Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 56

  • @nickromanek9444
    @nickromanek9444 ปีที่แล้ว +9

    I love how they're making this more accessible to people with little development experience. Would love to see what can be built with these blocks, looking forward to more videos like this!

    • @8025glome
      @8025glome 9 หลายเดือนก่อน

      😊😊

  • @leynenslucker2991
    @leynenslucker2991 ปีที่แล้ว +6

    As an XR dev, I am a bit upset that it didn't come up a bit earlier, and also very glad that I don't have to build more manual and script settings...

  • @MrBenPi
    @MrBenPi 11 หลายเดือนก่อน +2

    Very nice. Especially when I think of the hours I used to spend trying to figure some of these things out. Nice job.

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน

      Exactly, it saves me a ton of time too!

  • @adityapuranik8469
    @adityapuranik8469 ปีที่แล้ว +1

    Man, this is a great video! Loved it. Following you closely.

  • @haraldgundersen7303
    @haraldgundersen7303 ปีที่แล้ว +1

    Be sure to have very good lighting when testing this. Good light helped more than anticipated with consistency in tracking controls versus hands... Also material will not automatically get updated to URP

  • @haraldgundersen7303
    @haraldgundersen7303 ปีที่แล้ว +1

    Thank you very much for this great overview. Would love to see some more of placing CG on real world objects Perhaps Third Person character standard unity enhanced to run around hiding and jumping based on scenemanager? These videos is all I want for Christmas... (Christ mess)😎🤠

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว

      Thanks, I will definitely consider a dedicated video for scene understanding and your idea sounds like a great sample for it!

  • @AuroraVRXR
    @AuroraVRXR ปีที่แล้ว +1

    This is really fantastic!

  • @escoladebim4718
    @escoladebim4718 6 หลายเดือนก่อน

    Congratulations! Great video! I had an issue while testing my Project. When i hit play to test, in Quest 3 appears a screen showing a message: Loading... and nothing happens. Any idea what i may be missing? I'm using 2022.3.34f1 Editor Version by the way. Thanks!

  • @MasahiroKawarai
    @MasahiroKawarai 8 หลายเดือนก่อน

    7:22
    You see blue walls on your quest, but when I try it, I couldn't see anything just passthrough.
    How can I fix this problem??

    • @blackwhalestudio
      @blackwhalestudio  8 หลายเดือนก่อน

      this is not a problem, the building block has just been updated. To apply a new material to your room model, consider using MRUK (Mixed Reality Utility Kit)

  • @yavalang
    @yavalang 11 หลายเดือนก่อน +1

    Hmmm, the Grabbable Cube and/or Pokeable Button forces the Editor to crash (editor 2022.3.14f1 and Meta XR Modules 60.0.0). But anyway, thanks for guiding how to use!

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน

      Interesting, I will report this to Meta, thanks for letting us know!

    • @yavalang
      @yavalang 11 หลายเดือนก่อน +1

      @@blackwhalestudio Thanks, btw, what Versions are you using?

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน

      Meta XR SDK v60

  • @zurashinjikashvili4664
    @zurashinjikashvili4664 8 หลายเดือนก่อน +1

    Great tool! not working with Unity 6, fix please :))

  • @qualar
    @qualar 11 หลายเดือนก่อน +1

    I have enabled physics capsules on the hands and I want to detect when my hands touch gameobjects but my colliders do not detect the hands. Any ideas?

    • @corycoral7072
      @corycoral7072 11 หลายเดือนก่อน +1

      Yeah im having the same issue. Can’t find an answer anywhere on this

    • @TayoEXE
      @TayoEXE 10 หลายเดือนก่อน

      I haven't looked at it personally yet, but did you make sure that your physics layers are set to interact with each other?

    • @qualar
      @qualar 10 หลายเดือนก่อน

      @@TayoEXE I ending up giving up.

  • @truehealthx
    @truehealthx ปีที่แล้ว +1

    Superb, building blocks for Meta Avatars?

  • @MantoDev
    @MantoDev 10 หลายเดือนก่อน

    Thanks for this video, that's really cool and easy to use this integration! I have a question though: where's the movement blocks? Like, there's no teleport or slide movement?

    • @blackwhalestudio
      @blackwhalestudio  10 หลายเดือนก่อน +1

      Unfortunately, for whatever reason there is no locomotion block yet!

    • @MantoDev
      @MantoDev 10 หลายเดือนก่อน +1

      @@blackwhalestudio Thanks for the reply! Love your channel.

  • @mircodalessio9634
    @mircodalessio9634 10 หลายเดือนก่อน

    Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!

  • @jalals9365
    @jalals9365 11 หลายเดือนก่อน +1

    How to enable the passthrough on the game scene? Thank you in advance

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน

      You can watch my tutorial here: th-cam.com/video/PmDPQe-mnnI/w-d-xo.html&t

  • @dionaea973
    @dionaea973 11 หลายเดือนก่อน

    thanks for your videos !! Great ! I've an issue when I test room model creation. My quest 3 is connected with a cable and when I click on play in unity it tells me it's not possible to create a room when connected by cable... I've seen you're not connected to you computer while testing room model... how do you do ? thanks

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน +1

      Hi, make sure to check scene support on your OVR manager and also enable Spatial Data over Meta Link in your Oculus Link App!

    • @dionaea973
      @dionaea973 11 หลายเดือนก่อน

      ​@blackwhalestudio thanks for your quick reply. In the meantime I managed to visualize my room by building and transfering the apk on meta quest with MQDH

  • @FlorianBuchholz1
    @FlorianBuchholz1 ปีที่แล้ว +1

    How can I use the Room-Model information in Unity?

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว +1

      You can watch my video here: th-cam.com/video/n6YZlp4yMwM/w-d-xo.html&t

    • @FlorianBuchholz1
      @FlorianBuchholz1 ปีที่แล้ว

      @@blackwhalestudio perfect I will try that as soon as possible 😊. Got it running yesterday by myself, kinda, but the position of all of the preset furniture/walls were in 0,0,0. So I'll look into your way 😊

  • @vrking7725
    @vrking7725 11 หลายเดือนก่อน

    Thanks for the video. Is it possible to see the test scene directly in Unity Gameview? I run it and nothing happens. What should I do?

    • @taeyangyoo1941
      @taeyangyoo1941 11 หลายเดือนก่อน

      I also want to know this information! Please help!

    • @blackwhalestudio
      @blackwhalestudio  11 หลายเดือนก่อน

      Have you guys checked the check-box for the Oculus XR plugin for Windows in the XR Plugin Management?

  • @kinnetikira
    @kinnetikira 10 หลายเดือนก่อน

    This appears to only load the tracker but not the controllable or interactable for the controllers, jus the hands, my controllers are unable to do anything after adding all those blocks :S

    • @blackwhalestudio
      @blackwhalestudio  10 หลายเดือนก่อน

      yes, unfortunately the building blocks only add functionality to the hands right now. however, you can see how the hands are set up and add the same components to the controllers, they just have a slightly different name. For example instead of handGrab it would be controllerGrab!

  • @siddiqBouharam
    @siddiqBouharam 8 หลายเดือนก่อน

    handtracking not working with me
    i have quest 3
    win 11
    unity 2022.3.21f
    meta all in one v64

  • @kMuhammadMaazAkhter
    @kMuhammadMaazAkhter 6 หลายเดือนก่อน

    it is only limited to Android Platform? not for windows?

    • @blackwhalestudio
      @blackwhalestudio  6 หลายเดือนก่อน

      it's for Quest which is an Android device

  • @haraldgundersen7303
    @haraldgundersen7303 ปีที่แล้ว

    After adding HandTracking and Controllertracking I still can't see controller model or hand model when running (2022.3.15f1 URP). Could it be some setting I've overlooked?

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว

      There could be an issue with the render pipeline! As far as I know, Meta unfortunately made the Materials read-only, which means if you are using URP, you won't be able to convert the materials. However, in this case they should be pink and not just vanish...

    • @haraldgundersen7303
      @haraldgundersen7303 ปีที่แล้ว +1

      @@blackwhalestudio Agree they are pink in the editor but seems to not show up in the quest . will try unity 2021 standard 3D...

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว

      @@haraldgundersen7303 Yes, that should work!

    • @haraldgundersen7303
      @haraldgundersen7303 ปีที่แล้ว

      Kind of got it to work on 2021 3D standard. Guess I have to try tweaking some parms...😇

  • @IlanPerez
    @IlanPerez ปีที่แล้ว

    How do you hide the block mesh in the MR mode?

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว +1

      On the Room Model gameObject there is a component that let's you select which plane mesh you would like to use for your room models. You can either create your own or use Meta's invisible mesh prefab! :)

  • @marinaramirofde
    @marinaramirofde ปีที่แล้ว

    I need more help with building blocks :(

    • @blackwhalestudio
      @blackwhalestudio  ปีที่แล้ว +1

      Join our Discord and feel free to ask any questions there!

  • @rex_xzec
    @rex_xzec ปีที่แล้ว +1

    😎👓

  • @alaeeddine9662
    @alaeeddine9662 ปีที่แล้ว +1

    Thank u