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Redeemer Gunship Multicrew VS Idris Capital Ship - Full Fight | Star Citizen 3.15.1
ฝัง
- เผยแพร่เมื่อ 20 พ.ย. 2021
- Taking on the stolen Arlington Idris Frigate in the new Redeemer Gunship from Aegis.
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good job and well fought; just friday we did the Miles missions, but did not try the Idris with the Redeemer, even though we also could have gotten an Ion for support; now I can tell my mates, look at the vid, when they do it with only Reddemer, we can at least try with R and Ion^^;
It would certainly be faster with more people, but it's definitely doable. The more players you add the more you split the reward with, but you will probably kill it faster so...tradeoffs.
This is what the Redeemer is all about and it really shines here. Although you can solo fight in this ship it's no fun. Always better to fight together.
That was an amazing thing to see... #goodjob
Glorious victory ✌
Love this ship, now i only need to find 2 gunners :D
Had a mate in an Ion and found 2 randoms to man the redeemer turrets with M7As. For som reason thr idris only targeted the Ion who was staying at range basically taking no damage. Was the fastest and most free Idris takedown I had with a sub 5 player group. Redeemer really puts out the hurt and clears out those escorts spawning without me needing to face away from the idris. Ill be enjoying it to the fullest untill it gets nerfed lol
Surprising that it prioritizes the Ion over the Redeemer - I would think it would try to attack the gunship. It seems to prefer Connies over smaller ships as well in my experience.
@@AfterimageFlight was my impression as well from previous patches, my server was far from stable at the day though so may have played into it.
Man this will turn the tables on Xenothreat next year
Unless....Xenothreat starts using Redeemers... :O
@@AfterimageFlight true lol
It's not the enemy ships that worry you, it's how smart artificial intelligence works in those NPC ships. Nothing is more deadly than elite crewed NPC ships that not only hit better but they have top end upgrades and know how to cycle their power system management on the fly. We have not yet encountered with elite NPC ships. Now those will be white knuckle boss fights
Good video..... why did you go with attrition? I am currently looking to spec out my redeemer also
No real reason, just wanted a repeater and I liked the look.
how do you get it to aim remote turrets with head tracking? i cant figure out how?
Under Game Options, Game Settings make sure that Pilot - Weapons - Manual Gimbal Mode - Default Slaving is set to "Use Look Direction", and make sure the gimbal mode in the ship is set to manual targeting.
Nice job. Was that a stock loadout?
Thanks! No, it was using M7As on the manned turrets, and laser repeaters for the pilot. The default loadout will only get 2 minutes of continuous fire on target before needing to reload.
@@AfterimageFlight Talk about a sledge hammer alpha damage build.