Now I don't know why this dude is chasing me with a chainsaw but doesn't matter coz i'm gona stand on top of this box in between this lamp and the wall, which means he can't touch me. But because he tries so hard he eventually pushes me trough the wall and I'm free!
Now idk if this is exactly why but I believe the reason we get bigger at the end is because it's metaphor, it's showing we're overcoming over child hood trauma, because the shadow figure is literally the character's representation of his trauma, so by getting bigger, he's able to get over the trauma that's haunted him for years
It gets bigger because you're growing mentally, embracing and surpassing the traumas you had at that age. Bigger = Stronger in a kid's simple way of thinking.
@@ijustlikebees some kid with a maximilianmus pfp posting racist videos because “haha racism is funny” or some stupid pathetic shit those people get off to.
First time replying to a verified (damn 5 mins after the comment was posted) also don't reply to this reply it's not a big of a deal anyways Edit: also I saw 1 like when I first saw the comment
@@xondisw My first time replying to a comment that's replying to a verified for the first time (damn 19 hours after the comment was posted) also don't reply to this reply it's not a big of a deal anyways. Edit: also I saw 1 like when I first saw the comment
You just added a scientific thing that when a volcano blows up and the sulfur in it gets inhaled by you, youl get pneumunoultramicroscopicsilicovolcanoconiosis
Imagine, this random kid breaks into your house and your basement, which only you should know how to do, in less than a minute, so you kidnap him and leave him down there, then he breaks out in 2 and a half minutes. Then when he moves back later, when your house is much more secure and fortified, it takes him less than 3 minutes to break into your basement again
“I’m pretty sure it’s like childhood trauma, something like that. I don’t really care, all I need to do is make it to this door.” Just feels like a solid quote out of context 4:10
It invalidates it if you let it😅 every single movie is like a dream you watch on a screen, its not real. So people just ruin it for themselves by having these strange expectations. When have anyone ever woken up from a real dream and been like, oh it was just a dream, so fuck the experience😅 I for one have dreams every now and then that teaches me some lessons about my own emotions.
It's the ultimate cop-out. "We did something very big with our story, but we have neither the will nor the ability to see how these changes could be explained or their ramifications, so I guess it was all a dream lmao"
@@thelordshrek2938 but there is a change... just because it is projected through a dream, doesnt mean the moral of it isnt meaningfull?.. how is that a cop-out?.. Everything in the story had a lasting impact on the main character?.. how would you have liked the devs to portray childhood trauma?🤣
@@jacksonschanneljohannsen6478 I understand the thought process but it basically goes "it was all a dream, so every struggle in the work the main character faced in didn't matter at all, the character was in no real danger ever in the actual canon story"
Imagine how neigbor would be confused when a random kid using a trash can and its lid to parkour inside your window steal a key to your basement and enter it in 50 seconds if it was a real situation.
0:20 you can also run into his house and grab the tv and place it on the floor next to the door. If you do it right, you will glitch through the tv and the door, straight to the basement in less than 30 seconds
I actually skipped the 2nd house part with the trampoline on a normal playthrough. I got grabbed by him, so spammed space while going backward and somehow got flung into the air, then i just went to the trampoline and landed on it.
I've worked in Unreal Engine 4 for a couple years now, and looking back at this game, I can definitely say that that the collision on the models are primarily the reason why you can do a lot of these glitches. Idk what the devs did to those models, but they gave them some wack collision.
In Act 2, there is an extremely RNG based way of getting over the fence. By climbing onto the roof over the porch and being seen by the neighbor, he might throw milk at you. Jumping when it hits you on the feet will launch you over the fence with supersonic speeds. And no, I definitely did NOT find this by accident and definitely haven't abused this ever since.
bot no me not small child, Vice city is fun game fun for heavy handed gentleman with vice token Gotta love those names though Billy Shapiro James McDonough George hall What generic crap, I haven’t seen a four account bot stream though, but they’re sloppy for using the same accounts across multiple videos on the same channel, you can see the comment history with a click, dunno who the person in the pfp is, but I don’t think they’d be happy to know they’re being plastered everywhere, on second look it was created a month ago, and the picture looks pretty generic, so my best guess would be it is something to make it look more real, like the usage of “U”.
The lore is basically a developer had a great idea with a adaptive enemy that would put traps and adapt to the breakins of the player and he didn't know where to go from there and we ended up with this mess. It was such a let down for me back in the day seeing the final product end up as this garbage with nonsense happening to then try and wrap it with a "it's trauma nothing ever happened".
The only thing I was disappointed with was the fact that I spent more than 2 hours on the game and couldn't refund it when it went to crap and the devs refused to stop making it dumb... Thanks Steam. And thanks devs of Hello Neighbor for probably the best bait n' switch of $30 I've ever regretted to be hit with.
Yea this game is just terrible. The NPC that is supposed to "learn" doesn't learn anything. He hears you through everything and just teleports through shit. It's just utterly broken trash. Knowing the ending and the dream BS just actually makes it dumber.
that's not the lore, that's the way this game was made but I'm not sure if that's actually the story. I'm pretty sure 2 developers made the pre-alpha and alpha 1, and then tinybuild bought it and kinda messed it up.
Lol people overhyped themselves with these crazy theories that the developers couldn't deliver. I don't blame them. Game theory was even spear heading all these insane lore theories.
Fuck man I remember the old days of being a dumb little youngin watching DanTDM playing through the Alpha Beta other military-terms version of this game and getting the shit scared out of me
It's so weird to me that this game had so many "unfinished" versions, any one of which would be a really good horror game with a cool story and aesthetic, but the "final" version of the game that they settled on is pretty mediocre. I much would've preferred one of the game's alphas to the final version.
mediocre is way too positive of a word for the game. its full of a shit ton of bugs, shitty story, absolutely horrendous art style and graphics that makes me wanna puke, super illogical and nonsensical puzzles and everything including the movements and the controls feels like a 10 year old's first time making a game in unity
My guess of why he grows at 8:30 is because he’s conquering the fear of his past, and the physical growth represents his mental strength growing. Showing how he’s put aside his past fear and learned to unify the trauma.
1:53 POV: you’re a pitbull named little buddy after 0.5 milliseconds being released from it’s cage trying to escape a prison fort built house just to rip apart a 4 year old because it heard it breath, chew and walk.
Those 6+ hours usually involve finding tools to unlock doors and stuff, if you know where each item is and where to use it you'll take like only 30 minutes, 15 or 10 minutes for average speedrunners.
@@giorecaldestumpfs1010 no the entire game is a metaphor for growing up specifically growing out of your fears and for the game your neighbor was your fear. It was your childhood trauma you weren’t taking the monsters power you were literally (and figuratively) rising above your fear the game does this very well that’s why I love this game
Now, I know Hello Neighbor isn't really a good game, especially not the "full release" of it, but I am also kinda nostalgic for it because I watched alot of TH-camrs play when I was younger and it was like the most interesting thing in the world to me at the time. I still can't believe that was over 5 years ago
fun little piece of hello neighbor history: on launch the satellite dish in act 1 wasnt actually there, they added that because of how easy it was to skip the whole thing and look where it got them
lore:your character is the neighbour's son and your sister is the shadow that wants revenge 'cause u killed her(the character's mother is dead btw)and the neighbour(your father)is protecting u from your sister
The lore behind the last part is basically growing in life far enough that you grow big and confront your fears. The shadow monster is the player's fears.
@@Merkhahba I think he went and made it a hella watered down version when he saw how it got popular with a young demographic. Can't make little Timmy work too hard for that credit sequence, can we?
The reason you get big. You play as your child’s mental health, your saving him thus raising his courage and lowering his fear of the monster (trauma), I’m pretty sure there is an ending where you kill the monster thus ending the trauma
that is the normal ending, after the final defence and before the white place, there is an animation of you jumping towards the monster and then explosions
I would also add, that it could be a reference on the child wishes of protection from an adult because of the kidnapping. The kid (as a grown up) wished he could've been big and strong enough to protect his younger self.
for the growing part after protecting your younger self, its almost like you (the shield) is the determination or the cozy feeling of being safe again..
The sequel is coming out in a few months, so we're gonna see a whole lot of it. Also, unlike the first game, the second game actually seems pretty great.
@@HeyLoiss I hope so lol, hello neighbour looked really promising when it was very early in development but instead of improving like most games do, it got worse instead. I’d really like to see an actually good and fun version of this game
I hope the sequel doesn't have 5 million bugs and glitches and doesn't crash a bunch, and also you don't randomly slide through walls and the floor forcing you to restart an act
this is cool he si going so quick. but when i hear about neighbors i think about my neighbor who was an exterminator. my wife cheated on me with him. it hurt a lot but thats what happens. I came home and there were dead rats pouring out from under the sink and on the kitchen island was my wifes wedding ring. the one my dad gave me to give to her because ic oudln't afford it. met the woman back when i was sent to nam. such a long time ago but its like yesterday to me. i cant remember much but i remember how much i loved her. if he kidnapped her i would leave her theer. cool video though you are good at the game :) thank you for uploading this im sure it will bring much enjoyment to people other than me. thank you.
nice speedrun! I was really into this game when it was in like, alpha, and then each version they released was like.... way worse? idk this game ended up being trash and a huge disappointment. i LOVE watching the speedruns tho because of how broken it is
@@r66-f6g ai went from barricading doors with chairs, barricading windows, knowing where you always enter the house and much more, and in the final build he just barricades stuff he feels like and finding you for no reason
Great video! I wasn’t to fond of this game because it was so hard to control so I quit like after an hour trying to get into the basement. But good speedrun 😊
@@luccapellegrini619 Naw, im just a nonbinary trans person and thus cant grow facial hair properly no matter how hard i try. Its nvr gonna fill in fully; so i just embracee the mane.
I’ve been waiting for this for a pretty long time, glad it’s finally here. The explanation for the growing part is.. idk it’s either trying to show us that we’ve become an adult or just a strange way to make the game harder
There was this one time when I got to act 2 and I just randomly got launched into the air so hight to a point where I accidentally beat act 2 in less than 30 seconds.
This happened to me a couple of times as well, not in act 2 tho. I think this happens every now and again due the physics with hitboxes being quite messy and it’s not really possible to launch up like that consistently
I remember actually taking my neighbors trash and putting it in his trash can, and I also remember how that made my game crash. No im not even kidding. I literally had my game crash because I was being a good person
In the part where you protect your kid self and continuously grow, it’s possible that it’s a metaphor for how your character is getting over the childhood trauma caused by both the neighbor and school bullying, and growing more brave and bold in the process. The giant shadow creature looks somewhat like the player character, so it could represent his own personal insecurities and fears that have plagued him through his life. The part with the lighter may be insinuating he did drugs or smoked as a teenager to escape said insecurities, and that led to him being evicted as you said.
I have completed it like 3 times and I had it for like 3 years I think I finished it once in my first year then the second year the third ear it was untouched and now I saw this and I was like hey that's pretty cool imma play it again
The first alphas were legendary. It was a scary horror game about breaking into your neighbours house.. now its just a glitchy game with alot of platforming and the neigbour only being at the first floor most of the time...
He's said a number of speedruns have broken him before, but I believe this is the first one that truly broke him while *it* was breaking simultaneously.
Remember when this game was the shit back then? And then they murdered the AI (their main selling point) for overcomplicated puzzles with no hints on what to do next in the newer updates
@@HeyLoiss That's what we all thought too, 5-6 years ago. And we were jebaited. Never going to buy another game in this series from those folks again. I was actually quite excited for the game too when the Alphas were legendary.
@@point-five-oh6249 As I've said, watch the Gameplay Deepdive and the AI breakdown. The AI breakdown is animated, but the gameplay deepdive is actual gameplay, they could not lie about anything. But I understand you. I personally am not going to buy the game on launch, but rather wait till it's clear to everyone whether on not this game is worth it.
@@HeyLoiss That's the thing though, I don't think they were purposely lying about the first game, but it just shows they don't have a clue about how to make a plot first of all, but also the main selling point, the AI, got pretty dumb later on. I probably won't buy the game period. They robbed my $30. See normally in game dev, Alphas/Early Access is supposed to be a rough draft of what the game will be like, and they had such a good framework to build on. Instead of focusing on what they already had, they decided to add too much and bog down the game. Also yes, yes they can lie about that. If you need proof on these things, check out BlizzCon when they showcased WC3 Reforged, and then check out that the cutscenes and gameplay is the exact same where they promised and showcased this and that but jebaited so many people that the country of Australia almost sued Blizz for false advertising and violation of consumer rights laws. I mean there's a reason they only have like 1 or 2 stars on most game rating sites from User Reviews. Just because they whipped up a snappy scenematic in less than 30 minutes doesn't mean that's what we are actually going to get.
The reason they ruined this game, and butchered the AI was because MattPat made a whole bunch of theories aboit a story, when there really wasnt a story to begin with, and the popularity of those theories led to development choices that hurt the game overall
At the start of act 1, you could go behind the first house on the left side to see a “UnrealEngineMissingScript” which is a red circle and it does a shortcut to the part where you can’t move at the neighbours window.
There’s a book series prequel thing that goes with the game, and hello neighbor hide and seek as well. The ps4 achievement description for completing the fear school mini game and getting the push power is “learn to stand up for yourself,” so that’s what I think the finale means.
I remember my first play through and seeing the collision detection of objects and the character could be easily abused for speed launches and jumps and was like “Speed runs must be fucking insane” and they are 😂
I think part of the reason why this game is the way it is is because of the community making videos, theory, lore, etc, basically milking the heck out of it. The game starts of intriguing when it's in the alpha phase, like "what's he hiding in his basement? Go sneak in there". But seeing the community doing those stuff, i feel like the devs just decided to give what the community wants, which sucks btw. The game feels hollow, lacks identity of what the dev actually aiming for
Apparently tinybuild(the makers of the game) keep asking matpat on twitter to make theories on the game, and he keeps rejecting cause he doesnt like the final game
Literally *everyone* brings this up whenever there is a hello neighbor video to make the devs look bad. I heard The guy running the Twitter account was fired, so PLEASE just don’t bring up something that happened a year ago
0:05 Act 1 0:50 Act 1 basement 1:43 Act 2 basement 2:01 Act 2 outside 2:27 Act 3 apartment 2:41 Act 3 abandoned house 2:53 Act 3 humongous house 3:23 Act 3 knockdown power classroom 4:15 finish line of knockdown power classroom 4:50 Act 3 basement 6:02 Knockdown the neighbor 6:18 Act Finale 7:34 Act Finale mail room 9:12 Act Finale exit door 9:15 The end (16 hours 56 minutes and 00 seconds)
Michael Roth is an introverted boy who always felt he didn't fit in in any of the many cities he has lived in due to his parents' work until one day they move to Raven Brooks, a small town full of mysteries. There he meets his best friend Aaron James Peterson with whom they explore the most iconic places in the city such as the old fair in which an event that marked all the citizens took place. Aaron's father, Mr. Peterson, was a designer of stunning amusement parks and he was invited to do a project at Raven Brooks, a state-of-the-art amusement park named after a very famous company called The Golden Apple. When the inauguration of the park happened everyone was excited but one of the attractions failed, ending the life of a girl named Lucy yi. Soon Nicky discovers that what happened may not have been an accident ... Then he begins to investigate death3 and discovers very murky things about Mr. Peterson, while this is happening, he receives the news that Mr. Peterson's wife died in a car accident, which destroys his friend (Peterson's son), in the hide and seek game it is explained that Peterson's children were very happy until their mother died3, this angers Aaron a lot and he accidentally killed4 his sister. This ends with the sanity of Mr. Peterson and he begins to be more mysterious and Nicky investigates more thoroughly about him, getting to go into his house to see what he has in the basement and why Mr. Peterson visits the old fair so much. . I leave you with that so that you do not get too confused because it is a very broad story which is better to read and understand the references in the different games. I highly recommend the books, they are very entertaining and will most likely become your favorite franchises. :)
8:44 I'm guessing that it's some kind of metaphor about getting stronger as you face things that once scared you. I don't actually know though, it's just a guess.
You grow in size at the end as a symbolic thing. The player's physical growth represents him confronting his past, the shadow and overcoming his fear, ie, growing up as a stronger person
the lore behind why you get so big is because you need to confront the shadow to subdue it as a normal sized human your not strong enough but afterward you become big enough to destroy the shadow
Since you're doing Hello Neighbor speed-runs I would love to see you speed-run every level of both Party Hard 1 and 2. The creators made both Hello Neighbor and Party Hard but Party Hard is underrated and no one plays them if you like they're games you should totally check out Party Hard to.
@@staticwarrior I don't see the problem but I'll fix it if it really bothers people. I just thought it would be a lot faster to read than just putting the full title.
I'm fairly certain that last part where you grow bigger as you defend the kid is symbolic of the player character overcoming their trauma. Know the metaphor of someone trying to make someone else feel smaller? Basically, apply the opposite: you're making yourself feel bigger and realizing the trauma isn't as bad as it seems.
Exactly. But the story was kind of all over the place in the end. The identity of the Shadow is not actually revealed, but it is believed to be a representation of Mr Peterson, but they appear to be two separate entities in our protagonists dream So what is it? Well, it is a representation of emotions that weigh you down (such as depression or fear.) Mr. Peterson's connection with the Shadow is connected to his sadness over losing his family. Our protagonists version of the Shadow is fear of Mr. Peterson.
The splits for this game are insane:
[Roof skip]
[Basement ]
[Childhood trauma]
Accurate
Pfp sauce?
Simps
When im not watching this channel I’m watching Seven Hunnid on TH-cam ..
@@bluepoison2736 yikes
When you're a terrifying child kidnapper but the kid across the street is an omniscient demigod.
Yes
*WHAT CAN I SAY EXCEPT IM GOING SPEEDRUN*
speedrunning music *intensifies*
@Tiny Cacodemon Za warudo
😂
I want to see a horror movie, but with speedrunners as the main characters.
and then they use their instincts to fucking trip and die because they don't excercise or work out whatsoever
"ok so what i do here is sacrifice jimmy to the blood demons so i can complete a skip later in the run"
jimmy: _"what"_
@@camcdragon don’t worry Timmy was just a character for the true ending the speed run is just for the good ending
That would be fire
Now I don't know why this dude is chasing me with a chainsaw but doesn't matter coz i'm gona stand on top of this box in between this lamp and the wall, which means he can't touch me. But because he tries so hard he eventually pushes me trough the wall and I'm free!
I feel like the lore for this game is basically just "lmao let's see MatPat try to wrap his head around THIS" 🤣
He never did. He said he would, but he never did... And I am disappointed in him
@@Daveaintreal the devs were constantly begging him to do a theory on their game. I guess he got ticked off and decided not to.
@@paperluigi6132 Yeah, I'm gonna need some citation on that. Any sources for your info?
@@Daveaintreal look up "hello neighbour matpat tweets" and look at images
@@paullol7852 That was 4 months ago. I am well aware of this problem now.
Now idk if this is exactly why but I believe the reason we get bigger at the end is because it's metaphor, it's showing we're overcoming over child hood trauma, because the shadow figure is literally the character's representation of his trauma, so by getting bigger, he's able to get over the trauma that's haunted him for years
And you getting bigger is the games representation of you getting stronger and being able to confront the monster thingy
Corny
@@thealphas1 Horny
@@LilCheesyBean bonk
@@LilCheesyBean bonk
It gets bigger because you're growing mentally, embracing and surpassing the traumas you had at that age. Bigger = Stronger in a kid's simple way of thinking.
@Vaccinated Kid don’t click the link because it’s racism
@@allergy3659 what? What's the video?
@@ijustlikebees some kid with a maximilianmus pfp posting racist videos because “haha racism is funny” or some stupid pathetic shit those people get off to.
@Vaccinated Kid racism is yucky
But wouldn't that also mean that the kid should grow to?
Honestly it's the brokenness of this game that makes me love it so much!
First time replying to a verified (damn 5 mins after the comment was posted) also don't reply to this reply it's not a big of a deal anyways
Edit: also I saw 1 like when I first saw the comment
@@xondisw replied
bruh
@@xondisw My first time replying to a comment that's replying to a verified for the first time (damn 19 hours after the comment was posted) also don't reply to this reply it's not a big of a deal anyways.
Edit: also I saw 1 like when I first saw the comment
@@xondisw replied (5)
When you are a child kidnapper but the kid can glitch through walls and can basically teleport.
frfr
"The umbrella makes us fly. Doesn't make too much sense."
Marry Poppins: "Supercalifragilisticexpialidocious!"
supercalifragilisticexpialidociouspneumonoultramicroscopicsilicovolcanoconiosis
You just added a scientific thing that when a volcano blows up and the sulfur in it gets inhaled by you, youl get pneumunoultramicroscopicsilicovolcanoconiosis
Lmao
I do not speak 3rd world languages
supercalifragilisticexpialidocious
When the new kid across the street infiltrates your basement in under a minute
Ur are all veiwing
@@k4verns_ wow hes verified!!!!! I dont think it makes a difference!!
Isn’t it so relatable when the creepy kid from your school is in your basement at midnight? Agh..
🤣🤣🤣🤣
Ok
Imagine, this random kid breaks into your house and your basement, which only you should know how to do, in less than a minute, so you kidnap him and leave him down there, then he breaks out in 2 and a half minutes. Then when he moves back later, when your house is much more secure and fortified, it takes him less than 3 minutes to break into your basement again
And then u turn into an 100ft giant with a house on ur head
@@Anyting9OnTopGrrr Then Your Head Becomes 1000 x Times Bigger
I’d just move
th-cam.com/video/fTXAADz3Htk/w-d-xo.html
Hmmm that sounds familiar
“I’m pretty sure it’s like childhood trauma, something like that. I don’t really care, all I need to do is make it to this door.”
Just feels like a solid quote out of context
4:10
“It was all just a dream” is like the biggest no-no when writing stories. It invalidates the whole experience it’s like writing 101
It invalidates it if you let it😅 every single movie is like a dream you watch on a screen, its not real. So people just ruin it for themselves by having these strange expectations. When have anyone ever woken up from a real dream and been like, oh it was just a dream, so fuck the experience😅 I for one have dreams every now and then that teaches me some lessons about my own emotions.
It's the ultimate cop-out. "We did something very big with our story, but we have neither the will nor the ability to see how these changes could be explained or their ramifications, so I guess it was all a dream lmao"
@@jacksonschanneljohannsen6478 we want to have a meaningful story that feels like it’s real not like dream
@@thelordshrek2938 but there is a change... just because it is projected through a dream, doesnt mean the moral of it isnt meaningfull?.. how is that a cop-out?.. Everything in the story had a lasting impact on the main character?.. how would you have liked the devs to portray childhood trauma?🤣
@@jacksonschanneljohannsen6478 I understand the thought process but it basically goes "it was all a dream, so every struggle in the work the main character faced in didn't matter at all, the character was in no real danger ever in the actual canon story"
Technically both neighbors are crazy. One breaks and enters and roams, the other builds his house into a fort
So true🗿
Do you not build your house into a fort
?!!!!????
@@fnordranger3865 maybe he is too dumb to not do an obviously great thing.
@@pustota7254 clearly, my house fort is equipped with a monkey holding a baseball bat Yours?
@@fnordranger3865 My house is just has a floor of level 9999999999 Legos.
Imagine how neigbor would be confused when a random kid using a trash can and its lid to parkour inside your window steal a key to your basement and enter it in 50 seconds if it was a real situation.
Æmœñgüs ßùßß6
@@mbe8273 no
@@mbe8273 why
@@mbe8273 sus
@@mbe8273 Sussy ⛔
0:20 you can also run into his house and grab the tv and place it on the floor next to the door. If you do it right, you will glitch through the tv and the door, straight to the basement in less than 30 seconds
Did it but it’s hard bc of neighbor
@ not that hard ngl if u get the right angle u do it every time
I actually skipped the 2nd house part with the trampoline on a normal playthrough. I got grabbed by him, so spammed space while going backward and somehow got flung into the air, then i just went to the trampoline and landed on it.
Same
"I BLJ'd through the fence to skip like a third of the game"
"Dude, this is Hello Neighbor, not Super Mario 64."
*"Did I stutter?"*
@@co5micwaffle742 thats basically what happened lol,
@@co5micwaffle742 imagine Stanley doing a BLJ that would be so funny
Lmfao that is such a good Super Mario 64 reference
I've worked in Unreal Engine 4 for a couple years now, and looking back at this game, I can definitely say that that the collision on the models are primarily the reason why you can do a lot of these glitches. Idk what the devs did to those models, but they gave them some wack collision.
could it be due to the cartoons nature of the models?
@@keijvu maybe, but even then you can make custom collision for them
@@keijvu no, look at other games that have a cartoony artstyle. None of them are as clunky as this
I think they used mesh colliders which is why u get stuck in everything, instead of using normal colliders lmao
Might've auto-generated collision instead of doing it manually.
Getting good at this game must requite a shit ton of patience
Ahhh, yes. Requite. (Yes, I am _that_ guy.)
believe me, it does
Leaving this here as a reminder not to click the links below
@@jaopao3227 good idea lol
it really does
I love how you can still beat act 1's basement within 2 minutes nowadays, you just need some boxes from the start of the basement
In Act 2, there is an extremely RNG based way of getting over the fence. By climbing onto the roof over the porch and being seen by the neighbor, he might throw milk at you. Jumping when it hits you on the feet will launch you over the fence with supersonic speeds. And no, I definitely did NOT find this by accident and definitely haven't abused this ever since.
Wait..It's milk? I thought it's glue?
@@OldZafai it is glue why would he keep milk in small bottles
Lol this happened to me to
You can also jump and throw a crate towards the ground and yeet yourself over the fence
Happened to me
"Getting this umbrella let's you fly...which doesn't make too much sense."
Me: I'm Mary Poppins y'all!
R.I.P. Yondu
E
Two references at once, touche
@No-sh*t-captain-obvious wait is that hermitcraf-
Lmao XD
It’s amazingggggg how the alphas were better than full release.
bot no me not small child, Vice city is fun game fun for heavy handed gentleman with vice token
Gotta love those names though
Billy Shapiro
James McDonough
George hall
What generic crap, I haven’t seen a four account bot stream though, but they’re sloppy for using the same accounts across multiple videos on the same channel, you can see the comment history with a click, dunno who the person in the pfp is, but I don’t think they’d be happy to know they’re being plastered everywhere, on second look it was created a month ago, and the picture looks pretty generic, so my best guess would be it is something to make it look more real, like the usage of “U”.
dude wyf are these spambots talking abt?
are these bots shilling for a 20 year old GTA game? I'm confused. Whoever is running these doesn't seem to know what they're on about.
Oh I see, it's shilling for game piracy groups and bots on the Telegram platform. Thanks Google.
nah bruh they too glitchy even more glitchy than the full game
The growing bigger is symbolic of our character overcoming his childhood trauma (which the monster “The Thing” represents)
The lore is basically a developer had a great idea with a adaptive enemy that would put traps and adapt to the breakins of the player and he didn't know where to go from there and we ended up with this mess. It was such a let down for me back in the day seeing the final product end up as this garbage with nonsense happening to then try and wrap it with a "it's trauma nothing ever happened".
The only thing I was disappointed with was the fact that I spent more than 2 hours on the game and couldn't refund it when it went to crap and the devs refused to stop making it dumb... Thanks Steam. And thanks devs of Hello Neighbor for probably the best bait n' switch of $30 I've ever regretted to be hit with.
well hey now there's motivation to speedrun
Yea this game is just terrible. The NPC that is supposed to "learn" doesn't learn anything. He hears you through everything and just teleports through shit. It's just utterly broken trash.
Knowing the ending and the dream BS just actually makes it dumber.
that's not the lore, that's the way this game was made but I'm not sure if that's actually the story. I'm pretty sure 2 developers made the pre-alpha and alpha 1, and then tinybuild bought it and kinda messed it up.
Lol people overhyped themselves with these crazy theories that the developers couldn't deliver. I don't blame them. Game theory was even spear heading all these insane lore theories.
I personally think that the kid that infiltrates a highly experienced kidnapper's basement in under a minute is more terrifying than the kidnapper
The kid walk through walls, i be shivering my boots
@@Yoshikage._Kira. The kid intentionally gets caught in bear traps he himself set up in order to go through walls. I'd be shitting bricks.
Hello neighbor itself is already barely functional so I’m not surprised the speed runs of it are the same way
@MMI👇😍 this is honestly.. sad....
@@zomicat They do it because there are equally sad people who fell for that kind of shit, else spam wouldn't be such a widespread problem.
@@ballom29 does links like this contain viruses?
@MMI👇😍 hi Spamton!
@MMI👇😍 gtfo
The lore is that the writters of the story smoked mushrooms way too much and this was the result.
The only thing more amazing than this speedrun is the fact that people actually play hello neighbor
I could play one of the alphas for fun, but the full no
Fuck man I remember the old days of being a dumb little youngin watching DanTDM playing through the Alpha Beta other military-terms version of this game and getting the shit scared out of me
Full game wasn't that bad tho, sure it has tons of bugs but I had fun playing it
@@quitequeerquesadilla Same hfjdjsjs
@@quitequeerquesadilla same lmao
It's so weird to me that this game had so many "unfinished" versions, any one of which would be a really good horror game with a cool story and aesthetic, but the "final" version of the game that they settled on is pretty mediocre. I much would've preferred one of the game's alphas to the final version.
mediocre is way too positive of a word for the game. its full of a shit ton of bugs, shitty story, absolutely horrendous art style and graphics that makes me wanna puke, super illogical and nonsensical puzzles and everything including the movements and the controls feels like a 10 year old's first time making a game in unity
@@diaco3798 You right.
Its to build up for part 2
Act 1 house is literally remake of alpha2 house
@@diaco3798 Jesus christ you could've just said it was bad
My guess of why he grows at 8:30 is because he’s conquering the fear of his past, and the physical growth represents his mental strength growing. Showing how he’s put aside his past fear and learned to unify the trauma.
earl fan I see
@@djv7827 you alr know
Growing his mental strength by breaking into someone's house
@@karlson1589 there’s deeper meaning to this stupid ass game which is what I love about it, trust your intuition.
Physiological Genius
1:53 POV: you’re a pitbull named little buddy after 0.5 milliseconds being released from it’s cage trying to escape a prison fort built house just to rip apart a 4 year old because it heard it breath, chew and walk.
I remember watching 6+ hour playthoughs with some youtubers and its really amazing how fast you can actually beat this. I thought it was way harder.
SAME
that's speedrunning for ya, completing hours-long games in under 30 minutes
Those 6+ hours usually involve finding tools to unlock doors and stuff, if you know where each item is and where to use it you'll take like only 30 minutes, 15 or 10 minutes for average speedrunners.
The only reason why those playthroughs take hours to complete this normally, is how broken everything is. It makes the puzzles 10x harder.
@@garlicxithat and people arent using speedrun strats
"im pretty sure its childhood trauma or something, but I don't care" the true mind of a speedrunner
"Why do you get bigger"?
You're grown now, he can't hurt you any more.
I find it very clever
"You didn't hurt me, nothing can hurt me, you didn't hurt me, nothing can stop me now"
-Trent Reznor
Yeah I was hoping someone would catch that as well. As you said it’s your characters growing over their childhood trauma and rising above it. Good job
I think bc u suck his power actually
th-cam.com/video/avFP67EIYvo/w-d-xo.html
@@giorecaldestumpfs1010 no the entire game is a metaphor for growing up specifically growing out of your fears and for the game your neighbor was your fear. It was your childhood trauma you weren’t taking the monsters power you were literally (and figuratively) rising above your fear the game does this very well that’s why I love this game
Imagine getting your property vandalized and basement raided by some guy who suddenly came running into your house
Now, I know Hello Neighbor isn't really a good game, especially not the "full release" of it, but I am also kinda nostalgic for it because I watched alot of TH-camrs play when I was younger and it was like the most interesting thing in the world to me at the time. I still can't believe that was over 5 years ago
holy shit really? I'm somewhat traumatized realizing it was that long ago!
hand in hand with yansim
Holy shit I thought I was the only one, I legit had the exactly same experience
5 YEARS!!!!!!
Same, ti the point where I actually somewhat followed the games release
“This is a weird section, I think it has something to do about childhood trauma, anyway I don’t really care I just wanna get to this door” lol
The lore of Hello Neighbor is one of the only things that I like about it.
fun little piece of hello neighbor history: on launch the satellite dish in act 1 wasnt actually there, they added that because of how easy it was to skip the whole thing
and look where it got them
lore:your character is the neighbour's son and your sister is the shadow that wants revenge 'cause u killed her(the character's mother is dead btw)and the neighbour(your father)is protecting u from your sister
The lore behind the last part is basically growing in life far enough that you grow big and confront your fears. The shadow monster is the player's fears.
_"The shadow is following."_
*…*
The story changes drastically when you consider how fast the kid breaks in
I know right
And I agree
Player: **Ninjas their way throughout the house**
Neighbor: *”You weren’t supposed to do that…”*
Him: *going through walls*
The neighbor,who has a house that defies gravity and a physics failure: *HOW OMG?!*
It’s amazing how the alphas were better than full release.
Just like Starbound
@@neji2401 this comment sent me into pain, I miss those days.
@@neji2401 What happened between the alphas and the current release?
@@Merkhahba basically a completely different game
@@Merkhahba I think he went and made it a hella watered down version when he saw how it got popular with a young demographic. Can't make little Timmy work too hard for that credit sequence, can we?
Imagine if the hitbox for the letter was there at the start of the game so you could bypass act 1 and 2
ah yes the eviction notice predates gaia and this universe
Shart
Loeser
The reason you get big. You play as your child’s mental health, your saving him thus raising his courage and lowering his fear of the monster (trauma), I’m pretty sure there is an ending where you kill the monster thus ending the trauma
that is the normal ending, after the final defence and before the white place, there is an animation of you jumping towards the monster and then explosions
@grammar thx
I would also add, that it could be a reference on the child wishes of protection from an adult because of the kidnapping. The kid (as a grown up) wished he could've been big and strong enough to protect his younger self.
@grammar no
@grammar you forgot a fullstop
for the growing part after protecting your younger self, its almost like you (the shield) is the determination or the cozy feeling of being safe again..
“Hey billy, dinners in 20 mins!”
“Okay mom, lemme just i n f i l t r a t e t h e n e i g h b o r ‘ s h o u s e”
Normal people: Ah this is a puzzle horror game
Speed runners: it's a platformer with cool tricks
havent seen this game in a while
The sequel is coming out in a few months, so we're gonna see a whole lot of it.
Also, unlike the first game, the second game actually seems pretty great.
@@HeyLoiss I hope so lol, hello neighbour looked really promising when it was very early in development but instead of improving like most games do, it got worse instead. I’d really like to see an actually good and fun version of this game
fr
I hope the sequel doesn't have 5 million bugs and glitches and doesn't crash a bunch, and also you don't randomly slide through walls and the floor forcing you to restart an act
finally, a nice reply section.
this is cool he si going so quick. but when i hear about neighbors i think about my neighbor who was an exterminator. my wife cheated on me with him. it hurt a lot but thats what happens. I came home and there were dead rats pouring out from under the sink and on the kitchen island was my wifes wedding ring. the one my dad gave me to give to her because ic oudln't afford it. met the woman back when i was sent to nam. such a long time ago but its like yesterday to me. i cant remember much but i remember how much i loved her. if he kidnapped her i would leave her theer. cool video though you are good at the game :) thank you for uploading this im sure it will bring much enjoyment to people other than me. thank you.
nice speedrun! I was really into this game when it was in like, alpha, and then each version they released was like.... way worse? idk this game ended up being trash and a huge disappointment. i LOVE watching the speedruns tho because of how broken it is
They cared more about baiting youtubers than make a good game
They literally made a great built scaperoom/parkour-esque alpha and then did a completely different game about puzzles
I perfer the old ending which in his basement was the body of his dead child
I miss the Alpha 2 *FULL* basement.
@@jinxyjangle yeah
oh ok yeah that explains why the ending wasn't so bleak
which version was that? as someone who knows the lore that's not accurate.
I remember back when the game came out it was a teddy or a doll with crying sounds playing right
Is there a speed run for every different house in the development history?
Yea I think those are actually more popular than running the final version
@@blternative makes sense, the final game was a disappointment
yes
you know you really fucked up when the first build is the best
@@r66-f6g ai went from barricading doors with chairs, barricading windows, knowing where you always enter the house and much more, and in the final build he just barricades stuff he feels like and finding you for no reason
Great video! I wasn’t to fond of this game because it was so hard to control so I quit like after an hour trying to get into the basement. But good speedrun 😊
Not even a minute in and hes further in this game than ive ever seen xD
Ur pfp looks like a discord mod
@@luccapellegrini619 Naw, im just a nonbinary trans person and thus cant grow facial hair properly no matter how hard i try. Its nvr gonna fill in fully; so i just embracee the mane.
@@SylviaRustyFae still tho
@@luccapellegrini619 I cant get rid of it as my beard is one of my most commonly used stims; alongside my pacifier.
@@luccapellegrini619 did you skip Brain day?
I’ve been waiting for this for a pretty long time, glad it’s finally here. The explanation for the growing part is.. idk it’s either trying to show us that we’ve become an adult or just a strange way to make the game harder
There was this one time when I got to act 2 and I just randomly got launched into the air so hight to a point where I accidentally beat act 2 in less than 30 seconds.
Got any details on that? I imagine speedrunners for Hello Neighbor would love to hear about it, even if you don't remember much.
also important to note what version you were on theirs a few different versions people speedrun
This happened to me a couple of times as well, not in act 2 tho. I think this happens every now and again due the physics with hitboxes being quite messy and it’s not really possible to launch up like that consistently
@@thepearled0120 I don't remember too much other than that the neighbor was also under where I was at while doing it.
@@chainmengaming maybe he threw something
I think lore behind why you grow is because you are getting over your fears from your past
i remember just stealing all of neighbors stuff and putting it in my yard
I remember stealing the neighbors toys and putting them in my room
I remember actually taking my neighbors trash and putting it in his trash can, and I also remember how that made my game crash. No im not even kidding. I literally had my game crash because I was being a good person
Ya same
A stated reason why doing chores are bad :)
I do that too LOL
In the part where you protect your kid self and continuously grow, it’s possible that it’s a metaphor for how your character is getting over the childhood trauma caused by both the neighbor and school bullying, and growing more brave and bold in the process. The giant shadow creature looks somewhat like the player character, so it could represent his own personal insecurities and fears that have plagued him through his life. The part with the lighter may be insinuating he did drugs or smoked as a teenager to escape said insecurities, and that led to him being evicted as you said.
all this is true except the lighter part, nicky wasn't a bad teenager, his only real problem was his curiosity
i cant wait for hello neighbor 2: with a vengeance, where the MC comes back to take on the neighbor with an all new item: the .44 magnum
oh, yeah, I can't wait for Goodbye Neighbor either
@@sadiethegreat lol that's way better
In the school section you can just keep running, no need to hide in the locker, as long as you go in the right places you can go straight to the end.
I've had this game for years and almost gotten to do finishing the game, bit I forgot about it and never have completed before 🤣
same 😂
Don’t bother, it’s not worth it.
@MMI👇😍 dont click link guys
I have completed it like 3 times and I had it for like 3 years I think I finished it once in my first year then the second year the third ear it was untouched and now I saw this and I was like hey that's pretty cool imma play it again
Now you remembered go finish the game
this game used to be the shit, now we all forgot about it
The first alphas were legendary. It was a scary horror game about breaking into your neighbours house.. now its just a glitchy game with alot of platforming and the neigbour only being at the first floor most of the time...
now its literally shit
It used to be the shit, now it's shit
Yeah it kept going downhill after the first few alphas, idk what the devs were thinking
@@HeyLoiss sometimes it takes a stumble to learn the stride
He's said a number of speedruns have broken him before, but I believe this is the first one that truly broke him while *it* was breaking simultaneously.
8:45 I think when you are protecting yourself here (younger ver) it makes you less scared and you grow up eventually
Remember when this game was the shit back then?
And then they murdered the AI (their main selling point) for overcomplicated puzzles with no hints on what to do next in the newer updates
@@HeyLoiss That's what we all thought too, 5-6 years ago. And we were jebaited. Never going to buy another game in this series from those folks again. I was actually quite excited for the game too when the Alphas were legendary.
@@point-five-oh6249 As I've said, watch the Gameplay Deepdive and the AI breakdown. The AI breakdown is animated, but the gameplay deepdive is actual gameplay, they could not lie about anything.
But I understand you. I personally am not going to buy the game on launch, but rather wait till it's clear to everyone whether on not this game is worth it.
@@HeyLoiss That's the thing though, I don't think they were purposely lying about the first game, but it just shows they don't have a clue about how to make a plot first of all, but also the main selling point, the AI, got pretty dumb later on.
I probably won't buy the game period. They robbed my $30. See normally in game dev, Alphas/Early Access is supposed to be a rough draft of what the game will be like, and they had such a good framework to build on. Instead of focusing on what they already had, they decided to add too much and bog down the game.
Also yes, yes they can lie about that. If you need proof on these things, check out BlizzCon when they showcased WC3 Reforged, and then check out that the cutscenes and gameplay is the exact same where they promised and showcased this and that but jebaited so many people that the country of Australia almost sued Blizz for false advertising and violation of consumer rights laws. I mean there's a reason they only have like 1 or 2 stars on most game rating sites from User Reviews. Just because they whipped up a snappy scenematic in less than 30 minutes doesn't mean that's what we are actually going to get.
The reason they ruined this game, and butchered the AI was because MattPat made a whole bunch of theories aboit a story, when there really wasnt a story to begin with, and the popularity of those theories led to development choices that hurt the game overall
@@point-five-oh6249 be skeptical but wait until the game comes out before deciding you hate it
My first time playing the school hall minigame, I was so scared I just deleted the mannequin enemy files from the game. And yes, you CAN do this
WOWO
So it’s possible to delete the neighbour?
Where are u from maan?
now that's what i call a clutch
I’ts been a while since I’ve thought of glorified box stacking simulator, thanks
At the start of act 1, you could go behind the first house on the left side to see a “UnrealEngineMissingScript” which is a red circle and it does a shortcut to the part where you can’t move at the neighbours window.
There’s a book series prequel thing that goes with the game, and hello neighbor hide and seek as well. The ps4 achievement description for completing the fear school mini game and getting the push power is “learn to stand up for yourself,” so that’s what I think the finale means.
Day one of asking Speezy to speedrun: Terraria
Yeeeesss
yes lets get this going
I'll try to help you too
Yesssss
Finding plantera is dem hard
"I'm pretty sure it's childhood trauma, something like that. *I don't really care...* " (EazySpeezy, 2021)
You finished the first phase in two minutes while it took me two years
I remember my first play through and seeing the collision detection of objects and the character could be easily abused for speed launches and jumps and was like
“Speed runs must be fucking insane” and they are 😂
yep
launches/flings are all over the run
I think part of the reason why this game is the way it is is because of the community making videos, theory, lore, etc, basically milking the heck out of it. The game starts of intriguing when it's in the alpha phase, like "what's he hiding in his basement? Go sneak in there". But seeing the community doing those stuff, i feel like the devs just decided to give what the community wants, which sucks btw. The game feels hollow, lacks identity of what the dev actually aiming for
“I’m pretty sure it’s childhood trauma but I don’t really care”🤣🤣🤣🤣
The Neighbour's a prick anyway.
Imagine spending ages to build huge walls around your house so that the kid you kidnapped can't escape but they get out in 2 minutes
2:27
That's a flattering angle
Apparently tinybuild(the makers of the game) keep asking matpat on twitter to make theories on the game, and he keeps rejecting cause he doesnt like the final game
Source: just trust me dude
@@pawnix4122 you spelt "source" wrong
Literally *everyone* brings this up whenever there is a hello neighbor video to make the devs look bad. I heard The guy running the Twitter account was fired, so PLEASE just don’t bring up something that happened a year ago
@@just_a_tepig3611 cheers
@@zeiss8566 ah okay
Really appreciate the shoutout in the description! thank you ben!
That's pretty cool, I didn't even notice! I wish he had mentioned the two in the video, definitely cool in case I decide to go back and play it, haha
0:05 Act 1
0:50 Act 1 basement
1:43 Act 2 basement
2:01 Act 2 outside
2:27 Act 3 apartment
2:41 Act 3 abandoned house
2:53 Act 3 humongous house
3:23 Act 3 knockdown power classroom
4:15 finish line of knockdown power classroom
4:50 Act 3 basement
6:02 Knockdown the neighbor
6:18 Act Finale
7:34 Act Finale mail room
9:12 Act Finale exit door
9:15 The end (16 hours 56 minutes and 00 seconds)
Fun fact if you save and quit right as the neighborhood is going to catch you for the first time you can skip the first cutscene
You grow as his self respect and confidence grows knowing he is okay now.
1:41 micheal jackson should take notes to do the jump moonwalk
I just got it, the house is able to be so big because the neighbor (aka Theodore Peterson) is an architect
Alright, so the hello neighbor lore is that the neighbor has to get over his trauma. The getting bigger is a metaphor for getting stronger.
Basically, buuuut you need read all the books to understand the trauma best.
Michael Roth is an introverted boy who always felt he didn't fit in in any of the many cities he has lived in due to his parents' work until one day they move to Raven Brooks, a small town full of mysteries. There he meets his best friend Aaron James Peterson with whom they explore the most iconic places in the city such as the old fair in which an event that marked all the citizens took place. Aaron's father, Mr. Peterson, was a designer of stunning amusement parks and he was invited to do a project at Raven Brooks, a state-of-the-art amusement park named after a very famous company called The Golden Apple. When the inauguration of the park happened everyone was excited but one of the attractions failed, ending the life of a girl named Lucy yi. Soon Nicky discovers that what happened may not have been an accident ... Then he begins to investigate death3 and discovers very murky things about Mr. Peterson, while this is happening, he receives the news that Mr. Peterson's wife died in a car accident, which destroys his friend (Peterson's son), in the hide and seek game it is explained that Peterson's children were very happy until their mother died3, this angers Aaron a lot and he accidentally killed4 his sister. This ends with the sanity of Mr. Peterson and he begins to be more mysterious and Nicky investigates more thoroughly about him, getting to go into his house to see what he has in the basement and why Mr. Peterson visits the old fair so much. . I leave you with that so that you do not get too confused because it is a very broad story which is better to read and understand the references in the different games. I highly recommend the books, they are very entertaining and will most likely become your favorite franchises. :)
8:44 I'm guessing that it's some kind of metaphor about getting stronger as you face things that once scared you. I don't actually know though, it's just a guess.
You grow in size at the end as a symbolic thing. The player's physical growth represents him confronting his past, the shadow and overcoming his fear, ie, growing up as a stronger person
the lore behind why you get so big is because you need to confront the shadow to subdue it as a normal sized human your not strong enough but afterward you become big enough to destroy the shadow
The reason the player gets so big is that now that he’s an adult he can figuratively grow bigger than his fears and defeat them
5:17
"Once you make it past this section, a gay will appear"
he said gate lol
It dose sound like gay though lol
I didnt know this was a thing since the game is pretty complicated and illogical, but I'm kinda glad you speed ran it. (I want raw footage)
Eazyspeezy is the only creator that i never get bored watching.
Since you're doing Hello Neighbor speed-runs I would love to see you speed-run every level of both Party Hard 1 and 2. The creators made both Hello Neighbor and Party Hard but Party Hard is underrated and no one plays them if you like they're games you should totally check out Party Hard to.
bro please don't shorten it to "PH" 💀
@@staticwarrior I don't see the problem but I'll fix it if it really bothers people. I just thought it would be a lot faster to read than just putting the full title.
@@CiowaDyer don't worry, it doesn't bother literally anyone but this guy
@@camerondundale811 Heh I'm glad to see not a lot of people are upset at me. Thanks for your support.
I think the game "Skul: The Hero Slayer" will be good to speedruning and its a really fun game if you can pls speedrun the game
@MMI👇😍 you good bruv?
I'm fairly certain that last part where you grow bigger as you defend the kid is symbolic of the player character overcoming their trauma.
Know the metaphor of someone trying to make someone else feel smaller? Basically, apply the opposite: you're making yourself feel bigger and realizing the trauma isn't as bad as it seems.
Exactly. But the story was kind of all over the place in the end.
The identity of the Shadow is not actually revealed, but it is believed to be a representation of Mr Peterson, but they appear to be two separate entities in our protagonists dream
So what is it? Well, it is a representation of emotions that weigh you down (such as depression or fear.) Mr. Peterson's connection with the Shadow is connected to his sadness over losing his family. Our protagonists version of the Shadow is fear of Mr. Peterson.
Me after watching less than 2 minutes of the video: I have wasted hours of my life just to figure out you can beat chapter one in two minutes