I Made Super Mario 64... but it's Open World
ฝัง
- เผยแพร่เมื่อ 1 พ.ค. 2024
- I used #godot to create an open world version of Super Mario 64!
0:00 Intro
0:21 Models
0:48 Animation
1:30 Movement
1:51 Map
3:15 Enemies
3:41 Trees
4:22 Koopa
5:06 NPC
5:29 Fast travel
6:38 Post-processing
6:55 Demo
11:45 Outro
#gamedev #indiedev #mario64 #openworld - วิทยาศาสตร์และเทคโนโลยี
Nice video ! Now i want my top comment pinned for no reason Keepo
Thank you 🤩! You are pinned 😉
nice
T un qc?
@@massi5417 yup ;)
@@massi5417 Comme moi 🙂
adding texture to flat green terrain would improve it even further same for trees and logs
That's true! Something I gotta improve in future projects 🙂
I was thinking the same thing, the bright, texture-less lime green grass just makes it look like mario is running around on a bright green blob of clay. It's also jarring when the texture-less grass meets the textured grass of the levels since it goes from being blindingly bright to actually looking like *actual* grass.
Also the borderline ear rape marble tile footsteps on every surface doesn't help sell the illusion of grass.
@@Chicky_Lumps wdym? The grass in my yard makes marble shoe against stone sounds all the time...
So does the snow when it snows, and the moss too and the water flowing down the stream that goes through my back yard...
It's a bit noisy though...
@@spimortdevcreate super mario 64 open word but it's on a spherical world.
Ah, yes. Running around flat empty worlds is my favorite.
Press analog up, listen the constant taptaptap sound and go insane.
It makes you wish for a nuclear winter
Starfield "exploration" in a nutshell.
Totally should have filled the game world better architecture.
Like, this is a 3D platforming game with no platforms whatsoever.
Its crazy how quickly mario 64 can be recreated with modern tech, we’ve come so far
Have you ever seen any of the indepth videos about the game mechanics? Like the pendulum in ttc or dust mechanics? The game is surprisingly complex
@@PrimeBallard i have not, do you have any recommendations for me to watch about it
And parallel universes @@PrimeBallard
To be fair this attempt was overall pretty mediocre.
Was it? I'd like to see you try. So come on, give us an awe inspiring performance.
Better than Redfall 😱
Mario is always the best! 😁
Water FALL
Weird comparison but true
Yeah no shit 😂😂😂😂 but in all seriousness yeah its better
😱😱😱😱😱😱😱
Instead of all the trees, I would have rather added the houses of the inhabitants of the Mushroom Kingdom, so unfortunately it looks a bit sparse, but there is definitely still a lot that can be done.
Ooh, Toad Town would be a good place to get sidequests.
In mario kart 64, peaches castle is connected to the racetrack via a path to the south, near where mario jumps out of the pipe. toad town should be located in that direction.
W pfp
I've been thinking for a while now, and i even commented on this the other day too, that they (Nintendo) should make a more open world Mario game for a change. Especially with new hardware on it's way, this would be a good time to show what it can do, while trying something a little bit different. They have a lot to work with too, since over the years there's been so much used in so many games, there's a lot of characters locations and environments, why not put it all together however Nintendo does and let us explore... I haven't really felt that 'excited' about starting a Mario game in years. It needs some good atmosphere and mystery, like imagine entering a boo castle and how that might look and sound. Or entering little villages or finding caves. This would work extremely well i think, Nintendo has the talent to pull it off.
Good idea!
I really like it! There's a couple issues though. When there is multiple enemies, the sound doubles over itself and gets louder. Also the walking sound for both the enemies and Mario is a bit too loud and gets annoying very quickly. The characters don't even have walking sounds in the original game, so I'm not sure why they are present. Another issues is that Mario stops immediately after the release of a keypress which is a bit unrealistic. One important thing. I feel that the paintings for fast travel in the castle should be unlocked once you reach the corresponding area. Apart from that, I LOVE THIS SO MUCH!!!
You are right for the enemies sound, I was hesitating of fixing it for the video but I decided not to because I thought it was not that bad 😄.
These are all valid points, I'm glad you enjoyed it anyway 🙂
@@spimortdev Thanks, man! If it weren't for nintendo copyrighting everything under the sun, I would play the hell out of this game.
I remember when I was like 6 years old and I thought the map was much larger than it actually is. Great idea!
I mean it's actually pretty f*cking large there's SO MANY levels on that mff
here are some concepts I like to see in something like this
1 star=acess to portal
Make the open world interesting, like holes or platforms around the open area
Maybe add Mario's house for story significance. Idk I thought it was cool
Edit:🤓wow 98 likes, im famous.
Nah seriously tho didnt know yall agreed to this
You are right, this sounds cool 😎.
There is so much we can do in that kind of game!
@@spimortdev will you ever release this in the future?
I love this idea so much ,but anything like this with Nintendo involved I'm just now afraid that they find out about this and bully or stop the project just because Nintendo can do that sometimes 😮💨
those are cool ideas👍
@@humankamera202 Don't worry, this is sad but this will remain a video only, I don't want to have problems with nintendo 🙂
I think this Game would look even cooler if it used the Render96 artstyle and also the HQ sound effects found by the community, that way this could be the definitive SM64 experience
@retrostalgico3 good video idea. Mario Openworld. Zelda majora mask and ocarina would be sick also. Maybe adding some new areas in between, like some hackroms created like missing link and so
Wow, you’re so talented! Super mario 64 is one of my favourite games of all time! And now seeing it on a brand new way, made me very exited for what you are going to do in the future. Keep it up!
Thank you ☺!
I swear as a kid I had a dream about going out and running on an open field with a large path around the castle, this has an eerie resemblance to it 😮
Hey that's awesome, similar brain 😎
now you can have accurate SM64 Mario by using libsm64 in your godot project!
anyways this was a pretty nice video and that was still pretty nice what you did!
Thank you ☺! I was not aware libsm64 was a thing when I started this. Doing the project from scratch was still really fun and a cool challenge!
i'm excited to see more of this, it looks good. some minor complaints i have are that the coins should be bigger and the grass smaller, to make things more noticeable
Thank you I'm glad you like it ☺! These are good points.
@@spimortdev u should also make the trees white on the snow area :)
This is genuinely awesome! Hopefully this will gain traction and show everyone your great talent
Thank you 😍!
I’ve gotta say, it’s pretty damn cool to see the levels just embedded in the terrain like that! Very cool idea, and great work!
Thank you! 😎
This is a really cool idea! I’ve wanted to do something similar for a long time. Just expand the levels and make them seem as open and endless as I imagined them when I was younger.
I'm glad you enjoyed it!
It's cool to see that people has similar ideas 🙂!
I love this idea. I wish Nintendo would make something actually like this. An open world Mario 64 remake on the Switch would be awesome!
Thank you, I'm glad you love it ☺!
This would we awesome, an actual open world like this!
They made Bowser's Fury, which is a lot like this - hopefully it was a proof of concept for what's to come!
No i don’t think they will.
@@Pixel_Gaming24099 I know they probably won’t. All I said was I just wish they would.
You're talking about nintendo, they hate to put minimal effort on old franchises.
as a person who takes a game dev course and loves everything about programming, I have to say, I loved and loved watching every second of this video. +1 sub
Thank you so much, that means a lot ☺!
I think that i saw a rom hack for mario 64 that made it an open world game, but it was janky and seeing it done from scratch is awesome!
Thank you, I'm glad you enjoyed it! 🤩
Do you mean Kaze's Open World Mario 64 ?
the grass is a bit too much and I kinda like the flat sprite trees much better, adding patches of bush or even flower beds every so often to the forest area might help to break up the mundanity of a flat green floor tho, and could harbor a surprise enemy every so often too.
Can't wait for him to get into case with Nintendo
This is literally my thought while watching
Wouldn't it have been faster and easier to make a custom map and import it into the PC Port of Mario 64? Would have looked a lot nicer too.
Well probably! But this was a lot of fun to do it from scratch and a cool challenge too ☺.
This is fantastic. Keep up the good work. I really want to see what Nintendo can do with an open world Mario.
Thank you 😊! I want to see an actual mario open world from nintendo as well!
I hope you keep working on it, really good idea! Expansion possibilities are endless too with different worlds you can add and so on.
Thank you 😊!
afaik mario 64s shading is simulating a lightsource from the camera sou you could have added something like that. i also wanted to try making an openworld version of sunshine but all the lever rips are missing the objects so i basically stopped there haha.
and yeah the wall around the castle are supposed to be green, the grass texture is just greyscale
Haha you are right for the around the castle, I realized it close to the end of the project and decided to let it gray because I feel like it makes more sense with the path I did in it 😁.
For some reason, the model online has these gray wall, maybe they took it from a different version, I don't know 🧐.
Sunshine is such a good game, an open world version of it would have been awesome !
The reason the wall is grey is because they reused a castle texture to save memory.
It was colored green using vertex coloring, which is used extensively in mario 64.
@@deefor oh that make sense! Thank you for the info! 🙂
5:50 i think i tried that in banjo kazooie too, but that was a LOOOT of time ago so i cant remember =D
i like the idea of teleporting in the frames , as if they were fast travel
Same for me, a long time ago! Banjo is still one of my favorite game !
I'm glad you liked the idea 😀!
@@spimortdev yes banjo is one of my favs too
Dude you’re amazing! I really dig how you made the open world! The hub worlds are linked through forests and random areas. I love it a lot. There’s a lot of potential in your fanmade game! 🔥⭐
Thank you 😊!
@@spimortdev Hey thanks for the reply! It’s always good to get a reply from a creator 😎✌
such a cool video. your personality is so charming and you are so talented! such a cool concept, would kill to see an official release by nintendo haha. amazing project, and you learned along the way. the effort you put into your videos will get you far and just know it does not go unnoticed! Keep up what youre doing man you gained a new fan. thank you youtube recommended for introducing me to this channel
Hey thank you so much, that means a lot ☺!
I'm really happy you enjoyed it!
I would also like to see an official game like that!
This is… a masterpiece
Thank you ☺!
honestly this looks very promising i like it!
Just 2 things:
- the open world map that connects the courses is too big and makes the courses looks like a little obstacle in the way. I think it could be better to reduce the size in a 0.75 times or at 0.5 times. I think a good measure for this is that mario takes too much time to reach a course, so the time that mario take to reach a courser on a koopa shell, should be the time that mario should reach a course by foot.
- you need to reduce the field of view, is too high and looks distorted when you move, this is specially noticeable inside the castle.
And for the future you could add some scarse obstacles along the way to reach a course, but not too much the idea is that the courses are the areas with a lot of obstacles.
Thank you, I'm glad you enjoyed it 🙂!
Thanks for the feedbacks as well!
yeah the areas are way too far apart
I weirdly really like the way Mario has his model connected as one big mesh, big kudos!
Good luck with your project!
You should definitely put Royal Raceway in front of the castle, like in Mario Kart 64.
0:48 Unexpected me cameo in this video!
Omg haha this is so funny 😂
It’s such an incredible video, as I could say, it’s one of the best I’ve ever watched and it’s a combined of all I love in my life; Mario 64, dev, cats… there is no cats ahah
Oh no!! 😳 I forgot the cats! They were on my list! Dang it!
Thank you so much, I'm glad you like it 😎
This is really cool! A lot of work went into this. Really really cool stuff
Thank you 😊!
I can't disagree on that, I did put a lot of work (the game itself but also the video)! It was still pretty fun to make 🙂!
i love this, but in the future you should keep the games hud, make it ACTUALLY look like SM64 (the trees just make it a bit off), use *real* SM64 physics, and you should definitely make missions, where you go places or smth and as a award you get a star for each one you complete, and bowsers level would be a giant portal unlocked by stars, and it would say: “To access my portal, you need [Amount] stars! Bwa ha ha!” it would also be super cool if you added a neat easter egg on the final bowser level staircase, where you can do the BLJ (if you don’t know it look it up) and teleports you to some secret glitch level. anyways, i hope you see this comment, i hope you shout me out if you turn this comment into a video (earned a sub btw), and hope you grow into a channel with thousands of subs!!
Making physics exactly like the original game is way easier said than done
Hahah these are all good ideas, for real! 😀
Of course the video is mainly a proof of concept, so only the basics is implemented.
There is so much stuff we can do while converting a game to an open world, that's crazy!
I agree tho, an easter egg with BLJ would always be fun!
I'm glad you enjoyed the video anyway ☺!
@@spimortdev hope you become a big channel :DDDD
@@spimortdev are you gonna make more of this?
@@uItra. I might do other videos like that (I don't know if it's gonna be about Mario) where we revisit games, we'll see 😊
i kinda want to play this it looks great and beatufill. The idea is really cool. I always wanted to see sm64 be openworld
Thank you 🤩!
@@spimortdev give me the link
@@DccToon This will never happen, sadly, for obvious reasons 😟
@@spimortdev oh i forgot that nintendo can explode you
lso its insane how you got 200 subs in a few hours, keep it iup!
@@spimortdev It's not obvious.
Very impressive, never thought I would see Super Mario 64 in open world, very talented! And the open world areas remind me of the Pokemon routes that you take to get to the next city and area, so where Toad was under the grass, it felt like a trainer approaching a Pokemon Battle challenge, very well done, and it has so much charm into it! I also love how Bo-Omb Battlefield, and Cool Cool Mountain were represented from coming from the open world, I never thought I would see it like that, and last thing, I love how in Peach's Castle's painting you jumped into it and warped back at Peach's Castle, and I also love how in the Cool Cool mountain painting it warped you there, very nice, and can't wait to see the release very soon! You appeared on my recommendations, and this was one of my favorite videos to watch of all time, you made my night!
Hey thank you so much! I'm really happy you enjoyed it 😊!
There is so much stuff we can do with that kind of game, it's crazy! So much stuff I wanted to include but I had to stop at some point haha!
Awesome!! Very good job doing it!! I like it a lot :0
We need this project to be completed and be the fully Super Mario 64 experience but open world
Thank you so much, I'm glad you enjoyed it! 😊
I would like to make this project more complete but I'm scared of Nintendo 😟
@@spimortdev You're more than welcome :D
Oh okay, I know what you're meaning...
But there are some other Mario fangames than are still alive and Nintendo didn't took them down yet
Meanwhile you don't take profit about it then Nintendo can't make you anything too easy
@@azrhyga That makes sense! I'll think about it 🙂
I still have other projects I want to work on in the meantime (like the video of skyrim I made 😁)!
@@spimortdev Oh okay, I understand
Good luck with the other projects too!!
honestly I really think this is the direction that the next mario game is going to go, a huge open world with levels scattered around for you to discover. it just feels so natural, even in this rough proof of concept.
Super Mario rpg just came out i think yesterday. I haven’t had a chance to play it yet but most RPGs are open world (nowadays anyway), so you just might’ve been right about that
bowser's fury was (kinda) open world
So sunshine if it was on modern hardware. You can see the levels in the main hub.
The FOV is off.
Spimort: Uses godot
The SM64 PC Port: 🗿
Kaze's SM64 Open world romhack: 🗿
Thank you!
And yes totally for the lib! When I made this project, I was not aware of this library.
But doing it myself was a lot of fun, and good for learning!
is this a joke?
Wdym?
@@JackTheNesGuysm64 is already an open world game
@@kskeleton_kind of!
I think people forget these videos are usually made by a guy working on a project for fun
Cool experiment!!!!
But man... I still really enjoy the jumping into painting thing. Thought that was cool / creative .
Thank you! 😎 I agree, it was a clever idea back in the days!
Bro this project is so cool keep up the good work
Thank you so much! I'm glad you enjoyed it! ☺
man, you did what I always imagined in this game. When all the levels are passed, it is not bad that one can still have fun in the world. you are a genius, congratulations. I hope you will make an update version of this clip in a few months. :)
Thank you! I'm glad you enjoyed it 😊!
Thankyou, I had looked for this long ago, such a natural thing to do.
You are welcome!
fun fact, mario kart castle stage shows how the place would be in open world
Not even 1000 subs? Daaaamn, your content is so good!
I never even played a single open world game, yet what I've seenfrom this video is the perfect open world game for me😂😂😂
Keep it up! Also, some feedback I think I should give is this - the main mode of transportation should be Yoshi instead of a koopa shell, maybe make the shell have a timer or something? That's just my opinion though.
We got 1000k yeah!
Thank you 😊!
I grew up thinking if you tried hard enough you could get over those hills, so this was really cool for me to watch. Thanks for making this! I also thought you could get to the islands in the background texture if you angled the cannon right; that would probably be another cool idea to explore
Hey, thank you for watching it! I'm glad you like it! 😎
Not a bad idea for the island in the background!
I love how it is already an open world game and you've made it even more open world lol. Amazing job
Thank you! 😊
I managed to make it 40 seconds into the video before giving in to the urge to clear my throat.
...With that off my chest, literally and figuratively speaking, this is an awesome project!!
Thank you 😊!
this idea is amazing! i love how open mario 64 looks in a well open world like this! if i had some ideas it would be cool to expand on in mario 64 the level select usually gave a hint to where the stars were located on the map so maybe you can create a thing where the toad npcs and/or other npc's gave like missions to mario to get these stars and they gave the little hints there. maybe you could also do a thing where when mario enters the vicinity of a world a little element comes up in the bottom right corner telling where he was. just some ideas absolutely love this! you've earned my subscription :)
Thank you 😊!
I was thinking about a map/minimap at some point but it didn't make it into the proof of concept video haha!
Well excited to see what you come up with in the future!
9:25 You even put the weird fence behavior 😂
But jokes aside, amazing project, very inspiring!
Thank you 😊! I'm happy you find it inspiring!!
This is incredible! Awesome job! :)
Thank you so much 😁
Pretty good, all that is left is to improve the textures and also add shadows and lessen the bright colours
Thank you! ☺
Very cool concept. I hope you keep working on it and improving it.
Thank you! 😎
I have a lot of ideas, for maybe other games as well 🙂.
We'll see!
Great idea, if you are into older games (late 90s, early 2000s era), I would love to see more oldies with a twist like in this video, you have my subscription, keep it up.
Thank you 😊! There are so much games that could be reimaginated like that, we'lll see 🙂!
Bro, this is genuine TALENT bro, you are a flippin G.O.A.T. my Seagull (TH-cam keeps telling me to watch my mouth😅) . . . Super Mario 64 is about 60 to 70% of the nostalgia from me being a child, so seeing this being done is like fever dreams, normal dreams, and just daydreaming wandering around Mario coming true. That last part isn't an exaggeration neither I literally have had a few instances where as a child, I had fever dreams of these new hidden roads outside of that beginning field in front of the castle.
I'm so glad you like the concept 😎
@@spimortdev I'd love to see a version of this game where all of the battles have more depth and detail, instead of the traditional "Toss'em on his back 3 times to win" type.
amazing idea! my mind is going nuts with other level based games that could get the same treatment!
I know right, I was also thinking about this 😂!
I'm glad you enjoyed it ☺!
Amazing! That’a the typical dream that you wish when you were a kid! Good luck with the process
Thank you 😊!
Congrats dude, this is really cool! This game made my childhood really happy back then
Thank you, this is the same for me ☺!
I have absolutely no ideas for suggestions, I just think it's a great idea and you're doing good so far
Thank you 😊!
Very nice. Can't wait to see more work from you~
Thank you! 😊
This is really cool proof of concept. Love seeing the use of Godot!
Thank you, I'm glad you liked it !☺
This is exactly what it is, a proof of concept! I had ideas I wanted to explore/show so here it is haha!
Toad: Hey Mario!
Peach: you know this guy?
Toad: yeah, we’re best friends 🍄 😊
How did you make the textures of mario normal I wanna make a mario game and idk how to do that
It was a mix between playing with the transparency of each surface and playing with the texture repetition of each surface 🙂
I hope this helps, let me know if you have other questions!
@@spimortdev thanks are you explaining it for blender or unity?
@@PixelDisk Well for me it was for Godot since this is the engine I use but I'm pretty sure there is something similar with either Unity or blender 🙂
I would like to see this fully fleshed out into an actual game or something in the future as Mario 64 is my all time favorite game and as a kid one of my favorite things to do was see how far on the levels I could go to try and see what lies beyond. So good on ya! Especially seeing levels in the distance; that is a really nice touch!
That said I do think some changes are in order to make this even better. For instance I don’t think every level needs to be northwest of the castle as I think making use of some other castle grounds directions is a neat way to diversify the level progression differently in the game, like Dire Dire Dock’s for instance; that was always intrinsically connected to the castle grounds through the lake, maybe you could do something with that! Maybe the Mountain levels can help connect the sky levels like Whomps Fortress or the special stages and slides.
I also think the open world could be occupied with a more interesting landscape; I do think some open fields is nice but there should also be some platforming to make people want to explore the world; like when I think of what an Open World Mario game would look like: I picture Bowsers Revenge, where there is usual Mario Platforming flare on top of the open world exploration filled with all kinds of stars and treasures!
And here’s a big kicker that sounds very ambitious but hear me out: custom levels of your own design integrated into this open world. Mario 64 was meant to have more than 15 (more so if you count special stages) levels in the game, and it would be nice to see what you could do with much more freedom technologically speaking, maybe take some influences from some of the unused paintings in the game like that starry night painting before the clock room on the 2nd floor, or the cloud with a solar flare in it; or use ideas taken from the N64 backdrops like the Desert Pyramid or the Island Mountain!
These are actuelly really good ideas!
Using the unused frames of the game to create levels is really clever.
The idea I have for a full game like that is that the "wild" area would be fill with challenges, enemies and everything. Of course this was only an experiment to show what I had in mind for this project. I can't create an actual game with this project for obvious reasons 😔.
I'm glad you enjoyed it anyway 😊!
@@spimortdev
That’s such a shame that you won’t be able to. 😔 Because I think this is one of the best SM64 Projects ever made and there was definitely a ton of potential; but I don’t blame you for obvious reasons.
Thanks for responding however none the less. I myself really like the unused frames in the game being level inspirations myself. I constantly wondered what the starry night world would be like as a kid!
the demo feels like these simple horror roms when the first part is just empty
Very cool project, a real labour of love. Kind of funny seeing a single sphere of a simplistic tree rendered with 10x the number of polygons as the main player character, but nobody ever said this was supposed to be realistic! With the way we can just throw polygons at our problems these days I actually think it would have been a fun challenge to re-create the trees and bob-ombs using actual billboarding sprites.
Thank you! 😎
That's true, that would have been cool as well!
the game is already kind of open world. u can explore so many maps
Your so underrated! This is great! Kaze Emanuar did something similar five years ago.
Thank you 😁! I'll check Kaze Emanuar stuff I was not aware!
nice! good luck on 1k :) also, maybe tune down the jumping and mario's size
Thank you 😊!
It's really good to see that some fan wanna made a game like this, and search examples to see how those game works, and try to adapt those mechanics to work in his game. I felt like some companies just make games thinking they know when they don't.
I think, even when is raw, looks pretty good and made with love.
Thank you 😊!
Doing it from scracth was really fun I gotta say!
great video! also you sound so much like two minute papers its crazyy lol
Thank you! 😊
Awesome job! My only suggestion would be to add some platforming in the open would area with challenges (like timer challenges from Odyssey) with rewards like stars, 1-ups, or blue coin switches at the "goal". I did like the teleport system though. It was genius to incorporate the preexisting castle hub. Anyway, it wound up looking wonderful! Again, amazing job! (999th comment)
Thank you so much! 😊
I totally agree, having platforming challenges would have been really fun!
Some interesting concepts imo. I'd like to see a completes and refined ver tbh.
Nice, also would be cool if u had the levels with pits as floating islands like in zelda tears of the Kingdom, and levels like Bob omb battlefield can be on the ground.
Not sure how I feel about the exact world layout here, but it's still a demo & the idea is fantastic. Subbing to keep on eye on this.
Thank you 🙂!
I had the same idea! I loved your project
Thank you ☺! You should totally do it as well!
Maybe narrow the paths a bit. It does need a lot more to it and more polish but this definitely is just a test build.
Great work!!
Thank you 😊!
him: i think this is the right jump power
meanwhile mario: *jumps on top of the castle*
This was the right jump power right 🧐?
This is a very interesting idea and concept, though it definitely needs a bit more polishing. I would love to see a continuation of this. Remember, if Nintendo strikes you for this then we're definitely getting an open world mario 64 lol
Thank you so much! I'm glad you make the concept!
Of course, I try to avoid having problems with Nintendo, but I wanted to at least express my idea. Let's hope they don't take down the video 🤞
But yeah, that would be a huge hint!
Great video, can't wait to see more! But I think yoshi would fit better to ride around
Thank you !☺
amazing idea
& realization!!
Thank you ☺!
great video! love your game
Thank you 🤩!
so cool seeing more remake projects like this in godot, godot 4 really pushed the limit for what this game engine can do!
godot is like the blender of game engines now, its crazy
I know, it's crazy! I love this engine 😊!
great job!
if you're gonna take this any further, I have some recommendations.
I think that lives are not really as important in an open world game like this (neither are they really important in the og sm64 tbh lol), so it may be a good idea to remove them as they may be a bit of an inconvenience rather than something that can challenge the player.
I'm aware that this is only a demo, but adding more biomes and more structures would be great for making the world feel a little less monotonous. I'd love to see a fully fleshed out lava biome with the volcano level in the center as well as some kind of bowser's fortress around somewhere.
I'd also recommend to make the text box a little smaller and place it sonewhere at the bottom of the screen.
as many others pointed out, you should probably take the og game textures instead of making it plain color.
I can't wait to see where this goes, it looks great so far!
Thank you 😊!
These are great suggestions! I agree that the lifes does not make sense right now in an open world.
Would love to see this project as a whole Project-Video-series !!
That's not a bad idea at all 🙂!
this is why we need an 3D open world Super Mario game so badly, this looks so good, awesome work!
Thank you so much 😎!
i never thought anyone could ever make the conglomeration of polygons that is the sm64 levels make sense with respect to each other, but you did it and it's awesome
thank you so much, I'm glad you like it😎
really awesome idea! well done!
i think if you implement more playable characters this could be amazing...
play as other mario characters; yoshi luigi koopas peach etc.
and maybe even from other games; Link, Kirby, Donkey Kong, etc... with their different movement styles... maybe even some levels from their games.
they should hire you and put this on Switch.
Hey thank you, I'm glad you like it! 🤩
Player with different characters is a good idea!
I also have other ideas for other games, we'll see if I do them 🙂!
It looks... quite good actually... I would live in this world... Good work... big amount of work there...
Thank you so much 😊! Yes, a good amount of time here, but it was a lot of fun !
"Everyone knows that games aren't real games unless they're open world." -James Franco on the set of Wreck-It Ralph 2
this looks like a dream i would have of M64 when i was younger
as a unity designer and model editor on unity this is amazing. All I'ma say is add some textures and get some more art based textures and add some more mechanics and this will be amazing. AMAZING JOB KEEP IT UP
Thank you !☺
I always love to meet fellow developers!
It's a cool idea and cool execution! Points for that! However, the project kind of suffers from the same thing most other fan projects suffer: the added content looks a bit out of place. Like the trees, they are suddenly 3d models and not billboards anymore. The expanded ground does not have the same texture as the original ground next to it. Post processing looks out of the place amongst the old assets. The pacing of the gameplay is now all distored because of the open world aspect. But, that's unavoidable: it's a game made for a specific spec, and so it cannot be easily "just made larger". But your efforts were great you did the best one could! Cheers
Thank you 😊!
These are valid points! For a proof of concept video I think it's enough, but I agree that for a full game like this, a lot of stuff should change.
i definitely feel like maybe you should try and replicate the style of the games world for the open world-- use the dated grass textures for the ground, less blades of grass and all.. definitely a cool idea though, cant wait to see more :)
Thank you 😊!