Dwarf Fortress: Here, have an epic battle with a forgotten beast that needs three ballista shots and a squadron of soldiers armed with the best weapons you can forge to slay it! Also Dwarf Fortress: Your sheep are puking, like, everywhere. Your pasture is now a swamp of sheep vomit.
its why things like the quarantine system exists with small shallow pools in the tunnels of all entrances that can be flushed out and replaced with fresh water running on an automated clock. that way dwarves covered in nasty stuff have to walk through the water cleaning them off.
@@jacobfreeman5444 the mechanic is totally intentional, the cats thing was kind of a bug because each time the cats cleaned their feet counted as a full pint giving them alcohol poisoning and vomiting up that whole pint multiplying the alcohol vomit again and again. this time im pretty sure its just that forgotten beast syndrome will effect a creature no matter how small the dose.
Weapons and armour makes a ton of difference in DF. The moment something has a weapon it becomes a lot more frightening. It's why large but unarmed opponents like giants can be taken down by armed and armoured dorfs.
Makes me remember one of the older episodes where a giant was stomping on the dwarves but thanks to having some really good armor the dwarves would just shrug it off and go back to dismembering the giant.
So, I remember one of those wild succession forts called "Battlefailed" and near the end of Battlefailed they had built a pump stack that drew water from an underground lake which a forgotten beast swam around in but couldn't get out. This beast would secrete a very deadly poison which eventually filled the lake. Dwarves who fell during the construction of the pump stack into the water died instantly. Meanwhile another forgotten beast that secreted a numbing slime got spread around the fort which numbed the bare-footed dwarves (because of course a succession fort neglects to cloth everyone). This hospitalized many dwarves and there were not enough nurses to clean the dwarves who began to develop a rot that spread from their feet to cover their bodies. They were in a haunted biome so fearing undead one fort manager linked the hospital now full of dwarves rotten head to toe choking on miasma to a water reservoir. When the fort fell and players tried to reclaim it they found the fort's toxic water pumps had flooded the place, mixing with the hospital water to form this horrifying combo of deadly paralyzing rot inducing slime. The only player who was able to reclaim it did so extremely carefully, making sure the dwarves were completely clothed, touching this slime numbed the feet which then instantly began rotting and bursting blood. Un-clothed kobolds coming to steal would be invisible until the moment they touched the slime, then a explosion of blood would occur and the rotten and dead remains of the kobold would appear. The body would collapse from the numb feet and fall into the slime. Was rather brutal watching his wrestlers knock goblins into the slime where part of their uncovered body would be exposed. So yeah, poisonous liquids are insane, the only way he made the children survive (because their mom drops them unclothed after they become a child) was to carefully make water ditches to clean dwarves entering quarantine zones which were made by repaving the floor to remove the slime.
@@Galdenberry_Lamphuck Forgotten beast battles on the reclaimed Battlefailed fort initially went easy, the slime would paralyze and rot the beasts instantly. Except there was one flying one which made it by the slime. Until it swatted a dwarf with its wing. Said dwarves were covered head to toe in slime, thus the beast's wing went numb and rotten, falling into the slime and exploding in rot and blood. Eventually a fire titan thing showed up and evaporated all the surface slime, the fort's failcannon (as it was nicknamed, which pumped the water up) had by this point been retrofitted to have a pressure tank and a magma pump stack to switch between magma and poison cannon blasts. The reclaiming player then left us on a cliff hanger, never updating again. xD
Muck/dust/fluids etc are possibly the worst contaminants in this game, i have ptsd with cursed biomes with clouds, it always spirals into a zombie outbreak due to the cloud dust
I always wondered what someone could do if they managed to bottle some of these deadly substances from Forgotten Beasts. Some deadly dust, a bottle or even a vial of corrosive blood, maybe some of that goo. It would be an excellent farming project
Cooking that first Forgotten Beast felt like preparing fugu. I like to imagine the deadly blood was actually high blood alcohol level, which wouldn't really affect a dwarf but can kill an animal like that one story of cats licking the alcohol off their fur.
That alligator took vengeance for the alligator the dwarfs killed early on for no good reason! "My name is Alligato Montoya, you killed my father, prepare to die!!!" I had actually hoped that one of the dwarfs would sustain a serous injury and survive. I am interested to see what Krugg does with this. Those beast fights were truly EPIC! I love this series so much!
This series really got me back into df after a long pause. The production value is unimaginable, please take care you dont die! I just wanted to thank you for being an inspiration and a great storyteller
Kruggsmash: "This is giant rat!" *proceeds to draw a capybara* ❤ Such a cute and fun chapter. That Gorlak deserves a habitat with a enclosed garden and furniture! And tell me about that vomiting sheeps!
Started a fortress the other day. Everything seemed to be going fine. Basic starting set up. Digging a bit of room to get things stored underground, stockpiles, workshops, etc... My embark message warned me about cougar men. I thought, "Eh, that will be easy to deal with." Everybody was running around getting all the stuff off the wagon stored underground. Then, disaster. Got attacked by a pair of giant parakeets. 6 of my dwarves were dead by the time I got the alert, the 7th died on his way to get his equipment. We were dead before we finished unpacking.
Another fine tale from Dwarf Fortress and Spearcarvern. Wonderful content as always. UPDATE: "A Salamander has entered the dungeon" Aaah... childhood memories. Dungeon Keeper was epic.
@@caesarsalad77 back then when developers cared for the sound. DK2 had a superb german voiceover, the narrator sounded even better than the english one.
I think my favorite thing is how you always manage to seem honestly impressed by the...let's call them unique...culinary stylings of the dwarves. Edit: getting to the end of the video, where you talk about wishing you could invite some of the interesting folks you encounter in, I can relate. One of my favorite things to happen in my very first successful fort was a dingo-woman bard showed up, and I let her move in. Never got to full citizenship, but it was neat seeing her around the taverns, going to the temples.
Now that this has been brought up, it makes me realize one of my files was way cooler than i thought. At one point i had an elf, human, plump helmet man, and hedgehog man (the best one, he was great) visit in a tavern and all join the fort in some capacity (mostly as monster slayers tbh). Never realized that might have been a rarer thing.
It's very common to have elves, humans, and goblins visit your fortress and ask for citizenship. (If you're not at war with them, I think.) But the others are a bit more rare. Clothing is a bit of an issue, as Kruggsmash said. My most recent fortress has over 200 citizens, many of them elves and humans. But they can't wear dwarf clothes. Even though I bought larger clothes from the caravans, they never seem to wear them. Eventually their clothes wear out and fall off. Now I have a bunch of nudist elves and humans in the fortress. They have bad thoughts for a while, but then apparently get used to it. A humorous problem, but not game ending...
Amazing timing as always! I love the focus on a small group of dwarves. Your big forts are always awesome, but this is a perfect change of pace. Thank you for all the hard work and dedication, all your extra effort really shows. Always looking forward to your next video!
The scene with the scorpion rampaging in was incredibly well done! Flipping between the barracks and the scorpion really jacked up the tension and even added a little humor And Dungeon keeper!!!
Possibly old tip for Elk bird poultry farm: They're grazers, but need to be on the nest boxes for hatching eggs. It happens for them to die of hunger while hatching. Solution: chain or rope nest to nest box. Dwarves feed grazers with vegetables when tied. . They wield horns and gizzard stones, which are like cut stones from random materials used by jewelers. They're fun. . I like to choose a number of females, say 5, and two males. Chain the females on a grazing area with nest boxes and chains/ropes if you want hatchlings (don't forget to forbid eggs on food stockpiles!). If you only want eggs, let them all roam free.
aaahhhh this series is really stealing my heart.... filling me with such a joy and peace and coziness that it's literally bringing tears to my eyes.... Aside from that ambiance, I'll note the sound effects are amazing this episode!! That salamander is so cool looking, and the forgotten beast arrival/conflicts are edited so exciting and immersive!! This series is really top notch in quality, same or exceeding north bridge!
My favorite non-modded animal people in a fortress was getting angels in .47. A previous player in the game wiped them all out to the last and I found the corpses and took them to a fort and raised them as intelligent undead in adventure mode. Well, between reanimating them and un retiring the fortress something happened and the angels became full living beings again rather than undead! After that I bred them Each one is born talented in all forms of combat, full grown, and a Cyclopean female with a scorpion tail full of venom. Fantastic citizens
Don't forget that if you make a chamber directly underneath where you're growing fungus trees that if you remove a fungus tree it will do the same thing trees do on the surface and leave a hole.
Best thing to start the morning with. Great episode! When that first bolt missed by the salamander, I got some flashbacks to the clear demon incident, hahaha.
I have to say your level of production quality is just miles above pretty much anyone else. Not just in the DF space, but pretty much in the gaming space in total. Great work! Sound especially isn't easy, great job.
Yeah, I think that would be cool too, getting different species living together in peace in a fortress. I once had a bunch of goblin dancers employed at one of my taverns. They eventually got citizenship too, and I recruited a handful of them to the militia. I had to let them go because I couldn't arm them properly, but it was fun while it lasted.
Once I got 76 pages of combat of silver hammers beating up a winged red snake that flew up the caverns into the "crusade against the goblins" themed fort. Hammers are bad for big organic monsters immune to stun, but 3/4 population of soldiers armed and trained makes up for it. . Counted 134 teeth scattered around. Poor snake.
This is one of the best episodes in the series yet. I loved everything, all the forgotten beast designs, poor Wisp with her lost hand, the puking-to-the-dead ships. You inspired me to start a new fortress again after so many years of not playing... It is currently situated on the shore of a huge lake, let's see what it brings. Wish me FUN!!
15km of Spicy Forgotten Beast Haggis Re: afterthoughts I have a fortress that has some unusual residents. I had to keep my distance from the mountainhome, open up a public tavern with lodging, a few public temples and a public library. It's now a refuge for weirdos. I have a hawkman. Several elves. A goblin. A whole squad of human mercenaries. It is possible with the current game. It's just exceptionally random what you get. Also annoying at scale. First you let them reside there, then if they're happy enough (?) They ask to join.
Nice episode. BTW that `quarter baked` elements would be great to be fully baked (e.g. Diplomacy...etc) this is my biggest annoyance in the game as well that many features are just half done. Dispete I love the game generally.
This fortress is becoming the most favored for me by far! The small expedition format works really well, everyone has distinct character that can be easily remembered. Wonder how to implement it for larger fortresses - possibly to make the starting dwarves a royalty or some kind of important people? Like clan leaders copeting with each other for some goal?
Just catching up with this series and enjoying it immensely! I‘ll have you know that something about the intro always makes me want to dance. Just something about those chunky, expressive animations and the chiptune version of the theme, harkening back to the simple gameboy games of yore, I guess.
In the morning, The bright morning, In the still, In the quiet, In the marsh, Under the fog... The dismal, heavy fog... Are solem, solitary shadows, Great, black shadows, Moving about as all Powerful things do. From the swamp come the shrieks, The shrieks and the moans, Quieted by the distance. Only by the distance... Only with the fog Do the shadows fade away, Do the shrieks stop. Is the swamp finally still. In the night, The cold, black night, Away in the far hills, Dance the ghost-lights, Slow, lurking lights... May the like the shrieks in the fog And stay far away. - poem that I wrote when the series just dropped. Do with it what you will. Tbh idk if it's my best or what
"A Salamander has entered the Dungeon." Dungeon Keeper 2 great game! Thanks you for the fun videos to accompany Dwarf Fortress. It brings a new level of life to DF.
Main problem with elkbird is that they are both egg layer and grazer. So the female have a bad habit of starving themselves to death nesting their eggs, like the beetles back in Scorchfountain. Personally I would release the Gorlak on the surface, for if they go into a wild they become able to join a civilization, if I am not mistaken. Which mean possible Gorlak visitor and citizen in the future, if you intend to continue in this world after this fort.
Woohoo! Another episode! I listen to 2-3 hours of gaming content a day but not this! This series I save for times I’m not working and can sit and relax and watch the whole beautiful episode!
Twinkling Metal divine artifacts are made by Gods with a Domain/Sphere of the Stars. If you look you can probably find a human god of the stars, that’ll be the one who made the whip. Maybe consider a statue of them as thanks?
I know you get a lot of compliments for the amazing art, but you deserve a lot of compliments for your editing chops, too. That scorpion fight was more exciting than most of the Marvel Cinematic Universe movies since Phase 4, combined.
There is a way to wall off every point where creatures spawn at the edge of the map - forcing everyone to only appear in 1 location of your choosing ( such as a lava or water trap ).
That clothing comment about how it's difficult to get clothing for other races doesn't seem right. That exact thing is already in the game, and it works fine. With the options they added for choosing the size you can easily make clothes for any race. It even works for modded races. I just played a game with a mod that added a race of very large people mostly made up of women and gave a ton of them citizenship. I was making clothes and armor for them, and my smaller race of stella elves and it all worked just fine. It is easy not to get the clothes mixed up as well because it will say if its larger or smaller them your chosen race.
I'd imagine the way the balista room works is that the balistas have a crank lever holding them at height and each time the dwarf fires a bolt they hit the lever to drop the ballista to clear the space for the next one to fire over it
Already said it on the previous Spearcavern, but been binging your DF vids for a while now and it's all amazing. The art, the sound effects, the narration and just the editing in general is all fantastic and it's a shame your channel isn't getting more love. Keep up the good work and looking forward to the next vid already.
Like your interpretation of the Elk Birds! They're kinda a pain to raise so it's no big deal not trying to tame them. They lay HUGE eggs but they take forever to hatch, really only useful as food and I couldn't even get any to lay in my first fortress.
16:40 Wow, so that beast' blood WAS poisonous, eh ? *munch munch* Wonder if the meat is poisonous, too. *munch munch* ... Probably should stop eating that. *munch munch*
Playing some other folks aside from Dwarves in Dwarf Fortress is sorta, what kinda inspired me to get the game. Sounds at first weird, considering it's mostly about Dwarves, but given how complex the game and it's mechanics are, it certainly seems ideal for shaping up ideas like these. Maybe a future update might bring changes into this direction.
I really appreciate all the effort you put into making these videos, the role play and drawings, sound effects and editing is all amazing ♥ Thank you for your hard work!
Dwarf Fortress: Here, have an epic battle with a forgotten beast that needs three ballista shots and a squadron of soldiers armed with the best weapons you can forge to slay it!
Also Dwarf Fortress: Your sheep are puking, like, everywhere. Your pasture is now a swamp of sheep vomit.
its why things like the quarantine system exists with small shallow pools in the tunnels of all entrances that can be flushed out and replaced with fresh water running on an automated clock. that way dwarves covered in nasty stuff have to walk through the water cleaning them off.
This harkens back to the thing with cats, doesn't it? Seems like the problem just goes into dormancy for awhile until a bigger animal can be affected.
@@jacobfreeman5444 the mechanic is totally intentional, the cats thing was kind of a bug because each time the cats cleaned their feet counted as a full pint giving them alcohol poisoning and vomiting up that whole pint multiplying the alcohol vomit again and again.
this time im pretty sure its just that forgotten beast syndrome will effect a creature no matter how small the dose.
*"Beware its deadly blood!"*
**makes blood sausage**
boiled for safety!
I hope you know that isn't idle platitudes when we tell you that these videos have always meant a lot to us.
Very true
Krugg has been re-elected Expedition Leader
This one speaks nothing but the trouth. Here is another one who absolutly loves his videos.
Wisp: Takes down forgotten beast scorpion single-handedly (Literally speaking)
Also wisp: Normal ass crocodile bites off her hand
She's hardcore.
... That hand was slowing her down. >)X^D
she went for the pincers first and the stinger after them
you could say she's learned to disarm her opponents from personal experience
Weapons and armour makes a ton of difference in DF. The moment something has a weapon it becomes a lot more frightening. It's why large but unarmed opponents like giants can be taken down by armed and armoured dorfs.
Makes me remember one of the older episodes where a giant was stomping on the dwarves but thanks to having some really good armor the dwarves would just shrug it off and go back to dismembering the giant.
So, I remember one of those wild succession forts called "Battlefailed" and near the end of Battlefailed they had built a pump stack that drew water from an underground lake which a forgotten beast swam around in but couldn't get out. This beast would secrete a very deadly poison which eventually filled the lake. Dwarves who fell during the construction of the pump stack into the water died instantly.
Meanwhile another forgotten beast that secreted a numbing slime got spread around the fort which numbed the bare-footed dwarves (because of course a succession fort neglects to cloth everyone). This hospitalized many dwarves and there were not enough nurses to clean the dwarves who began to develop a rot that spread from their feet to cover their bodies. They were in a haunted biome so fearing undead one fort manager linked the hospital now full of dwarves rotten head to toe choking on miasma to a water reservoir.
When the fort fell and players tried to reclaim it they found the fort's toxic water pumps had flooded the place, mixing with the hospital water to form this horrifying combo of deadly paralyzing rot inducing slime.
The only player who was able to reclaim it did so extremely carefully, making sure the dwarves were completely clothed, touching this slime numbed the feet which then instantly began rotting and bursting blood. Un-clothed kobolds coming to steal would be invisible until the moment they touched the slime, then a explosion of blood would occur and the rotten and dead remains of the kobold would appear. The body would collapse from the numb feet and fall into the slime.
Was rather brutal watching his wrestlers knock goblins into the slime where part of their uncovered body would be exposed.
So yeah, poisonous liquids are insane, the only way he made the children survive (because their mom drops them unclothed after they become a child) was to carefully make water ditches to clean dwarves entering quarantine zones which were made by repaving the floor to remove the slime.
Most Dwarf thing I've ever heard
@@Galdenberry_Lamphuck Forgotten beast battles on the reclaimed Battlefailed fort initially went easy, the slime would paralyze and rot the beasts instantly. Except there was one flying one which made it by the slime. Until it swatted a dwarf with its wing.
Said dwarves were covered head to toe in slime, thus the beast's wing went numb and rotten, falling into the slime and exploding in rot and blood.
Eventually a fire titan thing showed up and evaporated all the surface slime, the fort's failcannon (as it was nicknamed, which pumped the water up) had by this point been retrofitted to have a pressure tank and a magma pump stack to switch between magma and poison cannon blasts.
The reclaiming player then left us on a cliff hanger, never updating again. xD
Good times, good times
Muck/dust/fluids etc are possibly the worst contaminants in this game, i have ptsd with cursed biomes with clouds, it always spirals into a zombie outbreak due to the cloud dust
I always wondered what someone could do if they managed to bottle some of these deadly substances from Forgotten Beasts. Some deadly dust, a bottle or even a vial of corrosive blood, maybe some of that goo. It would be an excellent farming project
Cooking that first Forgotten Beast felt like preparing fugu. I like to imagine the deadly blood was actually high blood alcohol level, which wouldn't really affect a dwarf but can kill an animal like that one story of cats licking the alcohol off their fur.
That alligator took vengeance for the alligator the dwarfs killed early on for no good reason! "My name is Alligato Montoya, you killed my father, prepare to die!!!"
I had actually hoped that one of the dwarfs would sustain a serous injury and survive. I am interested to see what Krugg does with this.
Those beast fights were truly EPIC! I love this series so much!
I'm making a lizardman swashbuckler named Alligato Montoya in D&D now. Thanks for the idea!
Always nice to see krugg before bed
I can do you one better;
its always nice to see Krugg.
❤
Before? Kruggsmash is here in my bed with me, telling me those cute stories. Only thing I'll watch like that
Making what is essentially Forgotten Beast haggis seems incredibly Dwarven to me, very fitting
This series really got me back into df after a long pause. The production value is unimaginable, please take care you dont die! I just wanted to thank you for being an inspiration and a great storyteller
Df is a lot of work. If your not motivated it's a chore.
It is, but it helped me a lot to keep the population down. Fights feel a lot more involved and stimulating when you have 50 dwarfs instead of 300
@@WiseOwl_1408 that's why I use DFHack to play DF like it's Rimworld. Its like watch a ant farm.
Kruggsmash: "This is giant rat!"
*proceeds to draw a capybara* ❤
Such a cute and fun chapter.
That Gorlak deserves a habitat with a enclosed garden and furniture!
And tell me about that vomiting sheeps!
Giant rodents, eh? It just makes sense.
"ROUS?"
"Rodents of Unusual Size..."
Started a fortress the other day. Everything seemed to be going fine. Basic starting set up. Digging a bit of room to get things stored underground, stockpiles, workshops, etc... My embark message warned me about cougar men. I thought, "Eh, that will be easy to deal with." Everybody was running around getting all the stuff off the wagon stored underground. Then, disaster. Got attacked by a pair of giant parakeets. 6 of my dwarves were dead by the time I got the alert, the 7th died on his way to get his equipment. We were dead before we finished unpacking.
DF. DF never changes. Your whole crew could get walloped by a wild animal, or drowned by an aquifer within minutes of starting a fort 😂
The Gorlack 'disdains independence', which is appropriate 😂 Hope you find a safe role for them!
Also, I think it was Dungeon Keeper?
Perhaps a Gorlack wing for the fort. A semi independent colony tacked on. If more of them could be found that is.
Those drunian faces make me so damn happy
Cooking a beast with deadly blood rare is such a dwarven mood. Ha, it tingles
Another fine tale from Dwarf Fortress and Spearcarvern. Wonderful content as always.
UPDATE: "A Salamander has entered the dungeon" Aaah... childhood memories. Dungeon Keeper was epic.
Brief moment of panic as I try to remember if I even have room for a Salamander...
Literally the only reason I backed the Kickstarter for war for the overworld was because they got the narrator from dungeon keeper.
@@caesarsalad77 back then when developers cared for the sound. DK2 had a superb german voiceover, the narrator sounded even better than the english one.
I'm here for my bonus points too
Krugg shouldn't have resisted the urge. Or at least left it in as an "outtake".
I think my favorite thing is how you always manage to seem honestly impressed by the...let's call them unique...culinary stylings of the dwarves. Edit: getting to the end of the video, where you talk about wishing you could invite some of the interesting folks you encounter in, I can relate. One of my favorite things to happen in my very first successful fort was a dingo-woman bard showed up, and I let her move in. Never got to full citizenship, but it was neat seeing her around the taverns, going to the temples.
Now that this has been brought up, it makes me realize one of my files was way cooler than i thought. At one point i had an elf, human, plump helmet man, and hedgehog man (the best one, he was great) visit in a tavern and all join the fort in some capacity (mostly as monster slayers tbh). Never realized that might have been a rarer thing.
It's very common to have elves, humans, and goblins visit your fortress and ask for citizenship. (If you're not at war with them, I think.) But the others are a bit more rare.
Clothing is a bit of an issue, as Kruggsmash said. My most recent fortress has over 200 citizens, many of them elves and humans. But they can't wear dwarf clothes. Even though I bought larger clothes from the caravans, they never seem to wear them. Eventually their clothes wear out and fall off. Now I have a bunch of nudist elves and humans in the fortress. They have bad thoughts for a while, but then apparently get used to it. A humorous problem, but not game ending...
Since this is on Steam now, the mods that will be created will make dwarf fortress limitless
Just being able to control the game with the mouse opens up the game to tons of people who would otherwise not play
The tiny Boggy in front of the mountain of butchery, my God! I would like to see all the fortress in that cute style.
Amazing timing as always! I love the focus on a small group of dwarves. Your big forts are always awesome, but this is a perfect change of pace.
Thank you for all the hard work and dedication, all your extra effort really shows. Always looking forward to your next video!
The scene with the scorpion rampaging in was incredibly well done! Flipping between the barracks and the scorpion really jacked up the tension and even added a little humor
And Dungeon keeper!!!
Possibly old tip for Elk bird poultry farm:
They're grazers, but need to be on the nest boxes for hatching eggs. It happens for them to die of hunger while hatching.
Solution: chain or rope nest to nest box. Dwarves feed grazers with vegetables when tied.
.
They wield horns and gizzard stones, which are like cut stones from random materials used by jewelers. They're fun.
.
I like to choose a number of females, say 5, and two males. Chain the females on a grazing area with nest boxes and chains/ropes if you want hatchlings (don't forget to forbid eggs on food stockpiles!). If you only want eggs, let them all roam free.
The perfect arrow shot 9:28
Looks like the a-BAA-calypse came for those sheep.
"Beware its deadly blood"
*proceeds to cover the entire ballista hall in a blood carpet*
That introduction goes SO HARD
aaahhhh this series is really stealing my heart.... filling me with such a joy and peace and coziness that it's literally bringing tears to my eyes....
Aside from that ambiance, I'll note the sound effects are amazing this episode!! That salamander is so cool looking, and the forgotten beast arrival/conflicts are edited so exciting and immersive!! This series is really top notch in quality, same or exceeding north bridge!
16:05 Most realistic aspect of dwarf fortress tbh, real sheep are perpetually finding novel ways to get horribly ill for no reason
35:48 Behold a Salamander! Graceful ancient lizard who cannot be harmed by fire. He'll even wade through lava streams with no impediment...
I love the little dance they do when they hit a jackpot.
My favorite non-modded animal people in a fortress was getting angels in .47.
A previous player in the game wiped them all out to the last and I found the corpses and took them to a fort and raised them as intelligent undead in adventure mode.
Well, between reanimating them and un retiring the fortress something happened and the angels became full living beings again rather than undead! After that I bred them
Each one is born talented in all forms of combat, full grown, and a Cyclopean female with a scorpion tail full of venom.
Fantastic citizens
Don't forget that if you make a chamber directly underneath where you're growing fungus trees that if you remove a fungus tree it will do the same thing trees do on the surface and leave a hole.
Best thing to start the morning with.
Great episode!
When that first bolt missed by the salamander, I got some flashbacks to the clear demon incident, hahaha.
I have to say your level of production quality is just miles above pretty much anyone else. Not just in the DF space, but pretty much in the gaming space in total. Great work! Sound especially isn't easy, great job.
Yeah, I think that would be cool too, getting different species living together in peace in a fortress. I once had a bunch of goblin dancers employed at one of my taverns. They eventually got citizenship too, and I recruited a handful of them to the militia. I had to let them go because I couldn't arm them properly, but it was fun while it lasted.
Ahh, a hit of the good stuff. That intro song still slaps.
You know the dwarves are powerful when you begin to feel bad for the horrible monster.
Once I got 76 pages of combat of silver hammers beating up a winged red snake that flew up the caverns into the "crusade against the goblins" themed fort.
Hammers are bad for big organic monsters immune to stun, but 3/4 population of soldiers armed and trained makes up for it.
.
Counted 134 teeth scattered around. Poor snake.
"Who needs two hands anyways. You're still a cold blooded killer." Incredibly hard line.
This is one of the best episodes in the series yet. I loved everything, all the forgotten beast designs, poor Wisp with her lost hand, the puking-to-the-dead ships. You inspired me to start a new fortress again after so many years of not playing... It is currently situated on the shore of a huge lake, let's see what it brings. Wish me FUN!!
I love the part where we see all the captured animals, and the sheep situation was wild!
The gorlak refusing to leave was kinda funny, hopefully she either receives acceptance or she leaves before she's hurt
22:15 DID BOGGY BITE IT AGAIN!?!? I HEARD THAT BITE SOUNDTRACK!
15km of Spicy Forgotten Beast Haggis
Re: afterthoughts
I have a fortress that has some unusual residents. I had to keep my distance from the mountainhome, open up a public tavern with lodging, a few public temples and a public library. It's now a refuge for weirdos. I have a hawkman. Several elves. A goblin. A whole squad of human mercenaries. It is possible with the current game. It's just exceptionally random what you get. Also annoying at scale. First you let them reside there, then if they're happy enough (?) They ask to join.
what a good chapter, in my heart that gorlak is now a friendly acquaintance to the dwarves she sees out in the caverns
You did a pretty good job of imitating the VA from Dungeon Keeper. Such a good game!
No kidding; I probably wouldn't have remembered from just the wording alone, but the cadence/tone made it click immediately.
Nice episode. BTW that `quarter baked` elements would be great to be fully baked (e.g. Diplomacy...etc) this is my biggest annoyance in the game as well that many features are just half done. Dispete I love the game generally.
Was that a dungeon keeper reference! Heck yeah!
This fortress is becoming the most favored for me by far! The small expedition format works really well, everyone has distinct character that can be easily remembered.
Wonder how to implement it for larger fortresses - possibly to make the starting dwarves a royalty or some kind of important people? Like clan leaders copeting with each other for some goal?
I can't stress enough how much I love the intro for these episodes! The music and animation is AWESOME!!! :D
Ever thought about making children´s books? You sure have the talent for it.
Just catching up with this series and enjoying it immensely!
I‘ll have you know that something about the intro always makes me want to dance. Just something about those chunky, expressive animations and the chiptune version of the theme, harkening back to the simple gameboy games of yore, I guess.
Your Videos are so well made I love everything about it. Thank you so much🙏 really looking forward to this one
That ballista scene was epic!
here for it always
In the morning,
The bright morning,
In the still,
In the quiet,
In the marsh,
Under the fog...
The dismal, heavy fog...
Are solem, solitary shadows,
Great, black shadows,
Moving about as all
Powerful things do.
From the swamp come the shrieks,
The shrieks and the moans,
Quieted by the distance.
Only by the distance...
Only with the fog
Do the shadows fade away,
Do the shrieks stop.
Is the swamp finally still.
In the night,
The cold, black night,
Away in the far hills,
Dance the ghost-lights,
Slow, lurking lights...
May the like the shrieks in the fog
And stay far away.
- poem that I wrote when the series just dropped. Do with it what you will. Tbh idk if it's my best or what
The running frame for the salamander beast is very cute.
"A Salamander has entered the Dungeon." Dungeon Keeper 2 great game!
Thanks you for the fun videos to accompany Dwarf Fortress. It brings a new level of life to DF.
Title Question:
A dwarf that bled to death while vomiting all over himself.
Spearcavern dwarves don't ask about if they can kill a forgotten beast. They ask about if the forgotten beast is edible.
Main problem with elkbird is that they are both egg layer and grazer. So the female have a bad habit of starving themselves to death nesting their eggs, like the beetles back in Scorchfountain.
Personally I would release the Gorlak on the surface, for if they go into a wild they become able to join a civilization, if I am not mistaken. Which mean possible Gorlak visitor and citizen in the future, if you intend to continue in this world after this fort.
Such a wacky episode Krugg LMAO
That blood may be an intoxicant, which the dwarves would be resistant to but the sheep vulnerable... interesting!
Woohoo! Another episode!
I listen to 2-3 hours of gaming content a day but not this!
This series I save for times I’m not working and can sit and relax and watch the whole beautiful episode!
Krugg's pixelart animation has gotten very impressive!
It's always good to sit down and watch a Kruggsmash ep!!!
Krugg has become my Saturday morning cartoon and I love it
If only Wisp could get a weapon prosthetic so she can still use a shield.
... "Groovy." >)X^D
Literally the moment I embark into the weekend, this man drops another video. Strike the earth! ❤
my heart stopped at that first ballista bolt!
True! I was so scared it wouldnt work again
this is the kind of content youtube was originally meant for
The art was amazing this episode
Amazing sound work in this episode. Also, that giant cave swallow was so wonderfully derpy.
I’m so excited! I wake up to this!? the theme song from this series gets me so hyped every time
Your editing was amazing this episode. I mean, it is always solid but the care you put into it is real and appreciated.
Was that a Dungeon Keeper reference at 35:48 ? Awesome!
Micropiglets stalk your dungeon, beware!
Twinkling Metal divine artifacts are made by Gods with a Domain/Sphere of the Stars.
If you look you can probably find a human god of the stars, that’ll be the one who made the whip.
Maybe consider a statue of them as thanks?
I know you get a lot of compliments for the amazing art, but you deserve a lot of compliments for your editing chops, too. That scorpion fight was more exciting than most of the Marvel Cinematic Universe movies since Phase 4, combined.
I love the art style and how you present these stories.
There is a way to wall off every point where creatures spawn at the edge of the map - forcing everyone to only appear in 1 location of your choosing ( such as a lava or water trap ).
That clothing comment about how it's difficult to get clothing for other races doesn't seem right. That exact thing is already in the game, and it works fine. With the options they added for choosing the size you can easily make clothes for any race. It even works for modded races. I just played a game with a mod that added a race of very large people mostly made up of women and gave a ton of them citizenship. I was making clothes and armor for them, and my smaller race of stella elves and it all worked just fine. It is easy not to get the clothes mixed up as well because it will say if its larger or smaller them your chosen race.
The intro is just so crispy and fluid at the same time, it really adds personality to every installment!
Every time I am blown away by the title sequence - and everything that follows.
Antlers fall off and deer have them. Horns start growing from youth and don't fall off.
The intro is just as amazing the 6th time around! There is so much liveliness about it and the fluid motions are just great.
I'd imagine the way the balista room works is that the balistas have a crank lever holding them at height and each time the dwarf fires a bolt they hit the lever to drop the ballista to clear the space for the next one to fire over it
Great episode! The sheep thing is why I love this game. It's so unpredictable lol
Already said it on the previous Spearcavern, but been binging your DF vids for a while now and it's all amazing. The art, the sound effects, the narration and just the editing in general is all fantastic and it's a shame your channel isn't getting more love.
Keep up the good work and looking forward to the next vid already.
Share it with your homies
That intro continues to totally slay me. I would play any game that had that as an intro in a heartbeat.
your giant rats look like capybara of normal size
It would be awesome to see prosthetics in dwarf fortress at some point. How cool would it be to give wisp a gold jamie Lannister hand
Now that you mention it...
God i WISH we could get a proper new Dungeon Keeper.
And make the possession spell really cool and indepth!
Like your interpretation of the Elk Birds! They're kinda a pain to raise so it's no big deal not trying to tame them. They lay HUGE eggs but they take forever to hatch, really only useful as food and I couldn't even get any to lay in my first fortress.
16:40 Wow, so that beast' blood WAS poisonous, eh ?
*munch munch*
Wonder if the meat is poisonous, too.
*munch munch*
... Probably should stop eating that.
*munch munch*
Maybe sheep ate the blood with the grass, and that's why it didn't affect your dwarves?
Playing some other folks aside from Dwarves in Dwarf Fortress is sorta, what kinda inspired me to get the game. Sounds at first weird, considering it's mostly about Dwarves, but given how complex the game and it's mechanics are, it certainly seems ideal for shaping up ideas like these. Maybe a future update might bring changes into this direction.
I love that the forgotten beasts enter the fortress and there's a Butcher's Workshop Right There. LOL. Imagine how intimidating that must be.
I got so happy when the forgotten beast actually got hit by the ballista bolt
I really appreciate all the effort you put into making these videos, the role play and drawings, sound effects and editing is all amazing ♥
Thank you for your hard work!
RIP all the sheep 😢
Loved the Dungeon Keeper reference. Also your post-production is getting so much better. Some really nice effects.
I love the idea that the meat is raw because its so perfectly toxic that it tickles the taste buds of your dwarves.