EDIT: there is was a small section where I talk about Vira's 214M being dodge punishable while this is true if Vira mashes M, or H after, she can still hit you if she mashes L instead. Forward Roll into 2M (depending on your character) is the better option. While depending on your character's option you can still beat L mash after 214M I have removed that section so that people watching won't get the wrong idea. The point still stands Block Button is good I just used a bad example that was situational and highly dependent on your opponent's tendencies. My apologies Also Forgot to mention that the block button is also good at stopping you dashes with a spot dodge or forward roll since you can't cancel dash into block in GBVSR
The block button can be tricky on pad, at least for me. Like I have a bad habit of using the block button but not letting go fast enough before moving so I’ll accidentally wave dash forward or spot dodge. So now I mostly block by holding back and crouch or just back, and use the block button primarily only for spot dodging and wavedashing fireballs. Better control that way for me 😊
Another tip that helped me in the previous game was mixing my recovery and not quick rise all the time. As Eustace someone slow rising can entirely dodge my Ex bomb because I am synced to the quick rise timing. Really helpful for messing with your opponent meaty timing but as said earlier don't pick the same option over and over.
yea that’s something you can do but that’s more of a character specific work around. Though the tip wasn’t to not jump at all but to stop jumping as much especially if your opponent is good at anti-airing. but yea if you play one of those characters go for some mind games too it’ll make it even harder on your opponent
yes, basically use the dash attack that fits the situation best. 66L may be really strong overall for most of the roster but 66M and 66H have cases where they are better than 66L
Dash attacks advice is evil, its the fastest way to lose against player who knows how to use dodge from previous advice. Also, some characters can cancel out a long / heavy animations by using backdodge. Vaseraga had this. I dont know if they patched it or not. Completely abandon jumps is not good, you need it for conditioning.Even failed air attack still can mess foe`s mind in current round.
I think you misunderstand. I am not saying to be predictable and spam dash attacks I am saying to pick and choose which ones to use for the right moments it's up to you to determine what those moments are and which ones to use, also addressing that 66L is very strong. I am also not saying to stop jumping altogether. the point is that you don't want to be predictable (cause at levels below S it's very common for players to go for a deep jump) and hold getting anti-aired which is a VERY common mistake at the lower levels in ALL fighting games which is what I'm addressing.
I don’t use the block button. It exist is weird to me. is this Mortal Kombat? I would rather not have a block button and button just Dodge and rolls. I think I can outplay someone with a cross up but button ruins that. The button would do me a lot of good but it doesn’t feel right
Agree with you there. The block button fundamentally invalidates cross-ups. I use the button now, but it really should just be a dedicated spot dodge button
@@KasualZenkai but then don't put it at 1.5 T.T if it's supposed to be n°2 just do n°2 xD the implication of 1.5 is that it's not an actual separate tip and just bonus info related to the previous one =p
EDIT: there is was a small section where I talk about Vira's 214M being dodge punishable while this is true if Vira mashes M, or H after, she can still hit you if she mashes L instead. Forward Roll into 2M (depending on your character) is the better option. While depending on your character's option you can still beat L mash after 214M I have removed that section so that people watching won't get the wrong idea. The point still stands Block Button is good I just used a bad example that was situational and highly dependent on your opponent's tendencies. My apologies
Also Forgot to mention that the block button is also good at stopping you dashes with a spot dodge or forward roll since you can't cancel dash into block in GBVSR
The block button can be tricky on pad, at least for me. Like I have a bad habit of using the block button but not letting go fast enough before moving so I’ll accidentally wave dash forward or spot dodge. So now I mostly block by holding back and crouch or just back, and use the block button primarily only for spot dodging and wavedashing fireballs. Better control that way for me 😊
Another tip that helped me in the previous game was mixing my recovery and not quick rise all the time.
As Eustace someone slow rising can entirely dodge my Ex bomb because I am synced to the quick rise timing. Really helpful for messing with your opponent meaty timing but as said earlier don't pick the same option over and over.
Counter point to jumping: Just play a character that has an anti air bait attack/skill like Narmaya, Zeta, Lancelot, Charlotta and play mind games lol
yea that’s something you can do but that’s more of a character specific work around. Though the tip wasn’t to not jump at all but to stop jumping as much especially if your opponent is good at anti-airing. but yea if you play one of those characters go for some mind games too it’ll make it even harder on your opponent
"Use your Dash Attacks"
*Vaseraga players doing sick flips with their 66M because the range on their 66L is nonexistent*
yes, basically use the dash attack that fits the situation best. 66L may be really strong overall for most of the roster but 66M and 66H have cases where they are better than 66L
Hey its the manly Lucilius scream man!
I dont know... I jump till I get AA.. I know I should just doing grounded stuff.. thanks for the no jumping rule.
Dash attacks advice is evil, its the fastest way to lose against player who knows how to use dodge from previous advice.
Also, some characters can cancel out a long / heavy animations by using backdodge. Vaseraga had this. I dont know if they patched it or not.
Completely abandon jumps is not good, you need it for conditioning.Even failed air attack still can mess foe`s mind in current round.
I think you misunderstand. I am not saying to be predictable and spam dash attacks I am saying to pick and choose which ones to use for the right moments it's up to you to determine what those moments are and which ones to use, also addressing that 66L is very strong. I am also not saying to stop jumping altogether. the point is that you don't want to be predictable (cause at levels below S it's very common for players to go for a deep jump) and hold getting anti-aired which is a VERY common mistake at the lower levels in ALL fighting games which is what I'm addressing.
I don’t use the block button. It exist is weird to me. is this Mortal Kombat? I would rather not have a block button and button just Dodge and rolls. I think I can outplay someone with a cross up but button ruins that. The button would do me a lot of good but it doesn’t feel right
Agree with you there. The block button fundamentally invalidates cross-ups. I use the button now, but it really should just be a dedicated spot dodge button
Simple, use Gran/Djeeta, 66L all day, profit!
that is one way to do it
replay feature in this game is dogshit, without the use of shadowplay or obs.
watching any form of replay is very helpful when learning doesn't have to be the in game replay system, can be twitter, or youtube as well
that's only 4 tips though lol
not if you include tip 1.5: learn your anti-air combos.
@@KasualZenkai but then don't put it at 1.5 T.T if it's supposed to be n°2 just do n°2 xD the implication of 1.5 is that it's not an actual separate tip and just bonus info related to the previous one =p
5 looks better than 4 so title says 5. technically it is 5 tips though 1 is just an extension of another
Everyone D rank. Are people seriously that bad? I always thought it was very young kids. Or someone never touched a fighting. Or smurfs and trolls