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Cheers for the content as always. I want to love the Sabre, it kind of reminds me of the F-14 but it definitely needs some love from CIG that is more than superficial. In its current form I'd still take a Gladius over it most of the time. Having said that, for bounties in 3.15 I've been exclusively using the Ion as that cannon just never gets old, and the fact you can fit S5 torps to it is just the icing on the cake.
I agree, Sabre needs a little more by way of weapon capacitors, especially since losing a shield
I want to like the Sabre too. I think I would choose the Sabre in atmo and the Gladius in space based on how they both perform in each location - but since there's not much to fight in atmo most of the time... well...
Amazing vids. Such buttery smooth gameplay...do you have a video of your in game settings?
I don't have a video on game settings but this is what I do:
Everything to the highest performance settings in the graphics driver utility.
This was recorded with NIS (Nvidia Image Scaling), one step down from native resolution from my monitor (SC can still be GPU limited despite usually the bottleneck being CPU). It also helps to free up a little more GPU for spikes.
Lowest graphics settings in game, except for overall setting which is set to high (so terrain and clouds ect are low or off, and the overall setting is high).
This video in particular was also recorded on a fairly well performing server so that served to help.
Specs:
9900k @ 5.0ghz All Cores
1080ti
32 GB RAM - 3200mhz CL14
Installed on Samsung 970 EVO
Encoding is done via Quick Sync on the IGPU on the 9900k, through OBS running as Admin.
I have found this gives the best performance in game, while also getting the best recording / streaming output.
@@AfterimageFlight Thank You!
What are you playing on there? Never seen a joystick like that!
Is stealth basically no long a thing for the sabre still? Haven’t tried it since early 3.14
It's basically not a thing that you can build for, all the components have identical stats in terms of signature output. The Sabre still does have -20% signatures though.
From what I've seen you keep your engagement range under 900m, even as close the 100-200m range. Any tips on how to keep the fight that close or is it just a matter of practice? I generally fly a Sentinel or Ares Ion because of the dps available to the pilot but should I try something more nimble? Also if it's not obvious I think you're an amazing star fighter!
Not really any tricks other than just practice and knowing how the AI is going to move around most of the time. Looking at the target ship instead of the PIP also can help because you can see things like their engines and the direction they are pointing. Having dual sticks helps a ton and moving around with them without cancelling out momentum completely also is probably good practice.
Against players it's a bit of a different story but it's mostly just getting used to doing it, and where things are in space, and moving to where things are going to be instead of where they are.
I tend to do the same thing even with a heavier ship as well, so perhaps practising with something less manoeuvrable could help too.
Thanks for the advice! I'll keep practicing with enemy movement in mind.
sabre looks good , i regret ccuing my comet to a ion but what are you going to do ..
But honestly as far as npcs are concerned the Ares ships have turned verything upside down as far as npc bounty hunting . with the infenro and ion you can kill targets before they even know you are there.
Also with component normalization it has made stealth builds useless.
Hi, What is your Joystick and thrttle?
It looks like he is using anomni throttle adaptor, for a Virgil joystick. Currently, VKB has an adaptor too; if you decided you want to use a HOSAS layout.
* an omni throttle adaptor*