spimort
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The EASIEST way to create a terrain in Godot! TerraBrush AssetLib DevLog
TerraBrush is now in the AssetLib! #godot
You can download the plugin here : github.com/spimort/TerraBrush
Want to support me?
ko-fi.com/spimort
#devlog #terrain #gamedev #plugin
มุมมอง: 1 328

วีดีโอ

Make Bigger Terrain With The ZONES! - TerraBrush DevLog
มุมมอง 1.6K3 หลายเดือนก่อน
This is the version 0.3Alpha of TerraBrush, my terrain plugin for #godot You can download the plugin here : github.com/spimort/TerraBrush Want to support me? ko-fi.com/spimort #devlog #terrain #gamedev #plugin
Godot Terrain Plugin CLIPMAP LOD - TerraBrush DevLog
มุมมอง 2.8K4 หลายเดือนก่อน
This is the version 0.2Alpha of TerraBrush, my terrain plugin for #godot You can download the plugin here : github.com/spimort/TerraBrush Want to support me? ko-fi.com/spimort #devlog #terrain #gamedev #plugin
Create a 3D TERRAIN with Godot Tutorial | TerraBrush Alpha Release
มุมมอง 12K4 หลายเดือนก่อน
This is the first Alpha release of my pluginTerraBrush for Godot. I hope it will be useful for you! You can download the plugin here : github.com/spimort/TerraBrush Want to support me? ko-fi.com/spimort Thanks to @KenneyNL for the awesome assets! kenney.nl/ #godot #plugin #terrain #gamedev
My Game Now Has A STEAM PAGE | DevLog
มุมมอง 1.6K5 หลายเดือนก่อน
We did it! We now have a steam page for the game! Feel free to wishlist it now on steam! store.steampowered.com/app/2109070/Volunteers/
My Godot Terrain Editor Plugin Just Got Even BETTER | DevLog 13
มุมมอง 4.3K5 หลายเดือนก่อน
#godot #gamedev #indiedev In this #devlog, I improve my Godot Map Editor Plugin!
I made the SCARIEST game for Halloween
มุมมอง 3836 หลายเดือนก่อน
I made a game specially for halloween, in 1 week, with #godot ! You can play it for free on itch : spimort.itch.io/dream-about-it Let me know what you think! #gamedev #indiedev #halloween #scary #horrorgaming
My INSANE Godot Terrain Tool | DevLog 12
มุมมอง 10K8 หลายเดือนก่อน
My INSANE Godot Terrain Tool | DevLog 12
I made Skyrim... but it's 2D... ish
มุมมอง 1.7K10 หลายเดือนก่อน
I made Skyrim... but it's 2D... ish
I Made Super Mario 64... but it's Open World
มุมมอง 487Kปีที่แล้ว
I Made Super Mario 64... but it's Open World
Bullet trail and muzzle flash Godot tutorial! (C# AND GDScript)
มุมมอง 3Kปีที่แล้ว
Bullet trail and muzzle flash Godot tutorial! (C# AND GDScript)
New content for my multiplayer shooter in Godot! | Volunteers DevLog 11
มุมมอง 1.1Kปีที่แล้ว
New content for my multiplayer shooter in Godot! | Volunteers DevLog 11
This is how I made my game 100% more professional! | Godot DevLog 10
มุมมอง 1.7Kปีที่แล้ว
This is how I made my game 100% more professional! | Godot DevLog 10
We playtest my Godot 4 multiplayer FPS game! | DevLog 9
มุมมอง 1.6Kปีที่แล้ว
We playtest my Godot 4 multiplayer FPS game! | DevLog 9
My multiplayer FPS game now runs on Godot 4 | DevLog 8
มุมมอง 4.3Kปีที่แล้ว
My multiplayer FPS game now runs on Godot 4 | DevLog 8
I made this Godot 4 game in 48 hours! Ludum Dare 51 DevLog
มุมมอง 2.2Kปีที่แล้ว
I made this Godot 4 game in 48 hours! Ludum Dare 51 DevLog
How i did it Godot Tutorial - Connect your game to Steam + lobby server + Playfab
มุมมอง 4.7Kปีที่แล้ว
How i did it Godot Tutorial - Connect your game to Steam lobby server Playfab
Volunteers DevLog 7 | My Godot Multiplayer Game Runs On Steam And Playfab!
มุมมอง 4.4Kปีที่แล้ว
Volunteers DevLog 7 | My Godot Multiplayer Game Runs On Steam And Playfab!
Volunteers Godot DevLog 6 | We Have New Maps In My Multiplayer Game!
มุมมอง 1.3Kปีที่แล้ว
Volunteers Godot DevLog 6 | We Have New Maps In My Multiplayer Game!
Volunteers DevLog 5 | We Played My Godot Multiplayer FPS Game!
มุมมอง 6Kปีที่แล้ว
Volunteers DevLog 5 | We Played My Godot Multiplayer FPS Game!
Volunteers DevLog 4 | My Godot Multiplayer FPS Game Looks So Much Better!
มุมมอง 8262 ปีที่แล้ว
Volunteers DevLog 4 | My Godot Multiplayer FPS Game Looks So Much Better!
Volunteers Godot DevLog 3 | He's alive!
มุมมอง 5532 ปีที่แล้ว
Volunteers Godot DevLog 3 | He's alive!
Volunteers DevLog 2 | So many players on my Godot server!
มุมมอง 9622 ปีที่แล้ว
Volunteers DevLog 2 | So many players on my Godot server!
Volunteers DevLog 1 | Godot Engine, Multiplayer and Authoritative Server
มุมมอง 2.1K2 ปีที่แล้ว
Volunteers DevLog 1 | Godot Engine, Multiplayer and Authoritative Server

ความคิดเห็น

  • @wallaguiar3144
    @wallaguiar3144 วันที่ผ่านมา

    hi spimort, I try to add texture, I click on reimport, update terrain, but nothing happens, the terrain remains dark

    • @spimortdev
      @spimortdev วันที่ผ่านมา

      Hey! Make sure to use all the same format for all the images. Do you have an error in the console saying that not all the images have the same format? If needed, feel free to join my discord server (link in bio), I'll help 😊

  • @voc007
    @voc007 6 วันที่ผ่านมา

    Awesome work, keep it up. Couple things i would like to see are: assign textures based on value of colors (splatmap) , or based on slope angle and height. I know you have water tool, but i would like to have puddles or, like in Kingdom come deliverance. And any change of having a slider(min, max) on the textures, especially on normal and roughness, roughness is always too high and the terrain looks shiny(?). Any way keep up the work, cant wait to see future developments.

    • @spimortdev
      @spimortdev 6 วันที่ผ่านมา

      Hey thanks! The whole system already works with splatmaps, that's how the textures are being painted on the terrain. For the slope angle that's something I'd like to do at some point 🙂 For the puddles, you have two ways to do it, with the water tool (you can paint water where you want) or with a texture that could look like it. For the roughness, not impossible! Feel free to open issues (or request) on github so we can keep track on them.

    • @voc007
      @voc007 6 วันที่ผ่านมา

      @@spimortdev Thank you, will do request on github

  • @OOF-sb3rk
    @OOF-sb3rk 8 วันที่ผ่านมา

    does it work with godot 4.2.2 ? cause i've tried to use it but it says "Unable to load addon script from path: 'res://addons/terrabrush/Plugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/terrabrush/plugin.cfg' to prevent further errors."

    • @spimortdev
      @spimortdev 8 วันที่ผ่านมา

      Yes, it works with 4.2.2 🙂 make sure to use Godot .net and to hit the hammer button to compile the project ! Also, if it's not done, make sure to install dotnet SDK

  • @Top1tippy
    @Top1tippy 9 วันที่ผ่านมา

    why did you change your name?

    • @spimortdev
      @spimortdev 9 วันที่ผ่านมา

      What do you mean 🤔?

    • @Top1tippy
      @Top1tippy 9 วันที่ผ่านมา

      @@spimortdev it wasn't spimortdev until recently before that it was just spimort I'm sure

    • @spimortdev
      @spimortdev 9 วันที่ผ่านมา

      @@Top1tippy oh I see what you mean! Well the name of the channel is spimort but sadly, the quick handle is spimortdev because spimort was already taken by an inactive account (not me)

    • @Top1tippy
      @Top1tippy 9 วันที่ผ่านมา

      @@spimortdev oh I must be sorely mistaken. Sorry I was under the impression that you changed your name to spimort dev from spimort. Whoops now I know

    • @Top1tippy
      @Top1tippy 9 วันที่ผ่านมา

      ​@@spimortdev I just checked I subscribed to your channel exactly 1 year ago from the mario video crazy coincidence

  • @KiboSuperStar
    @KiboSuperStar 11 วันที่ผ่านมา

    Could you imagine a Mario game just like BOTW? But instead of hyrule it's the mushroom kingdom all conected in a world like the hyrule of the wild.

    • @spimortdev
      @spimortdev 10 วันที่ผ่านมา

      That would be awesome!! 😁

  • @PIRO_ONTAN
    @PIRO_ONTAN 11 วันที่ผ่านมา

    Link to the tree ❤

  • @andershommen3634
    @andershommen3634 12 วันที่ผ่านมา

    I have a problem on android, meta quest 3. When i remote compile to the quest the terrain appears to only extend up 1 or 2 meters and then completely flattens the mountains i make. I followed every step of your videos, and i get no error codes in the debugging. Is this maybe a bug for android?

    • @spimortdev
      @spimortdev 11 วันที่ผ่านมา

      Humm that's hard to tell without seeing the project. What are your LOD settings for the terrain? The fact that your mountain becomes flat probably means that the clipmap LOD is kicking in. I did not try TerraBrush with Android so far so I don't know how well it works. If needed, you can join my discord server (link in the bio).

    • @andershommen3634
      @andershommen3634 9 วันที่ผ่านมา

      @@spimortdev Hey, I tested to set the LOD rows per level setting to 20 in order to maintain good frames. Maybe this is a wrong value?

    • @spimortdev
      @spimortdev 9 วันที่ผ่านมา

      @@andershommen3634 20 is a good value, did it work?

  • @supersound64
    @supersound64 12 วันที่ผ่านมา

    man i've been scouring for ages just to find a way to sample ground textures for color and use that for grass, the fact that you have that included for this plugin is insane and i love you

    • @spimortdev
      @spimortdev 12 วันที่ผ่านมา

      Thanks a lot! I'm so glad you like it 😊

  • @Toadie5
    @Toadie5 12 วันที่ผ่านมา

    Mario 64 is a open world game

    • @spimortdev
      @spimortdev 12 วันที่ผ่านมา

      It depends on how you see it but I agree 😊!

  • @PIRO_ONTAN
    @PIRO_ONTAN 12 วันที่ผ่านมา

    Is there a way to run it on I copied godot Gdscript please I need these tools everyone needs it ☹️❤

    • @spimortdev
      @spimortdev 9 วันที่ผ่านมา

      Sadly no, it's only available in C#, but you can run Godot .net while continue to use GDScript (they are both compatible)

  • @PIRO_ONTAN
    @PIRO_ONTAN 12 วันที่ผ่านมา

    No C# button how do I get it 😢

    • @spimortdev
      @spimortdev 12 วันที่ผ่านมา

      Make sure you take the Godot .Net 😊 If needed, you can join my discord server, there's a link in my bio

    • @PIRO_ONTAN
      @PIRO_ONTAN 12 วันที่ผ่านมา

      @@spimortdev I want to copy the Gdscript

  • @PIRO_ONTAN
    @PIRO_ONTAN 12 วันที่ผ่านมา

    Link of the project

    • @spimortdev
      @spimortdev 12 วันที่ผ่านมา

      The game is not out yet but here's the steam page 😊 store.steampowered.com/app/2109070/Volunteers/

    • @PIRO_ONTAN
      @PIRO_ONTAN 12 วันที่ผ่านมา

      @@spimortdev I mean a small project where the tools work

  • @pauloandredeoliveirasantos7032
    @pauloandredeoliveirasantos7032 13 วันที่ผ่านมา

    is in playstor

    • @spimortdev
      @spimortdev 13 วันที่ผ่านมา

      It's not, sadly 🫤

  • @PIRO_ONTAN
    @PIRO_ONTAN 14 วันที่ผ่านมา

    Link please ❤

    • @spimortdev
      @spimortdev 13 วันที่ผ่านมา

      Of course! 🙂 github.com/spimort/TerraBrush

    • @PIRO_ONTAN
      @PIRO_ONTAN 12 วันที่ผ่านมา

      @@spimortdev Can you give me the link of your account on Facebook, Telegram or Instagram, please, I have a problem running it, it does not support C#

  • @joejingus8325
    @joejingus8325 14 วันที่ผ่านมา

    you’re an absolute legend dude!

    • @spimortdev
      @spimortdev 13 วันที่ผ่านมา

      Thank you! 😁

  • @picklechinazzboi2991
    @picklechinazzboi2991 14 วันที่ผ่านมา

    One of my main worries with Godot is that terrain creation would be a nightmare, not a nightmare, thanks!

    • @spimortdev
      @spimortdev 14 วันที่ผ่านมา

      Thank you! 🙂 Tbh, that's the main reason why I did this addon, because I was unhappy about the tools available!

    • @picklechinazzboi2991
      @picklechinazzboi2991 6 วันที่ผ่านมา

      @@spimortdev Hello again, This may not be the spot to ask this but I hit a bit of a roadblock with the tool and thought that you might have some insight. I've tried modify the tool to generate a grid of zones from randomly picked zone resource files and although they get properly entered into the Zones array, it seems like each .tres zone resource file can only be loaded once. When I tried to enter the same zone file twice in the editor, the zone positions got set equal no matter what. Would you know of a way to have the tool load the same zone twice in different locations? If not, don't sweat it. Thanks in advance!

    • @spimortdev
      @spimortdev 6 วันที่ผ่านมา

      ​@@picklechinazzboi2991It's because the resource file is the same for Godot which means, it's the same object reference. If you want to create zones like that, make sure that you duplicate the resource by also duplicating the images inside of them, otherwise, each zones will share the same information. If needed, feel free to join my discord server (link in the bio) 🙂

    • @picklechinazzboi2991
      @picklechinazzboi2991 6 วันที่ผ่านมา

      @@spimortdev Thanks a bunch man!

  • @min0itsgaming299
    @min0itsgaming299 15 วันที่ผ่านมา

    c# solution not found in 4.2 linux

    • @spimortdev
      @spimortdev 15 วันที่ผ่านมา

      Make sure you download the Godot .Net version, it should on linux as well 🙂

    • @min0itsgaming299
      @min0itsgaming299 15 วันที่ผ่านมา

      @@spimortdev sorry buddy, my mistake tried to run in gdscript version

    • @spimortdev
      @spimortdev 14 วันที่ผ่านมา

      @@min0itsgaming299No worries 😊!

  • @Tyreece-lk2wc
    @Tyreece-lk2wc 15 วันที่ผ่านมา

    can you add a link so that I can play? its looks like the real game!

    • @spimortdev
      @spimortdev 15 วันที่ผ่านมา

      Sadly, I can't, I don't want to have problems with nintendo 🫤

  • @farlesbarkley2507
    @farlesbarkley2507 17 วันที่ผ่านมา

    I did not know this

    • @spimortdev
      @spimortdev 17 วันที่ผ่านมา

      Awesome! 🥳

  • @JoachimGames
    @JoachimGames 17 วันที่ผ่านมา

    unable to install on godot 4.2.1 stable (not the mono one)

    • @spimortdev
      @spimortdev 17 วันที่ผ่านมา

      You're gonna need to run Godot mono in order to make it work, since the plugin has been made in C# 🙂

  • @martin_metal_8884
    @martin_metal_8884 17 วันที่ผ่านมา

    Wow

  • @Bedtime_Music_
    @Bedtime_Music_ 18 วันที่ผ่านมา

    Hi, really awsome addon to create terrains, im useing it on a hobby project. One thing I'm wondering is if there is a way to make "holes" through the terrain? Great work!

    • @spimortdev
      @spimortdev 18 วันที่ผ่านมา

      It's funny that you talk about this, because this feature is a being developed right now! You can check the announcement I made about it 🙂 github.com/spimort/TerraBrush/discussions/84 I'm glad you like the addon! 🥳

    • @Bedtime_Music_
      @Bedtime_Music_ 18 วันที่ผ่านมา

      @@spimortdev Awsomesauce!

  • @ordemeprogresso4
    @ordemeprogresso4 18 วันที่ผ่านมา

    Does it work on the mobile version of godot 4.2.1 beta?

    • @spimortdev
      @spimortdev 18 วันที่ผ่านมา

      That's a good question, so far I did not test it on mobile! If you do so, please, let me know! 🙂

  • @Yoni123
    @Yoni123 22 วันที่ผ่านมา

    Oh snap. Exactly what I was looking for

    • @spimortdev
      @spimortdev 20 วันที่ผ่านมา

      That's awesome! 🥳

  • @nicolasroy3211
    @nicolasroy3211 24 วันที่ผ่านมา

    you from quebec?

    • @spimortdev
      @spimortdev 24 วันที่ผ่านมา

      Absolument! I am! 🙂

  • @lucas.dickinson
    @lucas.dickinson 24 วันที่ผ่านมา

    First of all, great plugin. The best thing about Godot is the community and open source character. This has probably been said in other places, but you should put the Godot version required somewhere prominent; probably the ReadMe around the How To Use section. I tried to add this to a project that was written in Godot_v4.1.1 and it didn't build. It was an easy fix that didn't take me long, but I could see someone getting stuck.

    • @spimortdev
      @spimortdev 24 วันที่ผ่านมา

      Hey thank you! That's a good point, I should put it in the readme! I'll do it in the future versions 🙂

    • @user-em7it2bp3w
      @user-em7it2bp3w 18 วันที่ผ่านมา

      @lucas.dickinson how did you solve it tho? I think I'm struggling with a simillar issue and can't figure out what's wrong.

    • @spimortdev
      @spimortdev 18 วันที่ผ่านมา

      ​@@user-em7it2bp3wit's hard to tell without seeing the project bu try to install the last version of dotnet SDK maybe!

  • @JoeySavage
    @JoeySavage 27 วันที่ผ่านมา

    I need this pluging asap very nice impressive

    • @spimortdev
      @spimortdev 27 วันที่ผ่านมา

      You can totally try it, it's out 🙂! github.com/spimort/TerraBrush

  • @Top1tippy
    @Top1tippy หลายเดือนก่อน

    Well now you are legally obliged to make a massive lava level for your game volunteers with an effect that cool ❤

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      You are totally right! Let's make it even better in volunteers 🤭!

  • @Eroax
    @Eroax หลายเดือนก่อน

    Ya know, I've already been told this. *And* forgotten it. So good thing there's a spimort video on it :P

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Hell yeah! now this won't be forgotten 😁!

  • @rok_e
    @rok_e หลายเดือนก่อน

    Is it possible to use a height map for a terrain?

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Yes! The whole system is based on heightmap 🙂 tho, right now there are no easy way to import a heightmap as is (maybe this is something I'll do in the future). What you can do right now is to convert your heightmap to a RFloat image texture resource. When it's done, you place it under a zone heightmap 🙂

  • @darethfromninjago
    @darethfromninjago หลายเดือนก่อน

    Hello, how can I increase the number of foliage is placed per meter?

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      As for now there is no option to increase density but this feature has been requested before I'll probably implement it 🙂

  • @Cyclone94
    @Cyclone94 หลายเดือนก่อน

    Looks great. Thank you so much

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Thank you! 😎

  • @darksignal_dev
    @darksignal_dev หลายเดือนก่อน

    Great Tutorial! You are a life saver with your tutorials and terrain addon

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Thanks! I'm happy it helped you! 🙂

  • @md.mizanurrahmanxendpdc.369
    @md.mizanurrahmanxendpdc.369 หลายเดือนก่อน

    Is it possible to create procedural terrain with it.I Don't want to get into another rapidhole so...

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      You could use a noise texture to generate a random terrain. Other than that, right now I don't have a way to generate random terrain.

    • @md.mizanurrahmanxendpdc.369
      @md.mizanurrahmanxendpdc.369 หลายเดือนก่อน

      @@spimortdev I haven’t tried this yet.But can it be used with hight maps,if does what type/property of image should i use or how can I do that? I would love to use this plug in for my game if it can also be used not just manually.❤️

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      ​@@md.mizanurrahmanxendpdc.369The plugin is made of heightmap so there are def. ways to import yours! Tho, right now it might be a bit tedious since you need to have a RFloat resource for the heightmap. Maybe I'll do an importer at some point!

  • @sventomasek
    @sventomasek หลายเดือนก่อน

    Wow I just tried it out and I'm surprised how easy it is to use. I kinda hated working with terrain in Unreal and Unity but this was so simple to set up and use. Thank you so much for making this!

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Hey wow, that's an awesome comment! I'm glad you enjoy it 😎!

    • @sventomasek
      @sventomasek หลายเดือนก่อน

      @@spimortdev Is there a way to change the sampling mode of the textures to nearest? I want to use pixelated textures for my game but I can't really find a setting or figure it out in the code.

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      @@sventomasekThis was in fact a pretty requested feature! I completed it today, version 0.3.16Alpha should include a way to enable nearest filter! I hope this helps! 🙂

    • @sventomasek
      @sventomasek หลายเดือนก่อน

      @@spimortdev Yes that works great. Thanks!

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      ​@@sventomasekawesome! 😎

  • @synccyt_
    @synccyt_ หลายเดือนก่อน

    It’s been a really long time since I looked in on this plugin as I’ve taken a break from development but holy shit. I feel like this could be even better than an actual Godot developer implemented terrain feature. Thank you for everything, I wanna get started right away when I get home using this :)

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      That's awesome, I'm glad you like it! 😁 Can't wait to see what people make with it!

  • @Marco-L
    @Marco-L หลายเดือนก่อน

    Really nice to see that nice addon in the store 😁👍I'm asking myself: Is there any downside using a C# Plugin (especially when developing Games for Linux)?

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Thank you! 😎 I'm not aware of any down sides of using C#, and you can continue to use GDScript if you want, while using the addon 🙂

  • @andrewkalonga
    @andrewkalonga หลายเดือนก่อน

    Does this work on Mac?/M2? I am not getting Tools/Create C# Project.

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      I don't have a mac to test it but it should! Make sure you download the .Net version of Godot 🙂 Also, make sure you have the dotnet SDK installed dotnet.microsoft.com/en-us/download

  • @NaughtyKlaus
    @NaughtyKlaus หลายเดือนก่อน

    In my last comment on a previous video, I'd stated that I couldn't make the textures smaller, and you'd mentioned that I should use the texture detail function. Turns out, I didn't realize you had to manually press "Update Terrain" to reflect those changes. That was my bad. Still, I think it would be awesome if we can change the texture detail either by each individual texture, or perhaps a slider in paint texture function alongside the brush size and brush strength options, perhaps using a floating point value instead of a fixed integer scale if possible.

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      No worries, I'm glad you made it work at least! It could be an improvement for the TextureDetails 🙂. Could you open an issue on Github about it? This way I can keep track of what is requested (it does not mean that it will be something I do right away but at least we know this is something needed)

  • @sesshomaru184
    @sesshomaru184 หลายเดือนก่อน

    Unable to load the addon script from the path: 'res://addons/terrabrush/plugin.cs' There seems to be an error in the code, please check the syntax. Disable the addon in 'res://addons/terrabrush/plugin.cfg' to prevent further errors. I've searched everywhere but I can't fix the problem.

  • @thassioalves304
    @thassioalves304 หลายเดือนก่อน

    Thank you very much for sharing

  • @darksignal_dev
    @darksignal_dev หลายเดือนก่อน

    Hi , I have a quick question. I am using Terrain3D plugin at the moment but your plugin is way better than Terrain3D plugin. I will switch to your plugin if your one have this feature. Is there a way to creat navmesh for terrain in your plugin right now?

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      I answered on my discord server but just to make sure the comment is answered, the default NavMesh of Godot should work with it, using the "Static colliders" Geometry type

  • @futursoup9007
    @futursoup9007 หลายเดือนก่อน

    very dope! keep it up, mate 🦜

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Thank you so much 😎!

  • @Gadgeverse
    @Gadgeverse หลายเดือนก่อน

    when i went to tools to enable c# it wasn't there

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Make sure you install the dotnet SDK 🙂 dotnet.microsoft.com/en-us/download/dotnet/8.0

  • @comfyzenny
    @comfyzenny หลายเดือนก่อน

    this is great! I have a question (haven't used yet but want to), is it possible to punch holes into the terrabrush mesh? I'm thinking of a terrain and adding in some cave tunnels :D (doesnt need to be a terrabrush feature specifically, just wondering if there is any possible way of doing it lol)

    • @eumario30
      @eumario30 หลายเดือนก่อน

      @comfyzenny, it is HeightMap based, so it will not let you punch a "hole" through it to create tunnels. A possible work around, is to use a 3D Mesh that forms like an entrance to the "cave" system, and use an Area3D to re-position the character to a new spot to represent the Cave area, and vice versa for the exit from the cave area.

    • @comfyzenny
      @comfyzenny หลายเดือนก่อน

      @@eumario30 ooo good idea! tyvm

    • @eumario30
      @eumario30 หลายเดือนก่อน

      @@comfyzenny No problem.

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Thank you! 😎 This feature has been requested many times so I might work on it at some point! @eumario30 is right but there are some stuff I can do to avoid creating for example the collider at specific places (and not paint the textures) so you can place meshes underground.

    • @comfyzenny
      @comfyzenny หลายเดือนก่อน

      @@spimortdev oh awesome. like a child node of terrabrush that stops it from building a mesh in that area? you would be a hero if you got this going :D

  • @maks-yn5xg
    @maks-yn5xg หลายเดือนก่อน

    is there any way to make the terrain low poly via your tool? <3

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Yes and no I'd say haha! It's probably not impossible, as you could paint flat areas, but I think the terrain would have too much vertices for what you are looking for. But I'd say, try it! Maybe you'll find a clever way to handle it!

  • @JakobMenz
    @JakobMenz หลายเดือนก่อน

    Looks great! You should add a way to stamp brushes onto a terrain by "left click + drag". Left click determines the position of the brush and Drag determines its size. This can be immensely useful when working with custom textures as brushes

    • @spimortdev
      @spimortdev หลายเดือนก่อน

      Than k you! 😎 This could be an idea!