.
AesirAesthetics Well, this is awkward. I’m not sure how to respond to that, except to ask you to read my comment again.
Happy SpaceInvader oh sorry, I misread the first one.
This game was hard to get into , but i eventually did, on like my fifth or sixth character
While I do think your assessment of combat and its effects on how you feel when you finally get good at it is an interesting point, I still think that it could do with a fix-up. It's kind of frustrating when the model of your sword goes into an enemy, but it doesn't hit because the dice rolls said "screw you, no fun for is allowed here". It becomes more tolerable the more you play it and the more you understand the combat, but it's still annoying when you start a new playthrough. What I personally think would be a better implementation is your attacks getting faster, harder, less stamina-consuming, and more varied in terms of execution as you get better with your weapon class(es) of choice. I think this system removes the immersion-breaking frustration of seeing the model of your sword or the model of an arrow pass through an enemy that you're trying to hit, but the dice rolls just say "no, you can't do that, go drink a stamina potion or walk away from the fight.", but still keeps that feeling of progression and getting better with whatever weapon class you choose to use.
Morrowind is my all-time favorite game, I spent 4 years playing it almost exclusively on XBox; I absolutely broke that game.