Blender 3.3 New Hair system: Full Hairstyle Guide

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 485

  • @grandmasteryoda3187
    @grandmasteryoda3187 ปีที่แล้ว +12

    when i try to append the hair into a new file by bringing in the object the hair is attached to only the object loads without the curves, and if i append the specific cuves that the object appears in new file with a totaly different position and orientation, any tips how to fix this or any tips how to convert all the curves into a single object? when i try to use the join option it says no mesh data even though the geometry node is set to turn the curve into a mesh

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +8

      The curves become geometry once you apply the GeoNodes Modifier. But that doesn't work outright. Here's how you need to do it:
      1. Add a new cube object to the scene.
      2. Create a new Geometry Nodes Setup on that cube.
      3. In the GeoNode Editor
      4. Disconnect the "Group Input" and "Group Output" node
      5. Add the "Object Info" node
      6. In the Object Selection Box of the "Object Info" node, select the hair curves object
      7. Connect the green output of the "Object Info" Node to the Group Output Node.
      8. Now You can apply the GeoNode Modifier of the Cube and the hair curves turn into geometry.
      (9). If you use multiple hair curves objects, you can combine multiple "Object Info" nodes with a "Join Geometry" Node.
      I usually append the surface + hair curves objects into my new file and I never had any problems with that.
      Hope this helps. :)

    • @grandmasteryoda3187
      @grandmasteryoda3187 ปีที่แล้ว +1

      @@Noggi_3D thank you very much for the reply that helped immensely

  • @zadarbuthelezi7159
    @zadarbuthelezi7159 2 ปีที่แล้ว +16

    I like this new hair system, especially now that you don't have to use weight painting for the hairline

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว +2

      I didn't mind it, but this is definitely better. :)

  • @summerissoon1504
    @summerissoon1504 2 ปีที่แล้ว +2

    I was going to procrastinate today and don't do anything in blender, but now I just got to try this)

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว +1

      Do it! it's fun. :)

  • @baldpolnareff7224
    @baldpolnareff7224 2 ปีที่แล้ว +46

    Awesome!
    I'd love to see more in depth geonodes for hair or sculpting in general

  • @anactualalpaca7016
    @anactualalpaca7016 ปีที่แล้ว +1

    kinda blown away by how simple and straightforward this was, it was definitely encouraging. Thanks man

  • @СмартБой
    @СмартБой 2 ปีที่แล้ว +1

    Дякую за свіже і цікаве відео, мої найкращі побажання автору цього каналу він майстер своєї справи!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      Thank you, I appreciate it. :)

  • @LiminalLo-fi
    @LiminalLo-fi 11 หลายเดือนก่อน

    the first video game me anxiety headaches this video fixed all of that!

  • @bigboiboigboy2713
    @bigboiboigboy2713 5 หลายเดือนก่อน +7

    Finally !!
    All the other tutorials were either too unclear or outdated and used harder techniques.
    Works pretty well on 4.1

    • @Beveyboygames
      @Beveyboygames 19 ชั่วโมงที่ผ่านมา

      does it still work now?

  • @havocthehobbit
    @havocthehobbit 2 ปีที่แล้ว +1

    great vid , learnt way more then just the blender's new hair tools , learnt some base hair styling skills that could transfer to other programs and artistic mediums

  • @unknownaimbot1530
    @unknownaimbot1530 2 ปีที่แล้ว +1

    I love everything about this. Great tutorial, easy to follow. Many options explained and demonstrated well. Thank you for uploading this!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      Thank you. My pleasure. :)

  • @funnycrappycomics2314
    @funnycrappycomics2314 ปีที่แล้ว +4

    Hey dude nice videos as usual, i have some questions, when i try to apply hair curves to a model, it shows me a message saying " MISSING UV MAP FOR ATTACHING CURVES ON ORIGINAL SURFACE", DO I have to make a uv map before using this option ?

  • @Caffeen
    @Caffeen 2 ปีที่แล้ว +71

    Awesome! Could you do a full video on the hair card workflow? That would be super useful.

    • @KobanWanko
      @KobanWanko 2 ปีที่แล้ว +1

      Seriously. I would love to use this new system to generate hair cards dynamically, but the way he explained how to do it seems like you have significantly less control on the size of the hair cards than just making them using the more common methods. Hoping to be proven wrong.

    • @MrDrimakus
      @MrDrimakus 2 ปีที่แล้ว

      Agreed!!!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      The length of the card is determined by the curve length and the width is determined by the value node at the bottom left. What else would you like to control? :)

    • @KobanWanko
      @KobanWanko 2 ปีที่แล้ว +9

      @@Noggi_3D How about hair card generation? Unless this method is just flying over my head, it seems like your demonstration used a pre-made hair card for every curve.
      I was hoping that at least the hair cards could be generated by using clusters of the new hair curves to create unique hair cards dynamically rather than drawing them by hand, then placed on the mesh using the new curve tools.
      A method to convert the realistic hair layers you sculpted onto the characters into game ready hair cards would have been ideal, but that may be asking too much of this system.

    • @chioyiti
      @chioyiti 2 ปีที่แล้ว +4

      @@KobanWanko yes, this is what I am also looking for!

  • @SusanArango
    @SusanArango 2 ปีที่แล้ว +2

    Excellant tutorial, you covered alot! In future perhaps more in depth on styalized hair concepts please. Also how to do braids and curls. Looking forward to your next tutorial!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      Thanks! Something I definitely want to cover in the future. :)

  • @akwright
    @akwright 2 ปีที่แล้ว +11

    Thanks so much for this tutorial! I haven't experimented with it much, but for a way to decrease the rendering time for stills, couldn't you render out different hair curves as View Layers, then render out the character, and finally composite them together? Someone with more experience could probably help me out here, but I would think that could be a viable option without having to lose the detail and density of your hair styling.

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว +2

      Yeah, that would be another good option. :)

  • @QuantayPeoples
    @QuantayPeoples ปีที่แล้ว +2

    Can you please put the geometry node setup for dread locks on the blender market?

  • @BlackMixture
    @BlackMixture 2 ปีที่แล้ว +2

    Legit inspired by this! Who else excited about hopping into Blender 3.3?!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      I was waiting for it to finally release so I don't have to hop between 3.2 and 3.3. :D

  • @ionflux_
    @ionflux_ ปีที่แล้ว +14

    Hands down, one of the clearest and most comprehensive tutorials on the topic I have seen, great work!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +2

      Thank you. :)

    • @thejackal5099
      @thejackal5099 3 หลายเดือนก่อน

      How did he add a profile to the hair strands?

  • @jelenamarinkovic4765
    @jelenamarinkovic4765 ปีที่แล้ว +11

    This is my go to hair tutorial, I've been coming back to it constantly. Great node explanation.

  • @squidgemcnut
    @squidgemcnut 2 ปีที่แล้ว

    Thank you for doing such a comprehensive vid on this 😻

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      My pleasure. :)

  • @橋橋-t4t
    @橋橋-t4t ปีที่แล้ว

    Very clear about hair , thanks alot!

  • @ervinclarkrendon612
    @ervinclarkrendon612 2 ปีที่แล้ว

    Woah, great video mate!

  • @Neiljinn
    @Neiljinn 2 ปีที่แล้ว

    Amazing video. So many useful tips!

  • @pixalmasterstudios2485
    @pixalmasterstudios2485 ปีที่แล้ว +1

    This looks like it’s gonna be awesome. I hope this works with Unreal Engine Metahumans

  • @kelvinartstudio
    @kelvinartstudio 2 ปีที่แล้ว

    Dude, a suggestion: I (and many other people) NEVER found a good tutorial or course that teaches how to make good feathers in Blender. I'm not referring to individual feathers, but using Blender's hair system to create a bird's feather, for example. It would be a great addition to your channel, especially with this new hair system. Congratulations on the work!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      Thank you! That's an interesting Idea. I'll definitely put that one on my list. :)

    • @rubyy.7374
      @rubyy.7374 2 ปีที่แล้ว +1

      @@Noggi_3D I wouldn’t listen to him. This guy has copied and pasted this same exact comment to every video he could find about 3.3 hair. I doubt he cares about you or your content, just that his question is answered.

  • @martinezleonardocesardanil8039
    @martinezleonardocesardanil8039 ปีที่แล้ว +1

    Can anyone explain how the heck he made the hair cards... it doesnt work for me

  • @jasoncaesar5469
    @jasoncaesar5469 ปีที่แล้ว

    can you do a detailed tutorial on the dreadlock hair style? from begining to finish?

  • @StevenCookFX
    @StevenCookFX 2 ปีที่แล้ว

    WOW.... Your making me feel like I got left behind... There is so much packed into this video that I would have to watch it another 50 times to get it all. hehe That said I am interested in your take on using this to do hair for CC4 (Character Creator 4).

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      I think CC uses hair cards, correct? You can definitely do that. :)

  • @vaibhavkapse6223
    @vaibhavkapse6223 11 หลายเดือนก่อน

    Brother how to separate curves from object to duplicate as you show in different colours ,awesome video btw

  • @chidozietochukwu3072
    @chidozietochukwu3072 ปีที่แล้ว +1

    Awesome 🔥 very well explained. quick question; while combing the hair it keeps going down and entering inside the head mesh, how can I stop that please

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      There is not clip protection" yet but you can create something like that with a GeoNode system: th-cam.com/video/lUSbJSfGoFU/w-d-xo.html

  • @PDilling
    @PDilling ปีที่แล้ว +1

    I can't progress from the first step, because I have no clue how you assign a UV-map to the curve, so I can't use it for anything. XD

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      If you select the object and then add the curve object, the UV map of the surface object gets automatically assigned. If not, you can set it in the curves settings of the curves object. You can see it at 7:31

  • @mikesimone5035
    @mikesimone5035 10 หลายเดือนก่อน +3

    how i animate them

  • @FelinaFaerlaingal
    @FelinaFaerlaingal ปีที่แล้ว +1

    I'm trying to use this new hair system with a rigged mesh but no matter what I do, the hair will just not follow the rigged mesh. It's parented to it, it looks fine when the rig is at default pose. But if I move the head, the hair curves get deformed all over the place

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Might be an issue with the "Deform Curves on Surface" modifier. Is it the last modifier in the modifier stack?

  • @volf139
    @volf139 ปีที่แล้ว +2

    why is this unlisted?

  • @gustavorodrigues3496
    @gustavorodrigues3496 ปีที่แล้ว

    Hi! Awesome tutotial, thanks to you for this! I have just one question, please: there is some way to not get the hair inside the mesh when you're using the comb?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Johnny Matthews made a video about that. Maybe Blender 3.5 added a setting for that as well. :)

  • @marioraianeto3775
    @marioraianeto3775 ปีที่แล้ว +1

    I create a sphere, then create hair, then click on sculp. But the hair options don't appear. How can I solve this?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Make sure to select the hair curves object to go into hair "sculpt" mode. You might've opened the sculpt mode for the sphere. If the tools don't show up on the left side, you can bring them up by pressing "T". :)

  • @3dmutiny
    @3dmutiny 10 หลายเดือนก่อน

    As someone who has been in AAA for many years making game hair.
    This is so much better than Maya XD
    I wonder how good the map rendering is. Any suggestions?

  • @Qwert_Zuiop
    @Qwert_Zuiop ปีที่แล้ว +4

    Wow, I love the idea with the gradient + object for the hair-coloring, really great tutorial! Thanks

  • @lougvar
    @lougvar ปีที่แล้ว

    11:56 I Added Reverse Curve Node and after that I didn't be able to edit my curves in sculpt Mode because brushes didn't work as I expected. Instead In Geometry Node I Added a Value of 1 to the Length parameter and divided it on desired curve radius.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      For some reason the "reverse curve" node also reverses where the brush affects the curves. You can use your method or use 2 "reverse curve" nodes. :)

  • @talithanabila9015
    @talithanabila9015 ปีที่แล้ว +3

    Thank you for the awesome tutorial!! I have a question, how do you separate the hair into section/objects like you said at 15:22 ?

    • @Snowfly1
      @Snowfly1 ปีที่แล้ว +2

      You exit the sculpt mode, select your mesh again and create new empty hair object.

  • @r4bbyskywalker
    @r4bbyskywalker ปีที่แล้ว +1

    for some reason, the thickness of the hair does not change, I change the value of the node, but nothing happens :(

  • @martinezleonardocesardanil8039
    @martinezleonardocesardanil8039 ปีที่แล้ว +1

    I dont have the hair cards situation clear... i followed all steps and didnt get a hair card

  • @paxqpaxq100
    @paxqpaxq100 2 ปีที่แล้ว +1

    u got a tutorial on how to make dreadlocks with geometry nodes?

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว +1

      I show my setup later in the video. But I also want to do a more elaborate video about GeoNodes setups at some point. :)

  • @goldkat94
    @goldkat94 2 ปีที่แล้ว +1

    Do the hair work well with physics or would it be a ton of work to animate it, when the character is moving in different moves?

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      I believe you can animate the hair with bones, but I haven't tried that yet. :)

  • @BranSculpts
    @BranSculpts 2 ปีที่แล้ว

    Oh man thanks for all this info! I'm excited to give this a try!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      It's really fun to use. Have fun. :)

  • @kenseikc
    @kenseikc ปีที่แล้ว +1

    I'm curious on whether or not we can do hair dynamics with this system or rig them, if anyone can lead me to any tutorials of that, it would be great, thanks!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      That'll probably be possible with simulation nodes in the future. :)

    • @kenseikc
      @kenseikc ปีที่แล้ว

      @@Noggi_3D that's what I thought !! however i'll stick to the particle system for now

  • @aethylwulfeiii6502
    @aethylwulfeiii6502 ปีที่แล้ว +2

    Another Blender tutorial where people go way too fast over some of the most essential parts of how to set up hair and focus on the easy stuff like what brush does what. Why do I follow the tutorial exactly then get something like..... "missing uv map for attaching curves on original surface," good tutorials show you how to work through these sorts of things.

  • @zhang9508
    @zhang9508 ปีที่แล้ว +1

    thank you ,very helpful

  • @dahnsenwahnsenyes
    @dahnsenwahnsenyes ปีที่แล้ว +1

    how do i prevent the hair to not go inside the mesh when i comb them

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      There's no intrinsic function for that right now, but Johnny Matthews made a tutorial, how you can add that function with Geometry Nodes. :)

  • @pluto814
    @pluto814 6 หลายเดือนก่อน

    This was really clean tutorial and I refer it to all my hairdo exercises, Thankyou!! at 25:10 I really want to animate the hair curves, do you think you can make a separate video on that little section of possible animation? I tried copying the nodes exactly but didnt work for me. I dont need to simulate just want slight animation. tHANKYOUU

  • @jeffreyspinner5437
    @jeffreyspinner5437 2 ปีที่แล้ว

    Do you have a 3090 laying around (a Quadro 5000 like askNK runs would be an acceptable alternative), to render this before the world ends or I die first?

  • @brockly7916
    @brockly7916 2 ปีที่แล้ว +1

    is there an easier guide for us noobs or like me...?

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      What are you struggling with/have questions about? :)

  • @Max_dL
    @Max_dL ปีที่แล้ว

    Awesome Tutorial, i learn a lot from your channel 💎
    Is there a way to export the hair system sculpting as geometry obj ?
    Thanks

  • @daddyalex1131
    @daddyalex1131 2 ปีที่แล้ว

    this video could've have been better if you slowed down.. like dayumm speedy Gonzalez!

  • @FlowerPower3000
    @FlowerPower3000 2 ปีที่แล้ว

    Still bad working, because many hardware not support. And no collision

  • @JimmyClay-art
    @JimmyClay-art ปีที่แล้ว

    Is there a way to prevent hairs to clipping into the emitter mesh when using the comb tool?

  • @КонстантинШкода-п7щ
    @КонстантинШкода-п7щ ปีที่แล้ว

    Sure, thanks for the video. But how cleverly you did not show the broken hair density function...

  • @franksmith2301
    @franksmith2301 ปีที่แล้ว

    Awesome tutorial, but I can't find where is the distance that will let me set it so when I comb the curves not to go through the head mesh. Cuz every time I try to comb my hair, it goes through the head. I did have a distance option in particles system for comb, but in the new system this option is not there.

  • @think4ward
    @think4ward 11 หลายเดือนก่อน

    2:52 for anyone watching today.. :) Density shortcut remapped to "R"

  • @generalmortars7557
    @generalmortars7557 4 หลายเดือนก่อน

    When sculpting, how do you prevent the hair from going inside the scalp/head?

  • @basspig
    @basspig ปีที่แล้ว

    I add the hair empty and then go to sculpt mode and click the Add from the menu and Blender (not responding).

  • @mikerusby
    @mikerusby ปีที่แล้ว

    so these are actually hair guides you are shaping. The latest version or at least in 3.6 has 'interpolate hair curves', so in effect you are creating children hairs from the guides. So then you can use a lot less guide hairs like in xgen

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว +1

    5:21 this is what i was looking for as most of my models will be animated and need realistic hair system, my question is if you could please help me out id appreciate it, but how do you separate every batch of hair group just like what you mention in the video? I'm new too blender and I've been trying too but i cant figure it out, can you break it down step by step if you can please.
    Also my hair won’t comb at the roots it works fine in other projects but not in this one project, do you maybe know what I might be doing wrong?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      I separate my hair by duplicating the existing system and removing the duplicated strands in this new hair object. This way the modifiers are immediately copied and I can continue adding new hair in this new object. :)

    • @Hotberginaa
      @Hotberginaa 7 หลายเดือนก่อน

      how to animate please ?

  • @icearoprod
    @icearoprod 2 ปีที่แล้ว

    Please someone can tell me why my pc got lag (with a not too bad config) when i use this type of curve on my sculpt ?

  • @toojube
    @toojube ปีที่แล้ว +1

    Not easy, but you make it sound like it! Very good flow in your video.

  • @iris89936
    @iris89936 10 หลายเดือนก่อน

    I am having such a hard time.
    I'm just rting to put one strand of hair on it and it somehow makes it two.
    So every strand of hair I put on there are two on top of each other and I can not figure out why

  • @KuletXCore
    @KuletXCore ปีที่แล้ว

    Can I convert this into something an Unreal Metahuman can use?

  • @CuzEillyCan_Art
    @CuzEillyCan_Art 3 หลายเดือนก่อน

    Hi there! Thank you so much for the great tutorial. Is there a way to make curly or wavy hair?

  • @edgarduque5684
    @edgarduque5684 ปีที่แล้ว

    I tried following along with your tutorial but for some reason when i add the interpolate curves node blender becomes essentially unusable. I keep reading that geonodes are supposed to be less performance intensive. Im working on a character with barely 50k faces. What am I doing wrong?

  • @spittingame4241
    @spittingame4241 9 หลายเดือนก่อน

    @6:49 I'm on Blender 3.6 and I don't see the "curves" opinion.

  • @Martin16707
    @Martin16707 9 หลายเดือนก่อน

    How did you seperate hairstyle into multiple curves pls help!!

  • @klever-kenneth
    @klever-kenneth 2 ปีที่แล้ว +3

    Excellent video as always.
    Johnny Matthews has a very good series on using geometry nodes to create braids, curls, etc. Perhaps you can build on the concepts shown there and illustrate making braided pony tails ?

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      Thank you. Yeah that's definitely something I want to do in the future. Thanks for the tip. :)

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว

    How'd you make that girl on the right she looks nice in the thumbnail

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว

      I show how I create her hair in the video. Or do you mean everything? :)

  • @thejackal5099
    @thejackal5099 3 หลายเดือนก่อน

    Why are you suddenly adding planar geometry at 8:30. What did I miss?

  • @spittingame4241
    @spittingame4241 9 หลายเดือนก่อน

    @7:10 the new problem is that I see the hair particle hair system and the geometry hair system at the same time😢

  • @shaolinsnake9650
    @shaolinsnake9650 ปีที่แล้ว

    i think i prefer doing the card by hand, its longer but more accurate

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 ปีที่แล้ว

    broooo.........You have to say that if we made the hair with your workflow we would'nt be able to export the abc to other programs beacause is Not attached to a mesh, you need to first select the only the polygons of the head where you want the hair , create a particle system selecting that polygons ecc.. I spent 2 days in making the hair with your workflow to find out this !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      It's weird to export, but I only figured that out after the video was published. Check my answer to the pinned comment to learn how to convert this system to actual curves/geometry. :)

  • @HalkerVeil
    @HalkerVeil ปีที่แล้ว

    Yeah screw this. Way too much work.
    Back to Hair Tool

  • @exiledmatuschka9043
    @exiledmatuschka9043 ปีที่แล้ว

    Can you do a full guide for hair cards while using this system?

  • @scatterbrainart
    @scatterbrainart ปีที่แล้ว +1

    Thank you so much for this tutorial. This is so much better than the old particle system method; the technology behind this is insane! I still can't believe this is a free program.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Blender 3.5 will make it even better! :D

  • @michaelvaughan2986
    @michaelvaughan2986 ปีที่แล้ว

    Can you join two or more hair curve objects into one and keep working on it?

  • @johnsmith56920
    @johnsmith56920 ปีที่แล้ว

    Now my question might seems stupid to you guys but... In 2D there is a way to get 100% realistic hair using the Photoshop split frequency technique. In short you take the high frequency layer of perfect hair and apply it onto another image. I can't see why it wouldn't work in 3D. Not being a 3D guy myself I don't know how to do it but I'm sure it's much more realistic than anything I saw so far ON A STILL IMAGE. Since a film is only a succession of still images... OK, more details on request.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Maybe. I would need to dive deeper into that. Would you apply it to the final render or to the hair cards in 3D? :o

  • @XxXwarrenbossXxX
    @XxXwarrenbossXxX 2 ปีที่แล้ว +1

    can we get a dreadlock tutorial!!

    • @Noggi_3D
      @Noggi_3D  2 ปีที่แล้ว +1

      This won't be my last video about this topic. ;)

  • @Gary_Hun
    @Gary_Hun 2 ปีที่แล้ว

    What sense does all this make if it cannot be then dropped in a simulation?

  • @Specter_1125
    @Specter_1125 11 หลายเดือนก่อน

    Is there a way to make the hair cards point towards the normal of the mesh?

  • @malak67
    @malak67 ปีที่แล้ว

    30 second in and im stuck, I dont see the curve as an object in the menu

  • @audaciousenuf8606
    @audaciousenuf8606 2 ปีที่แล้ว

    good info but it's really fast past. Thanks

  • @theendisnear2398
    @theendisnear2398 หลายเดือนก่อน

    how do you make that small line cut on the phoenix hair?

  • @021_dhruvkumar9
    @021_dhruvkumar9 ปีที่แล้ว

    can't convert hairs to hair cards.
    And did you get the image texture, I am wracking my brain but can't find the solution.
    plz help!!!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      I had an image texture that I applied to the hair cards.

  • @DerSchaddan
    @DerSchaddan ปีที่แล้ว

    Has anyone ever tried to add hair to the entire skin, not only head and facial hair? Everyone knows, that the entire body is covered with small hair, even in women and in places, where people don't shave themselves - practically everywhere. When I look at photorealistic renders of humans, it always seems very convincing but just a tiny bit off - like the skin is made of plastic. I know most of this has to do with surface materials (mostly subsurface scattering), but I think this could give another layer of realism and I don't think I ever saw a render with those tiny hairs included, and definitely haven't seen anyone talking about it in a tutorial (yet)

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      It can definitely help if you want to make it as realistic as possible. You can definitely distribute hair over the entire surface of an object, but I've never looked into exactly what the node setup for that would look like. :)

  • @WdymSims
    @WdymSims ปีที่แล้ว

    not me seeing the thumbnail after finishing a game of valorant

  • @iiikrowniii
    @iiikrowniii ปีที่แล้ว

    Could you explain how to export my model with its hair in an FBX file. I've created the hair for my character and wanted to move it into accurig. When i try to export the fbx to accurig the hair doesnt come with it.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      You probably need to turn them into real curves first:
      1. Make sure you have a "curve to mesh node" in your GeoNodes setup of your hair
      2. add a new cube mesh
      3. create a new GeoNodes setup in that cube
      4. add an "object info" node in the cube GeoNodes setup
      5. select the hair curves object in the "object info" node
      6. plug the green output of the "object info" node into the green input of the "group output node"
      7. Apply the GeoNodes modifier of the cube in the "Modifier Properties"
      8. in object mode select the cube object and use: Object > Convert > Curve
      Hopefully that works. :)

  • @Darthzoner01
    @Darthzoner01 ปีที่แล้ว

    Video is well done, but I get a UV map error. think I found were your suppose to put it but crashes Blender everytime without fail sadly.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      I had the same problem. UV unwrapping again might help or the model is broken. :|

  • @racar1380
    @racar1380 2 ปีที่แล้ว

    any ffxiv modder ? can we use this ? :3

  • @QQQ12080
    @QQQ12080 6 หลายเดือนก่อน

    24-25 min this haircuts must be stopped

  • @waberoid
    @waberoid ปีที่แล้ว

    I wonder if I can use this to create hair similar to what is used for stylized anime characters. You know when they use a Bezier curve, then a circle curve, use the circle to give shape the Bezier, put it close to the head, and edit. So the hair is then converted to a mesh. It's used in VRChat a lot

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      It should work. I've see people use it for that before. :)

  • @ewasp8846
    @ewasp8846 ปีที่แล้ว

    Hi, thank you for the video it is the best I saw so far : D I have a question though, Is it possible to prevent hair from going inside of the head? honestly I see no much difference between sphere or projected mode

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Johnny Matthews made a video about that, which you can check out. :)

  • @RV-bc9yi
    @RV-bc9yi ปีที่แล้ว

    Hello, I'm trying to use the new hair system but on my model it lags really hard. while on the sphere it's super smooth. Did you encounter this problem? Best

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Yes. Make sure to mute the "deform curves on surface" node until you want to add animations. :)

  • @niacoffer6166
    @niacoffer6166 ปีที่แล้ว

    Can you make a video of how you did the dreads with the geometry nodes?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      You can probably create them with the new hair modifiers. I covered how you can use them in a recent video. :)

  • @niacoffer6166
    @niacoffer6166 ปีที่แล้ว

    I don't quite get how you made the bun and interpolated the curves you placed. Do you have a video of how you did it or something similar?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      For the bun I placed a few curves manually (8 or so) to define the basic shape. Then I activated all the interpolation settings in the Add brush. This allowed me to use the add brush to fill out the rest of the bun. You can probably do the same now with the interpolate hair modifier. :)

  • @wonderboy75
    @wonderboy75 ปีที่แล้ว

    How do you change the width of the hair strips?