How to Rig a Character - Blender 3D Character Course

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ความคิดเห็น • 83

  • @Riffle_Shuffle
    @Riffle_Shuffle 2 ปีที่แล้ว +34

    Add-on: Rigging: rigify

    • @AnnaGlin
      @AnnaGlin ปีที่แล้ว +3

      this should be pinned

  • @7juno
    @7juno ปีที่แล้ว +5

    up until now, i was struggling a lot with learning how to use rigify and how to rig in general, and this tutorial made everything distinctly easier to understand and implement. thank you for the great video

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 2 ปีที่แล้ว +2

    WHOA. Unexpectedly, from this video I somehow learned more about Rigify and how to really take advantage and fully control it for custom characters than I have in any other rigging video I have watched over the past several years ... and I've watched quite a few! THANK YOU!

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 2 ปีที่แล้ว +4

    I really enjoy this series getting back to basics and relearning the fundamentals after spending some time doing motion graphics with Ducky3d

  • @annameikeing
    @annameikeing 11 หลายเดือนก่อน +4

    If you notice that after assigning vertex groups that the model goes out of shape, check the scaling the rig was entered under 'viewport display'. To check, select the rig in Object mode then switch to Pose mode. In Bone Properties check that you are changing the dimensions in 'Viewport Display' and not in 'Transform'.

  • @Magicdreamsworldkids
    @Magicdreamsworldkids ปีที่แล้ว

    Amazing, thanks for sharing all this tutorials.

  • @AnnaGlin
    @AnnaGlin ปีที่แล้ว +6

    for those searching, the Rigify Samples menu is now called Rigify Buttons for me

  • @somoribalbasor7547
    @somoribalbasor7547 ปีที่แล้ว +4

    this is hard man. youre making my head blast

  • @valverdefighter24
    @valverdefighter24 8 หลายเดือนก่อน

    love what you are doing

  • @sebi3d133
    @sebi3d133 2 ปีที่แล้ว

    Hi 👋 you are great .I am learning a lot from you now .I am also following you on skillshare.💯

  • @zapfsaeule2
    @zapfsaeule2 2 ปีที่แล้ว

    Super helpful, thanks!

  • @itez7503
    @itez7503 2 ปีที่แล้ว

    omg thx for tut its exactly what i need

  • @galarianmudkip1502
    @galarianmudkip1502 ปีที่แล้ว

    this tutorial is great, I think my version of blender is newer now that this video is nearly a year old but It got me throught the confusing rigging process anyway

  • @mt1278
    @mt1278 2 ปีที่แล้ว

    super! thank you!

  • @MichaelHickman3D
    @MichaelHickman3D 2 ปีที่แล้ว +2

    Thank you for this, the rigging videos are really useful because I get more clarity on character rigging so I can rig my own. Thank you so much. I made a cool character called Acri and put it on Art station and I'm wanted some assistance on rigging the creature. Thank you so much once again, can say it enough.

    • @forhax4794
      @forhax4794 2 ปีที่แล้ว

      How do I get the rigify option to get a human rig

  • @aarondraws7699
    @aarondraws7699 ปีที่แล้ว +9

    When you symmetrize the legs and arms bone groups it renames them properly but doesn't assign them to correct layers that's why they didn't properly appear in your rig layers tab after you generate the rig. You have to select the right leg in edit mode and move it to the leg ik r layer by pressing m like you said, then you have to click on just the thigh bone go into pose mode and in the bone tab in rigify type you have to assign it to the proper fk and tweak layers you can also just uncheck the assign tweak layers box so when the rig generates the tweak bones are not even created if you don't plan to use them. You have to do this for each arm and leg respectively.

    • @DNOAAG
      @DNOAAG ปีที่แล้ว +1

      Thank you, you saved me! I was getting really frustrated

    • @vinay0arts
      @vinay0arts 11 หลายเดือนก่อน

      That was so helpful, thank you @aarondraws7699

    • @annameikeing
      @annameikeing 11 หลายเดือนก่อน +1

      This was really helpful! 13:19 for anyone looking for a time reference
      [More detail] Once in pose mode: Click on the right thigh bone, go to Bone properties > Rigify Type > In Assign Fk Layers, click on box with the blue colour to remove it and then click on the box immediately right of the box with the dot, In Assign Tweak Layers, click on the box with the blue colour to remove it and then click on the second box to the right of the box with the dot. Repeat for the right shoulder bone (and left thigh and shoulder if not automatically done).
      After the rig is generated, in Item > Rig Layers you will see the right version as well as the left 16:29

  • @mikanadkarniblain
    @mikanadkarniblain 4 หลายเดือนก่อน

    It would be really cool if you’d could leave links to the other videos in the series!

  • @khapo4936
    @khapo4936 2 ปีที่แล้ว

    Very useful, thx

  • @schemeny
    @schemeny ปีที่แล้ว

    This tutorial was very helpful! Thank you. One thing: I think when you flipped the reference image - you made whole animation backwards, but it is unnoticable because it is non human character..

  • @GinoZump
    @GinoZump ปีที่แล้ว +6

    for people who can't see the Rigify Samples options, switch to Edit Mode.

    • @shashwatvishwakarma5324
      @shashwatvishwakarma5324 ปีที่แล้ว +1

      After searching for 1 hour. You helped me thanks😢

    • @BobbiZenn
      @BobbiZenn 11 หลายเดือนก่อน

      You're amazing

    • @GinoZump
      @GinoZump 11 หลายเดือนก่อน

      @moniquemartin8415 - no, YOU are

  • @zakirsharaff8718
    @zakirsharaff8718 3 หลายเดือนก่อน +3

    I am so confused. I have blender 4.0 and there is no rig samples in the rig tab. Can you say me how to solve that?

  • @harringtonday5319
    @harringtonday5319 8 หลายเดือนก่อน

    This is probably the best ever tutorial on animation rigging I've ever watched! and with no unnecessary, stupid, unfunny, meme graphics, funny voices or self indulgent selfies taking up the video prime real estate. Well done Sir!

  • @carildeovos
    @carildeovos ปีที่แล้ว

    Great video!! It's all I need!! 🤩
    But, I have a problem - in metarig - rigify - I don't have "rigify samples" option 😭
    can you help me understand why? please
    thank you 🥰🥰🥰

  • @Clases3d
    @Clases3d 2 ปีที่แล้ว

    Is so cool, I need to know mode about rigify, could you recomend me some advice please? I need resources

  • @BanglaKomic
    @BanglaKomic 3 หลายเดือนก่อน

    hi, his there a video where we can see how u uv unwrapped this kickass character?

  • @Ooljemusic
    @Ooljemusic ปีที่แล้ว

    CAN YOU DO THE LIGHTNING SCENE SETUP PLEASE ?

  • @user-nl1we5cl6x
    @user-nl1we5cl6x 11 หลายเดือนก่อน

    Thnx

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m 2 ปีที่แล้ว

    what a Cute carton box..

  • @user-ov2ve1pu4e
    @user-ov2ve1pu4e หลายเดือนก่อน

    Hello! I'm trying to follow your video and I have a question. Maybe there is some reason why when I add some Samples they don't join the appropriate Bone Collection

  • @gabisaintro1087
    @gabisaintro1087 2 ปีที่แล้ว +3

    11:28 when I press SPACE it is anime player, what was you doing that?
    After looking for a solution, it turns out that all you have to do is right click and symmetrize :(

  • @Eostrixadvent
    @Eostrixadvent หลายเดือนก่อน

    How do I find the rigify layers?

  • @ekstraabdi
    @ekstraabdi 2 ปีที่แล้ว

    if the character have body, what bone to use?

  • @TopCuby
    @TopCuby 2 ปีที่แล้ว

    cool

  • @haripriyapramod7092
    @haripriyapramod7092 2 ปีที่แล้ว +2

    my rig has only one leg can u help me fix it pls

  • @garymarkham5179
    @garymarkham5179 2 ปีที่แล้ว

    Crafty 😊

  • @Chao5r
    @Chao5r 2 ปีที่แล้ว +1

    Don't have blender but watching

  • @nasibakar293
    @nasibakar293 ปีที่แล้ว

    why after 18:03 and i choose object mode, the model looks bigger on jaw and flaps.. anyone had solution?

  • @GuItArAtHsZ
    @GuItArAtHsZ 6 หลายเดือนก่อน

    I started the tutorial with blender 4.0 and now I'm lost, the rigify settings are different.

  • @jackbauer9901
    @jackbauer9901 2 หลายเดือนก่อน

    Man you really do like to "Go ahead".

    • @SouthernShotty
      @SouthernShotty  2 หลายเดือนก่อน

      Lol I'm trying to break the habit

  • @Salvag3dHalos
    @Salvag3dHalos ปีที่แล้ว

    Generation has thrown an exception: list index our of range

  • @meowyz4197
    @meowyz4197 ปีที่แล้ว

    When i generate the rig it is not in the right place.

  • @Loooore3483
    @Loooore3483 11 หลายเดือนก่อน +1

    I just spended 12h rigging a character that has 10 very specific tentacle legs and forgot that symetry exists. In not finished, I have yet to make hands and texture it
    Life is suffering and art is hell

  • @woldek_the_bee
    @woldek_the_bee 2 ปีที่แล้ว

    done

  • @rachelshelby2814
    @rachelshelby2814 2 ปีที่แล้ว +3

    I don't see the samples box after generating the metarig. What have I missed? I'm using 3.1.2.

  • @hypnautica7095
    @hypnautica7095 2 ปีที่แล้ว

    Another one, Another one, Another one

  • @gabisaintro1087
    @gabisaintro1087 2 ปีที่แล้ว

    Harrrrrdddd

  • @mitadwi6648
    @mitadwi6648 ปีที่แล้ว

    19.12 why the vertex group is empty?

  • @1polygonewithme
    @1polygonewithme ปีที่แล้ว +1

    4:37 Rigify samples -----> Change to Just "Samples"

  • @ddewwer23
    @ddewwer23 11 หลายเดือนก่อน

    generation has thrown an exception list index out of range

  • @Just_q_Q
    @Just_q_Q ปีที่แล้ว

    After i apply the vertex groups and go to object mode, things go crazy my jaw is huge and like 5 meters out front. the eyebrows go huge aswell.... anyone that can help?

    • @Just_q_Q
      @Just_q_Q ปีที่แล้ว

      Do i have to apply modifiers before i assign vertex groups?

    • @Magicdreamsworldkids
      @Magicdreamsworldkids ปีที่แล้ว

      @@Just_q_Q I am not an expert, but did you apply the scale first? Some times if you do not apply scale transformation, that happened.

  • @honeyspringsbw7852
    @honeyspringsbw7852 2 ปีที่แล้ว +1

    I parented the bones but rotating the head bone does nothing?? Help??

    • @AnnaGlin
      @AnnaGlin ปีที่แล้ว +1

      I had the same problem but then realized you have to move the bones in Pose mode not Edit mode.

  • @richochet
    @richochet ปีที่แล้ว

    Thank you, but rigging is really quite complex :/

  • @bod4gaming609
    @bod4gaming609 2 ปีที่แล้ว

    Subsctibed lets go to 1m subs

  • @Alaz21
    @Alaz21 2 ปีที่แล้ว +2

    🥇First

  • @AnnaGlin
    @AnnaGlin ปีที่แล้ว +3

    after assigning the Vertex Groups and going back into object mode, my model looks completely broken. this is definitely not a beginners tutorial. I followed everything but you skipped over a lot of stuff. (it's not my first rig tutorial either)
    it looks normal in Edit mode.
    please don't skip over steps you think are boring and repetitive. it's very frustrating. you cut out scaling the rig shapes maybe that's were I went wrong?

    • @denizakyurek7945
      @denizakyurek7945 ปีที่แล้ว

      same here

    • @myzmi
      @myzmi ปีที่แล้ว +1

      I had the same problem at first. I assume you used tools to shape bones at the skipped part and that is what makes things go wrong. If you chage the values at viewport display page to shape the bones it works fine. I hope it helps.

    • @AnnaGlin
      @AnnaGlin ปีที่แล้ว +1

      @@myzmi thanks! might try again at some point, honestly I gave up after that frustration

    • @nasibakar293
      @nasibakar293 ปีที่แล้ว

      @@myzmi sorry i didn't understand.. can u explain in detail?

    • @myzmi
      @myzmi ปีที่แล้ว

      ​@@nasibakar293 If you scale bones on the viewport using tools, it causes problems. You should change the scale values in viewport display settings on the right to the shape bones. You can see the settings at 17:57

  • @Boost_Addict20
    @Boost_Addict20 2 ปีที่แล้ว

    Damn symetrise won’t work

  • @ArnavSingh-im5bj
    @ArnavSingh-im5bj ปีที่แล้ว +2

    I fell like tutorial would have been simpler if rigify was not been used.

  • @dopeworld2223
    @dopeworld2223 2 ปีที่แล้ว

    please make kaws skeleton from the fortnite character i want to know the techniques