Huge thanks to Jonathan Rogers who gave his time for this interview at Gamescom. Special thanks to CatMasterOP for some of the gameplay footage in the video.
@@matthewshaw3641 Defently wrong it look perfectly fine game must be slower to be able to get feeling of what's happening not like in poe 1 you just fire one time all things die then after you offscreen most of map you see one rare with 6 mods and souleater and he crush you like a bug :D ... this game try to make more accurate rpg game with some impact on skills and actions and slower dosent mean clunky you will be still plenty of fast ,but you need to understand that they show you leveling charcter at low level without almost no supportgems and items ... you want to fly at this stage??? i hope they dont make charcters again to fast and just to break the game with zoomers... who cant understands what's happening on map just clicking like crazy and all to die till something offscreen kills you :D
Jonathan is so excited lol, the passion for their game is so obvious and it’s nice to see instead of the more sterile and “professional” interaction with a lot of other studios.
@@absolutelynotno I am not sure about chatting with him. If you say one word, he will try to say a thousand words in one minute :D But great to see the enthusiasm
I love how enthusiastic the devs are about making this game. It's refreshing to see people not only love the project their working on, but also talk about it from the perspective of themselves as gamers as well, who want the game to be good for themselves. Compare that to Diablo 4 where the devs had 0 idea how to even play their game...
@@KikoKay-Kay Absolutely, right on the money lmao. Definitely felt like that. He was so excited that he would get disappointed when his "lil brother" wasn't playing correctly, and when they cut the interview short he still wanted to yap on about the game. Absolutely awesome to see passionate devs still in the industry. New Zealand is really lucky to have such a strong dev team like GGG to represent them... For me they're my developer All Blacks.
@@readifdumb he is passionate about making game for himself rather than community. 97% of poe1 players choose trade softcore, 2% choose Ruthless, and yet they make slow and boring game as poe2. Recharge flasks at well etc. It will be garbage, because it targets a very small subset of ARPG players.
@@marisbury PoE 1 is too fast paced. You piano your potions running and teleporting at hyper speed across a map where everythings blowing up and then die to one off screen ability or a random exploding mob. It's ridiculously punishing and hard and overly fast. It's engaging sure, but a lot of the design is you just running in at full speed and doing as much damage before you die to a boss and rinse repeat. That's not fun design imo. The game is also too complicated and punishing when trying to craft or put together items that require certain stats, or having to overly worry about sockets. PoE 2 is simplifying the game while keeping the build depth, and making fights need more than 1 button spam, and making it so you actually have to beat a boss without cheesing. I find this approach speaks more to me, as PoE 1 is more fun at the start when you are slow, while at the end it feels like a slot machine where you're just going hyperspeed clearing maps. I personally think a balance needs to be struck, and PoE 2 looks like the balance. Also watching Zizz play the game, it doesn't look that slow imo, it's still reasonably fast, maybe as fast as Diablo 4, which is fine. The gameplay looks more purposeful. I can't even remember most bosses names in the acts of PoE 1 because of how fast a lot of them were.
As a disabled gamer with hands impairment I love that you mentioned that. The accessibility of games in this regards is something that's very rarely talked about in this industry. Thank you Ziz
Sorry to break it to you in case you really are disabled but this "disabled" rethoric some PoE1 content creators are pushing for has nothing to do with actual disabled people.... they just have an obsession with 1 button and afk builds because they are scared of actually playing the game for some reason. My suspicion is they are afraid for their career as they know they aren't very good at playing games and they will be dethroned by new content creators that do know and are generally better then them. It might also just be that it's easier to mindlessly play a game for them as a content creator since having an active playstyle in a game would make it more draining to play 24/7 like they do.
I completely agree. I'm worried for POE2 with dodge based bosse etc, multi skills being the focus, plus juggling potions. I map as much as I can to my right hand mouse, but I think POE 2 might completely push away disabled gamers :|
@@adriandraganescu6040 What are you on about? Content creators do 'easy' builds because people are clicking on them more, disabled or not. They can see the statistics. And of course they'll then play a build that people are actually interested in too. Player skill is only a fraction of what it takes to be a successful content creator. Your suspicion sounds more like projection to me lol
@@krusel1454 I bet, tell me any other game where CC's are so interested if disabled people can play it or not. You'll find none. It is in fact extremely disrespectful to those people to pretend you care about disability just to push your own agenda.. absolutely disgusting.
just watching johnathon get so excited explaining what they did in poe 2 is great. reminds me of when other developers actually enjoyed their projects too, atleast u know when u get a game from ggg is sweat blood and tears in the code. not corporate.
Can tell Jonathan plays tf outta this game. He watchin the gameplay and giving comments like "total waste of that skill right there LMAO NOOB" gives it away and it's great lol
Because combo skills are very unintuitive and there's a good reason pretty much no game requires them for the tedium alone. If it was a skill rotation then that would be a different thing, but requiring building-up ground effects before you can actually start doing damage sounds awful.
@@Deaudie I kinda agree here..but it could feel good who knows. I have faith if its not received well then it will just be rolled over with future updates and we wont have to worry about doing that the whole game
@@Deaudie I kinda agree too. I can count the many times builds are even written off in POE1 as 'two button' builds. We like being able to live the power fantasy and storm the gates. Only time will tell. The game looks inrecredible and im sure I'll enjoy it. Just not yet convinced it will have the same charm. I hope im wrong!
@@Deaudieskill combos, which I think are superior in every way to the more generic “rotations,” is very doable and amazing when done well. It allows you to have very powerful moves that require a little more timing, skill, or luck to pull off. I just hope they don’t make it where you have to be a keyboard ninja to pull them off, because I probably personally won’t be able to. Very different genre, but dark age of Camelot had a good way of doing melee skill chains. You had conditional abilities as well - can only be used after evading, for example. Like I said, this allows you to give powerful abilities without having to balance them where they can’t just be spammed (which lazy or less imaginative games have done with cooldowns). Now that I think about it, isn’t that similar to how ed/contagion works/worked? It’s been a while. It can be done poorly as well. If it makes it so twitchy that everyone is having to ice their hands after 30 minutes of playing.
@@Deaudie Depends on the ramp up time. 3 Fissure casts before doing anything looks bad, but throwing 1 grenade into a sniper shot explosion is fine. Also combo-ing for white mobs is probably a waste of time anyways, it's more for bosses and rares i guess
@@fredwin They probably are... Most Diablo 4 interviews feel like they are entirely "predesigned" with corporate intentions in mind. I've never seen a single one of them, wehre it just felt like a group of devs nerding out over their own game. Obviously I don't have any inside information, but it very much feels like they are limited in what they can and can't say by their great corporate overlords.
@@FzNd Maybe there are actually passionate people working on D4, it's just that they have to work according to some preset guidelines about how the game should play for this and that type of player, unlike PoE devs who probably have a few times more freedom in designing systems, because GGG values player experience, creativity and innovation over catering to masses like Diablo 4. Let's be real, i'm pretty sure if given enough freedom, the D4 dev team would be able to design a skill tree twice as big, introduce stuff like runewords or any actual crafting system, make more hard and interesting endgame content etc. But even if you see that video a former D3 dev did about D4's design and why it is the way it is, he's talking about how they could make D3 more complex and deep, but Blizzard prefered to make it as accessible for the casual wide audience as possible, focusing a lot on the console andies. D4 was a project they've pumped hundreds of millions of dollars into or god knows how much, and they wanted to make a game everyone will be able to play (and buy), and the majority of players are not nerds who play for thousands of hours and tinker builds in their mancaves like for example PoE players, it's your average teenager who's playing after school, or a dad after work between changing diapers and walking a dog. And they all love D4 for what it is. It's about time people stop talking about D4 as if it was a game in the same universe PoE is in, when their target audiences are literally on the opposite sides of the spectrum.
@@DoctorStrange01 Nobody with a soul works for Blizzard. Ever since Activision came in, things got steadily worse for everyone, and even low-level staff saw it from day 1. Source: I knew a GM who worked during that time.
God the combos are so cool, put flame lines down and smash ontop of them to keep triggering lava coming up. So simple, so good. Love how he talked about rewarding using multiple skills, and one/no button builds having to sacrifice some stats or damage to be nice and easy to play though.
it's so refreshing to see how excited Jonathan is to showcase PoE2, when the offscreen lady (?) told them time's up he looked almost more disapointed than Ziz that he did not have more time to speak about it. The passion is visible and it shows in the result. Can't wait to get my hands on it :D
Maybe this is an overreaction from me, but when I heard him asking about "but you have to use more than one skill, but what about disabled folks" I got kind of annoyed. It's probably because I always try and live my life in a way where I just consider myself a normal guy and don't want shit changing for everyone else, just because I'm in a wheelchair with spazhands. There's nothing wrong with being curious about a games' accessabiity option but this felt like it was presented in a way that they should actually have to consider making the game have more elements because it might be hard for someone with hand issues. I'm disabled, I can't play all games that I want to (I would love to play racing games with a full set up but it just isn't happening), but at no point would I ever want a game to be neutered or scaled down just so I'm able to play it. Make the game you want to make and if I can play it, and I like it, then awesome! But if not, if my disability gets in the way, that is a shame, but it doesn't mean my niche needs should warrant the game having to change. I genuinely think it's a pretty selfish perspective to, for example, have the view of "I'm disabled and every game has to be playable for me", instead of realising the vast majority of people don't require any of the things I may need.
at the end of the day i want to play the game and not have to quit it because i have disabilities. i can play counter strike just fine, but it hurts my hands after an hour and i have to quit. i can play poe fine but i have to rebind many things and use special mouse / keyboard / bed to play id hate to not be able to play poe 2 for extended periods like i do poe 1 because they redesigned the game so dramatically that im not able to have a fun time anymore. that would actually be heartbreaking considering ive bought thousands of dollars of supporter packs and absolutely love this game, but i also want to experience the new game without being left out.
@@GlobalEl1te Your situation does in fact sound very similar to me. I lay on my bed, and my hands are, shall we say, different 🤣 but when it comes to poe, i play controller. I don't play games on kb+m because it's too much of a struggle for me. However, I would never suggest developers should stop making games for kb+m if that's what they want to make. I also play a lot of racing games. For example, the latest formula 1 game. I can only play that for 2 hours tops before i need a break. But I don't see it as the jobs of the devs to make the game easier, or less demanding, just so I can play for longer. Instead I enjoy the time that I can play, take a break, then come back and enjoy some more. I understand that my situation is unique and my needs niche. Of course, if I see a game that I just can't play because it's too hard for me, it's disappointing. When it comes to POE2, maybe you'll find new peripherals that will help you to play for longer. But even if not and you can only play for an hour or two before needing a break, appreciate that hour or two. Having a disability can often mean that we find things we can't do, or struggle to do. But as I've gotten older, I've learned to realise it isn't the fault of the world that I have unique needs, nor should I expect everything and everyone to cater to my needs. There are an incredible amount of disabilities in the world, catering to someone like me and you, might in turn not be catering to someone else with a different kind of disability, but then if we're being catered to, why shouldn't they also be? I hope I am being clear, cz I'm not trying to be a dick. Believe me, I know the frustration of looking forward to playing a game and finding it's actually too difficult for me. I have just learned over the years to really appreciate the things I can do.
The fact Jonathan had a 5 minute answer to Ziz's question about being hard to see what to do with support gems and it got cut off at 1 minute is very funny.
Finally I can make an actual fucking shotgun build. I’m so hype. I’m also very happy that GGG has the philosophy of “high skill builds should perform better than low skill builds.”
I'm so excited for it, everything around POE like systems, lore, cosmetics, end game content, season mechanics etc. is top notch just the combat was the weakest link (even still it was enjoyable). So with POE 2 solving that I'm so excited.
Yeah, I've always loved that kind of philosophy. Like the best DPS should come from blasting your keyboard in my opinion. No shame in doing one-button builds, but don't expect to delete pinnacle bosses in the same way.
This looks so good! I love the sunlight coming from the sky window at 3:25. You can't see the sky window, of course, but the detail to have that implied and depicted is just a trademark of genuine care for the quality of your product. Way to go, GGG!
You mean ignore playerbase and make game for his own "vision"? Lol. You know that only 2% of poe1 players choose ruthless mode and yet they make ruthless as core of poe2 instead of clear speed and powerful characters.
@@marisbury Why yes, I do. The entire point of creating a meaningful work, is not to bow to the whims of others. This is literally how all great works of art and media have been created. Having a vision and making it happen. Indiscriminately bowing to the whims of the masses, for reasons like fear of repercussions is exactly how 'Design by committee', and the mass amount of absolute garbage and slop has infested all of our media and gaming organizations and devalued it all into utter mediocrity, at best. Not every piece of media and/or art has to be for every person. What makes something good, is having a vision, and pursuing that vision with intention and passion. Exactly what he is doing, and this is exactly how quality product is made. *_Not by bowing to the insatiable and never satisfied cries of the emotionally and psychologically immature and insecure, which it seems is the group that you want to adhere to._*
@@chimeraelite I feel like it's going to be the opposite right? Campaign you have no gear, all your skills are not setup and you haven't gotten in the groove of your builds playstyle, but end game you're setup and you're doing the something on repeat so you get better at brain-off gameplay. That's what I imagine at least.
Gotta love seeing Jonathan and Mark talk about the games. They're just so excited to talk about it. Such a refreshing thing to see happen in a world where everything is become exceedingly corporate all the time. Not 12 layers of marketing and PR teams making statements on behalf of devs, but two dudes actually making this thing just chatting about it without being afraid of being wrong sometimes.
This will be the game dudes. Jonathan always gives me the feeling he's as excited about the game as players are, if not even more. That's S+ dev team stuff and GGG is one of the best ones.
Look how excited Jonathan is to show this off! Such a rare sight in the industry today. Not some bored corporate drone, just an excited and passionate nerd as it should be!
12:27 This is the right answer. Things don't need to be equally balanced all the time. In fact, there's a big difference between balance, which revolves around situational advantages and disadvantages, and trying to make all experiences equal. If everything is just a reskinned version of something else, it doesn't take long for gameplay as a whole to feel homogenous and boring.
This is why people feel d2 was great. It wasn't perfectly smooth balance. There were sections that spiked in difficulty and certain monsters/areas that were better or worse with different characters. full party in the maggot's lair was... Always an adventure. Glad to hear that they aren't shying away from these more interesting sections just because one class would have an advantage over another.
@@ferinzz Same with how Necro is beloved from D2 but summoner Necro kinda falls off later on and Poison necro is fucking awful without some very nice items. Also Maggot lair on summon necro....is something
I wonder if they're gonna be able to maintain this level of tactical/combo-oriented gameplay well into the end game or if they're just replacing poe's "zoom" with "boom" on poe 2, where high investment builds will insta delete bosses by setting up ~five skill combos... I guess at least visually that will look better and boss design can mitigate its effects to some extent.
One of my favorite things I’ve noticed has to be all the interactions between different skills. Like the Warrior with those flaming fissures and triggering repeats with slams. The Mercenary, like how you mentioned using the grenades can be difficult-but I noticed at some random spots it looked like you tried to freeze packs of enemies in place and then lob some grenades while they’re CC’d. And then footage of the Monk I’ve seen that’s very similar to those fissures on the Warrior. Can place a glowing bell on the floor that reverberates damage back out by attacking with other skills and stuff. And now everything can be a 5 or 6 link, the combo possibilities are looking fun!
@@Notkikcthey said in many interviews that the MTX market will be shared where for the most lart, except when it doesn’t make sense, like druid skill skins won’t work in poe1 because there is no druid, Regarding league starts, they are planning to go for 3 month leagues, where poe2 will start 2 weeks after poe1 since “there will be a lot more to do in poe2” as Jonathan said, but yeah in general staggered releases of leagues between both games so you always have a ggg game to play.
@@rickspartan I'm just glad they're going to keep updating PoE 1 and aren't pulling an Overwatch 2/Counter Strike 2. I'll be honest, I don't see myself playing PoE 2 much, the gameplay seems a bit too slow and methodical than the gameplay I personally want out of an ARPG, but I'll still be happy because PoE 1 isn't going anywhere :)
GGG are literally the best. seeing the amount of time Jonathan and other devs sacrifice to provide high quality interviews like this and having actual non scripted conversations and exchange of ideas is so refreshing to see. They are the one and only gaming studio that have managed to make me enjoy spending money on them because I 100% want them to succeed even further and I want to support them further. Cannot wait for poe2.
Yea I'll eat my hat if poe 2 is harder than ruthless hcssf poe 1 and stays that way more than 1 week from release. There is no need to hype difficulty.
@@derekskelton6718 I would welcome that... but without the abysmal drop system of ruthless. I hate how shit loot is in ruthless. Or have they fixed that now?
12:40 this is sooo big for a director so say and it’s so important to keep things like this in mind. I wish more developers would think of things like this
@@chrs-wltrs yeah, exactly. Autocorrect did its thing and i just noticed. Still sounds kind of dark and epic at the same time, hilarious xD You guys understood what i meant.
Can I just say that I love Jonathan's response to Ziz at @12:30 about balancing the sun for melee and ranged. To summarize "A unique area doesn't need to be balanced for all builds because it offers a unique experience to the player. Different than the mindless grind of mapping." 100% true
Jonathan Rogers is living is childhood dream after so many hours playing Diablo 2, and brainstorming with Chris Wilson when they were kids. Amazing to see how dreams can become reality with dedication and belief.
Love that Johnathan's response to a lot of this was basically "git gud". Looking forward to PoE 2 actually being about interesting mechanics and high quality gamefeel vs the blasting 3 screens in one click of PoE1.
im so friggin excited for POE2 still, i am somewhat sad because i suspect it will be hard to go back to POE1 after getting used to 2. and this POE1 league is the greatest ARPG experience ive ever had and i want to play melee many more leagues in POE1 first world problems i suppose
Jonathan is a gamer through and through. Which makes sense. No game would go from what PoE was in the beta to it's current 2.0 version without passion for the medium. Love it! This looks amazing
I love the absolute adhd levels of hyper energy Jon's showing here Professional or not his excitement is infectious and I love seeing a dev barely able to keep their speech at pace with their racing thoughts The passion is so obvious
just top. if you dont like what they are buildin stick with poe1. And also this is a demo and then we get EARLY ACCESS dont forget that its a looooooong way to 1.0. We are in for a suprise when its fully released.
So I've been wondering why PoE1 struggles to hold my attention past the start of the league and I think this interview and the general philosophy behind PoE2 plays into the reason why: building a character in PoE1 means making them less and less interactive. It feels like in PoE1 the later you get into endgame the more absurd enemies get in ways that are non-interactable. And so to make a good character you need to combat that by making your character auto-counter enemies in ways that don't require interactions.
God, the synergy of the skills and the fact you HAVE to play tactically is so awesome to me. I love PoE1, but straight breezing through almost the whole game until late challenging end game content is starting to get a little repetitive. So much so that I've begun crafting my own mid builds to see how far I can take them just for the challenge. I'm fully aware this is because I have thousands of hours in the game and know all the meta builds, all the tricks, etc Feels like that challenge is going to be inherent in PoE2 from the jump. Some people are going to HATE that, but personally, I'm looking forward to it.
"straight breezing through almost the whole game " YES. there is zero challenge when following an OP build. what's the point? it gets old when you destroy 1000 monsters by act 6, and then it continues in maps also.
@@antiwhatever5391 HCSSF won't magically make it so that the game has actual combat mechanics. I don't think people understand this, PoE1 has NO COMBAT, there is no back and forth interplay between player actions and enemies, you usually kill enemies immediately before they even get to DO anything, that by definition is not a combat system, without interplay and action/reaction there is no combat. What's more, the times PoE1 DOES feature combat mechanics, it's ALWAYS in the form of boss mechanics, often with the abuse of immunity phases, because making it so that you can't burn down the boss in a few seconds is the ONLY way to get players to engage in combat mechanics like dodging stuff. And guess what, the playerbase hates immunity phases. Like you guys have no idea, GGG is ten steps ahead of all you, they're cooking peak arpg right now.
@@antiwhatever5391THIS man. I don’t understand complaining when a game is too easy for you. There’s always ways to challenge yourself and make it more difficult. When the game is inherently challenging, there aren’t always ways to make it easier. It’s the weird achievement-seekers mindset. “If I do it on my own, no one can see it and I don’t have the bragging rights or sense of accomplishment,” is something I’ve heard. In POE, nothing is stopping you from trying to “beat” the game (or achieve whatever) with some low rated forgotten skill. Make a meme build. Try to beat the campaign naked or something. There are a million and one ways to make ANY game more challenging.
Jonathan Rogers is like a little kid that have a new toy and wanna show it to the class. Thx god we still have game dev's like this. There is a bright future for GGG .
The question about 1-0 button playstyle for disabled people was really wierd. As if a game has a moral obligation to change a core design pillar to accomodate disabled people. Of course devs should address those issues but this questions comes across like "I want to keep playing one button builds". Its pretty clear when you are playing that you have big problems using more than one skill.
Afaik the sockets are always linked, but that doesn't mean that you'll have 6 sockets from the start. As in you can drop a 2 socket skill gem and then use currency items to adds sockets, and from what i remember those items to add sockets were far more )or even entirely) deterministic, so it should overall be a lot simpler to get 6 socket gems.
He is like a kid showing off how cool his new toy (game) is. He gets so passionate talking about the skills or systems and rightfully so. Poe 2 looks amazing
wasd might be great but you can literally see the 8directional movement everytime i see gameplay. compared to controller and mouse which is omnidirectional this creates some really bad scenarios when it comes to round "corners" like the bigger sirus maze. id even argue its nearly impossible to do the uber maze in time with wasd (because you end up walking in mini zigzags). i hope they keep this in mind while creating poe2 bosses
Yeah, it is literally impossible to have more than 8 directions with a keyboard and in a game that requires moment to moment precision that's just a no go.
Also click to move sucks, when you are using wasd you are moving as long as you are holding the button, to stop all you have to do is to let go off the button. with click to move you have to reposition the mouse and click again to make your character stop. died so many times on sirus because i walked into the off screen cloud and didnt click off fast enough. And the fucking wildwood in tight maps, so many times i entered there unintentionally. Can't wait for wasd,
@@404404Hunter thats why u keep left mouse button clicked down and ur char follows ur mouse permanently dodge roll with wasd has the same 8directional problem, while controller and mouse dodgeroll will be omnidirectional
Will POE2 have a decent death recap screen. This is by far the biggest QOL improvement this game really needs. Its unacceptable that the game does not provide you with any information about what killed you.
This is really important I think. E.g. in PoE sometimes I'm in a map, and killing everything while face tanking everything, then all of a sudden I get deleted. I never know what happened.
The amount of butthurt in some of these comments is funny. It looks like the split in the community is real and those of us that will enthusiastically will play POE2 will have to deal with sour ass comments from haters that will refuse to migrate from POE1 for years.
Not only is GGG's passion clear and a breath of fresh air, but the fact they make so much time for the interviews and podcasts is absurd. Big kudos to GGG. They deserve every bit of successs they get.
@@JVL1988 I said of the genre. Path 1 isn't the entire genre. 2. It looks way better than path 1. You actually use other buttons and don't just teleport around the screen blowing everything up instantly. They're steering away from that design for a reason!
That design made their game the success it has. People are projecting their Souls Like feeling into PoE. Yet most people want to progress their character to a point where it becomes a literal God. Games are for fun and relaxing. All these "I want a challenge, slow it down" are just kids who are in college or school, that have no challenge in real life. And want a time filler.
@@korcidiamond3623 I'm 35. I don't like 1 button games. They don't interest me. Path 2 appeals to me. You didn't need to belittle others for having a different preference, it's okay to like different things. That's exactly why they aren't cancelling path 1, because they may not have the same exact audience.
Huge thanks to Jonathan Rogers who gave his time for this interview at Gamescom.
Special thanks to CatMasterOP for some of the gameplay footage in the video.
Ziz is cyclone in POE2
It looks slow and clunky but not as bad as wow but yeah its slow clunky. Am i wrong?
I loved his enthusiasm. Such glee
@@matthewshaw3641 Defently wrong it look perfectly fine game must be slower to be able to get feeling of what's happening not like in poe 1 you just fire one time all things die then after you offscreen most of map you see one rare with 6 mods and souleater and he crush you like a bug :D ... this game try to make more accurate rpg game with some impact on skills and actions and slower dosent mean clunky you will be still plenty of fast ,but you need to understand that they show you leveling charcter at low level without almost no supportgems and items ... you want to fly at this stage??? i hope they dont make charcters again to fast and just to break the game with zoomers... who cant understands what's happening on map just clicking like crazy and all to die till something offscreen kills you :D
So awesome seeing someone who can barely contain their excitement about their game compared to Blizzard.
Jonathan is so excited lol, the passion for their game is so obvious and it’s nice to see instead of the more sterile and “professional” interaction with a lot of other studios.
He seems like such a pleasure to chat with
@@absolutelynotno I am not sure about chatting with him. If you say one word, he will try to say a thousand words in one minute :D But great to see the enthusiasm
too bad they have no money to buy stable servers to show us good quality product as a result of their passion
True, Its truly remarkable
@@ivaniivanovi4408 Huh?
Seeing how passionate Jonathan is makes me so excited for this game
He did so well!
i felt he was passive agressive trying to defend points about how slow the game feels lol
@@JanDarkyy exactly, i tested it, its slow as HELL, big no for me, anything can stun you, will stay on poe 1
Bro, I felt it through the screen. He is so eager to show what they have been cooking. True gamer. Not just a dev.
You only seen the early game so far. Remind yourself how the PoE 1 campaign feels like ...
Ziz stole his dads shirt
Naw just lost roughly 15KG
@@ZizaranNice! GJ.
@@Zizaran you got that Ozempic face
@@Zizaran I was gonna roast you as well but that's a solid acheivement, congrats 💪
Zia purchased a shirt for this but didn’t iron it
I love how enthusiastic the devs are about making this game. It's refreshing to see people not only love the project their working on, but also talk about it from the perspective of themselves as gamers as well, who want the game to be good for themselves. Compare that to Diablo 4 where the devs had 0 idea how to even play their game...
He really had that "older brother wanting to show his lil sib this cool ass game and how its reeeeeaaaallly cool" energy XD. Absolutely adorable.
@@KikoKay-Kay Absolutely, right on the money lmao. Definitely felt like that. He was so excited that he would get disappointed when his "lil brother" wasn't playing correctly, and when they cut the interview short he still wanted to yap on about the game. Absolutely awesome to see passionate devs still in the industry. New Zealand is really lucky to have such a strong dev team like GGG to represent them... For me they're my developer All Blacks.
@@readifdumb he is passionate about making game for himself rather than community.
97% of poe1 players choose trade softcore, 2% choose Ruthless, and yet they make slow and boring game as poe2. Recharge flasks at well etc. It will be garbage, because it targets a very small subset of ARPG players.
@@marisbury PoE 1 is too fast paced. You piano your potions running and teleporting at hyper speed across a map where everythings blowing up and then die to one off screen ability or a random exploding mob. It's ridiculously punishing and hard and overly fast. It's engaging sure, but a lot of the design is you just running in at full speed and doing as much damage before you die to a boss and rinse repeat. That's not fun design imo. The game is also too complicated and punishing when trying to craft or put together items that require certain stats, or having to overly worry about sockets. PoE 2 is simplifying the game while keeping the build depth, and making fights need more than 1 button spam, and making it so you actually have to beat a boss without cheesing. I find this approach speaks more to me, as PoE 1 is more fun at the start when you are slow, while at the end it feels like a slot machine where you're just going hyperspeed clearing maps.
I personally think a balance needs to be struck, and PoE 2 looks like the balance. Also watching Zizz play the game, it doesn't look that slow imo, it's still reasonably fast, maybe as fast as Diablo 4, which is fine. The gameplay looks more purposeful. I can't even remember most bosses names in the acts of PoE 1 because of how fast a lot of them were.
@@marisbury just play poe 1 and hold your tongue if it isn't for you? such a self centered comment get a grip
As a disabled gamer with hands impairment I love that you mentioned that. The accessibility of games in this regards is something that's very rarely talked about in this industry. Thank you Ziz
This is probably what's going to keep me in PoE1
Sorry to break it to you in case you really are disabled but this "disabled" rethoric some PoE1 content creators are pushing for has nothing to do with actual disabled people.... they just have an obsession with 1 button and afk builds because they are scared of actually playing the game for some reason. My suspicion is they are afraid for their career as they know they aren't very good at playing games and they will be dethroned by new content creators that do know and are generally better then them. It might also just be that it's easier to mindlessly play a game for them as a content creator since having an active playstyle in a game would make it more draining to play 24/7 like they do.
I completely agree. I'm worried for POE2 with dodge based bosse etc, multi skills being the focus, plus juggling potions. I map as much as I can to my right hand mouse, but I think POE 2 might completely push away disabled gamers :|
@@adriandraganescu6040 What are you on about? Content creators do 'easy' builds because people are clicking on them more, disabled or not. They can see the statistics. And of course they'll then play a build that people are actually interested in too. Player skill is only a fraction of what it takes to be a successful content creator.
Your suspicion sounds more like projection to me lol
@@krusel1454 I bet, tell me any other game where CC's are so interested if disabled people can play it or not. You'll find none. It is in fact extremely disrespectful to those people to pretend you care about disability just to push your own agenda.. absolutely disgusting.
just watching johnathon get so excited explaining what they did in poe 2 is great. reminds me of when other developers actually enjoyed their projects too, atleast u know when u get a game from ggg is sweat blood and tears in the code. not corporate.
14:58 - Ziz got roasted by Jonathan Rogers - Achievement Unlocked! 😅😅
Can tell Jonathan plays tf outta this game. He watchin the gameplay and giving comments like "total waste of that skill right there LMAO NOOB" gives it away and it's great lol
"You uh... might want to use grenades YOU NOOOOB!"
I like how Jonathan kept trying to get Ziz to combo abilities and he just kept 1 buttoning rolling slam, typical POE1 player
Because combo skills are very unintuitive and there's a good reason pretty much no game requires them for the tedium alone. If it was a skill rotation then that would be a different thing, but requiring building-up ground effects before you can actually start doing damage sounds awful.
@@Deaudie I kinda agree here..but it could feel good who knows. I have faith if its not received well then it will just be rolled over with future updates and we wont have to worry about doing that the whole game
@@Deaudie I kinda agree too. I can count the many times builds are even written off in POE1 as 'two button' builds. We like being able to live the power fantasy and storm the gates. Only time will tell. The game looks inrecredible and im sure I'll enjoy it. Just not yet convinced it will have the same charm. I hope im wrong!
@@Deaudieskill combos, which I think are superior in every way to the more generic “rotations,” is very doable and amazing when done well. It allows you to have very powerful moves that require a little more timing, skill, or luck to pull off. I just hope they don’t make it where you have to be a keyboard ninja to pull them off, because I probably personally won’t be able to.
Very different genre, but dark age of Camelot had a good way of doing melee skill chains. You had conditional abilities as well - can only be used after evading, for example. Like I said, this allows you to give powerful abilities without having to balance them where they can’t just be spammed (which lazy or less imaginative games have done with cooldowns).
Now that I think about it, isn’t that similar to how ed/contagion works/worked? It’s been a while. It can be done poorly as well. If it makes it so twitchy that everyone is having to ice their hands after 30 minutes of playing.
@@Deaudie Depends on the ramp up time. 3 Fissure casts before doing anything looks bad, but throwing 1 grenade into a sniper shot explosion is fine.
Also combo-ing for white mobs is probably a waste of time anyways, it's more for bosses and rares i guess
CAN SEE JONATHAN FUMING INSIDE ziz playing with overlay open blocking everything lol
Lmao this means D4 was right
I can relate, hate to watch streams or footage with overlay being 99% time on
@mackparker9064 this how he plays an can be annoying like annoying as
Especially when there's a mob infront of u or loot etc
@sentinel7920 why I don't watch much of ziz due to that I'm watching a map more then the character
@@mackparker9064 right about wat?
A dev nerding out about their game is pretty damn entertaining.
And not to continually beat on Blizzard's undead horse, but their devs as of late act like they are being held at gunpoint to speak on camera.
@@fredwin They probably are... Most Diablo 4 interviews feel like they are entirely "predesigned" with corporate intentions in mind. I've never seen a single one of them, wehre it just felt like a group of devs nerding out over their own game. Obviously I don't have any inside information, but it very much feels like they are limited in what they can and can't say by their great corporate overlords.
@@FzNd Maybe there are actually passionate people working on D4, it's just that they have to work according to some preset guidelines about how the game should play for this and that type of player, unlike PoE devs who probably have a few times more freedom in designing systems, because GGG values player experience, creativity and innovation over catering to masses like Diablo 4. Let's be real, i'm pretty sure if given enough freedom, the D4 dev team would be able to design a skill tree twice as big, introduce stuff like runewords or any actual crafting system, make more hard and interesting endgame content etc. But even if you see that video a former D3 dev did about D4's design and why it is the way it is, he's talking about how they could make D3 more complex and deep, but Blizzard prefered to make it as accessible for the casual wide audience as possible, focusing a lot on the console andies.
D4 was a project they've pumped hundreds of millions of dollars into or god knows how much, and they wanted to make a game everyone will be able to play (and buy), and the majority of players are not nerds who play for thousands of hours and tinker builds in their mancaves like for example PoE players, it's your average teenager who's playing after school, or a dad after work between changing diapers and walking a dog. And they all love D4 for what it is. It's about time people stop talking about D4 as if it was a game in the same universe PoE is in, when their target audiences are literally on the opposite sides of the spectrum.
@@DoctorStrange01 Nobody with a soul works for Blizzard. Ever since Activision came in, things got steadily worse for everyone, and even low-level staff saw it from day 1.
Source: I knew a GM who worked during that time.
I cant believe this is a real game that is going to come out. Even now I think I'm in a dream.
It's insane... Two months.
Also played it at Gamescom.... It's f*cking awesome!!
For FREEEEE
It will be like 10 times worse than PoE1 though. I am sad they kill poe1 for that instead.
@@marisburythey aren’t killing poe1, they are going to be developing for them in tandem. Two separate games and they’re both great
10:12 'I guess I'm doing the build guide now' 😂
Hahaha. He looks at the cameraman to haha
Lmao i love how jonathan closes the map overlay at 11:55
Glad he did too, couldn't see nothing. Lol
I noticed he did that multiple times.
God the combos are so cool, put flame lines down and smash ontop of them to keep triggering lava coming up. So simple, so good.
Love how he talked about rewarding using multiple skills, and one/no button builds having to sacrifice some stats or damage to be nice and easy to play though.
Jonathans excitement presenting the game is just so amazing to see. Cannot wait to play this. Thanks for the interview Ziz!
it's so refreshing to see how excited Jonathan is to showcase PoE2, when the offscreen lady (?) told them time's up he looked almost more disapointed than Ziz that he did not have more time to speak about it.
The passion is visible and it shows in the result.
Can't wait to get my hands on it :D
Proud smiling gives me real hype
Yeah, you just know his bursting with things he wants to share, all the cool new stuff, but he has to wait a bit longer 😅
Maybe this is an overreaction from me, but when I heard him asking about "but you have to use more than one skill, but what about disabled folks" I got kind of annoyed. It's probably because I always try and live my life in a way where I just consider myself a normal guy and don't want shit changing for everyone else, just because I'm in a wheelchair with spazhands. There's nothing wrong with being curious about a games' accessabiity option but this felt like it was presented in a way that they should actually have to consider making the game have more elements because it might be hard for someone with hand issues. I'm disabled, I can't play all games that I want to (I would love to play racing games with a full set up but it just isn't happening), but at no point would I ever want a game to be neutered or scaled down just so I'm able to play it. Make the game you want to make and if I can play it, and I like it, then awesome! But if not, if my disability gets in the way, that is a shame, but it doesn't mean my niche needs should warrant the game having to change. I genuinely think it's a pretty selfish perspective to, for example, have the view of "I'm disabled and every game has to be playable for me", instead of realising the vast majority of people don't require any of the things I may need.
at the end of the day i want to play the game and not have to quit it because i have disabilities. i can play counter strike just fine, but it hurts my hands after an hour and i have to quit.
i can play poe fine but i have to rebind many things and use special mouse / keyboard / bed to play
id hate to not be able to play poe 2 for extended periods like i do poe 1 because they redesigned the game so dramatically that im not able to have a fun time anymore. that would actually be heartbreaking considering ive bought thousands of dollars of supporter packs and absolutely love this game, but i also want to experience the new game without being left out.
@@GlobalEl1te Your situation does in fact sound very similar to me. I lay on my bed, and my hands are, shall we say, different 🤣 but when it comes to poe, i play controller. I don't play games on kb+m because it's too much of a struggle for me. However, I would never suggest developers should stop making games for kb+m if that's what they want to make.
I also play a lot of racing games. For example, the latest formula 1 game. I can only play that for 2 hours tops before i need a break. But I don't see it as the jobs of the devs to make the game easier, or less demanding, just so I can play for longer. Instead I enjoy the time that I can play, take a break, then come back and enjoy some more. I understand that my situation is unique and my needs niche. Of course, if I see a game that I just can't play because it's too hard for me, it's disappointing.
When it comes to POE2, maybe you'll find new peripherals that will help you to play for longer. But even if not and you can only play for an hour or two before needing a break, appreciate that hour or two. Having a disability can often mean that we find things we can't do, or struggle to do. But as I've gotten older, I've learned to realise it isn't the fault of the world that I have unique needs, nor should I expect everything and everyone to cater to my needs. There are an incredible amount of disabilities in the world, catering to someone like me and you, might in turn not be catering to someone else with a different kind of disability, but then if we're being catered to, why shouldn't they also be?
I hope I am being clear, cz I'm not trying to be a dick. Believe me, I know the frustration of looking forward to playing a game and finding it's actually too difficult for me. I have just learned over the years to really appreciate the things I can do.
The fact Jonathan had a 5 minute answer to Ziz's question about being hard to see what to do with support gems and it got cut off at 1 minute is very funny.
Finally I can make an actual fucking shotgun build. I’m so hype. I’m also very happy that GGG has the philosophy of “high skill builds should perform better than low skill builds.”
Can't just walk around as a mobile Tesla tower lol. I certainly don't mind, I'll probably just go a basic melee build and worry about getting smacked
I'm so excited for it, everything around POE like systems, lore, cosmetics, end game content, season mechanics etc. is top notch just the combat was the weakest link (even still it was enjoyable). So with POE 2 solving that I'm so excited.
Yeah, I've always loved that kind of philosophy. Like the best DPS should come from blasting your keyboard in my opinion. No shame in doing one-button builds, but don't expect to delete pinnacle bosses in the same way.
@@chimeraelite I’m here for it. I love PoE, but it doesn’t get boring just spamming right click
@@TheAluvisify agreed
This looks so good! I love the sunlight coming from the sky window at 3:25. You can't see the sky window, of course, but the detail to have that implied and depicted is just a trademark of genuine care for the quality of your product. Way to go, GGG!
jonathan: hey ziz check out our dope new combos!
ziz: haha right click go brr
Jonathan is such a genuine guy, you can literally feel his passion at everything that he does.
Every video I watch with Johnathan Rogers, my God. His excitement and enthusiasm is palpable. What a god-tier example of what dev's should aspire too.
You mean ignore playerbase and make game for his own "vision"?
Lol.
You know that only 2% of poe1 players choose ruthless mode and yet they make ruthless as core of poe2 instead of clear speed and powerful characters.
@@marisbury Why yes, I do. The entire point of creating a meaningful work, is not to bow to the whims of others.
This is literally how all great works of art and media have been created. Having a vision and making it happen.
Indiscriminately bowing to the whims of the masses, for reasons like fear of repercussions is exactly how 'Design by committee', and the mass amount of absolute garbage and slop has infested all of our media and gaming organizations and devalued it all into utter mediocrity, at best.
Not every piece of media and/or art has to be for every person. What makes something good, is having a vision, and pursuing that vision with intention and passion. Exactly what he is doing, and this is exactly how quality product is made. *_Not by bowing to the insatiable and never satisfied cries of the emotionally and psychologically immature and insecure, which it seems is the group that you want to adhere to._*
@marisbury You can allways go play Ubisoft games, seems like you enjoy then a lot.
I love how passionate and excited Jonathan is about the game, it really shows that he enjoys the game that he's making.
9:44 The warrior is a gamer confirmed
10:17 NOW I WANT JONATHAN ROGERS TO SAY "TRY TO DIE LESS THAN I DO"
😂😂😂😂😂😂😂😂😂
the amount of passion and joy for being able to show off their work is amazing. can't wait to play this
I can see PoE2 being both a controller and keyboard+mouse at my computer desk experience.
Yea leveling you can probably relax a bit, but end game is gonna need a bit more... intensity 😅
@@chimeraelite I feel like it's going to be the opposite right? Campaign you have no gear, all your skills are not setup and you haven't gotten in the groove of your builds playstyle, but end game you're setup and you're doing the something on repeat so you get better at brain-off gameplay. That's what I imagine at least.
@@In_Space i hope not. hope they scale the game properly such that the game doesn't become another auto-play with different sfx
I love his enthusiasm, so much love for the game that it sometimes feels overwhelming when he's explaining the mechanics
Gotta love seeing Jonathan and Mark talk about the games. They're just so excited to talk about it. Such a refreshing thing to see happen in a world where everything is become exceedingly corporate all the time. Not 12 layers of marketing and PR teams making statements on behalf of devs, but two dudes actually making this thing just chatting about it without being afraid of being wrong sometimes.
Why does Zizaran looks like gamer version of Ryan Gosling?
Because he's a human bean
💀
Ryan Gosling from Temu
I thought so too
ryan gosling from mid class
It’s hard watching this, blues balls is an understatement
I feel your pain 😅
Jonathan: speaks to the exponential increase in power for using more than a one button build
Ziz: proceeds to one button the entire demo
This will be the game dudes. Jonathan always gives me the feeling he's as excited about the game as players are, if not even more. That's S+ dev team stuff and GGG is one of the best ones.
Asking the questions everyone wants. Good job!
dude really knows his shit. Its great to see actually
Jonathan : I know everything ask me anything. (mostly)
Other companies : Oh, that's another department, no idea what they're doing.
Look how excited Jonathan is to show this off! Such a rare sight in the industry today. Not some bored corporate drone, just an excited and passionate nerd as it should be!
I love Johnathan’s enthusiasm
We still aren't used to the danger they can pose in PoE1 since random one shots happen all the time.
Now that there is an access date I'm getting pretty hyped for PoE 2.
Will be a Campaign enjoyer trying every class before starting endgame.
When Jonathan said "Rightrightright", I felt that
12:27 This is the right answer. Things don't need to be equally balanced all the time. In fact, there's a big difference between balance, which revolves around situational advantages and disadvantages, and trying to make all experiences equal. If everything is just a reskinned version of something else, it doesn't take long for gameplay as a whole to feel homogenous and boring.
This is why people feel d2 was great. It wasn't perfectly smooth balance. There were sections that spiked in difficulty and certain monsters/areas that were better or worse with different characters.
full party in the maggot's lair was... Always an adventure.
Glad to hear that they aren't shying away from these more interesting sections just because one class would have an advantage over another.
@@ferinzz Same with how Necro is beloved from D2 but summoner Necro kinda falls off later on and Poison necro is fucking awful without some very nice items. Also Maggot lair on summon necro....is something
I love Jonathan's repsponses to complaints. He either has a good reason for it or in the past has made sure to make a change to the problem.
Never played PoE but I have to say PoE2 looks gorgeous. It makes D4 look like an indie project...
2:40 Righteous Fire confirmed. 10/10 GOTY
Jonathan was cooking at the end there with the skill gem info :D
I really like this guy.
He reminds me of how chillin with child hood buddy usually goes.
He is really dedicated to the cause.
That is awesome.
I wonder if they're gonna be able to maintain this level of tactical/combo-oriented gameplay well into the end game or if they're just replacing poe's "zoom" with "boom" on poe 2, where high investment builds will insta delete bosses by setting up ~five skill combos... I guess at least visually that will look better and boss design can mitigate its effects to some extent.
One of my favorite things I’ve noticed has to be all the interactions between different skills.
Like the Warrior with those flaming fissures and triggering repeats with slams.
The Mercenary, like how you mentioned using the grenades can be difficult-but I noticed at some random spots it looked like you tried to freeze packs of enemies in place and then lob some grenades while they’re CC’d.
And then footage of the Monk I’ve seen that’s very similar to those fissures on the Warrior. Can place a glowing bell on the floor that reverberates damage back out by attacking with other skills and stuff.
And now everything can be a 5 or 6 link, the combo possibilities are looking fun!
Wow that gameplay really makes me wonder when poe3 is coming out
9:26 I didn't have an idea for how big the monitor was until he had to swing his arm like a foot to the left to point at the UI
Glad they are keeping POE 1 because I have a good feeling that some ppl aren’t going to like any change. But I’m glad they are willing to do it
Agreed. I can see a lot staying with poe1.We will see though. at least both are free :)
i wonder how that will work, will the markets be completely separate? Do both games receive a league at the same time?
I’m going to play both. I’m excited for all the new stuff that poe2 is bringing. I don’t get the people that can’t embrace change
@@Notkikcthey said in many interviews that the MTX market will be shared where for the most lart, except when it doesn’t make sense, like druid skill skins won’t work in poe1 because there is no druid,
Regarding league starts, they are planning to go for 3 month leagues, where poe2 will start 2 weeks after poe1 since “there will be a lot more to do in poe2” as Jonathan said, but yeah in general staggered releases of leagues between both games so you always have a ggg game to play.
@@rickspartan I'm just glad they're going to keep updating PoE 1 and aren't pulling an Overwatch 2/Counter Strike 2. I'll be honest, I don't see myself playing PoE 2 much, the gameplay seems a bit too slow and methodical than the gameplay I personally want out of an ARPG, but I'll still be happy because PoE 1 isn't going anywhere :)
Jonathan seems so happy to show his game to Zizz. :D I love it!
GGG are literally the best. seeing the amount of time Jonathan and other devs sacrifice to provide high quality interviews like this and having actual non scripted conversations and exchange of ideas is so refreshing to see.
They are the one and only gaming studio that have managed to make me enjoy spending money on them because I 100% want them to succeed even further and I want to support them further. Cannot wait for poe2.
It's called advertising, and they are owned by TENCENT.
that was a great question regarding multiple buttons for disabled players, which i am, and is something i was also wondering about. thanks ziz!
So excited for this game to come out
I love seeing a dev so passionate and knowledgeable about their game. You can really see that Jonathan cares about making this game amazing.
You aren't use to randomly being 1 shot.....
Huh?
I literally have years of experience at this.
Did he actually say that?
@@derekskelton6718oh, I gotcha.
Yea I'll eat my hat if poe 2 is harder than ruthless hcssf poe 1 and stays that way more than 1 week from release.
There is no need to hype difficulty.
@@derekskelton6718 I would welcome that... but without the abysmal drop system of ruthless. I hate how shit loot is in ruthless. Or have they fixed that now?
12:40 this is sooo big for a director so say and it’s so important to keep things like this in mind. I wish more developers would think of things like this
Is it November yet? Great coverage Ziz, love this
I really like how hyped and passionate he is for his own creation. It really shows the love and care put into this project.
Seeing how passionate and excited Jonathan is to show POE2 off is just.. so heartwarming man.
And yet it will fail because it is slow and boring lmao. Well deserved too.
PoE1 was so much better than this, even after Expedition nerf batch etc.
@@marisbury ..How good for you that POE still will be around then. So all the boomers can play POE 2.... "lmao" ....
Holy shit, look at these graphics. It is so beautiful.
Loving the passion from the director. He eradicates happiness and proudness. Cant wait for this.
*radiates?
@@chrs-wltrs yeah, exactly. Autocorrect did its thing and i just noticed. Still sounds kind of dark and epic at the same time, hilarious xD
You guys understood what i meant.
Can I just say that I love Jonathan's response to Ziz at @12:30 about balancing the sun for melee and ranged. To summarize "A unique area doesn't need to be balanced for all builds because it offers a unique experience to the player. Different than the mindless grind of mapping." 100% true
Wow, the most interesting thing I learned in this video is that Ziz is just bad at games and complains about anything that requires more skill.
Jonathan Rogers is living is childhood dream after so many hours playing Diablo 2, and brainstorming with Chris Wilson when they were kids. Amazing to see how dreams can become reality with dedication and belief.
Love that Johnathan's response to a lot of this was basically "git gud". Looking forward to PoE 2 actually being about interesting mechanics and high quality gamefeel vs the blasting 3 screens in one click of PoE1.
It will get old really fast and people will drop the game lmao.
While blasting screens is actually fun.
Thank god it’s an ARPG and therefore you can just out gear everything in the end.
@@marisbury lmao
Dammit who interrupted these fine gentlemen and cut the video short. Cant wait for the release!
im so friggin excited for POE2
still, i am somewhat sad because i suspect it will be hard to go back to POE1 after getting used to 2. and this POE1 league is the greatest ARPG experience ive ever had and i want to play melee many more leagues in POE1
first world problems i suppose
Jonathan is a gamer through and through. Which makes sense. No game would go from what PoE was in the beta to it's current 2.0 version without passion for the medium. Love it! This looks amazing
Jonathan is such a nerd.. I love it. Gives me so much faith
I love the absolute adhd levels of hyper energy Jon's showing here
Professional or not his excitement is infectious and I love seeing a dev barely able to keep their speech at pace with their racing thoughts
The passion is so obvious
just top. if you dont like what they are buildin stick with poe1. And also this is a demo and then we get EARLY ACCESS dont forget that its a looooooong way to 1.0. We are in for a suprise when its fully released.
A game dev being this excited to show his passion is exactly what gaming has needed!
GGG!
how many times did Jonathan say " right rright " at 500% speech speed increaesd??? XD
i LOVE how jonathan is SO excited to show off their game. his passion is magnificent
So I've been wondering why PoE1 struggles to hold my attention past the start of the league and I think this interview and the general philosophy behind PoE2 plays into the reason why: building a character in PoE1 means making them less and less interactive.
It feels like in PoE1 the later you get into endgame the more absurd enemies get in ways that are non-interactable. And so to make a good character you need to combat that by making your character auto-counter enemies in ways that don't require interactions.
"Stand in the shade"
*Lost ark ptsd intensifies*
God, the synergy of the skills and the fact you HAVE to play tactically is so awesome to me. I love PoE1, but straight breezing through almost the whole game until late challenging end game content is starting to get a little repetitive. So much so that I've begun crafting my own mid builds to see how far I can take them just for the challenge. I'm fully aware this is because I have thousands of hours in the game and know all the meta builds, all the tricks, etc
Feels like that challenge is going to be inherent in PoE2 from the jump. Some people are going to HATE that, but personally, I'm looking forward to it.
"straight breezing through almost the whole game "
YES.
there is zero challenge when following an OP build. what's the point?
it gets old when you destroy 1000 monsters by act 6, and then it continues in maps also.
Straight breezing through the game? So you play HCSSF then right? For the challenge….?
It's cool but the novelty of it will wear off, it always does.
@@antiwhatever5391 HCSSF won't magically make it so that the game has actual combat mechanics. I don't think people understand this, PoE1 has NO COMBAT, there is no back and forth interplay between player actions and enemies, you usually kill enemies immediately before they even get to DO anything, that by definition is not a combat system, without interplay and action/reaction there is no combat.
What's more, the times PoE1 DOES feature combat mechanics, it's ALWAYS in the form of boss mechanics, often with the abuse of immunity phases, because making it so that you can't burn down the boss in a few seconds is the ONLY way to get players to engage in combat mechanics like dodging stuff. And guess what, the playerbase hates immunity phases.
Like you guys have no idea, GGG is ten steps ahead of all you, they're cooking peak arpg right now.
@@antiwhatever5391THIS man.
I don’t understand complaining when a game is too easy for you. There’s always ways to challenge yourself and make it more difficult. When the game is inherently challenging, there aren’t always ways to make it easier. It’s the weird achievement-seekers mindset. “If I do it on my own, no one can see it and I don’t have the bragging rights or sense of accomplishment,” is something I’ve heard.
In POE, nothing is stopping you from trying to “beat” the game (or achieve whatever) with some low rated forgotten skill. Make a meme build. Try to beat the campaign naked or something. There are a million and one ways to make ANY game more challenging.
Jonathan Rogers is like a little kid that have a new toy and wanna show it to the class. Thx god we still have game dev's like this. There is a bright future for GGG .
The question about 1-0 button playstyle for disabled people was really wierd. As if a game has a moral obligation to change a core design pillar to accomodate disabled people. Of course devs should address those issues but this questions comes across like "I want to keep playing one button builds". Its pretty clear when you are playing that you have big problems using more than one skill.
I love how excited he is to talk about the game. He’s so proud
Wait a min, everything is naturally 6L or did i not see it right?
correct.
Afaik the sockets are always linked, but that doesn't mean that you'll have 6 sockets from the start. As in you can drop a 2 socket skill gem and then use currency items to adds sockets, and from what i remember those items to add sockets were far more )or even entirely) deterministic, so it should overall be a lot simpler to get 6 socket gems.
I am enjoying how excited Jonathan is to present his game to you. He seems very proud of what he has made, and that's a great sign.
its so fucking hilarious watching POE pros turn into complete noobs because the game is so different.
Love how these guys are geeking out and excited for you to try what they made.
I really like the visuals for the poison. Helps alot
He is like a kid showing off how cool his new toy (game) is. He gets so passionate talking about the skills or systems and rightfully so. Poe 2 looks amazing
wasd might be great but you can literally see the 8directional movement everytime i see gameplay. compared to controller and mouse which is omnidirectional this creates some really bad scenarios when it comes to round "corners" like the bigger sirus maze. id even argue its nearly impossible to do the uber maze in time with wasd (because you end up walking in mini zigzags).
i hope they keep this in mind while creating poe2 bosses
Yeah, it is literally impossible to have more than 8 directions with a keyboard and in a game that requires moment to moment precision that's just a no go.
@@Deaudie It's not impossible. Hall effect keyboards have dynamic inputs and are getting very popular. Wooting, razer, etc
Dodgeroll
Also click to move sucks, when you are using wasd you are moving as long as you are holding the button, to stop all you have to do is to let go off the button. with click to move you have to reposition the mouse and click again to make your character stop. died so many times on sirus because i walked into the off screen cloud and didnt click off fast enough. And the fucking wildwood in tight maps, so many times i entered there unintentionally. Can't wait for wasd,
@@404404Hunter thats why u keep left mouse button clicked down and ur char follows ur mouse permanently
dodge roll with wasd has the same 8directional problem, while controller and mouse dodgeroll will be omnidirectional
the running around and kiting gameplay make me think I'm watching some vampire survivors gameplay
Will POE2 have a decent death recap screen. This is by far the biggest QOL improvement this game really needs. Its unacceptable that the game does not provide you with any information about what killed you.
This is really important I think. E.g. in PoE sometimes I'm in a map, and killing everything while face tanking everything, then all of a sudden I get deleted. I never know what happened.
Agreed
Its so nice seeing how proud they are of their work, and they should be because it looks amazing.
The amount of butthurt in some of these comments is funny. It looks like the split in the community is real and those of us that will enthusiastically will play POE2 will have to deal with sour ass comments from haters that will refuse to migrate from POE1 for years.
Not only is GGG's passion clear and a breath of fresh air, but the fact they make so much time for the interviews and podcasts is absurd. Big kudos to GGG. They deserve every bit of successs they get.
This game looks way cooler than path 1 to me. I dislike 1 button arpgs, this feels like a natural evolution of the genre.
How would you know.
@@JVL1988 I said of the genre. Path 1 isn't the entire genre.
2. It looks way better than path 1. You actually use other buttons and don't just teleport around the screen blowing everything up instantly. They're steering away from that design for a reason!
That design made their game the success it has.
People are projecting their Souls Like feeling into PoE.
Yet most people want to progress their character to a point where it becomes a literal God.
Games are for fun and relaxing. All these "I want a challenge, slow it down" are just kids who are in college or school, that have no challenge in real life. And want a time filler.
@@korcidiamond3623 I'm 35. I don't like 1 button games. They don't interest me. Path 2 appeals to me. You didn't need to belittle others for having a different preference, it's okay to like different things. That's exactly why they aren't cancelling path 1, because they may not have the same exact audience.
Ziz with the map overlay ... was funny watching Jonathan turn it off at 12:00.