I definitely think that the devs should incorporate weird terrain generation in canon lore. Just imagine those official places "where the world tears apart" or something of that nature. Building a home in the Farlands or Skygrid would be sick in an official version.
The far lands are so creepy to me. It’s Minecraft equivalent reality itself breaking apart. It reminds me of the feeling I felt when I learned about the heat death of the universe and how eventually the expansion will get to a point where everything that holds matter together will just rip apart. The idea of reality not working properly is so disturbing
I still find it crazy that until to this day, the Farlands are still talked about. I remember seeing so many videos about it way around 2016 and iirc, my world in Minecraft got glitched and ended up like the Farlands but closer to a massive chunk error. Granted this was in Minecraft PE 0.8.1, but man, it's interesting to think about looking back
I only knew farlands existed bc on Minecraft story mode ☠️ then TH-camrs mentioned it and im like “wait this is real?” Bc I only started playing Minecraft in 2017 lmfao
@@Tn-qr1kbI've started playing in 2016 and I'm pretty sure I knew about far lands even at that time but I think as well from mcsm, as of 2020 I'm really into looking at minecraft hard limits and even visited the far lands when I was at vacation in August of 2020 :D they're interesting
The farlands is like the backrooms, just a really big world full of mysteries and mysterious places. But Kunai really put his dedication to the limit and tried to uncover those mysteries.
Bedrock/pocket player here. Years ago I /tp myself to the Farlands and it was so fascinating. Blocks were shorter or longer visually, the flowers only appeared from one angle, and at some point I couldn't even move/fly. Had to use zombie horses to ride hop myself from place to place (which was weird because I do remember some mobs clipping). Was still a kid back then so my recollection may be a bit off, but I just wanna share my experience :]
@@TheRealJustAGuy i remember a similar experience where i am able to ride a zombie horse. But maybe that is just a random fake memory made by my brain, or it was a skeleton horse.
When you thought that you couldn’t move in that glitchy area, you were wrong. Using elytra and firework rockets you are able to love through the different stripes. Hope this helps!
Iv found the place. So imagine this (I should have commented when I half watched this video a month ago) there is a force acting against you crossing over the edge of a block this starts at a few hundred thousand blocks out, (300k-ish) and gets more intense the further you go. the jitteryness is your momentum being reduced by a force, and regained when the force dissipates in the middle of the block. this eventually gets so strong that you need an elytra to cross over this force field
@@shrektheogrelord6435 I think you're on the right track, but here: I think what's going on is something similar to what happens in Super Mario 64. There are only a certain amount of valid positions in 3d space you can exist in, and the farther away from spawn you go, the farther out these valid positions become. If your speed isn't high enough to move to a valid position, you can't move. So imagine what happens when you go so far out, and the valid positions become so far apart, that normal walking speed isn't fast enough to cross between two valid points before the game decides to stop you. Of course, moving faster (like with rockets and elytra) can overcome this, but I would not be surprised at all if there came a point where even that wouldn't be enough.
Seeing the far lands grid at 0:59 filled me with an existential dread similar to how inaccessible our real space and universe is. In the infinite vastness of our universe or in this case minecraft, there’s so much we can’t access and an unknown beyond those boundaries. Like what if that grid is just another tiny cube in a grander graph when our computers can reach that capacity to generate more?
Thinking about space and the bigger picture is existential yet ultimately pointless. No need to waste energy on a question that will NEVER be answered. Until perhaps after death.
A while ago I was playing a flat world on bedrock and my friend teleported me millions of blocks away where I found the sky grid, honestly weirdest thing to experience in Minecraft.
The farlands, at least the farlands most people know of today, is actually really only the start of it. It's separated into various different tiers further and further beyond, with the Skygrid being a part of that. Go far enough, and you risk corrupting the world's save file and losing it all together. Trust me, as someone who has travelled to the farthest depths of it for fun, that is a big risk because it means you have to start ALL OVER AGAIN TwT
This reminds me of the one time I found it on a computer in bedrock edition. I was trying to find the farlands and teleporting far away from spawn when I suddenly was in a place where it was like the sky grid. There was a villager and a lot of drowned, and I was stuck in a singular place and couldn’t move. I freaked out a little because I didn’t know what it was and teleported back to where I thought the normal world would be. This happened a year ago or so :D
This was actually really fun to watch as a bedrock player for years, I had known about the stripe lands but never really explored much because you can’t tp past 30mil blocks from 0,0. also the problem with you never being able to move was wrong, you can still move but you need to hit a certain speed before Minecraft actually thinks you are moving. This can be done with creative flying, or if you are really far out, the only way to move is by using an elytra with rockets
I remember encountering the stripelands a long, long time ago. I don't normally play bedrock, but I did a couple times, and once I decided to teleport out as far as I could. The first thing I did was place some doors and noticed they were stretched in some positions and normal in others. There were strips of ice all over the place and every other strip was just deleted from existence. I thought it was weird and moved on, but this video does bring back that one memory I had, and I find it cool. Thanks for this. :)
Minecraft is a phenomenal game. You're able to code (command blocks), animate and get terrified with it. Out of all games this is the only one to actually have an entire planet with biomes and animals and make people want to explore its limits. In Minecraft, you can do everything.
For some reason (for me) it only happened on the z axis of 12550800, while x axis past 12550800 would just be nothing, i also found out the skygrid (possible) goes on infinitely, but my game crashed when reaching 67108864, please go into more detail of this.
I have been playing bedrock for 8 years now, and a few times I came across the stripelands by accident. And boy, were I scared... when I saw those stripes I immidiatly became uncomfortable and thought my game will break, but later I went there again and explored, eventually finding some interesting things...
everything about the farlands is so mystical to me. i feel the fact that it exists implies a bigger picture here that we still didn’t get. something that can only be accessed from a different angle. that’s what i think is so mystical.
it's a limitation of floating point precision. you'll find similar problems at similar scales in any large enough procedural world game. heck, even in normally structured games you'll encounter the same issues if you manage to get your character far enough away from the map. i've seen Starbound footage of broken terrain arrays. you'll find yourself susceptible to falling through holes in any map, even if they aren't visual. you'll find weapon models displaying jank if you go far out of bounds in Counter Strike..
The area beyond the far lands is basically a repeating one block void of almost infinity. I accidently teleported there before when I fudged up the tp cordinates for the farlands and teleported over 100k blocks beyond it ending up there. You also can find it in any direction of the far lands beyond around 30k blocks if I remember correctly... this was 7 years ago AND, this was on mobile, the P.E version.
As entertaining as this video was, it does feel like it was deliberately padded out a ton. It takes about 1 minute of googling to find out that the screenshot in question is from a mobile version of bedrock, the normal farlands/skygrid combination only generated on that version, whilst pc bedrock just had an empty ocean (as shown in this video).
Yeah, also claiming no one has done videos on these (well-documented) parts of the far lands while literally showing a thumbnail of antvenom's video about it on the screen 😂
As a far lands enthusiast, i will help you: The place you are looking for is in fact on Bedrock edition, but only on MOBILE version of it, and on versions 1.16 or older. This is because the Bedrock edition code on PC is different, and the MOBILE far lands has only been patched on 1.18.2 (Through, 1.17 has a new type of far lands). Far lands is not a different terrain, its a giant visual effect of an error, a Integer Overflow, in fact, this is where the terrain generation starts to break and not where it ends. The real adventure is behind those giant walls, explorer. The only reason the ocean has a bedrock is because sand blocks can't stand on those distances, so they fall to the void. And the skygrid you found is just the remains of the old far lands on PC Bedrock.
All the effort you put into your videos have finally shown. Congrats on 100k! I remember when you were at 13k and I had just found your channel, times change
4:00 it's 16,777,216 because floating point approximates 16777217 and equal to 16777216. This is the first point where this happens and it happens because floating point numbers approximate values to save storage
As a Bedrock player myself I was surprised when you thought they were fake lol. Before 1.17 I really liked exploring the Farlands and Stripelands on my Switch. The Farlands never showed up on my PS4 but the Skygrid shown in this video's picture WOULD show up after a little while. Crazy weird stuff. But when you started questioning I was like "oh it must only be a BE thing" and then I was proven correct by best boy AntVenom 😊
@@tristantheoofer2 fringe lands will degrade into nothingness way before 1.8283327x10^59 blocks and skygrid ends at Z 2.359x10^51 on beta 1.7.3(past beta 1.8, skygrid does not exist)
@@biggoodsteakjohn The fringe lands fully decay earlier than 1.8283327x10^59 blocks due to additional octaves experiencing the same floating point position that causes the fringe lands.
as far lands me dao uma sensacao de terror muito grande, principalmente por ser algo nao intencional no jogo, e o fato que existe mais mundo do minecraft atrás delas, me faz sentir muito pequeno, é incróvel
@Kunai , I play minecraft bedrock; and I’ve traveled to the stripelands before. When you say you’re “stuck,” you can actually move with an elytra and rockets, although you have to travel straight. It will be jittery when you do so though.
Oh, I remember going there once by semi-accident. I was in creative and typed some random coordinates to see where it would take me. It was strange yet the orderly fashion of things made me feel satisfied.
I looove that you covered the bedrock "farlands"!! (Farther lands?? I forget..) I know they don't quite count, but I love exploring them, despite the anxiety they give me 💀💀 I honestly had no idea about that skygrid tho despite how much I explore that shit, this was super interesting!! I def gotta check this out sometime, maybe get my friend into it. If only we could move around tho, would make it more fun to explore imo :(( Great video tho!! This was super enjoyable to watch c:
I'm not sure if it works on bedrock, but on education edition your able to move around with an elytra. How ever you can only move parallel to the blocks; no diagonal movement.
@@owo849 oh shiiiii really??? I definitely need to try that, I looove breaking games kml, thanks so much for the info!! Hoping it works, cause that's super interesting to me :0
Thank you about a month ago I tp to see the world border in creative and I came across this and I was so confused cause I couldn’t move had to fly and the blocks had no hit box I appreciate this
Also in the corner strikelands you can only go up and down and you can go through and get inside blocks. The corner strikelands still works in Bedrock flat!!!
I'd always love to see what was beyond the Farlands and thanks to this video by Kunai, I can finally see it. Thank You! I randomly found the channel while scrolling through TH-cam, Haha
Honestly I feel like having this terrain at the end of the world gives a whole new dynamic to the game. Obviously it wasn't intended but if they stuck with it and made the terrain interact-able they could of really provided an almost dream like space to play the game that could only be accessed if the player stuck the full journey to the border. Kinda wish this would of been the case as some people would have made some really really cool worlds
Ik what is happening if you load bedrock edition on a Windows device it will basically not generate the far lands, so if you do want to generate it, you have to go on Nintendo switch, or other bedrock devices (Yeah, I don’t really know what happened in the end) 2:35
Every couple years these videos get re made. It's funny how the entire world can make content. But no matter what we do, we repeat our old works of art slightly different endlessly. What gains popularity is almost always variations of past things. This isn't a bash, the video was fantastic. How you took your own take and documented your quest back in time was very fresh. Just thinking outloud.
The video's presentation is fantastic but it's very lacking. He made it a lot more dramatic than it turned out to be. (Ultimately he just found a site with the coordinates and pretended as if he didn't explore the entire site when he first found it... what kind of "searching" is that?)
As A Minecraft veteran. I do not remember going to the farlands, or that blocky area you were looking for. But when I still played on Minecraft: Bedrock edition. I questioned this myself. and tped all the way to 16.777million blocks out to what you refer to as "The Stripelands". I didn't know that's what it was called back then. And you are right about typing in and getting stuck. I did that too LOL. So I made a youtube video on it. LOL. sadly I deleted the channel a while back and moved on to fortnite. LOL that's when I was like 7.
The reason the far lands were not generating for you in that previous version is because they don't generate on the windows version of bedrock, the only way to get them is to go back in versions on something like mobile. Xbox also does not generate them so don't try that. The only way to get the far lands in windows you need to go to something like version 1.17.10 and enable the "Caves and Cliffs" experimental option. There, the far lands will generate on the z axis only, and will look a bit different due to the new terrain generation.
1:17, the corner far lands in BEDROCK actually used to be like this. Because they kept generating until 1.17.20 The border generations of bedrock used to be and still are veeery different from java, i don't have much knowledge of how they are NOW, but they are prob similar to the pre-1.17.20 ones, when the farlands still generated They started already at like 100k blocks from 0 0, most things would remain normal, but the camera would shake a bit. And the further out you went, shakier it got. At around 4-5 million blocks from spawn, the camera would already be shaking a lot and movement controls would get a bit stuck, fences, flowers and other non cubic blocs would appear pretty funky. At an specific cordinate i dont remember, at around 8 million blocks from spawn, something i call the Ghost Lands start, entity hitboxes incluiding yours stop working at all and if you aren't flying, you fall straight to the void. When you reached positive Z or X 12.550.820 two things could happen depending on your device: In a computer, all terrain generation except structures and badlands would stop appearing, this is essentially the Far Lands, but pratically an endless sea. If you used a mobile device tho, oooh boi it would be fun. The actual, and i mean, ACTUAL Far Lands would generate right in front of you, the glorious gigantic cheesy walls, at the same time that the nether update was on. And these would actually generate in the nether and end too. It was actually pretty amazing and i have some few scresnshots of it left, full vannila bedrock. And at the clash of Z and X, the corner far lands would generate, and unlike 1.7 java, they ACTUALLY were this grid pattern seen in the photo of the timestamp. Stretching in a big endless cube. The far lands and corner far lands would stretch to about 16.5 million blocks, this is the cordinate where the final (normal) limit starts, a funny fact is that a lot of people misleadingly called and still call these the "Far Lands", bc they don't know what appears in 12m. So, the stripe lands are a weird generation where a certain 1 block long stripe of terrain going infinitely would generate like ""normal"" (at this point of the game, normal means with no hitbox and special blocks being completely broken) while the other stripe being completely void, actually inexistent from the game as a whole, since you cant walk into them neither teleport into, they are basically invalid. There are also the corner stripe lands, same deal: X and Z meet, a grid pattern occurs with invalid stripes of land generating in a chess pattern. This continues until 30m, the official end of minecraft generation, an invisible "wall" starts there. This is supposedly the end, but until 1.17.20, and i assume until today, if you used cheats to trespass this limit, you could run into the "2d lands" at 33 million blocks, it has the same properties of the stripe lands, but for some reason all blocks in the valid stripes would appear completely bidimensional, becoming invisible from a top view, and completely flat from the sides. As far as I know this continues repeating until the 32bit integer limit where all generation of the game as a whole stops and it crashes because its limits have been completely broken. Most of what I say stands to this day, maybe with a few tweaks and maybe new bugs since i haven't checked them in like 2 years. Sorry for not leaving specific coordinates for them too, i don't remember any number besides the far lands, of which are the only ones mentioned that were unfortunately removed from the game in 1.17.20. If there only was a way to downgrade bedrock so i could see them again in my phone.
Yes, the bedrock edition still has something similar to the farlands in two variants: The striplands and The squarelands. In these places you can't really move, blocks are more ghost blocks than regular blocks and the only way to move is by pearling
That sky grid looks like one of those game modes that changed your world into a variety of different blocks but was still in that format you showed in the video
Something REALLY similar to this broken, glitchy pattern happens in the bedrock version. When you use commands to teleport an OBSCENE distance away, all of these blocks start to break. You'll fall through them, and only the top texture of the block renders, leading to some glitchy versions. I often see what are supposed to be structures, and sometimes even their inhabitants spawn and fall through the void. I usually teleport to the millions for this to happen, though.
@@chriskelly4299 Yea, I did. I'm very sorry by the way. I originally considered editing it, but then i thought that that might have been disgenune to what I originally said, so I decided to keep it.
Ah! I've already been to these "farlands" in pocket edition, without doing it on purpose, precisely because I had heard that it was impossible to see farlands in bedrock and pocket edition! so I had TP at about 4-6 million blocks in the nether so that the zone could load, otherwise if we go directly to 30000000 blocks in the overworld the game told you that this zone was not charge !
Not sure if it's similar on Java but on bedrock, if you fly past the sky grid you can see the vertical sky grid where the block textures are missing their top and bottom and only render the sides of the blocks. Similar to strip lands warping fences the blocks themselves will stretch and warp sometimes even one block warping so much that the texture is misaligned and spans a 2 or three-block distance. Any placed blocks will also just disappear. I'll be honest though I really do miss the farlands. I really hope Mojang adds them back in or at the very least able to be toggled in the settings. It was my favorite glitch in any video game.
You miss a thing about skygrid is that you can manuever in the skygrid by flying, not just any creative flight but rather a elytra flight, only can be used once you are in the skygrids themselves
The breach of life itself, a broken mirror trying to copy what it can’t copy, that, is the farlands, a broken world trying to be something it can’t, a lifeless world that try’s so hard to look real, yet it It’ll never happen
Omg just saw 3:40 and realized when I was trying to teleport to the world border in bedrock useing a Java comand I was sent to the place with all the floating blocks and they were anvils this was before caves and cliffs realesed also when I was there I could not move
Pretty good, some time ago I remembered reading something that detailed in bedrock how depending on whether you go to the + or - x or z far lands you get different patterns, on different versions too like playstation or xbox.
I accidentally discovered this a pretty long time ago using tp to teleport over very long distances because back then i didn't know there where 2 versions looking for the world border and it was a weird place i could not move at all i was frozen and i did lose my world but i made that world for that so it didn't matter.
did you render the first shot? or was it replay shot + shaders + camera shake? if it was replay, then how did you get that cloud in the foregound at 0:00
I definitely think that the devs should incorporate weird terrain generation in canon lore. Just imagine those official places "where the world tears apart" or something of that nature. Building a home in the Farlands or Skygrid would be sick in an official version.
I thought they'd keep it around seeing as they acknowledged it in story mode
farlands is cannon in minecraft story mode
@@gagejohnathan9641 I COMPLETELY FORGOT THEY DID THAT.
MC Story Mode: I gotchu homie
Teccniacly are cannon until Mojang added caves and cliffs
Minecraft can go from a fun block sandbox to a terrifying liminal space in a matter of minutes
I love liminal space horror/nostalgia so I’m all in for it
Agree
All could think while watching this was “Where are the Digimon?” It has a similar vibe to some of the more mysterious episodes.
Months*
Imagine if you turn around and then there’s a creeper behind you irl
The far lands are so creepy to me. It’s Minecraft equivalent reality itself breaking apart. It reminds me of the feeling I felt when I learned about the heat death of the universe and how eventually the expansion will get to a point where everything that holds matter together will just rip apart. The idea of reality not working properly is so disturbing
OvO
5 year old me when i find out the sun explodes in 73747183672 billion years 😱😨😱😱😰😭😭
Dude it’s Minecraft chill
@@Aifnalapyo we fucking know
@@DokutaParasu i know, right?
I still find it crazy that until to this day, the Farlands are still talked about. I remember seeing so many videos about it way around 2016 and iirc, my world in Minecraft got glitched and ended up like the Farlands but closer to a massive chunk error. Granted this was in Minecraft PE 0.8.1, but man, it's interesting to think about looking back
I only knew farlands existed bc on Minecraft story mode ☠️ then TH-camrs mentioned it and im like “wait this is real?” Bc I only started playing Minecraft in 2017 lmfao
@@Tn-qr1kbI've started playing in 2016 and I'm pretty sure I knew about far lands even at that time but I think as well from mcsm, as of 2020 I'm really into looking at minecraft hard limits and even visited the far lands when I was at vacation in August of 2020 :D they're interesting
For anyone who didn’t catch the skygrid coordinates, they were x = 12,550,880, y = 122, z = 12,550,880. I hope this helps :)
Now it's 300000000 122 300000000
Seed?
@@Draco_Gaming01no seed needed bro
The farlands is like the backrooms, just a really big world full of mysteries and mysterious places. But Kunai really put his dedication to the limit and tried to uncover those mysteries.
Bedrock/pocket player here. Years ago I /tp myself to the Farlands and it was so fascinating. Blocks were shorter or longer visually, the flowers only appeared from one angle, and at some point I couldn't even move/fly. Had to use zombie horses to ride hop myself from place to place (which was weird because I do remember some mobs clipping). Was still a kid back then so my recollection may be a bit off, but I just wanna share my experience :]
Yes but I don’t think zombie horses could be ride on
@@TheRealJustAGuy i remember a similar experience where i am able to ride a zombie horse. But maybe that is just a random fake memory made by my brain, or it was a skeleton horse.
Those are the strip lands I think
turn to Christ❤😊❤
Same
When you thought that you couldn’t move in that glitchy area, you were wrong. Using elytra and firework rockets you are able to love through the different stripes. Hope this helps!
Iv found the place. So imagine this (I should have commented when I half watched this video a month ago) there is a force acting against you crossing over the edge of a block this starts at a few hundred thousand blocks out, (300k-ish) and gets more intense the further you go. the jitteryness is your momentum being reduced by a force, and regained when the force dissipates in the middle of the block. this eventually gets so strong that you need an elytra to cross over this force field
*move
@@shrektheogrelord6435 I think you're on the right track, but here: I think what's going on is something similar to what happens in Super Mario 64. There are only a certain amount of valid positions in 3d space you can exist in, and the farther away from spawn you go, the farther out these valid positions become. If your speed isn't high enough to move to a valid position, you can't move. So imagine what happens when you go so far out, and the valid positions become so far apart, that normal walking speed isn't fast enough to cross between two valid points before the game decides to stop you. Of course, moving faster (like with rockets and elytra) can overcome this, but I would not be surprised at all if there came a point where even that wouldn't be enough.
@@GuanlongX what about using speed effect?
(you can get speed up to 255 through commands)
Elytra literally needs to be removed.
Seeing the far lands grid at 0:59 filled me with an existential dread similar to how inaccessible our real space and universe is. In the infinite vastness of our universe or in this case minecraft, there’s so much we can’t access and an unknown beyond those boundaries. Like what if that grid is just another tiny cube in a grander graph when our computers can reach that capacity to generate more?
Thinking about space and the bigger picture is existential yet ultimately pointless. No need to waste energy on a question that will NEVER be answered. Until perhaps after death.
So beyond far lands is parkour civilization where no one jumps over for the Vertical beef with raw chicken
NAHH
YES
so seawatt didn’t make the world parkour? he just went very far out?
@@StupidsameehorghfMaybe
Here in the farlands, NO ONE jumps for the beef.
A while ago I was playing a flat world on bedrock and my friend teleported me millions of blocks away where I found the sky grid, honestly weirdest thing to experience in Minecraft.
One time I tried exploring the farlands but I found the sky grid instead
@@Emouse2issame
I think that's called the stripe lands
This is how to find the skygrid
Step 1-Go use bedrock edition version 1.16.1
Step 2 teleport to the farlands
Step 3 go to the corner
Step four see it
The farlands, at least the farlands most people know of today, is actually really only the start of it. It's separated into various different tiers further and further beyond, with the Skygrid being a part of that. Go far enough, and you risk corrupting the world's save file and losing it all together. Trust me, as someone who has travelled to the farthest depths of it for fun, that is a big risk because it means you have to start ALL OVER AGAIN TwT
So The Fringe Lands
backups are your friend.
Bro imagine some guy in normal Minecraft travels through and documents all these zones, like Dante's divine comedy of smth
😳😰😱😵
😅
love how minecraft is a funny, cool, and colorful sandbox game and the biggest mathematical java code question at the same time.
This reminds me of the one time I found it on a computer in bedrock edition. I was trying to find the farlands and teleporting far away from spawn when I suddenly was in a place where it was like the sky grid. There was a villager and a lot of drowned, and I was stuck in a singular place and couldn’t move. I freaked out a little because I didn’t know what it was and teleported back to where I thought the normal world would be. This happened a year ago or so :D
So if you go far enough you reach Parkour Civilisation
i smelled the parkour civilization comments and i knew it
New lore discovered
Only nothing is solid there...
This was actually really fun to watch as a bedrock player for years, I had known about the stripe lands but never really explored much because you can’t tp past 30mil blocks from 0,0. also the problem with you never being able to move was wrong, you can still move but you need to hit a certain speed before Minecraft actually thinks you are moving. This can be done with creative flying, or if you are really far out, the only way to move is by using an elytra with rockets
You can easily go to the stripe lands in education edition because at school I teleported to them
Nice video, it's great to see people continuing to expand on the never-ending story of the far lands :)
I remember encountering the stripelands a long, long time ago. I don't normally play bedrock, but I did a couple times, and once I decided to teleport out as far as I could. The first thing I did was place some doors and noticed they were stretched in some positions and normal in others. There were strips of ice all over the place and every other strip was just deleted from existence. I thought it was weird and moved on, but this video does bring back that one memory I had, and I find it cool. Thanks for this. :)
I did this in survival back when there was a nether coordinate glitch with food
you maded the documentary
4:15 this gave made me remembered how me and my cousins wanted to search for the far lands and tp'd then we found this abomination
Minecraft is a phenomenal game. You're able to code (command blocks), animate and get terrified with it. Out of all games this is the only one to actually have an entire planet with biomes and animals and make people want to explore its limits.
In Minecraft, you can do everything.
For some reason (for me) it only happened on the z axis of 12550800, while x axis past 12550800 would just be nothing, i also found out the skygrid (possible) goes on infinitely, but my game crashed when reaching 67108864, please go into more detail of this.
Depends of your version that has the new update sky limit or not
Add Powers After Axis
Well, 67108864 is exactly 64 MB, maybe the memory limit was 64mb and it cannot go any further than that without crashing?
the coordinates where the stripe lands starts is 16,777,216 (on modern versions of bedrock edition).
@@fullpki3585 It would depend on the RAM of your PC
I have been playing bedrock for 8 years now, and a few times I came across the stripelands by accident. And boy, were I scared... when I saw those stripes I immidiatly became uncomfortable and thought my game will break, but later I went there again and explored, eventually finding some interesting things...
And ?
@@hipsterroxx7238 Wdym?
@@gamingmitmaus6949 u comment ended with ... thats y I asked
such as?
What did you find?
everything about the farlands is so mystical to me. i feel the fact that it exists implies a bigger picture here that we still didn’t get. something that can only be accessed from a different angle. that’s what i think is so mystical.
it's a limitation of floating point precision. you'll find similar problems at similar scales in any large enough procedural world game. heck, even in normally structured games you'll encounter the same issues if you manage to get your character far enough away from the map. i've seen Starbound footage of broken terrain arrays. you'll find yourself susceptible to falling through holes in any map, even if they aren't visual. you'll find weapon models displaying jank if you go far out of bounds in Counter Strike..
The area beyond the far lands is basically a repeating one block void of almost infinity. I accidently teleported there before when I fudged up the tp cordinates for the farlands and teleported over 100k blocks beyond it ending up there. You also can find it in any direction of the far lands beyond around 30k blocks if I remember correctly... this was 7 years ago AND, this was on mobile, the P.E version.
Its so fascinating how minecrafts block code can break so amazingly and how massive the code can make maps
As entertaining as this video was, it does feel like it was deliberately padded out a ton. It takes about 1 minute of googling to find out that the screenshot in question is from a mobile version of bedrock, the normal farlands/skygrid combination only generated on that version, whilst pc bedrock just had an empty ocean (as shown in this video).
gotta get that minimum of 8 minutes of ad revenue
yeahh, I gotta agree with ya there
the more effort was put into the editing effects than the core content of this video
Yeah, also claiming no one has done videos on these (well-documented) parts of the far lands while literally showing a thumbnail of antvenom's video about it on the screen 😂
🤓
@@elpiedra1596 why did you say that?
Imagine if mojane made the farlands into its own dimension, just with a bit of a twist.
Absolutely should.
Agreed, but they should make it like a 3D area, unlike the official Farlands. Basically with floating "islands".
mojane
mojane
Mojang better takes notes from this...
It's amazing to see how much effort that has been put into this video! Your subscriber progress has been amazing Kunai
So original
100% original comment not overused
Yeah i agree!
@@DefinitelyNot_Lu I've seen this type of everywhere
0:23 we live in parkour civilization
0:39 “i remember that if you throw a ender pearl at the farlands you could summon herobrine” LMFAO
As a far lands enthusiast, i will help you:
The place you are looking for is in fact on Bedrock edition, but only on MOBILE version of it, and on versions 1.16 or older.
This is because the Bedrock edition code on PC is different, and the MOBILE far lands has only been patched on 1.18.2 (Through, 1.17 has a new type of far lands).
Far lands is not a different terrain, its a giant visual effect of an error, a Integer Overflow, in fact, this is where the terrain generation starts to break and not where it ends.
The real adventure is behind those giant walls, explorer.
The only reason the ocean has a bedrock is because sand blocks can't stand on those distances, so they fall to the void.
And the skygrid you found is just the remains of the old far lands on PC Bedrock.
lucky me, i happen to have pocket edition :) can’t wait to find the corner skygrid
@@realfridge/tp @p 12550800 90 0
(Be flying in creative mode or you will fall through the ground)
Good luck
SUBSCRIBE!!! (Turn on notifications!)
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E
Your videos are amazing!
How about 1 million?
Sooooo Close!
Love your videos 👉👍 and ❤💖💖
I was waiting for a farlands video by Kunai
Same
Looks like parkour civilization
YES BRO I asked this same question on what is past the farlands and could find nothing. Finally there is a video!
All the effort you put into your videos have finally shown.
Congrats on 100k!
I remember when you were at 13k and I had just found your channel, times change
4:00 it's 16,777,216 because floating point approximates 16777217 and equal to 16777216. This is the first point where this happens and it happens because floating point numbers approximate values to save storage
When I saw the sky grid in the end, it reminded me of the multiverse.. its very.. fractally ❤️ I love it
As a Bedrock player myself I was surprised when you thought they were fake lol. Before 1.17 I really liked exploring the Farlands and Stripelands on my Switch. The Farlands never showed up on my PS4 but the Skygrid shown in this video's picture WOULD show up after a little while. Crazy weird stuff.
But when you started questioning I was like "oh it must only be a BE thing" and then I was proven correct by best boy AntVenom 😊
5:36 if you use an elytra and a firework rocket, you’re able to move. I tested it out and I can confirm
There is fringe lands which is degrading far lands, it occurs at 9.176x10^48 blocks at java beta 1.7.3
actually they still exist but the farands were pushed abt 53.9 quadrillion blocks away in beta 1.8 so i think the fringe lands are abt at 10^59 or so
@@tristantheoofer2 fringe lands will degrade into nothingness way before 1.8283327x10^59 blocks and skygrid ends at Z 2.359x10^51 on beta 1.7.3(past beta 1.8, skygrid does not exist)
@@tristantheoofer2 damn, if my computer is able to handle 2.147 billion (32 bit limit) thats going to be a nasa supercomputer to even reach that far
@@biggoodsteakjohn You can use coordinate scale mods by allam a,
@@biggoodsteakjohn The fringe lands fully decay earlier than 1.8283327x10^59 blocks due to additional octaves experiencing the same floating point position that causes the fringe lands.
0:38 “I remember that if you throw a ender pearl at the farlands you could summon herobrine” 💀
Lmao
as far lands me dao uma sensacao de terror muito grande, principalmente por ser algo nao intencional no jogo, e o fato que existe mais mundo do minecraft atrás delas, me faz sentir muito pequeno, é incróvel
Vdd
@Kunai , I play minecraft bedrock; and I’ve traveled to the stripelands before. When you say you’re “stuck,” you can actually move with an elytra and rockets, although you have to travel straight. It will be jittery when you do so though.
Oh, I remember going there once by semi-accident. I was in creative and typed some random coordinates to see where it would take me. It was strange yet the orderly fashion of things made me feel satisfied.
Your content is amazing dude, editing and commentary is perfect. I love these type of documentary videos you make! keep it up!!
Also I like your videos a lot! Keep up the good work!
5:26 you can still use elytra to navigate the stripe lands though
i wonder who did this amazing and wonderful thumbnail, this artist deserves a lot of praise
proof that minecraft is a habitable jupiter
I am pretty sure you can move through the stripe lands using e-pearls. Saw it in some old “what’s behind the border” video
You can move with elytra
I looove that you covered the bedrock "farlands"!! (Farther lands?? I forget..) I know they don't quite count, but I love exploring them, despite the anxiety they give me 💀💀
I honestly had no idea about that skygrid tho despite how much I explore that shit, this was super interesting!! I def gotta check this out sometime, maybe get my friend into it. If only we could move around tho, would make it more fun to explore imo :((
Great video tho!! This was super enjoyable to watch c:
like one non air/fluid block out of 64?
@@barrianic4 ?
I'm not sure if it works on bedrock, but on education edition your able to move around with an elytra. How ever you can only move parallel to the blocks; no diagonal movement.
@@owo849 oh shiiiii really??? I definitely need to try that, I looove breaking games kml, thanks so much for the info!! Hoping it works, cause that's super interesting to me :0
Thank you about a month ago I tp to see the world border in creative and I came across this and I was so confused cause I couldn’t move had to fly and the blocks had no hit box I appreciate this
This is one of my favorite TH-cam videos ever.
It's funny how I found these years before you and I just thought "huh neat" and didn't look back at it again.
Also in the corner strikelands you can only go up and down and you can go through and get inside blocks. The corner strikelands still works in Bedrock flat!!!
there you can go in any direction if you use elytra and fireworks.
6:51 I want to turn this into an actual block for some reason
It looks like a froglight
I'd always love to see what was beyond the Farlands and thanks to this video by Kunai, I can finally see it. Thank You! I randomly found the channel while scrolling through TH-cam, Haha
HEEHEE I KNOW IT'S A LOOOOOOOOONG REPLY
Skygrid=parkour civilization
ok i like parkour civilization but i hate the fact that people are calling the far lands sky grid parkour civilization
7:41 what a vibe. idk what kind of vibe, but definitely a vibe
Honestly I feel like having this terrain at the end of the world gives a whole new dynamic to the game. Obviously it wasn't intended but if they stuck with it and made the terrain interact-able they could of really provided an almost dream like space to play the game that could only be accessed if the player stuck the full journey to the border. Kinda wish this would of been the case as some people would have made some really really cool worlds
Ik what is happening if you load bedrock edition on a Windows device it will basically not generate the far lands, so if you do want to generate it, you have to go on Nintendo switch, or other bedrock devices (Yeah, I don’t really know what happened in the end) 2:35
Oh, you took 2 weeks what I said was a pretty much simpler version of this entire video
Every couple years these videos get re made. It's funny how the entire world can make content. But no matter what we do, we repeat our old works of art slightly different endlessly.
What gains popularity is almost always variations of past things.
This isn't a bash, the video was fantastic.
How you took your own take and documented your quest back in time was very fresh.
Just thinking outloud.
The video's presentation is fantastic but it's very lacking. He made it a lot more dramatic than it turned out to be. (Ultimately he just found a site with the coordinates and pretended as if he didn't explore the entire site when he first found it... what kind of "searching" is that?)
He mentions AntVenom at the beginning but then says "no one has ever found these".
@@kacperwoch4368 yep
Quick Tip: As Someone Who Has Explored The Stripelands I Found Out That You Can Cross The Stripes Using An Elytra
This video gave me chills😬
As A Minecraft veteran. I do not remember going to the farlands, or that blocky area you were looking for. But when I still played on Minecraft: Bedrock edition. I questioned this myself. and tped all the way to 16.777million blocks out to what you refer to as "The Stripelands". I didn't know that's what it was called back then. And you are right about typing in and getting stuck. I did that too LOL. So I made a youtube video on it. LOL. sadly I deleted the channel a while back and moved on to fortnite. LOL that's when I was like 7.
u can move in the stripe lands with an elytra and fireworks
What’s crazy is that it’s considered a area in Minecraft story mode
It is?
The reason the far lands were not generating for you in that previous version is because they don't generate on the windows version of bedrock, the only way to get them is to go back in versions on something like mobile. Xbox also does not generate them so don't try that. The only way to get the far lands in windows you need to go to something like version 1.17.10 and enable the "Caves and Cliffs" experimental option. There, the far lands will generate on the z axis only, and will look a bit different due to the new terrain generation.
The Far Lands are also on the Switch version of Bedrock Edition.
skygrid more like parkour civilization
WHY IS HIS EDITING SO GOOD, UNDERRATED
Those are the gridlands. I've seen them lots of times in 1.16.221 in bedrock edition
1:17, the corner far lands in BEDROCK actually used to be like this. Because they kept generating until 1.17.20
The border generations of bedrock used to be and still are veeery different from java, i don't have much knowledge of how they are NOW, but they are prob similar to the pre-1.17.20 ones, when the farlands still generated
They started already at like 100k blocks from 0 0, most things would remain normal, but the camera would shake a bit. And the further out you went, shakier it got.
At around 4-5 million blocks from spawn, the camera would already be shaking a lot and movement controls would get a bit stuck, fences, flowers and other non cubic blocs would appear pretty funky.
At an specific cordinate i dont remember, at around 8 million blocks from spawn, something i call the Ghost Lands start, entity hitboxes incluiding yours stop working at all and if you aren't flying, you fall straight to the void.
When you reached positive Z or X 12.550.820 two things could happen depending on your device:
In a computer, all terrain generation except structures and badlands would stop appearing, this is essentially the Far Lands, but pratically an endless sea.
If you used a mobile device tho, oooh boi it would be fun. The actual, and i mean, ACTUAL Far Lands would generate right in front of you, the glorious gigantic cheesy walls, at the same time that the nether update was on. And these would actually generate in the nether and end too. It was actually pretty amazing and i have some few scresnshots of it left, full vannila bedrock.
And at the clash of Z and X, the corner far lands would generate, and unlike 1.7 java, they ACTUALLY were this grid pattern seen in the photo of the timestamp. Stretching in a big endless cube.
The far lands and corner far lands would stretch to about 16.5 million blocks, this is the cordinate where the final (normal) limit starts, a funny fact is that a lot of people misleadingly called and still call these the "Far Lands", bc they don't know what appears in 12m.
So, the stripe lands are a weird generation where a certain 1 block long stripe of terrain going infinitely would generate like ""normal"" (at this point of the game, normal means with no hitbox and special blocks being completely broken) while the other stripe being completely void, actually inexistent from the game as a whole, since you cant walk into them neither teleport into, they are basically invalid.
There are also the corner stripe lands, same deal: X and Z meet, a grid pattern occurs with invalid stripes of land generating in a chess pattern.
This continues until 30m, the official end of minecraft generation, an invisible "wall" starts there.
This is supposedly the end, but until 1.17.20, and i assume until today, if you used cheats to trespass this limit, you could run into the "2d lands" at 33 million blocks, it has the same properties of the stripe lands, but for some reason all blocks in the valid stripes would appear completely bidimensional, becoming invisible from a top view, and completely flat from the sides. As far as I know this continues repeating until the 32bit integer limit where all generation of the game as a whole stops and it crashes because its limits have been completely broken.
Most of what I say stands to this day, maybe with a few tweaks and maybe new bugs since i haven't checked them in like 2 years. Sorry for not leaving specific coordinates for them too, i don't remember any number besides the far lands, of which are the only ones mentioned that were unfortunately removed from the game in 1.17.20. If there only was a way to downgrade bedrock so i could see them again in my phone.
Watched the entire video now, and some things of this text were really well mentioned in the text, some things have changed too
7:41 Iron Golems new home. Don't Fall Down!!!
Yes, the bedrock edition still has something similar to the farlands in two variants: The striplands and The squarelands. In these places you can't really move, blocks are more ghost blocks than regular blocks and the only way to move is by pearling
U just have to tp like 999999 blocks away
Nice video. Now, what’s beyond what’s beyond the farlands?
Vote here to change school history by minecraft history
🗿🗿🗿🗿🗿🗿🗿🗿💅🏻💅🏻💅🏻💅🏻💅🏻💅🏻💅🏻💅🏻💀💀💀💀💀💀💀💀
That sky grid looks like one of those game modes that changed your world into a variety of different blocks but was still in that format you showed in the video
Something REALLY similar to this broken, glitchy pattern happens in the bedrock version. When you use commands to teleport an OBSCENE distance away, all of these blocks start to break. You'll fall through them, and only the top texture of the block renders, leading to some glitchy versions. I often see what are supposed to be structures, and sometimes even their inhabitants spawn and fall through the void. I usually teleport to the millions for this to happen, though.
Did you watch the video? I mean thats just literally what he did.
@@chriskelly4299 Yea, I did. I'm very sorry by the way. I originally considered editing it, but then i thought that that might have been disgenune to what I originally said, so I decided to keep it.
Ah! I've already been to these "farlands" in pocket edition, without doing it on purpose, precisely because I had heard that it was impossible to see farlands in bedrock and pocket edition! so I had TP at about 4-6 million blocks in the nether so that the zone could load, otherwise if we go directly to 30000000 blocks in the overworld the game told you that this zone was not charge !
Evbo Parkour Civilization new level!!!
such an amazing video! you deserve 5 million+ subs!
4:50 bro got in the backrooms😂😂😂
Not sure if it's similar on Java but on bedrock, if you fly past the sky grid you can see the vertical sky grid where the block textures are missing their top and bottom and only render the sides of the blocks. Similar to strip lands warping fences the blocks themselves will stretch and warp sometimes even one block warping so much that the texture is misaligned and spans a 2 or three-block distance. Any placed blocks will also just disappear.
I'll be honest though I really do miss the farlands. I really hope Mojang adds them back in or at the very least able to be toggled in the settings. It was my favorite glitch in any video game.
You miss a thing about skygrid is that you can manuever in the skygrid by flying, not just any creative flight but rather a elytra flight, only can be used once you are in the skygrids themselves
The breach of life itself, a broken mirror trying to copy what it can’t copy, that, is the farlands, a broken world trying to be something it can’t, a lifeless world that try’s so hard to look real, yet it It’ll never happen
Omg just saw 3:40 and realized when I was trying to teleport to the world border in bedrock useing a Java comand I was sent to the place with all the floating blocks and they were anvils this was before caves and cliffs realesed also when I was there I could not move
Nice
We have found parkour civilization 3d
Kunai's back!!!
Keep up the good work Kunai :)
As being as a kid and knowing nothing about Minecraft in 2015 still remembering that kind of blocks for no reason when I teleported on big numbers
This is why I love Minecraft
Pretty good, some time ago I remembered reading something that detailed in bedrock how depending on whether you go to the + or - x or z far lands you get different patterns, on different versions too like playstation or xbox.
7:28. You made a mistake. A block in Minecraft is one meter so you should have said kilometers.
Be quiet, kid, you just want attention
Yknow you can translate ft to meters right? It is going for kilometers, but its also going for miles
I accidentally discovered this a pretty long time ago using tp to teleport over very long distances because back then i didn't know there where 2 versions looking for the world border and it was a weird place i could not move at all i was frozen and i did lose my world but i made that world for that so it didn't matter.
3:53 That angle of the skygrid reminds me of the serpinski carpet
this is so mind boggling to me its terrifying
i feel like a caveman who just discovered space exists
around 2:50 yeah it looks normal but teleport not 3 mil but 3 mil and 1 block its diffrent idk why
did you render the first shot? or was it replay shot + shaders + camera shake? if it was replay, then how did you get that cloud in the foregound at 0:00
That's animation, i would probably need to borrow a Nasa computer to be able to view that much of the farlands at that render distance haha! :)
0:32 some Russian youtubers have done videos about it, so it's not a mystery XD
Dude you could have just watched literally every second antvenom video ever. He has dozens of vids on exactly this topic.
the thing that makes this video even better for me is that i know its 100% real because i saw the stripelands myself a long time ago