I started playing magic in GRN and I remember playing against risk factor at least a 1000 times.. when you learn that about good choices it takes a lot of the fear of the boogeyman away. I'm a Saurons Ransom main now because I love offering the option of making bad choices to my opponent
Always love to see collabs with CGB. HIs charisma as a creator really comes across well in these, so much so that I've found myself watching Magic the Gathering videos from him despite having never played the game before, and likely would have no interest outside of casually playing MTG Arena at some point. He just makes it digestable and interesting enough for me to want to watch. Looking forward to when he's got all of this stuff down and we get to see him rock up to an actual game!
If you do not play magic but are curious I recommend his "worst commander show". Their games are fun and players explain what their strategy is and what their cards do. It's way more fun than MtG 1v1.
About lava golem I wish cimo would have described it "imagine you spend 10 minutes building up your super mega ultra timmy cards, and then you pass the turn, I sacrifice them and give you this doofus in their place"
Hearing CGB say "it's a much more painful choice" made me laugh out loud. It's like those stupid memes with "We really are a fantastic team." "Say that again?" But in Yugioh terms.
There is no way an MTG player would know the difference between negating activation of an effect or negating a monster/effect (for instance, Witch's Strike cannot respond to Imperm lol), too. I mean, even a lot of YGO players don't really understand the difference, but negating activation is possible in Damage Step and such, which is an interaction that actually comes up. So Witch's Strike basically counters a very limited selection of decks and will be completely dead in many matchups. Not to mention summon negation as an effect is pretty rare now, and the one that could be played like Cosmic Blazar actually dodges Witch's Strike and comes back next turn, which may as well not even have done enough. It's a really damn good bait selection for somebody who haven't played YGO but understand card games
Like even Yugioh players didn't get that card right! A good chunk, maybe even a majority, of players thought it was gonna be craaaaazy when it was revealed
I have no idea about how a game of yugioh looks like these days, stopped playing in the synchro era.. so i was waiting for cimo to say that this card doesn't exist and he's just trolling
@@hurrdurrmurrgurrand I thought I was trolling with sunny's snitch + Masquerade the Blazing Dragon before Branded Summon, huh (yes, I tried Despia Live Twin once)
I'd love an episode where you look for Magic cards that remind you of Yugioh cards, and have CGB guess which Magic card is the most similar after evaluating the card. It might be interesting to see how each person's perspective may cause disconnects when adapting their game's mechanics.
I wish CGB brought up Liliana when they were talking about Lava Golem. It has a similar effect to make an opponent sacrifice a monster that gets around the various modes of protection and is a popular card in standard right now. Actually in my opinion that card SHOULD be banned for being so annoying. There aren't many black decks that couldn't run it, it's just so flexible and generally useful.
@@stolve8847 I thought of that artifact creature (forgot what it's called) that basically eats a target creature which makes it miserable for commander, but I agree that effects which forces your opponent to do the sacrificing is a closer parallel to lava golem with how they bypassing protection by way of basic game mechanic
Cutting to the CGB cam as he’s excitedly writing in his notebook was absolute peak lol. I love that the editing of this video series is keeping up with the rapport as your friendship grows. Also absolutely hilarious. If you hire an editor tag them so they see this!
Since CGB mentioned hos love of dinosaurs in magic, it would be very fun to get his reaction to some of yugioh's most powerful dinos. Would be fun to see him read Misc.
I think it's time to show CGB some archetypes, like 4-5 cards of 3 different archetypes and let him decide which one is the good, ok and bad archetypes
@@alicepbg2042 I'd say neutral honestly. They were keeping Trishula and the rest locked away but let them go as a last resort. I hope I'm not misremembering DT lore
Also nekroz was the only part of the zefra battle that came out unscathed, although technically everyone from nekroz was ex gishki like how ritual beast is ex-gusto,
"what is he talking about??" was a fun moment, but it did explain to me what I didn't understand before. Apparently in yugioh, trap cards area already too slow (so you run handtraps instead, which need not be set). This thing is a trap card that is meant to counter trap cards negating your cards you play on the next next turn. And then it can get negated.
I mean there are trap cards that are getting played, but only if you get them for free as part of some combo or they literally win the game if you resolve them. Usually it's not enough for a trap card to have a merely good effect for it to be playable on its own.
Is easier to explain. In the end of your turn, you could already have in turn 1 more than one netation, your opponent will be more likely trying to boardbreak your opponent. Yes, you can be halted with some psy-framegear gamma or Ash blossom depending what plays your opponent activates, but you may already have 2, 3 cards that would deal with that. But then again is too situational. It't even worse going second just because your opponent should have already be on the oppressive side, you will be too late.
I love that Konami US decided to make "Thunder Bolt" into "Raigeki" but "Majo no Ichigeki" becomes "Witch's Strike". Just the sheer, unadulterated, bold-faced unwillingness to communicate anything between localizations.
To be fair, these cards are from a completely different age, and old Yugioh was littered with, shall we say, strange translations. Like, what the heck is a "Trunade"?
Tbh i understand the logic. With Raigeki : the japanese name is in english to sound exotic and cool so you reverse it and have it in japanese for the english version to keep the effect, meanwhile witch's strike is in regular japanese so you translate it normally
So a couple things A: old YGO localization is BIZARRE, Fireyarou, Hitotsu-me Giant, Umi, Raigeki, etc Modern YGO is far more prone to consistency within a theme, even if some themes are romanized Japanese and some are localized English(which is another thing, Witch's Strike is a counterpart to Solemn Strike, and the rest of the Solemn series, which feature OLD MAN SAYS NO, the guy being struck by the witch) B: a a fair amount of old localization was likely in fear of MtG, "Lightning Bolt" is a thing thats big and well known in MtG and you just made a Magic Card named Lightning Bolt, same with things like Sogen instead of Plains, etc etc
@@jorgito93700Yeah it's this, "Thunderbolt", "Critter", or "Cyclops" just won't sound as mysterious or exotic for non-Japanese audiences as "Raigeki", "Sangan", or "Hitotsu-Me Giant"
@39:30 I agree, the flavor complaint is huge. That's why Last Turn being two SPIRIT monsters is also a flavor fail because they can't be special summoned by Last Turn! It is functionally impossible to create the battle depicted on Last Turn with Last Turn!
The battle depicted on Last Turn actually makes perfect sense. It doesn't make much sense that it's on Last Turn, but the battle itself is actually kinda brilliant. Hino Kagu Tsuchi causes your opponent to discard there entire hand. Yamata Dragon causes you to draw 5 cards. Both effects trigger upon inflicting battle damage. They're literally fighting over control of a player's hand. They're fighting to make it either 5 or 0. Why that fight is on Last Turn, I don't know. Maybe because the game is functionally over if Hino Kagu Tsuchi wins? And if Yamata dragon wins, then it should be impossible for you to lose?
@@GeneralNickles Oh absolutely the art is sick and depicts the 2 big hitters of the set. I just feel like it's a crack in the development process, like maybe Spirits didn't have the No Special Summon clause early in the set design. Then they got that put on and accidentally ruined a cool card's flavor. And to be fair at the time if you connected battle damage from Yamama, I think it'd discard the opponent's hand, which would be a very brutal revival target in early Yugioh.
It's worth noting that the monsters illustrated are a Bracchio-raidus, which is somewhat in flavor, because it's a fusion dinosaur and you can't play the polymerization to have it. And the other one is Frostosaurus, the high attack vanilla monsters with the flavor text: "This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage." So I think it's more or less on point? Could show him "heat wave". Or "cold feet". Brother cards.
Witches strike has 2 main problems cimo didn’t mention: 1: It does not stop your opponent negating your card, meaning you have to intentionally lose a card to activate this. 2: It only responds to your opponent negating the ACTIVATION, but many negates negate the effect (Ash Blossom for example).
it alos has to destroy both opponent’s field and hand so it requires at least 1 card in either location meaning if either of them is empty like say the hand because opponent spent it all for a full field or is on a trap deck like labrynth for example and they set everything then witch’s strike cannot legally be activated for the time thing
@@Depressed_Spider Nope. It doesn't. As the card states, it only happens on activation. If you have an effect that states "Target 1 face up card ; negate it's effects and, if you do, destroy it" the activation still goes through. However, when attempting to resolve the effect is negated. However, if you negate the activation, is like the card never managed to hit the field in the first place. While both end up with the same end result (the negated card effect didn't happened), only in the second example you would get to resolve Witch Strike
The worst part about witches strike is that it's a normal trap: 1) It's a trap card, which makes inherently slow. If it was a quick play spell it would be infinitely more playable and potentially broken. 2) It's not a counter trap, meaning it can be responded to with another negate
One important note about Rivalry of Warlords is that Spell and Trap removal is often done through the extra deck (though I think CGB doesn't know about that yet). This combined with the weird rulings (if you control two Warriors you can't Link Summon into a single FIend, for example) leads to it being extremely hard to remove unless you draw a Twin Twisters or something similar.
Sounds like bad deck convolution. There was a time when our decks were actually balanced and we played monsters spells and traps in them so we could deal with multiple situations. That was back when the game was more about strategy instead of trying to make it so your opponent isn't allowed to play while claiming it's unfair that your opponent is stopping you from playing.
@@NovusIgnisit's like all the antisocial nerds who literally start twitching and sperging out when they play their combos because they think they're oh so cool and who throw a literal tantrum when someone dares to interrupt their game of solitaire ultimately won out and now the game is designed around them. Honestly this makes way too much sense now that I think about it 💀 yea this game is cooked beyond belief
@@cyberdrace Yet the most recent YCS Niagra was the largest YCS in Canada, ever. And YCS Bologna has record pre-registration numbers. Seems like the game is doing just fine.
@@cyberdrace Oh they absolutely won out, there's no mistaking that. They're the ones paying more for stuff that gets designed for their way of playing, then they complain about stuff and buy the next thing that keeps reinforcing the idea that this is how they want the game to be. Evenly Matched is a bad card, unless they use it. Baron is busted, unless *they* use it. Ash Blossom needs to be banned, unless it's in *their* deck. Pot of Greed can't be allowed, unless it's for *them* specifically. This kind of hypocrisy is all over card games, make no mistake, but it's most prevalent in Yugioh of all games. Everyone says they want an interactive game until it comes to them stopping their opponents from playing.
@@NovusIgnis there's a similar dynamic in PvP video games and balancing patches. I think a good meta is created by players playing and exploring a game with sufficient depth, not by designers reacting to "community feedback". Aren't emergent behaviors and mechanics literally the main selling point of a deck building card game? What people fail to appreciate is that if designers actually fully understood their own game, it would mean, by definition, that the game is already solved. Now, just because a meta is "solved" doesn't mean that each individual match is boring or predictable, but it does kinda ruin the deckbuilding aspect in a broad sense. I feel like it would almost be better if they just banned and unbanned some of the top whatever number of cards being played in a mostly random way every once in a while.
I do think Magic not being as fast as Yu Gi Oh is make "draw the out" logic more appealing, but if you NEED to see the removal in your opening hand to make plays, than playing outs in the main can only do so much, since you'll see so little of it. Magic you can both mulligan AND expect to see beyond turn 3, so you'll more than likely find SOMETHING, but in Yu Gi Oh? If it ain't there first thing, it might as well not be there
Most of the spell/trap removal is in the extra deck, so you basically have access to it in your opening hand. Spell/traps that prevent you from special summoning (like Rivalry of Warlords) tend to be problems
@@laytonjr6601the reason we play them in the extra is because we draw so few cards. There are a ton of main deck spell trap removal cards (like the 10 different flavors of MST). But you can't play 10 of them in your main because that's bad vs everything else, and playing a few of them means you have that 40% chance of drawing the out, or you lose (and that's before counting enemy negates).
Floodgates are just too strong in any game. If I get locked out of playing the fun ends until I find an out and my opponent isn't really doing much either if they are letting me draw into it. A good game wouldn't have floodgate effects.
In several of these quiz episodes i've had moments where the contestant says something and i think "hey you should show him this or that card in response, that would be really funny" and he just never does /o\
Since Rarran got to play his first commander match a few weeks ago, I would love to see how Cimo would do in a commander match, also you guys could do a little "visit" to each other's games and do like a Bo3 just for the fun of seeing how the mentality of each TCG would affect the matches
It would be fun to have all three of them and possibly someone else who also is making these "X player rates Y cards" videos together, unfortunately ygo and hearthstone don't really have multiplayer (as in more than two) so for them doing the other games it would have to be multiple 1 on 1s.
54:17 For more context, Lava Golem (And all its dozen or so clones) are essentially yugioh's equivalent of "target opponent sacrifices a creature" style of effects, just, the weird off costed removals that are used for dealing with pesky voltrony Hexproof creatures and the like
Another CGB collab! I love these! Real wholesome guy and Cimo is just too sadistic for such a wholesome fella. Hey CovertGoBlue! Guess what? I just ordered 3 fresh new Witch's Strike after watching this! Also I've been watching a lot of videos on your channel in the last month and I love the Worst Possible Commander Series even though I've never played Magic before. I just watched and commented on the video, either episode 118 or 119 where you had Eluge, the Shoreless Sea as your commander and it's the first time I ever saw you completely pop off as a mono blue mage, and my buddy was telling me today about how that was *tame* compared to the stuff that people can do in commander. Imagine if anybody had played something like Witch's Strike as an Instant against you in that game! EDIT: also bucket list goals, food for thought. After Cimo's surgery, after he recovers, I would love if you could talk him into coming onto your Commander show. Hey Cimo! Add that to your list! Make it something to look forward to! I wish you the best and hope everything goes well for you!
In 2013 Yu-Gi-Oh Rivalry of Warlords won me multiple store tournaments in a six sam shell! It absolutely deserves a ban, but until it is I will run 1 in any monotype sideboard I play!
I think it really doesn’t help that people don’t know the whole negate effect vs negate activation. Negate activation is more rare and a lot of the best and generic are banned or limited
It's because no one new realizes how fast Yugioh is. An effect like Witch's Strike seems like it'd matter before the earliest turn one could play it. But what's the point if your stuff gets negated before you have a chance to even set the card?
Its because they don't realize how bad being a normal trap is. If it was a spell speed 4 quickplay spell, it would be different. Or a counter trap that could be used immediately somehow. Being able to just negate it have it not even be usable until its too late. Its all just too much.
First Lancea trigger, Raiho is always my pick. Even if it's only an annoyance, it still slows down decks and keeps people from running away with the game. And he gets to be a magnet for removal he's *really* annoying my opponent. Also, with Rivalry of Warlords, it may not be the meta pick but my favorite way to run it is in my Zombie World deck. I don't care what you're playing, it's probably not Zombies. As long as you have one monster on your field, you can't play anything else because now it's a Zombie and monsters in your hand aren't.
I am surprised Cimo didn't mention how Rivalry's rulings make it pair REALLY well with other floodgates, and even the type/attribute changing Pseudo-floodgates
Raiho is balanced by the fact that only two decks can really play it, neither of which are meta (and even then, it's really just a tech in the other). If more decks had easy access to it, it would be *soooo* much worse
I don't even care if a card is only in 1 deck. It doesn't make the matchup more fun after all. Just means you avoid having to suffer to it as much. If it would suck at 30% play rates, it sucks period.
The two things Witch's Strike would need to be as good as it seems: 1. The Counter Trap symbol in the top right corner 2. A "You an activate this card from your hand during your turn" clause
@YukiFubuki. true, but that wasn't my point. If it would be a counter trap (spell speed 3) then monster effects (spell speed 2) wouldn't be able to chain to it and negate it.
@@AlanDarkworld i feel like this is probably a flavor thing since condemned maiden/witch never managed to go against the solemn god and it only on witch’s strike does she ever triumphed over him because he isnt fighting back
From a magic player perspective Lava Golem seems like sending Liliana to work with Bolas. There’s her signature edict (target opponent sacrifices a creature) effects happening, plus slowly and surely she’s gonna betray you (although mechanically this is more akin to a battle/aura curse type card that keeps causing problems to the opponent until it’s dealt with) I learnt the power of edicts from mtgremy songs, curious if yugioh has their own version of wacky songs that also explain things in game
Something to note about Rivalry of Warlords is it didn't get limited due to decks that only play one type of monster, it got limited due to decks that play very few monsters in general
No it's not. Not even close. The flavor is that a cold Wave is a dangerous weather event. spells and traps caring about the weather is a pretty common theme in Yu-Gi-Oh. Most of the really good spell/trap removal cards are weather events/storms. TYPHOON Mystical space TYPHOON STORM Double CYCLONE galaxy CYCLONE cosmic CYCLONE Twin TWISTERS And even some cards that don't have the names of storms in there names still show storms in the artwork. A prime example of that being "Malevolent Catastrophe". Or even a sort of metaphorical "storm" of psychic damage shown in "Unending Nightmare". Cold Wave specifically doesn't destroy spells/traps. It just prevents them from being activated. Sort of "putting them on ice" with a cold weather event.
I know these videos usually focus on older cards but I've recently gotten into master duel (I'm a magic player) and I've been playing a ton of Labrynth, I would absolutely want to see CGB react to some of those cards from a more modern control deck
@@iamkrazy1 Raiho is major part of modern Ice Barriers, which are functionally a completely different deck using mostly cards released over the last year or two. Archetype drastically redesigned to the point of being something completely different with a ton of new cards. But I see your point.
Absolutely agree with CGB on Cold Wave. Why would Konami make a card that depicts frozen monsters when the only thing the card allows to be played is monsters? It doesn't make any sense! The monsters are frozen!
It's commonly theorized that the dinosaur in the artwork is Bracchio-raidus, a Fusion Monster. Cold Wave freezing it in place would be the act of stopping Polymerization from being played. As a side note, it's also theorized that Frostosaurus is the result of Bracchio-raidus surviving getting frozen, ala getting around Cold Wave by becoming a Main Deck Monster.
I also think the added context of the extremely unintuitive ways that Rivalry of Warlords and friends work helps explain why exactly they're such a problem
How can you show him Rivalry but not question his "not banned" call with There can only be One right afterwards?! I 1000% expected this as soon as I saw Rivalry
If CGB reads this, that's an explanation of lava golem (and yugioh in general): Imagine spending your opponent spends their entire hand into an Avacyn, but with hexproof, a progenitus that summons a 10/10 on dying and a glen elendra with exact mana open. How do you get out of that board ? Lava Golem the two things that you can't deal with, then deal with the other one and the big beatstick.
I always love the collabs between these two, as well as Rarran. I would love to see at the end of these series battles between the three of them in the other games. So, for example, Cimo moderates a Yugioh duel between CGB and Rarran.
I think the reason "drawing the out" is more toxic in Yugioh than Magic is the speed of the average game. In case of floodgate effects especially, you're more than likely only get 1 more turn at best if you can't play the majority of your cards so the chances of getting to silver bullet-type cards are less likely than in a slower-paced game such as Magic. This also sparks the argument that putting stuff in the limited list makes for a worse feeling if you're playing against it that your opponent draws the only copy in their deck. It's salty and admittedly, very juicy when you win in those scenarios but that's more than likely because you also drew your one out lol
And the games where you DO get multiple turns, because its Floodgate Stun Turbo, drawing "the" out is almost never enough, because you have like four different things to out
@@syrelian Yep. Lava Golem for the negates, but you also can't special summon, so you have to blow up stuff first, but negates. So it has to be Dark Ruler... It just creates this whole unfun situation. Personally though? I don't think Floodgate effects are fun in any game. I have never seen an upside to one player not being able to even try and play cards.
Dear gosh Witches strike, it got EVERYONE, it blew everyones mind It's funny that CGB fell for the bait, but when everyone fell for the same bait, this means he can now fully embrace Yugioh in its finest
Something that is a big rule difference between Yugioh and Magic is that in Yugioh you cannot fail to find or activate an unresolvable card. This matters because with cards like Rivalry of Warlords, if you control a Dragon, you cannot attempt to summon any other type of monster until your Dragon leaves the field or is flipped face down. I would contrast this to the Legend rule, where a state based action lets you pick which stays, in Yugioh you make that state-based choice when Rivalry is first activated and then realistically never again. There are even bad toxic combos to completely lock your opponent out of the game by gifting them a creature with a bad type or by modifying the type of the first creature they summon. The most common toxic thing with the card is when a creature is supposed to tutor another creature, like there is this concept of laddering by tutoring stronger and stronger creatures, and you can hold Rivalry until they reach a rung of the ladder which has a different type than the next highest rung of the ladder. I love Rivalry. All time great card.
@@BussiDestroyer Crop Circles actually is significantly different! Fail To Find in Yugioh! only happens when the target for an effect moves locations between cost and resolution, like if a runick spell banishes the only legal targets off the top of the deck or if a Bystial banishes it from grave. Like in Yugioh!, you are forced to find a legal target if you have one, and cannot activate a card without one. This is different in Magic, and fail-to-find is a different thing because of it. For example, say we played by Magic rules and you had one Malicious in grave and the other two in hand. In Magic, you could activate the Malicious in Grave to attempt to bait an Ash/Counterspell even though there is no way to resolve the effect. Same situation, you can opt not to resolve an effect in magic in situations where yugioh rules would make you.
39:16 @Cimoooooooo if he has a flavor complaint there, you could show him this card's counterpart - "heat wave" which DOES work against monsters. Or this card's brother "cold feet". It's also worth noting that the monsters illustrated are a Bracchio-raidus, which is somewhat in flavor, because it's a fusion dynosaur and you can't play the polymerization to have it. And the other one is Frostosaurus, the high attack vanilla monsters with the flavor text: "This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage."
I'm surprised CGB missed the nuance in Lava Golem's text. I wonder if it had been spelled out more clearly what tributing means, he would have spotted it. As long as it's possible to attempt to summon lava golem at all, there is no way to respond to it, because tributing is part of the cost. It works the same way in MTG. If you counter my Disappearing Act, I still bounce a creature I control. It's weird for a "cost" to be so blatantly a benefit, but it's not that much weirder than having an untap symbol in an ability cost. On the other hand, "tributing a monster" in Yugioh is just "sacrificing a creature" in Magic. It's as if Diabolic Edict could somehow choose creatures without actually targeting them, like if you Mindslavered your opponent and then cast Edict. You can choose to sacrifice their indestructible hexproof creature with protection from everything and regenerate: {0}. So putting those two together, you have a wording in MTG something like: *Split second* As an additional cost to casting this spell, choose two different creature card names among names of creatures opponents control. Each opponent sacrifices a creature with each name then summons an 8/6 red Fiend token named Lava Golem. It has "At the beginning of your upkeep, lose 3 life." (Technically it's a cost, but split second is basically as good, and there isn't really a way to phrase this effect as a cost in MTG.)
Another great video as always Cimo, always makes me laugh so hard when you get cgb with these ridiculous cards. Keep it up man we love seeing you post these!
I really can't wait for this series to start introducing archetypes; a lot of cards that they've presented so far act relatively generic, but the heart and soul of the game lies in Archetype design, and I feel like they'll really understand how YGO works once they get into it But until then, I'll keep eating good with these videos! (Also, take care of yourself too, Cimo)
Cimo's account of witch's strike is only halfway there. Yes it's too slow because it's a trap, that's one thing. Another piece of the puzzle is that negating is something the first turn player does. The first turn player doesn't need this card because it's himself, not the going-second opponent, who negates stuff. And the second turn player doesn't need this card either because it's too slow.
Another thing to note about Witch's Strike is that many good control effects simply negate effects but not activations, leaving your Witch's Strike dead more often than you'd think.
39:42 spells and traps caring about the weather is actually a pretty common theme in Yu-Gi-Oh. Most of the really good spell/trap removal cards are weather events/storms. TYPHOON Mystical space TYPHOON STORM Double CYCLONE galaxy CYCLONE cosmic CYCLONE Twin TWISTERS And even some cards that don't have the names of storms in there names still show storms in the artwork. A prime example of that being "Malevolent Catastrophe". Or even a sort of metaphorical "storm" of psychic damage shown in "Unending Nightmare". Cold Wave specifically doesn't destroy spells/traps. It just prevents them from being activated. Sort of "putting them on ice" with a cold weather event.
yeh its a recurring theme from yugioh’s earlier days like a lot of fire themed cards and effect had burn, water revolved around precognition of knowledge typically involving the hand and wind was always spell/trap or non-destruction removal
@YukiFubuki. Ok the fire bit I'll give you. And wind is a bit of a cop out. It's not really "wind" that means removal, it's storms and dangerous weather. It just so happens that most dangerous weather involves heavy winds. I don't understand your claim about water. I can't even think of any water based cards from the early days. Much less ones that involve seeing into your opponent's hand. The only cards from the early days that let you see your opponent's hands are Inexperienced Spy, Ancient Telescope, and Eye of Truth. None of which involve water.
@@GeneralNickles the water spiritual art looks at hand blizzard warrior looks at top deck crystal seer looks at 2 top deck aqua dolphin is the 1 among the neo spacians including its fusions that has a handrip effect thousand eyes jellyfish's continuous effect keeps opponent's hand revealed deep diver sets up your top deck moulinglacia the water ele lord is the one among the ele lords with the hand rip gagigobyte's awked possessed form is the 1 with a handrip etc granted these arent like super early since the earliest is water spirit art in 2005 and it overall falls more into the overarching theme of 'control' instead that can overlap with any other effects but water is the attribute more often given effects involving top decking and hand rips outside of an archetypes' shared theme
Ice barriers are a series of floodgates that aren’t quite floodgates. Like, why play a monster that becomes anti-spell fragrance if you control another monster over, well, anti-spell fragrance?
Simply put: Witch's Strike is always one turn too late. That's why it's not played. As a player going 1st, you can only activate it on turn 2 when your opponent is most likely to use removal rather than negation. As a player going 2nd, you can only activate it on turn 3 and by that time your opponent would have already activated most of their negates. It *would* be broken, even banned, if it were a handtrap (instant) or a quickplay spell (instant during your turn) because it would be live turn 1 (vs handtraps) and turn 2 (vs established board). But, as a Trap, it just becomes live too late. And at that point it's better to have an extra combo piece or a negate, rather than a very conditional board-wipe.
What also doesn't help that the most commonly used negates are spell speed 3 so as a normal trap it's spell speed 2 so it can't even be used to respond to the cards you'd want to use it against.
@@declanmckenna6854 Witch's Strike is never chained to anything, you activate it as chain link 1 of a new chain after something that negated your summon or activation resolves. Being a counter trap would make it impossible for quick-play monster negates to respond to it but wouldn't change its activation timing, it can already answer Solemns.
it can, just not in the same chain witch’s strike doesnt response to an activation because its not trying to respond to an activation but an effect’s resolution instead as its responding to soemthing bring negated and not to something that would negate so it doesnt need to chain to a solemn
I love hearing card game pros explain their thoughts on other card games. It's just so interesting seeing them make connections of what their experience of card games are. Card games are cool.
You two are amazing. thanks for bringing that up, blue magician. would like more of this. With the last card, the fluff of the card could have been addressed. @CGB To put it more simply: Things that only become good on your second turn are too slow in modern Yugio. And on your opponent's first turn there aren't that many targets for this card. In modern Yugio you want to respond with cards that are good before your first turn. You want to play cards like Magic's "Force of Will" as a response.
Man, now I want to see CGB react to an early episode of the Progression Series or the History of YuGiOh just so he can see how an average game plays out.
The real reason Witch's Strike doesn't see play is because it says "when the opponent negates the ACTIVATION of the card" not "when it negates the effect" and almost no cards in the game negates the activation but only the effect so this card is extremely niche.
It's just too slow. Trap cards that need activation requirements are not that good in the modern Yugioh Also you can easily negate it because it's not a counter trap (Spell Speed 2)
@jingo4754 This doesn't mean what you think it means, it still only works on card which say "Negate the activation" Similar to how the first line of Branded Lost "The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated," means that Ash Blossom can still negate Branded Fusion I think you're reading it as if it said "the activation or effect of a card"
You really have to show CGB newer cards. The new cards are so cool i wish to see CGB's reaction to the cool and pretty new cards(Most of these old cards are so ugly and don't do much so i hope we will see more cool stuff in the future for CGB to react to)
Just for clarification regarding witch's strike: Imagine you are going first. You're setting up your board. Your opponent uses handtraps to interact with you etc etc. Now since W strike is a trap card you cannot use it on your turn. So you set it face down. Your opponents turn starts. Who do you think is going to be negating the opponents card? Thats right! It is you! The player who started the game and set up their board. so witch's strike doesn’t do anything. On the flip side, you are going second. W strike is a teap card so it is a dead card in hand. It doesn’t help you break the opponents board.
Or a countertrap with the improved effect of the activation trigger being in response to an attempt to negate the summon or a card effect activation to: negate the negate, not activation just effect, with the "also" clause (not "then," "if you do," or "and then") to make your opponent sends all cards in their hand and field to GY (to bypass any "by your opponent" clause replacement effects, "unaffected" effects and/ or "destruction immunity" effects). Even with all this, it would be a sidedeck or lab exclusive card.
Extra note on witches strike, a lot of (if not most) negation effects negate the effect of an activated card or monster, not the activation, meaning witches strike doesnt get to trigger, making it considerably worse than initial reading might imply.
As an ice barrier player with it as my main deck I'm not taking the raiho slander lol. It shuts down both tenpai and yubel super hard. Mix it in with the rest of the Ice Barrier deck and it shuts down stuff constantly. Im glad its not banned but its more then a minor inconvience against alot of decks
When Lava Golem came up I wish he mentioned Inferno Tempest too. If you get hit for 3k in one attack both players banish all monsters in their deck, leaving you with just what's in your hand and field. I love getting that effect off. There's also cards with effect on banishment to destroy the golem.
@CatManThree yeah but that's kinda how they're balanced, they have incredible supports then lack the power of a great archetype. Ogdoadic really only needs a few great supports for resistance to interruption/consistency and to bring out more of the monsters on the field more easily.
@@comteqfr525 Ogdoadic are more of an engine though. Pretty much every reptile archetype is now designed around synergizing with reptiles as a whole, but Ogdoadics in particular are a big engine. Best reptile deck off the top of my head is a control deck centered around comboing into an alien lock. Technically its an alien deck but it mashes in like every other reptile archetype because every reptile archetype has a card that is a necessity in others.
@@comteqfr525 The lock is Zeroll, Alien Mars, and Alien Kid. Whenever they special summon something, it gets an A counter from kid. Anything with an A counter has its effects negated by Mars and is forced into defense by Zeroll. Zeroll can also search out a quickplay that effrctively dumps a counters onto to monsters. Deck dies to raigeki though lol
I think there's really one big thing that made Witch's Strike pretty much DoA: it's not a counter trap. Had they made it a counter, then it would have had more of a shot (and may have actually been broken) since the only thing that could respond to it is another counter trap. By making it a normal trap, it's a lot easier to respond to its activation.
not really, a counter trap would help since then only another counter trap can respond to it but it still can activate against another counter trap just not in the same chain and even then it doesnt prevent your own cards from being negated either since your own cards needs to be negated first before it can even activate
The other thing from a Commander Magic perspective: the cards you destroy with stuff like beast within, path to exile, swords to plowshares, etc are so powerful you dont care if your opponent gets a 3/3 vanilla (1200-1500ish ATK). Also, these removal spells are much cheaper than other removal or are in colors that have "inferior" removal options (compared to black and especially white/black).
To add onto witches strike. It only works if the ACTIVATION of a card or effect is negated. It cannot activate after your opponent uses ash blossom but it can activate after your opponent uses ghost belle.
Everyone: Can you really post content even though you're having a health crisis?
Cimo: Does it say I can't?
"Wait, you guys remove the entire intestine?"
"Does it say we can't?"
Cimoo is the champ
He is incredible, but yeah hopefuly he gets that cleared up soon
There's no rule that says dogs can't play basketball
This is a scheduled upload that was filmed at least two weeks ago if not a month or several months.
Cimo has monetized vibing and nerding out with the boys and I respect it.
I never consumed a minute of Yugioh content before these videos. It's a great format.
That's literally what most podcasts are.
Fr how are these people so good at monetizing their lives
Helps when you have 300K+ subs..
"Good players make good choices and that's bad for you" unironically very well spoken in this context
I started playing magic in GRN and I remember playing against risk factor at least a 1000 times.. when you learn that about good choices it takes a lot of the fear of the boogeyman away. I'm a Saurons Ransom main now because I love offering the option of making bad choices to my opponent
Always love to see collabs with CGB. HIs charisma as a creator really comes across well in these, so much so that I've found myself watching Magic the Gathering videos from him despite having never played the game before, and likely would have no interest outside of casually playing MTG Arena at some point. He just makes it digestable and interesting enough for me to want to watch. Looking forward to when he's got all of this stuff down and we get to see him rock up to an actual game!
If you do not play magic but are curious I recommend his "worst commander show". Their games are fun and players explain what their strategy is and what their cards do. It's way more fun than MtG 1v1.
CGB solos LSV in the wrestling promo even if LSV wins that match
Same, I also started watching his channel thanks to these, CGB's content is a lot of fun!
Same i started binging his Commander show n i love it even tho i barely know whats going on but its super fun and entertaining
Samesies except I play Magic but never Yugioh.
About lava golem I wish cimo would have described it "imagine you spend 10 minutes building up your super mega ultra timmy cards, and then you pass the turn, I sacrifice them and give you this doofus in their place"
'dingus'...
That's a neat tower(s), have a Turtle (Golem).
@@bahumat9853 Take it back *shuffles it back into your deck with Avramaxx out of Spite*
Hearing CGB say "it's a much more painful choice" made me laugh out loud. It's like those stupid memes with "We really are a fantastic team." "Say that again?" But in Yugioh terms.
"what are we, some kind of Delinquent Duo?"
"You think I got a Sixth Sense for this?"
You are truly the appointer of the red lotus!
Hey, they're doing a Sangen Summoning!
"Dang that's a Greedy Pot"
That Witch's Strike was an evil, evil inclusion. lol
Just shows how much of a card's viability is impacted due to simply being a trap
There is no way an MTG player would know the difference between negating activation of an effect or negating a monster/effect (for instance, Witch's Strike cannot respond to Imperm lol), too. I mean, even a lot of YGO players don't really understand the difference, but negating activation is possible in Damage Step and such, which is an interaction that actually comes up. So Witch's Strike basically counters a very limited selection of decks and will be completely dead in many matchups. Not to mention summon negation as an effect is pretty rare now, and the one that could be played like Cosmic Blazar actually dodges Witch's Strike and comes back next turn, which may as well not even have done enough.
It's a really damn good bait selection for somebody who haven't played YGO but understand card games
That reaction is all I could have hoped for and more when I suggested it.
Like even Yugioh players didn't get that card right! A good chunk, maybe even a majority, of players thought it was gonna be craaaaazy when it was revealed
I have no idea about how a game of yugioh looks like these days, stopped playing in the synchro era.. so i was waiting for cimo to say that this card doesn't exist and he's just trolling
There's nothing like summoning Lava Golem, and then Relinquished the same Lava Golem
How about double lava golem + remove brainwashing.
@@hurrdurrmurrgurrand I thought I was trolling with sunny's snitch + Masquerade the Blazing Dragon before Branded Summon, huh (yes, I tried Despia Live Twin once)
I’ve been having just as much fun with Illegal Knight lately. Bounce two opponents cards, Dracoback Illegal Knight and do it again next turn.
I prefer Lava Golem and Fairy Tail Luna
@@hurrdurrmurrgurr use owner's seal instead
I'd love an episode where you look for Magic cards that remind you of Yugioh cards, and have CGB guess which Magic card is the most similar after evaluating the card. It might be interesting to see how each person's perspective may cause disconnects when adapting their game's mechanics.
I keep trying to convince my friend that Haakon reads like a YuGiOh card!
I wish CGB brought up Liliana when they were talking about Lava Golem. It has a similar effect to make an opponent sacrifice a monster that gets around the various modes of protection and is a popular card in standard right now. Actually in my opinion that card SHOULD be banned for being so annoying. There aren't many black decks that couldn't run it, it's just so flexible and generally useful.
@@stolve8847 I thought of that artifact creature (forgot what it's called) that basically eats a target creature which makes it miserable for commander, but I agree that effects which forces your opponent to do the sacrificing is a closer parallel to lava golem with how they bypassing protection by way of basic game mechanic
@@jamesaditya5254That sounds more like relinquished if it stays on your side of the field. Both bypass regular protections.
@@sonofzeal Haakon, Stromgald Scourge? If yes then i guess you YGO players like to play/cheat cards from your graveyard/discardzone
cgb: "I wonder if you can make a deck with only dragons"
oh, boy, so innocent
Dragonmaids, Blue-Eyes, Red-eyes, dragon link, Dragon Ruler, Branded/Albaz: allow us to introduce ourselves
Honestly CGB is my favorite guest. I'm so glad to see him again
My too he funny
I think CGB is ready for the archetype quiz. Show em the broken, the good, and the ugly.
Cimo: Proceeds to show CGB Vaylantz
He probably should see Hand Traps and Extra Deck mechanics first.
He doesn't even know what an Xyz monster is yet.
@@gbpakgirl26 ure evil. More pendulumn cards
@@FafliXx could be archetypes that doesn’t use the extra, like Floowanderze and Gravekeeper first. Those seems like CBG types of cards.
the chazz archetype would break his mind, i just want to see people react to how insane that archetype is
Cutting to the CGB cam as he’s excitedly writing in his notebook was absolute peak lol. I love that the editing of this video series is keeping up with the rapport as your friendship grows. Also absolutely hilarious. If you hire an editor tag them so they see this!
Since CGB mentioned hos love of dinosaurs in magic, it would be very fun to get his reaction to some of yugioh's most powerful dinos. Would be fun to see him read Misc.
have you red misc?
UTC is a Reddit custom
I think it's time to show CGB some archetypes, like 4-5 cards of 3 different archetypes and let him decide which one is the good, ok and bad archetypes
Hey wait a minute that sounds familiar
Show him all the Ojamas
@@Wgar1 a-to-z armed dragon ojama
Little does CGB know the Ice Barriers were the good guys. That's why they suck.
I mean... "good guys"
@@alicepbg2042 I'd say neutral honestly. They were keeping Trishula and the rest locked away but let them go as a last resort. I hope I'm not misremembering DT lore
Nekroz were the good guys, the big good counter part to both sophia and the infernoids.
@@HazeEmrythe nekroz defeated the ice dragons not the ice barriers
Also nekroz was the only part of the zefra battle that came out unscathed, although technically everyone from nekroz was ex gishki like how ritual beast is ex-gusto,
"what is he talking about??" was a fun moment, but it did explain to me what I didn't understand before. Apparently in yugioh, trap cards area already too slow (so you run handtraps instead, which need not be set). This thing is a trap card that is meant to counter trap cards negating your cards you play on the next next turn. And then it can get negated.
I mean there are trap cards that are getting played, but only if you get them for free as part of some combo or they literally win the game if you resolve them. Usually it's not enough for a trap card to have a merely good effect for it to be playable on its own.
Is easier to explain. In the end of your turn, you could already have in turn 1 more than one netation, your opponent will be more likely trying to boardbreak your opponent. Yes, you can be halted with some psy-framegear gamma or Ash blossom depending what plays your opponent activates, but you may already have 2, 3 cards that would deal with that. But then again is too situational. It't even worse going second just because your opponent should have already be on the oppressive side, you will be too late.
If witch's strike were at least a counter trap card however...
I love that Konami US decided to make "Thunder Bolt" into "Raigeki" but "Majo no Ichigeki" becomes "Witch's Strike". Just the sheer, unadulterated, bold-faced unwillingness to communicate anything between localizations.
To be fair, these cards are from a completely different age, and old Yugioh was littered with, shall we say, strange translations. Like, what the heck is a "Trunade"?
@@laggalot1012 Yeah there's no way the same people who named Raigeki were involved with naming Witch's Strike lol
Tbh i understand the logic. With Raigeki : the japanese name is in english to sound exotic and cool so you reverse it and have it in japanese for the english version to keep the effect, meanwhile witch's strike is in regular japanese so you translate it normally
So a couple things
A: old YGO localization is BIZARRE, Fireyarou, Hitotsu-me Giant, Umi, Raigeki, etc
Modern YGO is far more prone to consistency within a theme, even if some themes are romanized Japanese and some are localized English(which is another thing, Witch's Strike is a counterpart to Solemn Strike, and the rest of the Solemn series, which feature OLD MAN SAYS NO, the guy being struck by the witch)
B: a a fair amount of old localization was likely in fear of MtG, "Lightning Bolt" is a thing thats big and well known in MtG and you just made a Magic Card named Lightning Bolt, same with things like Sogen instead of Plains, etc etc
@@jorgito93700Yeah it's this, "Thunderbolt", "Critter", or "Cyclops" just won't sound as mysterious or exotic for non-Japanese audiences as "Raigeki", "Sangan", or "Hitotsu-Me Giant"
@39:30 I agree, the flavor complaint is huge.
That's why Last Turn being two SPIRIT monsters is also a flavor fail because they can't be special summoned by Last Turn! It is functionally impossible to create the battle depicted on Last Turn with Last Turn!
The battle depicted on Last Turn actually makes perfect sense.
It doesn't make much sense that it's on Last Turn, but the battle itself is actually kinda brilliant.
Hino Kagu Tsuchi causes your opponent to discard there entire hand.
Yamata Dragon causes you to draw 5 cards.
Both effects trigger upon inflicting battle damage.
They're literally fighting over control of a player's hand. They're fighting to make it either 5 or 0.
Why that fight is on Last Turn, I don't know. Maybe because the game is functionally over if Hino Kagu Tsuchi wins? And if Yamata dragon wins, then it should be impossible for you to lose?
@@GeneralNickles Oh absolutely the art is sick and depicts the 2 big hitters of the set.
I just feel like it's a crack in the development process, like maybe Spirits didn't have the No Special Summon clause early in the set design. Then they got that put on and accidentally ruined a cool card's flavor.
And to be fair at the time if you connected battle damage from Yamama, I think it'd discard the opponent's hand, which would be a very brutal revival target in early Yugioh.
It's worth noting that the monsters illustrated are a Bracchio-raidus, which is somewhat in flavor, because it's a fusion dinosaur and you can't play the polymerization to have it. And the other one is Frostosaurus, the high attack vanilla monsters with the flavor text:
"This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage." So I think it's more or less on point? Could show him "heat wave". Or "cold feet". Brother cards.
@@mp1335 You just saved the card's flavor profile. Congrats, 🎉 CGB and I are proud.
Witches strike has 2 main problems cimo didn’t mention:
1: It does not stop your opponent negating your card, meaning you have to intentionally lose a card to activate this.
2: It only responds to your opponent negating the ACTIVATION, but many negates negate the effect (Ash Blossom for example).
it alos has to destroy both opponent’s field and hand so it requires at least 1 card in either location meaning if either of them is empty like say the hand because opponent spent it all for a full field or is on a trap deck like labrynth for example and they set everything then witch’s strike cannot legally be activated for the time thing
It does activate in response to negated effects.
I mean it's in lore with the counter Fairies and Solemn cards. Those negate the activation and stop cards from even hitting the field.
@@Depressed_Spider Nope. It doesn't. As the card states, it only happens on activation. If you have an effect that states "Target 1 face up card ; negate it's effects and, if you do, destroy it" the activation still goes through. However, when attempting to resolve the effect is negated. However, if you negate the activation, is like the card never managed to hit the field in the first place.
While both end up with the same end result (the negated card effect didn't happened), only in the second example you would get to resolve Witch Strike
The worst part about witches strike is that it's a normal trap:
1) It's a trap card, which makes inherently slow. If it was a quick play spell it would be infinitely more playable and potentially broken.
2) It's not a counter trap, meaning it can be responded to with another negate
Love that CGB references painful choice at 17:27
One important note about Rivalry of Warlords is that Spell and Trap removal is often done through the extra deck (though I think CGB doesn't know about that yet). This combined with the weird rulings (if you control two Warriors you can't Link Summon into a single FIend, for example) leads to it being extremely hard to remove unless you draw a Twin Twisters or something similar.
Sounds like bad deck convolution. There was a time when our decks were actually balanced and we played monsters spells and traps in them so we could deal with multiple situations. That was back when the game was more about strategy instead of trying to make it so your opponent isn't allowed to play while claiming it's unfair that your opponent is stopping you from playing.
@@NovusIgnisit's like all the antisocial nerds who literally start twitching and sperging out when they play their combos because they think they're oh so cool and who throw a literal tantrum when someone dares to interrupt their game of solitaire ultimately won out and now the game is designed around them.
Honestly this makes way too much sense now that I think about it 💀 yea this game is cooked beyond belief
@@cyberdrace
Yet the most recent YCS Niagra was the largest YCS in Canada, ever. And YCS Bologna has record pre-registration numbers. Seems like the game is doing just fine.
@@cyberdrace Oh they absolutely won out, there's no mistaking that. They're the ones paying more for stuff that gets designed for their way of playing, then they complain about stuff and buy the next thing that keeps reinforcing the idea that this is how they want the game to be. Evenly Matched is a bad card, unless they use it. Baron is busted, unless *they* use it. Ash Blossom needs to be banned, unless it's in *their* deck. Pot of Greed can't be allowed, unless it's for *them* specifically.
This kind of hypocrisy is all over card games, make no mistake, but it's most prevalent in Yugioh of all games. Everyone says they want an interactive game until it comes to them stopping their opponents from playing.
@@NovusIgnis there's a similar dynamic in PvP video games and balancing patches. I think a good meta is created by players playing and exploring a game with sufficient depth, not by designers reacting to "community feedback". Aren't emergent behaviors and mechanics literally the main selling point of a deck building card game? What people fail to appreciate is that if designers actually fully understood their own game, it would mean, by definition, that the game is already solved. Now, just because a meta is "solved" doesn't mean that each individual match is boring or predictable, but it does kinda ruin the deckbuilding aspect in a broad sense. I feel like it would almost be better if they just banned and unbanned some of the top whatever number of cards being played in a mostly random way every once in a while.
I do think Magic not being as fast as Yu Gi Oh is make "draw the out" logic more appealing, but if you NEED to see the removal in your opening hand to make plays, than playing outs in the main can only do so much, since you'll see so little of it. Magic you can both mulligan AND expect to see beyond turn 3, so you'll more than likely find SOMETHING, but in Yu Gi Oh? If it ain't there first thing, it might as well not be there
Most of the spell/trap removal is in the extra deck, so you basically have access to it in your opening hand. Spell/traps that prevent you from special summoning (like Rivalry of Warlords) tend to be problems
Yea it’s harder to imagine that Warlords making your opponent skip a turn basically means they lose the game because Yugioh is way faster than Magic.
Thats why konami needs to make people draw 2 per turn, and give both players immunity until turn 4
@@laytonjr6601the reason we play them in the extra is because we draw so few cards.
There are a ton of main deck spell trap removal cards (like the 10 different flavors of MST). But you can't play 10 of them in your main because that's bad vs everything else, and playing a few of them means you have that 40% chance of drawing the out, or you lose (and that's before counting enemy negates).
Floodgates are just too strong in any game. If I get locked out of playing the fun ends until I find an out and my opponent isn't really doing much either if they are letting me draw into it.
A good game wouldn't have floodgate effects.
It would have been perfect if Heat Wave was immediately after Cold Wave
In several of these quiz episodes i've had moments where the contestant says something and i think "hey you should show him this or that card in response, that would be really funny" and he just never does /o\
Cold Feet would have also been an extremely funny follow-up, purely to see if CGB can find literally any use for it.
Since Rarran got to play his first commander match a few weeks ago, I would love to see how Cimo would do in a commander match, also you guys could do a little "visit" to each other's games and do like a Bo3 just for the fun of seeing how the mentality of each TCG would affect the matches
Cimo has played commander before, so it might not be as impossible. I think his partner is a commander player
It would be fun to have all three of them and possibly someone else who also is making these "X player rates Y cards" videos together, unfortunately ygo and hearthstone don't really have multiplayer (as in more than two) so for them doing the other games it would have to be multiple 1 on 1s.
@@younasdar5572 Best way would probably to have Cimo VS CGB in HS, Rarran vs CVG in Yugi, and so on
CGB: "Eww."
Cimo: "What do you mean 'eww'? This is right up your alley!"
CGB: "I mean, yeah..."
Average control mage
54:17 For more context, Lava Golem (And all its dozen or so clones) are essentially yugioh's equivalent of "target opponent sacrifices a creature" style of effects, just, the weird off costed removals that are used for dealing with pesky voltrony Hexproof creatures and the like
Except you're choosing the creature the opponent sacrifices
and they cant proper counter, even if you counter the summon your oponent still loses the 2 tribute
Another CGB collab! I love these! Real wholesome guy and Cimo is just too sadistic for such a wholesome fella. Hey CovertGoBlue! Guess what? I just ordered 3 fresh new Witch's Strike after watching this! Also I've been watching a lot of videos on your channel in the last month and I love the Worst Possible Commander Series even though I've never played Magic before. I just watched and commented on the video, either episode 118 or 119 where you had Eluge, the Shoreless Sea as your commander and it's the first time I ever saw you completely pop off as a mono blue mage, and my buddy was telling me today about how that was *tame* compared to the stuff that people can do in commander. Imagine if anybody had played something like Witch's Strike as an Instant against you in that game!
EDIT: also bucket list goals, food for thought. After Cimo's surgery, after he recovers, I would love if you could talk him into coming onto your Commander show. Hey Cimo! Add that to your list! Make it something to look forward to! I wish you the best and hope everything goes well for you!
CGB's reaction to witch's strike and writing on his notepad was peak content
1:05:17 is why I love CGB expressed in a manner of seconds~
(Also his resignation of Witches Strike being his personal Bishbaalkin is hilarious XD )
Witch’s Strike exists:
Me: **Laughes in Labrynth**
That was my thought with opponent asking your trap
🎉🎉
No meta deck has negates in the tcg though, barrone was banned and savage dragon too
@@NeostormXLMAX
Centur-Ion does... and is tier 1.5
what what you play this card ?!
In 2013 Yu-Gi-Oh Rivalry of Warlords won me multiple store tournaments in a six sam shell! It absolutely deserves a ban, but until it is I will run 1 in any monotype sideboard I play!
Ey, I'm so happy the card that I suggested is on here!!
It's crazy how EVERY new player simply cannot grasp how Witch's Strike just isn't that OP
I think it really doesn’t help that people don’t know the whole negate effect vs negate activation. Negate activation is more rare and a lot of the best and generic are banned or limited
It's because no one new realizes how fast Yugioh is. An effect like Witch's Strike seems like it'd matter before the earliest turn one could play it. But what's the point if your stuff gets negated before you have a chance to even set the card?
Honestly is hard to comprehend how fast it is lmao just learning the game enough to understand is a brain killer@@BlackJustice2637
Its because they don't realize how bad being a normal trap is. If it was a spell speed 4 quickplay spell, it would be different. Or a counter trap that could be used immediately somehow. Being able to just negate it have it not even be usable until its too late. Its all just too much.
First Lancea trigger, Raiho is always my pick. Even if it's only an annoyance, it still slows down decks and keeps people from running away with the game. And he gets to be a magnet for removal he's *really* annoying my opponent.
Also, with Rivalry of Warlords, it may not be the meta pick but my favorite way to run it is in my Zombie World deck. I don't care what you're playing, it's probably not Zombies. As long as you have one monster on your field, you can't play anything else because now it's a Zombie and monsters in your hand aren't.
I am surprised Cimo didn't mention how Rivalry's rulings make it pair REALLY well with other floodgates, and even the type/attribute changing Pseudo-floodgates
@@adriancardona2172 two floodgate rivalry is such a pain lol
I love these! I'm glad you're doing these.
Love these collabs, and prayers and well wishes of Cimo. Definitely want to see more of these in the future~
Raiho is balanced by the fact that only two decks can really play it, neither of which are meta (and even then, it's really just a tech in the other). If more decks had easy access to it, it would be *soooo* much worse
I don't even care if a card is only in 1 deck. It doesn't make the matchup more fun after all. Just means you avoid having to suffer to it as much. If it would suck at 30% play rates, it sucks period.
My favourite YGO youtuber is back!!! Let's goooooo!!!
The two things Witch's Strike would need to be as good as it seems:
1. The Counter Trap symbol in the top right corner
2. A "You an activate this card from your hand during your turn" clause
it doesnt need to be a counter trap, it can activate against solemn just not in the same chain
@YukiFubuki. true, but that wasn't my point. If it would be a counter trap (spell speed 3) then monster effects (spell speed 2) wouldn't be able to chain to it and negate it.
@@AlanDarkworld i feel like this is probably a flavor thing since condemned maiden/witch never managed to go against the solemn god and it only on witch’s strike does she ever triumphed over him because he isnt fighting back
From a magic player perspective Lava Golem seems like sending Liliana to work with Bolas. There’s her signature edict (target opponent sacrifices a creature) effects happening, plus slowly and surely she’s gonna betray you (although mechanically this is more akin to a battle/aura curse type card that keeps causing problems to the opponent until it’s dealt with)
I learnt the power of edicts from mtgremy songs, curious if yugioh has their own version of wacky songs that also explain things in game
CGB of the ice barrier
Mesa Falcon of the Ice Barrier
CGB with Eyes of Blue 😅
Something to note about Rivalry of Warlords is it didn't get limited due to decks that only play one type of monster, it got limited due to decks that play very few monsters in general
The dinosaurs that are frozen are the same colour as Spells/Traps. That's the flavour.
No it's not. Not even close.
The flavor is that a cold Wave is a dangerous weather event.
spells and traps caring about the weather is a pretty common theme in Yu-Gi-Oh.
Most of the really good spell/trap removal cards are weather events/storms.
TYPHOON
Mystical space TYPHOON
STORM
Double CYCLONE
galaxy CYCLONE
cosmic CYCLONE
Twin TWISTERS
And even some cards that don't have the names of storms in there names still show storms in the artwork. A prime example of that being "Malevolent Catastrophe". Or even a sort of metaphorical "storm" of psychic damage shown in "Unending Nightmare".
Cold Wave specifically doesn't destroy spells/traps. It just prevents them from being activated. Sort of "putting them on ice" with a cold weather event.
Zombie World+Rivalry of Warlords is my jam.
Love to see how comfortable you two are together, best video of the series yet!
I know these videos usually focus on older cards but I've recently gotten into master duel (I'm a magic player) and I've been playing a ton of Labrynth, I would absolutely want to see CGB react to some of those cards from a more modern control deck
Technically Raiho is a card from a modern control deck.
@@CatManThree but it was printed in 2011, labrynth is a lot more recent right? That's more what I meant
@@iamkrazy1 Raiho is major part of modern Ice Barriers, which are functionally a completely different deck using mostly cards released over the last year or two. Archetype drastically redesigned to the point of being something completely different with a ton of new cards.
But I see your point.
Specifically, the art of Chain Energy has been stuck in the back of my mind for like 20 years until now. Didn't know it was from a yugioh card lol
Absolutely agree with CGB on Cold Wave. Why would Konami make a card that depicts frozen monsters when the only thing the card allows to be played is monsters? It doesn't make any sense! The monsters are frozen!
well for 1 thing that monster aint dead, its apparently frostosaurus
It's commonly theorized that the dinosaur in the artwork is Bracchio-raidus, a Fusion Monster. Cold Wave freezing it in place would be the act of stopping Polymerization from being played.
As a side note, it's also theorized that Frostosaurus is the result of Bracchio-raidus surviving getting frozen, ala getting around Cold Wave by becoming a Main Deck Monster.
I also think the added context of the extremely unintuitive ways that Rivalry of Warlords and friends work helps explain why exactly they're such a problem
How can you show him Rivalry but not question his "not banned" call with There can only be One right afterwards?! I 1000% expected this as soon as I saw Rivalry
I was actually expecting Evenly Matched later on tbh.
If CGB reads this, that's an explanation of lava golem (and yugioh in general): Imagine spending your opponent spends their entire hand into an Avacyn, but with hexproof, a progenitus that summons a 10/10 on dying and a glen elendra with exact mana open. How do you get out of that board ? Lava Golem the two things that you can't deal with, then deal with the other one and the big beatstick.
I’m disappointed you didn’t follow up his complaint about cold wave’s flavor by showing heat wave immediately after
I always love the collabs between these two, as well as Rarran. I would love to see at the end of these series battles between the three of them in the other games. So, for example, Cimo moderates a Yugioh duel between CGB and Rarran.
I think the reason "drawing the out" is more toxic in Yugioh than Magic is the speed of the average game. In case of floodgate effects especially, you're more than likely only get 1 more turn at best if you can't play the majority of your cards so the chances of getting to silver bullet-type cards are less likely than in a slower-paced game such as Magic. This also sparks the argument that putting stuff in the limited list makes for a worse feeling if you're playing against it that your opponent draws the only copy in their deck. It's salty and admittedly, very juicy when you win in those scenarios but that's more than likely because you also drew your one out lol
And the games where you DO get multiple turns, because its Floodgate Stun Turbo, drawing "the" out is almost never enough, because you have like four different things to out
@@syrelian Yep. Lava Golem for the negates, but you also can't special summon, so you have to blow up stuff first, but negates. So it has to be Dark Ruler...
It just creates this whole unfun situation.
Personally though? I don't think Floodgate effects are fun in any game. I have never seen an upside to one player not being able to even try and play cards.
Dear gosh Witches strike, it got EVERYONE, it blew everyones mind
It's funny that CGB fell for the bait, but when everyone fell for the same bait, this means he can now fully embrace Yugioh in its finest
39:24 you should show him Heat Wave next time lol
1:36 I thought he was gonna bust out a link monster off the rip 💀
Show him Snake Rain, and Venomminaga. Remind him about painful choice too lol.
Something that is a big rule difference between Yugioh and Magic is that in Yugioh you cannot fail to find or activate an unresolvable card. This matters because with cards like Rivalry of Warlords, if you control a Dragon, you cannot attempt to summon any other type of monster until your Dragon leaves the field or is flipped face down. I would contrast this to the Legend rule, where a state based action lets you pick which stays, in Yugioh you make that state-based choice when Rivalry is first activated and then realistically never again. There are even bad toxic combos to completely lock your opponent out of the game by gifting them a creature with a bad type or by modifying the type of the first creature they summon. The most common toxic thing with the card is when a creature is supposed to tutor another creature, like there is this concept of laddering by tutoring stronger and stronger creatures, and you can hold Rivalry until they reach a rung of the ladder which has a different type than the next highest rung of the ladder.
I love Rivalry. All time great card.
Crop Circles the pack filler Trap card can fail to find
@@BussiDestroyer Crop Circles actually is significantly different! Fail To Find in Yugioh! only happens when the target for an effect moves locations between cost and resolution, like if a runick spell banishes the only legal targets off the top of the deck or if a Bystial banishes it from grave. Like in Yugioh!, you are forced to find a legal target if you have one, and cannot activate a card without one.
This is different in Magic, and fail-to-find is a different thing because of it. For example, say we played by Magic rules and you had one Malicious in grave and the other two in hand. In Magic, you could activate the Malicious in Grave to attempt to bait an Ash/Counterspell even though there is no way to resolve the effect. Same situation, you can opt not to resolve an effect in magic in situations where yugioh rules would make you.
Witches strike can't respond to solemn traps right? Because it is a normal trap correct me if im wrong
Witch's strike activates on a new chain after resolution. If your opponent solemns you, you can activate it after.
God is literally in the artwork. It would be crazy if it didn't negate him.
@@DaviRenania what you just said sounds hilarious if it was out of context
39:16 @Cimoooooooo if he has a flavor complaint there, you could show him this card's counterpart - "heat wave" which DOES work against monsters. Or this card's brother "cold feet". It's also worth noting that the monsters illustrated are a Bracchio-raidus, which is somewhat in flavor, because it's a fusion dynosaur and you can't play the polymerization to have it. And the other one is Frostosaurus, the high attack vanilla monsters with the flavor text:
"This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage."
I'm surprised CGB missed the nuance in Lava Golem's text. I wonder if it had been spelled out more clearly what tributing means, he would have spotted it. As long as it's possible to attempt to summon lava golem at all, there is no way to respond to it, because tributing is part of the cost. It works the same way in MTG. If you counter my Disappearing Act, I still bounce a creature I control. It's weird for a "cost" to be so blatantly a benefit, but it's not that much weirder than having an untap symbol in an ability cost.
On the other hand, "tributing a monster" in Yugioh is just "sacrificing a creature" in Magic. It's as if Diabolic Edict could somehow choose creatures without actually targeting them, like if you Mindslavered your opponent and then cast Edict. You can choose to sacrifice their indestructible hexproof creature with protection from everything and regenerate: {0}.
So putting those two together, you have a wording in MTG something like:
*Split second*
As an additional cost to casting this spell, choose two different creature card names among names of creatures opponents control.
Each opponent sacrifices a creature with each name then summons an 8/6 red Fiend token named Lava Golem. It has "At the beginning of your upkeep, lose 3 life."
(Technically it's a cost, but split second is basically as good, and there isn't really a way to phrase this effect as a cost in MTG.)
I agree, the word tributing flew over my head on first look at the card too, and I think that might be why CGB didn’t catch on to it
Another great video as always Cimo, always makes me laugh so hard when you get cgb with these ridiculous cards. Keep it up man we love seeing you post these!
Nohting makes me happier then CGB Collabs
oh ive been waiting for this!
love CGB's reactions everytime
I really can't wait for this series to start introducing archetypes; a lot of cards that they've presented so far act relatively generic, but the heart and soul of the game lies in Archetype design, and I feel like they'll really understand how YGO works once they get into it
But until then, I'll keep eating good with these videos!
(Also, take care of yourself too, Cimo)
We're probably gonna churn through generic/semi-generic ExDeck stuff first, foundation setting still
Cimo's account of witch's strike is only halfway there. Yes it's too slow because it's a trap, that's one thing. Another piece of the puzzle is that negating is something the first turn player does. The first turn player doesn't need this card because it's himself, not the going-second opponent, who negates stuff. And the second turn player doesn't need this card either because it's too slow.
Only two cards in and CGB already got double the points Cimo had in the latest CGB video 🎉
Another thing to note about Witch's Strike is that many good control effects simply negate effects but not activations, leaving your Witch's Strike dead more often than you'd think.
24:19 ooooooooo, he’s going to be one of THOSE players 🤦🏽♂️
39:42 spells and traps caring about the weather is actually a pretty common theme in Yu-Gi-Oh.
Most of the really good spell/trap removal cards are weather events/storms.
TYPHOON
Mystical space TYPHOON
STORM
Double CYCLONE
galaxy CYCLONE
cosmic CYCLONE
Twin TWISTERS
And even some cards that don't have the names of storms in there names still show storms in the artwork. A prime example of that being "Malevolent Catastrophe". Or even a sort of metaphorical "storm" of psychic damage shown in "Unending Nightmare".
Cold Wave specifically doesn't destroy spells/traps. It just prevents them from being activated. Sort of "putting them on ice" with a cold weather event.
yeh its a recurring theme from yugioh’s earlier days like a lot of fire themed cards and effect had burn, water revolved around precognition of knowledge typically involving the hand and wind was always spell/trap or non-destruction removal
@YukiFubuki. Ok the fire bit I'll give you. And wind is a bit of a cop out. It's not really "wind" that means removal, it's storms and dangerous weather. It just so happens that most dangerous weather involves heavy winds.
I don't understand your claim about water.
I can't even think of any water based cards from the early days. Much less ones that involve seeing into your opponent's hand. The only cards from the early days that let you see your opponent's hands are Inexperienced Spy, Ancient Telescope, and Eye of Truth. None of which involve water.
@@GeneralNickles the water spiritual art looks at hand
blizzard warrior looks at top deck
crystal seer looks at 2 top deck
aqua dolphin is the 1 among the neo spacians including its fusions that has a handrip effect
thousand eyes jellyfish's continuous effect keeps opponent's hand revealed
deep diver sets up your top deck
moulinglacia the water ele lord is the one among the ele lords with the hand rip
gagigobyte's awked possessed form is the 1 with a handrip
etc
granted these arent like super early since the earliest is water spirit art in 2005 and it overall falls more into the overarching theme of 'control' instead that can overlap with any other effects but water is the attribute more often given effects involving top decking and hand rips outside of an archetypes' shared theme
@@YukiFubuki. there's also the water elemental lord that handrips
@@miku-e4w yeh its moulinglacia, hes 2nd from the last card mentioned
CGB might really like ice barrier a lot if he decide to play yugioh.
Can combo a bit but generally try to make your opponent play difficult.
Ice barriers are a series of floodgates that aren’t quite floodgates. Like, why play a monster that becomes anti-spell fragrance if you control another monster over, well, anti-spell fragrance?
@@howlingzangetsu Because that other monster will also likely do something? At least that's my logic.
@@howlingzangetsu because it is searchable, Anti-Spell is not
@@howlingzangetsu because it a flood gate come with anti target, has a back up that can summon Raiho or other dude to support that guys.
@@howlingzangetsu anti-spell? more like forrbiden love of winda and IO
"Who cares if they don't like it"
CGB, a man who compains about a... certain deck archetype more than anyone on the internet lol
I cast Mono Blue Tron in Yu-Gi-Oh!
Simply put: Witch's Strike is always one turn too late. That's why it's not played.
As a player going 1st, you can only activate it on turn 2 when your opponent is most likely to use removal rather than negation. As a player going 2nd, you can only activate it on turn 3 and by that time your opponent would have already activated most of their negates.
It *would* be broken, even banned, if it were a handtrap (instant) or a quickplay spell (instant during your turn) because it would be live turn 1 (vs handtraps) and turn 2 (vs established board). But, as a Trap, it just becomes live too late. And at that point it's better to have an extra combo piece or a negate, rather than a very conditional board-wipe.
What also doesn't help that the most commonly used negates are spell speed 3 so as a normal trap it's spell speed 2 so it can't even be used to respond to the cards you'd want to use it against.
@@declanmckenna6854 Witch's Strike is never chained to anything, you activate it as chain link 1 of a new chain after something that negated your summon or activation resolves. Being a counter trap would make it impossible for quick-play monster negates to respond to it but wouldn't change its activation timing, it can already answer Solemns.
huge downside for witches strike is also that its not a counter right? so you cant react to solemns since they are counter trap cards
it can, just not in the same chain
witch’s strike doesnt response to an activation because its not trying to respond to an activation but an effect’s resolution instead as its responding to soemthing bring negated and not to something that would negate so it doesnt need to chain to a solemn
@@YukiFubuki. Ah thx didnt know
Love you bud. Hope life is going better cimo. Love the video as always
I love hearing card game pros explain their thoughts on other card games. It's just so interesting seeing them make connections of what their experience of card games are. Card games are cool.
You two are amazing. thanks for bringing that up, blue magician. would like more of this. With the last card, the fluff of the card could have been addressed.
@CGB To put it more simply: Things that only become good on your second turn are too slow in modern Yugio. And on your opponent's first turn there aren't that many targets for this card. In modern Yugio you want to respond with cards that are good before your first turn.
You want to play cards like Magic's "Force of Will" as a response.
Hope pendulum appears on this show soon
Show him the sleepy girl.
@dudono1744 yess
Man, now I want to see CGB react to an early episode of the Progression Series or the History of YuGiOh just so he can see how an average game plays out.
The real reason Witch's Strike doesn't see play is because it says "when the opponent negates the ACTIVATION of the card" not "when it negates the effect" and almost no cards in the game negates the activation but only the effect so this card is extremely niche.
It's made to counter solemns but those are hardly played (lore wise at least)
It's just too slow. Trap cards that need activation requirements are not that good in the modern Yugioh
Also you can easily negate it because it's not a counter trap (Spell Speed 2)
actually it says on the card: Negate the ACTIVATION of a card or EFFECT
@jingo4754 This doesn't mean what you think it means, it still only works on card which say "Negate the activation"
Similar to how the first line of Branded Lost "The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated," means that Ash Blossom can still negate Branded Fusion
I think you're reading it as if it said "the activation or effect of a card"
CGB just wants to watch the world burn around his safe blue paradise, and I'm HERE FOR IT.
I'm excited for him to get to Pendulum summoning!
Pendulums will melt his brain.
That's honestly why I'm excited for it. THEY'RE ALL FREE
@@alex7737 He can't even read Lava Golem properly, how do you expect him to read a Pendulum?
best series on the channel, the guests are always fire
You really have to show CGB newer cards. The new cards are so cool i wish to see CGB's reaction to the cool and pretty new cards(Most of these old cards are so ugly and don't do much so i hope we will see more cool stuff in the future for CGB to react to)
Just for clarification regarding witch's strike:
Imagine you are going first. You're setting up your board. Your opponent uses handtraps to interact with you etc etc. Now since W strike is a trap card you cannot use it on your turn. So you set it face down.
Your opponents turn starts. Who do you think is going to be negating the opponents card? Thats right! It is you! The player who started the game and set up their board. so witch's strike doesn’t do anything.
On the flip side, you are going second. W strike is a teap card so it is a dead card in hand. It doesn’t help you break the opponents board.
special summoning isn't a game mechanic, it's how you play the game.
If witch’s strike was a quick play spell, it would have been insane
Or a countertrap with the improved effect of the activation trigger being in response to an attempt to negate the summon or a card effect activation to: negate the negate, not activation just effect, with the "also" clause (not "then," "if you do," or "and then") to make your opponent sends all cards in their hand and field to GY (to bypass any "by your opponent" clause replacement effects, "unaffected" effects and/ or "destruction immunity" effects). Even with all this, it would be a sidedeck or lab exclusive card.
Extra note on witches strike, a lot of (if not most) negation effects negate the effect of an activated card or monster, not the activation, meaning witches strike doesnt get to trigger, making it considerably worse than initial reading might imply.
As an ice barrier player with it as my main deck I'm not taking the raiho slander lol. It shuts down both tenpai and yubel super hard. Mix it in with the rest of the Ice Barrier deck and it shuts down stuff constantly. Im glad its not banned but its more then a minor inconvience against alot of decks
When Lava Golem came up I wish he mentioned Inferno Tempest too. If you get hit for 3k in one attack both players banish all monsters in their deck, leaving you with just what's in your hand and field. I love getting that effect off. There's also cards with effect on banishment to destroy the golem.
I think you should ask him about Snake rain next time.
He's gonna be like "oh, the graveyard is an extra hand so the card advantage is insane !"
I mean...the card advantage is, in fact, insane. Reptiles jusr need one meta archetype to break the game in half.
@CatManThree yeah but that's kinda how they're balanced, they have incredible supports then lack the power of a great archetype.
Ogdoadic really only needs a few great supports for resistance to interruption/consistency and to bring out more of the monsters on the field more easily.
@@comteqfr525 Ogdoadic are more of an engine though. Pretty much every reptile archetype is now designed around synergizing with reptiles as a whole, but Ogdoadics in particular are a big engine.
Best reptile deck off the top of my head is a control deck centered around comboing into an alien lock. Technically its an alien deck but it mashes in like every other reptile archetype because every reptile archetype has a card that is a necessity in others.
@CatManThree srsly ? Damn, didn't know that deck.
@@comteqfr525 The lock is Zeroll, Alien Mars, and Alien Kid. Whenever they special summon something, it gets an A counter from kid. Anything with an A counter has its effects negated by Mars and is forced into defense by Zeroll. Zeroll can also search out a quickplay that effrctively dumps a counters onto to monsters.
Deck dies to raigeki though lol
Glad to see another one of these 😊 wb
I was literally just watching the last video and I see this one was just uploaded
Love this series!
I think there's really one big thing that made Witch's Strike pretty much DoA: it's not a counter trap. Had they made it a counter, then it would have had more of a shot (and may have actually been broken) since the only thing that could respond to it is another counter trap. By making it a normal trap, it's a lot easier to respond to its activation.
not really, a counter trap would help since then only another counter trap can respond to it but it still can activate against another counter trap just not in the same chain and even then it doesnt prevent your own cards from being negated either since your own cards needs to be negated first before it can even activate
The other thing from a Commander Magic perspective: the cards you destroy with stuff like beast within, path to exile, swords to plowshares, etc are so powerful you dont care if your opponent gets a 3/3 vanilla (1200-1500ish ATK). Also, these removal spells are much cheaper than other removal or are in colors that have "inferior" removal options (compared to black and especially white/black).
To add onto witches strike. It only works if the ACTIVATION of a card or effect is negated. It cannot activate after your opponent uses ash blossom but it can activate after your opponent uses ghost belle.
I was expectingone of them to mention nightmare wheel on lava golem. I think that's what Rarran calls Disneyland.