Hey Folks, Here's another video, This one was good fun, I enjoyed making some completely unnecesarily geometric shapes in a volcano. But what's the deal with all those ranged Goblins? I swear that's not normal, I expected Beakdog riders but maybe I've got my perception of difficulty scaling in Dwarf fortress all wrong. And I know I keep saying it but still, Thanks for all the support in all the various ways it's given. I appreciate you all very much.
I had a similar experience early in a run, where a Giant attacked while I had people out doing stuff, and he caught someone trying to haul some wood back to the base. That person, unarmored, wielding only a copper war axe, obliterated the Giant's toe so it collapsed to the floor, and was promptly beheaded, and my woodcutter just went back about his day.
@@The_WhitePencil To that giant, it was David vs Goliath, a pest to be crushed. To that dwarf, it was just another Tuesday on the job, felling a weirdly fleshy tree.
I had a dwarf kid punching a cave crocodile to death solo just a few hours ago. When i checked the battle log the kid punched one of the crocodile's legs and the crocodile missed every attack after that except a scratch at an arm. I'm making him my new squad captain when he comes of age. :D
The goblins leaving you a sock is something obscure and ritualistic. Like I fully feel this is somehow the highest yet most subtle insult in goblin culture.
Dwarfs also love socks yet used to be quite deadly when flung fast enough. The goblins both respected and snubbed dwarfs culture in a single momentous gesture of this shoely tribute
Hey, it was a relatively fresh sock with no holes in it, so it can't be that bad an insult. If it had been a XXhemp sockXX that would have been a grave insult worthy of sending an expeditionary raid team of elite dorf warriors for a little punitive operation against the goblin pit responsible for the insult.
It reminds me of like the little kid that finds out one of his neighbors is a policeman, so he awkwardly goes out front and tries to pretend to be one hoping that the policeman will take him under his wing. But it's little goblins so of course they don't make any sense and think 'if we show them the sock, toss it around and play catch, they'll understand we're just civilized just like them' 😂
I once had a elven bard that kicked a forgotten beast that was basically a rocc in the head killing it instantly, i have never been more speechless, impressed and confused all at once from a game before
I found that when the traders came and wouldn't trade, they were waiting for one of their horses that drowned in a river, actually 3 dead horses with a ton of loot.
If You want to make crossbowman work you need to make a wall behind the fortification, so they stay right next to fortification, they can not shoot when they are further away and make a floor over the archery tower so they can't climb the fortification and jump down the wall. As well as that just make it impossible for them to go down the stairs so just put hatch covers over the stairs and when crossbows are up there just forbid the use of the hatches. Make some stockpiles in the tower for bolts. I usually make a pretty high wall and a moat under it. Just beware that your dwarfs might dodge into the moat when they are attacked. I had a lot of FUN! with my lava moats but even water ones are deadly for your dwarfs because they can't swim for shit Forgott one thing, your crossbowman can have shields.
According to the wiki (that's mainly built upon the older version), if the bolts are inside bins or other storage items, the dwarfs just can't seem to compute how to grab ammo from bins. A proposed solution is to forbid bins/barrels in your ammo stockpile though it'll not be great if you have an overflowing supply of ammunition. For the "dwarfs only shoot when adjacent to fortifications" part, only marksdwarf of "Accomplished" and higher will be able to shoot through them at a distance. Other question: How good are marksdwarf offensively? I know they charge at a moments notice (This bugs me a lot) but would it be possible for them to sit still without having fortifications built around them.
@@dumbleking5172 If you dont want to use fortifications then give them silver or steel crossbows cause If they are able to get close to the enemy they will and heavy crossbows will just act like hammers basically.
@@arnoldthomsen6571 last time I checked, it's "Fighter" skill. Lest I misread but that clearly makes sense. Wait... Ah, when the dwarfs spar each other as training, it trains thier "fighter" skill, so that's probably what I caught up on? Or maybe it trains both fighting and hammerdwarf. That makes much more sense.
This is why I love this game. Minotaur attacks and out of nowhere a "Crouching old-guy hidden badass" archetype comes along and sacrifices himself to weaken the minotaur for an easy kill.
Great Video, just a quick tip: Lead is a really heavy metal, so making barrels out of it will slow down your dwarves carrying them. I suggest tin, zinc or aluminium as they are light metals!
@@Perryverduijn111 Really, what's more likely to kill you, subtle lead poisoning over a long period or the horror of the week (forgotten beast, goblin raid, troll raid, giant wondering in, lack of booze, surprise werebeast visitor, lack of booze, stupid death triggering a mood spiral into tantrum, visitor going berserk and killing most of the fort, or lack of booze)
@@tortex1 Lead poisoning will cause lots of sickness, depression and organ failure, and it translates from a pregnant woman to her baby. I could see it being a !fun! mechanic.
In my game a giantess came, and after we all hid for a while she essentially became passive. She was still marked as "hostile" in the menu but never attacked. Eventually she died to a passing werebeast.
Nice fortress and well edited, those floor layouts were awesome! A small tip regarding archery ranges: if you channel down the row in front of the targets (west/left side in your case at 9:30) the bolts will collect down there rather than being destroyed by the training. Not sure if this is intended behavior but it helps prevent having to recraft bolts constantly.
When metal bolts are new they come in stacks of 25, but after you shoot them they are only in a stack of one. The best thing to do after they've been shot is to melt them and make new bolts. Also to note is a stack of bolts only gives you 30% of the metal you put into it when melted, but if you shoot the stack of them and then melt all 25 you get 2.5x the return. So 1 bar turns into 2.5 bars of metal.
a very fun use of volcano forts is mass glass production if you have sand available near it green glass is completely free, but still worth as much as the valuable stones, and can make absolutely anything that stone can, pots, furniture, and magma safe pump materials
That Log of your sworddwarf reminded me of my Hammerlord who went 1v1 against a Giant, cracking both of his legs, making hin fall and then continued to bash his head in almost 4-5 pages long... really pages upon pages of "Bashes him with his Warhammer, cracking the skull".... i love this game
So something I'm noticing. You should make a few temples. They don't need to be to anyone in particular, nor nice, nor large. Just a few 2x2 rooms will do. You'll want 1 temple per 6 dwarves. It'll tremendously help your moods.
Where does the 1 temple for 6 dwarves come in? With that said temples are important and you should make at least one 'general' temple and then create dedicated temples for any beliefs that have more than a few believers. Temples must have at least 25 open tiles, and should be slightly larger than that for room for chests and other value added tiles. If you get a petition to create a temple it must have a value of at least $2000 to satisfy.
@@petergraphix6740 because I've noted that what every seven dwarves that comes around, at least one of them is going to have a niche God. I have a ton of five by five temples with no dedicated God. It may not be the most efficient, but I find it works quite well. My current Fort has a population of 200, and I've only got maybe two or three people in the slightly upset stage, and that's mainly because everyone refused to dump bodies because I didn't know how garbage dumps worked, so now the entire population has past a couple of body so many times that they all now have gotten that doesn't care about anything anymore status
I feel like they more tiny temples/guildhalls I build, the less the dwarves will socialize with each other as each room will have like 2 of them inside
@@petergraphix6740 I meant to start out with. Of course, you really do gotta expand those as time goes on, but when you're starting out, wherever you can shove em works. Nowadays, I just make a big 20x20 digout, and that entire thing IS the temple. As it comes along, I segment areas off and that turns into a dedicated temple. A solid iron floor, which I usually have plenty off, and engrave it, boom. You got a good value temple.
Appreciate the amount of effort that goes into editing! All the cuts, zoom-ins and transitions help a lot with following DF, which leaves a lot to the imagination, even with a tileset. You really menage to bring out what's best in this dwarven chaos generator. The pacing is superb and makes this very interesting to watch. Keep up the good work, looking forwards to more!
I have watched a LOT of youtubers cover this game and you are by far my favorite to have found. 1. you are not uploading livestreams only which is a big difference from most youtubers covering this game. secondly you are just good at making interesting videos with good dialog.
The best way to wrangle marksdwarves is to station them inside a roofed pillbox, and lock the door behind them to force them to only use their ranged weapons at anything in range. The roof is Important; without one they'll jump over the fortifications if necessary to get their targets within whacking range.
You have such a great voice for story telling. Please keep up the great editing work and keep playing these kind of games. I'll binge watch everyone... yes even hour(s) long videos :D
TH-cam autoplay rolled me into this, and despite not being a Dwarf Fortress kind of person normally, I really enjoyed it. You have a great narrative style! Also, fantastic voice. Instant subscribe, looking forward to more stories of Dwarves and other such things!
So the thing about ranger dwarves, the name of the game is setting up your defences so that there is zero chance they'll be able to get within melee range. You need to have like towers/gulfs/inaccessable areas that they can be that can shoot their crossbows from, but can't really path from. A sort of sniper's nest, if you will. You can create a tree-stand like thing if its access is from deep underground, not at its base, and the place the dwarves can peer out from is at least 3 tiles high. Or you can position them across a gulf/ravine/canyon if the ditch seperating the sides is at least 3 tiles wide and 3 tiles deep. Basically dwarves, especially in combat, will see 2 tile gaps as a challenge to overcome, whereas 2 or less they're like "Pfft. I can jump that." Unless they're just trying to path for a job. If there's even a 1 tile gap they'll never consider it.
You should definitely make more of these. I really enjoy the pace, a fun watch. Would love to see it go longer and watch you do more things like attack other civilizations.
archers are a bit broken its best to not bother with them for now, from what I understand it has to do with the ammunition being given as a possession to some dwarves so others will refuse to grab it even after the others death. or possibly hunters also effecting this
Just found your channel and really like it. Kenshi and Dwarf Fortress are two of my favorite games because of how they just unfurl a story before you with your inputs. And these videos are great, with the perfect amount of humor!
Its my first video of your channel. Nice edits and summery! Its really awesome to see dwarf fortress got so many new people with the Steam release. Hopefully we will see even more stories sprout out of our sandbox.
After reading the wiki for awhile. The marksdwarf thing is a real bug. 1) As long as they can walk to thier target, they usually charge them to bludgeon them with thier equipped crossbows rather shooting the target. Best used defensively and is a failure offensively. 2) When training them, a way to deal with the "never train shooting" is to make the training order of "train minimum of 1" repeatedly for any number of marksdwarf you have. The wiki explains that because the default is "train minimum of 10" it would automatically _pair the dwarfs up_ for training, and a majority of melee training is done in _pairs_ they just spar each other, trying to knock each other out with thier crossbows. Separating them one by one prevents them from pairing up and archery training can be done solo. It also doesn't help that melee training has a higher priority than shooting. There is also the problem of them not picking up enough bolts. If I remember correctly, it mentioned that assigning a number of bolts individually for each marksdwarf but I'm still new and I haven't touched the military in depth. Honestly, I'm troubled by the fact that marksdwarf aren't well polished, I really like ranged combat as well. Side note: The wiki is mainly built upon the old version, along with a majority of instructions/tutorials so some problems may or may not exist.
I very much enjoy watching these dwarf fortress videos! Your storytelling using a storytelling game makes them all the more fun! I would love to see some of the more advanced systems in play from the game, and what you think of them through one of your forts! Thanks again for your hard work!
I love that youve never messed with magma and you know a ton about the game. I know nothing about the game and my second base was under a volcano and I have been experimenting with magma since 8 hours gameplay. What a great game that there is so much versatility in both play and implementation. Love the videos, learning a lot from ya. Props for actually trying to pronounce these crazy names
11:11 Actually, that's not true! You do need legs for a crossbow! Basically, in order to pull the string back, you place the small metal loop on the front of a crossbow on the ground, place your foot in the loop, and pull the string back. Since the draw weight is so fucking heavy on a crossbow, you need to use your back muscles as well as your arm muscles to pull the cord back with any degree of speed.
Basically when you go to set up a temple you'll see names which are in yellow as oppose to the normal ones. These are the names of various religious groups who exist in the fort via at least one faithful. As long as the temple is set to be a temple of an existing religious group you can recognize a holy dwarf.
Hey, really have been enjoying your Rimworld content, as well as the recent DF stuff! Just in case no one else has mentioned it, you can use burrows to have your archers right up against fortifications. When a hostile comes into range they should shoot and not rush into melee - at least that has what has worked for me.
Not sure if you have already sorted some of this stuff out, but a couple of things you mention in this video -- - I've been experimenting with using burrows with the Defend Burrow squad command to force marksdwarves to stay in a specific location while they pepper enemies with bolts. I can't say I have a *lot* of data showing it works, but the theory at least makes sense. - I want to say the trigger for priesthood is having a temple with a high value (something like 10000db). Lovely video, by the way. Will definitely have to watch more c:
Watching you make your fort so pretty and that little trick with the stair building...makes me want to start over! My current fort is fairly standard and a bit slapdash, but this is just beautiful!
I've got a passing interest in these sandbox (Dwarf Fortress, Rimworld) games but don't have the attention span to play them. Don't even know why your videos showed up in my recommended but I've been binging them all night. Absolute quality. If more subscribers aren't on the way it'll be a crime.
When it comes to military, I like to just draft everyone into squads. I would like to claim that I do this right away every time but at the very least around the second migrant wave, I've usually done it. In the beginning, it's mostly because you want to make sure that they're wearing whatever armor and weapons that is available in case of an attack. Another bonus is that most dwarves will be happier if they get to do some combat training. When I hit 30 or so dwarves, I usually set up a training schedule for them as well, then just update it with every migrant wave and let them do 2-3 months of training per year. Even a badly trained military in full metal armor with silver war hammers will have little trouble beating the life out of a sizeable goblin invasion, and it will only snowball from there. 130+ armored hammerdwarves will make short work of just about everything and a few years after starting your first few squads should start being promoted to hammer lords, which is extra nice. Besides, you can't have any civilian casualties if there are no civilians.
If you channel out the row in front of your archery targets, leaving the channel as ramps, you can recover virtually all of the bolts used during practice. Don't have anything dug for a few Z levels under the channeled ramps, or the bolts can fall through multiple Z levels and disappear.
I'm aware this video is a year+ old, but a tip if you were not already told / didn't know about is have a pit dug out right infront of your archer training targets. This will cause the bolts to fall into the pit and not break so you can re-use them.
I have yet to give this game a shot - played a decent amount of Rimworld. But I love hearing the stories and seeing people who know their stuff a bit more than others play around in it. Thanks for making these videos! Hoping for more in the future :)
Last I played DF crossbows were absolutely broken. In a way beneficial to the crossbowsman. No matter the bolt type. Easily able to handle most threats. The only question being a matter of quantity of bolts and time. Some threats are mostly immune however. It can be difficult to get squads to cooperate with you though. Plopping them on a roof doesn't tend to work unless you can force them to stand next to the edge. (IE, a 1 tile wide hall with fortifications or some such.) Otherwise, at the end of long halls, behind other squads, or across empty space (Moats, pits, etc). They're very effective against flying threats... unsurprisingly. But a single lucky bolt can knock something very dangerous out of the sky, and the fall alone tends to deal with it pretty well. Your fortress layouts here are absolutely gorgeous. I just can't get my brain to work properly in making good looking layouts in any reasonable amount of time.
Dwarfs will always opt to rush in, unless you’ve got them posted up somewhere! Put your rangers in “watchtower” type places, where they can shot through bars at incoming invaders.
Those web forgotten beasts are no joke. I had a squad of legendary dwarves that were untouchable. No matter who or what they fought they emerged victorious and untouched. Then I had a spider forgotten beast show up in my caverns and they rushed down for yet another quick and easy kill where all but the squad leader were killed
The Steam version doesn't have it, but the original version has a mod called Masterwork Dwarf Fortress which does exactly that. You can play dwarves, goblins, orcs, kobolds, humans, etc. As well as adds a ton of content.
I've had the trader bug out about once and I think that was due to a bird harassing their pack yak that was carrying everything (their yak and guards were off in a tree trying to kill some bird that I presume was trying to take something from the yak).
I have a 3 wide hollow wall with arrow slits I have my archers shoot from, on ground level. It seems to work! They stay in the wall, and can shoot outside or inside.
I've had the traders keep unloading as well. I think it had to do with one of their carrying animals dying. they keep waiting for it to unload it, but i'll sadly never get there... tragic! :'(
Man, your layouts are nice and so well planned. Mine are haphazard and I lean heavily into the 'oh crap I need another guild hall' theme in my builds. Here's to many Gembishes in your future! Given the lead barrels, I don't know how well you'll hold out :P I love this game lol
Absolutely love these, getting into the story for a brief period and then maybe bringing upon your own demise and moving onto to some new victims.... I mean dwarfs 😉
Hey Folks, Here's another video, This one was good fun, I enjoyed making some completely unnecesarily geometric shapes in a volcano. But what's the deal with all those ranged Goblins? I swear that's not normal, I expected Beakdog riders but maybe I've got my perception of difficulty scaling in Dwarf fortress all wrong.
And I know I keep saying it but still, Thanks for all the support in all the various ways it's given. I appreciate you all very much.
Hi, great vid! Could you help me? how did you get your fps to still be manageable when you have around 200 dwarfs.
Most epic fort I've seen so far!! I love these vids! Keep it up😍
Great video. You can assign rangers to not collect ammo during sieges so they don't run to collect bolts after first shot.
Hm, goblins with shooties. Sounds like you need BIGGER shooties, one ballista per invader, yea?
I've had similar with my only fort so far. Only ranged golbins.
I had a similar experience early in a run, where a Giant attacked while I had people out doing stuff, and he caught someone trying to haul some wood back to the base. That person, unarmored, wielding only a copper war axe, obliterated the Giant's toe so it collapsed to the floor, and was promptly beheaded, and my woodcutter just went back about his day.
Did the person cut off his head or did the giant hit the floor so hard it's head popped off?
@@The_WhitePencil Lmao if only. No, the woodcutter hacked at his head a few times until he was beheaded.
@@xXTheKingEmothXx I suppose cutting a giants neck is a relatively similar skill to cutting a tree trunk
@@The_WhitePencil To that giant, it was David vs Goliath, a pest to be crushed.
To that dwarf, it was just another Tuesday on the job, felling a weirdly fleshy tree.
I had a dwarf kid punching a cave crocodile to death solo just a few hours ago. When i checked the battle log the kid punched one of the crocodile's legs and the crocodile missed every attack after that except a scratch at an arm. I'm making him my new squad captain when he comes of age. :D
The goblins leaving you a sock is something obscure and ritualistic. Like I fully feel this is somehow the highest yet most subtle insult in goblin culture.
It's probably like someone taking a dump on your bed when failing to invade your house
Dwarfs also love socks yet used to be quite deadly when flung fast enough. The goblins both respected and snubbed dwarfs culture in a single momentous gesture of this shoely tribute
I feel it is a subtle jest of calling someone Stinky Feet.
Hey, it was a relatively fresh sock with no holes in it, so it can't be that bad an insult.
If it had been a XXhemp sockXX that would have been a grave insult worthy of sending an expeditionary raid team of elite dorf warriors for a little punitive operation against the goblin pit responsible for the insult.
>Force of Darkness invade fortress
>Throws goblin socks around the border of your map
>Refuses to elaborate
>Leaves
It reminds me of like the little kid that finds out one of his neighbors is a policeman, so he awkwardly goes out front and tries to pretend to be one hoping that the policeman will take him under his wing. But it's little goblins so of course they don't make any sense and think 'if we show them the sock, toss it around and play catch, they'll understand we're just civilized just like them' 😂
I once had a elven bard that kicked a forgotten beast that was basically a rocc in the head killing it instantly, i have never been more speechless, impressed and confused all at once from a game before
and to think having some elves as part of my forts entertainment district was odd thats got me speachless reading it
Hudduskin pukkin!
random Bruce Lee elves are the best
was a gaseous beast, they can be really squishy
@@sednabold859 glass cannons even more sensative then a beast made of glass XD side note how weak are the critters made of glass.
Really digging the architecture of your floors.
Thanks, had fun with some tile based curves
pun intended?
The literal chaos star was funny af
@@Pepagg8 DEATH TO THE FALSE EMPEROR!
@@ayylmao8901 BLOOD FOR THE BLOOD GOD
I found that when the traders came and wouldn't trade, they were waiting for one of their horses that drowned in a river, actually 3 dead horses with a ton of loot.
🤔
so your saying to drown all horses
Literally beating a dead horse
When the death of a dwarven child brings relief rather than sadness, you know you're playing dwarf fortress
I had a rebellious dwarf child that kept getting into trouble until he accidentally got locked into an empty room...
I had a child fight two wolverines with bare hands. He threw them against a wall until they died.
@@steveelliott6461 accidentally?
@@beancandev7818 He was alive when he walked in ... :)
He literally had a rap sheet that I had to scroll down to get to the bottom of and he was only 12.
If You want to make crossbowman work you need to make a wall behind the fortification, so they stay right next to fortification, they can not shoot when they are further away and make a floor over the archery tower so they can't climb the fortification and jump down the wall. As well as that just make it impossible for them to go down the stairs so just put hatch covers over the stairs and when crossbows are up there just forbid the use of the hatches. Make some stockpiles in the tower for bolts.
I usually make a pretty high wall and a moat under it. Just beware that your dwarfs might dodge into the moat when they are attacked. I had a lot of FUN! with my lava moats but even water ones are deadly for your dwarfs because they can't swim for shit
Forgott one thing, your crossbowman can have shields.
You can teach your dwarves to swim pretty well but it feels like hand holding. Thanks for teaching us about shield crossbowdwarves.
According to the wiki (that's mainly built upon the older version), if the bolts are inside bins or other storage items, the dwarfs just can't seem to compute how to grab ammo from bins. A proposed solution is to forbid bins/barrels in your ammo stockpile though it'll not be great if you have an overflowing supply of ammunition.
For the "dwarfs only shoot when adjacent to fortifications" part, only marksdwarf of "Accomplished" and higher will be able to shoot through them at a distance.
Other question: How good are marksdwarf offensively? I know they charge at a moments notice (This bugs me a lot) but would it be possible for them to sit still without having fortifications built around them.
@@dumbleking5172 If you dont want to use fortifications then give them silver or steel crossbows cause If they are able to get close to the enemy they will and heavy crossbows will just act like hammers basically.
@@dumbleking5172 Fun fact, the crossbow swings in melee are determined by your crossbowdwarves hammerdwarf skill, since they swing them like hammers.
@@arnoldthomsen6571 last time I checked, it's "Fighter" skill.
Lest I misread but that clearly makes sense.
Wait... Ah, when the dwarfs spar each other as training, it trains thier "fighter" skill, so that's probably what I caught up on? Or maybe it trains both fighting and hammerdwarf. That makes much more sense.
"It did smash in a child's head before it got there, but that's not necessarily the worst thing for the fortress." - Hazzor
This is why I love this game. Minotaur attacks and out of nowhere a "Crouching old-guy hidden badass" archetype comes along and sacrifices himself to weaken the minotaur for an easy kill.
Great Video, just a quick tip: Lead is a really heavy metal, so making barrels out of it will slow down your dwarves carrying them. I suggest tin, zinc or aluminium as they are light metals!
I believe he is simply making the wine sweeter byway of lead containers(To prove he is just as decadent as the Romans), lead poisioning for the win!
I was suprised they didn't program in lead poisoning XD
@@Perryverduijn111 Really, what's more likely to kill you, subtle lead poisoning over a long period or the horror of the week (forgotten beast, goblin raid, troll raid, giant wondering in, lack of booze, surprise werebeast visitor, lack of booze, stupid death triggering a mood spiral into tantrum, visitor going berserk and killing most of the fort, or lack of booze)
@@tortex1 it might also be lack of booze though
@@tortex1 Lead poisoning will cause lots of sickness, depression and organ failure, and it translates from a pregnant woman to her baby. I could see it being a !fun! mechanic.
In my game a giantess came, and after we all hid for a while she essentially became passive. She was still marked as "hostile" in the menu but never attacked. Eventually she died to a passing werebeast.
"... apparently beating minotaurs to death with their bare hands ..." Best quote. Very much enjoyed this video. Thank you
Nice fortress and well edited, those floor layouts were awesome!
A small tip regarding archery ranges: if you channel down the row in front of the targets (west/left side in your case at 9:30) the bolts will collect down there rather than being destroyed by the training. Not sure if this is intended behavior but it helps prevent having to recraft bolts constantly.
this is one of those things i learned a decade ago and it's saved me so much headache, would recommend
When metal bolts are new they come in stacks of 25, but after you shoot them they are only in a stack of one. The best thing to do after they've been shot is to melt them and make new bolts.
Also to note is a stack of bolts only gives you 30% of the metal you put into it when melted, but if you shoot the stack of them and then melt all 25 you get 2.5x the return. So 1 bar turns into 2.5 bars of metal.
a very fun use of volcano forts is mass glass production if you have sand available near it
green glass is completely free, but still worth as much as the valuable stones, and can make absolutely anything that stone can, pots, furniture, and magma safe pump materials
Print money
@@qwqk0xkx if you want to cheese money, Prepared meals are how you do it, Glass is just for low cost aesthetics
That Log of your sworddwarf reminded me of my Hammerlord who went 1v1 against a Giant, cracking both of his legs, making hin fall and then continued to bash his head in almost 4-5 pages long... really pages upon pages of "Bashes him with his Warhammer, cracking the skull".... i love this game
I'm ravenous for Dwarf Fortress content right now and I can tell by the thumbnail that this should be good. I love how I can see the skill curve now.
So something I'm noticing. You should make a few temples. They don't need to be to anyone in particular, nor nice, nor large. Just a few 2x2 rooms will do. You'll want 1 temple per 6 dwarves. It'll tremendously help your moods.
Where does the 1 temple for 6 dwarves come in? With that said temples are important and you should make at least one 'general' temple and then create dedicated temples for any beliefs that have more than a few believers. Temples must have at least 25 open tiles, and should be slightly larger than that for room for chests and other value added tiles. If you get a petition to create a temple it must have a value of at least $2000 to satisfy.
@@petergraphix6740 because I've noted that what every seven dwarves that comes around, at least one of them is going to have a niche God. I have a ton of five by five temples with no dedicated God. It may not be the most efficient, but I find it works quite well. My current Fort has a population of 200, and I've only got maybe two or three people in the slightly upset stage, and that's mainly because everyone refused to dump bodies because I didn't know how garbage dumps worked, so now the entire population has past a couple of body so many times that they all now have gotten that doesn't care about anything anymore status
I feel like they more tiny temples/guildhalls I build, the less the dwarves will socialize with each other as each room will have like 2 of them inside
@@petergraphix6740 I meant to start out with. Of course, you really do gotta expand those as time goes on, but when you're starting out, wherever you can shove em works. Nowadays, I just make a big 20x20 digout, and that entire thing IS the temple. As it comes along, I segment areas off and that turns into a dedicated temple. A solid iron floor, which I usually have plenty off, and engrave it, boom. You got a good value temple.
The small Bim reference made me hearty chuckle. Love the looks of the fort
Appreciate the amount of effort that goes into editing! All the cuts, zoom-ins and transitions help a lot with following DF, which leaves a lot to the imagination, even with a tileset.
You really menage to bring out what's best in this dwarven chaos generator. The pacing is superb and makes this very interesting to watch. Keep up the good work, looking forwards to more!
Your channel is an absolute hidden gem! I hope someday you get huge, keep the quality content coming!
The way you build your fortress is just hypnotizing
I have watched a LOT of youtubers cover this game and you are by far my favorite to have found. 1. you are not uploading livestreams only which is a big difference from most youtubers covering this game. secondly you are just good at making interesting videos with good dialog.
Have you watched Kruggsmash? He's the only one I enjoyed watching before I found this channel.
I'm running my own goblin-surrounded volcano fortress! And from that I can confirm so far they only show up in increasingly large groups of archers.
Woah my inner inquisitor started freaking out at that floor design, lovely work haha
I would happily watch more dwarf fortress videos like this one and want to encourage you to make more! Thank you for the entertainment!
The best way to wrangle marksdwarves is to station them inside a roofed pillbox, and lock the door behind them to force them to only use their ranged weapons at anything in range. The roof is Important; without one they'll jump over the fortifications if necessary to get their targets within whacking range.
You have such a great voice for story telling.
Please keep up the great editing work and keep playing these kind of games.
I'll binge watch everyone... yes even hour(s) long videos :D
High-quality and comfy. That architecture is eyecandy.
Great job turning a chill game into an entertaining video throughout. Really dig the editing.
you're one of my legitimately favorite youtubers, at least recently, I love watching your content, can't wait for more!
TH-cam autoplay rolled me into this, and despite not being a Dwarf Fortress kind of person normally, I really enjoyed it. You have a great narrative style! Also, fantastic voice. Instant subscribe, looking forward to more stories of Dwarves and other such things!
Thanks Auto-play, and thank you. very kind.
Damn, you've inspired me to be more creative with my layouts.
So the thing about ranger dwarves, the name of the game is setting up your defences so that there is zero chance they'll be able to get within melee range. You need to have like towers/gulfs/inaccessable areas that they can be that can shoot their crossbows from, but can't really path from. A sort of sniper's nest, if you will. You can create a tree-stand like thing if its access is from deep underground, not at its base, and the place the dwarves can peer out from is at least 3 tiles high. Or you can position them across a gulf/ravine/canyon if the ditch seperating the sides is at least 3 tiles wide and 3 tiles deep. Basically dwarves, especially in combat, will see 2 tile gaps as a challenge to overcome, whereas 2 or less they're like "Pfft. I can jump that."
Unless they're just trying to path for a job. If there's even a 1 tile gap they'll never consider it.
This was a GREAT walk through. A new player here and learned so much. Thank you
You should definitely make more of these. I really enjoy the pace, a fun watch. Would love to see it go longer and watch you do more things like attack other civilizations.
fun video! this video is why I tried tackling a volcano. its a one chunk volcano on an island so its had a lot of interesting quirks
archers are a bit broken its best to not bother with them for now, from what I understand it has to do with the ammunition being given as a possession to some dwarves so others will refuse to grab it even after the others death. or possibly hunters also effecting this
The 40k styles on the fort are amazing
*Chef's kiss*
ah shit now I want to play more Dwarf Fortress
really nice production btw, super smooth editing!
There's always time to start another fort...
Thanks, appreciate the kind words.
Your build layouts are so sick!
Just found your channel and really like it. Kenshi and Dwarf Fortress are two of my favorite games because of how they just unfurl a story before you with your inputs. And these videos are great, with the perfect amount of humor!
I really like the background music in your dwarf fortress videos. Your geometric shape drawing is also strangely soothing.
Loving the one guy solo-ing the minotaur, what a chad
Really love your Dwarf Fortress videos, the possibilities are endless for every embark and world gen
Its my first video of your channel. Nice edits and summery!
Its really awesome to see dwarf fortress got so many new people with the Steam release.
Hopefully we will see even more stories sprout out of our sandbox.
great video, i like how you told the story of the fortress and showed it evolve with good pacing.
1st episode I've seen but so far this is the only Dwarf Fortress channel close to what Kruggsmash is doing
Just got to say, I am in love with that bedroom layout and may use it in my next fort
You have made telling a Dwarf Fortress story to an art. Masterful I love this format. I haven't messed with any liquid mechanics yet.
After reading the wiki for awhile. The marksdwarf thing is a real bug.
1) As long as they can walk to thier target, they usually charge them to bludgeon them with thier equipped crossbows rather shooting the target. Best used defensively and is a failure offensively.
2) When training them, a way to deal with the "never train shooting" is to make the training order of "train minimum of 1" repeatedly for any number of marksdwarf you have.
The wiki explains that because the default is "train minimum of 10" it would automatically _pair the dwarfs up_ for training, and a majority of melee training is done in _pairs_ they just spar each other, trying to knock each other out with thier crossbows. Separating them one by one prevents them from pairing up and archery training can be done solo.
It also doesn't help that melee training has a higher priority than shooting.
There is also the problem of them not picking up enough bolts. If I remember correctly, it mentioned that assigning a number of bolts individually for each marksdwarf but I'm still new and I haven't touched the military in depth.
Honestly, I'm troubled by the fact that marksdwarf aren't well polished, I really like ranged combat as well.
Side note: The wiki is mainly built upon the old version, along with a majority of instructions/tutorials so some problems may or may not exist.
I very much enjoy watching these dwarf fortress videos! Your storytelling using a storytelling game makes them all the more fun! I would love to see some of the more advanced systems in play from the game, and what you think of them through one of your forts!
Thanks again for your hard work!
I love that youve never messed with magma and you know a ton about the game. I know nothing about the game and my second base was under a volcano and I have been experimenting with magma since 8 hours gameplay. What a great game that there is so much versatility in both play and implementation. Love the videos, learning a lot from ya.
Props for actually trying to pronounce these crazy names
11:11 Actually, that's not true! You do need legs for a crossbow! Basically, in order to pull the string back, you place the small metal loop on the front of a crossbow on the ground, place your foot in the loop, and pull the string back. Since the draw weight is so fucking heavy on a crossbow, you need to use your back muscles as well as your arm muscles to pull the cord back with any degree of speed.
Wow, I didn't know that
Basically when you go to set up a temple you'll see names which are in yellow as oppose to the normal ones. These are the names of various religious groups who exist in the fort via at least one faithful. As long as the temple is set to be a temple of an existing religious group you can recognize a holy dwarf.
Always happy to watch your new releases, dude. I dunno what it is, but I think your pacing of narration is what makes these videos on-point.
Hey, really have been enjoying your Rimworld content, as well as the recent DF stuff! Just in case no one else has mentioned it, you can use burrows to have your archers right up against fortifications. When a hostile comes into range they should shoot and not rush into melee - at least that has what has worked for me.
So happy I found you! you have become my new night time watch while trying to sleep. so perfect
Came back to watch this again after starting my own playthrough, lovely vid i must say and i love your fort’s design
Not sure if you have already sorted some of this stuff out, but a couple of things you mention in this video --
- I've been experimenting with using burrows with the Defend Burrow squad command to force marksdwarves to stay in a specific location while they pepper enemies with bolts. I can't say I have a *lot* of data showing it works, but the theory at least makes sense.
- I want to say the trigger for priesthood is having a temple with a high value (something like 10000db).
Lovely video, by the way. Will definitely have to watch more c:
Watching you make your fort so pretty and that little trick with the stair building...makes me want to start over! My current fort is fairly standard and a bit slapdash, but this is just beautiful!
OH NO CHAOS DWARVES
Great narration. You've earned a new fan.
I've got a passing interest in these sandbox (Dwarf Fortress, Rimworld) games but don't have the attention span to play them. Don't even know why your videos showed up in my recommended but I've been binging them all night. Absolute quality. If more subscribers aren't on the way it'll be a crime.
really like the faster paced dwarf fortress highlights
When it comes to military, I like to just draft everyone into squads. I would like to claim that I do this right away every time but at the very least around the second migrant wave, I've usually done it.
In the beginning, it's mostly because you want to make sure that they're wearing whatever armor and weapons that is available in case of an attack. Another bonus is that most dwarves will be happier if they get to do some combat training.
When I hit 30 or so dwarves, I usually set up a training schedule for them as well, then just update it with every migrant wave and let them do 2-3 months of training per year. Even a badly trained military in full metal armor with silver war hammers will have little trouble beating the life out of a sizeable goblin invasion, and it will only snowball from there.
130+ armored hammerdwarves will make short work of just about everything and a few years after starting your first few squads should start being promoted to hammer lords, which is extra nice.
Besides, you can't have any civilian casualties if there are no civilians.
Dwarf fortress is so relaxing to me 😅
so well edited ! BIM made me crease. keep up he good work i hope you can make full time
I see that chaos star good sir! Blood for the blood god
man, I'm new to the game but I adore how you design your fortresses. So aesthetically appealing
If you channel out the row in front of your archery targets, leaving the channel as ramps, you can recover virtually all of the bolts used during practice. Don't have anything dug for a few Z levels under the channeled ramps, or the bolts can fall through multiple Z levels and disappear.
I'm aware this video is a year+ old, but a tip if you were not already told / didn't know about is have a pit dug out right infront of your archer training targets. This will cause the bolts to fall into the pit and not break so you can re-use them.
I have yet to give this game a shot - played a decent amount of Rimworld. But I love hearing the stories and seeing people who know their stuff a bit more than others play around in it. Thanks for making these videos! Hoping for more in the future :)
Last I played DF crossbows were absolutely broken. In a way beneficial to the crossbowsman. No matter the bolt type. Easily able to handle most threats. The only question being a matter of quantity of bolts and time. Some threats are mostly immune however.
It can be difficult to get squads to cooperate with you though. Plopping them on a roof doesn't tend to work unless you can force them to stand next to the edge. (IE, a 1 tile wide hall with fortifications or some such.) Otherwise, at the end of long halls, behind other squads, or across empty space (Moats, pits, etc).
They're very effective against flying threats... unsurprisingly. But a single lucky bolt can knock something very dangerous out of the sky, and the fall alone tends to deal with it pretty well.
Your fortress layouts here are absolutely gorgeous. I just can't get my brain to work properly in making good looking layouts in any reasonable amount of time.
Love the „tomb of heroes“ for those who came to rescue a undefended settlement
Sometimes its nice having a Goblinite Vein nearby since it can be a more reliable way to get lots of copper and iron equipment early on.
Dwarfs will always opt to rush in, unless you’ve got them posted up somewhere! Put your rangers in “watchtower” type places, where they can shot through bars at incoming invaders.
Those web forgotten beasts are no joke. I had a squad of legendary dwarves that were untouchable. No matter who or what they fought they emerged victorious and untouched. Then I had a spider forgotten beast show up in my caverns and they rushed down for yet another quick and easy kill where all but the squad leader were killed
That dwarf who beat a minotaur half to death with his bare hands shouldve gotten a fuckin throne room of a burial area.
The in-line memes are so perfect. I love this video. I'm gonna check out your channel
This is mt favorite dwarf fortress video so far! I love your editing style.
Great video! It's oddly calm and relaxing to watch
Keep it up^^
Im so glad i discovered your channel! Your videos are very high quality and i cant wait to see your future content!
It would be pretty badass if dwarf fortress expanded (I’d even buy it as DLC) for each race becoming playable and different in their own way
There are some mods that make other races playable. I recommend "Masterwork Mod" in particular.
The Steam version doesn't have it, but the original version has a mod called Masterwork Dwarf Fortress which does exactly that. You can play dwarves, goblins, orcs, kobolds, humans, etc. As well as adds a ton of content.
You've inspired me to make nicer looking forts from now on, mine are way too "right-angular(?)"
Spiffing Brit was right, this channel is about to explode. Great vids, fun stuff thanks.
I've had the trader bug out about once and I think that was due to a bird harassing their pack yak that was carrying everything (their yak and guards were off in a tree trying to kill some bird that I presume was trying to take something from the yak).
I have a 3 wide hollow wall with arrow slits I have my archers shoot from, on ground level. It seems to work! They stay in the wall, and can shoot outside or inside.
now this is gaming
I've had the traders keep unloading as well. I think it had to do with one of their carrying animals dying. they keep waiting for it to unload it, but i'll sadly never get there... tragic! :'(
That Bim part was hilarious, great video man
Gembishes is unironically the hardest name i’ve seen for an artifact yet
"Guess what _I'VE_ been workin' on, Bishes!"
"GEM, Bishes!"
I appreciate that the combat log that said the dwarven child's head burst into gore after being kicked next said he was unconscious
The two events usually coincide to be fair
All I needed to hear was "be rewarded for faith in the chaos gods" lol blood for the blood god skulls for Khorne!!
Love this format, keep up the good work!!
Man, your layouts are nice and so well planned. Mine are haphazard and I lean heavily into the 'oh crap I need another guild hall' theme in my builds.
Here's to many Gembishes in your future! Given the lead barrels, I don't know how well you'll hold out :P
I love this game lol
Love the dwarf fortress videos! I wish you the best!
Such an amazing channel! Keep up the good work. Your story telling and voice sort of remind me of the channel called ahoy. Surely a good thing!
Absolutely love these, getting into the story for a brief period and then maybe bringing upon your own demise and moving onto to some new victims.... I mean dwarfs 😉