PC2 had a much more advanced tyre model than the first game. Whether or not it was "better" is contentious, but there's a lot more going on under the hood in the way that what the wheels are doing is communicated to the player. Some people like it, some hate it and some will say that a downloadable ffb tweak is the only way to play it. I personally loved it once I got the stock ffb settings dialed in. PC2 in VR especially is still an unmatched experience. Playing a 2.4 hours of Le Mans with 10x time acceleration is one of my all time most amazing gaming moments. Daybreak in an open top LMP2... Down the mulsanne straight with LMP1's screaming past me as they deploy their hybrid systems... Diving up the inside of an angry corvette GTE as it barks down the gears going into the chicane... Absolute bliss. PC3 took the bones of 2 only to fart out a half baked, dumbed down cash-grab. If the stories are to be believed it was originally intended as a mobile port - given its compressed dev cycle and announcement so soon before release it's plausible.
Yeah I need to get settings dialled in for sure and give it another go - I totally believe 3 originally being a mobile port, those menus scream phone game to me 🫣
Track temperature has a massive effect on the tyre model in pcars... most cars default setups start on hard tyres, but if the track is cold the tyres won't work, and if it's too hot the soft tyres don't work. Which is probably why you felt the inconsistency from race to race. As someone else in the comments, Automobilista 2 is what pcars3 always should have been.
IT IS NOT FULL SERIES. One game is missing. AUTOMOBILISTA 2 was originally developed as a successor of PC2, runs the same engine. And it is the game, what PC3 should have been! Better graphics, better physics, realistic handling. It is fantastic game, and still growing. Last year developers made a massive update to physics. It is superb to play with steering wheel.
They also just announced recently that AMS 2 has got licensing for IMSA. I hope they'll get licensing for IndyCar as well so we can have the official liveries in the game some time.
Automobilista 2 has been developed by Reiza Studios and has nothing to do with PC2. It's just that the developpers have used PC2's engine on the same way they did with rfactor's engine on Automobilista 1
@@sagastim There is a big difference. They never had access to Rfactors source code which made ams1 basically a big mod.With the madness engine, they got full access, and could really improve upon the engine. First release of AMS2 was almost identical to PC2 in handling, but engine improvements over time has made this game to one of the best right now. With a good custom file, the FFB is absolutely amazing.
While I cannot speak for PC3 (I've never played it), I do admit that the handling in this game is a little bit out there. I played PC1 on Xbox One ages ago, and when I got my first gaming PC I played PC2 and finally bought a wheel. I think one of the reasons why a lot of people look so fondly in this game is the online community surrounding it. I joined a community who held multiple weekly races, as well as a commentary team who used to cast it on Twitch. Those are still some of my best gaming memories. I think, another reason people love it so much, is the fact that this was so accessible as a sim title, with plenty of content, a pretty solid career mode and online component. No one else really had that, Assetto Corsa felt great to drive but felt far less complete as a game (not counting mods here), iRacing was just far too expensive for most people and rFactor 2 felt like it was held together with duct tape. Project Cars 2 felt complete as a game, it had an atmosphere, it had a distinct personality, and a community that really made it great. I still can't believe they pulled this from sale.
100% the community around these games (pc3 aside) is great - one of the main reasons I was a bit scared to be honest about how I felt about the handling model 😂 going to persist with it because I think everything else in there is great, especially to your point about it feeling like a proper fleshed out game this time around
I learned about PC2 after it was discontinued. So I searched for a Steam key and found a deluxe version with some sort of eastern add on as well. Loaded it on Steam. So for me there is no online community as it's a ghost town. Everyone just says it's dead and over. But I fired it up on my gear in my race chassis as PC2 was new to me. After getting my Gear dialed in and some car set up from the garage I was floored! This sim 's a blast!!
First off, I play on PC through Steam. PC2 was similar to Shift 2 Unleashed in that while it offered many improvements upon the original, it didn't make the original title obsolete. I preferred PC1's career structure over PC2, and little details like tunnel reverb and seeing an open wheeler's tyres pick up grime after running off track. Necessity is a hell of a thing because I don't have a wheel. I play on gamepad and while I'm damn sure I am not competitive against wheel players, I disagree the game is unplayable with a pad. I've managed to tame every boost monster with the exception of that legendary Lotus F1 car. Pretty sure I have the same praises as every Project Cars fan, but my main grip with PC2 is how the grip affecting conditions only affected you and not the AI cars. What I hold dear about Project Cars and NFS Shift is that Slightly Mad Studios genuinely gave a damn about the games, the dedication showed in many aspects of their racing games (Fast & Furious Crossroads doesn't count), which is why it was easy to forgive the flaws. As for PC3, that was behind the scenes greed, bullshit and vindictiveness that other TH-cam channels have touched upon, so I won't. That has me conflicted about buying PC3 when the inevitable pre-delisting sale happens.
Yeah I’m working on a vid for shift 2 at the moment and I totally agree, there are improvements but there’s things I prefer about the first game. I played all 3 of the pc games with a pad this time around and I agree I think they all work really well in that format. It’s funny you mentioned the grip issue, I actually cut that bit out of the video because I had a sound glitch but I noticed the same thing, pretty frustrating. As for pc3, I can’t really advise anyone to pick that one up unfortunately, though it has its fans. Main issues I have are the driving just feels really stripped back complexity wise and the career mode is unnecessarily grindy
I couldn't get into the Project Cars games because of how terrible the AI was. They don't acknowledge you and will literally ram you off the road. Plus it seems like they are GLUED to the road. It's fun driving but there isn't much point for me if the single player is garbage.
If people think they could get in a crazy race car and fly around a track planted in reality are in for a surprise. PC2 makes me feel like I would on a race track trying to push a monster around and not crash. You should find it tough, and you should be exhausted after some laps.
It might not have had as many cars a Forza, (there are mods btw to add more🍻) but this is definitely a case of quality over quantity. After the abysmal Forza motor sport which I'm lucky I didn't buy this year, I'm glad I have this on my pc before steam delisted it😒
My conspiracy theory is that project cars 3 was deliberately made to kill the franchise, and tarnish it's legacy. You can make project cars 2 an arcade racer by going into options to turn off rules and change handling settings, there was no reason for pc3 not to be a SIM racer, hell even if it was the same game engine and assets as pc2 will a couple of new tracks and 10 new cars, I would take that any day of the week
I’ve heard lots of rumblings about the dev cycle for 3, that it started out as a phone game (makes sense with the menus), that the head of the studio was over it and wanted to move on but had a contract to complete. Wouldn’t surprise me at all if you’re right and they shoved it out the door to get it done and move on
Having played PC2 on both console and PC I can definitely say it's a console thing, the game feels like it was made more for a wheel than a controller..that being said even on PC some of the cars do feel disconnected, a trait of the madness engine and the default setups, its something Reiza would develop and work on for Automobilista 2 (peak madness engine imo). Also for your comments regarding the jump from 1 to 3, you were initially right, corporate greed and original devs/creators leaving the company left the game to be turned into this horrible shell of what it once was, which makes it all the more pleasing that AM2 has carried the spirit on and let it flourish.
I have this game on ps5 no tearing have you got vsync on ? I have no speed issue, I agree the car handling feels floaty with certain cars , hyper cars handling is really good I am using a g29 wheel
I used to play PC2 few times but recently I got my first steering wheel with Force Feedback and I got obsessed with this game. Visually I prefer first Project Cars, but besides visuals, I stick with PC2 but to improve experience I had to mess around cam settings to increase speed feeling.
Definitely sounds like a more tuned setup is the way to enjoy this one, I’m determined to figure out the settings to get it sorted. Definitely agree regarding the visuals, bit flatter for the second game. The wet weather looks pretty great though
Lowkey tried pc1 again compared to pc2 and I gotta say I can get what you mean by "bitey" handling. The handling in the first game had a better angular momentum catch than pc2. Pc2 has a lot more understeer/slip on the tires compared to pc1. Also pc2 has less track bouncing, but in some cases thats a good thing how autistic the game likes to be.
I see what you mean about you feeling disconnected from the road going from controller to wheel a few years ago and I saw some of the performance issues you were talking about on ps4. However this game will be a classic for me because of the hundreds of hours racing my friend or the time racing with my uncle that has now made us a lot closer so in my eyes it’s pretty great and now it’s a time piece as after upgrading to a fanatec dd it’s no longer supported by pc2 on console
This game really excels at endurance cars. Lmp’s and gte’s the rest of the cars have kinda funky weight transfer and the heavier the worse. For me when stability control is on and traction control is off its closest to irl racing I’ve experienced. Pc1 is great for road cars and going sideways is way more fun in pc1 but pc2 is better on a controller and with the right setup. The new tyre model is really good but it SUCKS at dealing with kerbs and they’ll try to kill you. That’s why stability control is a must. It will force tc on but if you go into setup you can set it to .99 (for some reason the higher the tc number the less traction control) you can still get the car to step out but it’s much more predictable . I may be biased because I really vibe with the physics and was on of the fastest wheel users on the last few community challenges and did league racing on the game but it’s a lot of fun.
4:14 For anyone that has the same feels with slow problem, go to movement tab and change the "world movement" to 100/max. There should be fix your problem.
Yes, just yes. Got PC2 because I wanted a better looking GTR2 substitute after years. Even tho Automobilista 2 does certain stuff better its still missing the great career mode and the " western" content PC2 has. So I have both games on my PC and so far cant part with neither of them. Not alot of modded content tho, but its better than a 150GB Assetto Corsa folder :) Sense of speed is important its difficult to get in PC2, many racing games do this and you tend to overshoot every corner... #slowINfastOUT
I'm guessing the console version has v-sync disabled for controller latency reduction. Screen tearing is a small price to pay for that in games requiring quick reactions i think
I wouldn't compare PC in 4K with higher dollar sim gear to a game pad with a console for any sim really. I had at first a problem with FFB feeling rough like it could break my GT-DD pro base. But observing further I chose Immersive mode and turned up game settings at 100% then my gear is at 110% through the Fanatec software and a total night & day difference. I'm using VRS pedals and I am so impressed with them to the point where I invested too in the VRS wheel base. I even found some live online GT racing at the Nurburgring in PC2. Only three of us racing but it was a blast! I was surprised.
Awesome video, like always 👍 I do not want to compare 1 to 2 as I played 1 on PC some time ago now, and I still play 2 but on PS5 so there may be some disconnect. What I want to say that in both games I always have full control of the car in the sense that I always know what is happening with that car. FFB is crispy, and always informs about all things related to car driving / behavior. I know what to expect from every car in dry or wed. I do not have the same feeling in, for example GT7 (staying in PS5 ecosystem) where the FFB seems to be flat sometimes, muted. The car in GT7 can go into spin with me not feeling it on the wheel. Never had that in PC1 or 2. It is like in souls-like, if I mess up I know it was my fault. There are some cons - puddles and AI. AI totally ignores aquaplaning coming from puddles, and AI difficulty is not consistent. For example. You spend 30 minutes to set the difficulty right for the next 6h long race (yes, I also did full 24h Le Mans). You start in dry and everyone is competitive. Here comes the rain, and AI becomes much slower and you start doing 2-4s quicker laps building the gap. That the big, deep puddles come into picture and you are starting straggling with aquaplaning but AI just ignores it and becomes quicker than you. And you start praying for sun and drying track Overall both, PC 1 and 2 are still my favorite simracing title from a single player perspective. There is nothing else even close.
I forgot to mentioned tire model. Very inconsistent. Let's take open wheel series as example. Formula Rookie - really cool model, even without aero those little formulas are pleasure to drive Formula C - horrible all over the place, car slides like crazy, really hard to warm up Formula Renault 3.5 - awesome, well done tire model and pleasure to drive Formula A - good soft tire model and horrible hard - hard are really hard to warm up and even when in the good temp range the car still slides like the track was damp Formula X - really good on both softs and hards. One of the races in career is 30 laps at Monaco in (almost) dark conditions. That car drives like dream there which is a real test for handling It is like different people worked on different cars or they spend more time/had more data for some tires than others. Or they just simple messed up some of the cars. Still, will repeat myself - awesome game and awesome video. Thanks
Definitely agree re the force feedback in gt7, I love the visuals and single player structure of that game and car collection aspect but it’s definitely not the best driving sim out there. For me pc1 is where it’s at, though after some comments I tweaked my settings for the second game and that now feels pretty great as well. And yes, driving in the wet in 2 it feels like the ai are on a different track to you, bit frustrating. Thanks for the watch 😊
Would you say that 1 feels more natural to drive than 2? I remember the first time I played Assetto Corsa and it just felt like a car, and every mistake was mine, not due to the game. I like Project CARS 2 but you do need to learn it's quirks to enjoy it. I'm hoping 1 is better in that regard.
For me 100% - I think it’s a bit of a personal taste thing, but I just feel way more connected to the road in the first game. Having said that, from what other people are saying it sounds like the improved tyre model in the second game might be responsible for making some races feel really good and some not so good, which I guess is probably more realistic than the first game. Don’t think you can go wrong with 1 regardless though, the driving feels great
PC2 might have its flaws and unfixed bugs but in many ways it’s still very impressive. The damage and tyre models are great, weather is very impressive too and brutal in heavy rain. It’s a shame cross play isn’t on PC2 because there’s not that many lobbies these days now that GT7 and ACC have come along.
I played on Xbox with a controller. I struggled for a while, some cars seemed OK whilst others were crazy, and the track made a difference too. Driving a Porsche GT3 at Bathurst was tricky but do-able, but the same car at Oschersleben, I spin out every time. Then I found a video by Super GT with controller setting and it was like a different game. I didn't spin out, unless I made an error and was able to complete all events. Really enjoyed it, retro touring cars (audi & Nissan GTR), the GT4 Aston Martin, Group 5 BMW, so many great cars and tracks. And you didn't have to uprade any vehicles unlike other current race games/sims.
It has to grow in you I guess. I first hated it too comparing this to PC1, now I wouldn't looking back to PC1. I believe the sense of speed is a matter of scale, PC2 objects looks further away than PC1 and smaller (nothing to do with FOV). The first thing that struck me when I first played PC2 was the changes to the scenery, e.g. just compare the trees of PC1 and PC2. But over all you can't neglect the added features of PC2: - Proper car roster - Water physics and live track - Mixed racers like LMP and GTE/GT3 and custom races - Better tire model - Ingame options menu - More in depth setup and engineer assistance - better rules for cutting corners - AI sliders and better AI in general (still track dependent tho, it is quite slow at first round, still open wheels are terrible and qualify session unbalanced ) - Better career - Rallycross and snow tracks - A proper spotter (just like crewchief) - Better wheel and controller support, and now it saves your settings if you jump regularly from wheel to controller and vise versa. - Possible a couple more features (like online ranking system but I am an introvert so I don't care :P ).
Totally agree with all your points re the improvements, particularly the car roster, better weather/water and the career. I’m going to persist with it, see if I can get used to the handling
Hello Sam, I have some suggestions that might help fill in some blanks on where all the love for PC2 comes from. I'm certain you've heard this before, but I'd strongly recommend at minimum an entry level wheel, like the Logitech. I also did not like the controller experience, for similar reasons you mentioned here. With some good, dialed-in settings, a wheel transforms this game. On PC it gets even better if you double down on the immersion with VR; the sense of speed was never an issue for me when wearing the headset. Racing in VR in general is a breathtaking experience, and PC2 was my introduction to that. Lastly I'd recommend some buddies to play with. Like any game, it's better with friends, and PC2 does private lobbies very well. Hope that helps! Great video! 😄
Pc2 has a much more balanced and realistic tire model. Pc1 had the issue of way too much oversteer being a thing that would wash out with no recoverability. So trust me, the handling is way better in 2. Even if it feels washed. The rally cars being added reflect this greatly.
Nail on the head. The snap oversteer in PC1, which would come in the weirdest situations making it completely unpredictable, used to drive me up the frickin' wall. I sitll don't like PC2's physics that much either, but they were definitely an improvement on PC1's.
Please do a video on Shift 2 Unleashed, I want to know your opinion in both games. Also I'm considering giving Project Cars 1 a try after your videos, thanks.
Shift 2 video is in the pipeline ☺️ I love project cars 1, highly recommend. It definitely falls more onto the sim side of things than the shift games, but if you’re up for that chances are you’ll enjoy
Project Cars 2 is a very good game, I played it a lot on PC, still play it sometimes. For those who don't like the physics, there is a mod for that on race department, there is a mod for the force feedback too. You need to play Automobilista 2, is what Project Cars 3 should be. AMS2 is amazing 😍
@@wimpwilson yeah go ahead, you will like it. And I am not telling you that because I'm from Brazil lol The game is very well done. If they start adding more road cars, would be the perfect sim :) Sometimes when you're racing, if the car in front go off the track, even a rock can fly at the windshield sometimes, nice detail btw. Your videos are fun to watch :)
it might feel/look slow, but that's how proper racing sims usually are. also, I didn't play a whole lot of the game, but I never felt any floatiness. but I did play with a wheel (T150), so that might have helped.
Definitely recommend giving it a go - it’s a bit bare bones compared to 2 and 3 in terms of the career structure, but it still drives amazingly and looks great
I own 1 & 2 on xbox, but I've only actually played 2, with 254 hours into it. In my opinion, it's unplayable with a controller, and the FFB settings for wheels take a *lot* of tweaking (and even then I can't for the life of me get karts to play nicely with the wheel, there's just violent amounts of clipping). It's certainly not a very polished experience - when I'm in the mood for some realistic sim driving, I'll do hotlaps in Assetto Corsa, lamenting the absence of mods on console, but the variety of cars, tracks, and the career structure (and weather, day/night cycle, and damage models) on pcars2 always draw me back as my second-favourite console sim experience. The handling model is certainly frustrating, the slipperiness lends itself best to the contemporary Indycar chassis, but makes all other vehicles just not quite feel... right. Honestly, your critiques of pcars2 have got me really excited to give the first game a go, I'd redownloaded it after watching your other Project Cars video, and after watching this video I think I'm gonna boot it up for the first time :D
PC1 has a weird pendulum effect physics and cars tends to snap too often. Btw controller settings for PC2 are quite similar to that of AC. I made a decent controller setup in AC and tried that to PC2. It translates good enough.
@@gabrielriley2388 the following is anecdotal from my memory, but years back when I was playing on an original Xbox One with a wheel, I think there was/is an issue where the more AI cars there are in a session, the physics will start to fall apart due to the increased load on the CPU from the additional vehicles which makes the handling feel different, I think that might be the difference you're experiencing? Decreasing the number of cars on the grid should improve it again, which is a shame as large multi-class grids are a fantastic atmosphere to race in but the handling gets wonky :(
I'm a controller player, and you're pretty much spot on. The controller experience is basically 'random xd', because the cars end are completely erratic in all ways possible. One lap they understeer, next lap they oversteer. You brake precisely at your braking point, the same one you've been using for all previous laps, and suddenly you've overshot the corner. While I've been able to go decently fast, I've never really been able to be precise, or consistent. Racing in this game is more of a 'try to keep your car inside the track' challenge. It's pretty masochistic. Another fact is that there are definitely some cars that are ok to drive and others that are nearly impossible to. From experience, most GT cars are pretty ok, same for touring cars and other low horsepower stuff. Open wheelers and prototypes are also pretty ok, even the group C monsters can be manageable. Ultimately, I find myself comming back to this game, because of its great variety in cars, tracks and the fact that the AI is decently fast for my standards. So when I get bored of playing F1, and wish to get some action in different cars, I play this game.
I played Project Cars 1 on the Xbox One with a G920 and loved it. I then got the T150 for the PS4 and got Project Cars 2 on that. The first ones ffb feels a bit punchier for me, I love the cars and tracks of the second one, though. For some reason the graphics on PC2 on the PS4 (slim) have some weird quirks, especially the sky box looking pixilated.
Definitely think the first game feels punchier, I’m going to get these settings sorted for 2 and give it another go though. I agree about the visuals, the second one looks more unstable on the ps4, bit more screen tearing and aliasing from what I noticed
Can't say weather, rain, is better on track in PC2. I kinda like what they did in PC1, at times it feels over the top - the reflections during rain is also superior in PC1. But the rain effects on the windshield in PC2 are better.
The helmet cam in this game is probably the best in any game. It feels heaps fast with my settings. In camera settings try helmet camera field of view -120. fov speed sens - yes. Min speed sens-80. Max speed-sens 120. min speed sens speed -0. max speed sens speed -300. High speed shake -on. World movement -92. G force effect-100. helmet look to apex -60. helmet leaning -80. Camera leaning -80. It might be a bit exaggerated but fpv driving, especially drifting, doesn't feel faster in any game I've played. Example - th-cam.com/video/C9XJ9zHxjVc/w-d-xo.html The chase cam is the worst I've ever seen though. It feels slow like gran turismo, with the camera being locked to the back of your car but what makes it really suck is that it zooms out while braking heavily and zooms in when accelerating, the opposite of what it should be.
i tried PC2 years ago, thinking it would be as fun as PC1. it wasn't as fun, but i could never fully click on why that was. your video genuinely helped me realise how these little details really added up and made this sequel more underwhelming than it had any right to be
Yeah it was just a feel thing for me - a lot of people are saying it just takes some time to adjust from the first to second game. Shame because there are so many other improvements like the car line up and career structure
Looking fast or loking slow "literally" depend on how many things are passing by your screen (and at the edges of your FOV perception .. your FOV "perception" not you ingamne FOV) reason why Nurb Nords looks faster with all the stuff written and drawn on the road, because you pass by more stuff. Prob using that huge racing line brings something that flies by fast on your screen too and the closer it is to your camera the faster it will look like, but the sense of speed of onboard cameras irl (onboard at driver eyes height or something closse to that) make it clear that if you can not see your surroundings it dont look nearly as fast as if it is a side camera or a top/down view with huge angle of view. About simracing titles, the simracing titles barely have any focus on "progression" reason why it is all open form the get go at PCARS 1 and 2, bec ause both tried to be simracing titles, the progression you really get is the progression of improving your driving and being able to beat faster lap times and faster AI (or faster players).
If EA weren't assholes, they could have made a remake of "the Project Cars" that would combine the content of all three parts, instead of removing the best parts of the series from sale.
I had PC2 on the XBOX one s originally using a Thrustmaster wheel and every so often it would drive terrible and a car i thought I could drive well suddenly wouldnt. Found out its a glitch on console when you have too many cars on the track. The console isn't powerful enough and it does some weird thing with telemetry and the physics. Happy to report n PC this is not the case. I feel it drives as well as AC and in fact some cars that are in both i find easier to drive in PC2. bBut the main advantage for me about it is the VR. It runs and looks so much better in VR than AC does. Obviously AMS2 is the same there, but for me AMS2 is seriously lacking in cars and tracks as its more focused on South American racing. I like all the road cars in PC2
Hi I'm still playing pc2 and some of the things you say I agree with but it's still brilliant and has things even next gen games don't have I even play og assetto corsa which is still great although I do enjoy acc too. I think your a little too harsh on pc2 but great video
It drives fine but the brakes are too sensitive. Set your brake sensitivity to the lowest setting and then learn how to trail brake into corners and it is very realistic in terms of the feel of weight distribution and traction. Other games allow you to take corners without this technique making people with no skill think they are amazing drivers. When you do this you take corners much faster and thats when you get the sense of speed.
So I’m not gonna say your wrong, but you are, at least partially. As some people have already pointed out, tire and track temp matter a lot when it comes to finding grip in the corners (the floatiness that you feel). But even more than that, PC2 is one of the first games to actually integrate the system of center of mass on a car. You see, if you hit the throttle going into a corner the front wheels will lift up slightly and lose traction, causing less turning, this is caused by a change of center of mass, hitting the throttle moves more weight to the rear and taking from the front. I do also have to say that aero and downforce on cars does have an effect. If you test drive 10 different cars in the same class, with different downforce on each one, on the same track, say Fuji raceway, they have different track performance. Some cars with more downforce have more traction in the corners, but feel slower in the straights. But the cars with less downforce have more speed on the straights, and less grip in the corners. However this also requires some fine tuning of your setup, as each car has its own individual setup that you can customize to fit your driving style. And to address your complaint about the feeling of speed while on the track, I believe that just comes from the camera settings, tv or monitor, and overall the realism of PC2. In real life you don’t get that streamline peripheral vision when going high speeds. Given that I’ve gone over 100 Mph twice, once in a truck (120) and another on a motorcycle (160), I can confidently say that your vision does not become blurry, but that’s just me, others might have different experiences. And I think that the developers tried to capture that clarity that drivers have even at high speeds.
well in fact there is a guy that manage PC2 in a more ... advanced mode. Perhaps PC4 is the PC2 that not many discouvered. Have a look #deangelisacademy
Project cars 2 on my PC computer is just fine for doing racing. All your reasons are very lame and I do not notice any problems with the game. I also do Project Cars 2 in VR and works very good. Project Cars 2 is much better than the first game far as quality. And Project Cars 3 is more of an Arcade type game where it just does not have the same features as Project Cars 2 - missing pit area, etc.
What a confusing review 4 months ago about games that we all talked about yrs ago. Lol…. I’ve been sim racing for 10 yrs and reviews like this are part of a problem no one talks about. 99% of Content Creators videos are filled with insane holes of inexperience so all that happens is talking & talking & talking and at the end there’s 10min of nothing…. Yes man you are definitely confused not understanding PC vs Console, equipment, etc. This video was literally pointless. Hope u got paid tho
PC2 had a much more advanced tyre model than the first game. Whether or not it was "better" is contentious, but there's a lot more going on under the hood in the way that what the wheels are doing is communicated to the player.
Some people like it, some hate it and some will say that a downloadable ffb tweak is the only way to play it.
I personally loved it once I got the stock ffb settings dialed in. PC2 in VR especially is still an unmatched experience. Playing a 2.4 hours of Le Mans with 10x time acceleration is one of my all time most amazing gaming moments. Daybreak in an open top LMP2... Down the mulsanne straight with LMP1's screaming past me as they deploy their hybrid systems... Diving up the inside of an angry corvette GTE as it barks down the gears going into the chicane... Absolute bliss.
PC3 took the bones of 2 only to fart out a half baked, dumbed down cash-grab. If the stories are to be believed it was originally intended as a mobile port - given its compressed dev cycle and announcement so soon before release it's plausible.
Yeah I need to get settings dialled in for sure and give it another go - I totally believe 3 originally being a mobile port, those menus scream phone game to me 🫣
I have played all Project Cars versions on PC and I did not experience any tearing.
Same
Dudes either playing on the wrong type of monitor or he doesn’t have vsync enabled lol
2:25 @@_blankface "i played not on pc"
Same. On a decent PC it runs like a dream and so good in VR. On the ps4 however the console is barely up to the task.
@@hazy33 I use my TrackIRv5 head tracking with a 31" curved monitor in 4K. PC In the right driver's seat this sim is no joke!
Track temperature has a massive effect on the tyre model in pcars... most cars default setups start on hard tyres, but if the track is cold the tyres won't work, and if it's too hot the soft tyres don't work.
Which is probably why you felt the inconsistency from race to race.
As someone else in the comments, Automobilista 2 is what pcars3 always should have been.
IT IS NOT FULL SERIES. One game is missing. AUTOMOBILISTA 2 was originally developed as a successor of PC2, runs the same engine. And it is the game, what PC3 should have been! Better graphics, better physics, realistic handling. It is fantastic game, and still growing. Last year developers made a massive update to physics. It is superb to play with steering wheel.
They also just announced recently that AMS 2 has got licensing for IMSA. I hope they'll get licensing for IndyCar as well so we can have the official liveries in the game some time.
Automobilista 2 has been developed by Reiza Studios and has nothing to do with PC2. It's just that the developpers have used PC2's engine on the same way they did with rfactor's engine on Automobilista 1
@@sagastim There is a big difference. They never had access to Rfactors source code which made ams1 basically a big mod.With the madness engine, they got full access, and could really improve upon the engine. First release of AMS2 was almost identical to PC2 in handling, but engine improvements over time has made this game to one of the best right now. With a good custom file, the FFB is absolutely amazing.
Agreed @@RockyTM_301
AMS 2 has nothing to do with project cars.
While I cannot speak for PC3 (I've never played it), I do admit that the handling in this game is a little bit out there. I played PC1 on Xbox One ages ago, and when I got my first gaming PC I played PC2 and finally bought a wheel. I think one of the reasons why a lot of people look so fondly in this game is the online community surrounding it. I joined a community who held multiple weekly races, as well as a commentary team who used to cast it on Twitch. Those are still some of my best gaming memories. I think, another reason people love it so much, is the fact that this was so accessible as a sim title, with plenty of content, a pretty solid career mode and online component. No one else really had that, Assetto Corsa felt great to drive but felt far less complete as a game (not counting mods here), iRacing was just far too expensive for most people and rFactor 2 felt like it was held together with duct tape. Project Cars 2 felt complete as a game, it had an atmosphere, it had a distinct personality, and a community that really made it great. I still can't believe they pulled this from sale.
100% the community around these games (pc3 aside) is great - one of the main reasons I was a bit scared to be honest about how I felt about the handling model 😂 going to persist with it because I think everything else in there is great, especially to your point about it feeling like a proper fleshed out game this time around
I learned about PC2 after it was discontinued. So I searched for a Steam key and found a deluxe version with some sort of eastern add on as well. Loaded it on Steam. So for me there is no online community as it's a ghost town.
Everyone just says it's dead and over. But I fired it up on my gear in my race chassis as PC2 was new to me. After getting my Gear dialed in and some car set up from the garage I was floored! This sim 's a blast!!
" I must be missing something-- either in the settings or in my brain. "
Same, Sam.... Same.
First off, I play on PC through Steam. PC2 was similar to Shift 2 Unleashed in that while it offered many improvements upon the original, it didn't make the original title obsolete. I preferred PC1's career structure over PC2, and little details like tunnel reverb and seeing an open wheeler's tyres pick up grime after running off track.
Necessity is a hell of a thing because I don't have a wheel. I play on gamepad and while I'm damn sure I am not competitive against wheel players, I disagree the game is unplayable with a pad. I've managed to tame every boost monster with the exception of that legendary Lotus F1 car. Pretty sure I have the same praises as every Project Cars fan, but my main grip with PC2 is how the grip affecting conditions only affected you and not the AI cars. What I hold dear about Project Cars and NFS Shift is that Slightly Mad Studios genuinely gave a damn about the games, the dedication showed in many aspects of their racing games (Fast & Furious Crossroads doesn't count), which is why it was easy to forgive the flaws. As for PC3, that was behind the scenes greed, bullshit and vindictiveness that other TH-cam channels have touched upon, so I won't. That has me conflicted about buying PC3 when the inevitable pre-delisting sale happens.
Yeah I’m working on a vid for shift 2 at the moment and I totally agree, there are improvements but there’s things I prefer about the first game.
I played all 3 of the pc games with a pad this time around and I agree I think they all work really well in that format.
It’s funny you mentioned the grip issue, I actually cut that bit out of the video because I had a sound glitch but I noticed the same thing, pretty frustrating. As for pc3, I can’t really advise anyone to pick that one up unfortunately, though it has its fans. Main issues I have are the driving just feels really stripped back complexity wise and the career mode is unnecessarily grindy
Not enough games let you hoon a rallycross car around a go-kart track!
100%
in the snow as well
I couldn't get into the Project Cars games because of how terrible the AI was. They don't acknowledge you and will literally ram you off the road. Plus it seems like they are GLUED to the road. It's fun driving but there isn't much point for me if the single player is garbage.
If people think they could get in a crazy race car and fly around a track planted in reality are in for a surprise. PC2 makes me feel like I would on a race track trying to push a monster around and not crash. You should find it tough, and you should be exhausted after some laps.
Great work you lunatic, this is the sort of content that keeps TH-cam going and keeps it special
Thank you! Glad you’re enjoying the lunacy 😁
I'm really glad the algorithm served me this content. Funny, well thought out, generally entertaining. Well done, man!
Thank you friend, much appreciated. Glad you’re enjoying ☺️
It might not have had as many cars a Forza, (there are mods btw to add more🍻) but this is definitely a case of quality over quantity. After the abysmal Forza motor sport which I'm lucky I didn't buy this year, I'm glad I have this on my pc before steam delisted it😒
Yeah I may have had some issues with it but no question I’ll take pc2 over Forza 2023 any day
My conspiracy theory is that project cars 3 was deliberately made to kill the franchise, and tarnish it's legacy. You can make project cars 2 an arcade racer by going into options to turn off rules and change handling settings, there was no reason for pc3 not to be a SIM racer, hell even if it was the same game engine and assets as pc2 will a couple of new tracks and 10 new cars, I would take that any day of the week
I’ve heard lots of rumblings about the dev cycle for 3, that it started out as a phone game (makes sense with the menus), that the head of the studio was over it and wanted to move on but had a contract to complete. Wouldn’t surprise me at all if you’re right and they shoved it out the door to get it done and move on
Having played PC2 on both console and PC I can definitely say it's a console thing, the game feels like it was made more for a wheel than a controller..that being said even on PC some of the cars do feel disconnected, a trait of the madness engine and the default setups, its something Reiza would develop and work on for Automobilista 2 (peak madness engine imo).
Also for your comments regarding the jump from 1 to 3, you were initially right, corporate greed and original devs/creators leaving the company left the game to be turned into this horrible shell of what it once was, which makes it all the more pleasing that AM2 has carried the spirit on and let it flourish.
Sounds like I need to give automobolista a go…
Loving the music in your videos 🎶
I have this game on ps5 no tearing have you got vsync on ? I have no speed issue, I agree the car handling feels floaty with certain cars , hyper cars handling is really good I am using a g29 wheel
I played it on ps4, wonder if it’s getting some upscaling on the ps5?
I used to play PC2 few times but recently I got my first steering wheel with Force Feedback and I got obsessed with this game. Visually I prefer first Project Cars, but besides visuals, I stick with PC2 but to improve experience I had to mess around cam settings to increase speed feeling.
Definitely sounds like a more tuned setup is the way to enjoy this one, I’m determined to figure out the settings to get it sorted. Definitely agree regarding the visuals, bit flatter for the second game. The wet weather looks pretty great though
Lowkey tried pc1 again compared to pc2 and I gotta say I can get what you mean by "bitey" handling. The handling in the first game had a better angular momentum catch than pc2. Pc2 has a lot more understeer/slip on the tires compared to pc1. Also pc2 has less track bouncing, but in some cases thats a good thing how autistic the game likes to be.
I see what you mean about you feeling disconnected from the road going from controller to wheel a few years ago and I saw some of the performance issues you were talking about on ps4. However this game will be a classic for me because of the hundreds of hours racing my friend or the time racing with my uncle that has now made us a lot closer so in my eyes it’s pretty great and now it’s a time piece as after upgrading to a fanatec dd it’s no longer supported by pc2 on console
Try informative FFB, raw FFB and immersive FFB. Mess around with those settings.
Love project cars 2 on xbox one s
This game really excels at endurance cars. Lmp’s and gte’s the rest of the cars have kinda funky weight transfer and the heavier the worse. For me when stability control is on and traction control is off its closest to irl racing I’ve experienced. Pc1 is great for road cars and going sideways is way more fun in pc1 but pc2 is better on a controller and with the right setup.
The new tyre model is really good but it SUCKS at dealing with kerbs and they’ll try to kill you. That’s why stability control is a must. It will force tc on but if you go into setup you can set it to .99 (for some reason the higher the tc number the less traction control) you can still get the car to step out but it’s much more predictable .
I may be biased because I really vibe with the physics and was on of the fastest wheel users on the last few community challenges and did league racing on the game but it’s a lot of fun.
Runs like dream in VR. Also just tried it for the first time recently. Some of the cars handling leave allot to be desired!
4:14 For anyone that has the same feels with slow problem, go to movement tab and change the "world movement" to 100/max. There should be fix your problem.
Good to know, I’ll definitely give this a go! 🙏
That fire spitting Red Bull Mazda beast can be a nightmare even on a dry track .
Great videos, keep it up, I can see your channel in the 100’s of thousands.
Thank you! Really appreciate the support 🙏
Yes, just yes. Got PC2 because I wanted a better looking GTR2 substitute after years. Even tho Automobilista 2 does certain stuff better its still missing the great career mode and
the " western" content PC2 has. So I have both games on my PC and so far cant part with neither of them.
Not alot of modded content tho, but its better than a 150GB Assetto Corsa folder :)
Sense of speed is important its difficult to get in PC2, many racing games do this and you tend to overshoot every corner... #slowINfastOUT
This upload schedule!! 🙌
I am playing the game on the Pc. Thrust me all the speed sense is from FOV and camera angles.
I’m thinking Driveclub and or PSVR2 GT7 (and other VR titles).
I’m a bit of secret driveclub fan, definitely need to try some vr gt7
I'm guessing the console version has v-sync disabled for controller latency reduction. Screen tearing is a small price to pay for that in games requiring quick reactions i think
True, you are most probably correct
I wouldn't compare PC in 4K with higher dollar sim gear to a game pad with a console for any sim really. I had at first a problem with FFB feeling rough like it could break my GT-DD pro base. But observing further I chose Immersive mode and turned up game settings at 100% then my gear is at 110% through the Fanatec software and a total night & day difference. I'm using VRS pedals and I am so impressed with them to the point where I invested too in the VRS wheel base.
I even found some live online GT racing at the Nurburgring in PC2. Only three of us racing but it was a blast! I was surprised.
Awesome video, like always 👍 I do not want to compare 1 to 2 as I played 1 on PC some time ago now, and I still play 2 but on PS5 so there may be some disconnect. What I want to say that in both games I always have full control of the car in the sense that I always know what is happening with that car. FFB is crispy, and always informs about all things related to car driving / behavior. I know what to expect from every car in dry or wed. I do not have the same feeling in, for example GT7 (staying in PS5 ecosystem) where the FFB seems to be flat sometimes, muted. The car in GT7 can go into spin with me not feeling it on the wheel. Never had that in PC1 or 2. It is like in souls-like, if I mess up I know it was my fault. There are some cons - puddles and AI. AI totally ignores aquaplaning coming from puddles, and AI difficulty is not consistent. For example. You spend 30 minutes to set the difficulty right for the next 6h long race (yes, I also did full 24h Le Mans). You start in dry and everyone is competitive. Here comes the rain, and AI becomes much slower and you start doing 2-4s quicker laps building the gap. That the big, deep puddles come into picture and you are starting straggling with aquaplaning but AI just ignores it and becomes quicker than you. And you start praying for sun and drying track Overall both, PC 1 and 2 are still my favorite simracing title from a single player perspective. There is nothing else even close.
I forgot to mentioned tire model. Very inconsistent. Let's take open wheel series as example.
Formula Rookie - really cool model, even without aero those little formulas are pleasure to drive
Formula C - horrible all over the place, car slides like crazy, really hard to warm up
Formula Renault 3.5 - awesome, well done tire model and pleasure to drive
Formula A - good soft tire model and horrible hard - hard are really hard to warm up and even when in the good temp range the car still slides like the track was damp
Formula X - really good on both softs and hards. One of the races in career is 30 laps at Monaco in (almost) dark conditions. That car drives like dream there which is a real test for handling
It is like different people worked on different cars or they spend more time/had more data for some tires than others. Or they just simple messed up some of the cars.
Still, will repeat myself - awesome game and awesome video. Thanks
Definitely agree re the force feedback in gt7, I love the visuals and single player structure of that game and car collection aspect but it’s definitely not the best driving sim out there. For me pc1 is where it’s at, though after some comments I tweaked my settings for the second game and that now feels pretty great as well. And yes, driving in the wet in 2 it feels like the ai are on a different track to you, bit frustrating. Thanks for the watch 😊
It’s one of the best feeling sim games I’ve played on controller, the GTE and GTP cars are some of the best to drive.
I tried liking project cars 2 on multiple occasions but I just keep going back to the first one
WOW, you’ve said everything I thought when I played this game. I LOVE it when it works and is consistent
The Soundtrack itself is a must buy!
Would you say that 1 feels more natural to drive than 2?
I remember the first time I played Assetto Corsa and it just felt like a car, and every mistake was mine, not due to the game. I like Project CARS 2 but you do need to learn it's quirks to enjoy it. I'm hoping 1 is better in that regard.
For me 100% - I think it’s a bit of a personal taste thing, but I just feel way more connected to the road in the first game. Having said that, from what other people are saying it sounds like the improved tyre model in the second game might be responsible for making some races feel really good and some not so good, which I guess is probably more realistic than the first game. Don’t think you can go wrong with 1 regardless though, the driving feels great
PC2 might have its flaws and unfixed bugs but in many ways it’s still very impressive. The damage and tyre models are great, weather is very impressive too and brutal in heavy rain. It’s a shame cross play isn’t on PC2 because there’s not that many lobbies these days now that GT7 and ACC have come along.
I played on Xbox with a controller. I struggled for a while, some cars seemed OK whilst others were crazy, and the track made a difference too. Driving a Porsche GT3 at Bathurst was tricky but do-able, but the same car at Oschersleben, I spin out every time. Then I found a video by Super GT with controller setting and it was like a different game. I didn't spin out, unless I made an error and was able to complete all events. Really enjoyed it, retro touring cars (audi & Nissan GTR), the GT4 Aston Martin, Group 5 BMW, so many great cars and tracks. And you didn't have to uprade any vehicles unlike other current race games/sims.
I’ll need to check these settings out, Super GT is the man for that stuff for sure. Excited to get it sorted and get back into it
It has to grow in you I guess. I first hated it too comparing this to PC1, now I wouldn't looking back to PC1.
I believe the sense of speed is a matter of scale, PC2 objects looks further away than PC1 and smaller (nothing to do with FOV). The first thing that struck me when I first played PC2 was the changes to the scenery, e.g. just compare the trees of PC1 and PC2.
But over all you can't neglect the added features of PC2:
- Proper car roster
- Water physics and live track
- Mixed racers like LMP and GTE/GT3 and custom races
- Better tire model
- Ingame options menu
- More in depth setup and engineer assistance
- better rules for cutting corners
- AI sliders and better AI in general (still track dependent tho, it is quite slow at first round, still open wheels are terrible and qualify session unbalanced )
- Better career
- Rallycross and snow tracks
- A proper spotter (just like crewchief)
- Better wheel and controller support, and now it saves your settings if you jump regularly from wheel to controller and vise versa.
- Possible a couple more features (like online ranking system but I am an introvert so I don't care :P ).
Totally agree with all your points re the improvements, particularly the car roster, better weather/water and the career. I’m going to persist with it, see if I can get used to the handling
I was lucky enough to buy PC1 and PC2 on Steam when they were available...almoat done redownloafing PC2 to play thrpugh the career again.
Hello Sam, I have some suggestions that might help fill in some blanks on where all the love for PC2 comes from. I'm certain you've heard this before, but I'd strongly recommend at minimum an entry level wheel, like the Logitech. I also did not like the controller experience, for similar reasons you mentioned here. With some good, dialed-in settings, a wheel transforms this game. On PC it gets even better if you double down on the immersion with VR; the sense of speed was never an issue for me when wearing the headset. Racing in VR in general is a breathtaking experience, and PC2 was my introduction to that. Lastly I'd recommend some buddies to play with. Like any game, it's better with friends, and PC2 does private lobbies very well.
Hope that helps! Great video! 😄
Thank you! Yes it’s definitely time for me to invest in a wheel 👍 lots of VR recommendations coming in as well, time for an upgrade 😁
Pc2 has a much more balanced and realistic tire model. Pc1 had the issue of way too much oversteer being a thing that would wash out with no recoverability. So trust me, the handling is way better in 2. Even if it feels washed. The rally cars being added reflect this greatly.
Yes
Nail on the head. The snap oversteer in PC1, which would come in the weirdest situations making it completely unpredictable, used to drive me up the frickin' wall. I sitll don't like PC2's physics that much either, but they were definitely an improvement on PC1's.
@@thanekrios3211 Even as primitive as it is, having a physical tire model on console is great
Please do a video on Shift 2 Unleashed, I want to know your opinion in both games. Also I'm considering giving Project Cars 1 a try after your videos, thanks.
Shift 2 video is in the pipeline ☺️ I love project cars 1, highly recommend. It definitely falls more onto the sim side of things than the shift games, but if you’re up for that chances are you’ll enjoy
Project Cars 2 is a very good game, I played it a lot on PC, still play it sometimes. For those who don't like the physics, there is a mod for that on race department, there is a mod for the force feedback too.
You need to play Automobilista 2, is what Project Cars 3 should be. AMS2 is amazing 😍
Yup I keep getting recommendations to try out AM, will need to give it a go
@@wimpwilson yeah go ahead, you will like it. And I am not telling you that because I'm from Brazil lol The game is very well done. If they start adding more road cars, would be the perfect sim :)
Sometimes when you're racing, if the car in front go off the track, even a rock can fly at the windshield sometimes, nice detail btw. Your videos are fun to watch :)
That sounds awesome, I love little attention to detail stuff like that. Glad you’ve been enjoying 🙌 sorry for the late reply!
I like LeMans in the wet on this game. Puddles are actually dangerous and aquaplaning is very possible. I enjoy it very much
your problem is that you are playing on console. you want the power of a PC paired with a driving sim kit
it might feel/look slow, but that's how proper racing sims usually are.
also, I didn't play a whole lot of the game, but I never felt any floatiness. but I did play with a wheel (T150), so that might have helped.
I’ve only played 2 and 3 but thanks to these videos I’m gonna try to get a steam key for the original and try it out!
Definitely recommend giving it a go - it’s a bit bare bones compared to 2 and 3 in terms of the career structure, but it still drives amazingly and looks great
I own 1 & 2 on xbox, but I've only actually played 2, with 254 hours into it. In my opinion, it's unplayable with a controller, and the FFB settings for wheels take a *lot* of tweaking (and even then I can't for the life of me get karts to play nicely with the wheel, there's just violent amounts of clipping). It's certainly not a very polished experience - when I'm in the mood for some realistic sim driving, I'll do hotlaps in Assetto Corsa, lamenting the absence of mods on console, but the variety of cars, tracks, and the career structure (and weather, day/night cycle, and damage models) on pcars2 always draw me back as my second-favourite console sim experience.
The handling model is certainly frustrating, the slipperiness lends itself best to the contemporary Indycar chassis, but makes all other vehicles just not quite feel... right. Honestly, your critiques of pcars2 have got me really excited to give the first game a go, I'd redownloaded it after watching your other Project Cars video, and after watching this video I think I'm gonna boot it up for the first time :D
PC1 has a weird pendulum effect physics and cars tends to snap too often.
Btw controller settings for PC2 are quite similar to that of AC. I made a decent controller setup in AC and tried that to PC2. It translates good enough.
Practice and tweaking setups make perfect
Is it just me, or is the force feedback more aggressive when you go to race than when you are testing?
@@gabrielriley2388 the following is anecdotal from my memory, but years back when I was playing on an original Xbox One with a wheel, I think there was/is an issue where the more AI cars there are in a session, the physics will start to fall apart due to the increased load on the CPU from the additional vehicles which makes the handling feel different, I think that might be the difference you're experiencing? Decreasing the number of cars on the grid should improve it again, which is a shame as large multi-class grids are a fantastic atmosphere to race in but the handling gets wonky :(
I'm a controller player, and you're pretty much spot on. The controller experience is basically 'random xd', because the cars end are completely erratic in all ways possible. One lap they understeer, next lap they oversteer. You brake precisely at your braking point, the same one you've been using for all previous laps, and suddenly you've overshot the corner.
While I've been able to go decently fast, I've never really been able to be precise, or consistent. Racing in this game is more of a 'try to keep your car inside the track' challenge. It's pretty masochistic. Another fact is that there are definitely some cars that are ok to drive and others that are nearly impossible to. From experience, most GT cars are pretty ok, same for touring cars and other low horsepower stuff. Open wheelers and prototypes are also pretty ok, even the group C monsters can be manageable.
Ultimately, I find myself comming back to this game, because of its great variety in cars, tracks and the fact that the AI is decently fast for my standards. So when I get bored of playing F1, and wish to get some action in different cars, I play this game.
0:32 you killed me 😂
I played Project Cars 1 on the Xbox One with a G920 and loved it. I then got the T150 for the PS4 and got Project Cars 2 on that. The first ones ffb feels a bit punchier for me, I love the cars and tracks of the second one, though. For some reason the graphics on PC2 on the PS4 (slim) have some weird quirks, especially the sky box looking pixilated.
Definitely think the first game feels punchier, I’m going to get these settings sorted for 2 and give it another go though. I agree about the visuals, the second one looks more unstable on the ps4, bit more screen tearing and aliasing from what I noticed
Who did the music for your vids?! I L O V E T H E M
Thank you! The piano stuff is all done by myself, the more complex stuff comes from the TH-cam music library, credits in the vid descriptions 😊
The sense of speed is something you have to get used to unfortunately in PC2/AMS2
Brilliant!!!
now you have to do automobilista 2 lol Brazilian project cars
Can't say weather, rain, is better on track in PC2. I kinda like what they did in PC1, at times it feels over the top - the reflections during rain is also superior in PC1. But the rain effects on the windshield in PC2 are better.
Yeah it’s a bit of a pick your poison thing with the weather effects, track looks better in pc1 but the cockpit looks better in pc2
You have the speed settings incorrect. The lower the speed settings the more motion blur and faster it seems
The helmet cam in this game is probably the best in any game. It feels heaps fast with my settings. In camera settings try helmet camera field of view -120. fov speed sens - yes. Min speed sens-80. Max speed-sens 120. min speed sens speed -0. max speed sens speed -300. High speed shake -on. World movement -92. G force effect-100. helmet look to apex -60. helmet leaning -80. Camera leaning -80.
It might be a bit exaggerated but fpv driving, especially drifting, doesn't feel faster in any game I've played. Example - th-cam.com/video/C9XJ9zHxjVc/w-d-xo.html
The chase cam is the worst I've ever seen though. It feels slow like gran turismo, with the camera being locked to the back of your car but what makes it really suck is that it zooms out while braking heavily and zooms in when accelerating, the opposite of what it should be.
i tried PC2 years ago, thinking it would be as fun as PC1. it wasn't as fun, but i could never fully click on why that was.
your video genuinely helped me realise how these little details really added up and made this sequel more underwhelming than it had any right to be
Yeah it was just a feel thing for me - a lot of people are saying it just takes some time to adjust from the first to second game. Shame because there are so many other improvements like the car line up and career structure
Problem that this game had was quality control.
Some cars feel great and dialled in while others felt terrible and floaty
Yeah I definitely noticed inconsistency from race to race with how the handling feels, that would probably explain it
no tearing for me, playing on a pc running windows 11
Looking fast or loking slow "literally" depend on how many things are passing by your screen (and at the edges of your FOV perception .. your FOV "perception" not you ingamne FOV) reason why Nurb Nords looks faster with all the stuff written and drawn on the road, because you pass by more stuff.
Prob using that huge racing line brings something that flies by fast on your screen too and the closer it is to your camera the faster it will look like, but the sense of speed of onboard cameras irl (onboard at driver eyes height or something closse to that) make it clear that if you can not see your surroundings it dont look nearly as fast as if it is a side camera or a top/down view with huge angle of view.
About simracing titles, the simracing titles barely have any focus on "progression" reason why it is all open form the get go at PCARS 1 and 2, bec ause both tried to be simracing titles, the progression you really get is the progression of improving your driving and being able to beat faster lap times and faster AI (or faster players).
If EA weren't assholes, they could have made a remake of "the Project Cars" that would combine the content of all three parts, instead of removing the best parts of the series from sale.
Project cars 2 feels very slow. I loved project cars 3 though so I guess I am crazy.
Yay video! Comment comment comment, engagement!
Project cars 1 is best for wheel users, Project cars 2 is better for pad users.
Just my experience
Play Automobilista 2 and you'll never want to go back to any of the Project Cars games again. Ever.
More project cars 2 stuff
sam you forgot to put the first project cars video at the end, you finna pointing at nothing😢
Yeah I had to put a card in the corner instead, the end screen elements wouldn’t play ball 🫣
@@wimpwilson their smoke too weak, their swag waayy overrated
I have all 3 and PC1 was by far the best one in the series imo.
I had PC2 on the XBOX one s originally using a Thrustmaster wheel and every so often it would drive terrible and a car i thought I could drive well suddenly wouldnt. Found out its a glitch on console when you have too many cars on the track. The console isn't powerful enough and it does some weird thing with telemetry and the physics. Happy to report n PC this is not the case. I feel it drives as well as AC and in fact some cars that are in both i find easier to drive in PC2. bBut the main advantage for me about it is the VR. It runs and looks so much better in VR than AC does. Obviously AMS2 is the same there, but for me AMS2 is seriously lacking in cars and tracks as its more focused on South American racing. I like all the road cars in PC2
Oh wow, that makes a lot of sense! Explains why some races I had felt good and some bad, good to know thank you 🙏
PC 2 on PC is the best, and no screen tearing
You talk alot about the sense of speed and connection of the car. You should try driveclub!
I’m a driveclub fan, thinking I’ll do a video on that one soon ☺️
@@wimpwilson looking forward to it 😁
Such a shame P cars 1 wasn't built upon
Automobilista 2 next!
Hi I'm still playing pc2 and some of the things you say I agree with but it's still brilliant and has things even next gen games don't have I even play og assetto corsa which is still great although I do enjoy acc too. I think your a little too harsh on pc2 but great video
You should try automobilista 2 mate it uses the same engine and its much better 👍
Ill add my comment to the heap of people pitching in. Automobilista 2. Its the answer.
Yup it’s become a chorus 😂 I’ll have to check it out
It drives fine but the brakes are too sensitive. Set your brake sensitivity to the lowest setting and then learn how to trail brake into corners and it is very realistic in terms of the feel of weight distribution and traction. Other games allow you to take corners without this technique making people with no skill think they are amazing drivers. When you do this you take corners much faster and thats when you get the sense of speed.
I like Pcars 2 but I like Pcar 1 better been meaning to play AUTOMOBILISTA but have not had time.
Same here, people keep recommending it to me
So I’m not gonna say your wrong, but you are, at least partially. As some people have already pointed out, tire and track temp matter a lot when it comes to finding grip in the corners (the floatiness that you feel).
But even more than that, PC2 is one of the first games to actually integrate the system of center of mass on a car. You see, if you hit the throttle going into a corner the front wheels will lift up slightly and lose traction, causing less turning, this is caused by a change of center of mass, hitting the throttle moves more weight to the rear and taking from the front.
I do also have to say that aero and downforce on cars does have an effect. If you test drive 10 different cars in the same class, with different downforce on each one, on the same track, say Fuji raceway, they have different track performance. Some cars with more downforce have more traction in the corners, but feel slower in the straights. But the cars with less downforce have more speed on the straights, and less grip in the corners. However this also requires some fine tuning of your setup, as each car has its own individual setup that you can customize to fit your driving style.
And to address your complaint about the feeling of speed while on the track, I believe that just comes from the camera settings, tv or monitor, and overall the realism of PC2. In real life you don’t get that streamline peripheral vision when going high speeds. Given that I’ve gone over 100 Mph twice, once in a truck (120) and another on a motorcycle (160), I can confidently say that your vision does not become blurry, but that’s just me, others might have different experiences. And I think that the developers tried to capture that clarity that drivers have even at high speeds.
its all about the assists
Vr is cool on pc2
well in fact there is a guy that manage PC2 in a more ... advanced mode. Perhaps PC4 is the PC2 that not many discouvered. Have a look #deangelisacademy
WIMP WILSON POSTED!!
AUTOMOBILISTA 2 is the best version of Project CARS
who nose, maybe this isnt the game has become slower
_maybe this is you has become faster_ ☝🧐
I’d never thought about it that way 😆
Try Automobilista 2
Project cars 2 on my PC computer is just fine for doing racing. All your reasons are very lame and I do not notice any problems with the game. I also do Project Cars 2 in VR and works very good. Project Cars 2 is much better than the first game far as quality. And Project Cars 3 is more of an Arcade type game where it just does not have the same features as Project Cars 2 - missing pit area, etc.
I never have the screen issue on my Xbox one or on the series so it's probably just a PlayStation issue cause PlayStation sucks lol sorrynotsorry.
I loved pc1 but pc2 was so bad that I never even bothered with pc3, I’m just hoping that Assetto Corsa 2 will be the game changer 🤞
What a confusing review 4 months ago about games that we all talked about yrs ago. Lol…. I’ve been sim racing for 10 yrs and reviews like this are part of a problem no one talks about. 99% of Content Creators videos are filled with insane holes of inexperience so all that happens is talking & talking & talking and at the end there’s 10min of nothing…. Yes man you are definitely confused not understanding PC vs Console, equipment, etc. This video was literally pointless. Hope u got paid tho
Are you playing on controller ? Ps4 runs at max 30hrz. You cant be serious......
3 is better