Master smooth bevel size transitions on rounded objects in Blender

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 38

  • @HolyProtection
    @HolyProtection 2 หลายเดือนก่อน +11

    @9:55 On top of all the methods you demonstrated, you can also just select that end face, use the "poke" function and then merge the new vertex to the bottom corner

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      Oh nice alternative! Good suggestion.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 หลายเดือนก่อน +4

    I never thought about using the scale cage on verts. Great tip!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      😁 Thanks! Always good when I can give helpful tips to someone who has been using Blender for a while.

  • @katana2665
    @katana2665 19 วันที่ผ่านมา +1

    You have such a great channel. As I'm in the middle of a transition from 3dsMax to Blender, I've leaned on your channel for advanced tips. Thank you for your hard work.

    • @ArtisansofVaul
      @ArtisansofVaul  19 วันที่ผ่านมา

      @@katana2665 Thanks so much 😁😁😁And cheers for watching through and commenting on videos 👌🏼

  • @JaredSvB
    @JaredSvB 2 หลายเดือนก่อน +1

    A great exploration of how to create these gradual bevels. Very interesting approach too as always, AoV!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      Thanks Jared. Always good to know people found it interesting.

  • @StudioHoekhuis
    @StudioHoekhuis 2 หลายเดือนก่อน +1

    I followed along with the video, works like a charm!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      @@StudioHoekhuis Awesomeness 👌🏼 Thanks for following along 😁

  • @Starflight_Miniatures
    @Starflight_Miniatures 2 หลายเดือนก่อน +1

    Really cool, thanks so much!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      Cheers. Glad you liked it 😁

  • @ComplexTagret
    @ComplexTagret 2 หลายเดือนก่อน +1

    Have you considered the vertex weight gradient along the edge in the last variant? It speeds up the work.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      @ComplexTagret I hadn't much looked into it as I was trying to focus on just one "variable" for control but could be something to look into 👍🏻😁

  • @arielmarshall5501
    @arielmarshall5501 2 หลายเดือนก่อน +1

    Nicely done sir.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +2

      Cheers 😁😁😁

    • @arielmarshall5501
      @arielmarshall5501 2 หลายเดือนก่อน

      @@ArtisansofVaul This has left me wondering if there is a way to do this operation, on top of geometry generated, through a combination of prior modifier applications. Like a tapered bevel intersecting another area with a bevel modifier applied to it. Guessing this could be done with geometry nodes.

  • @richardokeeffe8375
    @richardokeeffe8375 2 หลายเดือนก่อน

    This is next level dude!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @richardokeeffe8375 😁😁 Thanks Richard 👍🏻😁

  • @SakigakeMechazawa
    @SakigakeMechazawa หลายเดือนก่อน +1

    The more I know!

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      @@SakigakeMechazawa 😁😁😁

  • @evilotis01
    @evilotis01 2 หลายเดือนก่อน

    well fuck. i've been using Blender for years and had no idea that the scale cage you use at 2:45 even existed. in cases like this i usually take the x value of the "x-most" vertex and the z value of the "z-most" one, enter them both manually into the 3d cursor's position, and then scale by reference to the cursor. this method is way easier!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +2

      Haha. I had exactly the same thing when I found out about it about a year ago. "Where have you been all my life!" may have been my exact words after some choice swearing.

  • @juliaalder2007
    @juliaalder2007 2 หลายเดือนก่อน

    Here`s a mastermind puzzle for you. 😃It starts on mondays and fridays at 12.45 p.m. and is the best that can happen. What is it? You have three guesses. 😁🤔

  • @bvonline
    @bvonline 2 หลายเดือนก่อน

    This is why Plasticity beats Blender.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +4

      Because it allows you to pay $150 a year to do something you can sort in a minute in Blender?

    • @M1ndblast
      @M1ndblast 2 หลายเดือนก่อน +2

      ​@@ArtisansofVauloh so they don't even let you own your own copy? Man. : /

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @@M1ndblast You do. But after a year you don't get updates so I would imagine you would quickly get to the point tutorials/etc become no help and you're missing out on new tools.

    • @theslicefactor4590
      @theslicefactor4590 2 หลายเดือนก่อน +3

      Beats Blender? No. Easier modelling? In most cases yes. Blender however has the advantage of modifiers and a non-destructive workflow, whereas Plasticity is destructive only and therefore less flexible.
      Plasticity is amazing software but it isn't all fairy dust and unicorns. It definitely has drawbacks like with any other software.

    • @fergadelics
      @fergadelics 2 หลายเดือนก่อน +3

      There is an incredible amount of value in knowing 5 ways to approach a problem. I get reminded of the cage and I say I’m going to use it. The cage tool sits on the bench waiting to get used…
      This free vs not free argument is really tired. Put a dollar amount on your time. Factor everything in (frequency of use, pipeline adaptation, training time) If the tool costs less than time spent not using it, it’s the correct tool. Blender is home base to me but I can’t afford to use it without support from other addons/ programs. I’ve been using plasticity but I’m doing so much animation and all the other things, it hasn’t paid for itself yet. But it’s fun so I gift myself arbitrary time playing and learning with it.
      Sorry rant

  • @Totorus
    @Totorus 2 หลายเดือนก่อน +1

    A great one!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @@Totorus Cheers 😁

  • @coffeediction
    @coffeediction 2 หลายเดือนก่อน

    5:55 I dont use it because ti doesn't always work.
    Sometimes it just doesnt do anything when doing alt+q so I didnt bother to get used to it, thats why maybe xD

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @coffeediction I've never had it not work... So not sure what's happened for you there 🤔