1.Do you know how shield gating works? Putting in a blue archon shard for max shields isn't going to make it "easier". If you want easy shield gating. I'd suggest using harrow's helminth ability. 2. I don't see the point at all for building shields on loki if enemies can't see you they can't hit you they thing that can get you is aoe damage like bombard rockets (but your innate shield gate protects you against being one shot) or status effects like toxin from infested. 3.Why would you ever put power drift on loki without helminth it doesn't scale with anything useful??? You could use Vigilante Pursuit / Synth Reflex/ Streamlined Form / Cunning Drift.
my 5th archon shard doesnt do anything its just there cuz i have it and the shield mods are there as placeholders until i decide on a subsume and same goes for powerdrift its just there to be there while i decode on subsumes
To be honest Loki with invulnerability (increasing duration) is fine idea but I dont think it is logical to put shield enhancing mods to the build simply because you are invulnerable.
Hear me out, maybe stupid idea but, since ur already using a shit ton of invis time and shooty shooty bang bang, how about helminthing mirages eclipse and putting a power strength mod or two instead of the shield mods?(afaik going into invis saves the current stage of eclipse until its duration or your invis runs out you have the eclipse value you popped invis on)
I have eclipse on right now but I'm going to see if roar feels better but the shield mods were temp I swapped them for strength . I have a few more helminths to try but ya eclipse is a good one
silence is on the list of helminths in trying out and its def a good option and rolling guard I feel doesn't do anything since I usually never have energy issues with the build and if I'm late to refresh the tp shield gate reminds me and gives me time to refresh the insurability
@@soulbender1987 pretty sure it was DE Pablo who leaked some of them. The decoy augment will revamp the ability so instead of creating a decoy clone you target an enemy and he becomes a decoy, taking aggro and absorbing damage taken. Upon recast or when the duration ends the "decoy" explodes and deals damage based on how much was absorbed
Loki main here that also wrote most of the wiki page on Safeguard Switch - I think the most valuable thing you highlighted is how flexible the Safeguard Switch build is as it leaves multiple mod/arcane slots open for you to put in whatever you'd like whilst still achieving 1 button press immortality. I've experimented with tonnes of helmith options and IMO Radial Blind is the best overall option that synergies easily and provides excellent CC. For fun Disruption melee assassination builds give Wrathful Advance a go with high duration + high power strength 😉 Also pro tip Cascadia Overcharge activates with Safeguard Switch so easy way to get constant red numbers with secondaries (and safely line up headshots). Lots and lots of fun options 😊 I too like teleporting around as an unkillable target; it's a breath of fresh air to the stock standard 'go invisible' gameplay trap where you tip toe around hoping a stray explosion doesn't kill you randomly. Safeguard Switch means that Loki IS the decoy.
wow i didnt know about cascadia overcharge imma have to check it out. ya 100% the freedom this build has is great i love when build have variations/freedom so not everyone is using the exact cookie cutter build. Only issue tho with spamming tp is throws you out the map but thats a minor problem. but im currently looking into a loki nuke build and maybe i can fit it into the tp build
@gremrper check out the wiki page for more detailed mechanics of how the augment works - they're all my discoveries 😊 here's a special undocumented freebie, since your gameplay showed sentients, if you teleport switch a sentient whilst it's in the air doing its laser death show it'll immediately stop - this also synergies well with a cold proc'ing sentinel as it'll then focus fire onto the sentient giving you ample time to kill it. Great way to support your team (though they probably won't even notice)
Maybe silence with savage silence, and 2 purple shards for increased melee crit damage. I think it would synergize really well with the small radius and with a dagger, you basically are killing anything.
I stun nmy with nezha ability long duration+ archon vitality to get more healt against toxin + dual ichor incarnion to heal me the toxin cloud of ichor + double fire of fire trail make weaky nmy so u can fit aura u want (ex u melee style steel charge end so on). thas only hints but my loki have a good croud control and move all time and adaptation too if u wanna stay safe but not needed really
Recommendation for a build: Instead of fast deflection and redirection, slot in energy nexus and precision intensify, then subsume nourish over his 4th, radial disarm Doing so will give you 190% power strength on nourish (205% if using power drift in exilus) and it will greatly benefit from the high duration of the build. Plus, while nourish is a good damage buff by applying viral to your weapons, it will solve any possible energy income issues you may have, and energy nexus pairs with it to do so.
Fast deflection and redirection and the blue archon shard where just there as placeholders until i decide on a helminth rn i have new decoy augment and power strength with aquablades subsumed but might try eclipse again or go back to roar
@@gremrper due to the lack of energy issues without nourish i’ve also been considering using roar instead, might leave energy nexus, or might replace it with something else, not sure yet
@@gremrper armor strip in the kit could be nice, personally i use the dual toxocyst and have them built to armor strip, same can be done with latron incarnon without emerald shards. Also, the reason i went down the nourish route to start with for energy was because i’m using both molt efficiency and augmented to further increase duration and strength, and don’t have arcane energize equipped.
Toss on the new dmg decoy mod ontop of switch teleport and chaos will ensue. Also use boreals hatred i think it gives shields and energy efficiency. Corrosive id say no need just toss on a cavat and use brief respite so you get shields on ability cast and you could then drop fast deflection as loki often casts abilities constantly
Fast deflection is long gone and rn i have the new loki augment and precision intensify in place of the shield mods and either roar or eclipse subsumed and you could use brief respite but i think its unnecessary
@@Dima666Air obviously you don't care for all enemies attacking eachother and priming everything in site for easy mop up. I myself do and it's super useful
Remove all survival mods and just put mod +3 energy/sec + aura +0.6 energy sec Just jump on enemy every 10 second You regenerate energy faster then spend
Ive changed the build up quite a bit since this vid but ya pretty much but i dont feel a need to use any energy regen since i dont have issues but thats just me
1.Do you know how shield gating works? Putting in a blue archon shard for max shields isn't going to make it "easier". If you want easy shield gating. I'd suggest using harrow's helminth ability.
2. I don't see the point at all for building shields on loki if enemies can't see you they can't hit you they thing that can get you is aoe damage like bombard rockets (but your innate shield gate protects you against being one shot) or status effects like toxin from infested.
3.Why would you ever put power drift on loki without helminth it doesn't scale with anything useful??? You could use Vigilante Pursuit / Synth Reflex/ Streamlined Form / Cunning Drift.
my 5th archon shard doesnt do anything its just there cuz i have it and the shield mods are there as placeholders until i decide on a subsume and same goes for powerdrift its just there to be there while i decode on subsumes
Lol
"Loki my boy play 30% time on him"
At the same time diesnt have literraly any build and doesnt understand how warframe work
To be honest Loki with invulnerability (increasing duration) is fine idea but I dont think it is logical to put shield enhancing mods to the build simply because you are invulnerable.
i have them there temp until i decide on a subsume
@@gremrper oh alright
Hear me out, maybe stupid idea but, since ur already using a shit ton of invis time and shooty shooty bang bang, how about helminthing mirages eclipse and putting a power strength mod or two instead of the shield mods?(afaik going into invis saves the current stage of eclipse until its duration or your invis runs out you have the eclipse value you popped invis on)
I have eclipse on right now but I'm going to see if roar feels better but the shield mods were temp I swapped them for strength . I have a few more helminths to try but ya eclipse is a good one
@gremrper can't wait to see the results in the next video, keep up the good work bro 🤝
Nice to see you growing Grem 💗
Honestly silence would completely shutdown the enemy and help team. Or defy for sticky situations, and rolling guard for low energy situations
silence is on the list of helminths in trying out and its def a good option and rolling guard I feel doesn't do anything since I usually never have energy issues with the build and if I'm late to refresh the tp shield gate reminds me and gives me time to refresh the insurability
Put there +3 energy/sec mod
With duration shards you regen energy faster then using
Literaly 100% invincibility
on an invis build ya but this build is mostly spamming your 3rd but i dont have energy issues with it
He is going to get an interesting decoy augment next month. Looking forward for it, used to be my go-to
What's it going to do?
@@soulbender1987 pretty sure it was DE Pablo who leaked some of them. The decoy augment will revamp the ability so instead of creating a decoy clone you target an enemy and he becomes a decoy, taking aggro and absorbing damage taken. Upon recast or when the duration ends the "decoy" explodes and deals damage based on how much was absorbed
@@Sevenus29 sheeeit depending on how much damage were talking and add some armor strip in ur build this could be something
@@soulbender1987 aye. I used to build my Loki with max duration and range with negative str. This augment will change that.
that sounds dope this is the first time hearing about it
nice loki build i like
Loki main here that also wrote most of the wiki page on Safeguard Switch - I think the most valuable thing you highlighted is how flexible the Safeguard Switch build is as it leaves multiple mod/arcane slots open for you to put in whatever you'd like whilst still achieving 1 button press immortality.
I've experimented with tonnes of helmith options and IMO Radial Blind is the best overall option that synergies easily and provides excellent CC. For fun Disruption melee assassination builds give Wrathful Advance a go with high duration + high power strength 😉 Also pro tip Cascadia Overcharge activates with Safeguard Switch so easy way to get constant red numbers with secondaries (and safely line up headshots). Lots and lots of fun options 😊
I too like teleporting around as an unkillable target; it's a breath of fresh air to the stock standard 'go invisible' gameplay trap where you tip toe around hoping a stray explosion doesn't kill you randomly. Safeguard Switch means that Loki IS the decoy.
wow i didnt know about cascadia overcharge imma have to check it out. ya 100% the freedom this build has is great i love when build have variations/freedom so not everyone is using the exact cookie cutter build. Only issue tho with spamming tp is throws you out the map but thats a minor problem. but im currently looking into a loki nuke build and maybe i can fit it into the tp build
@gremrper check out the wiki page for more detailed mechanics of how the augment works - they're all my discoveries 😊 here's a special undocumented freebie, since your gameplay showed sentients, if you teleport switch a sentient whilst it's in the air doing its laser death show it'll immediately stop - this also synergies well with a cold proc'ing sentinel as it'll then focus fire onto the sentient giving you ample time to kill it. Great way to support your team (though they probably won't even notice)
Maybe silence with savage silence, and 2 purple shards for increased melee crit damage. I think it would synergize really well with the small radius and with a dagger, you basically are killing anything.
well the the build i basicvally only have 1 free shard slot and i think its the red that increases melee crit dmg
I stun nmy with nezha ability long duration+ archon vitality to get more healt against toxin + dual ichor incarnion to heal me the toxin cloud of ichor + double fire of fire trail make weaky nmy so u can fit aura u want (ex u melee style steel charge end so on). thas only hints but my loki have a good croud control and move all time and adaptation too if u wanna stay safe but not needed really
Recommendation for a build:
Instead of fast deflection and redirection, slot in energy nexus and precision intensify, then subsume nourish over his 4th, radial disarm
Doing so will give you 190% power strength on nourish (205% if using power drift in exilus) and it will greatly benefit from the high duration of the build. Plus, while nourish is a good damage buff by applying viral to your weapons, it will solve any possible energy income issues you may have, and energy nexus pairs with it to do so.
Fast deflection and redirection and the blue archon shard where just there as placeholders until i decide on a helminth rn i have new decoy augment and power strength with aquablades subsumed but might try eclipse again or go back to roar
But nourish is on the list of helmiths i want to try and i usually dont have energy issues with the build
@@gremrper due to the lack of energy issues without nourish i’ve also been considering using roar instead, might leave energy nexus, or might replace it with something else, not sure yet
So far roar is my favorite subsume on him but i still need to try with armor strip but ya i cant deny a little energy regen is always nice
@@gremrper armor strip in the kit could be nice, personally i use the dual toxocyst and have them built to armor strip, same can be done with latron incarnon without emerald shards.
Also, the reason i went down the nourish route to start with for energy was because i’m using both molt efficiency and augmented to further increase duration and strength, and don’t have arcane energize equipped.
Toss on the new dmg decoy mod ontop of switch teleport and chaos will ensue. Also use boreals hatred i think it gives shields and energy efficiency. Corrosive id say no need just toss on a cavat and use brief respite so you get shields on ability cast and you could then drop fast deflection as loki often casts abilities constantly
Fast deflection is long gone and rn i have the new loki augment and precision intensify in place of the shield mods and either roar or eclipse subsumed and you could use brief respite but i think its unnecessary
Damage decoy sadly unplayable trash
@@Dima666Air obviously you don't care for all enemies attacking eachother and priming everything in site for easy mop up. I myself do and it's super useful
@@jonathanweeds again - its because of cedo apply radiation
Whats the ember doing here?
I've tested it it does stuff but a bit inconsistent
Lol defy loki
Remove all survival mods and just put mod +3 energy/sec + aura +0.6 energy sec
Just jump on enemy every 10 second
You regenerate energy faster then spend
Ive changed the build up quite a bit since this vid but ya pretty much but i dont feel a need to use any energy regen since i dont have issues but thats just me
This build some hot garbage! 10/10 would recommend