this video made me buy Morrowind. got my intelligence to around 30 million, made a fortify speed potion, and ran clear off the map in a single step which crashed my game. honestly, the best purchase I've made all year.
Skyrim player: I just like fighting dragons Oblivion player: "Have you heard of the High Elves?" Morrowind player: My potions are too strong for you traveler
My biggest 'holy shit' moment with Morrowind was when I was dispatched to find a stolen document in town. I asked the locals and paid some bribes to get a name. I entered the suspects house and asked about the stolen documents, only for them to immediately call me by my Thieves Guild rank and admit to the crime saying they were on guild business. The intermingling of the factions is outstanding and the care put into aspects of this game's writing is unmatched in anything else I have ever played.
@@cycomiles4225 Whats real torture is how the whole minmaxing system isnt explained in laymens terms or the dangers of what NOT to do while doing it. Minmaxing is kind of necessary though. For this impossibly large game and all that it contains. +
Yep. Still my favorite game OF ALL TIME, to this day. Words cannot express how much I love this game. Even with the shitty graphics. I still play it on my og xbox to this day.
@@goolabbolshevish1t651 Oh believe me I know. I fully intend on building a gaming pc someday so I can play oblivion and morrowind and mod the hell out of both of them
@@ChampionofVardenfell You need not a gaming pc to play morrowind on pc or even mod it.. Oblivion either. They're both so old. A regular ass laptop from the 5-10 years ago will run them with gusto on max settings, even modded.
As a merchant I will say that Sseth is not a warlord but a revolutionary trying to gain control over opposing factions through less than peaceful means. For my investments purposes of course
"With this character's death the thread of prophecy is severed. Restore a save game to restore the weave of fate, or persist in the doomed world you have created". See it's epic dialogue like this that made older classics great. No such attention to detail can be seen in modern games. It's like how it was said in the video: "Why not let the player break the game?".
Then you have random NPCs flagged as essential, essential NPCs not flagged, a second way to beat the game that can ALSO be broken... And if all else fails, just oneshot Dagoth Ur, because divinity doesn't make you invincible, just heal REALLY fast.
... fun fact, you can still complete the game even after screwing up the prophecy if you haven't completely screwed it. There's a "back door" through the plot you can do, the devs made one. THAT. That is what I like about Morrowind. I mean, that and the drunk mudcrab merchant.
Well because a 10 yearold wouldnt get it and just continue then complain to bethesda that he can finish the main quest line and they get the bulk of their money from the 10 yearolds. When a gaming company becomes bigger the games dont get better they just look better.
@@etetepete She can get bent, more like it, the bitch. The only one of the false Tribunal that I liked and think had some genuine moral integrity was Sotha Sil. Too bad he was betrayed and murdered and couldn't hang around. Sad that he didn't play a role in _Morrowind._
@@HickoryDickory86 because he finished his project. He did what he wanted to do and didn't even give Almalexia any attention and just let her kill him, which he knew would piss her off (and it did) . Edit: btw it's been a while since I played Morrowind but I don't believe he was betrayed, just framed. Sotha Sil already had suspicions Almalexia was losing it.
Morrowind is great at making you understand regret and how much of a scrub you are. First time you go into a cave? Regret. Gained some levels, killed some dudes, feel tough - think maybe I'll kill a guard for his fancy armour - regret. Gets strong enough to kill standard guards, thinks that means you can take on and ordinator - MUCH regret. Yet you don't learn. And you die. A lot
I in my longest running character found a dead Ordinator in the middle of the ash lands and thought oh sweet loot, hey all this is better then my stuff and damn can't use the boots or helm, wellllll come the next time I talk to one of those boys I learned the hard way they don't like me wearing their stuff, and they learned the hard way attacking me was pure suicide, I had to unlock another house in Balmora to store all the suits of armor and ebony mace I would acquire when I made a trip to Vivic... Good times it was very profitable.
TES games as parentes: Skyrim and Oblivion: *cares for their children until they have matured and are ready to step out in to the world* Morrowind: *gives their children basic instructions until they know how to walk, then they're on their own* Daggerfall and Arena: *literally attacks the baby with a knife*
More like Oblivion: cares for their children until they've matured and are ready to step out into the world and then ruthlessly curb stomps them the second they leave home because they didn't efficiently level
Morrowind has an incredible sense of progression. Your character at the start is an absolute piece of shit, slow as fuck, can barely hit anything, limited carry capacity, gets tired after a minute long slow jog etc, all the spells fail. But then you start to level up with the trainers, you become more confident, stronger, faster, you start to master the ways of enchanting and alteration, you explore and start to find badass gear of quality materials......and before you know it, you're controlling an unstoppable killing machine, jumping across the island in a single bound and one shotting every bastard with your daedric artifacts, not giving a fuck and having multiple factions answering to you. It's a zero to hero game done right
I think the key thing Morrowind did right that Oblivion and Skyrim did wrong was there was a clear MIDDLE part where you were too badass to waste time killing scribs and nix hounds, but you were definitely still not ready for golden Saints. the other TES games (except daggerfall) have obvious LOW and obvious HIGH level enemies but you never really feel like there's a middle step between. In morrowind you quickly figured out you could handle generic bandit-caves early on, but it wasnt until level 15 that you could safely walk into a Daedra ruin without dying immediately. Meanwhile the 6th House bases were never safe on any level. just some levels they were less of a terminal risk.
Meanwhile me after several full playthroughs -sprint through tutorial to buy intervention scrolls with my platter money, grab flight scrolls and teleport to balmora, join MG and tp to caldera, grab master alchemist kit and break economy by making health potions, quickly go and grab BOBS, make my way to mournhold to buy grandsoulgems, grab a spell for golden saint and spellmake into something i can cast (high elf apprentice starts with a lot of mana) summon the saint into lava and soul trap, enchant ring with contant levitation Im now a level 1 character with 100k+ gold, 240 speed and permanent toggleable flight, time to go deliver that package
@@joule400 Exactly this is the reason why I stay as far away from "balancing" mods as I can. Morrowind has always been an unbeatable experience of getting thrown into a shit world that hates your guts, but giving you the tools to eventually go full Neo on their Matrix. It is an absolutely unforgiving game. And it is a game that takes your smarts serious. It openly invites you to break it, making it your goddarn bitch in your bdsm dungeon. And that is an absolutely lovable part about it. No game ever has felt THIS rewarding to play, especially the newer Elder Scrolls entries. You are set on trail within the designers intentions. But Morrowind? Ho boy, buckle up cowboy, because this is the fucking endtimes, and theres only one rule to it: Kill em or get killed tryin'.
Todd Howard has always been Todd Howard, he is eternal. The only difference was the adamantine chains he was shackled in during the earlier Bethesda days. They mined his creative impulses, while preventing him from destroying the game through his madness. The bugs in Bethesda games were always Todd's pleas for help to the outside world. Unfortunately Todd escaped soon after Skyrim was released and consumed the leadership of Bethesda, gained their power, and now has total control of the (Bethesda) universe. His madness reigns now, and his ultimate creation is Fallout 76.
Acquire currency by selling harvested ordinator gear to creeper. Harvest first several ordinators by "scroll of elemental burst: frost" from Vivec mages guild. And you don't need training or skills to dominate - just make fortify luck potions (both ingredients at wolverine hall imperial shrine vendors, and luck improves your potions): once your luck is above 3k, you become invincible...
@@bench-xpre55 You seem to have never harvested ordinators - the Dark Brotherhood assassin(s) armor is worth around 2k gold, and their weapons rarely worth more than 20k gold... whereas the ordinators equipment is more expensive and is always the same: 12k club, 7.5k cuirass, 3k helmet, 2k boots, 2k shield, 2.4k for each pauldron, 1.4k for each glove. you can find single, no-witness ordinators patroling outside in Vivec, while the dark brotherhood assassins may come more than one at a time, and will attack you on sight. Just harvest ordinators before you join the temple. As to "but I am the good guy" - Great House Indoril (the origin of ordinator armor) is actually yours - as you are the incarnation of Indoril Nerevar - so you are just taking back your stolen property... and of course you sell your stuff to creeper initially, until you get the mark/recall spells and switch to the mudcrab merchant, who has 10k gold as opposed to the creepers 5k.
@@kamatayon6380 probably not, but only because there are closer ordinators to harvest. I for example, get strong (invincible due to at least 5k luck) and rich (at least 500k gold ) before doing quests, so I probably clear them all too, without noticing , as I do the delivery (a.k.a. prison breaking) quest from the main questline...
I remember the exact moment I fell in love with this game. Early on, still learning the game, I swim to the bottom of some random pool of water and there was a tiny, easily missed, useful magic ring at the bottom. This massive open world, and some game designer cared enough to put that there. It felt like the first time a game world was actually worth leaving the plot trail for.
I wish they never removed spears. The Spear of Bitter Mercy was so fun to use and had a bizarre quest to obtain. Spears allowed you to keep your distance and combined with magic attacks, you could become mostly unstoppable. Also, levitation was so much fun!!
@@zeo5527 They didn't explain any of the feature removals in-universe (except for a half-assed explanation why Crodiil, which was supposed to be a jungle in-lore, was suddenly a central European forest) because Oblivion fucking sucks and has zero regard for its predecessors
"how did Todd make this" He didn't, it was mostly Julian Lefay's technical work. He made a new engine for every TES game (as well as head game designer) ending in this one before he was let go. Then after that curiously, bethesda never made a new engine, just modified the one they already had, and every time they change it it gets more jank and unstable.
Correct me if I'm wrong, but didnt Fallout 76 have some lines of code from Morrowind and engine bugs from way back when? Or at least have some engine bugs which were fixed at Skyrims initial release.
Julian barely worked on Morrowind, but I wonder the direction the series would have taken if he stayed, instead of letting Todd doing shit. HOWEVER I can't deny that Fallout 4 has the most stable version of the engine. i really don't know how they managed tu fuck UP 76 so bad.
@@Texelion Because it was Bethesda's B team working on F76. Main team is working on the bigger titles such as Starfield and TES6 but I think after the giant fiasco F76 has caused, they might've shifted some weight over. I played F76 on release and really really didn't see the bullshit everyone was talking about. Sure it needed some work but aside from a few random bugs that you could negate by just being patient and waiting for a patch, the game was fun.
@@Texelion He created not only the game engine, but the combat and RPG aspects of the game like character stats. Which accounts for most of the experience players have in game, just look at how much of this video is dedicated to those very mechanics
No is not, is the same. Source: I'm a Telvanni wizard, fuck you for doubting my superior Dunmer knowledge *violently sips Fortify Intelligence potion and gain Golden CHIM*
I also found an unethical but effective way to train Unarmed combat in Morrowind. Found out I could fight this one Dark Elf inside of his house in the starting area, without committing a crime! So every day, I went into that elf's house and beat his mfkn ass!! Worldstar! 👊😂
It wasn't a crime because he's the one that murdered the tax collector. Technically you obviously didn't know that, so it should still be foul murder, but I guess Bethesda decided to mark him from the start so you couldn't fuck up your game too badly in Seyda Neen.
Actually, just about any random house is a crime free zone. You can steal right in front if the inhabitant and they don't aggro. They don't even like you any less. They just ask you to stop and never bring it up again
honestly I hate morrowind graphics overhauls, I mean any one thinks those streamlined doll faces look any better than vanilla faces? sure there are some especially gnarly ones but I don't see it as an improvement, same goes for view distance the world feels completely different athmosphere wise when you can look too far (this might be a lot of nostalgia speaking but it definetly changes the feeling) edit: ok not all faces look like dolls but some and I guess it's just personal preference
@@brohvakiindova4452 Graphical mods change the feeling because that's the point of them. Whatever the person felt when playing vanilla, the mod doesn't really much care, it's for those who never felt what you did with vanilla, or did but didn't like it. Sure it's all personal preference. I have nothing against them in concept, even if a lot of them look terrible.
@@Xegethra yeah I just feel like 90% of those "ultimate modlists" for graphics in elder scrolls games make the games (especially skyrim) extremely over saturated and look horrible compared to a lot of the vanilla settings, it's like someone thought hey higher values in everything are better right? but I don't mind people enjoying their vibrant fairy woods experience btw I liked the visuals of this modlist because everything looks still really close to vanilla the draw distance though really makes the game play completely different when exploring
@@brohvakiindova4452 I don’t like the face overhauls either but i literally cannot play the game without some kind of graphics overhaul and increased view distance
15:42 Actually it's not broken logic at all. magic may have generated those fireballs, but they are still fireballs. So unless you have some flame resistance, magic resistance should not prevent it. It should only protect against direct non-elemental attacks.
One thing I liked about the guild / faction system is you actually had to have the skills to increase in rank. You could join the Mages guild as a dumb fighter but you were basically stuck as a fetcher because you didn't have any real magic ability. It's not like in Skyrim where you can rock up to the Mages college, do a dragon shout and rapidly make it to Archmage with your starting flames spell.
The only problem is that while all 27 skills in Morrowind are equally divided in three specializations (Combat, Stealth, Magic) the guilds corresponding to each specialization (Fighters, Thieves, Mages) only favor six skills each. Imagine, you've been grinding restoration and conjuration for the past hour but can't advance in the ranks of the mages guild because they would much rather have someone brewing gay ass potions than your character summoning shit from oblivion and healing people at death's door.
30:23 another fun fact: killing summoned golden saints is another way of getting some of the best gear in the game, if your quick you can loot the golden saints corpse before it disappears.
Imagine not playing Morrowind as a correct, ultra-nationalist Dunmer who knows Argonians are property and the Imperials must be driven out of all ancestral lands. Absolutely n'wah.
Technically you're still a n'wah because the playable Dunmer is an outlander. There's a lot of work to do to earn the place and recognition of your brothers.
A video about morrowind?!? Shut up and take my like! P.s. the best way to feel like a god is having a fortify acrobatics 300 spell. You can flex on the telvanni by bouncing up their levitate shafts.
I still remember the first time I played Morrowind. I took a wrong turn out of Seyda Neen and ended up going the absolute wrong way to Balmora. It ended up being a genuine little adventure I had, I even ended up, I have no idea how I did, at the Ghost Fence at one point. All these sights and sounds as I made my way, i still don't know how I survived that trip.
The first time I played Morrowind was the best experience. Getting lost in the world and trying to find my way around while in the middle of a blight storm. It's was a great experience, walking to Ald'rhun for the first time for example. This is actually not the norm for the series, since you can fast travel with Daggerfall, I still prefer the Morrowind system.
Man, I remember myself as a kid, that still had some difficulties reading, just going through these walls of text because I was so immersed. It's obvious I couldn't fully appreciate the depth and the genius behind the lore at the time but it's so impressive even a child below 10 years old could fall in love with it. I also will never forget how I managed to kill my first Ordinator after hours of elaborate planning, making potions, stealing so I could buy certain scrolls, trying and failing... ;') .. and then it turned out I can't even wear the damn armour if there are Ordinators nearby. Or they will never forgive me. NEVER. For me, they remain forever aggressive. Even after I save Morrowind from the Sharmat, haha.
I have MANY similar memories from Morrowind. It is still, to this day, my favorite videogame of all time. The depth and variety of my experiences in this game have been unmatched by any other. And looking at the way AAA games have been going, we will probably never see a game get made at any point in the future that is better than Morrowind.
@@hekatebleble4800 I had that same exact experience. 😂 Even now, over a decade later, if I pop in Morrowind on my og xbox for a little play session, I have to sneak and use invisibility the entire time I'm in Vivec because I still have a kill order on my head from when I killed that first Ordinator and wore his armor. 😂
To answer your question at the beginning of who was really behind the game creatively, that would be Michael Kirkbride. Characters like Dagoth Ur and Vivec are versions of ocs he's had since he was young and he was high as a kite creating the lore and world of Morrowind. After it he left Bethesda and wrote more lore and some fanfiction about Dagoth Ur and the Tribunal before going sober and disappearing off the face of the earth.
He admitted in a reddit AMA (ask me anything) that he wasn't drunk or high when writing morrowinds lore, yes, he did have substance abuse issues but those were during 2013, he has since come clean and is still very much active on reddit (albiet on Warhammer subreddits). Also, the image of him on an alleged drug binge that's on UESP was taken from a sketch that can found on TH-cam, the image also alleges that Todd had to go to pick up Micheal after not showing up for work in 5 days, this is false and it's also a very harmful lie to say that Micheal was a drug addict while working and constantly skipped work, since future employers doing a background check can deny him a job due to this. (Which is exactly what happened occording to him)
For that magic weakness Altmers have, they're sensitive to magic, both in the magical sense and the literal sense. They can manipulate magic easier because it comes as easily as breathing, problem is they might just end up choking on that thing they're breathing on as well.
This is one of the best analytical game videos i've seen in a long time. So many times these videos can come off as pretentious and leave me with the thought of "wow, dude talked a lot for 40 minutes, but said nothing". You though, you perfectly execute these things, im in love with your channel. None of that corny lofi-hip hop, cassette tape sound effect, poorly edited title card transition bullshit with a broad topic word like "Wonder" or something. Just talking about games, and giving interesting insights. I really loved the way you worded how Morrowind gives you choices. It gives you options without telling you. It bothers me in RPGs when i get a quest, only hear of one way to solve it, yet 3 other methods with "(optional)" tagged onto them pop up. Games are afraid to let you miss out and see their different routes. Having the different options of solving a quest all written out for you from the start also breeds mindless gameplay, and mindless gameplay can lead to you not roleplaying. You're not thinking "how else could i solve this?" you look at your quest log, pick an option, and then follow that quest marker. Morrowind though, feels like it expects you to go "yea im a shady thief, don't have to waste words on this pompous noble nerd, cant i just pickpocket it off him? just kill him? search his room for what i need?" It expects you to already be thinking like your character, and think how your character would approach it. Idk, that's how its always felt to me. Giving you options without a whisper of them being there. I think the elder scrolls series is misunderstood by A LOT of people. I see the opinion of "The Elder Scrolls games aren't RPGs, never have been" come up. I can only assume someone would have this opinion because they think a games ability to let you roleplay can only be accomplished through spelled out dialogue choices and big branching narratives. Morrowind shows thats not true to me. The Elder scrolls lets you roleplay in the little moment to moment things, the small choices, the not so obvious ones. It gives you a toolkit from the start, based on what your skills and stats and the character you're playing, then how you solve all of the broader quest objectives with your toolkit is left for you to decide. It makes roleplaying fun because you feel like you're being creative.
For those wondering, OpenMW is an engine replacer for Morrowind that basically fixes all of the stuff that MCP and MGEXE fix while expanding the engine to accomodate new features. While this limits some mods (i.e. MGE shaders), it also opens the door for new features, like Multiplayer (yes, this exists).
@@TheKitMurkit That's a very far stretch, only a very limited number of good mods work in OpenMW, high quality mods generally require MGSE and rely on LUA scripts. OpenMW is possibly the best way to experience vanilla, unmodded Morrowind with very limited graphical modding, but for a modded playthrough, it is just a subpar option both in terms of setting it up - it makes the already complicated process even more tedious - and in mod compatibility. By all means, if someone wants to play a modded playthrough, try MGEXE first, if they can't make it work, then and only then, play OpenMW instead.
You failed to highlight acrobatics! Jumping over balmora, and hopping from rooftop to rooftop in vivec was one of my most fondest memories. All I did was never use fast travel. I would travel everywhere by foot, and just enjoy the scenery while just spamming abilities on the road. Spells, jumping, etc. This also increased athletics as a bonus from simply traveling. I miss this greatly. This game was one of the few games that let me feel like I was really an adventuring traveler.
I also thought min-maxing wasn't as hard as he made it out to be. To be fair, most of my min-maxing happened playing Oblivion, but there I would just make sure that not too many skills of any single attribute were class skills and then just play the game limiting myself mostly to skills from the three attributes I was raising that level. Depending on the attributes I chose, I could spend a lot of time questing or raise levels entirely in town. Usually speed would be one of the first things to power level because you can't avoid getting points in athletics and acrobatics
I did this too. Once I grabbed that scroll of Icathian flight and launched myself into the side of the Red Mountain the first time to see the Cliff Racers pick at my newly minted corpse I knew I had a winner. Also note that if you use a second scroll before landing you can stick it without an issue, but you get only three scrolls. Enough to get excited and then die.
@@MagicalMaster The absolute best thing to do if you have access to someone's save file while they are away is create a potion boosting acrobatics into the millions. Then jump straight up. It should take them a few real time hours to come down. You could also jump out to sea with the scrolls, it won't kill you if you land in the water, but it will take forever to swim back for a low level character, that's if they don't get eaten by slaughterfish and dreugh on the way home. My favourite memories were always of creating absurd spells equivalent to small yield nuclear weapons.
I just remember making permanent spells for basically flying, water breathing, jumping, strength, carry weight, feather. I could one shot just about anything and carry an almost unlimited amount of stuff. Lol Loved the Mudcrab Merchant and Creeper the Scamp.
I like Skyrim and am getting into Oblivion but one thing that botherd me is how Bethesda thinks we want our rpgs to be streamlined. Sadly I kinda know what to expext from ES6 but i jusy wish they cared about branching paths and all the otherstuff that make an rpg worth playing
@@miguelzurita3216 I imagine bc they allowed people to basically play on cheat mode, they removed them. I couldn't tell you though. I'm sure there's articles out there about it.
32:22 Actually, you got this bit of lore incorrect. House Redoran are incredibly close to the Tribunal Temple, and this is reflected in the True Noble's Code, which states "A Redoran's duty is first to the Tribunal Temple, second to the Great House Redoran, and third to one's family and clan." While the Redoran and Imperial Legion have a mutual respect for one another, the Redoran do not exactly support the presence of the Imperials.
Yeah, and also, the events around the time of ESO that he talks about (and shows some trailer footage of) occur *before* Morrowind. ESO and related stuff is Second Era while Morrowind and Oblivion (and I think Arena and Daggerfall) are Third Era; Skyrim is Fourth Era. This can be easily checked out on the UESP Wiki by looking up the general page for ESO and the other games, as they usually mention the canonical start year for each game. That said, I'm sure he didn't make lore mistakes on purpose or anything. He covers a lot of stuff in this video and I think it's great overall. Easy to make some slip-ups when writing a script for over forty minutes of video!
House Redoran were literally the most devout of the Great Houses to the Tribunal. And House Hlaalu collapsed in the wake of the Oblivion Crisis, not because of the Nerevarine. Also, the Nerevarine does not ascend to godhood in any way. He gains a form of immortality and great power, but he does not become a God. Huge lore blunders.
I just played through for the first time and used OpenMW. It runs flawless on Linux which is what I use. You get all that real-time lighting and shadows, pretty water, increased draw distance, etc. I didn't have to install a single mod. It just worked. It's an entirely rewritten engine for Morrowind so the engine bugs from the game simply don't exist.
Also the real problem with the vanilla engine is many people had save file corrupted or game crash when later in the game. All of these problems should be fixed in openMW.
And also you could just play the game like a MMORPG with TES3MP, there are some servers which support buying houses and making your own shops. You can encounter other players and work with them, or against them. it is an incredible experience.
Your "Story Time" at the end is exactly it. That's what it was like for me. I actually liked having to "pack appropriately" before heading out on a quest.
I don't know why, but I fall asleep to this video most nights. Something about the mix of entertainment and nostalgia helps ease my crazy mind at night. Thank you so much for this!
@@StratEdgyProductions Eventually I had to swap all my primary and secondary skills and take the worst race choices and star signs to extend the game, I considered that the real "end screen". Eventually I spent my time hunting gods and Golden Antriochs to make Jewels with Infinite bound armor and weapon spells so I could raid dungeons without gear weighing me down.
For me Morrowind is the best Elder Scrolls game there is. It's so much more technical and komplex then everything that came after. The love for detail is amazing and just shits on oblivion/sykrim. Bethesda needs to pick up their game for TES 6.
iv been playing morrwind since i was 3 bloody 3 only thing iv learned is alchemists are doing something wrong since the local alchemists should have assasinated the tribunal by now and ascended to god tier themselfs and everyone you work for in morrowind is a creep
25:27 ALL THESE YEARS and I never really thought about that. I didn't appreciate how the devs are basically catering to and encouraging the powergamer by saying "look what crazy shit is possible in this game engine."
Most of what you said was so different from my experience with the game. That goes to show the amount of freedom you have in it and how that changes your gameplay.
This helped a lot in understanding/knowing how to play the game and convinced me to dive into Morrowind after much mulling over and researching. It took 14 so hours for the game to finally open up but goddamn it really is incredible and overwhelming. Thank you for these videos.
It's weird to say that I have been playing this game from release back in 2002, and this is my absolute favorite game of all time, and I had no idea about certain aspects of the game after all these years. You really opened up some new doors for me to step through and perfect my experience in this game. Thousands of hours of mindless gameplay just to do things in a different manner, and now I get to put some thought into who I should and want to be in Vvardenfell. Thank you for this wonderful video. It has really helped a lot!
Glorious, I was disappointed when it ended. Morrowind was the only game I ever played where I was concerned at how much of my life it ate up and for how long This was like 15 years ago though and I never touched a mod. Might be time to break it out again
Cunnysmythe I highly recommend Great House Dagoth mod, if you'd like to roleplay a character that actually takes Dagoth Ur's invitation. It's really well done.
This was much needed today! I appreciate the video and effort you put into it! This brought me back many years!!! And put a smile on my face on the process, thanks good sir!
This is so great man, really good job. You hit it right on its head. The quirks are what make it so amazing, something people find almost impossible to understand now.
Paul, I've watched this video possibly 10 times on repeat and have bought this game to play it now. Love the jokes, the style, and appreciate all the work you put in. Keep it up man!
"How do I improve my hand to hand skill Strat-Edgy sempai?" "You see that huge mean ass rat over there? Start punching it." "W-what?" "And spend the whole day punching it, and tomorrow".
to be fair, game mechanics aside, i think the necromancy in game thing has more to do with you summoning creatures (likely from a realm of oblivion, possibly soul cairn, possibly somewhere else) where as the necromancy they frown upon is more around fucking with peoples bodies and spirits and stuff. Creating an artificial animated skeleton with the animus of a daedra is completely different from raising a dead body or skeleton, and even worse if your binding someones soul to it
I recently restarted both morrowind and oblivion and I really must say that morrowind has kind of the best UI of all "modern" bethesda games, it's plain and simple, you have your characters stats, inventory, map and spells aswell as active effects all on one screen and can adjust each window to your personal preference you clearly see that bethesda didn't give a single fuck about pc players since oblivion even tough that's the largest part of the community
@@MV-ri7zu That's why I marked it "modern" But you can clearly group morrowind, oblivion and skyrim apart from arena and daggerfall and it defined its successors so that's why I used the term.
Honestly, if there was one thing Bethesda should have carried into the later games pretty much wholesale, it would be the UI. A lot of the mechanics in Morrowind have good premises with execution varying from great to terrible, but the UI was great. All of the information you would need at a glance was visible, it all made sense.
@@metroplexprime9901 It had one major flaw: Clutter in the magic and active spell effects menus. No problem as a warrior or even "paladin" of sorts, but as a full mage in multiple schools it was pretty bad. That being said it could have been easily refined.
I don't think it's that they hate PC players. Modern Bethesda hates *everyone* who plays their games. They want to take the easiest route possible without any care for the effect. I'm playing Morrowind on Xbox, and I'd take it's thoughtfully designed and organized UI over scrolling through an infinite list of items like I have to in Skyrim. Hell, even Oblivion tried harder than Skyrim with UI design.
I was craving this video for days, right now I have an obsession with morrowind content but can't find much of good quality so this is just what I wanted
26:40 - You fool! You should ALWAYS go to Creeper in Caldera to sell the armor/potions/weapons for 100% profit! That **** doesn't care if you're the suavest of bards or ugliest of trolls.
@@strangelilcreature8437 Yeah, but the crab is so out of the way. The best thing (in my opinion) is to use Mark at the Creeper, Recall whenever your inventory is full and then hop off to Mage's guild to go to your next adventure. That's one of the reasons I've actually modded a house in Caldera for myself.
and he’s a heck of a lot easier to find than the mudcrab. I have no doubt I played the game over 1000 hours, and I have never found the the mudcrab. This isn’t like not finding M’aiq or the Fork of Horripilitation because I never looked for them. I looked for that mudcrab, and I looked and looked. Never found him.
@@donkeysaurusrex7881 I once ran into him by accident, when I was exploring the islands around Vivec (my favourite area ingame). But yeah, he is so remote the trip isn't worth the hussle.
@@daedalus6433 Yeah because no one would EVER want to hire someone who had just led development on some of the biggest PC games of all time. Nope. Totally unhireable. And this isn't even taking into account that he probably has enough money to retire right now anyway.
ah I loved that game.... the spell making was one of my favorite feature.... i had a three part spell that I could jump across the map with at one point.... One time I beat the game with an argonian wizard that i didn't level past 10... best rpg of all time.
My first Elder Scrolls was Oblivion I was just turning 10. Watching my dad play I threw my hat into the ring and started a playthrough as a Breton Spell sword. I only got up to beating the Knights of the Nine dlc and then retreated back to Fallout 3 (I 100%'d that game within the Summer). Then when I was about 13 I played Skyrim and then again at 16 when I got my first Xbox 360. I completed both the main quests, the Thieves Guild, and the Dark Brotherhood quest lines. Since then I have conquered so many games. Beaten ng runs on Dark Souls, legendary on all Bungie Halo's, and now recently a modded Vanilla Lite run on my PC of Skyrim. After watching this I bought a copy of GOTY Morrowind for Xbox. I booted it up decided I really wanted to be fast and light so I rolled an Argonian Spell Spear. Jeeraza Weaves-Many-Spells. I am fucking loving this game and am happy that I am playing it now with the level of experience I have at 26. Not to chomp at the bit either I actually like the graphics they remind me of playing MYST on my grandparents macintosh as a boy and it brings back grand memories. I really wanted to thank you for bringing light to this ES entry. I own all the irl books and it is my favorite fantasy world next to LotR. I plan to run bonemold armor for style with a glass Halberd to complete the aesthetic and color theming. I don't know what enchantments or illusion spells there are but I am thoroughly excited. I'm at Hla Oad I walked killing and looting everything along the way 😂.
I won’t lie: I misunderstood actual theistic religion and it’s more mature, esoteric dual meanings. This games vast religious theologies actually made me look into our theistic traditions. >Good games influencing lives in wholesome ways
@@vrass775 And if anyone is confused about the nature of theistic religions, it's because they were created in ancient times, for people who had a completely different view about the nature of the world, and had problems that were metaphorically represented in their texts i.e. the old and new testament and qu'ran.
Hey Paul, just wanted to let you know, in 2017 when I was going through a really bad phrase of my early twenty life, your contents used to be one main part of my occupying time. I express my deep gratitude for continuing what you do even after all the difficulties you went through in your life. ❤
I just want you to know I watch this vid at least once a year, it is one of my FAVORITE vids from you and it convinced me to actually give Morrowind a chance. Cheers man, keep doing you!
I always laugh when people would tell me their characters were gods in Skyrim and never played morrowind ... these games aren’t even on the same level or even in the same league. Morrowind is the best in the series and the last time elder scrolls felt like a true rpg, not one that insults your intelligence by holding your hand around every corner and limiting any elements of what felt like an rpg and instead inserting perks. In Skyrim I never felt lost, I never felt like I achieved anything because the game held my hand, bottle fed, and burped me while it showed me every single step I needed to take to get there( by comparison Skyrim is a safe room your parents put you in with nothing that can hurt a baby and morrowind is your parents saying goodbye when you move from home for the first time). In morrowind you literally can’t even hit anyone when you start, you are pathetic ( this made you feel so good when you finally start to become a killing machine), you don’t know where anything is unless you explore the world, you are constantly reading your journal for only a vague direction of where you should be headed ( not just staring at a map marker and walking towards it )this added greatly to the immersion of this masterpiece ....so good
I feel like everyone who played Morrowind started out in Balmora. Was I the only dude that went to Vivec, and then I did a quest that took me out to Caldera and so I ran into creeper, realized ebony darts is easy $$$ and sold them to creeper. I focused on currency acquisition early game. I just took my time with Morrowind. I don't think it's a terribly difficult game, but then again I am 32 and have been gaming since the early 90s.
I also spent an entire day yesterday trying to get it to work on my phone, it works now, and now I see this video. Too wierd. Ten thumbs up on the vid though, great stuff
@@pt8306 OpenMW wouldn't work on my Mac. When I tried directing it to Morrowind it told me "directory error, permission denied". gave OpenMW permission to the entire Mac. Do you know how I could solve the problem?
I got Morrowind when I was 12 and remember the game being absolutely inscrutable to me then. I played mostly as the cat man and used to steal huge quantities of household items and sell them to the fence.
Wow, I was going to play the Morrowind Overhaul that I've had installed for ever but this... this is epic. Guess I have a project for the weekend. Thanks for the video, I subbed. Good shit.
Holy crap, this is exactly how I played this game back in college! I thought I was the only one crazy enough to spend days breaking this game through over-maxing alchemy and enchantments. I spend days farming golden saint souls with the azura's star soul gem and soul trap, going back and forth between Balmora and the Daedric shrine Assarnatamat just northeast of Balmora. It was the closest golden saint spawn point to Balmora, which was where my house was. I used them to enchant full suits of High Ordinator armor from Mournhold, which apart from Daedric armor are one of the best sets of armor to enchant because of how much they enchantment they allow. This is the reason I failed so many classes in college - I was playing this game. Awesome video! Brings back memories.
hahaha, that last narrative about whether your prepared enough for a mission or exploration is what still makes me play this game :) currently playing an atronach mage and i was low on mana, decided to skip into a tomb hoping on a almsivi restoration from a shrine, only to find out this particular shrine is locked behind a lvl 80 door. so even if you know the game after years of playing it can still one-up you. great vid!
I'm surprised you didn't go over the easiest way to level in Morrowind: pay 2 play. Trainers have no level cap in Morrowind, which allows for incredible stat scumming. Remember those glass/ebony equipment you lamented are so expensive that no NPC can afford them except for the two joke merchants? Well, trainers who are also shop keepers place any money you pay for training into their shop inventory. For a melee character, all you need to do is get to the fighters' guild in Balmora. Talk to the Redguard quartermaster. He is an equipment merchant/smith and trains you in basic warrior skills. Simply spend 20,000+ leveling a strength skill, an endurance skill, and an ability skill 10 times each. Sell your super expensive glass item to get all the money back. And just repeat until you have all the attributes and skills maxed. And, of course, you can do the same thing with magic skills in the mages' guild or sneak skills with the thieves. Plus the blades members will also do the same, and even give you a discount. It's extremely easy, lets you guarantee every level up is min-maxed to perfection, and is a "reward" for getting valuable items. And if you have tribunal, you can sell legendary items for small fortunes to the museum, before stealing them back for safe keeping, letting you circumvent the whole struggle to maintain funds.
Any idea why no trainer will train my security any more? i'm at security level 53 and figured I'd train it up to advance in thieves guild ranks. every trainer says sorry I can't teach you any more.
@@AenimalCannibal985 Trainers in morrowind can only train you if their skill level is higher/equal to yours. 53 makes a lot of sense, because everyone above that level requires you to complete questlines to unlock them as trainers. Here's a list of all the trainers so you can find a higher level one/figure out the requirements to unlock them. en.uesp.net/wiki/Morrowind:Security_Trainers
@@AenimalCannibal985 Oh sorry, what I meant was that there's no limit to how many times you train a skill(s), unlike Skyrim where you can only get 5 trainings per total level, which prevents cheese/grind.
And you see..... your replies here are what I love about the elder scrolls community. If you ask a question like this in a fallout (or similar game) forum/ video all you get for a reply is "Google it" or "it's all on the uesp" so I appreciate the help, my man.
my favorite memory is when I was in the mages guild and was pretty high in alchemy. there was this one guy who would always have a bunch of ingredients for levitation potions that would refill the moment you reopened his trade menu. So I'd buy them all, make all the levitstion potions I could ever dream of and I'd sell them back to him for more than it costs to make so id literally have an infinite supply of gold, levitstion and alchemy levelling. good times
A bit late, but I'm happy you highlighted the Mages Guild. I absolutely loved doing that questline on my first playthrough. I did it alongside the Thieves Guild, and they're both such great stories. You really do feel like you earn those ranks, starting out basically doing the work no one else WANTS to do, and finally doing the work no one else CAN do. I was so annoyed when I had to collect those plants and mushrooms, and when I struggled to get someone's house key, but I'm happy I stuck with those Guilds. They are absolutely worth it, and I can only imagine the other Guilds are the same way.
I gave you a like right at the end. Your closing actually reminded me to do so. So if you wonder if things like that matter in regards to likes, it does. Thanks for the video.
There is no greater feeling than finding a TH-cam channel that you know you will watch every single video of. Thank you for the entertainment this weekend!
this video made me buy Morrowind.
got my intelligence to around 30 million, made a fortify speed potion, and ran clear off the map in a single step which crashed my game.
honestly, the best purchase I've made all year.
@@oceandriver7 Games wouldn't exist if people didn't buy them. 🐕
who cares
@@oceandriver7 the game companies and developers, if everyone pirated this game, there would be no oblivion
@@oceandriver7 Imagine being so broke you have to pirate a game that is nearly two decades old.
im not broke i just don’t want to spend 5 bucks on something i can get for free in like 2 minutes
Skyrim player: I just like fighting dragons
Oblivion player: "Have you heard of the High Elves?"
Morrowind player: My potions are too strong for you traveler
Potion seller, please, I need your strongest potions for the battle
Why walk when you can ride?
You n'wah.
I don't know you, and I don't care to know you.
Daggerfall player: where the fuck am i?
Arena player: I MADE IT OUT OF THE FIRST DUNGEON!!!11!!!
My biggest 'holy shit' moment with Morrowind was when I was dispatched to find a stolen document in town. I asked the locals and paid some bribes to get a name. I entered the suspects house and asked about the stolen documents, only for them to immediately call me by my Thieves Guild rank and admit to the crime saying they were on guild business. The intermingling of the factions is outstanding and the care put into aspects of this game's writing is unmatched in anything else I have ever played.
20:08 Can someone tell me if he's telling truth about the 'Leveling?' I did what he said and leveled up my main skills in misc.. Then what? +
@@onojioboardwalk9748And he immediately said its not worth it and please for the love of god don't do it it's not worth it
@@onojioboardwalk9748 you really dont need to min max in morrowind, it makes the game too easy
@@onojioboardwalk9748 why would you do that? Thats torture that only minmaxers do.
@@cycomiles4225 Whats real torture is how the whole minmaxing system isnt explained in laymens terms or the dangers of what NOT to do while doing it.
Minmaxing is kind of necessary though. For this impossibly large game and all that it contains. +
Devs keep trying to simulate reality but forget reality is horribly unbalanced.
it is perfectly balanced, just not in ways that are noticeable or relevant to humans.
It's as balanced as the rate of USD printing.
Balance is overrated, Morrowind is so fun because it's unbalanced.
Oblivion's difficulty was perfectly balanced. Like a flatline.
@@someguy43210 federal reserve go brrrrrrr...
Morrowind wasn’t the best game ever, but it was the greatest
It was definitely in the top 1.
Yep. Still my favorite game OF ALL TIME, to this day. Words cannot express how much I love this game. Even with the shitty graphics. I still play it on my og xbox to this day.
@@ChampionofVardenfell you don't realize what your missing on the computer it's so much better.
@@goolabbolshevish1t651 Oh believe me I know. I fully intend on building a gaming pc someday so I can play oblivion and morrowind and mod the hell out of both of them
@@ChampionofVardenfell You need not a gaming pc to play morrowind on pc or even mod it.. Oblivion either. They're both so old. A regular ass laptop from the 5-10 years ago will run them with gusto on max settings, even modded.
Daggerfall; Fatigue becomes problem about %80 of a dungeon
Morrowind; Fatigue becomes problem before you leave the ship
And that's probably why you can't die from exhaustion in Morrowind like you can in daggerfall.
@@hideakiakio6698 imagine tho! taking like 5 steps off the ship and *DEAD* "You Died! cause of Death: EXHAUSTION!"
@@hideakiakio6698 you can? ive cleared some of those labyrinthian dungeons in daggerfall and never noticed fatigue had any impact
daggerfall dungeons are big & everything looks the same
@@goldvivec1344 that's how they roll back in '96
Morrowind was a beautifully buggy, broken, unbalanced masterpiece.
It will always hold a place in my heart.
It was an RPG done right.
just like reality
Like Arcanum.
Nope. New Vegas is the true rpg. Morrowind is only an RPG because player vote it as a rpg.
@@Ashpkfmdmdmdmd hahaha nice joke
@@ezryder_ sadly the one who seriously said those word are not joking.
at seeing the thumbnail I thought this was a video from the African Warlord that is sponsored by generous guild of Merchants
Thank the gods for the merchants guild
Hey hey people
Edit: and also he's already done a moon sugar high Morrowind vid
not™ enough™ TM™
Jewish ghosts, who keep reminding you about-
As a merchant I will say that Sseth is not a warlord but a revolutionary trying to gain control over opposing factions through less than peaceful means. For my investments purposes of course
"With this character's death the thread of prophecy is severed. Restore a save game to restore the weave of fate, or persist in the doomed world you have created". See it's epic dialogue like this that made older classics great. No such attention to detail can be seen in modern games. It's like how it was said in the video: "Why not let the player break the game?".
Then you have random NPCs flagged as essential, essential NPCs not flagged, a second way to beat the game that can ALSO be broken...
And if all else fails, just oneshot Dagoth Ur, because divinity doesn't make you invincible, just heal REALLY fast.
... fun fact, you can still complete the game even after screwing up the prophecy if you haven't completely screwed it. There's a "back door" through the plot you can do, the devs made one.
THAT. That is what I like about Morrowind. I mean, that and the drunk mudcrab merchant.
@@kereminde mudcrab merchant is mythical
Things were waaAAAay better back in my day
Well because a 10 yearold wouldnt get it and just continue then complain to bethesda that he can finish the main quest line and they get the bulk of their money from the 10 yearolds. When a gaming company becomes bigger the games dont get better they just look better.
Holy crap... capturing Vivec's soul in Azura's Star, of all places, is the most beautiful poetic justice I've ever witnessed! 👏😂
I know, right?
I did this aswell more than a decade ago. I never felt more worthy than at this time. Also Almexia can get cought.
@@etetepete She can get bent, more like it, the bitch.
The only one of the false Tribunal that I liked and think had some genuine moral integrity was Sotha Sil. Too bad he was betrayed and murdered and couldn't hang around. Sad that he didn't play a role in _Morrowind._
To be fair, though, it's the only soul gem that can actually fit his soul. Even a grand gem is too small.
@@HickoryDickory86 because he finished his project. He did what he wanted to do and didn't even give Almalexia any attention and just let her kill him, which he knew would piss her off (and it did) .
Edit: btw it's been a while since I played Morrowind but I don't believe he was betrayed, just framed. Sotha Sil already had suspicions Almalexia was losing it.
Morrowind is great at making you understand regret and how much of a scrub you are.
First time you go into a cave? Regret.
Gained some levels, killed some dudes, feel tough - think maybe I'll kill a guard for his fancy armour - regret.
Gets strong enough to kill standard guards, thinks that means you can take on and ordinator - MUCH regret.
Yet you don't learn. And you die. A lot
Trying to be tough around Ordinators, MEGA Regret.
I in my longest running character found a dead Ordinator in the middle of the ash lands and thought oh sweet loot, hey all this is better then my stuff and damn can't use the boots or helm, wellllll come the next time I talk to one of those boys I learned the hard way they don't like me wearing their stuff, and they learned the hard way attacking me was pure suicide, I had to unlock another house in Balmora to store all the suits of armor and ebony mace I would acquire when I made a trip to Vivic... Good times it was very profitable.
@@styxriverr5237 Haha and those bastards have the coolest looking armor, except maybe the high ordinators in expansion.
@@LalkeBanditen I know right and it's top tier medium armor so I was all over it like catnip.
The accuracy of this comment made my day.
TES games as parentes:
Skyrim and Oblivion: *cares for their children until they have matured and are ready to step out in to the world*
Morrowind: *gives their children basic instructions until they know how to walk, then they're on their own*
Daggerfall and Arena: *literally attacks the baby with a knife*
Skyrim: keeps the kid on a leash long after they become legal adults
Battlespire: Throws the child off a cliff
You mean instructions on how to cook meth, right? Along with a hide and seek game to find your "alchemic" equipment and materials.
More like Oblivion: cares for their children until they've matured and are ready to step out into the world and then ruthlessly curb stomps them the second they leave home because they didn't efficiently level
Dark souls: child is born with ptsd
Morrowind has an incredible sense of progression. Your character at the start is an absolute piece of shit, slow as fuck, can barely hit anything, limited carry capacity, gets tired after a minute long slow jog etc, all the spells fail.
But then you start to level up with the trainers, you become more confident, stronger, faster, you start to master the ways of enchanting and alteration, you explore and start to find badass gear of quality materials......and before you know it, you're controlling an unstoppable killing machine, jumping across the island in a single bound and one shotting every bastard with your daedric artifacts, not giving a fuck and having multiple factions answering to you. It's a zero to hero game done right
Well said.
I think the key thing Morrowind did right that Oblivion and Skyrim did wrong was there was a clear MIDDLE part where you were too badass to waste time killing scribs and nix hounds, but you were definitely still not ready for golden Saints.
the other TES games (except daggerfall) have obvious LOW and obvious HIGH level enemies but you never really feel like there's a middle step between.
In morrowind you quickly figured out you could handle generic bandit-caves early on, but it wasnt until level 15 that you could safely walk into a Daedra ruin without dying immediately. Meanwhile the 6th House bases were never safe on any level. just some levels they were less of a terminal risk.
Meanwhile me after several full playthroughs
-sprint through tutorial to buy intervention scrolls with my platter money, grab flight scrolls and teleport to balmora, join MG and tp to caldera, grab master alchemist kit and break economy by making health potions, quickly go and grab BOBS, make my way to mournhold to buy grandsoulgems, grab a spell for golden saint and spellmake into something i can cast (high elf apprentice starts with a lot of mana) summon the saint into lava and soul trap, enchant ring with contant levitation
Im now a level 1 character with 100k+ gold, 240 speed and permanent toggleable flight, time to go deliver that package
@@joule400 Exactly this is the reason why I stay as far away from "balancing" mods as I can. Morrowind has always been an unbeatable experience of getting thrown into a shit world that hates your guts, but giving you the tools to eventually go full Neo on their Matrix. It is an absolutely unforgiving game. And it is a game that takes your smarts serious. It openly invites you to break it, making it your goddarn bitch in your bdsm dungeon.
And that is an absolutely lovable part about it. No game ever has felt THIS rewarding to play, especially the newer Elder Scrolls entries. You are set on trail within the designers intentions. But Morrowind? Ho boy, buckle up cowboy, because this is the fucking endtimes, and theres only one rule to it: Kill em or get killed tryin'.
@@fangorn23 stealth archer for the win there my man I never had issues in sixth house bases
In this world, you either die 2002 Todd Howard, or you live long enough to see yourself become the 2018 Todd Howard.
This is a meme somewhere.
Todd Howard has always been Todd Howard, he is eternal. The only difference was the adamantine chains he was shackled in during the earlier Bethesda days. They mined his creative impulses, while preventing him from destroying the game through his madness. The bugs in Bethesda games were always Todd's pleas for help to the outside world. Unfortunately Todd escaped soon after Skyrim was released and consumed the leadership of Bethesda, gained their power, and now has total control of the (Bethesda) universe.
His madness reigns now, and his ultimate creation is Fallout 76.
The Dark Todd Rises.
@@AveSicarius So Todd is the real Sheogorath
Is there a difference, really?
Step one: acquire currency
Step two: pay for training
Step three: dominance
Acquire currency by selling harvested ordinator gear to creeper. Harvest first several ordinators by "scroll of elemental burst: frost" from Vivec mages guild. And you don't need training or skills to dominate - just make fortify luck potions (both ingredients at wolverine hall imperial shrine vendors, and luck improves your potions): once your luck is above 3k, you become invincible...
@@user-tb7ml8kz7h Acquire currency by selling Dark Brotherhood drops to creeper.
@@bench-xpre55 You seem to have never harvested ordinators - the Dark Brotherhood assassin(s) armor is worth around 2k gold, and their weapons rarely worth more than 20k gold... whereas the ordinators equipment is more expensive and is always the same: 12k club, 7.5k cuirass, 3k helmet, 2k boots, 2k shield, 2.4k for each pauldron, 1.4k for each glove.
you can find single, no-witness ordinators patroling outside in Vivec, while the dark brotherhood assassins may come more than one at a time, and will attack you on sight.
Just harvest ordinators before you join the temple.
As to "but I am the good guy" - Great House Indoril (the origin of ordinator armor) is actually yours - as you are the incarnation of Indoril Nerevar - so you are just taking back your stolen property...
and of course you sell your stuff to creeper initially, until you get the mark/recall spells and switch to the mudcrab merchant, who has 10k gold as opposed to the creepers 5k.
@@user-tb7ml8kz7h Am I the only one who always murders every single Ordinator in that big floating rock above Vivec?
@@kamatayon6380 probably not, but only because there are closer ordinators to harvest. I for example, get strong (invincible due to at least 5k luck) and rich (at least 500k gold ) before doing quests, so I probably clear them all too, without noticing , as I do the delivery (a.k.a. prison breaking) quest from the main questline...
"What happened to you, Todd? Show me on the doll where the money touched you." I spit water all over my keyboard just laughing.
Todd was always Todd.
The south park clip was the best... Talos laughs like Butters "uncle Alduin did that to me! :D"
Shadow Poet Lucky bastard...
@G59 // FLESHRIPPA wut
no one in the history of saying "I spit all over my keyboard laughing" has ever actually spit. Most laughed in their heads at best.
"It does not hold your hand.
It might hold your hair while doing you from behind.
But that is only for leverage."
is it...weird that that... _kinda gave me a boner_ ?
@@brovid-19 no
@@brovid-19 not at all bro
@@brovid-19
The really weird people are the those who don't give into their *deepest" desires.
So hot wtf... but I also like holding hands... while being done from the front...
I remember the exact moment I fell in love with this game. Early on, still learning the game, I swim to the bottom of some random pool of water and there was a tiny, easily missed, useful magic ring at the bottom. This massive open world, and some game designer cared enough to put that there. It felt like the first time a game world was actually worth leaving the plot trail for.
"The rat is resilient and MEAN."
Borat be like...
Ratmaxing
Its a feature
Crikey
The Shredder's inner monologue
I wish they never removed spears.
The Spear of Bitter Mercy was so fun to use and had a bizarre quest to obtain.
Spears allowed you to keep your distance and combined with magic attacks, you could become mostly unstoppable.
Also, levitation was so much fun!!
Levitation's removal should have been considered a hate crime against the Telvanni.
@@StratEdgyProductions Probably the Thalmor and their lobbyists in the Mages Guild. Setting the Empire up to fail before the war even started.
Levitation was removed due to the loading walls in Oblivion and Skyrim. Yeah, still a shitty excuse
@@StratEdgyProductions pretty sure in Universe they banned levitation magic just as a fuck you to the telvanni
@@zeo5527 They didn't explain any of the feature removals in-universe (except for a half-assed explanation why Crodiil, which was supposed to be a jungle in-lore, was suddenly a central European forest) because Oblivion fucking sucks and has zero regard for its predecessors
A small lore correction: House Redoran is a strong supporter of the Tribunal Temple. It was House Hlaalu who sided with the Empire.
"how did Todd make this"
He didn't, it was mostly Julian Lefay's technical work. He made a new engine for every TES game (as well as head game designer) ending in this one before he was let go. Then after that curiously, bethesda never made a new engine, just modified the one they already had, and every time they change it it gets more jank and unstable.
Correct me if I'm wrong, but didnt Fallout 76 have some lines of code from Morrowind and engine bugs from way back when? Or at least have some engine bugs which were fixed at Skyrims initial release.
Julian barely worked on Morrowind, but I wonder the direction the series would have taken if he stayed, instead of letting Todd doing shit.
HOWEVER I can't deny that Fallout 4 has the most stable version of the engine. i really don't know how they managed tu fuck UP 76 so bad.
*Ken Rolston
@@Texelion Because it was Bethesda's B team working on F76.
Main team is working on the bigger titles such as Starfield and TES6 but I think after the giant fiasco F76 has caused, they might've shifted some weight over. I played F76 on release and really really didn't see the bullshit everyone was talking about. Sure it needed some work but aside from a few random bugs that you could negate by just being patient and waiting for a patch, the game was fun.
@@Texelion
He created not only the game engine, but the combat and RPG aspects of the game like character stats. Which accounts for most of the experience players have in game, just look at how much of this video is dedicated to those very mechanics
34:12
To be fair, summoning a skeleton from nothing and bringing a dead body back to life are two completely different things.
No is not, is the same.
Source: I'm a Telvanni wizard, fuck you for doubting my superior Dunmer knowledge *violently sips Fortify Intelligence potion and gain Golden CHIM*
N'wa please.
@@jetpilledmyron2056 It's not the same!1
Go make love to your daughters or something
I also found an unethical but effective way to train Unarmed combat in Morrowind. Found out I could fight this one Dark Elf inside of his house in the starting area, without committing a crime! So every day, I went into that elf's house and beat his mfkn ass!! Worldstar! 👊😂
It wasn't a crime because he's the one that murdered the tax collector. Technically you obviously didn't know that, so it should still be foul murder, but I guess Bethesda decided to mark him from the start so you couldn't fuck up your game too badly in Seyda Neen.
Actually, just about any random house is a crime free zone. You can steal right in front if the inhabitant and they don't aggro. They don't even like you any less. They just ask you to stop and never bring it up again
i love this comment man hahahaha
lol i just did that few minutes ago
Mr Sunshine I wasn't gonna like your comment but then I read "Worldstar"
"Morrowind works right out of the box, but here's how to make it look like a russian HL2 mod".
thank you strat
honestly I hate morrowind graphics overhauls, I mean any one thinks those streamlined doll faces look any better than vanilla faces? sure there are some especially gnarly ones but I don't see it as an improvement, same goes for view distance the world feels completely different athmosphere wise when you can look too far (this might be a lot of nostalgia speaking but it definetly changes the feeling)
edit: ok not all faces look like dolls but some and I guess it's just personal preference
@@brohvakiindova4452 Graphical mods change the feeling because that's the point of them. Whatever the person felt when playing vanilla, the mod doesn't really much care, it's for those who never felt what you did with vanilla, or did but didn't like it. Sure it's all personal preference. I have nothing against them in concept, even if a lot of them look terrible.
@@Xegethra yeah I just feel like 90% of those "ultimate modlists" for graphics in elder scrolls games make the games (especially skyrim) extremely over saturated and look horrible compared to a lot of the vanilla settings, it's like someone thought hey higher values in everything are better right?
but I don't mind people enjoying their vibrant fairy woods experience
btw I liked the visuals of this modlist because everything looks still really close to vanilla
the draw distance though really makes the game play completely different when exploring
@@brohvakiindova4452 I don’t like the face overhauls either but i literally cannot play the game without some kind of graphics overhaul and increased view distance
Thank you for this, Felix. It makes me so sad how people insist that these upscaled textures and barbie doll models look good at all.
15:42 Actually it's not broken logic at all. magic may have generated those fireballs, but they are still fireballs. So unless you have some flame resistance, magic resistance should not prevent it. It should only protect against direct non-elemental attacks.
One thing I liked about the guild / faction system is you actually had to have the skills to increase in rank. You could join the Mages guild as a dumb fighter but you were basically stuck as a fetcher because you didn't have any real magic ability. It's not like in Skyrim where you can rock up to the Mages college, do a dragon shout and rapidly make it to Archmage with your starting flames spell.
“What magic do you possess?”
“FUS RO DAH!” *blasts Faralda off a cliff*
“Welcome to the College!”
The only problem is that while all 27 skills in Morrowind are equally divided in three specializations (Combat, Stealth, Magic) the guilds corresponding to each specialization (Fighters, Thieves, Mages) only favor six skills each. Imagine, you've been grinding restoration and conjuration for the past hour but can't advance in the ranks of the mages guild because they would much rather have someone brewing gay ass potions than your character summoning shit from oblivion and healing people at death's door.
@@lastresort3159 I'd like it. It makes "do I actually bother with catering to this guilts wish to climb the ranks" an actual choice.
@@lastresort3159 that's why you join Telvanni
Oblivion was like that too. Only had to do one spell for Traven to be Archmage. He mostly just sent you to kill people.
30:23 another fun fact: killing summoned golden saints is another way of getting some of the best gear in the game, if your quick you can loot the golden saints corpse before it disappears.
Or soul trap summon glitch and they become permanent npcs
Or game will crash and break your save when you will try to loot them in 0.5 milisec before their body will dissapear into Oblivion for loot
@@hirdbarding3399 If you haven't broken a save file in a Bethesda game, you're not playing them right.
@@hirdbarding3399 this is why you double save!
I like how it's a "little known secret" that Todd Howard took credit for Morrowind.
Ah, the joys of finally making a potion of high strength. Only to find out that you're so strong you shatter any weapon you use with one swing.
Pretty realistic if i do say so myself lol. Another thing to lament the loss off.
Unarmed is best armed
@@nickplays4400 better also make a 'fortify bone structure' potion haha
@@TheKitMurkit
The potion is just a jug of milk
Conjuration is your friend.
Imagine not playing Morrowind as a correct, ultra-nationalist Dunmer who knows Argonians are property and the Imperials must be driven out of all ancestral lands. Absolutely n'wah.
Eazy V u can’t even play Dwemer
@@dog-daydisciple983 oops meant dunmer lol, typo
Ad Victorium!
Technically you're still a n'wah because the playable Dunmer is an outlander. There's a lot of work to do to earn the place and recognition of your brothers.
Dunmer Space Marine says "N'WAHRESY!"
The way you talk always makes me think that you're just waiting for the roofie you slipped in my drink to kick in.
A video about morrowind?!?
Shut up and take my like!
P.s. the best way to feel like a god is having a fortify acrobatics 300 spell. You can flex on the telvanni by bouncing up their levitate shafts.
But you're still not really flexing on them you're still doing things the way they want. They just want filthy no magic plebs not to be able to get in
@@tzimiscelord8483 this
the true way to flex is manually leveling acrobatics up to 300. fuck magic
bounced up my boys levitation shaft for hours to this
Mmm.. Levitate shaft
@@ripsterhipster5948 was hoping I'd find this
I still remember the first time I played Morrowind. I took a wrong turn out of Seyda Neen and ended up going the absolute wrong way to Balmora. It ended up being a genuine little adventure I had, I even ended up, I have no idea how I did, at the Ghost Fence at one point. All these sights and sounds as I made my way, i still don't know how I survived that trip.
The first time I played Morrowind was the best experience. Getting lost in the world and trying to find my way around while in the middle of a blight storm. It's was a great experience, walking to Ald'rhun for the first time for example. This is actually not the norm for the series, since you can fast travel with Daggerfall, I still prefer the Morrowind system.
Man, I remember myself as a kid, that still had some difficulties reading, just going through these walls of text because I was so immersed. It's obvious I couldn't fully appreciate the depth and the genius behind the lore at the time but it's so impressive even a child below 10 years old could fall in love with it. I also will never forget how I managed to kill my first Ordinator after hours of elaborate planning, making potions, stealing so I could buy certain scrolls, trying and failing... ;') .. and then it turned out I can't even wear the damn armour if there are Ordinators nearby. Or they will never forgive me. NEVER. For me, they remain forever aggressive. Even after I save Morrowind from the Sharmat, haha.
I have MANY similar memories from Morrowind. It is still, to this day, my favorite videogame of all time. The depth and variety of my experiences in this game have been unmatched by any other. And looking at the way AAA games have been going, we will probably never see a game get made at any point in the future that is better than Morrowind.
@@hekatebleble4800 I had that same exact experience. 😂 Even now, over a decade later, if I pop in Morrowind on my og xbox for a little play session, I have to sneak and use invisibility the entire time I'm in Vivec because I still have a kill order on my head from when I killed that first Ordinator and wore his armor. 😂
@@someguy43210 same!
To answer your question at the beginning of who was really behind the game creatively, that would be Michael Kirkbride. Characters like Dagoth Ur and Vivec are versions of ocs he's had since he was young and he was high as a kite creating the lore and world of Morrowind. After it he left Bethesda and wrote more lore and some fanfiction about Dagoth Ur and the Tribunal before going sober and disappearing off the face of the earth.
He admitted in a reddit AMA (ask me anything) that he wasn't drunk or high when writing morrowinds lore, yes, he did have substance abuse issues but those were during 2013, he has since come clean and is still very much active on reddit (albiet on Warhammer subreddits). Also, the image of him on an alleged drug binge that's on UESP was taken from a sketch that can found on TH-cam, the image also alleges that Todd had to go to pick up Micheal after not showing up for work in 5 days, this is false and it's also a very harmful lie to say that Micheal was a drug addict while working and constantly skipped work, since future employers doing a background check can deny him a job due to this. (Which is exactly what happened occording to him)
Sober? What a grand and intoxicating innocence!
@@uberbyte7467harmful lie about a dude you don't know. who gives a fuck cheddar dick
Wow, what a quitter! Booooring!
For that magic weakness Altmers have, they're sensitive to magic, both in the magical sense and the literal sense. They can manipulate magic easier because it comes as easily as breathing, problem is they might just end up choking on that thing they're breathing on as well.
Choking 😏
This is one of the best analytical game videos i've seen in a long time. So many times these videos can come off as pretentious and leave me with the thought of "wow, dude talked a lot for 40 minutes, but said nothing". You though, you perfectly execute these things, im in love with your channel. None of that corny lofi-hip hop, cassette tape sound effect, poorly edited title card transition bullshit with a broad topic word like "Wonder" or something. Just talking about games, and giving interesting insights.
I really loved the way you worded how Morrowind gives you choices. It gives you options without telling you. It bothers me in RPGs when i get a quest, only hear of one way to solve it, yet 3 other methods with "(optional)" tagged onto them pop up. Games are afraid to let you miss out and see their different routes. Having the different options of solving a quest all written out for you from the start also breeds mindless gameplay, and mindless gameplay can lead to you not roleplaying. You're not thinking "how else could i solve this?" you look at your quest log, pick an option, and then follow that quest marker. Morrowind though, feels like it expects you to go "yea im a shady thief, don't have to waste words on this pompous noble nerd, cant i just pickpocket it off him? just kill him? search his room for what i need?" It expects you to already be thinking like your character, and think how your character would approach it. Idk, that's how its always felt to me. Giving you options without a whisper of them being there. I think the elder scrolls series is misunderstood by A LOT of people.
I see the opinion of "The Elder Scrolls games aren't RPGs, never have been" come up. I can only assume someone would have this opinion because they think a games ability to let you roleplay can only be accomplished through spelled out dialogue choices and big branching narratives. Morrowind shows thats not true to me. The Elder scrolls lets you roleplay in the little moment to moment things, the small choices, the not so obvious ones. It gives you a toolkit from the start, based on what your skills and stats and the character you're playing, then how you solve all of the broader quest objectives with your toolkit is left for you to decide. It makes roleplaying fun because you feel like you're being creative.
yea, this is probably one of his better videos.. but it's really hard to fuck up a video on Morrowind.
For those wondering, OpenMW is an engine replacer for Morrowind that basically fixes all of the stuff that MCP and MGEXE fix while expanding the engine to accomodate new features. While this limits some mods (i.e. MGE shaders), it also opens the door for new features, like Multiplayer (yes, this exists).
it's basically the best way to play the game, so strange why would someone not use it.
You can even play in VR
Never crashes, works with Mod organizer 2. Very convenient.
@@TheKitMurkit That's a very far stretch, only a very limited number of good mods work in OpenMW, high quality mods generally require MGSE and rely on LUA scripts.
OpenMW is possibly the best way to experience vanilla, unmodded Morrowind with very limited graphical modding, but for a modded playthrough, it is just a subpar option both in terms of setting it up - it makes the already complicated process even more tedious - and in mod compatibility.
By all means, if someone wants to play a modded playthrough, try MGEXE first, if they can't make it work, then and only then, play OpenMW instead.
@@Kardfogu holy shit you're a bad take machine. Any of the graphical mods are useless. Original morrowind with openmw looks better lmfao
"You will remember him by his abs."
That or his skooma pipe.
And thats no euphemism
He's pretty ripped for a crackhead.
Lmfao, another thing morrowind had over Oblivion and skyrim.. Random crap to collect.. Between the bongs and blue flame candles/lamps I had fun..
"skooma"
@@jaykutts9664 you must not know a lot of crackheads 😂 a lot of them are ripped in my neighborhood
You failed to highlight acrobatics! Jumping over balmora, and hopping from rooftop to rooftop in vivec was one of my most fondest memories.
All I did was never use fast travel. I would travel everywhere by foot, and just enjoy the scenery while just spamming abilities on the road. Spells, jumping, etc. This also increased athletics as a bonus from simply traveling.
I miss this greatly. This game was one of the few games that let me feel like I was really an adventuring traveler.
I also thought min-maxing wasn't as hard as he made it out to be. To be fair, most of my min-maxing happened playing Oblivion, but there I would just make sure that not too many skills of any single attribute were class skills and then just play the game limiting myself mostly to skills from the three attributes I was raising that level. Depending on the attributes I chose, I could spend a lot of time questing or raise levels entirely in town.
Usually speed would be one of the first things to power level because you can't avoid getting points in athletics and acrobatics
✋✌️
I did this too. Once I grabbed that scroll of Icathian flight and launched myself into the side of the Red Mountain the first time to see the Cliff Racers pick at my newly minted corpse I knew I had a winner.
Also note that if you use a second scroll before landing you can stick it without an issue, but you get only three scrolls. Enough to get excited and then die.
@@MagicalMaster
The absolute best thing to do if you have access to someone's save file while they are away is create a potion boosting acrobatics into the millions. Then jump straight up. It should take them a few real time hours to come down.
You could also jump out to sea with the scrolls, it won't kill you if you land in the water, but it will take forever to swim back for a low level character, that's if they don't get eaten by slaughterfish and dreugh on the way home.
My favourite memories were always of creating absurd spells equivalent to small yield nuclear weapons.
Everyone knows when you can't jump over the river you're not ready.
I just remember making permanent spells for basically flying, water breathing, jumping, strength, carry weight, feather. I could one shot just about anything and carry an almost unlimited amount of stuff. Lol
Loved the Mudcrab Merchant and Creeper the Scamp.
I know these spells are broken but why were they renoved in the other games?
I like Skyrim and am getting into Oblivion but one thing that botherd me is how Bethesda thinks we want our rpgs to be streamlined. Sadly I kinda know what to expext from ES6 but i jusy wish they cared about branching paths and all the otherstuff that make an rpg worth playing
@@miguelzurita3216 I imagine bc they allowed people to basically play on cheat mode, they removed them. I couldn't tell you though. I'm sure there's articles out there about it.
32:22 Actually, you got this bit of lore incorrect. House Redoran are incredibly close to the Tribunal Temple, and this is reflected in the True Noble's Code, which states "A Redoran's duty is first to the Tribunal Temple, second to the Great House Redoran, and third to one's family and clan." While the Redoran and Imperial Legion have a mutual respect for one another, the Redoran do not exactly support the presence of the Imperials.
Yeah, and also, the events around the time of ESO that he talks about (and shows some trailer footage of) occur *before* Morrowind. ESO and related stuff is Second Era while Morrowind and Oblivion (and I think Arena and Daggerfall) are Third Era; Skyrim is Fourth Era. This can be easily checked out on the UESP Wiki by looking up the general page for ESO and the other games, as they usually mention the canonical start year for each game.
That said, I'm sure he didn't make lore mistakes on purpose or anything. He covers a lot of stuff in this video and I think it's great overall. Easy to make some slip-ups when writing a script for over forty minutes of video!
I noticed that description was wack
House Redoran were literally the most devout of the Great Houses to the Tribunal. And House Hlaalu collapsed in the wake of the Oblivion Crisis, not because of the Nerevarine. Also, the Nerevarine does not ascend to godhood in any way. He gains a form of immortality and great power, but he does not become a God.
Huge lore blunders.
TrueCarthaginian After House Indoril yeah , remember the Ordinators from House Indoril are literally the Templars of the tribunal temple
@@justinspainard I think he meant most devout of the houses with holdings on Vvardenfel.
"Show me on a doll where the money touched you" is an extremely under-rated comment!
I just played through for the first time and used OpenMW. It runs flawless on Linux which is what I use. You get all that real-time lighting and shadows, pretty water, increased draw distance, etc. I didn't have to install a single mod. It just worked. It's an entirely rewritten engine for Morrowind so the engine bugs from the game simply don't exist.
Also the real problem with the vanilla engine is many people had save file corrupted or game crash when later in the game. All of these problems should be fixed in openMW.
and you can install all the mods, except for lua ones (for now)
And also you could just play the game like a MMORPG with TES3MP, there are some servers which support buying houses and making your own shops. You can encounter other players and work with them, or against them. it is an incredible experience.
“Y’all Nwahs DONT even drink skooma”
@@samk7625 S'wits be bitchin'!
Baeism but skooma is smoked
You’ll*
"Hey, hey, people."
real dunmers smoke it.
Your "Story Time" at the end is exactly it. That's what it was like for me. I actually liked having to "pack appropriately" before heading out on a quest.
Yes! That's something I like about games like The Long Dark, Cataclysm:DDA, or UnReal World.
@@ninthshade7375 I haven't actually played those. I may have to check them out if I get a chance.
That story for me was just making it to Balmora O_O
Why walk when you can ride?
@@antonackermann9620 We make a special trip, just for you. Same low price.
Even as a Morrowind player myself since 2004, I still learned somethings from this video.
I don't know why, but I fall asleep to this video most nights. Something about the mix of entertainment and nostalgia helps ease my crazy mind at night. Thank you so much for this!
You are now on the fbi watchlist
I’ll pop on this channel sometimes when im ready for bed too lol.
ASMR morrowind.
Read a book
This is my favorite analysis of Morrowind I've ever seen -- keep up the great content, man
Thanks!
“Show me on the doll where the money touched you” so funny yet so sad at the same time
Strat-Edgy released a Morrowind vid? This is gonna be CHIM
Any one else ever break Morrowind? If you level up to many times eventually you cant distribute attributes and cannot leave the level up screen.
I was not aware that was possible. Shit. That's like hitting the stop screen on Donkey Kong
It's your fault for pressing that Rest button outside of a town, or God forbid, used an unowned bed.
@@StratEdgyProductions Eventually I had to swap all my primary and secondary skills and take the worst race choices and star signs to extend the game, I considered that the real "end screen". Eventually I spent my time hunting gods and Golden Antriochs to make Jewels with Infinite bound armor and weapon spells so I could raid dungeons without gear weighing me down.
@@StratEdgyProductions Also, you know about casting custom "bound soul" spells on your feet for permanent spells?
when you achieve CHIM
For me Morrowind is the best Elder Scrolls game there is. It's so much more technical and komplex then everything that came after. The love for detail is amazing and just shits on oblivion/sykrim. Bethesda needs to pick up their game for TES 6.
iv been playing morrwind since i was 3 bloody 3 only thing iv learned is alchemists are doing something wrong since the local alchemists should have assasinated the tribunal by now and ascended to god tier themselfs and everyone you work for in morrowind is a creep
Surely I can't be the only person who jumped everywhere.
“it may hold your hair when it takes you from behind“ this one killed me 😅😅😅
25:27 ALL THESE YEARS and I never really thought about that. I didn't appreciate how the devs are basically catering to and encouraging the powergamer by saying "look what crazy shit is possible in this game engine."
Most of what you said was so different from my experience with the game. That goes to show the amount of freedom you have in it and how that changes your gameplay.
Ah, it appears that I will now have to install the game again, play it for 3 hours, and stop playing it indefinitely.
I do this with so many games lol
This helped a lot in understanding/knowing how to play the game and convinced me to dive into Morrowind after much mulling over and researching. It took 14 so hours for the game to finally open up but goddamn it really is incredible and overwhelming. Thank you for these videos.
Meanwhile when you go there in ESO it's like a casual stroll on your mount to see the whole island. Lol
It does look pretty though, I will say that. Balmora looks really good.
@@StratEdgyProductions true true. It was a big nostalgia trip definitely.
I should get back on there sometime.
It really is a sample platter in ESO, the positioning of the ministry of truth was def the coolest thing
Praise Saint Jiub, bane of the cliffracers!
It's weird to say that I have been playing this game from release back in 2002, and this is my absolute favorite game of all time, and I had no idea about certain aspects of the game after all these years. You really opened up some new doors for me to step through and perfect my experience in this game. Thousands of hours of mindless gameplay just to do things in a different manner, and now I get to put some thought into who I should and want to be in Vvardenfell. Thank you for this wonderful video. It has really helped a lot!
Glorious, I was disappointed when it ended.
Morrowind was the only game I ever played where I was concerned at how much of my life it ate up and for how long
This was like 15 years ago though and I never touched a mod. Might be time to break it out again
Cunnysmythe I highly recommend Great House Dagoth mod, if you'd like to roleplay a character that actually takes Dagoth Ur's invitation. It's really well done.
This was much needed today! I appreciate the video and effort you put into it! This brought me back many years!!! And put a smile on my face on the process, thanks good sir!
Morrowind is the best argument for videogames being art. It elicits deep emotions within me that other games just don't.
This is so great man, really good job. You hit it right on its head.
The quirks are what make it so amazing, something people find almost impossible to understand now.
25:33 fun fact: if you enchant an item with a 8% slowfall constant effect you get immunity to fall damage making the scroll much more useful
Paul, I've watched this video possibly 10 times on repeat and have bought this game to play it now. Love the jokes, the style, and appreciate all the work you put in.
Keep it up man!
There was never a game like it, nor will there ever be. A true, insane, unstable masterpiece.
"How do I improve my hand to hand skill Strat-Edgy sempai?"
"You see that huge mean ass rat over there? Start punching it."
"W-what?"
"And spend the whole day punching it, and tomorrow".
What? I spent 4 hours trying to fly to the moon once...
@@ironreed2654 Did you make it?
@@raptorjesus6120 nah, nothing up there.
@@ironreed2654 I mean, of course I knew it's merely part of the sky box, but I wanted so hard to believe. :-/
to be fair, game mechanics aside, i think the necromancy in game thing has more to do with you summoning creatures (likely from a realm of oblivion, possibly soul cairn, possibly somewhere else) where as the necromancy they frown upon is more around fucking with peoples bodies and spirits and stuff. Creating an artificial animated skeleton with the animus of a daedra is completely different from raising a dead body or skeleton, and even worse if your binding someones soul to it
I recently restarted both morrowind and oblivion and I really must say that morrowind has kind of the best UI of all "modern" bethesda games, it's plain and simple, you have your characters stats, inventory, map and spells aswell as active effects all on one screen and can adjust each window to your personal preference
you clearly see that bethesda didn't give a single fuck about pc players since oblivion even tough that's the largest part of the community
There is nothing modern about morrowind.
@@MV-ri7zu That's why I marked it "modern"
But you can clearly group morrowind, oblivion and skyrim apart from arena and daggerfall and it defined its successors so that's why I used the term.
Honestly, if there was one thing Bethesda should have carried into the later games pretty much wholesale, it would be the UI. A lot of the mechanics in Morrowind have good premises with execution varying from great to terrible, but the UI was great. All of the information you would need at a glance was visible, it all made sense.
@@metroplexprime9901 It had one major flaw: Clutter in the magic and active spell effects menus.
No problem as a warrior or even "paladin" of sorts, but as a full mage in multiple schools it was pretty bad.
That being said it could have been easily refined.
I don't think it's that they hate PC players. Modern Bethesda hates *everyone* who plays their games. They want to take the easiest route possible without any care for the effect.
I'm playing Morrowind on Xbox, and I'd take it's thoughtfully designed and organized UI over scrolling through an infinite list of items like I have to in Skyrim. Hell, even Oblivion tried harder than Skyrim with UI design.
I was craving this video for days, right now I have an obsession with morrowind content but can't find much of good quality so this is just what I wanted
I come back to this video maybe every other week. It's just that entertaining. Thanks for the great work.
26:40 - You fool! You should ALWAYS go to Creeper in Caldera to sell the armor/potions/weapons for 100% profit! That **** doesn't care if you're the suavest of bards or ugliest of trolls.
Or that merchant mudcrab
@@strangelilcreature8437 Yeah, but the crab is so out of the way. The best thing (in my opinion) is to use Mark at the Creeper, Recall whenever your inventory is full and then hop off to Mage's guild to go to your next adventure. That's one of the reasons I've actually modded a house in Caldera for myself.
and he’s a heck of a lot easier to find than the mudcrab. I have no doubt I played the game over 1000 hours, and I have never found the the mudcrab. This isn’t like not finding M’aiq or the Fork of Horripilitation because I never looked for them. I looked for that mudcrab, and I looked and looked. Never found him.
@@donkeysaurusrex7881 he's next to a dwemer ruin called Mzahnch near Bal Fell. It took me years till I actually found the little bugger on a play thru
@@donkeysaurusrex7881 I once ran into him by accident, when I was exploring the islands around Vivec (my favourite area ingame). But yeah, he is so remote the trip isn't worth the hussle.
To be fair, Todd Howard is not to blame. He became PR while someone else took his roles as project leader and concept designer.
Still lied his ass off though.
@@arnox4554 What can you do when you're not in charge of what is said?
@@daedalus6433 Leave the company.
@@arnox4554 Who knows what they could do if he left. Blacklists exist.
@@daedalus6433 Yeah because no one would EVER want to hire someone who had just led development on some of the biggest PC games of all time. Nope. Totally unhireable.
And this isn't even taking into account that he probably has enough money to retire right now anyway.
I'm just so in love how this game lives so fucking strong to this day, big cheers to the OpenMW team
ah I loved that game.... the spell making was one of my favorite feature.... i had a three part spell that I could jump across the map with at one point.... One time I beat the game with an argonian wizard that i didn't level past 10... best rpg of all time.
I had no idea Morrowind was this realistic. I can see now why its the most beloved in the entire series.
My first Elder Scrolls was Oblivion I was just turning 10. Watching my dad play I threw my hat into the ring and started a playthrough as a Breton Spell sword. I only got up to beating the Knights of the Nine dlc and then retreated back to Fallout 3 (I 100%'d that game within the Summer).
Then when I was about 13 I played Skyrim and then again at 16 when I got my first Xbox 360. I completed both the main quests, the Thieves Guild, and the Dark Brotherhood quest lines.
Since then I have conquered so many games. Beaten ng runs on Dark Souls, legendary on all Bungie Halo's, and now recently a modded Vanilla Lite run on my PC of Skyrim.
After watching this I bought a copy of GOTY Morrowind for Xbox. I booted it up decided I really wanted to be fast and light so I rolled an Argonian Spell Spear. Jeeraza Weaves-Many-Spells. I am fucking loving this game and am happy that I am playing it now with the level of experience I have at 26.
Not to chomp at the bit either I actually like the graphics they remind me of playing MYST on my grandparents macintosh as a boy and it brings back grand memories.
I really wanted to thank you for bringing light to this ES entry. I own all the irl books and it is my favorite fantasy world next to LotR. I plan to run bonemold armor for style with a glass Halberd to complete the aesthetic and color theming. I don't know what enchantments or illusion spells there are but I am thoroughly excited.
I'm at Hla Oad I walked killing and looting everything along the way 😂.
I won’t lie: I misunderstood actual theistic religion and it’s more mature, esoteric dual meanings. This games vast religious theologies actually made me look into our theistic traditions.
>Good games influencing lives in wholesome ways
Even if one does not believe it can still be fun and useful to study such, if only to better understand any of your friends who do.
@@vrass775 And if anyone is confused about the nature of theistic religions, it's because they were created in ancient times, for people who had a completely different view about the nature of the world, and had problems that were metaphorically represented in their texts i.e. the old and new testament and qu'ran.
Hey Paul, just wanted to let you know, in 2017 when I was going through a really bad phrase of my early twenty life, your contents used to be one main part of my occupying time. I express my deep gratitude for continuing what you do even after all the difficulties you went through in your life. ❤
Thank you. It's been a long road on youtube. Thanks for being there.
I just want you to know I watch this vid at least once a year, it is one of my FAVORITE vids from you and it convinced me to actually give Morrowind a chance. Cheers man, keep doing you!
I always laugh when people would tell me their characters were gods in Skyrim and never played morrowind ... these games aren’t even on the same level or even in the same league. Morrowind is the best in the series and the last time elder scrolls felt like a true rpg, not one that insults your intelligence by holding your hand around every corner and limiting any elements of what felt like an rpg and instead inserting perks. In Skyrim I never felt lost, I never felt like I achieved anything because the game held my hand, bottle fed, and burped me while it showed me every single step I needed to take to get there( by comparison Skyrim is a safe room your parents put you in with nothing that can hurt a baby and morrowind is your parents saying goodbye when you move from home for the first time). In morrowind you literally can’t even hit anyone when you start, you are pathetic ( this made you feel so good when you finally start to become a killing machine), you don’t know where anything is unless you explore the world, you are constantly reading your journal for only a vague direction of where you should be headed ( not just staring at a map marker and walking towards it )this added greatly to the immersion of this masterpiece ....so good
Underrated comment
Chris C I’ve noticed gamers are really weird they won’t to be pushed down and told their worthless it’s werid
oh bro, I made spells on Morrowind that cuased DBZ style explosions.. could leap across the continent..
I feel like everyone who played Morrowind started out in Balmora. Was I the only dude that went to Vivec, and then I did a quest that took me out to Caldera and so I ran into creeper, realized ebony darts is easy $$$ and sold them to creeper. I focused on currency acquisition early game. I just took my time with Morrowind. I don't think it's a terribly difficult game, but then again I am 32 and have been gaming since the early 90s.
chill? no need to be elitist. morrowinds fantastic, but theres a lot of (very different) reasons that skyrim is also a great game.
Broh I've spent the entire day today trying to get Morrowind to work on my mac, and as soon as I do, I see this video. Is this a sign?
If you're on a mac or linux, you will have a MUCH better time getting OpenMW working
I also spent an entire day yesterday trying to get it to work on my phone, it works now, and now I see this video. Too wierd.
Ten thumbs up on the vid though, great stuff
@@pt8306 OpenMW wouldn't work on my Mac. When I tried directing it to Morrowind it told me "directory error, permission denied". gave OpenMW permission to the entire Mac. Do you know how I could solve the problem?
Got it on mobile.
You are the Nerevarine!
I got Morrowind when I was 12 and remember the game being absolutely inscrutable to me then. I played mostly as the cat man and used to steal huge quantities of household items and sell them to the fence.
Wow, I was going to play the Morrowind Overhaul that I've had installed for ever but this... this is epic. Guess I have a project for the weekend. Thanks for the video, I subbed. Good shit.
When you accidentally watch the whole video
"You'll make them pay...youll make them alllll pay..." Automatically made me like this video lol
Holy crap, this is exactly how I played this game back in college! I thought I was the only one crazy enough to spend days breaking this game through over-maxing alchemy and enchantments. I spend days farming golden saint souls with the azura's star soul gem and soul trap, going back and forth between Balmora and the Daedric shrine Assarnatamat just northeast of Balmora. It was the closest golden saint spawn point to Balmora, which was where my house was. I used them to enchant full suits of High Ordinator armor from Mournhold, which apart from Daedric armor are one of the best sets of armor to enchant because of how much they enchantment they allow.
This is the reason I failed so many classes in college - I was playing this game.
Awesome video! Brings back memories.
"...and horde endless amount of treasure."
Yeah, pretty much sums up The Elder Scrolls III.
hahaha, that last narrative about whether your prepared enough for a mission or exploration is what still makes me play this game :) currently playing an atronach mage and i was low on mana, decided to skip into a tomb hoping on a almsivi restoration from a shrine, only to find out this particular shrine is locked behind a lvl 80 door. so even if you know the game after years of playing it can still one-up you. great vid!
I'm surprised you didn't go over the easiest way to level in Morrowind: pay 2 play.
Trainers have no level cap in Morrowind, which allows for incredible stat scumming. Remember those glass/ebony equipment you lamented are so expensive that no NPC can afford them except for the two joke merchants? Well, trainers who are also shop keepers place any money you pay for training into their shop inventory.
For a melee character, all you need to do is get to the fighters' guild in Balmora. Talk to the Redguard quartermaster. He is an equipment merchant/smith and trains you in basic warrior skills. Simply spend 20,000+ leveling a strength skill, an endurance skill, and an ability skill 10 times each. Sell your super expensive glass item to get all the money back. And just repeat until you have all the attributes and skills maxed. And, of course, you can do the same thing with magic skills in the mages' guild or sneak skills with the thieves. Plus the blades members will also do the same, and even give you a discount.
It's extremely easy, lets you guarantee every level up is min-maxed to perfection, and is a "reward" for getting valuable items. And if you have tribunal, you can sell legendary items for small fortunes to the museum, before stealing them back for safe keeping, letting you circumvent the whole struggle to maintain funds.
Any idea why no trainer will train my security any more? i'm at security level 53 and figured I'd train it up to advance in thieves guild ranks. every trainer says sorry I can't teach you any more.
@@AenimalCannibal985 Trainers in morrowind can only train you if their skill level is higher/equal to yours. 53 makes a lot of sense, because everyone above that level requires you to complete questlines to unlock them as trainers. Here's a list of all the trainers so you can find a higher level one/figure out the requirements to unlock them.
en.uesp.net/wiki/Morrowind:Security_Trainers
I guess I just don't understand the first sentence of your second paragraph then. "Trainers have no level cap....."
@@AenimalCannibal985 Oh sorry, what I meant was that there's no limit to how many times you train a skill(s), unlike Skyrim where you can only get 5 trainings per total level, which prevents cheese/grind.
And you see..... your replies here are what I love about the elder scrolls community. If you ask a question like this in a fallout (or similar game) forum/ video all you get for a reply is "Google it" or "it's all on the uesp" so I appreciate the help, my man.
my favorite memory is when I was in the mages guild and was pretty high in alchemy. there was this one guy who would always have a bunch of ingredients for levitation potions that would refill the moment you reopened his trade menu. So I'd buy them all, make all the levitstion potions I could ever dream of and I'd sell them back to him for more than it costs to make so id literally have an infinite supply of gold, levitstion and alchemy levelling. good times
A bit late, but I'm happy you highlighted the Mages Guild. I absolutely loved doing that questline on my first playthrough. I did it alongside the Thieves Guild, and they're both such great stories. You really do feel like you earn those ranks, starting out basically doing the work no one else WANTS to do, and finally doing the work no one else CAN do. I was so annoyed when I had to collect those plants and mushrooms, and when I struggled to get someone's house key, but I'm happy I stuck with those Guilds. They are absolutely worth it, and I can only imagine the other Guilds are the same way.
I absolutely love this game, first played it when I was about 7 but watching this made me pick it up again. I also absolutely love your channel, sir.
"Show me on the doll where the money touched you" made my day... Thanks
I gave you a like right at the end. Your closing actually reminded me to do so. So if you wonder if things like that matter in regards to likes, it does. Thanks for the video.
You are quickly becoming one of my favorite content creators. Hail!
There is no greater feeling than finding a TH-cam channel that you know you will watch every single video of. Thank you for the entertainment this weekend!