This video is the reason I have started sculpting digitally, no experience, no previous ability but the goal, through hard work is to have an end finish like yours!
I modeled a face that just happened to have a quarter view of his face, it was a character from Fire Emblem. The character was middle aged and therefore had wrinkles so I thought it was good opportunity to practice with the Clay Buildup brush. I was surprised at how good it was coming out. This video confirms that choosing a quarter view face was better than using a frontal view. Thank you!
Your approach to sculpting (and skill) has improved a lot since your "Sculpting for Beginners" course. Would gladly pay for a new such (detailed) course with your updated mindset and knowledge.
I used to be quite good at sculpting, but I haven't done it much for the last couple of years. This made me want to dust off those old skills and finish a couple of models I left half-finished. :)
i literally have that photo saved in my reference pins, i just saved it today before seeing this video in my recommended. what a crazy coincidence that i had been intending to do the same thing this video does, with the same photo! lol
Great work dude! Just a kind advice - as a professional traditional artist with a lot of experience in anatomy, i suggest you take a few lessons in anatomy as well. People who want to sculpt need to realise understanding and practising anatomy in tradional way/drawing,painting/ is the best and fastest way to improve your sculpts.Especially the basics.The rest is technical knowledge. Cheers!
Thanks for the input! You should try digital sculpting, your comment suggests this is more about digital vs traditional rather than anatomy. The medium is just a medium, you can learn anatomy through many means, I don't think traditional is always faster than digital (I've studied anatomy, both through digital sculpting and traditional drawing/ books, I don't think one is superior to the other). Can't compare with traditional sculpting though, personally I don't have much experience there. Also the rest isn't just technical knowledge, there are other fundamentals that matter as well, form, shape language, etc. Anatomy is one piece of the puzzle! That said makes me want to do another anatomy full study soon, been a while i need to brush things up. Cheers !
@@yansculpts hey buddy,i am not saying which is better, i am trying to say that both compliment and help each other. like a symbiose... if you have great drawing skills and you are familiar with the anatomy it will help you tremendously in your digital sculpting. and the same way around.. if you are used to sculpt digitally,you will have better understanding of proportions and perspective in your drawings.
bro you uploaded this at the perfect time because I have not been getting any better at sculpting and it's because I was doing only front facing portraits, giving up in the middle because my block out was garbage, and I just kept using references I didn't find very fun. Thanks for this.
I like your videos with a pinch of education. You explain a lot more information than if I had to figure it out on my own and by the way I really like your sculpting workflow it's so satisfying.
Indeed, she have an amazing look. I like the way you make the hair and that rotate of the face open my eyes, thanks, I'll keep trying to learn ;v/ stay healthy.
I love your videos. They are so well-made and entertaining. We are finally starting to learn to sculpt in uni next month. I can not wait to get my hands on it 😍
happy to find you its inspirative what you are doing. i was thinking that blender sculpting is of no use, even efter fiding they broadened toolset and improved performance, it was still a bit clumsy to get drapery done for example, or overall smooth surfaces with fluent transitions. Anyway what i like even more is how you combine tools fo accesories, hair strands, shoe laces and so on.
Hey, please i would like to know of the easily identify the cheek contour line (line running from the cheek to the jaw)of the of any Realistic face, if the image reff is at an angled view like the one on this video.
Remesh. Do it once you've got all the detail you can out of the resolution you currently have. Try not to increase the resolution too high or too often.
What's the touch screen tablet called? Edit: maybe consider making a guide for some great tools a sculptor could use, i checked your channel but i cant find any mention of the the tools you use. you could also consider putting your equipment into the descriptions of the video for people like me. :)
Question: Do you spend a ton of time in your material node editor or building hair curves that you edit out in the final video, or do you have a way to have that stuff already set up so you can stay on your tablet without breaking the flow too much?
One question on the reference. Are you using that reference on a separate device/ screen or are you using the reference feature in a way i haven't discovered yet? In either case, how would i set up my reference?
You are my hero !🦸 I take as much time as possible to practise with your sculpting course (from gumroad) ... and I have the same issue with my chair == I should look for repair 🛠
I'm not a big fan of sculpting because I like creating characters I can use in videos and games, but it's still informative to know what I'm looking for in character creation
Hi Yan! Thank you for making me start digital sculpting❤ I’ve been sculpting since I’m a kid and now I’m finally getting into the 3D. I’ve been learning blender for a few months so it’s only natural that I do sculpting in it as well. My frustration is that my niche is realistic organic bodies and Zbrush seems to do it so much better… now that blender sculpting manager has been fired I feel like I need to switch to zbrush since blender sculpting won’t get the attention it needs. Your thoughts on that?🙏🏻🙏🏻
Hey there, I know what you feel like regarding blender vs ZBrush, if you have a tablet with pen I believe they have a free or pretty cheap light version of that too. There is also ZBrush core and the free one ZBrush Core Mini which you can start with. Zbrush right now is pretty expensive so I'd try out the other ones first. I have also heard that 3D coat has some sculpting but I am not familiar with that software.
its for sure not a 1 to 1 copy since there's many differences between the sculpt and the reference but u mentioned at the start thats not always the plan so great work after all
Great video congratulations. I would like to ask you about your Huion screen, I'm thinking of buying one for myself, but I'm worried about the ergonomics for my back, shoulder mainly, I spend many hours working and I use a common graphics tablet and I don't feel any fatigue, my fear is to invest in the screen and end up not being able to use it because you spend a long time using it and end up having ergonomic problems, to conclude, I would like to know your experience with this type of screen and if a Huion full hd screen is good too, thank you very much for your attention.
Screen tablets are not as good as normal ones in that sense sadly, for me the biggest issue is the neck, it depends on the person. This is why i have it almost upright
Given your pose your stuff without a skeleton, at least in the case of this sculpt. Would this sculpt be able to be used for animation with a rig? (Not counting the retopology process)
You can always rig anything, question is how complicated the animation is and what you need to use it for, it might not be ideal depending on the case.
I'm currently learning blender with my 6 yr old. Would it be worthwhile to get a stylus pen for him to learn with or something to wait til we level up a bit for?
Would this be an easy thing to do for a beginner at blender? I’ve already made plenty of sceneries but I never really made characters and I really want to make one for a school project
Hello! May I ask, are you comfortable with that way of sculpting or do you do it just for the videos? I mean with the position of the screen in that way and also the rest of your body
Im good with the screen, uncomfortable because I have the camera behind me and I have to sit offset, the only bad part (nothing to do with the angle of the screen)
really informative question: you do the paintings in shading mode. is there any way for render mode to paint like this? I hate texture paints and vertex painting! the one that you do in sculpt mode is organic.
Yan i have a problem whenever i use the grab tool it will pull my whole object down is there anyway to stop this? Like it will pull my object entirely down not just the part i am pulling
I’ve met her in a workshop few years ago, so surprised to see a familiar face in my learning videos. Excellent work !
Oh no way! Nice, and thanks!
who's she? 🤔
@@super-six-fouru can hear the name in the intro
Blinn, check her insta out!
This video is the reason I have started sculpting digitally, no experience, no previous ability but the goal, through hard work is to have an end finish like yours!
I modeled a face that just happened to have a quarter view of his face, it was a character from Fire Emblem. The character was middle aged and therefore had wrinkles so I thought it was good opportunity to practice with the Clay Buildup brush. I was surprised at how good it was coming out. This video confirms that choosing a quarter view face was better than using a frontal view. Thank you!
I traded a lot of sleep for the video editing, worth it
You are the best bro
And we all appreciate that!
Likes. Subs. Fame and fortune.
...ok, likes and subs anyway
Your approach to sculpting (and skill) has improved a lot since your "Sculpting for Beginners" course. Would gladly pay for a new such (detailed) course with your updated mindset and knowledge.
My workload is making it impossible for me to work on the new course I have planned on that, but I am determined to make it happen this year!
@@yansculpts Yeah, that would be great!
🫡
The point about rotating the mesh to match the reference is so simple, yet I would have never ever thought of that. Great video in general
honestly speaking i was searcging something like that for a long time, now I got my answers and everything I needed. Thanks Man lake Love and respect
I used to be quite good at sculpting, but I haven't done it much for the last couple of years. This made me want to dust off those old skills and finish a couple of models I left half-finished. :)
I cant thank you enough for your sculpting course the skills are baked in my head now
You are most welcome!
So many good pointers and insights, thank you so much, Yan! You did an amazing job with this sculpt!
Thanks!
i literally have that photo saved in my reference pins, i just saved it today before seeing this video in my recommended. what a crazy coincidence that i had been intending to do the same thing this video does, with the same photo! lol
I like how sculpting was teached properly like this
check out latest video, you might enjoy it if you liked this one
Love the editing, my man!
keep up the good content
Merci gros!
Great work dude! Just a kind advice - as a professional traditional artist with a lot of experience in anatomy, i suggest you take a few lessons in anatomy as well. People who want to sculpt need to realise understanding and practising anatomy in tradional way/drawing,painting/ is the best and fastest way to improve your sculpts.Especially the basics.The rest is technical knowledge. Cheers!
Thanks for the input! You should try digital sculpting, your comment suggests this is more about digital vs traditional rather than anatomy. The medium is just a medium, you can learn anatomy through many means, I don't think traditional is always faster than digital (I've studied anatomy, both through digital sculpting and traditional drawing/ books, I don't think one is superior to the other).
Can't compare with traditional sculpting though, personally I don't have much experience there. Also the rest isn't just technical knowledge, there are other fundamentals that matter as well, form, shape language, etc. Anatomy is one piece of the puzzle!
That said makes me want to do another anatomy full study soon, been a while i need to brush things up. Cheers !
@@yansculpts hey buddy,i am not saying which is better, i am trying to say that both compliment and help each other. like a symbiose... if you have great drawing skills and you are familiar with the anatomy it will help you tremendously in your digital sculpting. and the same way around.. if you are used to sculpt digitally,you will have better understanding of proportions and perspective in your drawings.
Thank you so much for this. I always go to detail to fast and go back and forth a lot.
Welcome :)
bro you uploaded this at the perfect time because I have not been getting any better at sculpting and it's because I was doing only front facing portraits, giving up in the middle because my block out was garbage, and I just kept using references I didn't find very fun. Thanks for this.
Welcome!
I like your videos with a pinch of education. You explain a lot more information than if I had to figure it out on my own and by the way I really like your sculpting workflow it's so satisfying.
Thanks for the feedback!
Indeed, she have an amazing look. I like the way you make the hair and that rotate of the face open my eyes, thanks, I'll keep trying to learn ;v/ stay healthy.
Thank u!
Very helpful and informative video. Thanks!
pleasure!
Enjoyed while watching, and get another boost of inspiration, thxxx
This really inspired me. I going to practise until I'm good like you.
I love your videos. They are so well-made and entertaining. We are finally starting to learn to sculpt in uni next month. I can not wait to get my hands on it 😍
wow first time i see your face, glad to meet you YanSculpts
Always looking forward to your videos, bro.
Amazing! I love your videos!
Now i want to make sculpt portrait too)) Can't wait to find the time for it
Thanks! Good luck :)!
Super thank for all of your video, Yan! I really love your art :)
Thank you :)!
happy to find you its inspirative what you are doing. i was thinking that blender sculpting is of no use, even efter fiding they broadened toolset and improved performance, it was still a bit clumsy to get drapery done for example, or overall smooth surfaces with fluent transitions. Anyway what i like even more is how you combine tools fo accesories, hair strands, shoe laces and so on.
amazing job yan, love it
Ty!
Amazing ! Thanks for tips
incredible, as always😀
Amazing guide! I'll definitely be trying to do some likeness. :)
Thanks!
Thank you yan❤️🔥
Amazing video!!! Thanks, Yan!!
Daaaaamn. Bro straight flexed on us
haha thanks i guess!
Hey, please i would like to know of the easily identify the cheek contour line (line running from the cheek to the jaw)of the of any Realistic face, if the image reff is at an angled view like the one on this video.
thank you for this i want to be a fun sculpture artist like you too it looks wicked cool!
Thanks 😊
Pure. Freaking. Gold.
Question: how are you sculpting new geometry without dyntopo on?
Remesh. Do it once you've got all the detail you can out of the resolution you currently have. Try not to increase the resolution too high or too often.
Remesh as Frank said!
Hello! May i ask how you split the mouth to open it at 5:55?
Im having a hard time opening it like that
unless you simply sculpted it inwards?
Amazing!!
amazing omg
Thank you!
You're welcome!
awesome work bravo
Thanks :)!
this is so cool !
this is so coll❤
What's the touch screen tablet called?
Edit: maybe consider making a guide for some great tools a sculptor could use, i checked your channel but i cant find any mention of the the tools you use. you could also consider putting your equipment into the descriptions of the video for people like me. :)
wondered too!
It’s the Huoin tablet I reviewed!
I love your videos!
How do you manage to paint on such a dense mesh without freezing the PC? or is there any retopology process that is not shown in the video?
Bah no secrets, also isn’t that dense, how far can u go?
I guess we subscribers need a full fledged playlist in 3d modelling 😅😅 coz i think there is more to learn from u
My workload is crazy atm but I am slowly introducing more "educational" videos on the channel ;)
@@yansculpts I understand and I agree that u r trying ur best .It's is just we don't know where to start with and on getting equipments for it
.
@@yansculpts ?
Oops typo
Great content, thanks!
Glad you liked it!
Question: Do you spend a ton of time in your material node editor or building hair curves that you edit out in the final video, or do you have a way to have that stuff already set up so you can stay on your tablet without breaking the flow too much?
nope my materials are super simple, and curves are easy to make.
Super vidéo 👍C'est très intéressant !
One question on the reference. Are you using that reference on a separate device/ screen or are you using the reference feature in a way i haven't discovered yet?
In either case, how would i set up my reference?
Hello Yan, which matcap do you use to work with shadows and materials please? Thanks 🙃
You are my hero !🦸 I take as much time as possible to practise with your sculpting course (from gumroad) ... and I have the same issue with my chair == I should look for repair 🛠
ahh sorry i missed your comment, how was the course snce?
Also did you fix your chair?
Amazing job!
Thank you!
Awesome tutorial thanks
Welcome!
What kind of workflow do you use? Dyntopo, multi res etc?
I'm not a big fan of sculpting because I like creating characters I can use in videos and games, but it's still informative to know what I'm looking for in character creation
It can be part of the process, you can retopologize
@@yansculpts I have no self control on the voxel size. I either go too high or too low and now my entire mesh has gone to the shadow realm
don't mind my comment, making sure I replied to all comments, missed some 🫡
Amazing meu amigo, for the hair did you use Multires ??
amazing 👍👍
thanks!
banger video as always man! I wonder if I should use a bunch of references though, or only like 2 or 3??
Im just curious, before texture painting, was there no need for UV unwrap?
Hi Yan! Thank you for making me start digital sculpting❤ I’ve been sculpting since I’m a kid and now I’m finally getting into the 3D. I’ve been learning blender for a few months so it’s only natural that I do sculpting in it as well. My frustration is that my niche is realistic organic bodies and Zbrush seems to do it so much better… now that blender sculpting manager has been fired I feel like I need to switch to zbrush since blender sculpting won’t get the attention it needs. Your thoughts on that?🙏🏻🙏🏻
Hey there, I know what you feel like regarding blender vs ZBrush, if you have a tablet with pen I believe they have a free or pretty cheap light version of that too. There is also ZBrush core and the free one ZBrush Core Mini which you can start with. Zbrush right now is pretty expensive so I'd try out the other ones first. I have also heard that 3D coat has some sculpting but I am not familiar with that software.
Please tell me. What computer do you use on this video!!!!!
Huoin tablet not a pc
Amazing!!! which hardware did you use????? please share
go to my twitch and type !specs exactly like that, you will get the info!
its for sure not a 1 to 1 copy since there's many differences between the sculpt and the reference but u mentioned at the start thats not always the plan so great work after all
Very good
thanks so much
You're welcome!
Great video congratulations.
I would like to ask you about your Huion screen, I'm thinking of buying one for myself, but I'm worried about the ergonomics for my back, shoulder mainly, I spend many hours working and I use a common graphics tablet and I don't feel any fatigue, my fear is to invest in the screen and end up not being able to use it because you spend a long time using it and end up having ergonomic problems, to conclude, I would like to know your experience with this type of screen and if a Huion full hd screen is good too, thank you very much for your attention.
Screen tablets are not as good as normal ones in that sense sadly, for me the biggest issue is the neck, it depends on the person. This is why i have it almost upright
Given your pose your stuff without a skeleton, at least in the case of this sculpt. Would this sculpt be able to be used for animation with a rig? (Not counting the retopology process)
You can always rig anything, question is how complicated the animation is and what you need to use it for, it might not be ideal depending on the case.
I'm currently learning blender with my 6 yr old. Would it be worthwhile to get a stylus pen for him to learn with or something to wait til we level up a bit for?
depends, if it is sculpting then yes i think it is a good idea, if it is just modeling then no need.
@@yansculpts thanks
my pleasure!
Noice
Great vid Yan
Would this be an easy thing to do for a beginner at blender? I’ve already made plenty of sceneries but I never really made characters and I really want to make one for a school project
Hello! May I ask, are you comfortable with that way of sculpting or do you do it just for the videos? I mean with the position of the screen in that way and also the rest of your body
Im good with the screen, uncomfortable because I have the camera behind me and I have to sit offset, the only bad part (nothing to do with the angle of the screen)
which tab are you using ?? good work buddy
@YanSculpts Yo bro. How is it that even when you pull on the UV Sphere your grid lines are still straight/square?. and they done turn into triangles?.
nice job
really informative
question: you do the paintings in shading mode. is there any way for render mode to paint like this? I hate texture paints and vertex painting! the one that you do in sculpt mode is organic.
Yeah I rendered her u can see it in the end, just use a color attribute node
What is the tablet that you are using ?😅
Thanks for sharing
My pleasure
is that tutorial 3d printing friendly?
What program/app are you using?
How does the sculpt look so smooth mine is always so pixelated
I have been enjoying your videos and have been learning a lot! Are your characters usable in video games or are they purely for aesthetics?
You can always retopologize depending on the use
how long did this sculpt take roughly? i know its sped up but it still looks like it only took you a few hours merely
Hi if I want to draw this girl. Am I need to pencil for this artwork ?
I see you are sculpting in Perspective, what focal length are you using? Thank you :)
What matcap are you using?
Congratulations on the work
First one in blender
What's the HDRI i want the same! how can I create HDRI That U always use?
I don’t only use one, I use the built in hdris of blender btw
This is amazing! God Content! Thanks
Yan i have a problem whenever i use the grab tool it will pull my whole object down is there anyway to stop this? Like it will pull my object entirely down not just the part i am pulling
Restart blender, factory settings and should be good
Not enough subdivisions or your radius is too high or both
ahh could be that too!
I put the same presion to brush an nothing happend i dont get it
What software is this ?
what voxel size shud i use
Can someone tell me what pencil he is using ?
I wonder how that guy, who's face was rejected for sculpting was rejected must feel, lol
Niiiiice!
Can't thank you enough,
As you said one of her key traits is her upper lipp being bigger than her lower one... 2 seconds after that you made them both about the same size...
What tablet you used
Huoin reviewed on my channel