The Insect Glaive Problem - Monster Hunter Wilds

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  • เผยแพร่เมื่อ 21 พ.ย. 2024
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  • @raptorrodeogod
    @raptorrodeogod 18 วันที่ผ่านมา +137

    It's wild that they integrated aiming & focus mode for ranged weapons, but kept them separate for kinsect aiming

    • @avidcup063
      @avidcup063 17 วันที่ผ่านมา +6

      You’d need them separate to fire out and recall your kinsect.

    • @Ederick1936
      @Ederick1936 16 วันที่ผ่านมา +10

      @@avidcup063 they could have kept aim and kinsect together on L2, then used R1 for the kinsect out and Square for recall. Then they could have added △ + O for our focus attack. finally have the charge be on R2, that way if you vault you can release it to go right into charged descending thrust. pressing O while charged still goes into the charged O attack and releasing a charged R2 on the ground just releases the charge. also this allows them to revert △ and O in the air. sure it would have been a little awkward to have recall on square only when L2 is pressed but compare that to what they did and it works at least. it allows you to aim while in kinsect / focus mode with your thumb on the right stick while moving with your thumb on the left stick. it allows you access to all of your attacks, it allows you to charge without tying up your right stick thumb so that avoids claw grip, and letting you easily press X while charged to vault. it even allows you to △ in the air for the regular down attack instead of committing to the CDT.
      There. I fixed Insect Glaive.

    • @Echorax
      @Echorax 16 วันที่ผ่านมา

      @@Ederick1936they should have kept the controller imputs like world now it feels weird to play IG

    • @Ederick1936
      @Ederick1936 16 วันที่ผ่านมา +2

      @@Echorax they couldn't have done that with focus mode, and to be fair anybody who has mained in in sunbreak is used to switch back and forth between control schemes. It was certainly awkward for the first little bit for me I do agree

  • @firetools
    @firetools 18 วันที่ผ่านมา +231

    I'm an IG main that mostly played the weapon grounded, and even I'm very iffy with Wilds' iteration so far. My big issue is that it feels like the fluid combo like movement of the IG was severely nerfed. The IG's fluidity is what attracted me to the weapon in the first place.

    • @Thor_Midori
      @Thor_Midori 16 วันที่ผ่านมา +2

      Exactly

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา +28

      the fact that your basic combo starts with the dinky little slow weak-ass poke that used to be your no-buff attack, is a problem as well for me. If i got my damn attack buff, let alone all three buffs, why am i doing a dinky slow as hell poke and not the faster jab?

    • @Thor_Midori
      @Thor_Midori 16 วันที่ผ่านมา +2

      ​@@Xenmaru00exactly!

    • @dragonslayer3552
      @dragonslayer3552 14 วันที่ผ่านมา +10

      Yeah especially on high level play anomaly 300 in rise or AT and fatalis is world aerial was only there as a dodge or to mount alatreon or fatalis once outside of that the weapon was never a purely aerial playstyle, you were always meant to play primarily grounded and mix areal to dodge attacks or keep hitting the monster for consistent damage

    • @lonniecfireillbemayorsomeday
      @lonniecfireillbemayorsomeday 13 วันที่ผ่านมา

      IG is not a long range weapon.

  • @ryaquaza3offical
    @ryaquaza3offical 16 วันที่ผ่านมา +199

    “Capcom made a good call getting rid of that feature”
    As a long time IG player I couldn’t disagree more. The fact that you can turn a would be dangerous attack into an attack opportunity will never not be incredibly satisfying to pull off and is a massive risk reward element I always liked. Things like leaping over shagaru’s beam only to bounce off its face, doing extra damage as everyone struggles to avoid it will never not be fun, and the fact it takes forever to get up after being hit in the air kept it being rather risky (without wire bugs anyway)
    IG’s entire gimmick was mobility and now you can use it in some creative ways. Without that it’s basically just a longsword reskin

    • @princetbug
      @princetbug 16 วันที่ผ่านมา +47

      Yeah, and you know what happens if you mess up that timing? You'd get hit. You'd DIE.
      Risk-reward, and it's been fully taken away.

    • @MrOrzeker
      @MrOrzeker 15 วันที่ผ่านมา +18

      Doesn't look like the same weapon anymore.
      And I always wanted for them to go more in depth with the aerial playstyle, would've never guessed they'd tone it down.

    • @NikolaiHildenyar
      @NikolaiHildenyar 14 วันที่ผ่านมา +8

      This one gets it.

    • @piterrospl9512
      @piterrospl9512 14 วันที่ผ่านมา +29

      Removing options is always stupid. Anyone who says that the removal was good screams kindergarten mentality of "I don't enjoy the toy you're playing with, so it's good if you don't get to enjoy it either!".
      Plus, I think it's safe to say that aerial combat was what made Insect Glaive THE Insect Glaive. The signature aspect, it's what made it special and unique. Removing it makes it just another grounded weapon.
      There is no good argument for removing it. It's a bad decision by the devs, and defending it is childish. I hope they listen to feedback and change it properly so both playstyles are valid and fun, like in Rise.
      Edit: and just to add, the argument in the video about attack balance and how leaps can avoid a lot of stuff fails when you realise lots of little issues, I'm currently playing Rise and I can definitely feel them:
      - smaller monsters require much more careful inputs and positioning to even bounce off of them
      - you need to manage stamina well, as leaping into air takes up quite a bit, so it's not completely free
      - the hitboxes of attacks are really high, so if you want to copter while monster is attacking, you need to be even more careful of your positioning, or you'll get swatted down like a fly
      It's definitely not as free as it sounds, you can't ignore the monster while coptering.

    • @thomaspitter3229
      @thomaspitter3229 14 วันที่ผ่านมา +16

      Also in rise you dealt more and more damage the longer you stayed in the air... I guess that mechanic is also gone now
      Connecting three times with your circle attack and finishing your flight with the dive attack was just so satisfying and strong! (been a while since I played it, not sure if it was on circle and not sure how that attack is called)

  • @vtxshiva
    @vtxshiva 18 วันที่ผ่านมา +1087

    There's so many annoyances with IG right now, it's not just a singular thing.
    - no more aerial skillset (yes it was always sub-optimal but the point is we had options and variety)
    - requires all 3 buffs to get started (not just "optimal" simply the starting point)
    - fully buffed is still a slower attacking weapon than before
    - Focus mode and Kinsect aim are clunky and don't mix well. Focus is WAY too integrated into IG playstyle.
    - Kinsect doesn't control well as you pointed out
    - you have a charge hold attack that is poorly placed and actively breaks the flow of battle
    - no Y+B /\+O attack which would feel much more comfortable and logical
    - doesn't have any engagement tech (dodges/blocks/parries/offsets/counters)
    - several abilities got (again) remapped
    - has to fight for pimples in co-op just to be functional and feel good to play
    It's just a clunky mess. And before anyone says, YES I played it more to "get used to it" and "git gud". I spent almost 20 hours in the demo, beat every monster in the demo with IG and other weapons. The weapon just doesn't feel right/mix well. It feels like a different weapon now. Most weapons got glow-ups on the base playstyle, IG got essentially reworked.

    • @mustynuttz
      @mustynuttz 18 วันที่ผ่านมา +36

      I can't imagine playing IG with a normal controller. I have the xbox elite with paddles and it was really fluid, so my opinion is different than yours but I can agree with all your points.

    • @champ6436
      @champ6436 18 วันที่ผ่านมา +90

      i had the exact same feeling with that weapon in wilds. especialy some animation being way slower than in world/rise and the requirement of all 3 buff to get the old red buff moveset.
      plus the new supermove attack you do by holding B or O is just weak and make you airborn but because they remove all the aerial moveset it just feel like a waste, you can't really follow up that move with anything. What are they wanting for that weapon ? they remove most of the aerial move so they want it more grounded but they add a supermove that vault you in the air so i'm confused here.

    • @michaelshipp4982
      @michaelshipp4982 18 วันที่ผ่านมา +48

      @@vtxshiva great points
      I don't see many people talking about the base moveset, it feels so clunky and slow. I also don't know why they would change the extracts to require all 3 for the better moveset it just makes the weapon feel so much worse. Along with all the other issues IG just feels so much worse then previous games.

    • @jrenderos4
      @jrenderos4 18 วันที่ผ่านมา +59

      I would also add that kinsect stupidly picks up multiples of the same extract. Its completely pointless for it to do that. There is no benefit only a detriment when you are trying to gather extracts.
      I know its mentioned in the video but I feel like it needs more attention.

    • @aoikuroyuri6536
      @aoikuroyuri6536 18 วันที่ผ่านมา +3

      this tbh

  • @riemaennchen
    @riemaennchen 18 วันที่ผ่านมา +56

    My biggest problem with the Insect Glaive is that they swapped the Triangle and O moves while in the air. Just why?

    • @jecarlos8564
      @jecarlos8564 17 วันที่ผ่านมา +4

      probably to make more sense with the "hold" ability, as if you hold the button it does the descending strike, I think that is the logic behind it.
      I hate it

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา +6

      @@jecarlos8564 except i'm pretty sure in rise the triangle button became the "descend instantly" button and the circle button became the "midair twirly combo" button. so swapping them and then adding a charge to the *wrong button* is like...who did this? fire them immediately.

    • @roxasparks
      @roxasparks 10 วันที่ผ่านมา

      I feel that .. I'm an avid glave player... But the new glave is cool and broken at the same time

  • @Hitoridoodles
    @Hitoridoodles 18 วันที่ผ่านมา +323

    I’m not a fan of needing 3 extracts instead of just red for the enhanced moveset and even with all of them the normal ground combo feels slow. Also for me descending thrust not being on it’s own button hurts the fluidity of aerial movement, repositioning in the air and very quickly returning to the ground to continue combo was one of my favorite parts of World IG specifically. While that is still doable in the demo for me the button just didn’t feel very responsive

    • @crazymage5316
      @crazymage5316 18 วันที่ผ่านมา +8

      You can get all three in one go super easily with the focus skill so its very easy to keep up

    • @ArctiqZero
      @ArctiqZero 18 วันที่ผ่านมา +38

      @@crazymage5316 Only when you're not fighting with other players to attack the wound

    • @crazymage5316
      @crazymage5316 18 วันที่ผ่านมา +2

      @@ArctiqZero its not that hard my guy

    • @tatsumakijim
      @tatsumakijim 18 วันที่ผ่านมา

      maybe it was a bug (no pun intended) but I thought only the rising spiral needed all 3 extracts. Otherwise red would give you the other moves.

    • @mangalink25
      @mangalink25 18 วันที่ผ่านมา +14

      @@crazymage5316 Play with a ranged-weapon user and try saying that. Bow pops wounds basically the same second they appear.

  • @camosteve2433
    @camosteve2433 18 วันที่ผ่านมา +41

    Ruri, you woke up the IG base, and they are unsettled man! Hopefully everyone fills out Capcom's survey. Let the devs know this is a real issue! Great video! Happy hunting.

    • @TheCosmicAstro-
      @TheCosmicAstro- 18 วันที่ผ่านมา

      Where do you get the survey? Didnt even know there was one

    • @StevenMcClure-t2i
      @StevenMcClure-t2i 18 วันที่ผ่านมา +6

      @@TheCosmicAstro- It's on the MH Wilds website, kind hard to find but it's on there. You have until the 8th to send one in.

  • @tiagocorreia5644
    @tiagocorreia5644 18 วันที่ผ่านมา +112

    I just dont understand what they were thinking with the charge moves. Why not just set the charge move to triangle+circle????
    It would be soooo much simpler. They should have just kept the ground combos like they were before with the added tri+circ move (maybe only when you have red or all extracts?). They should have kept a single helicopter bounce for the sake of a little aerial mobility.
    ALSO, why would they make wyvern dive a charge move??? Just keep it on R2. Why does the weapon have a focus mode seperate from the mode the weapon already had??? Just make the aim mode the weapon had the new focus mode and make the weapon attack with tri and use circle and tri+circle to send/recall kinsect. IT WOULD BE SO EASY.

    • @-siranzalot-
      @-siranzalot- 18 วันที่ผ่านมา +9

      Actually the best idea to fix the mapping I heard so far

    • @MrDuck313
      @MrDuck313 18 วันที่ผ่านมา

      Triangle+circle could fix a lot. I do think the charge move is too powerful to just put on a button combination though, that's why it needs to be charged. Also, you can't overlap kinsect aiming and focus mode like that. You'll lose your circle combo

    • @-siranzalot-
      @-siranzalot- 18 วันที่ผ่านมา

      @@MrDuck313 how would the circle combo suffer if Kinsect send / recall is remapped to triangle + circle? I'm fine with charging the plunge btw but remapping it to right trigger would go a long way for comfort.

    • @jecarlos8564
      @jecarlos8564 17 วันที่ผ่านมา +1

      If you are using one button for the two aim modes, than one button is free, just turn the free button into send an recall, hold to send tap to control hold to get it back

    • @Analogman102
      @Analogman102 16 วันที่ผ่านมา +1

      I honestly don't think the new charge moves should be charge moves. They should be attached to certain attacks in the combo chains to make them finishers that require an entire combo investment to be able to pull off. This would make it better for us to keep our Triple Extract for the right moment, instead of essentially just spamming Rising Spiral Slash.
      Being able to mark with R2 mid-air is actually completely useless. We don't want to use our kinsect like we did in World, where we send it out and proc powders while it uses it's stamina to follow a mark on the monster. We want to keep it with us on our arm, so that it mimics our attacks for extra damage while we have triple extract. R2 needs to be re-bound in the air to be the Dive like it was in World.

  • @Bydnelg
    @Bydnelg 18 วันที่ผ่านมา +56

    Thank you for being the only video atm that showing what disfigurement my hand is trying to go through. It is so difficult to explain this when I can't show a visual.

  • @benioz1763
    @benioz1763 18 วันที่ผ่านมา +43

    "I would pick IG if I didn't want to be bothered with a monster's moveset."
    Every weapon with a massive shield which makes most monster attacks pointless: 🤫
    Also, what's wrong with having certain weapons/playstyles be very effective against certain monsters, even to the point of making them feel easy?
    Just pick something else if you love the challenge. Calling aerial IG a braindead playstyle is a pretty bad take, mate.

    • @rurikhan
      @rurikhan  18 วันที่ผ่านมา +5

      You really took that throwaway remark personal uh?
      Well anyway, blocking actually severely punishes you in end game fights, especially in Fatalis where blocking can basically become a one way ticket to fireball spam town (this is with max block skills btw). It’s also twice as worse in Sunbreak but whatever.
      I didn’t call it brain dead, I said it allowed me to ignore mechanics, which it does. I don’t care if helicopter is in or out, but I like this version of the weapon better because it’s more involved, but it has a crappy control scheme is all.

    • @benioz1763
      @benioz1763 18 วันที่ผ่านมา +43

      ​@@rurikhan I main both GL (which is why I watch your content, and I think you're a great creator, so no hard feelings) and IG. You have to admit that a huge reason for the divide in the IG community was the removal of the helicopter playstyle.
      Even if you don't find it to be a bad thing yourself, the majority of IG players would disagree, and for good reason.
      Throughout my experience in World, Rise and Wilds, I find that shield type weapons such as the GunLance (or the Lance, even CB) are by far the safer weapons to play when compared to the Glaive's aerial playstyle. If a monster becomes annoying, it's easier to just pick up the GL and render most of its moveset useless by dishing out pokes and booms from behind the safety of a giant shield. Certain skills add to that, making it even easier to pull it off.
      Insect Glaive, on the other hand, was my go to weapon for fun, especially against flying monsters. Aerial Glaive is the reason why that's fun. It felt like a very unique weapon and playstyle, and a core part of the weapon's identity in the past 2 releases, which is why so many IG players were bothered by its removal.
      That being said, I like IG in Wilds too. But you have to honest and admit it that removing the bouncing stripped it of a very fun core mechanic, and it's a bummer that new players will sadly never get to experience it in this game.
      In regards to your specific 'throwback statement': you knew it was a hot take, so don't be surprised if I'm not going to be the only one disagreeing. Poking fun at people who are not happy with the change is a very hot take, and the "it makes the game too easy" argument is too shallow to back it up. A failproof build does the same for most monsters (making them feel easy), which is why people like making them. And I was very surprised that a weapon making a monster's moveset irrelevant is an issue to you, considering you love the Gunlance so much despite it doing the same thing.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +26

      @@rurikhan Huh, you know using SJAS severely punishes you in endgame fights. You're locked into an attack for a while and if you fail to bounce, odds are you're getting hit once you land. On top of that, it's very easy to run out of stamina and get locked into falling anyway.
      It doesn't allow you to ignore game mechanics. Definitely not any more than other weapons in the series if you're being so generous about that label.
      You're just adding fuel to the fire, and clearly basing what you say off of other people's mythos and your own very limited experience. If you want to so harshly criticize the weapon, at least actually spend time playing the style you think is SO problematic.

  • @Mare_Man
    @Mare_Man 18 วันที่ผ่านมา +445

    Saying that the aerial bounce allowed you to "ignore mechanics" while *the Longsword* and *_every ranged weapon_* exist is hilarious.

    • @theoaremevano3227
      @theoaremevano3227 18 วันที่ผ่านมา +11

      True, they could almost treat it like a mid-ranged weapon if they wanted to. Maybe give you a way to do ranged attacks with the bug that are more for damage than gathering. It'd be fun if you could conduct it at range, distracting the monster and confusing it. XD A draw (aggro) powder would also potentially be useful. Use a pheromone to drag its attention off your allies.

    • @Ravenfel_MH
      @Ravenfel_MH 18 วันที่ผ่านมา +32

      most people aerial bounced into a cart anyway since players are too eager get their ""air time" up

    • @sonicguy1996
      @sonicguy1996 18 วันที่ผ่านมา +91

      @@Ravenfel_MH Yeah just like half of the Greatsword users miss all their big slashes. Should we remove that too cause certain players can't use it correctly?? Such a dumb argument to make.

    • @armgold8543
      @armgold8543 17 วันที่ผ่านมา +10

      They are on the ground bro idk what to tell you. Being in the air is an advantage most players don't have in this game and it LITERALLY let's you fully ignore boss attacks with minimal effort. Long sword at least needs to counter. Granted it's easy, but there is room for error. I still see players carting off failed counters so it's clearly not that free. As for the ranged weapons, they got some pretty sizable nerfs and reworks this game. But again. Still on the ground, so one failed movement or reacting too late to anything can get them caught. Ive seen plenty of carts on safijiva in world. They don't ignore mechanics. Bowguns play support roles with good damage. And longsword is a melee with great counters. IG before could LITERALLY JUST JUMP 24/7 And ignore most problems. If you get caught you could just jump away 90% of the time and be totally safe.
      This is a good change and anyone who is considering switching crutched on this weapon hard. Go learn the game please and thank you.

    • @grizhide
      @grizhide 17 วันที่ผ่านมา

      @@armgold8543 your a clown 🤡

  • @KinomotoAkito
    @KinomotoAkito 18 วันที่ผ่านมา +140

    MH Wilds insect glaive button map is weird but that isn't the only thing
    --losing aerial skillset. You'd attack on the ground if you could, but the only way you'd even think about "aerial spamming" is if you know the monster enough to not get hit out of the air in the first place, for less damage. It was a backpocket option that let the weapon threaten from nearly any range. It's also FUN
    --needs all 3 buffs to have the improved moveset it gained before from only red buff. A faster kinsect is a bandaid solution to a problem that doesn't have to exist, because a slower kinsect doesn't register as a problem in World either
    if I'm going to play a blademaster with no guards or special dodges, that's now more resource hungry than it was before, that backloads what it *was* to justify what it *is* , that lost something unique, then from a purely technical aspect, why would I not just play longsword instead of worse longsword?
    because I don't play longsword, charge blade, or even dual blades because I don't find them FUN. MH World insect glaive was what flew me into the series and MH Wilds insect glaive has crashed into being just another weapon but you get to deal with a bug on your arm. Yay
    it's just so weird they'd *expand* on the *base* weapon going from MHGU to MH World and then completely rework something that was practically introduced to the vast majority of players in the latter
    I want to say I'm still excited for MH Wilds, but after getting used to how insect glaive wants to play, I'm not even disappointed. Just apathetic

    • @SnakesTheBas
      @SnakesTheBas 18 วันที่ผ่านมา +32

      Its almost like what ever they improved on in rise they removed for wilds. The good airborne time and speed, gone. The good button layout and the safety, gone. The only hope is they don't make one ig the "meta" like they have in world/break

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา +4

      Hello fellow World IG Noob lover! I too got into MH with World and because Insect Glaive was exactly what i wanted in a polearm: something to make me feel like a goddamn Dragoon from Final Fantasy. I originally had minimal interest in Monster Hunter or anything like it cause i'm not a personal fan of gigantic clunky slow weapons. yes i'm a filthy dex build, what of it?
      I like my speed, i dont mind my beeg damage but i kinda like that to be super attacks or finishers or something i build up to, execute, and then repeat. Blame the Final Fantasy vet in me, big numbers are for your strongest moves, like limit breaks, dammit.
      After IG i did branch out to longsword and charge blade and dual blades cause they were interesting but Insect Glaive was the thing that got me started on Monster Hunter, and it was World's iteration that drew me in, because helicoptering around, slamming into parts of monsters that everyone else using melee would have a hard time hitting (like wings or somethings back), felt good and like i was doing something right.
      Having played the Wilds Beta, i too am kinda...meh, about Insect Glaive. i hope they at least restore a single bounce, and preferably change the damn helicopter button back to the "heavy" attack button rather than the normal, cause that's just...too sudden a shift.
      Meanwhile i'm freaking in LOVE with the Longsword changes, AND the way Dual Blades play, though i miss Rise's change to the secondary attack being able to bounce you in the air...maybe they'll bring that back...
      But i too am very unhappy they...gutted the hell out of the very weapon that got me into Monster Hunter in the first place...

    • @roxasparks
      @roxasparks 10 วันที่ผ่านมา

      This comment... Finding the glave and realizing that no matter how big or how high a monster I can get to it... I didn't get to play the beta as much as I wanted so I didn't get to get deep into my fave weapon. But from wat I hear I may be putting the glave down...

  • @gamingnebula5704
    @gamingnebula5704 14 วันที่ผ่านมา +7

    "im not having fun with this weapon anymore"
    "Your just doing it wrong"
    "???"

  • @lordbloby
    @lordbloby 18 วันที่ผ่านมา +98

    The multiplayer wound issue is what does it for me, i had the exact same conversation with my friend group and our bow user has those wounds on lock the millisecond they're available. it makes playing the glaive feel horrific compared to other weapons. The flow feels awful and without the kinsect buff refresh from the wound its damage feels really low too. I could just be shit with the glaive but compared to the other weapons i play it just felt bad.
    I'll try fitting in some paddles, I have some spare that i dont usually have attached. Will see if it has a nicer combat flow with them! Thanks for the advice with this one :)

    • @BadButterfly65
      @BadButterfly65 18 วันที่ผ่านมา +10

      Here comes in the bow player. One mover triggering all wounds at once without aiming much.
      Such fun doin no cool stuff as teammate😢

    • @tatsumiuchiha5559
      @tatsumiuchiha5559 18 วันที่ผ่านมา +2

      Since you're in multiplayer, I'd like to ask if you've experienced the Kinsect Ballistic Missile, or is it just an isolated bug for me. By which I mean the Focus Strike doing like 2k damage in total (~400 per tick) when you have Red and White extract.

    • @WizardDog829
      @WizardDog829 18 วันที่ผ่านมา +3

      yeah the wounds are pretty much the reason why i'll be mostly playing solo since i feel like in multiplayer everyone is just going to be either fighting each other for wounds or gate keeping them. I want to do damage too guy I'm not an npc hunter.
      they could probably fix this by just making wounds client side everyone has their own wounds to attack with.

    • @BadButterfly65
      @BadButterfly65 18 วันที่ผ่านมา +3

      @WizardDog829 that would be a super bad idea tho. Even now i feel the need to tone down stagger of wounds. Than it would feel like RiseBreak stagger levels most likely.
      I dont mind others getting wounds. The problem is when weapons have mechanics tied to it. IG is the most problematic.
      CB is okay i guess with savage axe. HH can benefit from it too but its not THAT bad if someone gets the wound instead you the 5 notes with dmg.
      And in terms of bow just getting all wounds is ass. Esp in random lobbies. With friends one can call if you need a wound.
      Me and a friend who plays bow even use that in mounting. I mount, make all wounds and after he goes down he pops all wounds with bow.
      But with randoms its just weird.
      I mean till now i see most peeps dont go out of their way to go for them. I personally look from time to time and position myself while fighting if noone else wants it.
      But thats bound to change with time.
      Best we can do is give feedback and wait what they do about it.

    • @chidori0117
      @chidori0117 18 วันที่ผ่านมา +1

      Probably necessary to make wounds so that only player that caused it can pop it ... dont know if thats easy to implement and of course still keep the same amount of wounds so that 4 players dont cause loads of wounds.

  • @Abedeuss
    @Abedeuss 18 วันที่ผ่านมา +82

    I was so god damn sad about IG in the beta. Gunlance? Great, loved it. Lance, pretty good. Sword and Shield, will take time to get used to but feels fun. Switch/Charge Blade, same thing. Bow feels great. Hunting Horn super fun.
    ...Insect Glaive? Fuck no. Played it in World and Rise for MANY hours. Absolutely unplayable...

    • @vinniegret4841
      @vinniegret4841 13 วันที่ผ่านมา +2

      The gameplan at its core is shallow, IMO is the rason for all the problems. 😕
      "Get 3 buffs as fast as possible (focus mode commands your bug to insta-take the essence anywhere you touch the monster), and cash them out IMMEDIATELY!! Why not use other mooves while ur buffed? Well, they are so clunky you feel insulted you even pressed them, no mooves connect into comboss too, and charged attack is jsut there for you to get down after you cashed out, LOL, or you'll flop on your ass while landing. ENJOY!" Bro... 😟😕🙁☹😖😖😖🥱🥱

    • @vinniegret4841
      @vinniegret4841 13 วันที่ผ่านมา

      ALSO (fuck i forgor to mention) you have to battle your sanity trying not to confuse kinsect aiming with focus mode. GOOD FKING LUCK!! 🤡🤡

  • @sanctified665
    @sanctified665 18 วันที่ผ่านมา +153

    In regards to aerial combat ,I do think it’s interesting how some people say grounded insect glaive is how “the weapon was meant to be played”. I’m not attacking you if you feel this way but I think insect glaive’s design has changed over time. 4U was all about verticality and mounting which is the niche insect glaive brought to the table. However in 5th gen, more and more weapons like SnS, were able to mount so insect glaive lost some of it’s uniqueness. To compensate, the developers then gave the weapon aerial elements which gave that uniqueness back. This is similar to how long sword is now compared to old mh. It use to be about long reach and some repositioning skill. Now the weapon has become focused on counters. If they removed foresight slash or special sheath I think a large portion of the player base would be upset in the same way.
    This new iteration I actually enjoy quite a bit, but does have it’s issues other than aerial being removed such as triple up required for a useable moveset, no double stab attack, no earplugs on triple up, jankiness of controls etc. I loved IG when it came out because it was faster than long sword but still had reach over weapons like DB. Now it actually feels a little slower than LS.
    Always will love this weapon and still will in wilds, but it’s a shame to see that it was reworked in ways I don’t think made complete sense. But hey one of the things I love about this series is each entry plays differently. The weapon needs some adjustments but it’s still the most fun in the game :)

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +7

      I do think areial was just superficial, most other weapons arent 100% unique, and neither is ig

    • @andrellnogueira
      @andrellnogueira 18 วันที่ผ่านมา +9

      Funny you should coment that, because LS lost much of it's focus on Counters in wilds, but I haven't seen anyone complaining.
      Granted, this is because the countering capabilities are still there - as you said, Foresight Slash - even if doesn't seem to be the focus at all, and the weapons still feel very powerful, so I can't say you aren't wrong either

    • @neurosis51
      @neurosis51 18 วันที่ผ่านมา +29

      just about every justification argument I hear for the removal of aerial IG is from people who don't main the weapon and/or understand how to use it properly. I've bee saying the point about people would be losing their mind if core mechanics like LS counters, SnS perfect rush, or GS charge was removed from the weapon all because the weapon wasn't introduced with that move in it's debut game.
      Little did I know Aerial being removed wouldn't even be the top issue withIG, this thing is a clunky mess now and just turned into a discount longsword, with SAED/Helmbreaker spam. I've mastered 12/14 weapons, so I could still pickup to another, but SA, IG, DB, HM, CB, and LS were my main weps. It hurts having a unique weapon you been playing since 4u get gutted.
      I'm definitely not buying the game within the first year or more (A first for me since I've been playing since MHFU) until I see some fixed gameplay wise and optimization wise.

    • @Zero0mtk
      @Zero0mtk 18 วันที่ผ่านมา +8

      @@neurosis51 As an SnS main, I wouldn't complain if they remove Perfect Rush lol. It's not a core mechanic, it's literally an Iceborne addition that was the "core" only in post-update Iceborne that buffed its raw MV to the nth degree.
      Then again, I'd say Wilds's bizarre decision to remove the Guard upper slash (R2+triangle/Y) does get close to removing a long-standing core move...so I'm with you regarding my favorite weapon feeling like a mess in Wilds + waiting for at least a discount. Oh well at least the Gunlance is incredibly awesome and cohesive. Loving a particular weapon in MH is such an emotional abuse lol.

    • @neurosis51
      @neurosis51 18 วันที่ผ่านมา +4

      @@Zero0mtk understandable, SnS and HH are the 2 weapons I can't play at a high level, but at least you get my point. And yeah, the only weapons that are probably safe from nerfs ever are LS and GS due to how simple it is, but even that's not a sure shot. I'm actually not happy with Wilds SA either, it suffers from similar chunkiness and counters that [pale in comparison to LS. to the point it's not worth using.

  • @d.b.hemlock
    @d.b.hemlock 18 วันที่ผ่านมา +130

    Furthermore, you hit the nail on the head. Monster wounds in multi-player desperately need to be tuned some. Weapons that rely on wounds to get further in their combos or progress their gameplay suffer MASSIVELY compared to weapons that just deal damage. And heaven forbid you run with a bow main, you'll never have a wound to pop.
    Wounds on monsters should only appear to the player who created them for a limited time. After a certain amount of time they become fairgame for everyone, but for at least a short amount of time those wounds should be only available to you as the player who made them. Or something along that fact. Or make wounds significantly more frequent to spawn.
    IG and CB especially suffered from this in the beta. I felt like I was on permanent "wound hunt" to find one to continue forward with my game plan.

    • @CiromBreeze
      @CiromBreeze 18 วันที่ผ่านมา +12

      Alternatively, it could be made that when a wound is broken, other players can still perform Focus Strikes on that wound for a few seconds (5?)

    • @NYC_Goody
      @NYC_Goody 18 วันที่ผ่านมา +9

      Chargeblade main here, I'm not concerned about wounds for savage axe. Simple perfect block and I'm there

    • @Zero0mtk
      @Zero0mtk 18 วันที่ผ่านมา +10

      I honestly didn't realize how big the wound situation is, as I play weapons that don't seem to rely on them (GL, SnS) for damage. For GL, it even feels like a DPS loss since the drill is slow and hard to land despite the duration. Feels amazing to do though. ...Crap, now it's making sense to me why SnS is such a wound-making machine. Is this Wilds dev's idea of "SnS utility" for the party?
      God, this feels like a wall-bang situation all over again. Certain specific steps that need to be taken during a hunt, or else type of balance. Except, now it affects core mechanics of some weapon?

    • @Duarte_GB
      @Duarte_GB 18 วันที่ผ่านมา +2

      I would definetly not say charge blade. Longsword and switch axe both get entire gauge refills for free, chargeblade can just guard point for savage axe and guardpointing is a basic gameplay tool you use all the time with it.

    • @idontcheckmynotifications
      @idontcheckmynotifications 18 วันที่ผ่านมา +3

      @@CiromBreezethis is the way to go imo. Don’t understand how the designers have done this with wounds, going to introduce a lot of stress and blaming in multiplayer hunts, and straight up nerf for some weapons in multiplayer.

  • @MegaTheBard
    @MegaTheBard 18 วันที่ผ่านมา +90

    I don’t care if it’s the strongest weapon in the game, I want to fly. That aside, I don’t like the O and definitely can’t do claw grip so I’m now looking for a new main for this game I think

    • @TheCosmicAstro-
      @TheCosmicAstro- 18 วันที่ผ่านมา +2

      Yeah.
      IG is pretty much a new weapon now.
      Sad. Hopefully further into the full game theres an option to fix it or they fix it in master rank

    • @crwferrum3159
      @crwferrum3159 18 วันที่ผ่านมา +3

      I main IG in World and Rise but after trying the beta I decided to try Switch Axe and Bow instead.

    • @roxasparks
      @roxasparks 10 วันที่ผ่านมา +1

      Honestly for me... The glave may make or break the game for me.

  • @kaptnawesome
    @kaptnawesome 18 วันที่ผ่านมา +36

    Funny. I always just grabbed lance with gaurd up when i didnt want to deal with a monsters nonsense. Maybe devs should cut that too

    • @teibdavies242
      @teibdavies242 17 วันที่ผ่านมา +9

      For real lol what kind of logic is that

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +9

      @@teibdavies242 It's the "logic" that IG playerbase has been dealing with for the last 6 years, unfortunately.

    • @teibdavies242
      @teibdavies242 17 วันที่ผ่านมา +1

      @ lol you act like it’s a bad thing. If you don’t like using it then fine you don’t have to. You should have a problem with how other people play the game

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +5

      ​@@teibdavies242 I was referring to the idea that the devs should cut weapons that are supposedly so safe. The logic you were saying "what kind of logic is that" to.
      And yes, it is a bad thing that we've been dealing with toxicly anti-aerial people for 6 years.

    • @teibdavies242
      @teibdavies242 17 วันที่ผ่านมา +5

      @@princetbug oh my bad I confused you with someone else in the comment section that was hating on the aerial attacks sorry about that lol😅

  • @nefylia4037
    @nefylia4037 18 วันที่ผ่านมา +147

    Honestly it's kind of frustrating to me howthere are some people acting like people being critical of the changes are just bad or that ariel combat was never meant to be the point of glaive. Even if it wasn't the most optimal for damage, i dont care, it was fun! I liked flying around and doing crazy vaults and things. It was unique and made the weapon stand out. Being so limited to the ground just makes it a lot less fun for me

    • @osnad
      @osnad 18 วันที่ผ่านมา +43

      I know, right? Especially since it's a PvE-only game! Just let people have their fun.
      I'm not hunting speedrun records, I'm trying to play the game the way I enjoy the most... and - to me - that has been aerial IG.

    • @camosteve2433
      @camosteve2433 18 วันที่ผ่านมา +41

      No clash, no counter AND no bounce?! Like wtf Capcom?! Everytime I leave a comment saying something about it, I get roasted. Couldn't agree more dude, never cared about the damage numbers. Air combat was FUN and part of IGs character!

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +6

      Yall rebranded it, air combat was never the direction, yall sound like spoiled children, its the insect glaive, not the air glaive, it can still bounce too, just not back to back, and besides, it can always get a upgrade or some way to do it in the future

    • @osnad
      @osnad 18 วันที่ผ่านมา +34

      @macvadda2318 Aerial combat was fun in Iceborne and Sunbreak.. to me that's all that matters, not the meta or its history

    • @DaRoachDoggJrr
      @DaRoachDoggJrr 18 วันที่ผ่านมา +40

      ⁠​⁠​⁠@@macvadda2318aerial was clearly a big part of the weapon when they expanded on it in world and rise. You can’t say it wasn’t just because of damage, or the fact that aerial was limited in 4th gen.

  • @Balkoth07
    @Balkoth07 18 วันที่ผ่านมา +50

    The only real new cool thing is the charge move, but it is also the problem, because they changed the whole identity of the weapon to that move.
    They took away aerial because they want you to always combo into the charge move.
    It would have been fine if it was just added without taking other thing away, but we seemingly need to get nerfs to counter the buffs.
    That's why we need triple extract now instead of just red, because we have more (and better) ways to get extracts.
    Don't get me wrong, it is fine to nerf stuff to balance the buffs. But why doesn't this apply to other weapons?
    Filling LS gauge is easier now and it didn't get an corresponding nerf.
    They seemingly wanted to give IG more personality, but to make room for it they cut the old one.
    TLDR: There is no ground glaive or aerial glaive or anything inbetween; there is just CHARGE GLAIVE.
    Have fun charging that Glaive, because it is all you have.

    • @maddo-hq9jr
      @maddo-hq9jr 18 วันที่ผ่านมา +8

      True

    • @TheCosmicAstro-
      @TheCosmicAstro- 18 วันที่ผ่านมา +10

      Yeah its not IG anymore.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +4

      Exactly. This is exactly how I felt playing the demo. It took me a bit to realize, but as I got better with it got less and less fun.
      Bascially nothing that I enjoyed about IG is there. I was expecting some roughness because aerial combat proper is entirely gone, but I've played IG other ways before, I thought it would be fine. Boy was I wrong.
      Unless something changes, I won't be using the thing much if at all outside of just looking longingly at any cool-looking glaives.

    • @caremo98
      @caremo98 16 วันที่ผ่านมา +4

      yeah i dont understand why they gave IG of all weapons a charge move. Similar to DB, IGs moveset was always about fluidity and a not only are your moves now slower and clunkier, especially since you need all three buffs now, creating even more downtime, a charge move absolutely destroys this fluid playstile. Like ask DB mains how they would feel if all their attacks suddenly take 50% more time to perform and they suddenly got presented with an almost mandatory charge move baked into their combos, they would riot and so are we.

    • @rattango9819
      @rattango9819 6 วันที่ผ่านมา +2

      why do we even need more extract for faster movesetes, when you're already damn sure youre going to deplete it right after with the spinning thing????

  • @ArctiqZero
    @ArctiqZero 18 วันที่ผ่านมา +141

    The biggest problem for me is the lack of weapon buffs compared to every other weapon. It feels SLOWER than the 4U glaive. There's no more free earplugs. Needing all extracts for an upgraded moveset just feels awful. If I could add one thing to this weapon to make it feel good again, give it adept dodge like bow.
    Edit: I've been thinking, and instead of needing to use focus to get extracts, give IG an adept dodge and after the doge, press T+C to send out the kinsect. That way, you are no longer reliant on wounds for full extracts.

    • @JJGateway01
      @JJGateway01 18 วันที่ผ่านมา +34

      You could really see the extract problem in the middle of the video. Getting all extracts with beginner monsters is easy. But once you get to Rey Dau level monsters, they’re not gonna stand still. Ruri spent maybe 2 minutes trying to get that yellow extract. That’s always been an issue for me with the IG but now its worse than ever. Every other weapon, even in their unamped or most effective state( Charged Sword, Savage Axe, etc.) can still do good damage in its base state. IG is completely useless until it gets all 3 extracts now. Do this in multiplayer where you compete for wounds and you’ll hardly ever get free triple extracts. Compound this with the constant claw grip and you just have huge overall issues with the weapon in general.

    • @shock6228
      @shock6228 18 วันที่ผ่านมา +6

      Absolutely agree with you, and even without an adept dodge, at least an offset attack with Triangle + O would help make the weapon feel more engaging with Wilds' additions because as it stands it has no dodge, no offset or any other parry... And that's not even touching on the other problems Ruri talked about lol

    • @ArctiqZero
      @ArctiqZero 18 วันที่ผ่านมา +12

      @@JJGateway01 Yeah, in the old games you could make do with just red extract until you could get all three. Now, you need all three to even stand a chance.

    • @ArctiqZero
      @ArctiqZero 18 วันที่ผ่านมา +5

      @@shock6228 heck, at least bring back vortex and put that on T+C. I can cope with the lack of bounce, but vortex was the most fun thing about IG in gen 5 imo.

    • @Durp-E-Derp
      @Durp-E-Derp 18 วันที่ผ่านมา +16

      i don't understand why the earplugs buff is removed in World/Wilds, i believe it is meant to be a different team to Rise, but i think Rise had IG down to a T, wilds feels like getting a Greatsword main to make IG or something xD, i was fighting 3 Doshaguma's and each just road locked me for about 15-20 seconds... if it was rise, i'd be riding the skies by then :S

  • @josephoverton3740
    @josephoverton3740 13 วันที่ผ่านมา +6

    As someone who spent a good bit of time using the bow in the demo, Bow users and Insect Glaives can't mix.
    I completely disagree with the removal of the bounce. The ignoring mechanics point is a moot point with all the new defensive/evasive options almost every weapon has now. On top of that imo it was fun. And for the people who didn't like it they could just not do it. They have completely gimped a playstyle from the weapon, and replaced it with an even clunkier playstyle.
    I won't pretend I'm the biggest most diehard fan of Monster Hunter since i only played World (And was a Heavy Bowgun main for world until i switched to Sword and Shield, barelyeven play IG in world) and Rise but with how MH:Rise IG felt i had some of the most fun i have ever had in gaming fighting Valstrax. And that's without even having Sunbreak and the extra switch skills that came with that.
    I am sad to see it go but i still like MH:Wilds and bow feels fun as hell to me especially when i d through Rey Dau's instakill attack.

  • @foxspiritkage7438
    @foxspiritkage7438 16 วันที่ผ่านมา +37

    By far the biggest issue people are ignoring is that the IG had one defensive option in previous iterations, and now it has none. People have really been saying it's fine that the bounce has been taken while their weapons have recieved perfect block bonuses and other defensive options added to their playstyle, while IG has been utterly gutted of any semblance of it's previous iterations all in favor of this chraged attack nonsense and a repeated cycle of the new flashy attack over and over as it's primary source of damage.
    This weapon has tooooooooo many problems to even name at this point, hopefully with enough people calling this out, Capcom can use some of the time it has left in the oven to fix at least some of the bullshit, but at this point I'd rather see the weapon taken out of the game than be in the game as it was in the demo. It's hot garbage, especially compared to the interation we got of the weapon in Sunbreak.

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา +4

      yeah losing its aerial mobility entirely just...its pointless now. Whoop-de-doo it can jump on command and maybe get a bit of a dodge in midair going. It's now got the same level of aerial mobility that *every other weapon had in Rise* due to the addition of Wirebugs. Meaning, its now *far less useful a weapon* as its primary purpose: mobility and mounting, is gone.
      now its a shittastic Charge Blade with a shittier Phial mechanic and a more actually physically painful charge mechanic.

    • @vinniegret4841
      @vinniegret4841 13 วันที่ผ่านมา +4

      I didnt care for loosing aerial mobility cause i assumed there will be more fun and options on grounded, untill i tried the weapon and saw that grounded for some reason is worse after loosing aerial. Instead of getting BUFFED. LIKE WTFH CAPCOM!? What is this logic? HUUUH?! The grounded animations are so clunky disconnected and opposite to fluid, adn jsut slow and sluggish, i cant think that this is a bug or a mistake.
      You also cant be serious that a gameplan is to poke the monster in focus mode, piss-easily collect three colours, and throw them out as instantly as you get them through that spinning attack. AND THEN DO IT 50 TIMES AGAIN?! WHAT?
      So fkin boring i cannot express it in words.

    • @Shirozvm6484
      @Shirozvm6484 10 วันที่ผ่านมา +1

      Its just Gen 4 Insect Glaive again, but better.
      Ive explained my position with it already in a separate comment, but i do wanna say that im starting to feel like a lot of the people with this problem are ppl that never have played GU’s Valor and Adept style Insect Glaive (which makes sense as they weren’t exactly the most popular thanks to Aerial).
      The dialing back of the Aerial mobility for me feels more like a necessary evil since the weapon was already just ridiculously good at being in the air and dishing damage whole doing so and the monsters were having a difficult time catching you even in Rise. Overall I feel great with Wilds Insect Glaive and its the most fun ive had with the weapon since GU (cuz Valor and Adept

    • @foxspiritkage7438
      @foxspiritkage7438 10 วันที่ผ่านมา

      @@Shirozvm6484 I never did play those because MH is obtuse enough in it's current iterations, I'm not going backwards where everything has no quality of life changes they've made.
      As to it being a necessary evil, I'll disagree entirely. The ranged weapons get to outright avoid monsters but you don't see them taking away that from them. Every weapon in Wilds that I tried recieved insane defensive additions to their toolkit, and you argue that is necessary that the IG doesn't deserve to have any whatsoever when we don't have access to even a parry or block, making evade extender and absolute must on every build just so we have a little bit of mobility. Naa man, this iteration of the IG sucks, and it just feels awful to play, enjoy it if you like but the weapon has lost it's identity, it's lost everything that made it fun all in favor of a rinse and repeat formula with that stupid new flashy attack that a requires very stupid button layouts to pull off, and b just isn't anywhere near as fun as being able to position anywhere via aerial playstyle.

    • @Shirozvm6484
      @Shirozvm6484 10 วันที่ผ่านมา +1

      @ Take it your way, ill take it in mine. In my eyes it hasn’t lost its identity and the weapon feels better than before. It seems to me others are going through what I’ve been going through with Bow, a different vision for the weapon

  • @Merchuyley
    @Merchuyley 18 วันที่ผ่านมา +178

    12:00 I'd be inclined to agree that the removal of the heli jumps is a good thing if every other weapon didnt get counters guards offsets or perfect dodges while insect glaive got little to no defensive options it feels like the devs just hate insect glaive at this point really

    • @The_Babe
      @The_Babe 18 วันที่ผ่านมา

      ​@@RicochetForce
      It's crazy cuz this may be my favorite iteration of the Insect Glaive yet lol

    • @AnotherSecurityChannel
      @AnotherSecurityChannel 18 วันที่ผ่านมา +5

      @@RicochetForce Facts

    • @Builimacen
      @Builimacen 18 วันที่ผ่านมา +4

      @@RicochetForce I dunno wtf you are talking about.. LS sucks and should be buffed =)

    • @camosteve2433
      @camosteve2433 18 วันที่ผ่านมา +31

      No clash, no counter AND no air combat? Like damn, who hates IG at Capcom?

    • @ArctiqZero
      @ArctiqZero 18 วันที่ผ่านมา +41

      @@RicochetForce The other three weapons still got major buffs that enhanced it's playstyle. IG got an easily whiffable tornado move, and it's playstyle got changed to act like a greatsword.

  • @Luftgitarrenprofi
    @Luftgitarrenprofi 18 วันที่ผ่านมา +29

    All the ranged weapons, especially LBG and Bow were always way safer and stronger than pure aerial IG. The argument that bouncing is bad, because it's too strong and easy doesn't hold if you don't also apply it to the weapons that have always done this better and continue to do so in Wilds.

    • @stanleygibbkins
      @stanleygibbkins 18 วันที่ผ่านมา +1

      Yea, safer. Have you tried ig on atv in world You ignore 90% of her attacks.

    • @Luftgitarrenprofi
      @Luftgitarrenprofi 18 วันที่ผ่านมา +12

      @@stanleygibbkins Yes. I beat AT Velkhana on all weapons and nekkid GS. IG does _NOT_ use helicopter bounces _at all_ in that fight. Helicopter bouncing is at most used as repositional tool- diving wyvern is what does all the damage. It's also _not safe_ nor efficient to air hop constantly, which was the point of my original comment that you missed.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +8

      It's funny, this idea that aerial IG is so safe and trivializing.
      There have been several no-damage runs of MHW/IB. You know what didn't get used in those? IG. Bowguns, on the other hand...

  • @sonicguy1996
    @sonicguy1996 18 วันที่ผ่านมา +56

    There are 4 problems I have with the IG in Wilds:
    - No more aerial combat, even though that has been an established playstyle in the past 2 games including not only MH's biggest game, but Capcom's biggest game in general.
    - It feels incredibly slow and sluggish compared to the previous 2 titles.
    - The controls don't feel right and certain moves like the dive thrust being bound to a charge state is odd.
    - Needing all 3 buffs before you can start attacking is tedious, especially when the orange buff is not as easily accessible on most monsters.
    I had IG as my secondary in both World and Rise, loved it, love how fast and flashy it was. How you could go from ground to air seamlessly, how it was the master of the sky and dealt with flying monsters like no other weapon could. Sure it wasn't always optimal, but it gave you the options, that if your squad was having trouble with a flying monster you could be that guy to take it back to the ground. Those options are gone now. You are stuck on the ground almost the entire fight, you have no extra mobility, and vaulting gets no nowhere now and is absurdly slow.
    It has one or 2 new moves that do add to it, but they took away so much that it doesn't offset it in the slightest. Right now the 2 biggest changes that I wanna see are the return of aerial combat, give me my bounce back, let me attack the monster from the sky. I don't care if they make it more difficult, give it 0 I-frames, make it consume more stamina, I just want it BACK. That, and the red kinsect buff needs to give me access to my full moveset right away. It should NOT be locked behind getting all 3.
    Overal, severely disappointed. I'm thankful that my main weapon (Charge Blade) felt right at home and got some nice additions and improvements, but it really sucks that my favorite secondary got reduced to a shell of it's former self. A complete downgrade across the board. This isn't the IG that I used over the past 2 games and besides game optimization it's the biggest issue I have with the game currently.
    Also, saying that IG aerial combat avoids most of a monsters attacks/bs is very disingenuous when there's 3 ranged weapons that are out of harms way 24/7, and 2 shielded weapons that with a maxed build can just hold shield and tank every single thing a monster throws at it.

    • @TheCosmicAstro-
      @TheCosmicAstro- 18 วันที่ผ่านมา +8

      100% agree.
      And on the people saying aerial IG is way to safe i think the same thing as you lmao.
      Aerial IG is way less safe than just using all the guard skills and playing lance. Hold block when you think youre gonna get hit. Keep poking. Dont get me wrong its a ton of fun to do that as lance but it is LEAGUES safer than aerial IG.
      These people dont think

    • @Moriakuh
      @Moriakuh 18 วันที่ผ่านมา +5

      I am realativly new to MH but mained the IG in World and kind of get the whole areal combat is to safe argument but 1 this is a PvE game so balance between the weapons is way less relavant i am happy for others to have cool shit they can have fun with so then why take my fun (because even if areal would do half as mich dmg in world i would still use it because it is fun as fuck) away.
      I havent played the beta so all i can say is about what i saw everything else looks like it got options to be safer on ground so it kinda feels like IG just got nerfed in air because its to safe while everything ele got safer on ground.

    • @kaen4299
      @kaen4299 18 วันที่ผ่านมา

      The ''problem'' was not it being safe and avoiding stuf it was being safe and not doing much in return except some mounting here and there. I don't need anyone to mount for me, i can do that with any weapon just fine, there are enough occasions where the opportunity arises during a hunt. And to get a monster down i can use flash pods or other items, IG users thinking they're the only people that can deal with flying monsters are hilarious.
      ''there's 3 ranged weapons that are out of harms way 24/7, and 2 shielded weapons that with a maxed build can just hold shield and tank every single thing a monster throws at it.'' Those ranged weapons deal much more damage doing so, and the shield stuff still has to be timed especially in higher ranks opposed to the air bounce spam. It baffles me that someone has to mention that SHIELDED weapons are safer, no shitt sherlock, they're meant to be, but they also have to have much more uptime to compete. It's when you actually focus on attacking as much as possible while trying to stay safe where people mess up their guard timing and get hit. Lance players just holding guard ain't going to contribute to anything or extend their own hunts for a unnecessary amount of time. No point in being safe for me if the hunts took me 35 mins to complete.

    • @sonicguy1996
      @sonicguy1996 18 วันที่ผ่านมา +5

      @@kaen4299 You people go off of the idea that all IG players to is fly through the air 24/7. IT WAS A SUPLEMENTARY OPTION, NOT THE MAIN SOURCE FOR DAMAGE.
      Good for you that you can mount, thats not the point I was making. IG had an identity that included aerial movement. That movement is gone now and thus the IG identity is gone.
      This is a PvE game, there's so many cheap cheese builds that can solo monsters without using your brain, LS gets every counter and I frame it can possibly get that requires half a braincell and gets praised every single game, but IG doing flying attacks is where people draw the line cause "it's too safe and doesn't do much". THEN MAKE IT DO STUFF AND ADD RISK TO IT!!!!

    • @kaen4299
      @kaen4299 18 วันที่ผ่านมา

      @@sonicguy1996 ''You people go off of the idea that all IG players to is fly through the air 24/7. IT WAS A SUPLEMENTARY OPTION, NOT THE MAIN SOURCE FOR DAMAGE.'
      Because most of them literally were in the air 24/7. I know better than anyone else that it was an option and most of the combat was done, or was supposed to be done on the ground, i didn't like the aerial playstyle, yet most people just kept spamming aerial moves and everyone knows that. People like to throw the term ''identity'' around. IG's ''identity'' is to use kinsects to gather extracts for buffs and use some airborne moves, not to bounce around constantly, things that it can still do, hence no identity loss whatsoever.
      ''Good for you that you can mount, thats not the point I was making'', you tried to make a point that IG is needed to deal with airborne monsters or as if that's something onyl IG can do while other weapons ''have to watch''. And i explained why that never was something that made IG stand out since anyone could do it with more than 5 brain cells.

  • @plantsoup6456
    @plantsoup6456 18 วันที่ผ่านมา +6

    Average “mid” Insect Glaive player since base World, here’s my thoughts on the weapon in Wilds:
    - the new charged kinsect launch feels like it -should- be a game changer, I’d even bet that Capcom was betting on it being one of the primary ways to gather extract. But the -bad- controls for it meant I basically never used it while I played. Overall that’s the top problem that should’ve fixed, if it even can still this point.
    - I miss the aerial bounce. Yes it’s “suboptimal” but thats intuitive to figure out, so you don’t use it for lengthy combat. It’s always been a mobility tool for keeping up pressure while repositioning. Aerial ability has also always been one of Glaive’s core identity points so it’s just unfortunate to see them dial it back.
    - the new glaive charge I like now that I’ve gotten used to it. Once someone told me I can charge it during the animation of my circle combo, it just clicked. It works pretty well and I like it.
    - Still salty about no bounce, but I’m actually very thrilled about how much more involved the kinsect itself is with the weapon. I never liked powders, but did really like the assist kinsects in Rise, so baking that into the weapon itself feels great. My bug is my friend. Glaive’s new super attack using the bug too is also something I really like. Same with the wound-popper. But…
    - Rising Spiral Slash. It kinda sucks. Aforementioned extract issue but also what gets -me- is that for how huge the range is, it doesn’t actually hit that much. I can be standing right on top of a monster and maybe get 3-4 hits at most, and that’s against Rey Dau. The other three are so short or narrow that the move just misses. There’s a skill issue obviously but it’s such a high-commitment move that just never feels worth it.
    - the weapon is sluggish and slower than 5th gen. I got used to it, but I worry about how I’ll fare against faster and larger monsters later in the game. But then again I did ask them to slow down combat in Rise so monkey’s paw I guess. Weird that it seems like it’s the only weapon to have that.
    - no power clash/dodge/offset/etc. makes the weapon feel left out. There’s just a whole cool mechanic the Glaive just can’t engage with. I have no idea why.
    I have a lot negative to say but I’m actually less upset than I thought I’d be, and I’m still going to main it in the full game because it’s still my favorite weapon, and the only two things I -really- think are bad are the kinsect-charge controls and how bad Rising Spiral is. However, I agree with anyone saying the weapon was a downgrade.

  • @NullEmbrace
    @NullEmbrace 18 วันที่ผ่านมา +157

    This issue is exactly why betas are so valuable, give the devs feedback and hope they implement changes in time for launch.

    • @peytonmussetter743
      @peytonmussetter743 18 วันที่ผ่านมา +24

      @@NullEmbrace except it kinda feels like none of the devs or people at the dev events want to ask or say anything about the glaive. At the showcases the insect glaive wasn’t used at all and nobody even talked about it, we had to hunt around for footage of the weapon in the first place.

    • @Hesketh32
      @Hesketh32 18 วันที่ผ่านมา +6

      ​@@peytonmussetter743 ok thats not exclusive to IG so I dont think its relevant

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf 18 วันที่ผ่านมา +5

      @@peytonmussetter743people didn’t think switch axe even had Zsd anymore because of how little it was showcased lmao, people just didn’t pick IG

    • @kingfinallycome8763
      @kingfinallycome8763 18 วันที่ผ่านมา +9

      Lol no way they're gonna change IG, even if they do, it will be a small improvement that is not gonna change the fact IG sucks now
      They simply hate IG, otherwise they wouldn't do all this bullshit to IG while making straight up buff to basically any other weapon

    • @alphawolf1786
      @alphawolf1786 18 วันที่ผ่านมา

      ​@@sekiro_the_one-armed_wolffunny enough about switch axe it has it's own problems in the beta

  • @C_Kiri
    @C_Kiri 18 วันที่ผ่านมา +42

    11:45 "Bouncing off of monsters basically allowed you to ignore a bunch of mechanics [...] I think there were a lot of situations in World and Iceborne where I picked up the insect glaive because I didn't feel like dealing with a monster's nonsense"
    Damn, nobody tell bro this game literally has guns in it that let you outrange every melee or radial monster attack, he'll never recover. Like. Yeah, sometimes a weapon is gonna have an easier time with a matchup. That's literally how it has worked since the dawn of time with these games. Aerial Glaive was funny but at least it put you in more danger than gunning in fifth gen and being able to literally just walk left and slightly backwards while mashing RT for the whole hunt, and everyone's seemed pretty okay with that. There are significantly more monsters that get completely snuffed by playing regular bow than there are monsters that don't have hitboxes big enough to punish reckless insect glaive play. I just don't think it's a valid argument to pretend that removing aerial IG for being too easy or limiting in design space or whatever is fine when guns can literally move and shoot at the same time and Longsword went +2 Counters in this game. Respecting the monster is clearly not their primary concern either.
    (Especially when they made grounded glaive combat suck ass in this game too but detailssssss)

    • @teibdavies242
      @teibdavies242 17 วันที่ผ่านมา +10

      For real. His reasoning makes barely any sense in that take. The rest of the criticisms were pretty spot on though

    • @princetbug
      @princetbug 17 วันที่ผ่านมา

      He's just basing it off the BS toxic anti-aerial folks have been spreading for 6 or 7 years now.
      It's not even really his own experience, nor his own reasoning.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +4

      ​@@teibdavies242 You know, being so familiar with the weapon I don't even really believe him. Best bet, he was one of *those* joining random hunts and ONLY hitting the last strike of JAS or something.
      I'd need to see him actually *play* aerial. Judging by this footage (granted its wilds but still-- the way he uses JAS), it's unlikely he got off so scot-free as he says with it in World.

    • @AcceptGamingDKD
      @AcceptGamingDKD 13 วันที่ผ่านมา

      ​@princetbug Arial glaive is the only way i can fight Fatalis in world. That thing hits so hard and i needed that extra movement just to keep me out of harms way half the time because i dont really care for optimal armor sets.

  • @shanehunt3019
    @shanehunt3019 13 วันที่ผ่านมา +5

    Hunting Horn Mains:
    **Puts hand on shoulder**
    It's okay kimosabe, you'll get yours next time
    **Proceeds to guitar riff off weakspot and triple stack echo songs**

  • @---jt5wg
    @---jt5wg 18 วันที่ผ่านมา +17

    Whelp, i agree with a lot of what you’re saying. Glaive was my favorite weapon by a clear margin in past titles, but in the beta I just can’t quite love it the same. Instead I’ve been really enjoying hunting horn (a weapon I’ve always liked) and surprisingly switch axe.

  • @GuybrushTThreepwood
    @GuybrushTThreepwood 18 วันที่ผ่านมา +72

    The controls are definitely the biggest issue, but there are still a few other problems.
    You need all 3 extracts to get your real movset, the poke is terrible, even if you do have all 3, and we now have insentive to dump extracts and go through the (terrible, even if better than before) process of collecting them all over again.

    • @C_Kiri
      @C_Kiri 18 วันที่ผ่านมา +23

      @@RicochetForce The problem is the rate at which it is optimal damage to focus on collecting and spending extracts means you actually have insanely little window to even press regular buttons on the ground, because all of your time is spent charging, sending, and recalling your kinsect, then doing maybe 2 attacks while charging the spender, and its followup, and then doing it again. Especially considering it takes all three extracts to even get your good grounded attacks now, you barely have any incentive to swing while collecting colors because your attacks are sluggish and unsafe and deal the smallest pittance of damage until you have triple-up... at which point it's now time to spend triple-up on the finisher, so why bother, and then we start over again.
      Considering the thrust of your argument, I actually don't think it's 'playing the game' very much at all to spend most of the hunt trying to wrangle the bug and spamming this one specific move as much as the game will let you. The weapon's in a dogshit state right now, yall, it's not a matter of how easy it is to collect extracts.

    • @WildstarIsHere
      @WildstarIsHere 18 วันที่ผ่านมา +1

      @@C_Kiri you aren't supposed to be doing the finisher off rip, you should be using it when you have a wound available to slingshot your kinsect into and otherwise be building up wounds with your 3 extract moveset (yes, I hate that it needs all 3 as well)

    • @C_Kiri
      @C_Kiri 18 วันที่ผ่านมา +12

      @@WildstarIsHere ​ I mean that's meant to be the theory, but the problem is the charged kinsect now pierces and can grab multiple extracts-- which is wonderful QoL in theory, but in practice, because it's now that much easier to triple-up, it enables this kind of problematic play pattern-- where it's actually pretty much optimal to just throw out the finisher whenever, which grabs 1-3 extracts on the way up, and then throwing out one charged kinsect to make up the difference, then do it again. Like, I agree, you're 'supposed to' have it as a reward for creating and capitalizing on wounds, but they made too many big and meaningful changes at once, seemingly without noticing how it locks together.
      Hopefully they do something about this before the full release, but I kind of don't know what you do with this attack that doesn't cause this situation where all you want to do is spam it without making it completely worthless. Like, normally I'd say 'oh, well it puts you in the air at the end, so it becomes a high-damage option to get into an aerial combo', except... ooooops.

    • @WildstarIsHere
      @WildstarIsHere 18 วันที่ผ่านมา +1

      @@C_Kiri yeah that's a fair point, I do like the idea behind this playstyle but the execution certainly leaves a little to be desired
      one of my biggest issues is like you said the finisher takes you into the air, so you'd want to segue into aerial combat right? but you have three options: focus attack a wound, aerial attack while charging descending thrust, or just land and do grounded again... except ALL of those make you go back to grounded after doing that singular action pretty much

    • @metalgamer8179
      @metalgamer8179 17 วันที่ผ่านมา +1

      @@C_KiriYou can just switch to focus mode to get extracts without shooting out your kinsect. In focus mode your kinsect attacks with you. It was really easy to get extracts that way

  • @shadowhadowed
    @shadowhadowed 18 วันที่ผ่านมา +8

    3:35 - Focus mode to use kinsect to attack with you
    While I agree that this is a great change to have the kinsect more interactive other than just collecting buffs, there is a conflict of interest here with the dust mechanic. As an IG, you can "mark" a spot on the monster, the kinsect will attack that spot and generate different types of dust clouds. This takes priority over focus mode. That means if you "mark" the monster, the kinsect will focus on attacking that spot rather than attacking with your combos in focus mode. Having to "choose" the kinsect generating dust clouds for utility or attacking with you for more damage seems conflicting.
    Possible solution: Focus mode takes priority, the "mark" remains on the monster, if the kinsect touches it, generates a dust cloud. Can have an internal cooldown on the dust generating.
    11:20 - Spiral slash gathers multiple of the same extract
    I agree with this issue and this is annoying. While I do not know the full extent of longsword, I know in wilds there are certain things you can do to immediately bring your gauge back up from orange to red after a helmbreaker. The fact the spiral slash does not gather all the extracts you need is dumb. Although I do believe that since the gathering of extracts is dependent on body parts, positioning yourself is important so that spiral slash can get all the buffs.
    Possible solution: Once you gather a red, white or orange extract, it will "lock" itself in that slot and prevent it from appearing again in the other slots. Positioning is still important, if you're spiraling at the back of the monster, getting a red should be impossible since most of the time, it's the head that gives red. Sometimes, when the monster is too big, gathering all 3 extracts would be impossible but gathering at least 2 is still good. Orange is most annoying generally since most of the time, it's the belly or back legs.
    11:40 No more bouncing
    I'm a grounded IG player and I actually like this change somewhat. I only wished you could bounce at least once so that being in air in general, is used more so for positioning. After the bounce, they can even lock you out of using the helicopter move. What matters is that you can bounce then do a mid air vault to reposition.

  • @cinderstar6634
    @cinderstar6634 18 วันที่ผ่านมา +46

    as a long time insect glaive user/ground helicopter enthusiast, my biggest issue with this rework is simply how much more time is spent managing extracts. triple buff feels more mandatory than ever right now and while i don’t mind spiral slash consuming it, now needing to get all 3 extracts back before you can even start being effective rather than just being able to grab red and jump back in is incredibly frustrating

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +1

      It's funny, you spend a lot of time managing extracts yet not much of that really doing anything with the Kinsect. It just happens automatically for the most part.
      The whole argument that "it's about the bug" doesn't even hold water, having actually played the beta. It's not about the bug, it's about Rising Spiral Slash (/the charged attack) and basically nothing else.

  • @deathsoul202
    @deathsoul202 18 วันที่ผ่านมา +96

    I really dislike the point that arial is just used to avoid engaging with the monster. While certainly an aspect of arial you still have to time your jumps and know the hitboxes of the monster to jut around them. Any fuck up puts you right back to the ground and loses you even more damage than ariel already does. So for me it always felt rather balanced in that way. If i really wanna ignore a monsters bs i go for hbg with a shield or lance and just block everything while still dealing good dmg.
    In general almost every weapon has some way to work around a monsters attacks. Bow, Lbg and Sword and Sword are quick and have dodges to get out of the way (and in bows case now even big rewards for using them), Sword and shield, Lance, Gunlance, Charge Blade and Hbg can use their shields to block a lot of the monsters attacks some gaining benefits for timing these right, Longsword, Greatsword and Switchaxe have counters which heavily reward them, IG had and still has to some degree arial to avoid certain attacks but by removing the additional jumps it just feels worse to use feeding into the general feeling of clunkyness which the speed reduction and charge moves have brought with them.
    And ultimatly i don´t see the value in removing additional build options which for some players where the whole reason why they picked up the weapon in the first place. Arial was in world (using this as a comparison due to it beeing the closest to wilds gameplay wise) was never optimal to play and while safer for some monsters it was also never the safest option to play. For me it was always a fun way to mix up the ground gameplay which now just got taken away leaving me with one less playstyle to enjoy. Feels a bit like taking away the Dragon piercer from bow or the crit draw build from GS. Something which certainly would annoy either community just as much.

    • @psman118
      @psman118 18 วันที่ผ่านมา +2

      I agree with your points, but I fail to see what a font-set type has to do with Insect Glaive…😂

    • @SnakesTheBas
      @SnakesTheBas 18 วันที่ผ่านมา +7

      Well what does insect glaive have now to evade those attacks, gs had tackle and you could shield, Is had a million parrys, sns has a shield and had a counter, dual blades have decent evade power when powered up, cb has a shield, swaxe had a counter, hh can give out buffs that negate some of the things you are trying to evade on top of the speed boost, and jumping with insect glaive more often than not gets you in trouble especially in world as you only get lvl 2 plugs and ive been one tapped many times jumping away only to be screeched and comboed because I was stuck in falling and recovering animation

    • @stiltmaster9413
      @stiltmaster9413 18 วันที่ผ่านมา +4

      It isn't necessarily that aerial is used "to avoid engaging with the monster" but rather that it's a by-product of the playstyle and having to counterbalance it with excessive hitboxes ruins the game for everybody else. The point about having to dodge certain attacks and time avoiding the goes for every other weapon only that with aerial it only applies for a fifth of the monsters moves and the point about other weapons having ways to avoid taking damage is mute since it still requires interacting with the monster unlike aerial IG. It's fair to point out that ranged weapons also don't really have to interact with the monsters but take increased damage in compensation which isn't the case for the IG.

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +3

      The problem with this is that areial was laughably effective at dodging, every other weapons counters are either skill shots or require good timing, arieal is not some hidden skill, its easy, it does no damage and it takes little to no effort, this atempt to make areial some sort of “oh trust me guys it was actually balenced all along” shit is insane

    • @theoaremevano3227
      @theoaremevano3227 18 วันที่ผ่านมา +2

      I really think they should give it a perfect evade to get around that. If they don't want people bailing into the sky and buzzing around, giving them a reason to cut it close instead would be a good idea, plus they could grant some of the things people want back on that condition.

  • @sundash655
    @sundash655 18 วันที่ผ่านมา +42

    Good vid, was wondering why my bug was going to the sky too lmao.
    The weapon just feels like a clunky mess. Since aerial is gone, it feels like there's no reason to vault at all unless you're mount fishing which you can do with any weapon and Seikret jumping. The grounded gameplay feels so much worse, it's so slow and linear. Since strong descending slash is charging the heavy, you don't even do any light-heavy combo mixups anymore, you just spam strong descending slash until wound, rising spiral slash, re-extract and that's it. I was so excited for a taste of what 6th gen IG would be, but IG is just NOT in Wilds at all, instead it got replaced with a weapon that plays like a budget longsword.

  • @Zymemaru
    @Zymemaru 18 วันที่ผ่านมา +175

    This really is a "look how they massacred my boy" situation to me. Yes ground combat was always best but taking away Arial combat entirely is absurd. Not to mention other problems. If it's like this at launch I'm going to be forced to change my main cause it's not fun to use 😢

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +19

      I will never sympathize with arial nerds

    • @TheGabbia
      @TheGabbia 18 วันที่ผ่านมา +10

      @@Zymemaru except they removed 1 aerial move to introduce like 3 more...I had your same opinion until I learned how the weapon and combos work...

    • @C_Kiri
      @C_Kiri 18 วันที่ผ่านมา +49

      @@macvadda2318 We can tell, you've replied to an awful lot of comments under this video yelling at people about how much you hate aerial glaive combat. Have you considered being kind or fun to talk to instead? It might make you more fun at parties.

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +6

      @@C_Kiri 😁😁😁😁😁😁 it is kinda fun to make fun of people, i dont really care if some are upset at it not being fun, i dont like when people say it factually ruined the weapon

    • @Marco1995Mega
      @Marco1995Mega 18 วันที่ผ่านมา +31

      @@macvadda2318 Nobody said it 'factually' ruined the weapon. We just hold the opinion that removing the bouncing entirely was an excessive measure, and makes the weapon less fun for us.

  • @OmegaAuron
    @OmegaAuron 18 วันที่ผ่านมา +59

    Imagine having to jump through hoops to play a weapon lmao they should have just done what they did for duel blades and bow and gave the weapon an adept dodge

    • @theoaremevano3227
      @theoaremevano3227 18 วันที่ผ่านมา +1

      I think that'd be the perfect answer to anyone that feels the weapon is too disengaged with the monster.

    • @GBelmont87
      @GBelmont87 18 วันที่ผ่านมา +7

      This was my issue. I was trying to juggle too much trying to figure out and utilize the weapon I could only focus on what *im* doing and not the monster and it was just a pain in the ass. There’s so much management going on between buffs, aerial, attacking or holding buttons, PLUS the monster itself. Just too much. Had lots of fun with BD and SnS though, both felt pretty good, especially DB

  • @princetbug
    @princetbug 17 วันที่ผ่านมา +7

    Reminder: Capcom has put out a survey for the open beta. Make sure to share your opinions there!

  • @denodagor
    @denodagor 18 วันที่ผ่านมา +67

    Hot take:
    I never felt like the extract mechanics of the Insect Glaive was a good idea even though I mained IG in World at first. It just feels like a tax to properly unlock the weapon's moveset. Needing ALL 3 for the different combos is just insane.
    Kinsect marking and powders are cool and should've been made more interesting and complex instead of the lose and recover extracts.

    • @slimporcupine3
      @slimporcupine3 18 วันที่ผ่านมา +14

      I like the extracts but i feel like there should be more moves that will automatically have the kinsect grab buffs. I have noticed it doing it in wilds but I feel like rather than a “hey go there and come back” it should be you build buffs while attack similar to HH.
      Like perhaps they could change the buffs to a meter that builds charge as you attack a monster and certain areas build red, white, or orange meter faster. This means you could instantly build a meter by sending out the kinsect therefore halting damage to get the buff or just passively building up buffs while actually using the weapon.

    • @Smileyhat
      @Smileyhat 18 วันที่ผ่านมา +10

      Yeah, that's why I quit using the weapon too. Having to run around fishing for extracts feels like having to do chores to unlock the fun part of the weapon.

    • @slimporcupine3
      @slimporcupine3 18 วันที่ผ่านมา +13

      @@Smileyhat especially with the beta kinsect being outrun by an npc 😂

    • @noctisebboy
      @noctisebboy 18 วันที่ผ่านมา +4

      I don’t like the red extract. It adds to your move set but it should be default. Red buff should only be damage buff not move set. Other than that i dont mind gathering extracts.

    • @HardDanX
      @HardDanX 18 วันที่ผ่านมา

      The idea behind extracts, is that they give you buffs, but require being skillful and effective to not waste too much time on getting them.

  • @1cheezyboi31
    @1cheezyboi31 15 วันที่ผ่านมา +4

    I don't think you can say the bounce "Ignores a lot of mechanics" when longsword can make most mechanics in the game useless. Give us our bounce back.

  • @sweetmoonpigeon7469
    @sweetmoonpigeon7469 13 วันที่ผ่านมา +3

    as an ig main since it was originally release in 4, the wilds ig is so frustrating. They removed so much of the fluidity and fun of the weapon to replace with attacks that are so cumbersome to use that theres no point in even trying. Everything takes so much effort to use a weapon that was already pretty low damage, and now it has even LOWER damage. the lack of aerial mobility also takes away the key aspect of the weapon, where it feels like sns has higher aerial mobility than ig.

  • @dinocharlie1
    @dinocharlie1 18 วันที่ผ่านมา +19

    RIP Insect Glaive. Welcome SAED with a bug.
    The new gameplay loop feels just like SAED as an ex-CB main. Charge phials/buffs, expend buffs for big dps, recharge buffs, repeat.
    I'm probably going to play IG now (I didn't before) and my friend who mained it in World will genuinely need convincing to get to even play this game. They didn't replace it with anything, there's no aerial weapon, only big jump weapons now.
    The saddest part is you don't even use the insect that much anymore either. The melee buff grabs (focus light and heavy attack, not shooting the bug) are so much more efficient at getting the buff you want. If you even miss any of them from your big hit.

  • @Marco1995Mega
    @Marco1995Mega 18 วันที่ผ่านมา +64

    Let me explain why we need the Insect Glaive to have the aerial capabilities of World and Rise, with the context that the lack of it was fine in 4th gen. Simply, it's because in Wilds, vertical combat is highly accessible to nearly all weapons. We have ledge hopping, sliding, wall running, wedge beetles, and the Seikret; 4 of those were in World, while Rise had Wirebugs. To maintain one of its core identities as the premier aerial and mounting weapon, being able to bounce off monsters and stay in the air longer IS needed.
    I'm all for additional incentives to stay on the ground, such as improved melee combos and the maintenance aspect actually being interwoven with those combos, including aerial ones, rather than - for all intents and purposes - functioning separately, as it has thus far. I wouldn't mind if aerial moves took more stamina as an additional balancing measure, with the added benefit of making stamina skills very attractive for IG mains. Obviously, the problem here is the execution; the control scheme is HORRENDUOUS, like you said; the dive attack no longer marks the part you hit; the melee attacks are more sluggish and require all three extracts for both most optimal and fun play; and Kinsect combo maneuvers being tied to Focus Mode sucks. With no other melee weapon does the Focus Mode actually change how the weapon works, and that doesn't make IG special or attractive.
    Beyond that, the improved aerial capabilities added flavour, variety, and extra fun factor. While I'm happy for all those who are happy with Wilds' current state of IG, I hate how a few of them are just mocking and talking down on us who would've preferred it kept what World (and Rise) added, throwing insults like 'World babies' and 'brainless goobers' at us for having valid and reasonable complaints.
    Just look at the Longsword. If they took the same design philosophy with it as they did with Insect Glaive, they would've scrapped Helm-Breaker entirely to force players to stay in the red and engage with the enhanced moveset. Fortunately, they didn't, even if I hate the hyperarmor and ability to cancel. Instead, they trusted that the incentives provided were enough. This is unfair and blatant favoritism.
    Also, Hunting Horn and Gunlance should have kept the Echo Wave and Wyrmstake Blast from Iceborne, respectively. I don't mind these all that much, tho, as the weapons are at their best here; I just think returning these would make them even better.
    Edit: A few others in the comments have pointed out how the lack of the helicopter is also hurt by the fact that IG is the only weapon not to have either Power Clash, Offset, or a Perfect Dodge/Block, and I completely agree.

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +3

      Tbf yall are complaining, and aerial didnt really add variety bffr, 90% of the people that used it exclusively used arial attacks, besides it never had great mounting, and the only reason it was good in sunbreak was ONE combo, bounce bounce bounce DIVING WYVERN

    • @duckesome
      @duckesome 18 วันที่ผ่านมา +2

      hunting horn still has echo waves. if youre talking about echo attack (the spin move), then no, its unnecessary in wilds HH toolkit. wyrmstake blast was a mistake and should never return.
      forgot to actually reply to the glaive part. the most criminal thing is descending being a charge attack now because it feels so weirdly unnatural to land and isnt even worth going for unless youre already in the air, for some reason. Feels like its more useful to just get back on the ground quicker than anything. I liked watching my IG main friend use a vault into descending thrust on iceborne fatalis, evading a fire cone or whatever, it flowed nicely into the grounded moveset. to basically remove incentive to jump is crazy to me. the new move doesnt even hit smaller, lower profile monsters effectively.

    • @duckesome
      @duckesome 18 วันที่ผ่านมา +13

      ​@@macvadda2318made up statistics and useless complaints.

    • @LokiToxtrocity
      @LokiToxtrocity 18 วันที่ผ่านมา

      The dive does seem to be marking parts for me.

    • @BloodyDIMISIS55
      @BloodyDIMISIS55 18 วันที่ผ่านมา +12

      @@macvadda2318 bounce bounce bounce Diving Wyverned is the fucking sickest shit the fuck you talking about? sniping parts, having aerial battles with flying monsters, and needing to precisely position your body on top of the head or tail for a sick Dive is the coolest Insect glaive has ever been and why i love Rise IG and played more of it then in Worlds.

  • @shmoopy9029
    @shmoopy9029 18 วันที่ผ่านมา +17

    Great Vid Ruri. I've been a Glaive main since 4U and while I was definitely an Aerial enjoyer, I was still looking forward to the new IG iteration in wilds. While there's some really cool stuff I like about it, I think they made a bit too many adjustments to how ground combat feels.
    I hate how we no longer get our better combo actions with just the red buff, even with more options to gain extracts quickly it still feels like it takes longer to get into the fight. This is easily my biggest gripe with the Glaive right now and I hope Capcom dials back on this change for launch.
    Even with our triple buff some of our bread and butter combo actions feel a lot slower compared to previous titles and they adjusted the properties to others (up+triangle/Y is now a slow wind up gap closer rather than a quick 2 hit forward thrust which didn't feel necessary as we already have a long reach) and overall feels worse and like the game is actively punishing you for trying to do old combos. On top of that the set up for the controls by default are absolutely awful for glaive. All of this I honestly could forgive if they didn't fuck around with our old combos and kept them as is while adding the new features on top of it.
    That being said, after a lot of practice I am getting a better feel of it and enjoying it more BUT I feel like what we gained doesn't make up for what we lost in our Aerial Dance and the changes to how extracts function now and how much slower the combos feel. I hope the Dev team is paying close attention to the feedback and actively works on improving the weapon cause I still see so much potential in the fun factor of this weapon and I really just want to see it shine.

  • @TyroneTech-01
    @TyroneTech-01 18 วันที่ผ่านมา +39

    Insect glance in this beta is just unnecessarily clunky. I’m trying to get a better feel for it before the beta ends so I’m gonna keep using it, but there’s way too many issues with IG right now

  • @daruyami
    @daruyami 13 วันที่ผ่านมา +4

    While playing MH World and MH Rise I've thought that the Bugstick made the game so much easier, then - after trying out the MH Wilds open beta test and finding out about these accursed changes - I've decided that hell no, I'm gonna try other weapons.
    So I did try out the other weapons, first the Longsword in MH Rise, and then the Lance in MH World and I kid you not - even though I didn't have as much fun as with the Bugstick - both of these weapons were just so much more powerful, allowing me to be much more ignorant of the monster's moves than I ever was while playing with the Insect Glaive.
    Like yeah, I do have to now press/hold a whole ass single button whenever I think the monster is going to attack, but on the other hand I don't ever need to be wary of when to commit to my attacks, because the level of commitment is just so much lower with these weapons - I can just keep attacking forever and stop only for a moment to then go back to attacking, when compared to being in the air - having a singular dash and attack _per turn_ - while most of any monster's attacks that I get scraped by *will* hard punish me.
    While MH Wilds looks so so incredible and has a myriad of improvements, I'm really worried about these changes staying the way they were in beta, as well as about the horrid performance.
    PS: having the kinsect attack along with your attacks is quite cool as a concept, however I really don't like how it has been executed in Wilds, especially since this idea would definitely work a lot better as an addition to the aerial combat as well, instead of being for the ground moveset only. Like at this point they might as well just make two separate weapons instead, with one having a kinsect that you'd manipulate and the other being a glaive with aerial combat and it wouldn't be as bad as the direction that they're currently going in.
    *I play with a controller btw

    • @mangalink25
      @mangalink25 7 วันที่ผ่านมา +1

      A slight correction, you can get the kinsect to attack with you in the air, just like the grounded moveset. You just have to press L2 at the same time you press the attack buttons. I agree with all your other points tho.

  • @LeBrebaDuh
    @LeBrebaDuh 9 วันที่ผ่านมา +3

    I became an IG main because i didnt care for being optimal, high damage nor supporting, I picked it cause it was fun. Flying around, getting mountings every 2 mins. And overall just jumping... If i wanted to actually do good damage or be helpful i would play hammer, charge blade, db, and or gs. They took away the fun from IG. They took away MY fun. So i dont think ill be playing it, if yall do, hope you enjoy it.

  • @HardDanX
    @HardDanX 18 วันที่ผ่านมา +28

    It’s not the Insect Glaive; it just isn’t.
    They nerfed air combat - fine, I can live with that - but they also nerfed ground combat. Everything is now painfully slow and clunky. Even when you recall your kinsect, the character STOPS completely.
    I don’t really care about the controls; that’s not the issue. And besides, I have a controller with paddles.
    So, they decided to add some powerful ultimate moves, which is probably the reason behind all the nerfs.
    But the IG already had an ultimate move: being skillful, dodging and attacking with grace like an untouchable butterfly, using the full potential of the triple buff, and adapting to any situation to maintain the flow.
    Now, there is NO FLOW in this weapon. It’s just Spiral → Leaping → Spiral → Leaping → Spiral → Leaping, endlessly, because every other move is terrible.
    I don’t think heli jumps were cheesy at all. You’re locked in a long animation and have to carefully aim your flight. In World, it was weak but useful for dealing with flying monsters and breaking parts. In Rise, it could deal decent damage, but only if you were exceptionally precise with your attacks and timing, which is why staying grounded was still necessary.
    You can’t just... remove it. The issues with heli jumps stem from people not understanding how to use them, but that’s not the weapon’s fault.

    • @sonicguy1996
      @sonicguy1996 18 วันที่ผ่านมา +16

      "You can’t just... remove it. The issues with heli jumps stem from people not understanding how to use them, but that’s not the weapon’s fault."
      This is what annoys me the most with some people, they try to justify it's removal cause "it's not optimal, people die often" then also say it was too safe and doesn't force you to interact with the monster..... when there's 3 ranged weapons who don't even interact with the monster, and a Long Sword with so many counters and I-frames that you can avoid anything...
      You cannot blame player incompetence on the weapon. Thats like saying "lets remove the Greatsword charge attacks" cause half the players keep missing their final hit.

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา +9

      @@sonicguy1996 Truer words never spoken.
      This aint an MMO, this aint a game full of rare boss creatures that only show up once every week. Optimal play doesnt matter. you wanna play optimal? sure! sweet! have fun boo-boo. but there's no point shitting on people who just want to mess up giant creatures with wild-ass weaponry. oh you dont want to have your hunts slowed down? play solo. or only join rooms with your friends.
      seriously when devs start listening to people in a game like this where there are *literally* no stakes involved, about "optimal play", we got a problem.
      Its about to get Final Fantasy XIV Dawntrail levels of Toxic in here.

    • @LemonCreature
      @LemonCreature 11 วันที่ผ่านมา +1

      @@Xenmaru00 Speaking of FFXIV DT, this whole debacle around IG reminds me of Black Mage changes from Endwalker to Dawntrail and the shitstorm that spawned from that and the people (like myself) who play the class and enjoy the class. I'm by no means a pro at the class and don't speak for everyone of course, but I noticed a general consensus was that the changes just sucked and went against what made the class fun originally.
      Just make a bunch of changes nobody asked for or wants (outside of maybe mana-ticks being removed in favour of just getting it back from a single ice cast) They looked at Non-standard Black Mage and went "lmao, that's not how to play the class, here, let me change it so you HAVE to play "properly" according to how we designed the class, silly." which just makes the class less fun overall, needlessly clunky, and funnily enough even more restrictive than before.
      Feels as if they make changes for people who don't play said weapon or class to make it more "broadly appealing" or something. It just irritates me.
      I love my Black Mage and my Insect Glaive, and I just feel really annoyed... at least Black Mage got some fixes, although Thunder still has a stupid restriction on it being only castable once per ice/fire switch (feels weird when you got 2 ads to deal with/multiple targets.) and probably other problems that other more experienced players than I could point out. Anyway yeah :v I shut up now, I vanish back to the shadows.

    • @Xenmaru00
      @Xenmaru00 11 วันที่ผ่านมา +2

      @@LemonCreature Legit that reminds me of the stories i heard about FFXI and the Ninja job. My frined was a vet at XI (had been playing since practically launch) and he was telling me stories of how the devs and the community kept going back and forth about how the job was meant to be played.
      So the devs intended NIN to be a sort of support focused around secondary enfeeblements (where RDM was God King) and elemental damage by way of its Ninjutsu being about rotating elements to keep a constant debuff on the target. Using an element would weaken its resistance to another element and then you followed up with the weakened element which would weaken a different one and so on, spinning the "elemental wheel" till the thing died.
      But Players learned something about NIN back then: its stupid high Evasion cap and fair Accuracy cap, meant it was dodging things. A LOT. Add in the support Ninjutsu: Utsusemi, which gave the NIN three "shadows" to eat single target damage that *would* hit rather than the Nin themselves, and Players developed a "Blink" tank. The devs *hated* that. So apparently nerfs and reworks aplenty until finally the Devs gave up because players kept using NIN as a tank, and the devs said "fine whatever" and assisted making it a less difficult issue to make a Ninja a Tank. you could still play nin the way the Devs wanted (they didnt *remove* the elemental debuffs) but they caved and accepted that the playerbase had found a *better* use for their creation than they had intended.
      So all of that is to say i'm hoping enough people give legitimate enough feedback about the unneeded changes to IG (some of the _ideas_ they were trying seem sound, but removing basically everything that made IG fun so they could implement them is going to have the weapon drop to little use) that will have them at least give back a lesser form of some of the Old IG capabilities.
      We dont need it constantly bouncing, i'm ok with having us be able to bounce *once* and have it be meh damage but good repositioning tool. but the ground combo loop in the past? that was *fun* on knockdown. i dont mind the idea of the charges doing combo strings but the input needs changing. It should be the same button you're using to do the heavy attack. So for that matter, the midair-twirl needs to go back to being the secondary attack, the dropdown needs to go back to the primary attack like it was in Rise, and just have the charge be the secondary attack, like the twirl, because *you're hitting that button anyway* once you're in the air.
      Also FELLOW WARRIOR OF LIGHT AND DARKNESS IF WE'RE IN NORVRANT! WHAT IS GOOD?
      Eager for Tuesday? We get to witness stuff from my OG MMO Home, Vana'diel, and BEST GIRL PRISHE!

  • @pengwinz6
    @pengwinz6 18 วันที่ผ่านมา +9

    All 3 extracts being needed is a slog. The kinsect in the beta is so slow, so its so hard in alot of situations. The charge hold is so clunky it just isnt good. It feels gross regardless.

    • @Xenmaru00
      @Xenmaru00 16 วันที่ผ่านมา

      So to be fair, Wilds might be returning to the World style of Kinsects where by the time you hit endgame World you had some REALLY FAST Kinsects. like i'm talking things that would ZIP across the battlefield as fast as Kirin's lightning would come out.
      Problem is both the kinsects we had in the beta were basically both the slow speed high attack type. i think people would have at least a little less to complain about in terms of the Kinsect if we had the option of slow+attack or fast+weak.

    • @BlurredVision18
      @BlurredVision18 15 วันที่ผ่านมา

      You get extract with melee hits now, the bug speed is a northing burger, lol.

  • @ChanceCoffey-w9q
    @ChanceCoffey-w9q 18 วันที่ผ่านมา +21

    Them coupling the wound mechanic to weapon mechanics is stupid. The weapon loops should've ALL stayed the same at the core AND THEN add in new moves and attacks.
    Not being able to get Savage Axe or relying on popping wounds just to make your weapon feel good to play is no different than the clutch claw in World.
    New mechanics should add to the weapons, not the weapons be reliant on the new mechanic to function.

    • @vicentemunoz9466
      @vicentemunoz9466 18 วันที่ผ่านมา +8

      I mean, you can get savage axe through perfect guards too.

    • @ChanceCoffey-w9q
      @ChanceCoffey-w9q 18 วันที่ผ่านมา +5

      @vicentemunoz9466 oh so there's two options now to do something you could originally do with just one button input? Nice. 🙄

    • @matewerner5063
      @matewerner5063 18 วันที่ผ่านมา +4

      @@ChanceCoffey-w9q there's 3 ways actually, mounting also activates it.

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +1

      @@ChanceCoffey-w9qyou got called out on ur bs and now ur just lying???

    • @ChanceCoffey-w9q
      @ChanceCoffey-w9q 18 วันที่ผ่านมา

      @macvadda2318 called out on what lying? Me saying that making you engage with a NEW mechanic to use an OLD mechanic is stupid. That's not a lie, that's an opinion. Saying that there's other ways to do it that ISN'T the original way isn't calling anyone out on anything.
      Yall sound hella stupid.

  • @Sataie
    @Sataie 18 วันที่ผ่านมา +10

    I only have 1 major + 2 minor issues:
    - Major: Focus mode is mandatory for Dps; 0 reason to use non focus attacks (besides Charged O) , when in focus mode you do the same + Kinsect dmg (which make the Kinsect Mark move useless)
    - Minor: Kinsect Control is off (it always flies higher but you can get used to it)
    - Minor: Control layout could be better

    • @skbj6782
      @skbj6782 18 วันที่ผ่านมา

      only played it for a few hours so I could be wrong but don't you need to use the kinsect mark to create clouds from its auto attacks? I really enjoyed the flow of collecting buffs with a mix of the traditional method and focus attacks. I still found a use for kinsect mark when I needed to focus primarily on avoiding a raging monsters attacks for a bit.

  • @Baliastor
    @Baliastor 18 วันที่ผ่านมา +7

    I can adjust to most changes, but holding the attack button feels horrible.

  • @justsomejojo
    @justsomejojo 17 วันที่ผ่านมา +4

    I played IG for hundreds of hours alongside GL. Saying "the weapon got to ignore a bunch of mechanics" feels absurd. If you mistimed it, you got hit, same as the GL's blast dash. Exclusively bouncing on the monster dealt suboptimal damage, but provided the weapon with extra mobility. Learning how to balance that in your gameplay was a big part of the weapon, just as how balancing slashing and shelling on GL is. You did the things you needed in a particular situation once you learned how it works. That's not "ignoring mechanics", that is using the weapon how it was designed. Just thought I'd point that out since it seems like such a dismissive statement for a weapon you don't really play (to my knowledge). That feels like saying "it would be fine if they removed GL shelling, since it lets you ignore hitzone mechanics (and is suboptimal anyway)". Doesn't feel right.
    That said, for the rest of the video, I do hope they clean up the controls a bit or at least have sizeable customization options for controls. I'm firmly a gyro player, but in my opinion, a weapon's game feel shouldn't be reliant on what kind of input method you use.

    • @doggolover598
      @doggolover598 12 วันที่ผ่านมา +2

      My thoughts exactly!

    • @princetbug
      @princetbug 9 วันที่ผ่านมา +1

      The note about removing shelling because it lets you ignore hitzones is right on the money, lol
      Every weapon has *something* that makes it feel unique and / or powerful.

  • @_Raygion_
    @_Raygion_ 18 วันที่ผ่านมา +4

    Idk how people would think of this but the kinsect attacking with you should be removed from focus more and be added as a feature when you gain ALL 3 buffs. And on top of that, to sort of reduce the time required to get all 3 buffs from wounds, you should be able to mark a location for the kinsect to attack, and after a bit it should create a wound. (You literally have a bug with sharp teeth bite somethings skin why shouldn’t it create a wound)
    There should either be a parry with the kinsect that gets you all 3 buffs, or a perfect dodge that gets you 1 random extract when performed. Should fasten the process of collecting a bit.
    Aerial combat was never good but it was always an option that existed and allowed for players to continue attacking even when the things flying.
    I usually tend to stick with the ground play style but the aerial combat was always nice to engage with. Less damage but more survivability along with more maneuverability.
    My current suggestions, although idk if that would make the weapon broken or not. But as someone who’s married to the IG. I want the best for it

  • @bloom62169
    @bloom62169 18 วันที่ผ่านมา +35

    THANK YOU SO MUCH! I have been complaining about these very things since day 1 of the demo, really happy seeing someone spreading the word, I'v been so concerned about the current state of the weapon that I might not even buy wilds unless it's fixed.
    In my opinon most things should be either completely changed or remapped in a way that it feels natural and good to play. Descending thrust should have stayed on R2 without buffering circle. We NEED to have acces to our strong moveset without all 3 buffs up (red is enough to enable it as it used to), the weapon unneccessarily relies on triple buffs as if it wasn't enough that they nerfed it to the ground, teammates eating wounds in mp just completely destroys the dps of the entire kit since you constantly want to dump/rebuff and you don't deal damage unless you have triple up. The weapon in it's current state is borderline unplayble at least with a controller, whoever the fuck playtested this at capcom should be looking for a new job. I hope enough people complain so they are actually forced to do something and listen to the feedback.

    • @Echorax
      @Echorax 18 วันที่ผ่านมา +2

      I feel you mate when i played the beta was coming form workd i was like wtf is this aiming the kinsect is diffrent and other stuff i am feeling astranged with this weapon hope they bring or make the option to make the controller imputs like world cause aint playing this

  • @kisukoev
    @kisukoev 18 วันที่ผ่านมา +7

    Also
    - switch back the flying circle and flying triangle attacks
    - at least give me a single helicopter bounce for repositioning, cause by the time I land the monster has moved away

  • @RinSyuveil
    @RinSyuveil 18 วันที่ผ่านมา +44

    It’s not my IG I love how the Ground combat has been upgraded but the Air combat has been Neutered not Nerfed it’s been flat out Neutered normally you get Red and then can fly over to the monster as it runs able to always catch up to it and if your lucky bounce off the tail and then continue to fly after the monster meanwhile now you have almost NO air combat you have the basic flying and even if you have full Kinsect you STILL don’t have the amplified advancing slash it’s still the basic advancing slash and that feels no fun BUT THEN even if you hit the monster you get no bounce to allow you to continue flying you just slash and fall regardless of what you want to do sure we can now shoot our Kinsect in the air that’s cool but that dose not enhance air combat it’s still going to be 2 air movements and 1 attack and if your lucky and not about to hit the dirt the ability to shoot your Kinsect otherwise it’s just Jump, Dash, Advancing Slash… oh your grounded again… guess it’s time to call the Birb so you can chase the monster instead of chasing it the fun way…

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +1

      I just dont see how the extra bounce was useful, it made its a pogo stick instead of its being usefull, and be fr, you cant outrun any monster save for the sluggy ones on world

    • @TrueDoginabog
      @TrueDoginabog 18 วันที่ผ่านมา +8

      @@macvadda2318 You could stack element charges relatively quickly, pop essence clouds, be untouchable (if you're good) by the monster, crit a decent amount, stack mounting charges without needing to revault and most importantly, have a huge amount of fun. I mained insect glaive in world and despite using vaulting dances incredibly often, didn't really struggle to kill monsters in a reasonable timeframe so I don't see why ppl think the damage decrease was some kind of unplayable useless nerf to the insect glaive, it was what made such a reliable and fun strategy balanced.

    • @Sekacnap_
      @Sekacnap_ 18 วันที่ผ่านมา +7

      @@TrueDoginabog this 100%. Aerial is SO good for status/ele. I usually play full paralysis builds and the para build up is insane with helicopter and bounces. The slam silkbind move as a finisher in Rise made it even more worth it, baffles me how people say "It'S nOt OpTiMaL!!"" like it's the worst way to play the weapon. There is tremendous utility in aerial outside of raw damage, and it's not THAT much less damage. I don't care if I'm doing suboptimal damage when I alone proc para for my team 6 times a hunt so we can all do optimal damage more often.

  • @soulr666
    @soulr666 13 วันที่ผ่านมา +2

    It's just that the developers forgot that players are human beings with five fingers on each hand and not eldrich abominations with hands on each finger.

  • @mohanmc1681
    @mohanmc1681 18 วันที่ผ่านมา +27

    My solution is to 1) remove charging attack 2) make focus attacks base kit

    • @khaild7856
      @khaild7856 18 วันที่ผ่านมา +1

      Agree, Focus mode on IG is absurd to me. It has 2 advantages which are 1) let kinsect attack with you, 2) being able to do RSS. The fact that if they put those option on default mode, no one would fucking notice. Then why the fuck does IG need focus mode ???
      Other weapons using focus to clash to offset because it would interfere with other input if placed outside of focus mode. That literally not the case for IG, the weapon doesn't even have any shit, just a hammer from Wish

    • @Anarkyfloyd
      @Anarkyfloyd 18 วันที่ผ่านมา +1

      3) get rid of the Insect from a Glaive

    • @BlurredVision18
      @BlurredVision18 15 วันที่ผ่านมา

      Just toggle it and sit in focus 100% of the hunt, you do this for most weapons now.

  • @Nakata2021
    @Nakata2021 13 วันที่ผ่านมา +1

    man... 10:38 that beam in the face mid air was gourgeous

  • @robertovidiuspinu3314
    @robertovidiuspinu3314 18 วันที่ผ่านมา +6

    As a keyboard player I find it that that the controls are junky here too. We can´t bind two actions on the same button. This is annoying if I wanted to shoot my slinger with M1 and also be able to attack on the same mouse button. Multi key binds and control remap for each weapon would be the dream.
    As for Helicopter I have to say that its removal is a strange decision. Some IG ground players and Japanese people also agree that it´s a weird decision made by Capcom.
    I´m again its removal because now we are left with one less playstyle. Furthermore, aerial was introduced and showcased by World, a numbered title who´s ideas stay and are expanded onto. So the vast majority of the fans know IG as the aerial weapon.
    If the devs removed the explosions and 2 shelling types would you then congratulate them and call it an improvement? Of course not because part of the appeal is gone (explosions) and 2 ways of playing the weapons are no longer present. The people who like the remaining playstyle wouldn´t care, as it doesn´t affect how they play the weapon, but for the other 2 it would feel like a slap in the face.
    The argument: "Your playstyle was bad, know the weapon is good." provides 0% constructive criticizem on how to make the weapon more interactive and 100% inner fighting amongst the community. Have it so now you consume orange and red to performe Helicopter, with the last hit giving the extracts back if you hit the monster would solve the spammeness of it. For the wound problem have it so Rising Spiral Slash can gather no duplicate extracts. You still need to get one extract (if lucky) but you no longer are dependent on a wound to use RSS again.
    Kinsects in general should have base speed 10 and the speed stat replaced with a unique one from MH4U. It opens more play styles other then get the fastest one and that´s it.

  • @Evan-mt7bc
    @Evan-mt7bc 18 วันที่ผ่านมา +21

    Not only did they remove aerial IG but they also removed that Powder build from Sunbreak, so IG went from 3 different playstyles to half a playstyle because you're spending half the fight just holding down every button on your controller.
    Also side note but what the fuck were you talking about IG was the ignore the monster weapon? HBG and LBG were the ignore the cringe mechanics weapons in World and Rise. If somebody wants to kill World Kushala, they don't go IG, they go Sticky LBG, if somebody wants to kill Lunastra they don't go IG they go HBG

    • @Chimaeramentis
      @Chimaeramentis 17 วันที่ผ่านมา

      Kushala is definitely easier with a bowgun, but Lunastra was actually easier with an IG for me as it spends more time on the ground, so I think these experiences are a bit subjective and can't be strictly defined. In World most of the monsters I can ignore while using IG, but not all of them. It's a personal assesment. Not everyone is gonna deal with certain monsters the same way. And that is the whole point of having options...
      I am going to miss the aerial IG, so I agree with you there. It does seem like it's now much more limited. But as long as the inputs and Kinsect trajectory are fixed I won't complain. And if it still feels wrong, then there are many other options.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +1

      I mean this is spot on. There are multiple damage-less runs of World, afaik none of them even ever use IG let alone extensively.
      In fact, there's also a run that *only* uses Kinsect and that takes a while but is even safer than aerial or Bowguns since it can hit from super far away. I guess we really ought to remove the Kinsect as well.

    • @simonachberger4480
      @simonachberger4480 17 วันที่ผ่านมา

      IG was the first weapon I beat raging brachy with because you can vault over the slime, completely avoiding those attacks
      I also beat Rey Dao in the demo with IG because you can just vault out whenever he does a big charge and it never hits you
      Not saying IG is or was broken, but for me it’s also one of the safest weapons to play

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +2

      ​@@simonachberger4480 It's also notoriously had fairly low MVs for the airborne attacks. So if you wanted to actually keep up with them, you had to put that evasiveness to good use and never stop hitting. That means hitting all of SJAS, not whiffing all the but the last hit to stay as far from the monster as possible. Even then, it's easy to mistime it since the commitment is long and just get hit anyway. That in particular is the cause of many many IG faints, especially for those who are unpracticed and expect the weapon to give them a completely free ride.
      I will say, while you *can* jump over the slime, that's still something you can do. That hadn't changed.
      What's gone away is the move you'd use to risk tossing yourself *into* the slime if you timed it wrong.
      Just having the initial vault in Wilds is honestly safer NOW, because you're not even encouraged to *take* risks. Not to mention that a lot of the damage is in RSS which is very easy to land yet it's also underwhelming use.

    • @javieraguilar2660
      @javieraguilar2660 17 วันที่ผ่านมา

      Have they announced that powder was gone
      Because that’s just the starter bug it’s only ever had a healing gimmick

  • @ExImperialDragon
    @ExImperialDragon 18 วันที่ผ่านมา +4

    IG is a weapon that Capcom seems to have issues determining its identity.
    In 4U, it was just an extremely strong weapon that hit reasonably fast. Like DBs, but with no need for an element focus because MVs were so high. That was fine. It also got the best utility to abuse the new mounting system. Also neat.
    In Generations and GU, the MVs got nerfed, but it was still a great way to get mounts. I found it to still be a fun way to play, and was perfectly in the lower middle of the pack in speed running times, which I felt was fine after it dominated 4U.
    World introduced helicoptering and more beneficial kinsect types. I had a ton of fun just using all the different things at my disposal, here, but I was never one for the aerial game. The infinite combo on the ground is why I played it, and to abuse monsters with a kinsect of the correct element.
    Risebreak is where the aerial game of the glaive completely took off. Helicoptering is still there plus an additional kinsect-powered vault, diving wyvern makes descending thrust eat its heart out, and kinsect slash lets you perfectly aim where you want your attacks to go. Just A+ all around- I actually took to the air in this game to use kinsect slash to precisely hit parts I wanted damaged, and all of the extra aerial movement made landing 1,000+ damage diving wyverns a cinch. Using an assist kinsect in Sunbreak, I basically gathered extracts once, and I was good for the entire hunt. I loved that, minimizing the busywork portion of using my beloved glaive.
    Wilds IG's ground game *does* have a lot of improvements compared to previous entries, but they introduced a lot of new elements but didn't think of how to implement them with the given control scheme *at all*. It's slower, the charging attack shouldn't require three hands to pull off on a controller, and struggling to get wounds to exploit as IG feels really bad in multiplayer.

    • @princetbug
      @princetbug 17 วันที่ผ่านมา +5

      IG had a clear direction going from GU to World to Rise, and they've just now decided to trash it all and go somewhere completely different.
      Even the ground game is just a different weapon. No more spending most of your time chaining combos, you'll be extracting and holding buttons forever and that's all you get.

  • @sunlitriddle2294
    @sunlitriddle2294 18 วันที่ผ่านมา +3

    this is breakin' my heart. My rig 100% needs an upgrade, so I can't participate in the beta. I started in Worlds with IG because I loved the aerial combat style. Even though it was suboptimal, I felt SO COOL. And the 3 essence *requirement?* I mean, yeah, I do try to get all three, but sometimes that third is such a pain that I just DEAL and run with Red and whatever.

  • @devoool
    @devoool 18 วันที่ผ่านมา +75

    The areil attacks added varity to IG... Now, IG is just spaming charge combos for more damage... No fade attacks, counters or any other useful attacks that I could cycle through, which is not fun :\
    If you are going to remove something, then replace it with something else! You have a list of skillbinds from Sunbreak! Recycle some of them at least!
    All the other weapons got improved and added floow-up attacks or new movesets without removing anything from their kit.

    • @kode-man23
      @kode-man23 18 วันที่ผ่านมา +6

      I went back to my save file in Sunbreak after almost exclusively playing World for the past while, and HOOOLY MOOOLY I forgot how cracked that IG was in that game. I really hope that they listen to player feedback and give it some love in these last four months, but I highly doubt it.

    • @devoool
      @devoool 18 วันที่ผ่านมา +6

      @@kode-man23 Same, I highly doubt they’ll do anything for IG in Wilds… The weapon is probably fucked until the next installment or the next game ☠️

    • @SnakesTheBas
      @SnakesTheBas 18 วันที่ผ่านมา +2

      ​@kode-man23 if they took one thing for ig in rise, its the layout, aim and shoot your bug, holding the button and pressing b allowed you to jump, press x and a and you did your special

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +4

      You can still do those atttacks tho, you just cant spam them, if anything this leads to more variety

    • @legendredux1291
      @legendredux1291 18 วันที่ผ่านมา +1

      @@devoool hello hammer lost power stance lmao swax is clunky now too lost good morph attacks

  • @gmafz7_2
    @gmafz7_2 16 วันที่ผ่านมา +1

    Exactly this sums it up, the weapon should be able to be played comfortably with a stock controller like the rest of the weapons for all people equally.

  • @charnotaurus2665
    @charnotaurus2665 18 วันที่ผ่านมา +4

    To be frank; I'm physically disabled. Starting monster hunter only recently in world (like a month ago), I found the slower more methodical weapons like swaxe/GS and even CB (once I got used to it) to be like, perfect for me. And then I tried IG and yeah it *looked* faster, but it really wasn't. It was methodical kinda like CB as well and rewarded good positioning and utilizing your airtime.
    I tried IG in wilds, realised I had to claw grip, and my hands IMMEDIATELY started arcing up with a LOT of pain.
    A weapon I didn't think I could play and REALLY came to like in world, is now unplayable to me because of the nature of the inputs. That doesn't feel good no matter how you cut it. Upside I like hammer now and flying off a Seikret and beyblading into Rey Dau is the funniest shit known to man.

  • @Someguy26O7
    @Someguy26O7 18 วันที่ผ่านมา +2

    It is so wild that most weapons feel so fluid between combos, and better movement options.
    Then take a weapon(IG) that had those originally, it feels sorely missed compared to other games. It also feels like the height of a single vault is shorter compared to previous games. You are not going to be jumping over many attacks.
    I just kind of wish the rising slash would've been on Triangle+Circle, and charged quick enough to do it after a vault.
    Getting the ability to evade after an aerial focus strike would be nice, or a single bounce off the monster to combo into the Dive/Rising Strike.
    Our aerial maneuvering not only feels bad, but clunky.

  • @Foxblinde
    @Foxblinde 18 วันที่ผ่านมา +5

    I feel like insect glaive needs to utilize the insect in a more meaningful way... like maybe doing some timed button input combos like the sns, or making it a backup air jump platform you can use to preserve air time to rebuild stamina. Kinsect always feels a bit like a dps addon you dont actually pay attention to after you get extracts.

  • @morningjacket8249
    @morningjacket8249 18 วันที่ผ่านมา +2

    As someone with 1000+ hunts using IG across both World & Rise I am just so disappointed in this Wilds beta move set. The flow is gone.
    Why swap the basic aerial moves?
    Why remove the aerial bounce?
    If we wanted to be on the ground we'd use any of the other 13 ground based weapons in the game.
    The new combos are flashy but overly complicated.
    Really hoping Capcom reads our feedback and changes things around for full release or I will not be buying.

  • @khaild7856
    @khaild7856 18 วันที่ผ่านมา +3

    Here are my issues with the IG after 30+ hours of only playing it in the beta using normal Xbox controller (I hunted everything and also did speedrun Rey Dau)
    So I understand the charge mechanic was integrated in and it does provides optimal DPS + best rotation for RSS spamming => best overal DPS, hence I try to use charge B all the time. For anyone wants to find out the best DPS combo loop is (1 Y + 1 charge B)
    I hold B with the middle of my thumb, press + hold Y with the tip of my thumb, dodge with my thumb as well. RT RB with index finger. It feels just fine and doable UNTIL Rey Dau.
    1. Rey Dau is so much bigger than other monsters so I cannot move around and am heavily rely on the auto locking camera to focus on the head. But the problem is I cannot use the right stick to rotate character while in focus and charging Y B, that leads to bad positioning and losing potential on executing good RSS.
    2. While I charge kinsect (Hold RT + Y), sometimes I need to dodge immediately so I have to release Y to press A but that leads to the shooting kinsect animation lock, if I dont release Y and use my side thumb to press A, it perform Vault which I FUCKING HATE vault in Wilds (totally wasted shit), the solution is releasing RT (keep holding Y) and switch thumb from Y to A. DOES THAT SOUNDS COMFORTABLE?
    3. Not to mention the fucking kinsect aim somehow flying upward Ruri already addressed result in weird postion and extra 10-15s try moving the kinsect around.
    4. If you're charging B, but you want to dodge, you cannot release charge otherwise it would perform Descending slash and lock you in animation, you would have to use side thumb to press A. DOES THAT SOUND COMFORTABLE?
    5. I literally dont vault anymore as Y is bad, B is bad, DT is clunky and hard to hit precisly, who the fuck uses marking kinsect on the air (RT), unless it's for dodging the Rey's beam quickly
    6. After RSS, what do I do if I dont get 3 buffs back, I pop wounds or use charge Y, okay fair enough, but does charge Y function properly? NO. How do I get the Orange of Rey? I had to go right under his chest and shoot BECAUSE I CANNOT REACH THE RIGHT STICK.
    I'd say I understand what the Devs build for this IG now but do I enjoy it? NO I DON'T. Do I feel like I have full control over my character/weapon? NO I DON'T. Can I do something about it? YES PROBABLY GET A GYRO OR PADDLES OR HAVE 6 THUMBS, it's just not a get gud situaion anymore.
    Capcom needs to remap the controlling or no one is gonna play this shit.
    Anyone who plays IG comes here for either aerial playstyle or fast, medium range and combo centric playstyle. Now what does it look like? It is slower than LS, less mobility than both LS and DB, a walking hammer with longer animation locking time and deals less damage.
    Still apart from all the Qol it should be getting, none of that matters if you cannot control the character the normal way. Cheers

  • @Axryuu
    @Axryuu 18 วันที่ผ่านมา +2

    Also Ririkhan thanks you for doing the video, really, hopefully devs do something and not just ignore the situation, they have 3 more months, they can change one weapon

  • @doapsoap4873
    @doapsoap4873 18 วันที่ผ่านมา +23

    PS5 player. Basic controller. I felt the control scheme was off at first. But after playing more, I realized I was just doing things out of order. Start attacking first then start charging. Vault attack first then start charging. It made control so much easier. Throwing the kinsect however... Is a different beast altogether. That'll need to be fixed

    • @dezmeonchisley6444
      @dezmeonchisley6444 18 วันที่ผ่านมา

      same for me as well

    • @kode-man23
      @kode-man23 18 วันที่ผ่านมา +15

      If you play charge characters in fighting games, it makes sense HOW you're supposed to do all of these things. I don't think that it works super well in the context of an action/ combat game. And I especially don't think that is was implemented very well here. If it was just "charge up your big attack while doing other inputs", that would be fine. But the second that you have to aim a camera, and charge, and attack, then yeah it falls apart.

    • @jameswhite3043
      @jameswhite3043 18 วันที่ผ่านมา +2

      I tried this, a lot. I couldn't get my fingers to do it. Kept losing the charge. 😢

    • @kode-man23
      @kode-man23 18 วันที่ผ่านมา

      @@RicochetForce Yeah comboing with triangle while holding circle isn’t the hard part. It is actually pretty cool to pull off. It’s charging kinsect, while aiming, while also moving around. The kinsect charge to collect all three buffs at once is waaay too useful to not spam. And especially once you are able to get a competent bug that travels faster than a crumpled tissue paper thrown into a strong headwind, it’s going to be viable.
      Also having to hold circle to do descending wyvern is getting me. But that’s on me for just having to relearn. But some of the aerial moves feel a little awkward. It’s still probably the most fun weapon that I used in the demo, but that’s not really saying much.

    • @LokiToxtrocity
      @LokiToxtrocity 18 วันที่ผ่านมา +1

      ​@@RicochetForcethis is why I enabled Motion controls

  • @jhustmyles275
    @jhustmyles275 13 วันที่ผ่านมา +2

    I like *most* of the new Insect Glaive to be honest, but your reasoning for removing aerial just don't jive with me.
    One of my all time favorite moments was timing a vault so I could leap over Velkhana's ice breath, then dragon dived right into her face to get a break. Did this mobility make things easier? Yes. Did I still have to learn proper timing and positioning to do so? Also yes.
    Otherwise, agreed on having a bit of a...weird control scheme. Even on PS controllers that have things spaced a bit less far apart.

  • @Weslykan
    @Weslykan 18 วันที่ผ่านมา +56

    It's strong sure, but it's not fun for me anymore. It feels weird and chunky and i can't be a helicopter. I only want to be a helicopter.

  • @kode-man23
    @kode-man23 18 วันที่ผ่านมา +22

    Man, you went over all of these issues, and then just skimmed over the fact that it isn't fun to play anymore. It didn't gain anything from a unique game play perspective, it only lost stuff. Okay fine, you want to take away the aerial helicopter move, then do it, but now what's it identity? You have to acquire three different buffs just to be at 60% of the best weapons in the game?

  • @roguegen5536
    @roguegen5536 18 วันที่ผ่านมา +25

    I don't want to have to buy a $100 controller with paddles just to play a weapon in a game :(

    • @DaRoachDoggJrr
      @DaRoachDoggJrr 18 วันที่ผ่านมา +2

      8bitdo ultimate controllers are really good and are on sale for $55 right now and the cheaper bluetooth only versions are $25

    • @roguegen5536
      @roguegen5536 18 วันที่ผ่านมา

      @@DaRoachDoggJrr will look into it.

    • @BitterBlack
      @BitterBlack 16 วันที่ผ่านมา +1

      ​@@DaRoachDoggJrr8bitdo is great so I agree with your recommendation but I'd just like to reiterate for others here that the fact of the matter is still that people shouldn't have to buy a new controller or switch input methods no matter how cheap to play the weapon they like.

    • @renamamiya3190
      @renamamiya3190 15 วันที่ผ่านมา

      Just hold your controller properly and use more than one finger, the amount of people that out themselves as cavemen that can't even use their fingers is baffling, you have more than your thumb and index lil bro.

  • @josesmith617
    @josesmith617 18 วันที่ผ่านมา +2

    It honestly feels like a huge nerf. So many of the other weapons I tested felt amazing and super powerful, with easy flow and good counter mechanics. The insect glaive feels very slow and very underpowered. Requiring triple buff for enhanced move set is downright stupid, as it means that you constantly have to working in triple up, rather than first getting double up, sending a kinsect for orange and letting it sit out until it returns automatically.

  • @NoLuckJustSkill1337
    @NoLuckJustSkill1337 18 วันที่ผ่านมา +36

    11:43 Terrible Opinion. The Aerial Skillset gave the weapon more choices and varity to the weapon. It wasn't optimal but it was fun!
    Jumping on the enemy was also often very punishing so it didn't just make the monsters moves obsolet and was really fun when timed well.
    It IS one of the biggest issues with the Weapon because it killed fun for a lot of people.
    I'm of the opinion that if a lot of people dislike a change - it is defnietly a huge problem.
    Even 1 Extrajump would be nice and helpful when landing the downward thrust.

    • @macvadda2318
      @macvadda2318 18 วันที่ผ่านมา +2

      It straight up wasnt more choices tho, 90% of the playerbase who used it exclusively used it, i know streamers who only used those moves, it was also not punishing at all, getting hit with it was extremely difficult because of how the monsters ai works, theyre not great at dealing with vertical threats unless theyre fyling

    • @bluefiredemon448
      @bluefiredemon448 18 วันที่ผ่านมา +14

      ​@@macvadda2318source of your statistics?

    • @teibdavies242
      @teibdavies242 18 วันที่ผ่านมา +21

      @@macvadda2318yeah that’s cap bro literally got sniped out of the air in this video because he used his aerial attacks at the wrong time. I’ve been owned by many flying monsters and ground monsters by not timing or positioning my air attacks well enough. Its a versatility tool more than anything else and not nearly as game breaking as people like it claim it is lol

    • @NoLuckJustSkill1337
      @NoLuckJustSkill1337 18 วันที่ผ่านมา +14

      @@macvadda2318 my friend, I don‘t think you know what choices mean. You had the choice to use aerial or not. Now you don‘t have this choice anymore. I’m not talking about balance or which is meta - or what streamers do. Actually as I recall most „professional“ players or speedrunners didn’t use Aeriel much because ground dps was better.

    • @theoacosta9456
      @theoacosta9456 17 วันที่ผ่านมา +4

      ​@@macvadda2318maybe the reason "90%" of the playerbase become helicopters is because it's what makes the weapon fun?

  • @JoolsyB
    @JoolsyB 18 วันที่ผ่านมา +2

    This disparity between the ease of control for PC and for consoles needs sorting out urgently imo (and it's far from just an IG problem)

  • @TheKalel8612
    @TheKalel8612 17 วันที่ผ่านมา +7

    bro honestly just give us the aerial combat bounce back.. and still keep everything else... that bounce made the weapon so much different and fun 🥺 please capcom.

  • @igor1games782
    @igor1games782 16 วันที่ผ่านมา +2

    Since everyone is giving their opinion i might as well do the same, I’ve more than 1000 hours on world and 500 in Rise with the IG, I’ve also played trough 4 and Generations with it, and is my main and most comfortable weapon.
    I always used its aerial attacks situationally, like dodging horizontal breaths or staying above grounded fires like Fatalis and Alatreon, never spamming them, if you just spammed them that’s like playing hammer but only using the Charge attacks, viable but not taking advantage of the full weapon, so in my opinion losing the bounce does nothing for me, and the new spiral slash attack is an actual reason to start aerial combat, even if just to do one slash falling down or evading an attack
    The main appeal of IG for me is its safety, the white extract walking speed + using the Kinsect to cancel your attacks recovery make it the safest weapon in my opinion, and before focus mode, a great way to redirect your attacks. With this in mind the new O charge moves fit in perfectly, now whenever i return to “neutral” with the monster i can begin charging, if the monster does a fast attack i cancel the charge and do normal combos, if they do a bigger opening I can go for the charged hit, and if they go for a very big opening a can follow up with a spiral slash.
    The only problem i can actually kinda agree with is the keybindings, but even without using claw grip i could still use the new moves well just focusing my camera on the monster if they go behind me and charging the O while attacking.
    So overall i really don’t understand all this hate the IG is getting, areal was really only a full on playstyle on Rise, in world it was a reposition tool that people used for damage.
    (Also remember we had the worst Kinsects during the beta)

  • @jecarlos8564
    @jecarlos8564 18 วันที่ผ่านมา +5

    IG feels slow, even the buffed attacks, dont love my new cool multi attacks beeing a "hold button and it happens", we are too reliant on focus mode and strike for the weapon to work so multiplayer will be HARD, not loving it, but will probably stick to it as I feel like I don't really play "Monster Hunter", I play "Hunting Monsters With an Insect Glaive"

  • @Bitay13
    @Bitay13 18 วันที่ผ่านมา +1

    Thank you for addressing the issues of IG!!! Please let the devs know about this!

  • @mohanmc1681
    @mohanmc1681 18 วันที่ผ่านมา +14

    IG is a “spending” weapon now. That’s bad afaik

  • @TheCosmicAstro-
    @TheCosmicAstro- 18 วันที่ผ่านมา +2

    Im hoping we get customization options in the full game, similar to the bowguns, that lets you specialize in aerial(return of bounce) or specialize in ground. Options are good, them removing the bounce which was one of the most iconic parts of the weapon was uncalled for.
    The control scheme imo wasnt that bad, though needing focus mode for some things felt a bit odd(i play on pc so that probably helped, world IG was really screwy on pc though). My bigger issue(less big than bounce removal. Obviously bounce is the most important thing to return unironically. IG just isnt IG anymore.) was mentioned in the video, when doing the charge up to shoot your bug out to collect all of the extracts.
    Sometimes the bug would just go UP. for no reason. Seemed really random and really annoying that youd have to call it back and redo the charge shot multiple times. Most of the time still going the wrong direction. Maybe a faster kinsect would help this, idk. Hopefully they bug fix it.

  • @Aaronotaron
    @Aaronotaron 18 วันที่ผ่านมา +266

    The "downgrade" that IG got from Rise/SB to Wilds is crazy

    • @kode-man23
      @kode-man23 18 วันที่ผ่านมา +84

      Rise was so peak for Insect Glaive.

    • @MagiusNecros
      @MagiusNecros 18 วันที่ผ่านมา +63

      @@kode-man23 Rise reigns supreme. Especially with Sunbreak. Here in Wilds it's just Focus Mode, Instant Triple Up, Spam Rising Spiral Slash. It's more grounded, restrictive, reliant on wounds to refresh the buff and ultimately very boring to play.
      I feel outside of outliers like Gunlance, most of the weapons are either worse to play, slower or lack impact. Very sad to go from aggressive eloquent dances between Hunter and Monster to what we are getting in Wilds.

    • @barkon34
      @barkon34 18 วันที่ผ่านมา

      Rise was peak for every weapon, the whole poi t of the gane was for every weapon to have the most busted version of itself balance be damned. Which is tue reason everyone said the gane was too easy.​@kode-man23

    • @jungchoothian2039
      @jungchoothian2039 18 วันที่ผ่านมา +50

      @@RicochetForceI would see it differently. IG is supposed to be air borne weapon. Or at least one of its options is to play in the air. That’s the whole gimmick since mh4. But grounded playstyles are just always its meta. At least they should have kept the air borne playstyle

    • @Mare_Man
      @Mare_Man 18 วันที่ผ่านมา +73

      ​@RicochetForce "Anime bullshit"
      Which game introduced the ridiculous Guts swords, again?

  • @dracos_01_0
    @dracos_01_0 13 วันที่ผ่านมา +2

    while I understand your point about aerial, I have to disagree. the main benefit is that it allows you to keep pressure on the monster even as it repositions, instead of being stuck waiting or tickling their feet. being able to almost always reach good hitzones and harass flying monsters like rathalos (even knocking them out of the air) is huge, but is made up for with subpar damage on most of its moveset. without the bounce, you can only hit them once, not really accomplishing anything, while the problems of subpar damage remain.
    what's more, the moveset that remains is extremely boring, and it doesn't even have any of the new mechanics every other weapon has. even with the kinsect, on the ground it's pretty much just a worse longsword or sns.

  • @vicentemunoz9466
    @vicentemunoz9466 18 วันที่ผ่านมา +6

    So.... what I do for the controls is that I use the old target camera for repositioning the view, and I use my thumb for both the circle and triangle buttons. I hold the circle button with the lower part of my thumb and press triangle with the tip of my thumb. If I want to tap circle I just reposition the tip of the thumb back to circle.

  • @psivampire13
    @psivampire13 14 วันที่ผ่านมา +2

    My first MH game that I actually played for more than an hour was Worlds. (Xbox Controller) I went with IG. It was hard to control, and I often thought about switching to bow/gun, but I really wanted to get the arial stuff down so I stuck with it. Yes, doing mostly arial attacks after getting buffs was sub-optimal, but it’s the only game that has such a weapon. (If anyone knows a fun RPG with an arial moveset weapon, other than Wild Hearts, please let me know)
    Was proud of myself and wanted to do IG in other MH games.
    I guess now I will just be doing bow/LBG….

  • @nhall129
    @nhall129 18 วันที่ผ่านมา +4

    Im 100% in support of focusing the IG around grounded combat with the kinsect, but the implementation here just feels clunky and unnecessarily limiting

  • @diseasedwombat5611
    @diseasedwombat5611 13 วันที่ผ่านมา +1

    I never thought I’d live to see the day where Insect Glaive is more complex than Charge Blade. It’s crazy how you have to return to the Claw in 2024/2025.

  • @niyorkhusroo2735
    @niyorkhusroo2735 18 วันที่ผ่านมา +3

    They removed Kinsect cancelling your combo, added a clunky charged combo which you've pointed out all off the issues with it, reduced the weapon's diversity to only just that combo alone and removed some of the best combos that they added in rise like the piece slash in the air or the kinsect yeet which was one of the best ways to use your kinsect offensively. It was also a great source for knock outs.
    Not to mention, literally every weapon currently has either a parry, perfect dodge, hyper armor combo or a counter EXCEPT Insect Glaive. All we got is the good ol roll to I-frame attacks. It really feels like Capcom shafted the weapon hard.
    This isn't to say that the weapon sucks or is completely useless. On the contrary, the Rising Spiral Slash is arguably one of, if not, the strongest DPS for a weapon. But that doesn't mean that we can just ignore everything else that's wrong with the weapon. I just wanna see my main weapon be given some love.

  • @cesarperpetuo2968
    @cesarperpetuo2968 18 วันที่ผ่านมา +2

    I think one good solution to the bad controls situation is to remove the charge mechanic. They should transfer that to a buff when you get triple extracts. So if ou get red extract you gain more moves (like it was on MHW and rise) and if you got all 3 extracts you would "get charged" gaining even more moves and the big finishers with circle (on ps5). WIth this, the necessity to hold circle while doing other things would vanish and we wouldn't need 3 hands to play animore.
    And with the bounce thing that everybody is complaining, they could just limit it a little bit instead of entirely removing the thing. Like just limit to 1 or 2 bounces before needing to hit the ground again. This would open up entirely new moves and playstiles and it would keep it fair.

  • @Viper-Zealot
    @Viper-Zealot 18 วันที่ผ่านมา +36

    Maybe I haven't had enough time to learn this new variant of insect glaive but, out of all the weapons that got changed in wilds, IG changed (In my eyes) for the worst, fun Wise.
    (I love viper Tobi-kadachi)

    • @Marco1995Mega
      @Marco1995Mega 18 วันที่ผ่านมา +6

      @meatbasedvegan4859 MH4U didn't have sliding, wall running, wedge beetles, and the Seikret to provide vertical combat for all weapons.

    • @marten6954
      @marten6954 14 วันที่ผ่านมา

      @meatbasedvegan4859 IG in MH4U wasn't based on spamming a charge move

  • @MeanDinosaur
    @MeanDinosaur 10 วันที่ผ่านมา +2

    I really appreciate the work here, but man that aerial take is rough. Imagine if they removed shelling from the Gunlance because slap lancing was stronger in world and someone said it was no big deal.

  • @equinox-XVI
    @equinox-XVI 16 วันที่ผ่านมา +1

    The problem with using R1 + R2 to charge the new attack is that it still doesn't work well for players that don't use their middle finger for R2. I myself only use my index for both R1 and R2, so having to press both is equally uncomfortable. I got around this input in Rise by using R2 + L2 to do the ranged mark attack. (For some reason thats a secret way to do the input the game never tells you about) But in Wilds, which are already uses L2 for other things, thats problematic.
    Realistically the only solution I could see working for everyone is to map the new attack to Y + B and remove the need to charge it. That completely removes the scenario where you need to do other inputs while holding a charge button, which solves the problem at its root.
    And before anyone says it would require rebalancing or otherwise change the attack, that's just not necessary. If you were able to control everything while charging the attack, then releasing it makes that attack happen basically instantly. All this change would do is change the input from a charge and release to just pressing 2 buttons at once. It would feel different, but it wouldn't flow different. You'd get the same exact options at the same exact timing, but it would be MUCH easier to do.
    The only argument I could see towards keeping it as a charge input would be preserving the original feel. Pretty much the same exact argument FGC players have over removing motion inputs for single button specials in their games. The difference there being that fighting games are PvP and execution tests are an accepted form of beating your opponent. MH is a PvE game. We should not have to go through an execution test to use our own weapon effectively.

  • @ashesofaranea
    @ashesofaranea 18 วันที่ผ่านมา +11

    the wound mechanic really feels like it hasn't been thought out for Multiplayer, and that is gonna hurt the weapon even more

    • @vvacancy959_
      @vvacancy959_ 17 วันที่ผ่านมา

      …now that u mentioned it…oh god in multiplayer if ur teammates destroy the wounds before u do then u gonna lose the chance to get ur buffs quickly… what a vicious cycle holy