Better Bevels in Blender

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  • เผยแพร่เมื่อ 25 ก.ย. 2024
  • Bevels create wonderful smooth transitions, but only if you're getting them right, otherwise they can be quite jarring and really negatively impact your design. This video looks at how to make sure that doesn't happen
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ความคิดเห็น • 59

  • @jakezuccaro5088
    @jakezuccaro5088 5 หลายเดือนก่อน +3

    I discovered and started using blender about two weeks ago and I’ve got to say your tutorials and quick tips have been so informative and useful. I also appreciate that they are straight to the point no unnecessary meandering or stupidly loud intros. I don’t often subscribe or like videos but you’ve definitely earned one.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      Thanks so much. Lovely to hear the videos are helping people put 😁👍🏻

  • @HarvestrX
    @HarvestrX หลายเดือนก่อน +1

    LIFESAVER VIDEO! I can't believe after trying all sorts of topology set ups in, it was just a setting! Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Happy to have been able to help 😁

  • @devilsgarage
    @devilsgarage 7 หลายเดือนก่อน +3

    Note to self: Vortex Group @ 4:54
    Thank you for this tutorial - this was the exact technique I was looking for :)

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      😁 Glad to be able to help and thanks for taking the time to comment.

  • @kevinm3751
    @kevinm3751 ปีที่แล้ว +9

    The difference between inner and outer miter is where the widest gap is. If the wide part of the gap is on the outside of the angle it is the outer miter, likewise the opposite if the largest gap is on the inside of the angle it is the inner miter.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Ahh.... Thanks so much! 👍🏻

  • @darrennew8211
    @darrennew8211 ปีที่แล้ว +1

    I'm so glad I found this channel. This is one of the better Blender-3DPrint channels, I think.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks so much man 😁 Hopefully you keep finding the videos helpful. I've got a couple of videos coming up that I think will be particularly handy (depending on what you design)

  • @alvoltta
    @alvoltta ปีที่แล้ว +2

    Wow, groups give me a chance to get more than one non distractive bevels at same mesh.
    Thanks a lot!

  • @wokwitgez
    @wokwitgez 10 หลายเดือนก่อน +2

    Why Alt W doesn't works to cut the edge of box ? will you show how to do it ? thank you

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      That's using an add on called boxcutter. I have a whole playlist on it here: th-cam.com/play/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo.html
      You can find the addon (discounted with HardOps and I would get both as they work together) here: blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse ปีที่แล้ว +3

    I learn something new in just about every tutorial you put out! Great work!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      That's always good to hear. Thanks so much for taking the time to check out so many videos and to comment on them. It really helps the channel 😁👍🏻

  • @ryeharttt4485
    @ryeharttt4485 ปีที่แล้ว +2

    been looking for a bevelling technique like you did using vertex grouping. just in time thanks a lot

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem 😁

    • @darrennew8211
      @darrennew8211 ปีที่แล้ว +1

      The only problem I've found with that is you can't add edges to a group. You can only add verts. So if you have a cube and you want to bevel the left side and the right side, it's going to bevel everything, because there are edges between verts on the left and verts on the right. You'd have to do that with two separate modifiers using two separate vert groups, but sometimes it's too complex to do it that way.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @darrennew8211 Agreed. It's really frustrating that you can't use it in that way as it would be awesome if you could non-destructively.

  • @vasylvoina6663
    @vasylvoina6663 2 หลายเดือนก่อน +1

    Thank you for the video. Could you please explain what really shade smoothing does? Does it affect object shape?

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      Shade smooth does not affect the actual shape of the object at all. It basically creates the "illusion" of the faces being more rounded when actually they are flat. Very useful for rendering/animation but not useful for 3D printing.

  • @elliotschka
    @elliotschka ปีที่แล้ว +3

    Awesome as always! Learned sth new again! Btw I've got Meshmachine, tools, boxcutter & hardops. I'd like to see some useful tutoials if you've got time :)

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I've got a series on boxcutter here. I should do one on mesh machine as well.
      th-cam.com/play/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo.html

  • @bruuldor9947
    @bruuldor9947 ปีที่แล้ว +1

    Regarding your issue with boxcutter aligning too close to the edge, I've found that tapping alt and moving the mouse slightly will do the trick. Thanks for this informative video! You speed up the learning process.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Great trick. I'll give thag a try. And glad the videos help 😁

  • @boazcomp
    @boazcomp 4 หลายเดือนก่อน +1

    You are an asset to the 3D community

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      Thanks so much 😁 What a compliment.

  • @benjaminnel5891
    @benjaminnel5891 หลายเดือนก่อน +1

    Alt-N > Average > By face area to fix those shading issues

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Thanks for the tip 👍 As I design for 3D printing it's not something I look into a lot so its really appreciated how for other people.

  • @m.c.squawk708
    @m.c.squawk708 หลายเดือนก่อน +1

    Great tutorial! The terms, inner and outer miter being psychologically reversed I’m sure have a meaning but other than that, this is a fantastic tutorial. I must ask, how did you so cleanly move all of those beveled faces? Is that product of shading smooth?

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      @m.c.squawk708 I have cavity on which helps excentuate the parts that have greater facetting, that's having a lot of impact.

  • @bombbossgaming3408
    @bombbossgaming3408 ปีที่แล้ว +1

    I always had a problem with this, Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem. Honestly I have no idea why it isn't the default setting.

  • @iatchenko
    @iatchenko 3 หลายเดือนก่อน +1

    it was really helpful, thanls a lot!!

  • @MajorTomFisher
    @MajorTomFisher 7 หลายเดือนก่อน +1

    What material are you using? I really like the way even the unedited cubes look like they have a small amount of bevel

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Thanks. It'd pretty easy to set up. I've got it covered in the first section of this video: th-cam.com/video/orqt8Fw7q8o/w-d-xo.html

  • @gottagowork
    @gottagowork ปีที่แล้ว +2

    Superellipse 0.75 gives far better curvature - blend between flat and bevel - compared to 0.5 which is a circular bevel. Obviously as the transition zone is wider, you have to compensate for that using a bigger bevel size to begin with. Try on a default cube with 100mm 0.5 bevel and compare it to a 200mm 0.75 bevel (16 segments should be enough) using any of the zebra stripe matcaps to see the difference. If you work with high quality polished reflective surfaces, these reflection transitions does matter.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Thanks, great tips. I focus on design for 3D printing so that wouldnt be as relevant for me as for CG work but I am going to check it out for sure. And that's fantastic for people interesting in Blender for graphical work, thanks so much for sharing.

  • @mohamadhosseinakhavan9183
    @mohamadhosseinakhavan9183 3 หลายเดือนก่อน +1

    thank you 🙏

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      My pleasure Mohamad 😁

  • @richardokeeffe8375
    @richardokeeffe8375 ปีที่แล้ว +1

    Much smoother!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks. It really makes a big difference.

  • @wikia9278
    @wikia9278 10 หลายเดือนก่อน +1

    excellent video, i learned a lot thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      My pleasure. Always happy to help with people finding new things 😁👍🏻

  • @in3432
    @in3432 7 หลายเดือนก่อน +1

    Brilliant tutorial thanks

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Cheers. Glad it was helpful 😁

  • @vjaycanada
    @vjaycanada ปีที่แล้ว +1

    great tips cheers from canada

  • @lightdark4340
    @lightdark4340 ปีที่แล้ว +1

    It's useful, thanks!

  • @mrcleglaw256
    @mrcleglaw256 10 หลายเดือนก่อน +1

    thats really usefull, thanks.

  • @jeremyfox3031
    @jeremyfox3031 ปีที่แล้ว +1

  • @styloo_
    @styloo_ ปีที่แล้ว +1

    nd huge menace have same and it's free

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      What has the same? Huge menace? Is that an add on?

    • @styloo_
      @styloo_ ปีที่แล้ว

      @@ArtisansofVaul yes it's a free addon , the bevel with hard ops when u choose the edge you want to select , the addon have even more tool like inset boolean , th-cam.com/video/vkN3WfOYFv8/w-d-xo.html