Fantasy Grounds Unity Player and NPC tokens seeing each other due to vision and lighting

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  • เผยแพร่เมื่อ 9 ต.ค. 2024
  • Fantasy Grounds Unity
    Jan 29, 2021 Developer Update
    Lighting and Vision Preview of upcoming features
    Combining vision, lighting, and Fx Layers can be used to create unique and fun encounters.
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ความคิดเห็น • 67

  • @andrewthornley5172
    @andrewthornley5172 3 ปีที่แล้ว +10

    May I recommend when you roll this out, you also roll out an 'example' map with tokens and presets, with a tutorial video if that is at all possible. It would not only be a great aid for us who have been using FGU for a while and have been eagerly watching your updates but also great for future new users who may not want to troll through historical videos which may actually become outdated due to future improvements.

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +2

      That is what we are thinking as well. So far we have D&D Lost Mines of Phandelver, and Pathfinder 2's Extinction Curse AP 1 updated with the new lighting and some LOS changes to walls/occluders to highlight new functionality.

  • @onedankind8168
    @onedankind8168 3 ปีที่แล้ว +6

    I feel like this lighting system is way cooler than the dynamic lighting on R20.

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +5

      A man of wealth and taste, I see.

  • @DominicKotze
    @DominicKotze 3 ปีที่แล้ว +3

    I have never had a good way of enforcing light and sight range. I am excited for this to launch.

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว

      Absolutely. Most GMs and players probably ignore it because it isn't practical to figure out around a physical table.

  • @ManoChannelTuNelysk
    @ManoChannelTuNelysk 3 ปีที่แล้ว +6

    So damn good, have been waiting for this since I bought FGU and wrote to Doug for lighting sources to be a thing in the future. Their answer did not dissapoint and here we are about to have the thing even better than I imagine it. Well done Smiteworks, well done. Pretty sure you will add all the necessary features that this might lack in the future, iron out the kinks on it so to say. Love the idea and the willingness to take the time needed for this to be tested properly. Looks amazing so far and I can already feel the immersion and the RP possibilities with this feature.

  • @danervin5138
    @danervin5138 3 ปีที่แล้ว +2

    This looks quite promising! Something we have certainly been waiting on :)

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว

      We are looking forward to it as well.

  • @buffaloxp
    @buffaloxp 3 ปีที่แล้ว +2

    So excited for this!!!

  • @alvaconklin1967
    @alvaconklin1967 3 ปีที่แล้ว +2

    Looks really good! Can't Wait!

  • @dmrhuarc
    @dmrhuarc 3 ปีที่แล้ว +3

    Great addition! Nicely done :D

  • @ChadSutton
    @ChadSutton 3 ปีที่แล้ว

    Awesome! This will make light sources and vision more important in our games! :)

  • @djbreaktime5272
    @djbreaktime5272 3 ปีที่แล้ว +2

    More amazing things!

  • @Cloudspeaker
    @Cloudspeaker 3 ปีที่แล้ว

    I cannot wait for this to drop!

  • @abrarfarhan9344
    @abrarfarhan9344 3 ปีที่แล้ว +1

    excellent job! in the future once you have finished working on the current roadmap are you considering working on dynamic sound/ambient sound as well?

    • @DougDavison
      @DougDavison 3 ปีที่แล้ว

      Sound is on our roadmap

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว

      It has been talked about but there is no ETA on sound.

  • @Roggenfeld
    @Roggenfeld 3 ปีที่แล้ว

    thanks for presenting !

  • @David-bq9vo
    @David-bq9vo 3 ปีที่แล้ว +4

    Is it possible to get functionality for the npc to disappear et reappear in players' combat tracker when they lose or gain sight over it ?

    • @bovineox1111
      @bovineox1111 3 ปีที่แล้ว +2

      Yes it's great they pop in and out on the map but this needs to extend to the combat tracker on top of GM visibility

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +3

      considering this. It needs some API updates for that to work, but it is something we are aware of.

  • @iVardensphere
    @iVardensphere 3 ปีที่แล้ว +3

    NIIIIIICE

  • @morgannoggareth
    @morgannoggareth 3 ปีที่แล้ว +1

    Finally ❤️❤️❤️❤️❤️

  • @tavernleaguednd
    @tavernleaguednd 3 ปีที่แล้ว +1

    Finally!!!!!!!!!!!!!

  • @SavageGrounds
    @SavageGrounds 3 ปีที่แล้ว +4

    Is that... the sound of rain I can hear? Will it be part of the update?

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +4

      No rain sounds. I think it might have been my fish tank in the background bubbling if you have good ears.

  • @drice8866
    @drice8866 3 ปีที่แล้ว +3

    Awesome

  • @phrogprince2223
    @phrogprince2223 3 ปีที่แล้ว +2

    Certainly a good improvement, but it looks like the mist/ambient lighting is being used to downplay the fact that the map details (not tokens) can be still be seen past the bounds of the torchlight. So someone without darkvision using a torch could still see buildings/plants/map details all the way across the map even if they can't see the tokens. This then leads to a potential disconnect of 'hey - how can I see the pile of crates 75' feet away, but not see the goblin standing on top of them in the darkness until I get it within my torchlight?'

    • @lavoiejh
      @lavoiejh 3 ปีที่แล้ว +2

      Ambient lighting does not "downplay" that map tokens can be seen beyond torchlight distance, it is the *reason* why they can. Ambient lighting is the amount of light in the environment. If you want your players to only see what is within the radius of their torchlight (or other light source), turn off ambient lighting.

    • @MaciejTokarczyk
      @MaciejTokarczyk 3 ปีที่แล้ว +2

      @@lavoiejh great but .. when ?

    • @phrogprince2223
      @phrogprince2223 3 ปีที่แล้ว

      @@lavoiejh If that's the case I certainly stand corrected. However I didn't see any examples of the ambient lighting being turned off entirely - the videos I watched gave me the impression that ambient lightly simply applied various brightness and color filters and did nothing to actually block map visibility and fog of war removal. Looking forward to testing it out!

    • @lavoiejh
      @lavoiejh 3 ปีที่แล้ว

      @@MaciejTokarczyk not sure what you mean. I don't work for Smiteworks, I don't have any info that wasn't in the video.

    • @lavoiejh
      @lavoiejh 3 ปีที่แล้ว +1

      @@phrogprince2223 this example uses an interior setting with no ambient light. th-cam.com/video/4hoQzjBcZE4/w-d-xo.html

  • @jrock-hk7rm
    @jrock-hk7rm 3 ปีที่แล้ว +1

    Will cones of light be available? i.e. flashlight pointed outwards?

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +1

      Probably at some point in the future. We don't have an ETA for it yet, but we have discussed it internally.

  • @pug5425
    @pug5425 3 ปีที่แล้ว

    This is going to make playing a gloom stalker for 5e really really fun. Is it close to being testable for the masses?

  • @ollehkacb
    @ollehkacb 3 ปีที่แล้ว

    I'm sorry for asking this here but if I get a fanatsy grounds licensed does that include fantasy grounds unity? Or are these two separate product's, the website doesn't really specify.

    • @DougDavison
      @DougDavison 3 ปีที่แล้ว

      You only get the version you buy. I would recommend FGU only at this time.

    • @ollehkacb
      @ollehkacb 3 ปีที่แล้ว

      @@DougDavison thanks.

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว

      Thanks for chiming in Doug.

  • @garrethbaldwin8513
    @garrethbaldwin8513 3 ปีที่แล้ว +2

    I want that!!!

  • @aalthaluss
    @aalthaluss 3 ปีที่แล้ว +4

    Gimme, gimme, gimme! Please!

  • @hereticairsoft4918
    @hereticairsoft4918 3 ปีที่แล้ว

    I would like run a “ hunt the beast “ style game. How do I get two players that I can see yet they are restricted by line of sight for themselves and have a fog of war each

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว

      This will work for your users. If the PCs are owned by two different players, then the vision will only show their own tokens' vision, lighting, and fow.

  • @MrErrepege
    @MrErrepege 3 ปีที่แล้ว

    Can i save the lighting setting for a character's token for using on the next maps of a campaign?

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +2

      Not as lighting is currently but you will be able to in the future.

  • @taruthemenace
    @taruthemenace 3 ปีที่แล้ว

    Poooooooog!

  • @pedrod.m5047
    @pedrod.m5047 3 ปีที่แล้ว

    Hi, i have FGU and i dont have this options, is an extension?

    • @DougDavison
      @DougDavison 3 ปีที่แล้ว

      It is still in our TEST channel as we correct some issues related to performance in certain situations.

  • @figmentsworld3760
    @figmentsworld3760 3 ปีที่แล้ว

    When???

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +3

      We are trying to get it out into the Test channel in around 2 weeks.