Like Sam I went and bought AMS2. Which is awesome, so i love PC3 as if it hadnt got so much hate and derision i may not of bothered getting AMS2 (this week anyway). Im wondering if inadvertently SMS have given Reiza a massive plug.
We have a very similar story as far as PCARS2 being the first step into more serious simulators. I still feel like PC2 could have been great. They just didn't care to make it great.
Specially after what we see AMS2 do with the same engine, PC2 could be as good as that if they actually cared enough and focused on the game and not on greenies only.
@@kurok1tenshi it's still very early for Pcars3 but if you look at the steam chart its trending very similar to Grid 2019. Very close peak player numbers etc. (Again it's very early). It will be interesting to see if PC3 follows the same path of falling off a cliff after 2 weeks like GRiD 2019 did. That's just the PC numbers though. @ermin hamidovic
Same with me. On console, the day I felt PC2’s tires load up, the day I felt rubber under the car, not slush, that was the day I never played another game. The tragedy is, on console it was the last sim with a good car and track selection. And the bigger tragedy is, SMS abandoned the base that could have saved them. Console racers outnumber PC by a huge factor. 200,000 players play GTS’s online every week. On only 2/3 of the console base (going by sales numbers). That SMS couldn’t see that huge number and go ‘there’s where the money is!’ beats me... All GTS is is a more pad friendly PC2 with no weather, no time of day progression, and no track evolution. Dial in a pad model to PC2, add the curated online and livery editor, you got the GTS killer. SMS aren’t going to find those numbers for a casual arcade game. 8 fkn MILLION sales!!! 200,000 regular weekly online players! How dumb you got to be to not want a crack at THAT, not at Grid, or Shift’s old base of about under 1M..?
Same! PC2 struck a perfect balance between realism and accessibility. It needed just tweaking the cars they did not get right, reworking the FFB, adding some new cars and you have a GT Sport killer with minimum effort. No idea what were SMS thinking
Reiza have proven that with hard work, dedication and love that the madness engine is capable of great things! Reiza have shown to the sim world just how lazy and greedy SMS are!
TheGschultz They created it nearly ten years ago and they deservedly got credit for it then. It took a tiny studio one year of hard work to bring it to its potential. PC3 has gone backwards in graphics, sounds, VR performance, overall performance and FFB files. If that’s not lazy, I don’t know what is?
Reiza have done that by tweaking an entire engine SMS built. "Lazy" and "greedy" are not vaguely true. Their first two titles are much too ambitious, aiming to do too much. That said, note they've spent big on licencing for PC2 rarely seen in other sims (Le Mans, Jaguar, Ferrari, Lamborghini), so arguably the 'wide rather than tall' approach was needed to cover that. I disagree with a lot of the game design and the marketing decisions they've made but no game developer is "lazy", it's a thankless task in large part.
I actually loved PC2. I thought it got unfairly criticized a lot of the time. It had bad default setups, which I think gave a lot of people an incorrect impression that it had bad physics if they didn’t invest much time into it. There was such a variety of content and such a strong graphical and physics engine that there was a lot you could do with the game, which kept it very engaging. Rallycross, point-to-point cruising in high end street cars, circuit racing in GT or open wheel cars, and classic / vintage content. Only Assetto Corsa can match the variety of content, and that requires heavy modding with uneven quality. But the video is very accurate in pointing out that SMS did little to support the title, all but abandoning it aside from a few small updates and DLC releases. Bugs were never addressed, and no functionality was added to the game. That’s one of the things that makes PC3 all the more disappointing. If they had just put some additional development into the base set by PC2, the game could have been the epic culmination of the series and brought a lot of good will from the community toward SMS and Codemasters. But they went for the quick buck and the short con, and did basically the exact opposite. The truly galling thing is that I’m sure no lessons will be learned in this. Ian Bell will inevitably declare PC3 a success and Codemasters will just move on to their next abortion. If they do make a profit, it will only lead to further mediocre products and deceptive, pandering business practices.
@ND7800 yep and that's what ruined it right there. He didn't realize in a very real sense he had something better than Forza or Grand Turismo already. PC2 was so much better IMO then he ruined it.
I know it's a year old comment but I do wanna reply. I love PC2 but I hate it too for the most simple of reasons. When I started the career mode for the first time and entered in Formula Rookie, I needed to equip wet tyres in the dry to get grip and slicks in the wet because the way that cars wheels work is broken. And like u said, then it becomes time to tune the fuck out of the car... But to have these "bugs" or issues in 2022 is not good...
With their spirit of Le Mans pack those circuits would have been awesome. I think more people would have bought DLC packs with those circuits in it than the shell of Forza PCars 3 tries to be. There's so many motorsport series they could have tried to integrate that aren't represented officially outside of iRacing as well. Indycar's new car model could have made a DLC pack as well as maybe even a V8 Supercars centric pack. Instead, they just went for a poor man's version of Forza.
100%. It’s crazy how on the same page we are. I always said there was a legit simulation in PC2 and it blows my mind they didn’t stick with it. As evidenced by what Reiza has accomplished, they could have dethroned rf2, at its then state, if they had kept with it and kept fixing and improving. I do not understand what Bell is thinking with the way he acts and the choices he makes.
I'm not sure Bell End even thinks! Lol. Personally I think he is just arrogant and stupid... and a con artist who thinks he's smarter than everyone else. Maybe blind too!
He is thinking his job is to make money. Sim sales are too limited and trying to unseat established sim titles requires technical expertise and a team they just don't have.
I was listening to Bell's marathon interview and he wants to play with the big guys, so Turn10 and Polyphony Digital. He never wanted to bring companies like Kunos and Studio 397 out of business and AC was the role model for pCars in the beginning. His biggest mistake was to develop two games that now both fail instead of making one decent title that everybody wants.
well EA wouldn't have ruined it like this trust me, they care about money they don't want to see it fail so hard .......Anthem ?......nevermind what i just said
How long ago were you there I'm curious? Now, in light of CM being taken over by Take Two, do you think that at the point point of conceiving PC3 and the sale/merge with CM, do you think they were just working to make CM look a more attractive acquisition target? Big golden parachutes for for all...?
@@JoelAz909 yes I think Ian Bell has been looking for "exit strategy" for some time. When I was with the company he did not seem very involved, absent leader. So I believe this is working good for him and his family and couple too guys. Many of the senior coders and artist have left SMS this year, the company is dead
@oahgfojsdljknsdlfw no, we just suck at balancing performance. Ferrari was also too strong. We should have given players ability to balance power for online matches. Too late
I used to play GTR1 and GTR2 which was based on the same engine as rFactor on the Race2Play site, though I never actually got into rFactor itself. rFactor2 came about around the end of GTR2 when it started dying off online, and then I jumped into PCars then PCars2. Boy, I miss the days of GTR 2 league racing. Proper simulation that was. Made by members of an actual Viper Racing (Roos Racing) team that took part in the FIA GT championship featured in that game with feedback from the different teams that drove the different cars featured in the game. Also, around that time, car damage was actual car damage! Not bash into a wall at 100kph and you drive off like "tis but a paint scratch". Your car would be in several ruined parts on the track and side of the road. Hence the sim racing mantra: "Slower is faster".
I can't believe PC3 was in development for THREE YEARS! Coincidentally SMS also spent three years making their other recently released gem, Fast and Furious Dead End.
I did not know that was them. This hideous looking game I've been seeing all over the net lmao. I had to look that up my jaw just was not ready to drop. Wow. What a waste of a studio they became super fast.
Agree with all that's said - AMS1 another classic case of sticking with the base and building on it - expecting AMS2 to be the same. Gran Turismo sport - another, developed over years. iRacing, Raceroom, RF2 the list goes on.. I'd have been happy to pay for quality DLC for PC2 - won't be buying PC3 for a long time to come.
Ï honestly feel that if they would have kept Project Cars 2, and released new bits and pieces (like new cars that didn't exist at the time) and patched the game I would never look at another game for my simracing-needs.
Much of AMS1’s base was from modding or those who felt rF1 was too antiquated for them - can’t see AMS2 going the same way for them because you can’t watch Stock Car Brasil outside of Brasil
Absolutely agree, Project Cars 2 especially is a stunning engine used with limited scope. But play with it and you have a full sandbox for racing fans. Project Cars 3 is a disgrace.
Same with me. On console, the day I felt PC2’s tires load up, the day I felt rubber under the car, not slush, that was the day I never played another game. The tragedy is, on console it was the last sim with a good car and track selection. And the bigger tragedy is, SMS abandoned the base that could have saved them. Console racers outnumber PC by a huge factor. 200,000 players play GTS’s online every week. On only 2/3 of the console base (going by sales numbers). That SMS couldn’t see that huge number and go ‘there’s where the money is!’ beats me... All GTS is is a more pad friendly PC2 with no weather, no time of day progression, and no track evolution. Dial in a pad model to PC2, add the curated online and livery editor, you got the GTS killer. SMS aren’t going to find those numbers for a casual arcade game. 8 fkn MILLION sales!!! 200,000 regular weekly online players! How dumb you got to be to not want a crack at THAT, not at Grid, or Shift’s old base of about under 1M..? They ain’t Slightly Mad. They are COMPLETELY MAD! 🤪😜🤯
It really shows how much you can dedicate to something to fix it and gain a great result. GTS had a messy launch but Polyphony listened to the community and almost 3 years later (albeit less frequently as of recent), GTS is one of the highest selling exclusives, has a massive and still active online base, among nearly triple content it had at launch (content which is free). Pc2 could have been this, and the game's innovation with especially weather could have really killed other sim-cades and full sims, but they fell down the hole of greed it seems. Saddens me a little bit.
@@Trinity_Primaris Indeed. I play GTS every week and have done, while missing some here and there obviously, since launch. If there's one thing GTS apparently can't be beaten on it's passion for the game, by fans and devs.
Rinky Dink Yeah... it’s a shame that GTS’s pad friendliness comes at the cost of wheel feel. There’s little to fault with the rest of the game, with maybe the exception of pushing the graphics so hard they couldn’t include full time of day and weather progression, but if you play with a wheel it’s night and day with PC2. On PC2 I feel my wheels are rubber on tarmac. In GTS, it’s plastic on dirt, LOL If you have a wheel, give PC2 a go...
@@1RolandG70 I've played 12 hour Le Mans on PC2, 4 hours Spa, 4 hours Monza, multi class, random weather, day into night cycles, full damage. I get you, it's a joy when you get it right. All of this is missing from PC3. Sad sad sad.
Rinky Dink Yep. When it was good, it was very very good. When it was bad, it was horrid! If all SMS did was sort the iffy cars, dial back the contact physics a tad (not as much as PC3, LOL) and return host kick, they’d have got my $80...
That's strange man! I think the rubber felling on PC is almost unparallel (I never play RF2) but I feel much more connected with the car in AC and ACC even though the lacking of tire damping is noticeable.
I really enjoy PC3, but my main issue is the step back from simulation. I would recommend it as an arcade racer, but I didn't want that. The cars just slip so much and it's so frustrating. You can't slam a high downforce car into a corner and feel the grip. The cars just lose all grip, go into a slide and I spend 90% of the race trying to correct accidental drifts. It's either drifting, or insane understeer.
I played PC2 exclusively for 12 months when it came out. Not once did I ever feel what he’s described as feeling the rubber or tire flex. I knew I should be feeling it as it was advertised like crazy by SMS prelaunch...but I could never feel it. For me 98% of the cars in PC2 felt like they were tripping over themselves through every corner. That’s the best way I could describe it. No lap or corner ever felt the same every time around the track. Some of that was do to set up sure, but I really believe the ffb in PC2 was so poor it wasn’t giving me the information I needed. It was really unpredictable. It could be super weak, vague and down right dead one second and strong yet smooth and informative the next. All in the same car, throughout one corner. On the other hand, an hour into AMS2 I was laughing out loud cause I could feel for the first time what SMS was trying to achieve with PC2. Or at least what they were trying to sell use prelaunch. The feeling was so incredible I actually laughed out loud with enjoyment. The only other time I’ve done that with sim racing was when I hooked my Oculus Rift up for the first time....which by the way was in PC2. I hated AC until I got a direct drive wheel, CM, SOL and the Shader Patch. Once I had all those all of a sudden the game felt incredible to me. It’s strange the dd wheel would have such an impact but it did. AC never felt good with my CSW V2. It was unplayable for me. I was always envious of people who liked AC as it had so many cool mods. Now though, it’s my go to title. I still really love rF2 and prefer how it feels over AC but AC is so freaking user friendly and has for the most part the cars I wanna drive. If someone could find a way to port all of PC2 content into AMS2. I’d pay hundreds of dollars for that experience.
project cars had me to start with simracing. I was a gamer back then but didn´t like motorsports at all. My dad on the other hand was a motorsport fan but disliked videogames heavily. So one day I bought project cars because it was on sale and I wanted my dad to see how good videogames can be. So we started sitting down with the one gamepad I had for my PC, needless to say we couldn´t stop playing :D. After that day my dad would come to my room and ask if I want to race with him on Project cars. Later we bought 2 Logitech wheels. We also started to watch races together, we even went to the DTM live. Now years later I am at Uni in another town and we still race against each other online ( obviously not project cars anymore XD ) . Next week my old logitech wheel is going to be replaced by a fanatec one :D . So yeah thats the story how a "simcade" could turn me into a hardcore motorsport fan and my dad into a gamer, this game brought us really close together.
They should have kept the Project CARS: Revolution name to avoid any confusion of what PC3 was going to be, much like Forza Motorsport & Forza Horizon. It would have separated it from the first two games. Automobilista 2 is the true successor to Project CARS 2 as it uses the madness engine & is an improvement on PC2 in terms of physics.
I absolutely agree with naming! Although I am not a simracer myself, I hugely understand and respect the community's frustration with this game. I don't have time for simracing and don't want to spend money on rigs tbh. I just want to grab a beer or wine, play for an hour or two then go to bed. So you can say I'm a casual fan and this game caters to me. I like the game so far but it is definitely not a simracer, as Ermin always says. Calling the game PC: Shift could've been much better and the community backlash like this wouldn't have happened.
I completely agree with the points but I feel like this was more EAs doing then Codemasters. We all know EA has a history in releasing the same games all the time.
i actually really love PC2, the only thing that i found to be frustrating in it is that damn 'pendulum' effect the cars have sometimes wich make them impossible to get back on the track when the rear of the car slide a bit too much for the game, but in fact shouldn't be impossible to catch back in reality.
do you play with assists like traction control? that could be why you get that effect since its trying to overcorrect for you all the time. with my g27 and a custom ffb file it feels very natural as driving in real life does for me but it does require some tweaking if youre willing to dig around the forums a bit.
I find slides easy to catch. But as Kouki said, that game needs tons of tweaks! Is insane how confuse and unnecessary some options are. The frustrating parts are curbs and track limits!!! You go out 2 centimetres of track? 3 seconds bitch. You touch slightly a curb when on load? Eat a wall bitch. It's insane and make you drive unnaturally.
@@conceptualmessiah01 i know what you mean with those track limits, sometimes you think you had a super clean corner but you were really barely out enough to trigger it. i will say thought as far tweaking settings go, once you find the right FFB file and tune in the feedback sliders just right it really makes the wheel come to life. I get really immersed during races and I can feel the road very well which makes my laps faster. i guess the downside is wanting to have the option to tweak around in the first place.
And btw did anyone notice that out of nowhere PC2 received exactly the same car models that are found in PC3 as "mods". And this was like one month before PC3 launched. I find this very strange and kinda off...
"If you don't like this FUN racing game then there is always Project Cars 2! I also refer you to Automobilista 2!!!" - Ian Bell (yes this was an actual tweet)
PC2 is more fun, even in single player because you can race more than 3 laps and that give time for the IA to settle with leads to more fun races. Probably if this FUN game flops (I hope it will) Ian's next move will be selling his own wife! I'm pretty confident he can always go lower.
@@conceptualmessiah01 project Cars is good. But in VR RaceRoom beats them all. In my opinion. But I like any racing game in VR. All have there own place. But if you haven’t tried RaceRoom. You should
@@d.jsgaming6683 não tenho PC para o RaceRoom, infelizmente. (Jogo na PS4. 😔) Mas do que vi gostei. Adorava ver o Jardier em Macau com TCs. Grande combo.
@@conceptualmessiah01 Agreed! PC2, R3E, rF2, AC, ACC, iRacing, Rally 2.0, etc. These are all great RACING games regardless of where they rank on the 'sim scale'. One of the biggest problems with PC3 is that the gameplay is terrible. The rubber band AI with magic boost and smash to pass logic completely ruins any semblance of a fun, challenging yet fair race experience. And that's not even addressing the plethora of other major issues this game has.
PC2 is hard to beat for VR immersion. Great car selection and visuals, and the positional audio of the engine sounding like its in front or behind you cant be beat.
I think PC2 was abandoned because of the community split on it. Imo which was caused by blackpanthaa. He talked down on the game quite a few times. Which causes a massive community split on who liked it. Many people leading onto his idea that the game wasn’t accessible and that it was “too hard” on gamepad. It got backlash it ultimately didn’t deserve. I know I’m very very late to comment but I wanted to give my thoughts despite being so late. The very thing that destroyed this game was the fact the people who wanted it to be “more accessible” and made an abomination like pc3
i’m redownloading project cars 2 after a couple of years a way. i miss some of the content it had and i can’t wait to get back into it. It got a lot of unfair hate from people not willing to spend the time with it
agree tottaly, i normaly say, ams2 is becoming to be what pc2 should have been, but money talks more and people will keep buying the latest titles... SAAADDD!!!
I think you under-estimate the work done on the Madness Engine between PC1 & 2. They reworked the graphics engine - improved lighting, 3D trees and proper triple screen support. They introduced gravel, snow and ice terrain physics. They improved the tyre model and brake model. They introduced proper induction simulation . Altitude now affects power and aerodynamics. They did some changes to dampers and limited slip diffs. They improved saving user made setups (yes PC1 was terrible). Ironically given the direction in PC3, they did a lot of work on pitstops - in PC1 you didn't have manual control in the pitlane. They added animated pitcrew and a few innovative features such as no unsafe release. They did a lot of work on dynamic weather and track - not just puddles but detailed track temperature simulation. Check out these videos th-cam.com/video/yNiYDgv9I8w/w-d-xo.html th-cam.com/video/ebvu9I3DL_s/w-d-xo.html - rF2 has nothing like this. Oh and they made a new UI - something we have been waiting 4 years for from another developer.
My first close to sim experience was back with need for speeds shift and shift 2. Thats where the tires and physics model for ProjectC originated. The unique camera of cockpit view where your drivers head actively looked towards the apex. The unique damage model combined with bluring at speed. And white knuckle shaking, rattles and engine sound. It wasnt a super realistic sim. But it did push me towards more realistic sims as i was only experienced with the original 4 gran turismo games. And shortly after shift 2, Gran turismo 5. Which was revolutionary at the time. Which was followed by GT6. I was still playing NFS shift 2. Now. My racing games are strictly sim. With a little arcade fun thrown in Project c2 Dirt rally 2.0 for some rally sim. Wreckfest for some demolition derby. And the crew 2 for arcade "road trips" across america. All Good fun with a wheel.
I have in my collection Project Cars 2, Assetto Corsa, Assetto Corsa Competizione, rFactor 2, Automobilista 2 and iRacing, but whatever i try, i always go back to Project Cars 2. For one thing - it's the only game where you don't need to be in a certain racing team or following someone's discord, to get a full lobby racing. When you want to just have 2-3 fast races, you can log in and enter a random lobby with 15+ people which by the end of the Q gets to 20+. Compared to ACC where 8 people is so rare i mark it on the calendar it's way more fun. The lower system requirements also help to get better FPS, when you are still on old GPU because of the "cool" prices.
You should win some kind of award for this video. I've not heard it put so plainly and directly and its all completely true. A masterpiece of a video this really well done mate....👍👍👍
I finally found the video I wanted to see from you on PC3. This one is so much more informative as it opens up the eyes and the minds of people to actually see what is really going on beyond the screens and our driving rigs. It could've been called PCars "Something" or even a new title, if that were the case, I'm pretty sure the topic wouldn't as burning. If you do look at it with another name, it fits in its own world. If you put it together in comparison with others, there's nothing like it. Some cars even drive better than in PC2, which is so weird. Because that alone should have been a simple update into PC2. But this is the type of situation that people need to see and get involved and take part of. If I had an investor, I would go against every wave in this industry to deliver the closest experience there is to sim driving/racing and that needs to be approached differently. Great video Ermin 💪
I agree 100% and encourage companies to look to the Warframe business model. They update the game constantly and make money through cosmetics. The game is absolutely free and people are happy to buy cosmetics because they want to give something back cuz they fell respected. And they sell communitie made cosmetics and share the revenue with the people who made it! You can even make coin in game. No need to buy it with real money! In the case of sims I'm not saying they should be free but they can built a more sustainable business model. People are more than happy to throw money at a companie if that companie works in an ethical manner. I never understand the greedy mentally because is never sustainable nor ethical and more than not take companies to decline! Who everything wants, looses everything, more often than not.
I still play PCARS2 and enjoy, the tuning is great, controller settings are great, rubbering in, puddles and weather fx all keep me playing, setting up lap times, community events
I agree with most what was said in this video, although most of it is just the way it is and not an opinion, but I very much disagree with what was said about DiRT 4. - Sure, they might have claimed that it was going to be "the best of both worlds", but I don't think anyone should have expected that it was going to be anything like 'Dirt Rally', or unlike 'DiRT 3'. Why would you do that?... It's part of the "DiRT" series, not "Dirt Rally", and it showed. - You also said that 'Dirt Rally 2.0' was what 'DiRT 4' should have been. I disagree, because it should have been LESS like "Dirt Rally" and perhaps more like one of the earlier "DiRT"-games. If anything, the "DiRT"-games were right at home as arcade or "simcade" racers. And though I might not agree with all the "extreme sports" infusion, the first two games were probably the best approach for the series. (And the third with the Gymkhana stuff... Well, I guess it was a unique idea that needed to be tried, so OK, but not really what I wanted either.). 'Dirt Rally' was exactly to revive the more "realistic" rally-driving, with the "DiRT"-series being more of a "variety" type of game with different modes or styles. And so, personally, I actually found it weird that so little of the more "experimental" or "extreme sports" type of stuff wasn't in 'DiRT 4' anymore, because it SHOULD have been, in my view. Especially since, again, they put the more serious stuff in a separate game prior to 'DiRT 4', being 'Dirt Rally'. - 'DiRT 4' just should've been a great arcade rally racer. Though, I guess some would argue that 'DiRT 5' is actually a bit of a return for the series, even though it has issues as well. So, at this point, I would just recommend any of the "Forza Horizon" games instead, especially 4 and 5, if you want a bit of arcade variety. Have you ever read the word "dirt" so many times in your life?... I know, feels dirty, doesn't it?...
Thank you for articulating your opinion in such clear fashion, Ermin. I would put my signature under every single word you said, although I would point it towards the original Project CARS from 2015. The way SMS killed first iteration of the franchise made me sure that this company will not see a single penny from me anymore. I cannot believe they are not ashamed to release third half-baked game in a row and there are still regular gamers who are willing to pay full price for it.
Watching some of your videos, I'm growing increasingly happy with my Humble Bundle of both Assetto games, both Automobilista games, and rFactor 2. XD - I wasn't so sure of the qualities of all games, but it seems that all of them are praised (and criticized) for different aspects. - The bundle also included DRIFT21 and NASCAR Heat 5, but... meh, nice bonus-games to try, I suppose. Although, the Nascar one actually seems to have a better rating than the Drift-game... - Anyway, the point of me bringing it up is just that I was so confused on which ones to get for years, but I'm now glad that I never just jumped on a Project CARS game, as basically, if not Assetto, Automobilista or rFactor are just the better versions of it. - And that matters to me, because I have many more interests than just playing racing-games, so I need to be selective. - But yea, good stuff. Now I just need a proper wheel and pedal set to get the most enjoyment out of it. XD
You say all the decisions are for money but how is that bad? CM bought SMS for $30m, they need to get that back in order to be able to pay employees. When CM bought SMS they took a look and realized 1) nobody was buying the game 2) the only people that did don’t have it installed and rather say how another sim is better. Sim racing is a niche inside of a niche and there is already an immense amount of competition in the space. It would be incredibly resource intensive to fully develop out PC
Dirt 4 just had very safe "understeer" base setups... With a bit setup work i got my BMW M3 to the same level of fun and handling like in Dirt Rally...
I love Project Cars 2 and still play it. The tire and track models are really really good and don't give that wired feeling of instability most Sim do have. The only problems i have with this game? The tracks are cool but don't match the real once and there is a hard clipping between drifting and griping which makes it really hard to drift. But the amount of content is awesome. Small teams are no problem at all wouldn't mind a game where you had to buy series, tracks and events over time and polish the game over years. If you got the right community manager that can prioritice content for money you could build something amazing out of PC the code and tools and content is allready there it's just not used at all.
I like how well-made your videos are, but I can't agree with a number of things you said here and I think people fail to realize they are trying to compare big companies with medium-sized studios and small development teams, putting all in the same pot like they are, at all, comparable. rFactor 2 can be awesome when it works, but it often brakes. The progress they've achieved in 7 years is insufficient imo. Development pace is very slow. There's only a couple of tracks and cars using the new shaders and materials that make the game look good and even that is a bit subjective. The vast majority of official content is still lacking behind. Some of those can't even be fully updated for licensing reasons as they've explained in the past. There are game braking bugs, mainly with the AI and racing rules, that still persist for years and years with no sign of a fix as they continue to focus on graphics, "new" UI and multiplayer competition system. I try to support the devs purchasing every DLC but I can't recommend rFactor 2 at this state. The Dirt series of games is also a controversial topic as it's not evident due to bad naming, but "Dirt Rally #" and "Dirt #" are two different series, one being more arcade, the other leaning more towards simulation, so no point in trying to compare Dirt Rally with Dirt 3/4 and Dirt Rally 2.0. Yes, recycling content from Dirt Rally in Dirt Rally 2.0 is not great, but it's not a straight port. The visuals are vastly improved in Dirt Rally 2.0, to the point that they needed to do an art pass on all the stages. In some cases they added new mechanics like the awesome ice on the track in Monaco, that no other rally game has. Not to mention Rally Cross which is a lot more fleshed out in the new game. pCars 2 is another divisive game. I had a similar experience when I first started simming with my G29: I hated AC and loved pCars 2 at first. And I was like that for the better part of a year, until I learned to mod AC, to fix my FFB and started playing other sims and better informing myself on what good FFB and vehicle dynamics were actually supposed to feel like. That's when I realised pCars 2 had a lot of potential, but was essentially a bad, inconsistent sim. FFB was mainly terrible on my G29 and later Fanatec CSL Elite wheels. 90% of the cars felt bad, sliding too much, and had terrible traits like too much understeer on corner entry and too much throttle oversteer. When I realised all that I started appreciating the other sims a lot more: AC, ACC, AMS 1/2, rFactor 2. One last thought about comparing different companies: Codemasters is a big company that need to pay a lot of developers that make tools, engines, marketing, publishing, QA, Customer Satisfaction, HR, C-level business men, investors, etc, etc. Not that I agree fully with their business practices, but their operational cost is a fact we can't ignore. Maybe they doing this is the only way to make a company that big still maintainable in such niche segments. I still think it's a small miracle we get rally sims from them. And while I love Reiza and can see the good work put in by Studio 397 on rFactor 2, neither of these teams needed to develop an entire game engine with supporting tooling to actually develop stuff on top off, not to mention the other departments you have on a big company, where a small studio can live without. Also, while amazed at their development pace, I often wonder if Reiza guys are overworking themselves and if that's sustainable in the long run. I believe we, as fans, should not take this kind of commitment as granted to de detriment of these people's personal lives quality deteriorating, if that's the case. Also, for all the hate SMS gets, and I think it's mostly due to a slightly mad Ian Bell character, there are unnamed heroes in there, you know, the guys that actually write the code that goes into the engine and tools Reiza is showing us all it's actually pretty capable of great things. Anyways, man. If anyone reads this, I hope you don't take it wrong. Just wanted to give my 2 cents to the discussion.
I'm strictly console gamer and fell in love with Asetto Corsa, it ran silky smooth at 60fps on ps4 pro and looked excellent on curved lg oled screen. I use PCracer thrustmaster wheel with tha8 shifter. I tried Project cars 2 but it did not clicked with me every corner approach and breaking felt very lacking in FFD response after AC
Having heard the soundtrack for the first seconds of the video, I only can wonder why Namco abandoned completely the Ridge Racer series... (Please remake Ridge Racer Type 4, thx)
Many poeple think that PC2 is a simcade but didnt even know that you need to desactive assist in gameplay setting and with full damage and penality it is even more hard and punishing than assetto corsa and the force feedback is great the only thing is that you need to tune it for each class of cars like rally need a lower volume than f1 and diferent tone i agree that kind of a pain to do but they put so much to tune ffb that is kind of disturbing but if you tune it corectly for the cars you ride it can be as good as assetto corsa mayby that someone can do a mod to modify ffb setting for each cars that will solve many issue and laser scaned for all track and you have the best sim out here
missed out on it when it came out got a Ps4 copy and an auto upgrade to ps5, score really digging and ive only just started in the lowest class buggy looking rides cant wait to understand it and really get tthe Fun maxed out
This is why the iracing business model doesn't suck as much as a lot of people say it does. It's actually a sustainable way to fund ongoing development of a system, and it aligns the interests of the providers and the consumers quite nicely.
Never Bought PCars, rFactor 2 Lifetime Sub and AC which im now enjoying some beautiful content such as the BTCC Legends 2 Mod 3Design, and Most Recent AMS2 which is Fantastic!!
@Ermin Hamidovic You might want to take a dive back into PC2 and investigate the possibility that there is more value in this game than ever before. I've just tried using the latest custom FFB from PopsRacer. It's absolutely incredible, IMHO! It beats AC and ACC by a landslide for FFB and gets ever so close to RF2. It might even be better in some ways to RF2. I'm not kidding. Some cars are better than others, but it doesn't take long to find a ton of good cars (I prefer race cars anyway GT1, GT4, GT3, and GTE's). As an incredible value, the selection in GT cars is still stronger than AMS2 or ACC. It might be fun to see a comparison into other FFB files as well... PopsRacer, Silver Project, Christiaans, Hugo's (old), Jack Spade (old). The AI still is average :(, but online play is a ton of fun!
@Andrei C I totally agree w you on the sounds. AMS2 has better sounds, but we are talking about a 4 year old game. When it came out it had the best sounds out of all the sims. I was also comparing the FFB and the game as a value proposition. The sim has issues, but all of them do. Lots of the problems with physics in PC2 has been the FFB and the differential in the car setups. The differential causes the curbs of death in PC2. This is all fixable with LSD setup tweaks. Each track needs its own setup, just like I would imagine in real life... Just say'n. I don't have Spa on AMS2. I don't feel like paying $10 for a track on a sim I'm not gelling with, yet. AMS2 will keep getting better, but they need to get rid of the pogostick FFB in the cars. I've never seen GT cars bounce as much as in AMS2 and that bouncing comes through the FFB. Fix that and it would be in my top 5 sims. Some favorite cars in PC2 for me and are worth racing are GT4 Mustang RTR(newer model), Nissan or Honda LMP2 (lots of great LMP's), KTM X-Bow, and more.
@Andrei C I totally agree w you on the sounds. AMS2 has better sounds, but we are talking about a 4 year old game. When it came out it had the best sounds out of all the sims. I was also comparing the FFB and the game as a value proposition. The sim has issues, but all of them do. Lots of the problems with physics in PC2 has been the FFB and the differential in the car setups. The differential causes the curbs of death in PC2. This is all fixable with LSD setup tweaks. Each track needs its own setup, just like I would imagine in real life... Just say'n. I don't have Spa on AMS2. I don't feel like paying $10 for a track on a sim I'm not gelling with, yet. AMS2 will keep getting better, but they need to get rid of the pogostick FFB in the cars. I've never seen GT cars bounce as much as in AMS2 and that bouncing comes through the FFB. Fix that and it would be in my top 5 sims. Some favorite cars in PC2 for me and are worth racing are GT4 Mustang RTR(newer model), Nissan or Honda LMP2 (lots of great LMP's), KTM X-Bow, and more.
Professional work, one of the best, well informed videos I've seen in a while. The PC3 business stinks to high heavens. The content of PC3 looks like a crappy arcade game from way back, and when I've watched some youtubers streaming their game, I've been forced to ask whether they forgot the graphical settings on ultra low, since it all looks like an Xbox 360 game. For the life of me, I can't understand how they have to downgrade the graphics, when they're actually using assets from a previous game where those same assets ran with fluency on a much higher resolution.
Soarer_1992_JZZ30 In fairness, the cost of some of those assets caused PC2 to have some issues on base consoles, especially XBONE. That might have been what some of the downgrades were done for. This is a game aimed squarely at Forza. It had better damn well work on an Xbox if that’s the target!
@Ermin Hamidovic given that I addressed the exact question you raise in this video, I'm going to assume you did not read the lengthy comment I left on your serious review of PC3. So, I'll state it the tl;dr version here: Sim-racing is a small pond with very few fish in it. That means limited sales. Still, if everyone buys the game a 5-man studio puts out, that studio can pay the bills and afford to keep going on the same game/engine for a decade+ easily. If a game made by a 100-man studio generates the same, that studio starts to run out of funds after 1-3 years, depending on salaries, office location, etc. These "shady" business practices you speak of are rooted in reality and cost of living. Disagree with them as much as you like, but you're disagreeing with basic math and the cost of living.
@William YOUNG the company is entitled to make changes to it's strategy, like any other. The crowd sourcing was for pc1 and 2, not 3. They were certainly obliged to deliver simulation for those titles (and they did), but there was no such obligation for 3, which want crowd sourced. People seem to think that you fund 1 project and that entitled you to lock in the whole future of the company, but that's not how real life works! It was a project and it was delivered. That's it.
@William YOUNG sure, but I hope you realize the only obligation SMS had here is a moral one... It's their series. They can do with it whatever they want. (Btw, we all agree this title should have been called something else, like an offshoot)
I agree that SMS/Codies have treated Pcars3 like what they did with Dirt 4/Dirt Rally 2...the focus being money making and appealing to a wider userbase with greater accessbility,instead of building on that great original sim base. However,their F1 series has gone from strength to strength,theyve improved Career mode a lot over the last couple of years and the latest 'myteam' mode adds greater immersion..
I fell in love with Madness Engine right from the very 1st training race in original NFS Shift back then, and being not a simulation lover kinda person (but a 'Oh wow look at these grepiks!' kind), I still loved the handling & physics there, not to mention how much was I stunned by the visuals and presentation. Years later the original pCARS launched, and it's still one of my fav racers out there. Now hearing how tech & physics-wise the engine is actually well capable of, I can admire its power once again. Too bad the future of this tech isn't as bright as it possibly could... Looking at both pCars3 & the latest F&F game I just feel so empty and sad.
Pcars2 is (IMO) the perfect mix of sim and arcade. You don’t have to deal with a bunch of other software to get a good wheel setup to work with it, it has perfect vr and multiple monitor support, you can go as much or as little into the tuning as you want, there are dozens of disciplines and styles to play around with or really go ham in, and on top of all that it works great as a casual racer with a controller and chase cam. I feel like other sims can become tedious unless you’re really into them, while other simcades don’t have the depth once you fine tune the difficulty and force feedback if you have a wheel. I’d honestly put this game above Assetto Corsa if it weren’t for the mods. I don’t find it nearly as user friendly or accessible, and Pcars2 still offers a significant challenge with all the settings on realism and the ai on 120% strength
I still really like project cars 2. The only thing I struggle with is that it gets boring. It might just be me but there isn’t much exciting stuff after about a week or 2 of playing
Have you tried RaceRoom. I have R factor and RaceRoom. Most others also. But RaceRoom not only looks better then R factor2 but it drives incredible. I like R factor 2. But graphics in VR. Just not great. Great video. 👍
Yes graphics in rf2 and ui are sub par. Ffb is ok that's why I stayed with pc2 because of the good vr and the weather transitions. I read an idea earlier sounds like more sense to me Start with a sim stay with it as it gets developed to get better and better than you dont have call it pc 1 2 3 or Ams 12 and so on. As the game gets updated and gets better then charge it like a dlc.
@@geoffholden7973 don’t get me wrong. I added that force feedback app to pc2. And wow. Changed completely. I still think it’s great. What other game gives you so many tracks. Now I’m having issues with getting it to 4 k. It was fine before but after a few updates ago I can’t get it it VR past 1080 p at 30 FPS. If you know anything I would appreciate it. But for me it’s at one of the best. Just not recording video of it now
Hi P Gamer I'm running 2080ti with reverb vr headset I get between 60 and 90fps depending on grid size and weather day night makes a difference. 75 fps on average. Dont race anymore on flat screen. It's not immersive enough. Let you know my settings if you like
Gran turismo is the racing game I've played for 20 years. I got project cars, and its still awsome. The fact that you can get into a slide, and save it with a wheel is still awsome. Not even iracing can't do that. But a company will always abandon its core base eventually. Money is king. Hopefully the madness engine gets the love it deserves.
Celebrated the launch of PCARS 3 by playing PCARS 2 :)
Adam_The_Long even steam is promoting pcars2 on my steam store page
Same.
Include me into that one too! I actually had a great time driving PC2 again.
I celebrated by buying AMS2 😆
Like Sam I went and bought AMS2. Which is awesome, so i love PC3 as if it hadnt got so much hate and derision i may not of bothered getting AMS2 (this week anyway). Im wondering if inadvertently SMS have given Reiza a massive plug.
We have a very similar story as far as PCARS2 being the first step into more serious simulators. I still feel like PC2 could have been great. They just didn't care to make it great.
Specially after what we see AMS2 do with the same engine, PC2 could be as good as that if they actually cared enough and focused on the game and not on greenies only.
@@kurok1tenshi it's still very early for Pcars3 but if you look at the steam chart its trending very similar to Grid 2019. Very close peak player numbers etc. (Again it's very early). It will be interesting to see if PC3 follows the same path of falling off a cliff after 2 weeks like GRiD 2019 did. That's just the PC numbers though. @ermin hamidovic
Same with me. On console, the day I felt PC2’s tires load up, the day I felt rubber under the car, not slush, that was the day I never played another game. The tragedy is, on console it was the last sim with a good car and track selection. And the bigger tragedy is, SMS abandoned the base that could have saved them. Console racers outnumber PC by a huge factor. 200,000 players play GTS’s online every week. On only 2/3 of the console base (going by sales numbers). That SMS couldn’t see that huge number and go ‘there’s where the money is!’ beats me...
All GTS is is a more pad friendly PC2 with no weather, no time of day progression, and no track evolution. Dial in a pad model to PC2, add the curated online and livery editor, you got the GTS killer. SMS aren’t going to find those numbers for a casual arcade game. 8 fkn MILLION sales!!! 200,000 regular weekly online players! How dumb you got to be to not want a crack at THAT, not at Grid, or Shift’s old base of about under 1M..?
Same! PC2 struck a perfect balance between realism and accessibility. It needed just tweaking the cars they did not get right, reworking the FFB, adding some new cars and you have a GT Sport killer with minimum effort.
No idea what were SMS thinking
same here. PC2 introduce me a lot of sim racing aspect. The car setup sharing is a killer feature for me that enables me to learn from others.
Reiza have proven that with hard work, dedication and love that the madness engine is capable of great things! Reiza have shown to the sim world just how lazy and greedy SMS are!
Don't forget: Reiza is brazilian
@@pablomeloferreira And?
TheGschultz They created it nearly ten years ago and they deservedly got credit for it then. It took a tiny studio one year of hard work to bring it to its potential. PC3 has gone backwards in graphics, sounds, VR performance, overall performance and FFB files. If that’s not lazy, I don’t know what is?
Reiza have done that by tweaking an entire engine SMS built. "Lazy" and "greedy" are not vaguely true. Their first two titles are much too ambitious, aiming to do too much.
That said, note they've spent big on licencing for PC2 rarely seen in other sims (Le Mans, Jaguar, Ferrari, Lamborghini), so arguably the 'wide rather than tall' approach was needed to cover that.
I disagree with a lot of the game design and the marketing decisions they've made but no game developer is "lazy", it's a thankless task in large part.
@The Blue Salamander near zero tradition/profitability for developing console and PC games, they are already punching above their weight
I actually loved PC2. I thought it got unfairly criticized a lot of the time. It had bad default setups, which I think gave a lot of people an incorrect impression that it had bad physics if they didn’t invest much time into it.
There was such a variety of content and such a strong graphical and physics engine that there was a lot you could do with the game, which kept it very engaging. Rallycross, point-to-point cruising in high end street cars, circuit racing in GT or open wheel cars, and classic / vintage content. Only Assetto Corsa can match the variety of content, and that requires heavy modding with uneven quality.
But the video is very accurate in pointing out that SMS did little to support the title, all but abandoning it aside from a few small updates and DLC releases. Bugs were never addressed, and no functionality was added to the game.
That’s one of the things that makes PC3 all the more disappointing. If they had just put some additional development into the base set by PC2, the game could have been the epic culmination of the series and brought a lot of good will from the community toward SMS and Codemasters. But they went for the quick buck and the short con, and did basically the exact opposite.
The truly galling thing is that I’m sure no lessons will be learned in this. Ian Bell will inevitably declare PC3 a success and Codemasters will just move on to their next abortion. If they do make a profit, it will only lead to further mediocre products and deceptive, pandering business practices.
@ND7800 yep and that's what ruined it right there. He didn't realize in a very real sense he had something better than Forza or Grand Turismo already. PC2 was so much better IMO then he ruined it.
Rats are fleeing the ship, SMS is sinking..doubt the company will be alive in current form EOY 2020. They'll get folded into CodeMasters
I know it's a year old comment but I do wanna reply. I love PC2 but I hate it too for the most simple of reasons. When I started the career mode for the first time and entered in Formula Rookie, I needed to equip wet tyres in the dry to get grip and slicks in the wet because the way that cars wheels work is broken.
And like u said, then it becomes time to tune the fuck out of the car... But to have these "bugs" or issues in 2022 is not good...
I wish they did more support for PC2 and added tracks like Sebring, Road Atlanta, and Virginia International raceway along with new cars.
With their spirit of Le Mans pack those circuits would have been awesome. I think more people would have bought DLC packs with those circuits in it than the shell of Forza PCars 3 tries to be. There's so many motorsport series they could have tried to integrate that aren't represented officially outside of iRacing as well. Indycar's new car model could have made a DLC pack as well as maybe even a V8 Supercars centric pack. Instead, they just went for a poor man's version of Forza.
Yes.
No spa. Sim.
This.
They have my home track Sonoma Raceway so I’m happy 😊
100%. It’s crazy how on the same page we are. I always said there was a legit simulation in PC2 and it blows my mind they didn’t stick with it. As evidenced by what Reiza has accomplished, they could have dethroned rf2, at its then state, if they had kept with it and kept fixing and improving. I do not understand what Bell is thinking with the way he acts and the choices he makes.
I'm not sure Bell End even thinks! Lol.
Personally I think he is just arrogant and stupid... and a con artist who thinks he's smarter than everyone else. Maybe blind too!
He is thinking his job is to make money. Sim sales are too limited and trying to unseat established sim titles requires technical expertise and a team they just don't have.
I was listening to Bell's marathon interview and he wants to play with the big guys, so Turn10 and Polyphony Digital. He never wanted to bring companies like Kunos and Studio 397 out of business and AC was the role model for pCars in the beginning. His biggest mistake was to develop two games that now both fail instead of making one decent title that everybody wants.
@@truantray he may make more Money, but he won't have a sustainable playerbase to keep the game going
They hated EA, yet they joined another company in no different.
Charles Sami Amyouni this
well EA wouldn't have ruined it like this trust me, they care about money they don't want to see it fail so hard .......Anthem ?......nevermind what i just said
@BNG 100 the delicious irony RIP
I was one of the people on that team, left the company after pc2. We tried our best, but leadership wanted to go a more "casual" direction for pc3.
How long ago were you there I'm curious?
Now, in light of CM being taken over by Take Two, do you think that at the point point of conceiving PC3 and the sale/merge with CM, do you think they were just working to make CM look a more attractive acquisition target? Big golden parachutes for for all...?
@@JoelAz909 yes I think Ian Bell has been looking for "exit strategy" for some time. When I was with the company he did not seem very involved, absent leader. So I believe this is working good for him and his family and couple too guys. Many of the senior coders and artist have left SMS this year, the company is dead
@oahgfojsdljknsdlfw no, we just suck at balancing performance. Ferrari was also too strong. We should have given players ability to balance power for online matches. Too late
@@K4R3N what do you think about pc4?
@@deuswinum5071 impossible
I used to play GTR1 and GTR2 which was based on the same engine as rFactor on the Race2Play site, though I never actually got into rFactor itself. rFactor2 came about around the end of GTR2 when it started dying off online, and then I jumped into PCars then PCars2.
Boy, I miss the days of GTR 2 league racing. Proper simulation that was. Made by members of an actual Viper Racing (Roos Racing) team that took part in the FIA GT championship featured in that game with feedback from the different teams that drove the different cars featured in the game. Also, around that time, car damage was actual car damage! Not bash into a wall at 100kph and you drive off like "tis but a paint scratch". Your car would be in several ruined parts on the track and side of the road. Hence the sim racing mantra: "Slower is faster".
I can't believe PC3 was in development for THREE YEARS! Coincidentally SMS also spent three years making their other recently released gem, Fast and Furious Dead End.
They paid 1 guy for 3 years to do the work, that's why. lol
It was parked for 3 years.
I did not know that was them. This hideous looking game I've been seeing all over the net lmao. I had to look that up my jaw just was not ready to drop. Wow. What a waste of a studio they became super fast.
Sim people still mad lol 😂😂
It wasn't, it was parked then hashed over last 12 months or so then destroyed upon codemasters buyout
Quality content as always. Hopefully SMS will release the source code of PC2 in the future so the community can fix the game themselves.
Now that would be a great idea! Give it back to the community who funded it and raised it. No reason why PC2 couldn't live on.
Agree with all that's said - AMS1 another classic case of sticking with the base and building on it - expecting AMS2 to be the same. Gran Turismo sport - another, developed over years. iRacing, Raceroom, RF2 the list goes on.. I'd have been happy to pay for quality DLC for PC2 - won't be buying PC3 for a long time to come.
Ï honestly feel that if they would have kept Project Cars 2, and released new bits and pieces (like new cars that didn't exist at the time) and patched the game I would never look at another game for my simracing-needs.
Much of AMS1’s base was from modding or those who felt rF1 was too antiquated for them - can’t see AMS2 going the same way for them because you can’t watch Stock Car Brasil outside of Brasil
Absolutely agree, Project Cars 2 especially is a stunning engine used with limited scope. But play with it and you have a full sandbox for racing fans. Project Cars 3 is a disgrace.
Same with me. On console, the day I felt PC2’s tires load up, the day I felt rubber under the car, not slush, that was the day I never played another game. The tragedy is, on console it was the last sim with a good car and track selection. And the bigger tragedy is, SMS abandoned the base that could have saved them. Console racers outnumber PC by a huge factor. 200,000 players play GTS’s online every week. On only 2/3 of the console base (going by sales numbers). That SMS couldn’t see that huge number and go ‘there’s where the money is!’ beats me...
All GTS is is a more pad friendly PC2 with no weather, no time of day progression, and no track evolution. Dial in a pad model to PC2, add the curated online and livery editor, you got the GTS killer. SMS aren’t going to find those numbers for a casual arcade game. 8 fkn MILLION sales!!! 200,000 regular weekly online players! How dumb you got to be to not want a crack at THAT, not at Grid, or Shift’s old base of about under 1M..?
They ain’t Slightly Mad. They are COMPLETELY MAD! 🤪😜🤯
It really shows how much you can dedicate to something to fix it and gain a great result. GTS had a messy launch but Polyphony listened to the community and almost 3 years later (albeit less frequently as of recent), GTS is one of the highest selling exclusives, has a massive and still active online base, among nearly triple content it had at launch (content which is free). Pc2 could have been this, and the game's innovation with especially weather could have really killed other sim-cades and full sims, but they fell down the hole of greed it seems. Saddens me a little bit.
@@Trinity_Primaris Indeed. I play GTS every week and have done, while missing some here and there obviously, since launch. If there's one thing GTS apparently can't be beaten on it's passion for the game, by fans and devs.
Rinky Dink Yeah... it’s a shame that GTS’s pad friendliness comes at the cost of wheel feel. There’s little to fault with the rest of the game, with maybe the exception of pushing the graphics so hard they couldn’t include full time of day and weather progression, but if you play with a wheel it’s night and day with PC2. On PC2 I feel my wheels are rubber on tarmac. In GTS, it’s plastic on dirt, LOL If you have a wheel, give PC2 a go...
@@1RolandG70 I've played 12 hour Le Mans on PC2, 4 hours Spa, 4 hours Monza, multi class, random weather, day into night cycles, full damage. I get you, it's a joy when you get it right. All of this is missing from PC3. Sad sad sad.
Rinky Dink Yep. When it was good, it was very very good. When it was bad, it was horrid!
If all SMS did was sort the iffy cars, dial back the contact physics a tad (not as much as PC3, LOL) and return host kick, they’d have got my $80...
“Toxic business practices always get in the way of true progress”
Too true man too true.
That's strange man! I think the rubber felling on PC is almost unparallel (I never play RF2) but I feel much more connected with the car in AC and ACC even though the lacking of tire damping is noticeable.
I really enjoy PC3, but my main issue is the step back from simulation. I would recommend it as an arcade racer, but I didn't want that. The cars just slip so much and it's so frustrating. You can't slam a high downforce car into a corner and feel the grip. The cars just lose all grip, go into a slide and I spend 90% of the race trying to correct accidental drifts. It's either drifting, or insane understeer.
Then what you want is Automobilista 2.
I played PC2 exclusively for 12 months when it came out. Not once did I ever feel what he’s described as feeling the rubber or tire flex. I knew I should be feeling it as it was advertised like crazy by SMS prelaunch...but I could never feel it.
For me 98% of the cars in PC2 felt like they were tripping over themselves through every corner. That’s the best way I could describe it. No lap or corner ever felt the same every time around the track.
Some of that was do to set up sure, but I really believe the ffb in PC2 was so poor it wasn’t giving me the information I needed.
It was really unpredictable. It could be super weak, vague and down right dead one second and strong yet smooth and informative the next. All in the same car, throughout one corner.
On the other hand, an hour into AMS2 I was laughing out loud cause I could feel for the first time what SMS was trying to achieve with PC2. Or at least what they were trying to sell use prelaunch.
The feeling was so incredible I actually laughed out loud with enjoyment. The only other time I’ve done that with sim racing was when I hooked my Oculus Rift up for the first time....which by the way was in PC2.
I hated AC until I got a direct drive wheel, CM, SOL and the Shader Patch. Once I had all those all of a sudden the game felt incredible to me.
It’s strange the dd wheel would have such an impact but it did. AC never felt good with my CSW V2. It was unplayable for me. I was always envious of people who liked AC as it had so many cool mods.
Now though, it’s my go to title. I still really love rF2 and prefer how it feels over AC but AC is so freaking user friendly and has for the most part the cars I wanna drive.
If someone could find a way to port all of PC2 content into AMS2. I’d pay hundreds of dollars for that experience.
did you try adjusting the ffb in pc2? i think it was tone or something you had to turn up to 100. made it a bit assetto like but not quite there
project cars had me to start with simracing. I was a gamer back then but didn´t like motorsports at all. My dad on the other hand was a motorsport fan but disliked videogames heavily. So one day I bought project cars because it was on sale and I wanted my dad to see how good videogames can be. So we started sitting down with the one gamepad I had for my PC, needless to say we couldn´t stop playing :D. After that day my dad would come to my room and ask if I want to race with him on Project cars. Later we bought 2 Logitech wheels. We also started to watch races together, we even went to the DTM live. Now years later I am at Uni in another town and we still race against each other online ( obviously not project cars anymore XD ) . Next week my old logitech wheel is going to be replaced by a fanatec one :D . So yeah thats the story how a "simcade" could turn me into a hardcore motorsport fan and my dad into a gamer, this game brought us really close together.
I loved project cars 2 for his realism, even if I was never good at sim racing. I wish the next project car 4 will return on his old fashion.
They should have kept the Project CARS: Revolution name to avoid any confusion of what PC3 was going to be, much like Forza Motorsport & Forza Horizon. It would have separated it from the first two games. Automobilista 2 is the true successor to Project CARS 2 as it uses the madness engine & is an improvement on PC2 in terms of physics.
I absolutely agree with naming! Although I am not a simracer myself, I hugely understand and respect the community's frustration with this game. I don't have time for simracing and don't want to spend money on rigs tbh. I just want to grab a beer or wine, play for an hour or two then go to bed. So you can say I'm a casual fan and this game caters to me.
I like the game so far but it is definitely not a simracer, as Ermin always says. Calling the game PC: Shift could've been much better and the community backlash like this wouldn't have happened.
Kinda agree on that.
It could highly consider PC3 as a spin-off.
Your background music is awesome
Sounds like Northlane backing tracks to me! Lol fantastic band, give em a listen!
I completely agree with the points but I feel like this was more EAs doing then Codemasters.
We all know EA has a history in releasing the same games all the time.
And axeing great franchises
i actually really love PC2, the only thing that i found to be frustrating in it is that damn 'pendulum' effect the cars have sometimes wich make them impossible to get back on the track when the rear of the car slide a bit too much for the game, but in fact shouldn't be impossible to catch back in reality.
do you play with assists like traction control? that could be why you get that effect since its trying to overcorrect for you all the time. with my g27 and a custom ffb file it feels very natural as driving in real life does for me but it does require some tweaking if youre willing to dig around the forums a bit.
I find slides easy to catch. But as Kouki said, that game needs tons of tweaks! Is insane how confuse and unnecessary some options are.
The frustrating parts are curbs and track limits!!! You go out 2 centimetres of track? 3 seconds bitch. You touch slightly a curb when on load? Eat a wall bitch. It's insane and make you drive unnaturally.
@@conceptualmessiah01 i know what you mean with those track limits, sometimes you think you had a super clean corner but you were really barely out enough to trigger it. i will say thought as far tweaking settings go, once you find the right FFB file and tune in the feedback sliders just right it really makes the wheel come to life. I get really immersed during races and I can feel the road very well which makes my laps faster. i guess the downside is wanting to have the option to tweak around in the first place.
@@musek5048 and the noise the penalty warning makes will hunt me to my grave. 😂
@@musek5048 no i always run without traction control and without stability control with factory abs,i use a g920 .
And btw did anyone notice that out of nowhere PC2 received exactly the same car models that are found in PC3 as "mods". And this was like one month before PC3 launched. I find this very strange and kinda off...
Koenigsegg Jesko...
That's strange, yeah, because people on PC have one more reason to NOT buy PC3!
Where is that mods?
@@Nomad.552 Direct link to Jesko www.mediafire.com/file/eq6y6rr9nsatsna/Koenigsegg_Jesko.7z/file
I knew I heard Northlane! Thought I was going mad 😄 nice choice of music, glad to hear it used
"If you don't like this FUN racing game then there is always Project Cars 2! I also refer you to Automobilista 2!!!"
- Ian Bell (yes this was an actual tweet)
RaceRoom try it. It’s free to try
PC2 is more fun, even in single player because you can race more than 3 laps and that give time for the IA to settle with leads to more fun races.
Probably if this FUN game flops (I hope it will) Ian's next move will be selling his own wife! I'm pretty confident he can always go lower.
@@conceptualmessiah01 project Cars is good. But in VR RaceRoom beats them all. In my opinion. But I like any racing game in VR. All have there own place. But if you haven’t tried RaceRoom. You should
@@d.jsgaming6683 não tenho PC para o RaceRoom, infelizmente. (Jogo na PS4. 😔) Mas do que vi gostei. Adorava ver o Jardier em Macau com TCs. Grande combo.
@@conceptualmessiah01 Agreed! PC2, R3E, rF2, AC, ACC, iRacing, Rally 2.0, etc. These are all great RACING games regardless of where they rank on the 'sim scale'. One of the biggest problems with PC3 is that the gameplay is terrible. The rubber band AI with magic boost and smash to pass logic completely ruins any semblance of a fun, challenging yet fair race experience. And that's not even addressing the plethora of other major issues this game has.
It is genuinely sad that Reiza doesn't have the funds or manpower to truly give us the best racing sim out there. but dang they are really close!
maybe codemasters could fill their pockets a little ;)
Pure Heroin and kill the series no thanks
ND7800 Yeah and it will go the same way as project cars
PC2 is hard to beat for VR immersion. Great car selection and visuals, and the positional audio of the engine sounding like its in front or behind you cant be beat.
This has to be the most tragic sim racing story to date 😣
Your captivating presentation of a story surpasses your lack of experience on the topic. Subscribing.
I think PC2 was abandoned because of the community split on it. Imo which was caused by blackpanthaa. He talked down on the game quite a few times. Which causes a massive community split on who liked it. Many people leading onto his idea that the game wasn’t accessible and that it was “too hard” on gamepad. It got backlash it ultimately didn’t deserve.
I know I’m very very late to comment but I wanted to give my thoughts despite being so late. The very thing that destroyed this game was the fact the people who wanted it to be “more accessible” and made an abomination like pc3
Absolutely agree
Yeah. He was joking but people took it too seriously and went along with the idea that it was a joke
@@magnom3922 he really wasn’t joking though. He has about 3 videos hating on it so it definitely sprung his community into onto that bandwagon
@@ConnorLHW2004 damn.
i’m redownloading project cars 2 after a couple of years a way. i miss some of the content it had and i can’t wait to get back into it. It got a lot of unfair hate from people not willing to spend the time with it
agree tottaly, i normaly say, ams2 is becoming to be what pc2 should have been, but money talks more and people will keep buying the latest titles... SAAADDD!!!
i bought PCars 2 for $9.59 today.......i wanted to get part 3, but i havent heard really good convincing news about it to warrant me spending $60
we on the same page, on sale i got i never regretted
US$95 for deluxe Edition....WTF.
Just get Automobilista 2, you won't be disappointed.
@@subzero-ku2wx waiting for console release like ACC
@@truantray no not $95, i paid $9.59 for it from the PS store.
respect for the Northlane background music!
I'm playing PC2 GT3 class on Xbox controller. It seems pretty good in terms of handling. Which other classes of cars aren't broken and work correctly?
Another brilliant video. You're a legend, Ermin.
Project Cars 2 is what finally hooked me in sim racing. I went from Froza 7 to F1 2019 to PC2.
You got the nail on the head , so many people are frustrated and yet the devs and company's who support then don't care
I think you under-estimate the work done on the Madness Engine between PC1 & 2. They reworked the graphics engine - improved lighting, 3D trees and proper triple screen support. They introduced gravel, snow and ice terrain physics. They improved the tyre model and brake model. They introduced proper induction simulation . Altitude now affects power and aerodynamics. They did some changes to dampers and limited slip diffs. They improved saving user made setups (yes PC1 was terrible). Ironically given the direction in PC3, they did a lot of work on pitstops - in PC1 you didn't have manual control in the pitlane. They added animated pitcrew and a few innovative features such as no unsafe release. They did a lot of work on dynamic weather and track - not just puddles but detailed track temperature simulation. Check out these videos th-cam.com/video/yNiYDgv9I8w/w-d-xo.html th-cam.com/video/ebvu9I3DL_s/w-d-xo.html - rF2 has nothing like this. Oh and they made a new UI - something we have been waiting 4 years for from another developer.
They also released a bunch of poorly modelled cars that were unfinished.
@@truantray are we talking about rF2 ?
Does PC3 have a large Ferris wheel at Brands Hatch roughly where the M20 is? I hope I'm wrong!
WELL DONE, just well done!
How do you change to kmh its stuck at mph for me
4:52 Song?
Northlane - Sleepless Instrumental Version
My first close to sim experience was back with need for speeds shift and shift 2.
Thats where the tires and physics model for ProjectC originated.
The unique camera of cockpit view where your drivers head actively looked towards the apex. The unique damage model combined with bluring at speed. And white knuckle shaking, rattles and engine sound.
It wasnt a super realistic sim. But it did push me towards more realistic sims as i was only experienced with the original 4 gran turismo games.
And shortly after shift 2, Gran turismo 5. Which was revolutionary at the time. Which was followed by GT6. I was still playing NFS shift 2.
Now.
My racing games are strictly sim.
With a little arcade fun thrown in
Project c2
Dirt rally 2.0 for some rally sim.
Wreckfest for some demolition derby.
And the crew 2 for arcade "road trips" across america.
All Good fun with a wheel.
I have in my collection Project Cars 2, Assetto Corsa, Assetto Corsa Competizione, rFactor 2, Automobilista 2 and iRacing, but whatever i try, i always go back to Project Cars 2. For one thing - it's the only game where you don't need to be in a certain racing team or following someone's discord, to get a full lobby racing. When you want to just have 2-3 fast races, you can log in and enter a random lobby with 15+ people which by the end of the Q gets to 20+. Compared to ACC where 8 people is so rare i mark it on the calendar it's way more fun. The lower system requirements also help to get better FPS, when you are still on old GPU because of the "cool" prices.
Project Cars 2 is still my favorite VR PC racing title. This is absolutely my feeling now! PC3 came out and I'm playing a lot of......PC2.
Pc3 made me refund it just to appreciate pc2 more
@@ActNasty5 Same here
You should win some kind of award for this video. I've not heard it put so plainly and directly and its all completely true. A masterpiece of a video this really well done mate....👍👍👍
I finally found the video I wanted to see from you on PC3. This one is so much more informative as it opens up the eyes and the minds of people to actually see what is really going on beyond the screens and our driving rigs. It could've been called PCars "Something" or even a new title, if that were the case, I'm pretty sure the topic wouldn't as burning. If you do look at it with another name, it fits in its own world. If you put it together in comparison with others, there's nothing like it. Some cars even drive better than in PC2, which is so weird. Because that alone should have been a simple update into PC2. But this is the type of situation that people need to see and get involved and take part of. If I had an investor, I would go against every wave in this industry to deliver the closest experience there is to sim driving/racing and that needs to be approached differently. Great video Ermin 💪
I agree 100% and encourage companies to look to the Warframe business model. They update the game constantly and make money through cosmetics. The game is absolutely free and people are happy to buy cosmetics because they want to give something back cuz they fell respected. And they sell communitie made cosmetics and share the revenue with the people who made it! You can even make coin in game. No need to buy it with real money!
In the case of sims I'm not saying they should be free but they can built a more sustainable business model. People are more than happy to throw money at a companie if that companie works in an ethical manner.
I never understand the greedy mentally because is never sustainable nor ethical and more than not take companies to decline! Who everything wants, looses everything, more often than not.
Warframe is a great game, I need to play it again
I still play PCARS2 and enjoy, the tuning is great, controller settings are great, rubbering in, puddles and weather fx all keep me playing, setting up lap times, community events
I agree with most what was said in this video, although most of it is just the way it is and not an opinion, but I very much disagree with what was said about DiRT 4. - Sure, they might have claimed that it was going to be "the best of both worlds", but I don't think anyone should have expected that it was going to be anything like 'Dirt Rally', or unlike 'DiRT 3'. Why would you do that?... It's part of the "DiRT" series, not "Dirt Rally", and it showed. - You also said that 'Dirt Rally 2.0' was what 'DiRT 4' should have been. I disagree, because it should have been LESS like "Dirt Rally" and perhaps more like one of the earlier "DiRT"-games. If anything, the "DiRT"-games were right at home as arcade or "simcade" racers. And though I might not agree with all the "extreme sports" infusion, the first two games were probably the best approach for the series. (And the third with the Gymkhana stuff... Well, I guess it was a unique idea that needed to be tried, so OK, but not really what I wanted either.).
'Dirt Rally' was exactly to revive the more "realistic" rally-driving, with the "DiRT"-series being more of a "variety" type of game with different modes or styles. And so, personally, I actually found it weird that so little of the more "experimental" or "extreme sports" type of stuff wasn't in 'DiRT 4' anymore, because it SHOULD have been, in my view. Especially since, again, they put the more serious stuff in a separate game prior to 'DiRT 4', being 'Dirt Rally'. - 'DiRT 4' just should've been a great arcade rally racer. Though, I guess some would argue that 'DiRT 5' is actually a bit of a return for the series, even though it has issues as well. So, at this point, I would just recommend any of the "Forza Horizon" games instead, especially 4 and 5, if you want a bit of arcade variety.
Have you ever read the word "dirt" so many times in your life?... I know, feels dirty, doesn't it?...
Thank you for articulating your opinion in such clear fashion, Ermin. I would put my signature under every single word you said, although I would point it towards the original Project CARS from 2015. The way SMS killed first iteration of the franchise made me sure that this company will not see a single penny from me anymore. I cannot believe they are not ashamed to release third half-baked game in a row and there are still regular gamers who are willing to pay full price for it.
I’ve seen a lot of people talking about atuomoblista coming to console to bridge to market gap pc3 blew open
Watching some of your videos, I'm growing increasingly happy with my Humble Bundle of both Assetto games, both Automobilista games, and rFactor 2. XD - I wasn't so sure of the qualities of all games, but it seems that all of them are praised (and criticized) for different aspects. - The bundle also included DRIFT21 and NASCAR Heat 5, but... meh, nice bonus-games to try, I suppose. Although, the Nascar one actually seems to have a better rating than the Drift-game... - Anyway, the point of me bringing it up is just that I was so confused on which ones to get for years, but I'm now glad that I never just jumped on a Project CARS game, as basically, if not Assetto, Automobilista or rFactor are just the better versions of it. - And that matters to me, because I have many more interests than just playing racing-games, so I need to be selective. - But yea, good stuff. Now I just need a proper wheel and pedal set to get the most enjoyment out of it. XD
You say all the decisions are for money but how is that bad? CM bought SMS for $30m, they need to get that back in order to be able to pay employees. When CM bought SMS they took a look and realized 1) nobody was buying the game 2) the only people that did don’t have it installed and rather say how another sim is better. Sim racing is a niche inside of a niche and there is already an immense amount of competition in the space. It would be incredibly resource intensive to fully develop out PC
Dirt 4 just had very safe "understeer" base setups... With a bit setup work i got my BMW M3 to the same level of fun and handling like in Dirt Rally...
This is just sad. SMS aren't seeing any more money out of my pocket.
highly recommend AMS2, support a small team!
I love Project Cars 2 and still play it. The tire and track models are really really good and don't give that wired feeling of instability most Sim do have. The only problems i have with this game? The tracks are cool but don't match the real once and there is a hard clipping between drifting and griping which makes it really hard to drift.
But the amount of content is awesome.
Small teams are no problem at all wouldn't mind a game where you had to buy series, tracks and events over time and polish the game over years. If you got the right community manager that can prioritice content for money you could build something amazing out of PC the code and tools and content is allready there it's just not used at all.
2:10. Buy another hard drive and have them all installed. HDD's aren't expensive these days.
The 1998 GT1 cars are still excellent (especially the Panoz). Some of my absolute best sim racing experiences have been with those cars in PC2.
Thank you for this video! It needed to be said.
I like how well-made your videos are, but I can't agree with a number of things you said here and I think people fail to realize they are trying to compare big companies with medium-sized studios and small development teams, putting all in the same pot like they are, at all, comparable.
rFactor 2 can be awesome when it works, but it often brakes. The progress they've achieved in 7 years is insufficient imo. Development pace is very slow. There's only a couple of tracks and cars using the new shaders and materials that make the game look good and even that is a bit subjective. The vast majority of official content is still lacking behind. Some of those can't even be fully updated for licensing reasons as they've explained in the past. There are game braking bugs, mainly with the AI and racing rules, that still persist for years and years with no sign of a fix as they continue to focus on graphics, "new" UI and multiplayer competition system. I try to support the devs purchasing every DLC but I can't recommend rFactor 2 at this state.
The Dirt series of games is also a controversial topic as it's not evident due to bad naming, but "Dirt Rally #" and "Dirt #" are two different series, one being more arcade, the other leaning more towards simulation, so no point in trying to compare Dirt Rally with Dirt 3/4 and Dirt Rally 2.0. Yes, recycling content from Dirt Rally in Dirt Rally 2.0 is not great, but it's not a straight port. The visuals are vastly improved in Dirt Rally 2.0, to the point that they needed to do an art pass on all the stages. In some cases they added new mechanics like the awesome ice on the track in Monaco, that no other rally game has. Not to mention Rally Cross which is a lot more fleshed out in the new game.
pCars 2 is another divisive game. I had a similar experience when I first started simming with my G29: I hated AC and loved pCars 2 at first. And I was like that for the better part of a year, until I learned to mod AC, to fix my FFB and started playing other sims and better informing myself on what good FFB and vehicle dynamics were actually supposed to feel like. That's when I realised pCars 2 had a lot of potential, but was essentially a bad, inconsistent sim. FFB was mainly terrible on my G29 and later Fanatec CSL Elite wheels. 90% of the cars felt bad, sliding too much, and had terrible traits like too much understeer on corner entry and too much throttle oversteer. When I realised all that I started appreciating the other sims a lot more: AC, ACC, AMS 1/2, rFactor 2.
One last thought about comparing different companies: Codemasters is a big company that need to pay a lot of developers that make tools, engines, marketing, publishing, QA, Customer Satisfaction, HR, C-level business men, investors, etc, etc. Not that I agree fully with their business practices, but their operational cost is a fact we can't ignore. Maybe they doing this is the only way to make a company that big still maintainable in such niche segments. I still think it's a small miracle we get rally sims from them. And while I love Reiza and can see the good work put in by Studio 397 on rFactor 2, neither of these teams needed to develop an entire game engine with supporting tooling to actually develop stuff on top off, not to mention the other departments you have on a big company, where a small studio can live without. Also, while amazed at their development pace, I often wonder if Reiza guys are overworking themselves and if that's sustainable in the long run. I believe we, as fans, should not take this kind of commitment as granted to de detriment of these people's personal lives quality deteriorating, if that's the case. Also, for all the hate SMS gets, and I think it's mostly due to a slightly mad Ian Bell character, there are unnamed heroes in there, you know, the guys that actually write the code that goes into the engine and tools Reiza is showing us all it's actually pretty capable of great things.
Anyways, man. If anyone reads this, I hope you don't take it wrong. Just wanted to give my 2 cents to the discussion.
I'm strictly console gamer and fell in love with Asetto Corsa, it ran silky smooth at 60fps on ps4 pro and looked excellent on curved lg oled screen. I use PCracer thrustmaster wheel with tha8 shifter. I tried Project cars 2 but it did not clicked with me every corner approach and breaking felt very lacking in FFD response after AC
Having heard the soundtrack for the first seconds of the video, I only can wonder why Namco abandoned completely the Ridge Racer series... (Please remake Ridge Racer Type 4, thx)
Ridge racer 7 was amazing. Though rr4 had a better campaign
Many poeple think that PC2 is a simcade but didnt even know that you need to desactive assist in gameplay setting and with full damage and penality it is even more hard and punishing than assetto corsa and the force feedback is great the only thing is that you need to tune it for each class of cars like rally need a lower volume than f1 and diferent tone i agree that kind of a pain to do but they put so much to tune ffb that is kind of disturbing but if you tune it corectly for the cars you ride it can be as good as assetto corsa mayby that someone can do a mod to modify ffb setting for each cars that will solve many issue and laser scaned for all track and you have the best sim out here
Yes let's not forget the multi class racing with a decently big grid
The dude just played half of the newest Northlane album! Boosted the video so much!
Shoutout to Northlane for the song at 1:47. Called Rift off the album Alien!
missed out on it when it came out
got a Ps4 copy and an auto upgrade to ps5, score
really digging and ive only just started in the lowest class buggy looking rides
cant wait to understand it and really get tthe Fun maxed out
How do you set it up to handle more like forza find it super hard for some reason cheers in advance
Such potential with this series never reached in my opinion, i passed on PC3 and will continue to play PC2.
Do I hear Ridge Racer in the beginning? Earned a sub!
That game made my childhood, sad they cancelled the 8
Same here
Project cars introduced me to simracing... Reiza has truly taken the madness engine mantel with Automobilista 2
This is why the iracing business model doesn't suck as much as a lot of people say it does. It's actually a sustainable way to fund ongoing development of a system, and it aligns the interests of the providers and the consumers quite nicely.
Never Bought PCars, rFactor 2 Lifetime Sub and AC which im now enjoying some beautiful content such as the BTCC Legends 2 Mod 3Design, and Most Recent AMS2 which is Fantastic!!
Would it be possible to mod some of the cars from PCARS 3 into 2?
My guess is having a cost effective release in the works made the company more appealing for a sale to someone like a codemasters
Those marbles effect and sound are awesome in AMS2.
@Ermin Hamidovic
You might want to take a dive back into PC2 and investigate the possibility that there is more value in this game than ever before. I've just tried using the latest custom FFB from PopsRacer. It's absolutely incredible, IMHO! It beats AC and ACC by a landslide for FFB and gets ever so close to RF2. It might even be better in some ways to RF2. I'm not kidding. Some cars are better than others, but it doesn't take long to find a ton of good cars (I prefer race cars anyway GT1, GT4, GT3, and GTE's). As an incredible value, the selection in GT cars is still stronger than AMS2 or ACC.
It might be fun to see a comparison into other FFB files as well... PopsRacer, Silver Project, Christiaans, Hugo's (old), Jack Spade (old). The AI still is average :(, but online play is a ton of fun!
@Andrei C I totally agree w you on the sounds. AMS2 has better sounds, but we are talking about a 4 year old game. When it came out it had the best sounds out of all the sims. I was also comparing the FFB and the game as a value proposition. The sim has issues, but all of them do. Lots of the problems with physics in PC2 has been the FFB and the differential in the car setups. The differential causes the curbs of death in PC2. This is all fixable with LSD setup tweaks. Each track needs its own setup, just like I would imagine in real life... Just say'n.
I don't have Spa on AMS2. I don't feel like paying $10 for a track on a sim I'm not gelling with, yet. AMS2 will keep getting better, but they need to get rid of the pogostick FFB in the cars. I've never seen GT cars bounce as much as in AMS2 and that bouncing comes through the FFB. Fix that and it would be in my top 5 sims.
Some favorite cars in PC2 for me and are worth racing are GT4 Mustang RTR(newer model), Nissan or Honda LMP2 (lots of great LMP's), KTM X-Bow, and more.
@Andrei C I totally agree w you on the sounds. AMS2 has better sounds, but we are talking about a 4 year old game. When it came out it had the best sounds out of all the sims. I was also comparing the FFB and the game as a value proposition. The sim has issues, but all of them do. Lots of the problems with physics in PC2 has been the FFB and the differential in the car setups. The differential causes the curbs of death in PC2. This is all fixable with LSD setup tweaks. Each track needs its own setup, just like I would imagine in real life... Just say'n.
I don't have Spa on AMS2. I don't feel like paying $10 for a track on a sim I'm not gelling with, yet. AMS2 will keep getting better, but they need to get rid of the pogostick FFB in the cars. I've never seen GT cars bounce as much as in AMS2 and that bouncing comes through the FFB. Fix that and it would be in my top 5 sims.
Some favorite cars in PC2 for me and are worth racing are GT4 Mustang RTR(newer model), Nissan or Honda LMP2 (lots of great LMP's), KTM X-Bow, and more.
Great video Still loving Project cars 2 ❤️
Professional work, one of the best, well informed videos I've seen in a while. The PC3 business stinks to high heavens. The content of PC3 looks like a crappy arcade game from way back, and when I've watched some youtubers streaming their game, I've been forced to ask whether they forgot the graphical settings on ultra low, since it all looks like an Xbox 360 game. For the life of me, I can't understand how they have to downgrade the graphics, when they're actually using assets from a previous game where those same assets ran with fluency on a much higher resolution.
Soarer_1992_JZZ30 In fairness, the cost of some of those assets caused PC2 to have some issues on base consoles, especially XBONE. That might have been what some of the downgrades were done for. This is a game aimed squarely at Forza. It had better damn well work on an Xbox if that’s the target!
@Ermin Hamidovic given that I addressed the exact question you raise in this video, I'm going to assume you did not read the lengthy comment I left on your serious review of PC3. So, I'll state it the tl;dr version here:
Sim-racing is a small pond with very few fish in it. That means limited sales. Still, if everyone buys the game a 5-man studio puts out, that studio can pay the bills and afford to keep going on the same game/engine for a decade+ easily. If a game made by a 100-man studio generates the same, that studio starts to run out of funds after 1-3 years, depending on salaries, office location, etc.
These "shady" business practices you speak of are rooted in reality and cost of living. Disagree with them as much as you like, but you're disagreeing with basic math and the cost of living.
@William YOUNG the company is entitled to make changes to it's strategy, like any other. The crowd sourcing was for pc1 and 2, not 3. They were certainly obliged to deliver simulation for those titles (and they did), but there was no such obligation for 3, which want crowd sourced. People seem to think that you fund 1 project and that entitled you to lock in the whole future of the company, but that's not how real life works! It was a project and it was delivered. That's it.
@William YOUNG sure, but I hope you realize the only obligation SMS had here is a moral one... It's their series. They can do with it whatever they want. (Btw, we all agree this title should have been called something else, like an offshoot)
I agree that SMS/Codies have treated Pcars3 like what they did with Dirt 4/Dirt Rally 2...the focus being money making and appealing to a wider userbase with greater accessbility,instead of building on that great original sim base. However,their F1 series has gone from strength to strength,theyve improved Career mode a lot over the last couple of years and the latest 'myteam' mode adds greater immersion..
I’ve recently been playing PC2 and it’s still so fun in 2023
with that collision physics when car can do a side 180 flip when on touch - it should :) this is NFS shift remastered whole time
I fell in love with Madness Engine right from the very 1st training race in original NFS Shift back then, and being not a simulation lover kinda person (but a 'Oh wow look at these grepiks!' kind), I still loved the handling & physics there, not to mention how much was I stunned by the visuals and presentation. Years later the original pCARS launched, and it's still one of my fav racers out there.
Now hearing how tech & physics-wise the engine is actually well capable of, I can admire its power once again. Too bad the future of this tech isn't as bright as it possibly could... Looking at both pCars3 & the latest F&F game I just feel so empty and sad.
Again, well done!!
"disingenuous and shady marketing"? Sounds like Ian Bell!👍
I wonder how much it would cost to buy the rights and code of project cars 2
100% agree with you on this couldn't of put it better myself!
Pcars2 is (IMO) the perfect mix of sim and arcade. You don’t have to deal with a bunch of other software to get a good wheel setup to work with it, it has perfect vr and multiple monitor support, you can go as much or as little into the tuning as you want, there are dozens of disciplines and styles to play around with or really go ham in, and on top of all that it works great as a casual racer with a controller and chase cam.
I feel like other sims can become tedious unless you’re really into them, while other simcades don’t have the depth once you fine tune the difficulty and force feedback if you have a wheel. I’d honestly put this game above Assetto Corsa if it weren’t for the mods. I don’t find it nearly as user friendly or accessible, and Pcars2 still offers a significant challenge with all the settings on realism and the ai on 120% strength
I still really like project cars 2. The only thing I struggle with is that it gets boring. It might just be me but there isn’t much exciting stuff after about a week or 2 of playing
i am so glad that plenty of people are still playing pcars2! no need to downgrade to pcars3!
6:45 music ?
th-cam.com/video/OI7rR14h-y4/w-d-xo.html it’s the same melody but in a rap beat
Ridge racer type 4 music... love it
I love PC2, I learned so much more since I switched from FM6 to PC2. I can only hope that they return with PC4, if that ever happens.
Have you tried RaceRoom. I have R factor and RaceRoom. Most others also. But RaceRoom not only looks better then R factor2 but it drives incredible. I like R factor 2. But graphics in VR. Just not great. Great video. 👍
Yes graphics in rf2 and ui are sub par. Ffb is ok that's why I stayed with pc2 because of the good vr and the weather transitions. I read an idea earlier sounds like more sense to me
Start with a sim stay with it as it gets developed to get better and better than you dont have call it pc 1 2 3 or Ams 12 and so on. As the game gets updated and gets better then charge it like a dlc.
@@geoffholden7973 don’t get me wrong. I added that force feedback app to pc2. And wow. Changed completely. I still think it’s great. What other game gives you so many tracks. Now I’m having issues with getting it to 4 k. It was fine before but after a few updates ago I can’t get it it VR past 1080 p at 30 FPS. If you know anything I would appreciate it. But for me it’s at one of the best. Just not recording video of it now
Hi P Gamer I'm running 2080ti with reverb vr headset I get between 60 and 90fps depending on grid size and weather day night makes a difference. 75 fps on average. Dont race anymore on flat screen. It's not immersive enough. Let you know my settings if you like
Gran turismo is the racing game I've played for 20 years. I got project cars, and its still awsome. The fact that you can get into a slide, and save it with a wheel is still awsome. Not even iracing can't do that. But a company will always abandon its core base eventually. Money is king. Hopefully the madness engine gets the love it deserves.
Is this video about pcars2 or rfactor2?